Saints Row: The Third Function Reference

Local functions

These functions are defined in Lua files that aren't always loaded. They're probably only available in the file that defined them or by including that file in another script.

Function name Global Defined in Examples from patch (click blue number to expand)
debug false 1
    debug_right_list false 1
      device_selected false 2
        dialog_add_mouse_inputs false 1 3
        dialog_box_confirmation false 1 21
        dialog_box_destructive_confirmation false 1 7
        • main_menu_top.lua, line 562: dialog_box_destructive_confirmation("PLT_QUIT_GAME", "PLT_QUIT_GAME_WARNING", "main_menu_top_confirm_quit")
        • pause_menu_top.lua, line 412: dialog_box_destructive_confirmation("PAUSE_MENU_QUIT_TITLE", Quit_message,"pause_menu_top_confirm_quit")
        • pause_menu_top.lua, line 418: dialog_box_destructive_confirmation("HORDE_MODE_MENU_RETRY", "HORDE_MODE_RETRY_TEXT", "horde_retry_confirm")
        • pause_menu_top.lua, line 420: dialog_box_destructive_confirmation("HORDE_MODE_MENU_NEW_GAME", "HORDE_MODE_NEW_TEXT", "horde_new_confirm")
        • pause_menu_top.lua, line 422: --dialog_box_destructive_confirmation("RECORD_MODE_WARNING", "RECORD_MODE_WARNING_TEXT", "record_mode_confirm")
        • pause_menu_top.lua, line 426: dialog_box_destructive_confirmation("PLAYBACK_MODE_WARNING", "PLAYBACK_MODE_WARNING_TEXT", "playback_mode_confirm")
        • pause_save_game.lua, line 403: dialog_box_destructive_confirmation("SAVELOAD_LOAD_GAME", "SAVELOAD_LOAD_GAME_CONFIRM_EXPOSITION", "load_confirm")
        dialog_box_do_nothing false 1
          dialog_box_message false 1 33
          dialog_box_message_critical false 1
            dialog_box_morph_done false 1
              dialog_box_open false 1 15
              • cinema_clip_manager.lua, line 125: dialog_box_open("PC_CLIP_ACTIONS", Data[cur_selection].label, options, "cinema_clip_manager_cb", 0, DIALOG_PRIORITY_ACTION)
              • cmp_common.lua, line 1483: Cmp_common_coop_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "cmp_common_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              • cmp_fail.lua, line 318: Cmp_fail_coop_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "cmp_fail_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              • dialog.lua, line 360: return dialog_box_open(header, body, options, callback, default, priority, true, nil, is_close_on_death, is_close_on_damage)
              • dialog.lua, line 367: return dialog_box_open(header, body, options, callback, default, priority, true)
              • dialog.lua, line 374: return dialog_box_open(header, body, options, callback, 0, priority, false, nil, is_close_on_death, is_close_on_damage)
              • dialog.lua, line 381: return dialog_box_open(header, body, options, nil, 0, priority, false, nil, is_close_on_death, is_close_on_damage)
              • dialog.lua, line 550: Dialog_pause_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "dialog_pause_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              • dialog.lua, line 557: Dialog_pause_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "dialog_pause_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              • horde_results.lua, line 441: Horde_results_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "horde_results_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              • msn_proto_select.lua, line 800: Msn_proto_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "msn_proto_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              • pause_options_clip_select.lua, line 171: dialog_box_open(Data[cur_selection].label, "PC_CLIP_ACTIONS", options, "options_clip_select_dialog_cb", 0, DIALOG_PRIORITY_ACTION)
              • pause_options_display_pc.lua, line 770: Confirm_dialog_h = dialog_box_open("PLT_MENU_DISPLAY_OPTIONS_CONFIRM", "PLT_MENU_DISPLAY_OPTIONS_CONFIRM_TEXT", options, "options_display_confirm", 1, DIALOG_PRIORITY_ACTION, true)
              • pause_options_display_pc.lua, line 864: dialog_box_open("MENU_CHANGES_MADE_TITLE", "MENU_CHANGES_MADE_BODY", options, "options_display_accept_cancel", 2, DIALOG_PRIORITY_SYSTEM_CRITICAL, false, nil, false, false, nil, 2)
              • player_choice_tutorial.lua, line 167: Player_choice_disconnect_dialog_handle = dialog_box_open("MENU_TITLE_WARNING", "DIALOG_PAUSE_DISCONNECT_PROMPT", options, "pc_tutorial_coop_disconnect", 1, DIALOG_PRIORITY_SYSTEM_CRITICAL, true, nil, false, false)
              dialog_box_set_tag false 1
                dialog_build false 1
                  dialog_cleanup false 1
                    dialog_disable_mouse_input false 1 3
                    dialog_ignore_input false 1
                      dialog_init false 1
                        dialog_input false 1 1
                        dialog_input_tab false 1
                          dialog_mouse_click false 1
                            dialog_mouse_move false 1
                              dialog_pause_disconnect false 1
                                dialog_pause_hide false 1
                                  dialog_pause_input false 1
                                    dialog_pause_show false 1
                                      dialog_populate false 1 18
                                      • dialog.lua, line 603: dialog_populate(handle, DIALOG_WIDGET_TYPE_TITLE, "EULA!")
