-- vint_meter_type
local HDM_NONE = -1
local HDM_DISTANCE = 0
local HDM_XY = 1
local HDM_COUNTER = 2
local HDM_TIME = 3
local HDM_PERCENT = 4
local HDM_TEXT = 5
local HDM_QTE = 6
-- diversion_status
local HDIS_IN_PROGRESS = 0
local HDIS_CANCELLED = 1
local HDIS_COMPLETE = 2
local HDIS_COMPLETE_DO_NOT_SHOW_HUD = 3
-- Message Type
local HDT_NONE = -1
-- Challenge Diversion Type
local DT_CHALLENGE = 1
-- Invalid enums
local STATS_INVALID = -1
local DT_NONE = -1
local DIVERSION_ANCHOR_OFFSET = 60
local DIVERSION_MAX_STEPS = 3
local DIVERSION_METER_PCT_FUDGE = 0.02
local DIVERSION_MAX = 5
local DIVERSIONS_MAX_FIRE = 14
local CHAL_TITLE_X = 100
local CHAL_TITLE_NO_IMAGE_X = 11
local CHAL_TITLE_Y = -36
--local CHAL_METER_MAX = 204
local Hud_challenge_data = {}
local Hud_diversions = {}
local Div_slots = {}
local Num_divs = 0
local Meter_max = 0
local Meter_height = 0
Hud_diversion_doc = 0
Hud_diversion_is_paused = false
function hud_diversion_init()
Hud_diversion_doc = vint_document_find("hud_diversion")
-- hide base group
local div_base = Vdo_base_object:new("div_base")
div_base:set_visible(false)
local meter_fill = Vdo_base_object:new("meter_fill", div_base.handle)
meter_fill:set_color(COLOR_RESPECT_METER.R, COLOR_RESPECT_METER.G, COLOR_RESPECT_METER.B)
local chal_grp = Vdo_base_object:new("chal_grp")
chal_grp:set_visible(false)
chal_grp:set_alpha(0)
local chal_meter_fill = Vdo_base_object:new("chal_meter_fill")
Meter_max, Meter_height = chal_meter_fill:get_actual_size()
-- subscriptions
vint_dataitem_add_subscription("hud_challenge", "update", "hud_diversion_chal_data_item_update")
vint_datagroup_add_subscription("hud_diversion", "update", "hud_diversion_data_item_update")
end
function hud_diversion_data_item_update(di_h)
--[[
Hud Diversions datagroup members:
VINT_PROP_TYPE_INT - Meter type
VINT_PROP_TYPE_UINT - Line one message crc or string to display in the meter (diversion name)
VINT_PROP_TYPE_UINT - Line two message crc to display in the meter (diversion name)
VINT_PROP_TYPE_FLOAT - Current value/time/distance
VINT_PROP_TYPE_FLOAT - Min value/time/distance
VINT_PROP_TYPE_FLOAT - Max value/time/distance
VINT_PROP_TYPE_BOOL - Whether the meter should be descending or not.
