action_play_custom_do |
true |
|
1 |
action_play_directional_stumble_do |
true |
|
1 |
action_play_do |
true |
|
1game_lib.lua, line 727: while not action_play_do(name, anim_name, morph_name, force_play, stand_still, zero_movement, navpoint, dest_nav, layered, hold_last_frame, no_script_control, navpoint_orient_only) do
|
action_play_is_finished |
true |
|
11game_lib.lua, line 662: -- layered: (boolean, optional) TRUE if the action should be layered ontop of other scripted actions, FALSE otherwise [layered anims cannot be querried with action_play_is_finished()] (defaults to false)
game_lib.lua, line 671: until action_play_is_finished(name, percentage)
game_lib.lua, line 689: until action_play_is_finished(name, percentage)
game_lib.lua, line 708: until action_play_is_finished(name, percentage)
game_lib.lua, line 721: -- layered: (boolean, optional) TRUE if the action should be layered ontop of other scripted actions, FALSE otherwise [layered anims cannot be querried with action_play_is_finished()] (defaults to false)
game_lib.lua, line 5316: until action_play_is_finished(char_name, percent_done)
game_lib.lua, line 5342: until action_play_is_finished(char_name, percent_done)
mflighttutorial.lua, line 1636: while not action_play_is_finished(LOCAL_PLAYER, 1.0) do
mflighttutorial.lua, line 1640: while not action_play_is_finished(REMOTE_PLAYER, 1.0) do
mflighttutorial.lua, line 2428: -- while not action_play_is_finished(player, 1.0) do
mflighttutorial.lua, line 2433: -- -- while not action_play_is_finished(REMOTE_PLAYER, 1.0) do
|
action_play_synced_do |
true |
|
2game_lib.lua, line 743: while not action_play_synced_do(attacker, victim, anim_name, start_nav, warp_to_nav, sync_type) do
game_lib.lua, line 763: while not action_play_synced_do(attacker, victim, anim_name, start_nav, nil, sync_type) do
|
action_play_synced_is_finished |
true |
|
1 |
action_play_synced_state |
true |
|
2 |
action_stop_synced_state |
true |
|
1 |
add_object_indicator_to_closest_npc |
true |
|
1game_lib.lua, line 2242: return add_object_indicator_to_closest_npc( target_name, group_name, object_indicator_id, object_indicator_flags, sync_type )
|
airplane_fly_to_do |
true |
|
1 |
airplane_land_do |
true |
|
1 |
airplane_takeoff_do |
true |
|
1 |
ai_add_enemy_target |
true |
|
33game_lib.lua, line 3802: ai_add_enemy_target(enemy, CLOSEST_PLAYER, 2)
mintrobb.lua, line 1062: -- ai_add_enemy_target( npc, mIntroBB_homie.blackbeard, ATTACK_NOW, true, true )
mintrobb.lua, line 1089: --ai_add_enemy_target( npc, mIntroBB_homie.blackbeard, ATTACK_NOW, true, true )
mintrobb.lua, line 1118: -- ai_add_enemy_target( npc, mIntroBB_homie.blackbeard, ATTACK_NOW, true, true )
mintrovlad.lua, line 1059: ai_add_enemy_target(mIntroVlad_group.guards_group.head_guard, LOCAL_PLAYER, ATTACK_NOW)
mmauratutorial.lua, line 757: -- ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmauratutorial.lua, line 759: -- ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmauratutorial.lua, line 786: -- ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmauratutorial.lua, line 787: -- ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 888: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 890: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 911: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 912: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 938: -- ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 940: -- ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 964: -- ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmblasttutorial.lua, line 965: -- ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 886: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 889: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 913: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 914: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 942: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 944: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 968: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 969: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 998: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 1000: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 1020: ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmstomptutorial.lua, line 1021: ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmsummontutorial.lua, line 818: --ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmsummontutorial.lua, line 820: -- ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