                                      • dialog.lua, line 604: dialog_populate(handle, DIALOG_WIDGET_TYPE_SPINNER, "Waiting for coop player. Waiting for coop player. Waiting for coop player. Waiting for coop player.")
                                      • dialog.lua, line 606: --dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus sapien lectus, rhoncus eu malesuada at, sodales sed eros. Sed sollicitudin, lorem sed laoreet convallis, neque tortor placerat diam, vitae accumsan enim ante sit amet turpis. Curabitur tempor posuere mollis. Vivamus quam nisl, ultricies at tempus ut, varius id erat. Integer iaculis enim a velit sodales laoreet ultricies justo tincidunt. Vestibulum sagittis dolor lacus. Quisque varius ultrices risus sed adipiscing. Donec sit amet leo nec nisi mollis sodales. Nullam velit orci, ornare a dignissim quis, luctus in ipsum. Proin convallis felis leo, ac lacinia nunc. Donec eu ligula tellus, a molestie mauris. Quisque rutrum velit eget diam viverra vel congue ligula mollis. Etiam at consectetur nulla. Nunc et semper augue. Maecenas rutrum dui ut metus dapibus venenatis. In hac habitasse platea dictumst. Nullam aliquet metus non nibh porta eget convallis justo tristique. Cras erat augue, facilisis tempor suscipit a, placerat quis risus. ", "YES2", 1)
                                      • dialog.lua, line 607: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_IMAGE, "ui_homie_pierce")
                                      • dialog.lua, line 608: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_IMAGE, "ui_homie_pierce")
                                      • dialog.lua, line 609: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_IMAGE, "ui_hud_inv_melee_bat")
                                      • dialog.lua, line 610: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_SPINNER, "This is some spinner text that i'm using to set everything to..")
                                      • dialog.lua, line 611: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Vivamus sapien lectus, rhoncus eu malesuada at, sodales sed eros. Sed sollicitudin, lorem sed laoreet convallis, neque tortor placerat diam, vitae accumsan enim ante sit amet turpis. Curabitur tempor posuere mollis. Vivamus quam nisl, ultricies at tempus ut, varius id erat. Integer iaculis enim a velit sodales laoreet ultricies justo tincidunt. Vestibulum sagittis dolor lacus. Quisque varius ultrices risus sed adipiscing. Donec sit amet leo nec nisi mollis sodales. Nullam velit orci, ornare a dignissim quis, luctus in ipsum. Proin convallis felis leo, ac lacinia nunc. Donec eu ligula tellus, a molestie mauris. Quisque rutrum velit eget diam viverra vel congue ligula mollis. Etiam at consectetur nulla. Nunc et semper augue. Maecenas rutrum dui ut metus dapibus venenatis.", 0)
                                      • dialog.lua, line 613: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "This is a block of text that we are using to represent word wrap. and more complicated matters", "YES2", 1)
                                      • dialog.lua, line 615: --dialog_populate(handle, DIALOG_WIDGET_TYPE_TEXT, "This is a block of text that we are using to", "YES2", 1)
                                      • dialog.lua, line 616: --dialog_populate(handle, DIALOG_WIDGET_TYPE_SPINNER, "This is some spinner text that i'm using to set everything to..")