VINT_PROP_TYPE_INT - Diversion status
VINT_PROP_TYPE_INT - Respect
VINT_PROP_TYPE_FLOAT - Cash
VINT_PROP_TYPE_INT - Diversion Type
VINT_PROP_TYPE_INT - Respect Stat
VINT_PROP_TYPE_INT - Type of message, passed directly back to code on removal
]]
local meter_type, message_one, message_two, cur_value, min_value, max_value, descending, status, respect, cash, div_type, respect_stat, message_type = vint_dataitem_get(di_h)
hud_diversion_update(di_h, meter_type, message_one, message_two, cur_value, min_value, max_value, descending, status, respect, cash, div_type, respect_stat, message_type)
end
function hud_diversion_update(index, meter_type, message_one, message_two, cur_value, min_value, max_value, descending, status, respect, cash, div_type, respect_stat, message_type)
--If this item has't been created, make a new one and set it up
if Hud_diversions[index] == nil then
if Num_divs == DIVERSION_MAX then
return
end
-- clone new object
local div_base = Vdo_base_object:new("div_base")
local div_anim_in = Vdo_anim_object:new("div_anim_in")
local div_anim_complete = Vdo_anim_object:new("div_anim_complete")
local div_anim_shift_up = Vdo_anim_object:new("div_anim_shift_up")
local div_anim_multi = Vdo_anim_object:new("div_anim_multi")
local div_anim_fire_scale = Vdo_anim_object:new("div_anim_fire_scale")
div_base:set_visible(false)
local grp = Vdo_base_object:clone(div_base.handle)
local anim_in = Vdo_anim_object:clone(div_anim_in.handle)
local anim_complete = Vdo_anim_object:clone(div_anim_complete.handle)
local anim_shift_up = Vdo_anim_object:clone(div_anim_shift_up.handle)
local anim_multi = Vdo_anim_object:clone(div_anim_multi.handle)
local anim_fire_scale = Vdo_anim_object:clone(div_anim_fire_scale.handle)
local div_respect = Vdo_base_object:new("div_respect", grp.handle)
--local div_clip_resize_twn = Vdo_tween_object:new("div_clip_resize_twn", anim_complete.handle)
grp:set_visible(true)
anim_in:set_target_handle(grp.handle)
anim_complete:set_target_handle(grp.handle)
anim_shift_up:set_target_handle(grp.handle)
anim_multi:set_target_handle(grp.handle)
anim_fire_scale:set_target_handle(grp.handle)
local shift_up_grp = Vdo_base_object:new("div_shift_up_grp", grp.handle)
local shift_up_x, shift_up_y = shift_up_grp:get_anchor()
shift_up_grp:set_anchor(shift_up_x, DIVERSION_ANCHOR_OFFSET * Num_divs)
local div_in_twn = Vdo_tween_object:new("div_in_twn", anim_in.handle)
local start_value_x, start_value_y = div_in_twn:get_start_value()
local end_value_x, end_value_y = div_in_twn:get_end_value()
--div_in_twn:set_property("start_value", start_value_x, start_value_y)
div_in_twn:set_property("end_value", end_value_x, start_value_y)
local fire_scale_twn = Vdo_tween_object:new("fire_scale_twn", anim_fire_scale.handle)
local fire_scale_x_start, fire_scale_y_start = fire_scale_twn:get_start_value()
local fire_scale_x_end, fire_scale_y_end = fire_scale_twn:get_end_value()
anim_in:play(0)
--div_clip_resize_twn:set_property("end_value",-180, 50)
Hud_diversions[index] = {
index = index,
grp = grp,
anim_in = anim_in,
anim_complete = anim_complete,
anim_shift_up = anim_shift_up,
anim_multi = anim_multi,
anim_fire_scale = anim_fire_scale,
fire_scale_x_start = fire_scale_x_start,
fire_scale_y_start = fire_scale_y_start,
fire_scale_x_end = fire_scale_x_end,
fire_scale_y_end = fire_scale_y_end,
div_level = 0,
fire = Vdo_base_object:new("fire", grp.handle),
cash = 0,
respect = 0,
div_type = -1,
respect_stat = -1,
message_type = -1
}
hud_diversion_add_slot(index)
end
Hud_diversions[index].cash = cash
Hud_diversions[index].respect = respect
Hud_diversions[index].div_type = div_type
Hud_diversions[index].respect_stat = respect_stat
Hud_diversions[index].message_type = message_type
local grp = Hud_diversions[index].grp
local div_title = Vdo_base_object:new("div_title", grp.handle)
-- set title
if type(message_one) == "string" then
div_title:set_text(message_one, false)
elseif type(message_one) == "number" then
div_title:set_text_crc(message_one)
end
-- Based on our status, check if we have an early out case.
if status == HDIS_CANCELLED then
hud_diversion_remove(index)
return
elseif status >= HDIS_COMPLETE then
-- Handles HDIS_COMPLETE and HDIS_COMPLETE_DO_NOT_SHOW_HUD cases.