mmsummontutorial.lua, line 844: -- ai_add_enemy_target( wave_member, LOCAL_PLAYER, ATTACK_ON_SIGHT, false, true )
mmsummontutorial.lua, line 846: -- ai_add_enemy_target( wave_member, REMOTE_PLAYER, ATTACK_ON_SIGHT, false, true )
|
ai_attack_region |
true |
|
9mmblasttutorial.lua, line 758: ai_attack_region("Winged_Militia<001>", mmBlastTutorial_group.wave_4.destination_1, 5.0)
mmblasttutorial.lua, line 760: ai_attack_region("Winged_Militia<002>", mmBlastTutorial_group.wave_4.destination_2, 5.0)
mmblasttutorial.lua, line 767: ai_attack_region("Winged_Militia<003>", mmBlastTutorial_group.wave_5.destination_3, 5.0)
mmblasttutorial.lua, line 768: ai_attack_region("Winged_Militia<004>", mmBlastTutorial_group.wave_5.destination_4, 5.0)
mmblasttutorial.lua, line 769: ai_attack_region("Winged_Militia<005>", mmBlastTutorial_group.wave_5.destination_5, 5.0)
mmblasttutorial.lua, line 771: ai_attack_region("Winged_Militia<006>", mmBlastTutorial_group.wave_5.destination_6, 5.0)
mmblasttutorial.lua, line 772: ai_attack_region("Winged_Militia<007>", mmBlastTutorial_group.wave_5.destination_7, 5.0)
mmsummontutorial.lua, line 713: ai_attack_region("Demon_Grunt<005>", "Respawn_Navpoint<005>", 1.8)
mmsummontutorial.lua, line 714: ai_attack_region("Demon_Grunt<006>", "Respawn_Navpoint<006>", 1.8)
|
ai_clear_scripted_action |
true |
|
2 |
ai_do_scripted_move |
true |
|
4mintrobb.lua, line 1270: ai_do_scripted_move(imp_name, attack_point.name, true, false)
mintroshakes.lua, line 1051: ai_do_scripted_move( npc, group.destination, should_run, should_fire )
mintrotwins.lua, line 1076: ai_do_scripted_move( npc, group.destination, should_run, should_fire )
mintrovlad.lua, line 1241: ai_do_scripted_move( npc, group.destination, should_run, should_fire )
|
ai_scripted_action_is_complete |
true |
|
1 |
and |
true |
|
1mintrobb.lua, line 1582: if damage ~= nil and( attacker == nil or (not character_is_dead(attacker) and not character_is_player(attacker) ))then
|
argument_unwrapper |
true |
1 |
1 |
assert_msg |
true |
|
6dialog.lua, line 215: assert_msg(Dialog_current_idx >= 0 and Dialog_current_idx <= 2, "Invalid Dialog_current_idx DIALOG_OPERATION_NEW_DIALOG")
dialog.lua, line 303: assert_msg(Dialog_current_idx == -1 or Dialog_current_idx == 1, "Invalid Dialog_current_idx DIALOG_OPERATION_CLOSE")
dialog.lua, line 594: assert_msg(Dialog_current_idx >= 0 and Dialog_current_idx <= 2, "Invalid Dialog_current_idx in dialog_text_update")
screen_fade.lua, line 575: assert_msg( false, "screen_fade_unhide(): ref count is already 0" )
store_character.lua, line 3255: assert_msg(false, "nav_left failed")
store_character.lua, line 3263: assert_msg(false, "nav_right failed")
|
attack |
true |
|
1 |
audio_conversation_end |
true |
|
5 |
audio_conversation_load_direct |
true |
|
2game_lib.lua, line 4311: convo_table.handle_remote = audio_conversation_load_direct(convo_table.name, convo_table.player_talks, convo_table.sync)
game_lib.lua, line 4314: convo_table.handle = audio_conversation_load_direct(convo_table.name, convo_table.player_talks, convo_table.sync)
|
audio_conversation_play |
true |
|
2 |
audio_conversation_playing |
true |
|
2 |
audio_is_playing |
true |
|
7 |
audio_object_post_event |
true |
|
97col_text_adventure.lua, line 4719: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", Data[Cur_scen].sfx)
col_text_adventure.lua, line 4795: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", Data[Cur_scen].sfx)
col_text_adventure.lua, line 4813: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", "Navigation")
col_text_adventure.lua, line 4818: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", "Navigation")