hud_diversion_complete(index, status == HDIS_COMPLETE_DO_NOT_SHOW_HUD)
return
end
local meter_fill = Vdo_base_object:new("meter_fill", grp.handle)
local div_value = Vdo_base_object:new("div_value", grp.handle)
local div_fleur = Vdo_base_object:new("div_fleur", grp.handle)
local div_meter_bg = Vdo_base_object:new("meter_bg", grp.handle)
local div_multi = Vdo_base_object:new("div_multi", grp.handle)
-- Get the floored current value, used in several meters.
local cur_value_floor = 0
if cur_value ~= nil then
cur_value_floor = floor(cur_value)
end
-- Set the current value for the meter.
if meter_type == HDM_NONE or meter_type == nil then
grp:set_visible(false)
return
elseif meter_type == HDM_DISTANCE then
if type(message_two) == "number" and message_two ~= 0 then
local insert = { [0] = message_two, [1] = format_distance(cur_value) }
local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
div_value:set_text(body)
else
div_value:set_text(format_distance(cur_value))
end
elseif meter_type == HDM_XY then
if type(message_two) == "number" and message_two ~= 0 then
local insert = { [0] = message_two, [1] = cur_value_floor.."/"..max_value }
local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
div_value:set_text(body)
else
div_value:set_text(cur_value_floor.."/"..max_value)
end
elseif meter_type == HDM_COUNTER then
if type(message_two) == "number" and message_two ~= 0 then
local insert = { [0] = message_two, [1] = cur_value_floor }
local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
div_value:set_text(body)
else
div_value:set_text(var_to_string(cur_value_floor))
end
elseif meter_type == HDM_TIME then
-- Time is in milliseconds
-- format_clock accepts time in seconds
if type(message_two) == "number" and message_two ~= 0 then
local insert = { [0] = message_two, [1] = format_time(cur_value_floor / 1000, false, true) }
local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
div_value:set_text(body)
else
div_value:set_text(format_time(cur_value_floor / 1000, false, true))
end
elseif meter_type == HDM_PERCENT then
-- always 0 - 100
if type(message_two) == "number" and message_two ~= 0 then
local insert = { [0] = message_two, [1] = cur_value_floor.."%%" }
local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
div_value:set_text(body)
else
div_value:set_text(cur_value_floor.."%%")
end
elseif meter_type == HDM_TEXT then
-- This gets a string
-- Hide everything except the fire and the fleur
div_fleur:set_visible(true)
meter_fill:set_visible(false)
div_meter_bg:set_visible(false)
div_multi:set_visible(false)
hud_diversion_start_fire(index)
div_value:set_property("force_case", "upper")
if type(message_two) == "number" and message_two ~= 0 then
div_value:set_text_crc(message_two)
else
div_value:set_visible(false)
end
return
elseif meter_type == HDM_QTE then
-- always 0 - 100
if type(message_two) == "number" and message_two ~= 0 then
local insert = { [0] = message_two, [1] = cur_value_floor.."%%" }
local body = vint_insert_values_in_string("DIVERSION_TEXT_PROGRESS", insert)
div_value:set_text(body)
else
div_value:set_text(cur_value_floor.."%%")
end
end
-- Because the descending types are filled in reverse, we must calculate our fill differently.
local fill = 0
if descending then
local diff = min_value - max_value
if cur_value < min_value and diff > 0 then
fill = ((min_value - cur_value) * DIVERSION_MAX_STEPS) / diff
elseif diff == 0 then
fill = DIVERSION_MAX_STEPS
end
else
local diff = max_value - min_value
if cur_value > min_value and diff > 0 then
fill = ((cur_value - min_value) * DIVERSION_MAX_STEPS) / diff
elseif diff == 0 then
fill = DIVERSION_MAX_STEPS
end
end
-- Overwrite diversion steps for HUD_QTE type
if meter_type == HDM_QTE then
local diff = max_value - min_value
if cur_value > min_value and diff > 0 then
fill = (cur_value - min_value) / diff
end
end
-- Set our current diversion level and meter fill percent, based on the overall fill level.
local div_level = floor(fill)
-- If we are at max, we need to hardcode the meter fill to full.
local meter_fill_pct = 0
if div_level >= DIVERSION_MAX_STEPS then
meter_fill_pct = 6.30 -- = 2PI (6.28) + fudge to make sure the bar is full with no gaps.
else
-- Otherwise the fill percent is the decimal of the fill
meter_fill_pct = (fill - div_level) * 6.28
end
-- If the level changed, and we aren't at the default level, setup the fire/text
local play_anim_multi = false
if div_level ~= Hud_diversions[index].div_level then
-- Start our fire playing if it isn't already.
if hud_diversion_is_fire_playing(index) == false and div_level > 0 then
hud_diversion_start_fire(index)
end
-- If we get here, the div_level went down, remove the multiplier text and fire.
if div_level == 0 then
div_multi:set_text("")
hud_diversion_stop_fire(index)
local div_gradient_grp = Vdo_base_object:new("div_gradient_grp", grp.handle)
div_gradient_grp:set_alpha(0)
elseif div_level == 1 then
div_multi:set_text("2X")
play_anim_multi = true
Hud_diversions[index].anim_fire_scale:stop()
elseif div_level == 2 then
div_multi:set_text("3X")
play_anim_multi = true
Hud_diversions[index].anim_fire_scale:play(0)
local anim = Hud_diversions[index].anim_fire_scale
local fire_scale_twn = Vdo_tween_object:new("fire_scale_twn", anim.handle)
-- Force the scale to default, this handles cases where we went from 3 -> 2,
-- or went from 3 -> 1 -> 2, by forcing the scale to be at initial values.
fire_scale_twn:set_property("start_value", Hud_diversions[index].fire_scale_x_start, Hud_diversions[index].fire_scale_y_start)
fire_scale_twn:set_property("end_value", Hud_diversions[index].fire_scale_x_end, Hud_diversions[index].fire_scale_y_end)
elseif div_level >= 3 then
div_multi:set_text("MAX")
play_anim_multi = true
local anim = Hud_diversions[index].anim_fire_scale
local fire_scale_twn = Vdo_tween_object:new("fire_scale_twn", anim.handle)
local x, y = fire_scale_twn:get_property("end_value")
fire_scale_twn:set_property("start_value", 1, 1)
fire_scale_twn:set_property("end_value", 2.2, 2.2)
anim:play(0)
play_anim_multi = true
end
end
-- Save our current diversion level
Hud_diversions[index].div_level = div_level
-- If we should play the animation multiplier, do so.
if play_anim_multi == true then
Hud_diversions[index].anim_multi:play(0)
play_anim_multi = false
end
-- Set our fill.
meter_fill:set_property("end_angle", meter_fill_pct)
end
function hud_diversion_complete(index, hide_completion_anim)
local div_respect = Vdo_base_object:new("div_respect", Hud_diversions[index].grp.handle)
-- Trigger reward and cash
if Hud_diversions[index].respect > 0 then
game_award_respect(Hud_diversions[index].respect, Hud_diversions[index].respect_stat, Hud_diversions[index].div_type)
local insert = { [0] = floor(Hud_diversions[index].respect) }
local body = vint_insert_values_in_string("DIVERSIONS_RESPECT", insert)
div_respect:set_text(body)
elseif Hud_diversions[index].cash > 0 then
local insert = { [0] = "{GAME_CASH}" .. format_cash(floor(Hud_diversions[index].cash)) }
local body = vint_insert_values_in_string("DIVERSIONS_CASH", insert)
game_award_cash(Hud_diversions[index].cash, Hud_diversions[index].div_type)
div_respect:set_text(body)
else
hud_diversion_remove(index)
return
end
local anim_complete = Hud_diversions[index].anim_complete
local div_end_event = Vdo_tween_object:new("div_end_event", anim_complete.handle)
-- Since you can't pass parameters through end events have
-- end event find handle to remove
div_end_event:set_end_event("hud_diversion_remove_complete")
--set animation start time...
if Hud_diversion_is_paused or hide_completion_anim then
-- We are paused so skip the animation. The code will do the callback and completed itself...