credits.lua, line 415: audio_object_post_event("Credits_main_menu", nil, nil, nil, false)
credits.lua, line 544: audio_object_post_event("Credits_Stop", nil, nil, nil, false)
cte_outro_ending.lua, line 43: audio_object_post_event( "Play_Page_Turns" )
cte_outro_ending.lua, line 418: audio_object_post_event( "Play_Page_Turns" )
cte_outro_ending.lua, line 446: audio_object_post_event( "Play_Page_Turns" )
cte_outro_ending.lua, line 705: audio_object_post_event( "Play_SRG_end_selection_music_lp" )
genki_common.lua, line 381: Rm_hud_event_audio_id = audio_object_post_event(Data[event_idx].sfx)
genki_common.lua, line 383: Rm_hud_event_audio_id = audio_object_post_event("Activity", {"Activity_Type","Running_Man"}, {"Running_Man",Data[event_idx].sfx})
genki_common.lua, line 472: Timer_audio = audio_object_post_event("Activity", {"Activity_Type","Running_Man"}, {"Running_Man","RM_HUD_Timer"})
hack_main_sticks.lua, line 43: event_audio_id = audio_object_post_event("UI_Hacking_SFX", "UI_Hacking_SFX", "Background_Loop")
hack_main_sticks.lua, line 285: Background_loop_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Background_Loop" }, nil, false )
hack_main_sticks.lua, line 425: audio_object_post_event( "UI_Kill_Hacking_SFX" )
hack_main_sticks.lua, line 521: Grid_power_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_Charge" }, nil, false )
hack_main_sticks.lua, line 554: Timer_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Timer_90" }, nil, false )
hack_main_sticks.lua, line 557: Timer_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Timer_60" }, nil, false )
hack_main_sticks.lua, line 560: Timer_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Timer_30" }, nil, false )
hack_main_sticks.lua, line 563: Timer_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Timer_10" }, nil, false )
hack_main_sticks.lua, line 765: List_move_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "List_Highlight" }, nil, false )
hack_main_sticks.lua, line 772: --Grid_add_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_X" }, nil, false )
hack_main_sticks.lua, line 824: List_move_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "List_Highlight" }, nil, false )
hack_main_sticks.lua, line 831: -- Grid_add_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_X" }, nil, false )
hack_main_sticks.lua, line 844: Tutorial_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Tutorial_Out" }, nil, false )
hack_main_sticks.lua, line 873: Grid_remove_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_Delete" }, nil, false )
hack_main_sticks.lua, line 903: Grid_add_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_X" }, nil, false )
hack_main_sticks.lua, line 916: Tutorial_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Tutorial_Out" }, nil, false )
hack_main_sticks.lua, line 938: Grid_add_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_Place" }, nil, false )
hack_main_sticks.lua, line 979: Grid_add_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_X" }, nil, false )
hack_main_sticks.lua, line 984: Grid_add_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Block_X" }, nil, false )
hack_main_sticks.lua, line 1083: Grid_move_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Grid_Highlight" }, nil, false )
hack_main_sticks.lua, line 1356: Grid_reset_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Grid_Reset" }, nil, false )
hack_main_sticks.lua, line 1464: Tutorial_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Tutorial_In" }, nil, false )
hack_main_sticks.lua, line 1492: Hack_end_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Hack_Complete" }, nil, false )
hack_main_sticks.lua, line 1500: Hack_end_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Hack_Fail" }, nil, false )
hack_main_sticks.lua, line 1602: Grid_move_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Grid_Highlight" }, nil, false )
hack_main_sticks.lua, line 1627: Grid_move_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Grid_Highlight" }, nil, false )
hack_main_sticks.lua, line 1652: Grid_move_audio_id = audio_object_post_event( "UI_SFX", { "UI_SFX", "UI_Hacking_SFX" }, { "UI_Hacking_SFX", "Grid_Highlight" }, nil, false )
hud.lua, line 2239: Cur_audio_id = audio_object_post_event("UI_Select_SuperPower", "Super_Power_Select", Hud_super_powers[cur_super_name].sfx, nil, false)
hud_collection.lua, line 714: audio_object_post_event(audio, nil, nil, nil, false)
hud_running_man.lua, line 330: Rm_hud_event_audio_id = audio_object_post_event(Data[event_idx].sfx)
hud_running_man.lua, line 332: Rm_hud_event_audio_id = audio_object_post_event("Activity", {"Activity_Type","Running_Man"}, {"Running_Man",Data[event_idx].sfx})
hud_running_man.lua, line 419: Timer_audio = audio_object_post_event("Activity", {"Activity_Type","Running_Man"}, {"Running_Man","RM_HUD_Timer"})
mflighttutorial.lua, line 1068: audio_object_post_event( "Play_FlightMusic" )
mflighttutorial.lua, line 1069: audio_object_post_event( "Play_amb_mFlightTutorial" )
mflighttutorial.lua, line 1463: audio_object_post_event( "Stop_FlightMusic" )
mflighttutorial.lua, line 1464: audio_object_post_event( "Stop_amb_mFlightTutorial" )
mflighttutorial.lua, line 1649: audio_object_post_event( "Play_FlightMusic" )
mflighttutorial.lua, line 1650: audio_object_post_event( "Play_amb_mFlightTutorial" )
mintro.lua, line 1147: audio_object_post_event( "Play_IntroSequence_Music_Stop" )
mintro.lua, line 1148: audio_object_post_event( "Play_DaneIntro" )
mintro.lua, line 1149: audio_object_post_event( "Play_MKing_Dane_Intro" )
mintrobb.lua, line 714: audio_object_post_event("PirateShip_Music_Stop")
mintrobb.lua, line 758: audio_object_post_event("PirateShip_Music")
mintrobb.lua, line 822: audio_object_post_event("Play_MKing_BB_Intro")
mintrobb.lua, line 823: -- audio_object_post_event("PirateShip_Music")
mintroshakes.lua, line 688: audio_object_post_event("Play_shakes")
mintroshakes.lua, line 689: audio_object_post_event("Play_MKing_Shakespeare_Intro")
mintroshakes.lua, line 690: audio_object_post_event("Play_Mission_Checkpoint_Icon_Stop")
mintroshakes.lua, line 866: --audio_object_post_event("Play_DarkInciter_IntroMusic")
mintrotwins.lua, line 537: audio_object_post_event("Play_IntroTwins_SamSFX")
mintrotwins.lua, line 716: audio_object_post_event("Play_IntroTwins_SamSFX")
mintrotwins.lua, line 717: audio_object_post_event("Play_TwinsMusic")
mintrotwins.lua, line 769: audio_object_post_event("Play_TwinsMusic")
mintrovlad.lua, line 941: audio_object_post_event("Play_CottenEyedJoe")
mintrovlad.lua, line 942: audio_object_post_event("Play_mIntroVlad_stingers")
mintrovlad.lua, line 971: audio_object_post_event("Play_CottenEyedJoe")
mintrovlad.lua, line 1127: audio_object_post_event("Stop_CottenEyedJoe")
mmauratutorial.lua, line 489: audio_object_post_event( "Play_AuraTutorial" )
mmblasttutorial.lua, line 581: audio_object_post_event( "Play_BlastTutorialMusic" )
mmstomptutorial.lua, line 601: audio_object_post_event( "Play_StompTutorialMusic" )
mmsummontutorial.lua, line 542: audio_object_post_event( "Play_mmSummonTutorial" )
msatan.lua, line 321: audio_object_post_event("Play_AMB_INT_Throne_Room_1")
msatan.lua, line 330: audio_object_post_event("Play_SatanMusic")
msatan.lua, line 331: audio_object_post_event("Play_AMB_INT_Throne_Room_1")
msatan.lua, line 447: audio_object_post_event("Play_MSatan_Player_Swap")
msatan.lua, line 513: audio_object_post_event("Play_MSatan_Punch")
msn_cyber.lua, line 111: audio_object_post_event("Screen_Crash_Confirm")
msn_cyber.lua, line 116: audio_object_post_event("Screen_Crash_Confirm")
msn_proto_select.lua, line 263: Msn_proto_intro_audio_id = audio_object_post_event(intro_audio)
msn_proto_select.lua, line 518: audio_object_post_event("ui_stag_prototype_scroll")
msn_proto_select.lua, line 521: audio_object_post_event("ui_stag_prototype_scroll")
msn_proto_select.lua, line 537: audio_object_post_event("ui_stag_prototype_select_press")
msn_proto_select.lua, line 544: Msn_proto_outro_audio_id = audio_object_post_event(audio_out)
msn_proto_select.lua, line 570: audio_object_post_event("ui_stag_prototype_cancel")