anim_complete:play(-10)
else
anim_complete:play(0)
end
end
function hud_diversion_remove_complete(tween_handle)
local anim = vint_object_parent(tween_handle)
for idx, val in pairs(Hud_diversions) do
if anim == val.anim_complete.handle then
hud_diversion_remove(idx)
break
end
end
end
function hud_diversion_remove(index)
--Destroy objects, animation and values
if Hud_diversions[index] ~= nil then
--Destroy group object
Hud_diversions[index].grp:object_destroy()
--Destory anim objects
Hud_diversions[index].anim_in:object_destroy()
Hud_diversions[index].anim_complete:object_destroy()
Hud_diversions[index].anim_shift_up:object_destroy()
Hud_diversions[index].anim_multi:object_destroy()
Hud_diversions[index].anim_fire_scale:object_destroy()
-- Callback we are done
hud_diversion_remove_callback(Hud_diversions[index].message_type)
--Destroy stored values
hud_diversion_remove_slot(index)
Hud_diversions[index] = nil
end
end
function hud_diversion_cleanup()
end
function hud_diversion_add_slot(index)
for i = 0, Num_divs do
if Div_slots[i] == nil then
Div_slots[i] = index
end
end
Num_divs = Num_divs + 1
end
function hud_diversion_remove_slot(index)
for i = 0, Num_divs do
if Div_slots[i] == index then
Div_slots[i] = nil
end
end
-- step through slot array and shift everything up
-- check if any anchor twns are running first
local shift_up = false
for i = 0, Num_divs do
if Div_slots[i] == nil and Div_slots[i+1] ~= nil then
shift_up = true
end
if shift_up == true then
Div_slots[i] = Div_slots[i+1]
end
if Div_slots[i] ~= nil then
hud_diversion_shift_up(i)
end
end
Num_divs = Num_divs - 1
end
function hud_diversion_shift_up(slot)
local index = Div_slots[slot]
local grp = Hud_diversions[index].grp
local shift_up_grp = Vdo_base_object:new("div_shift_up_grp",grp.handle)
local anim_shift_up = Hud_diversions[index].anim_shift_up
local div_shift_up_twn = Vdo_tween_object:new("div_shift_up_twn", anim_shift_up.handle)
--local start_value_x, start_value_y = div_shift_up_twn:get_start_value()
local shift_up_grp_x, shift_up_grp_y = shift_up_grp:get_anchor()
div_shift_up_twn:set_property("start_value", shift_up_grp_x, shift_up_grp_y)
div_shift_up_twn:set_property("end_value", shift_up_grp_x, slot * DIVERSION_ANCHOR_OFFSET)
anim_shift_up:play(0)
end
function hud_diversion_start_fire(index)
local fire = Hud_diversions[index].fire
fire:set_visible(true)
fire:set_alpha(1.0)
local fire_frames_table = { "ui_hud_diversion_fire1", "ui_hud_diversion_fire2", "ui_hud_diversion_fire3", "ui_hud_diversion_fire4", "ui_hud_diversion_fire5", "ui_hud_diversion_fire6", "ui_hud_diversion_fire7",
"ui_hud_diversion_fire8", "ui_hud_diversion_fire9", "ui_hud_diversion_fire10", "ui_hud_diversion_fire11", "ui_hud_diversion_fire12", "ui_hud_diversion_fire13", "ui_hud_diversion_fire14"}
vint_bitmap_animator_register_animation(--[[target handle]]fire.handle, --[[loop type see game_ui_globals.lua]]ANIMATED_BITMAP_PLAYBACK_TYPE_LOOPING, --[[playback reverse]] false,
--[[frametime]]1/15, --[[duration (negative means forever)]]-1.0, --[[start paused]]false, --[[starting frame]] 1, --[[frames table]]fire_frames_table, --[[end event]] "")
end
function hud_diversion_is_fire_playing(index)
return vint_bitmap_animator_animation_is_playing(Hud_diversions[index].fire.handle)
end
function hud_diversion_stop_fire(index)
Hud_diversions[index].anim_fire_scale:stop()
local fire = Hud_diversions[index].fire
fire:set_visible(false)
vint_bitmap_animator_unregister_animation(fire.handle)
end
-------------------------------------------------------------------------------
-- Challenges fucntions
-------------------------------------------------------------------------------
function hud_diversion_chal_data_item_update(di_h)
--[[
Hud Challenge dataitem members:
VINT_PROP_TYPE_UINT - Message crc to display in the meter (title)
VINT_PROP_TYPE_FLOAT - Current progress for the challenge
VINT_PROP_TYPE_FLOAT - Goal for the challenge
VINT_PROP_TYPE_UINT - crc value for the units, if any
VINT_PROP_TYPE_FLOAT - The cash to reward the player with, if any
VINT_PROP_TYPE_INT - The respect to reward the player with, if any
VINT_PROP_TYPE_BOOL - If the respect/cash should be saved for mission restarts, passed back to code on reward.
VINT_PROP_TYPE_BOOL - If this is an achievement updated
VINT_PROP_TYPE_BITMAP - The image, if one exists.
VINT_PROP_TYPE_INT - The message type, passed back to code as a callback so it knows the hud is clear
]]
local title, cur_val, max_val, val_units, cash_reward, respect_reward, save_in_mission, is_achievement, image, message_type = vint_dataitem_get(di_h)
hud_diversion_chal_update(title, cur_val, max_val, val_units, cash_reward, respect_reward, save_in_mission, is_achievement, image, message_type)
end
function hud_diversion_chal_update(title, cur_val, max_val, val_units, cash_reward, respect_reward, save_in_mission, is_achievement, image, message_type)
--No data... Abort Challenge screen.
if title == 0 or title == nil then
return
end
--Queue up any data into memory...
Hud_challenge_data = {
title = title,
cur_val = cur_val,
max_val = max_val,
val_units = val_units,
cash_reward = cash_reward,
respect_reward = respect_reward,
is_achievement = is_achievement,
image = image,
message_type = message_type,
save_in_mission = save_in_mission,
}
if is_achievement == true then
game_peg_load_with_cb("hud_diversion_chal_show", 1, image)
else
hud_diversion_chal_show()
end
end
function hud_diversion_chal_show()
local chal_grp = Vdo_base_object:new("chal_grp")
local chal_bg = Vdo_base_object:new("chal_bg")
local chal_title = Vdo_base_object:new("chal_title")
local chal_xy = Vdo_base_object:new("chal_xy")
local chal_image = Vdo_base_object:new("chal_image")
local chal_meter_fill = Vdo_base_object:new("chal_meter_fill")
local chal_anim = Vdo_anim_object:new("chal_anim_in")
local end_event = Vdo_tween_object:new("chal_end_event_twn", chal_anim.handle)
chal_title:set_text_crc(Hud_challenge_data.title)
-- Handle units
if Hud_challenge_data.cur_val < 0 then
chal_xy:set_visible(false)
else
chal_xy:set_visible(true)
if Hud_challenge_data.val_units ~= 0 then
local insert = { [0] = format_cash(floor(Hud_challenge_data.cur_val)),
[1] = format_cash(floor(Hud_challenge_data.max_val)), [2] = Hud_challenge_data.val_units }
local body = vint_insert_values_in_string("DIVERSION_CHALLENGES_UNITS", insert)
chal_xy:set_text(body)
else
chal_xy:set_text(floor(Hud_challenge_data.cur_val).."/"..floor(Hud_challenge_data.max_val))
end
end
if Hud_challenge_data.is_achievement == true then
chal_image:set_image(Hud_challenge_data.image)
chal_image:set_visible(true)
--chal_title:set_anchor(CHAL_TITLE_X, CHAL_TITLE_Y)
--chal_title:set_property("wrap_width", 265)
else
-- Hide image and move text over to compensate
chal_image:set_visible(false)
--chal_title:set_anchor(CHAL_TITLE_NO_IMAGE_X, CHAL_TITLE_Y)
end
chal_title:set_property("wrap_width", 345)
chal_title:set_property("word_wrap", true)
local chal_bg_width, chal_bg_height = chal_bg:get_actual_size()
local chal_title_width, chal_title_height = chal_title:get_actual_size()
local new_bg_height = (CHAL_TITLE_Y - chal_title_height) * -1
chal_bg:set_actual_size(chal_bg_width, new_bg_height)
end_event:set_end_event("hud_diversion_chal_complete")
chal_anim:play(0)
chal_grp:set_visible(true)
-- Handle meter fill
local final_pct = Hud_challenge_data.cur_val / Hud_challenge_data.max_val