msn_proto_select.lua, line 607: Msn_proto_outro_audio_id = audio_object_post_event(audio_out)
msn_proto_select.lua, line 624: audio_object_post_event("ui_stag_prototype_select_press")
msn_proto_select.lua, line 662: audio_object_post_event("ui_stag_prototype_scroll")
msn_text_adventure.lua, line 1062: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", Data[Cur_scen].sfx)
msn_text_adventure.lua, line 1132: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", Data[Cur_scen].sfx)
msn_text_adventure.lua, line 1150: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", "Navigation")
msn_text_adventure.lua, line 1155: Cur_audio_id = audio_object_post_event("Text_Adventure", "Mission_16_Text_Adventure", "Navigation")
store_vendor.lua, line 100: Audio_intro_h = audio_object_post_event("Drug_Dealer_VO",nil,nil,nil,false)
vint_lib.lua, line 570: audio_object_post_event("Play_Gat_Vending_Pain", nil, nil, nil, false)
vint_lib.lua, line 574: audio_object_post_event(event_name, nil, nil, nil, false)
|
audio_persona_line_playing |
true |
|
5 |
audio_persona_load_2d |
true |
|
1 |
audio_persona_remove_2d |
true |
|
1 |
audio_play_delayed |
true |
1 |
|
audio_play_delayed_thread |
true |
1 |
|
audio_play_do |
true |
|
1 |
audio_play_for_character_do |
true |
|
1game_lib.lua, line 1078: local handle, play_time = audio_play_for_character_do(new_audio_name, human_name, type_name, blocking, variant, voice_distance, cellphone_line, ignore_fade)
|
audio_play_for_character_weapon_do |
true |
|
1 |
audio_play_for_mission_cellphone |
true |
|
1game_lib.lua, line 4302: audio_play_for_mission_cellphone(convo_table.name, convo_table.receiving_call, auto_answer, "", "call_ended_cb")
|
audio_play_for_mover_do |
true |
|
1 |
audio_play_id_do |
true |
|
1 |
audio_play_id_for_character_do |
true |
|
1game_lib.lua, line 1199: local handle = audio_play_id_for_character_do(human_name, audio_id, type, blocking, variant, voice_distance)
|
audio_play_id_for_navpoint_do |
true |
|
1 |
audio_play_persona_line |
true |
|
6game_lib.lua, line 4293: convo_table.play_id = audio_play_persona_line(convo_table.speaker_name, convo_table.name)
sr4_5_city.lua, line 928: audio_play_persona_line( npc_name, situation )
sr4_5_city.lua, line 957: audio_play_persona_line( npc_name, "ship_generic_comment" )
sr4_5_city.lua, line 958: --audio_play_persona_line( npc_name, "ship_busy" )
sr4_5_city.lua, line 1059: audio_play_persona_line( npc, "ship_no_sex_ever" )
sr4_5_city.lua, line 1115: audio_play_persona_line( npc, "ship_no_sex_right_now" )
|
audio_play_persona_line_2d |
true |
|
1game_lib.lua, line 4287: convo_table.play_id = audio_play_persona_line_2d(convo_table.speaker_persona_table.persona_id, convo_table.name)
|
audio_remove_mission_cellphone |
true |
|
2 |
audio_stop |
true |
|
19col_text_adventure.lua, line 4718: audio_stop(Cur_audio_id)
col_text_adventure.lua, line 4794: audio_stop(Cur_audio_id)
game_lib.lua, line 4173: audio_stop(convo_table.play_id)
genki_common.lua, line 481: audio_stop(Timer_audio)
genki_common.lua, line 491: audio_stop(Timer_audio)
hack_main_sticks.lua, line 553: audio_stop( Timer_audio_id )
hack_main_sticks.lua, line 556: audio_stop( Timer_audio_id )
hack_main_sticks.lua, line 559: audio_stop( Timer_audio_id )
hack_main_sticks.lua, line 562: audio_stop( Timer_audio_id )
hack_main_sticks.lua, line 578: audio_stop( Timer_audio_id )
hack_main_sticks.lua, line 1491: audio_stop( Timer_audio_id )
hud.lua, line 2238: audio_stop(Cur_audio_id)
hud_running_man.lua, line 428: audio_stop(Timer_audio)
hud_running_man.lua, line 438: audio_stop(Timer_audio)
msn_proto_select.lua, line 541: audio_stop(Msn_proto_intro_audio_id)
msn_proto_select.lua, line 605: audio_stop(Msn_proto_intro_audio_id)
msn_text_adventure.lua, line 1061: audio_stop(Cur_audio_id)
msn_text_adventure.lua, line 1131: audio_stop(Cur_audio_id)
store_vendor.lua, line 121: audio_stop(Audio_intro_h)
|
audio_suppress_ambient_player_lines |
true |
|
2 |
autil_hud_mayhem_init |
true |
|
1 |
autil_mashing_minigame_faded_out |
true |
|
1 |
auto_pickup_weapons |
true |
|
2 |