local fill = final_pct * Meter_max
if final_pct ~= 1 then --if 1 then set it to full
local incriment = Meter_max/46
for i = 0, Meter_max, incriment do
if fill >= i and fill < (i + incriment) then
fill = i
end
end
end
chal_meter_fill:set_actual_size(fill, Meter_height)
end
function hud_diversion_chal_complete()
-- Reward the player with cash/respect
if Hud_challenge_data.respect_reward > 0 then
game_award_respect(Hud_challenge_data.respect_reward, STATS_INVALID, DT_CHALLENGE)
end
if Hud_challenge_data.cash_reward > 0 then
game_award_cash(Hud_challenge_data.cash_reward, DT_CHALLENGE)
end
hud_diversion_remove_callback(Hud_challenge_data.message_type)
if Hud_challenge_data.is_achievement == true then
game_peg_unload(Hud_challenge_data.image)
end
end
-------------------------------------------------------------------------------
-- Causes the diversion hud to go into a paused state...
-------------------------------------------------------------------------------
function hud_diversion_pause(is_paused)
Hud_diversion_is_paused = is_paused
end
------------------------------------------------------------------------
--Forces diversions to hide with transition...
-------------------------------------------------------------------------------
function hud_diversion_hide()
local anim_h = vint_object_find("div_fade_all_out_anim", 0, Hud_diversion_doc)
lua_play_anim(anim_h)
hud_diversion_pause(true)
end
-------------------------------------------------------------------------------
--Forces diversions to show with transition...
-------------------------------------------------------------------------------
function hud_diversion_show()
local anim_h = vint_object_find("div_fade_all_in_anim", 0, Hud_diversion_doc)
lua_play_anim(anim_h)
hud_diversion_pause(false)
end
-------------------------------------------------------------------------------
-- Meter Testing code
-------------------------------------------------------------------------------
Diversion_test_thread = -1
Diversion_test_data = {}
Diversion_test_data_count = 0
function hud_diversion_test_thread()
--Just test one meter at a time...
local doing_thread = true
local di
while doing_thread do
--Process specific data
for idx, val in pairs(Diversion_test_data) do
di = val.data_item
local current_time = vint_get_time_index()
local interp = (current_time - val.start_time )/ val.duration
local cur_value = floor(test_interp_linear(interp, val.start_value, val.end_value - val.start_value))
--Finished interpolation...
local status = di.status
if cur_value >= val.end_value then
cur_value = val.end_value
--Transition Complete!
status = HDIS_COMPLETE
end
di.cur_value = cur_value
if Diversion_test_data[idx] == nil then
--No Update
else
hud_diversion_update(idx, di.meter_type, di.message_one, di.message_two, cur_value, di.min_value, di.max_value, di.descending, status, di.respect, di.cash, di.div_type, di.respect_stat, di.message_type)
end
if status == HDIS_COMPLETE then
--Wipe out diverion from test data...
Diversion_test_data[idx] = nil
end
end
--Hold Frame...
thread_yield()
end
end
function hud_challenge_test_add(unit_type)
--Initialize values...
local title = 0
local cur_val = 0
local max_val = 0
local val_units = 0
local cash_reward = 0
local respect_reward = 0
local is_achievement = false
local message_type = HDT_NONE
-- Display the type of hud they want
if unit_type == nil or unit_type == "" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_DESTROY_MORNINGSTAR_VEHICLES")
cur_val = 20000
max_val = 20000
val_units = 0
cash_reward = 1500
respect_reward = 750
elseif unit_type == "meters" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_BAILOUT_DISTANCE")
cur_val = 500
max_val = 500
val_units = get_localized_crc_for_tag("HUD_METERS_ABR")
cash_reward = 1500
respect_reward = 750
elseif unit_type == "feet" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_BAILOUT_DISTANCE")
cur_val = 500 * FEET_PER_METER
max_val = 500 * FEET_PER_METER
val_units = get_localized_crc_for_tag("HUD_FEET_ABR")
cash_reward = 1500
respect_reward = 750
elseif unit_type == "miles" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_ONCOMING_LANE")
cur_val = 10
max_val = 10
val_units = get_localized_crc_for_tag("HUD_MILES_ABR")
cash_reward = 1600
respect_reward = 800
elseif unit_type == "seconds" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
cur_val = 600
max_val = 600
val_units = get_localized_crc_for_tag("HUD_SECONDS_ABR")
cash_reward = 1500
respect_reward = 750
elseif unit_type == "minutes" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
cur_val = 10
max_val = 10
val_units = get_localized_crc_for_tag("HUD_MINUTES_ABR")
cash_reward = 1500
respect_reward = 750
elseif unit_type == "hours" then
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_POWERSLIDE_TIME")
cur_val = 1
max_val = 1
val_units = get_localized_crc_for_tag("HUD_HOURS_ABR")
cash_reward = 1500
respect_reward = 750
else
title = get_localized_crc_for_tag("DIVERSION_CHALLENGES_VEHICLE_MODDING")
cur_val = 20000
max_val = 20000
val_units = 0
cash_reward = 1500
respect_reward = 750
end
-- Display the hud
hud_diversion_chal_update(title, cur_val, max_val, val_units, cash_reward, respect_reward, false, is_achievement, nil, message_type)
end
function hud_diversion_test_add()
--Initialize values...
local status = HDIS_IN_PROGRESS
local meter_type = HDM_TIME
local message_one = "POWER SLIDE"
local message_two = 0
local start_value = 0 --Start value for the meter to start
local end_value = 80000--rand_int(5000,10000) --End value for the meter...
local min_value = 0
local max_value = 80000 --Maximum that the meter can reach...
local descending = false
local duration = 8 -- rand_int(4,8) --Time in seconds
--Reward
local respect = 120 --respect
local cash = 0 --cash
--Diversion info
local div_type = -1 --What is the type of the diversion
local respect_stat = -1 --What is the stat that should be incremented for awarding respect
local message_type = HDT_NONE --What is the type of message
--Build test data table...
-- status, meter_type, cur_value, max_value, message_crc, message_wide, respect, cash, new_record)
Diversion_test_data[Diversion_test_data_count] = {
data_item = {
meter_type = meter_type,
message_one = message_one,
message_two = message_two,
cur_value = start_value,
min_value = min_value,
max_value = max_value,
descending = descending,
status = status,
respect = respect,
cash = cash,
div_type = div_type,
respect_stat = respect_stat,
message_type = message_type,
},
start_value = start_value,
end_value = end_value,
start_time = vint_get_time_index(),
duration = duration
}
Diversion_test_data_count = Diversion_test_data_count + 1
if Diversion_test_thread == -1 then
Diversion_test_thread = thread_new("hud_diversion_test_thread")
end
end
--Randomly cancels one of the diversions...
function hud_diversion_test_cancel()
--removes the first diversion this thing can find...
for idx, val in pairs(Diversion_test_data) do
local di = val.data_item
hud_diversion_update(idx, di.meter_type, di.message_one. di.message_two, di.cur_value, di.min_value, di.max_value, di.descending, HDIS_CANCELLED, di.respect, di.cash, di.div_type, di.respect_stat, di.message_type)
Diversion_test_data[idx] = nil
if true then
return
end
end
end
--Randomly cancels one of the diversions...
function hud_diversion_test_complete()
--removes the first diversion this thing can find...
for idx, val in pairs(Diversion_test_data) do
local di = val.data_item
hud_diversion_update(idx, di.meter_type, di.message_one. di.message_two, di.cur_value, di.min_value, di.max_value, di.descending, HDIS_COMPLETE, di.respect, di.cash, di.div_type, di.respect_stat, di.message_type)
Diversion_test_data[idx] = nil
if true then
return
end
end
end