                                      • dialog.lua, line 617: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "ZOMG WHAT UP?!", nil, 0)
                                      • dialog.lua, line 618: dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "ACCEPT", "", 0)
                                      • dialog.lua, line 619: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "REALLY LONG O...", "FORTYNINE", 1)
                                      • dialog.lua, line 621: dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "ZOMG REALLY LONG TEXT", "YES2", 0)
                                      • dialog.lua, line 622: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "RAD2", "NO...", 4)
                                      • dialog.lua, line 623: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "RAD2", "NOKAY", 5)
                                      • dialog.lua, line 624: -- dialog_populate(handle, DIALOG_WIDGET_TYPE_OPTION, "RAD2", "NOKAY", 6)
                                      dialog_select_next false 1
                                        dialog_test_populate false 1
                                          dialog_text_update false 1
                                            display_mode_change_failure_callback false 1
                                              dlc1_mm_01_cleanup false 1
                                                dlc1_mm_01_clear_trigger false 1
                                                  dlc1_mm_01_initialize false 1 1
                                                  dlc1_mm_01_initialize_checkpoint false 1 1
                                                  dlc1_mm_01_initialize_common false 1 1
                                                  dlc1_mm_01_run false 1 1
                                                  dlc1_mm_01_start false 1
                                                    dlc1_mm_01_success false 1
                                                      dlc1_mm_02_cleanup false 1
                                                        dlc1_mm_02_clear_trigger false 1
                                                          dlc1_mm_02_initialize false 1 1
                                                          dlc1_mm_02_initialize_checkpoint false 1 1
                                                          dlc1_mm_02_initialize_common false 1 1
                                                          dlc1_mm_02_run false 1 1
                                                          dlc1_mm_02_start false 1
                                                            dlc1_mm_02_success false 1
                                                              dlc1_mm_03_cleanup false 1
                                                                dlc1_mm_03_clear_trigger false 1
                                                                  dlc1_mm_03_initialize false 1 1
                                                                  dlc1_mm_03_initialize_checkpoint false 1 1
                                                                  dlc1_mm_03_initialize_common false 1 1
                                                                  dlc1_mm_03_run false 1 1
                                                                  dlc1_mm_03_start false 1
                                                                    dlc1_mm_03_success false 1
                                                                      dlc1_mm_04_cleanup false 1
                                                                        dlc1_mm_04_clear_trigger false 1
                                                                          dlc1_mm_04_initialize false 1 1
                                                                          dlc1_mm_04_initialize_checkpoint false 1 1
                                                                          dlc1_mm_04_initialize_common false 1 1
                                                                          dlc1_mm_04_run false 1 1
                                                                          dlc1_mm_04_start false 1
                                                                            dlc1_mm_04_success false 1
                                                                              dlc1_mm_05_cleanup false 1
                                                                                dlc1_mm_05_clear_trigger false 1
                                                                                  dlc1_mm_05_initialize false 1 1
                                                                                  dlc1_mm_05_initialize_checkpoint false 1 1
                                                                                  dlc1_mm_05_initialize_common false 1 1
                                                                                  dlc1_mm_05_run false 1 1
                                                                                  dlc1_mm_05_start false 1
                                                                                    dlc1_mm_05_success false 1
                                                                                      dlc1_mm_06_cleanup false 1
                                                                                        dlc1_mm_06_clear_trigger false 1
                                                                                          dlc1_mm_06_initialize false 1 1
                                                                                          dlc1_mm_06_initialize_checkpoint false 1 1
                                                                                          dlc1_mm_06_initialize_common false 1 1
                                                                                          dlc1_mm_06_run false 1 1
                                                                                          dlc1_mm_06_start false 1
                                                                                            dlc1_mm_06_success false 1
                                                                                              dlc2_m01_alien_ambush_cleanup false 1 1
                                                                                              dlc2_m01_alien_ambush_initialize false 1 1
                                                                                              dlc2_m01_alien_ambush_process false 1 1
                                                                                              dlc2_m01_alien_ambush_process_alien_fire false 1
                                                                                                dlc2_m01_alien_ambush_process_explosions false 1
                                                                                                  dlc2_m01_alien_ambush_triggered_cb false 1
                                                                                                    dlc2_m01_alien_finale_cleanup false 1 2
                                                                                                    dlc2_m01_alien_finale_process false 1 1
                                                                                                    dlc2_m01_alien_spaceship_destroyed_cb false 1 1
                                                                                                    dlc2_m01_ambush_activate_triggered_cb false 1 3
                                                                                                    • dlc2_m01.lua, line 1909: dlc2_m01_ambush_activate_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.helipad_take1[2].activate_trigger)
                                                                                                    • dlc2_m01.lua, line 3859: dlc2_m01_ambush_activate_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.take2[3].activate_trigger)
                                                                                                    • dlc2_m01.lua, line 5271: dlc2_m01_ambush_activate_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.helipad_take1[1].activate_trigger)
                                                                                                    dlc2_m01_ambush_create_triggered_cb false 1 1
                                                                                                    • dlc2_m01.lua, line 3756: dlc2_m01_ambush_create_triggered_cb(LOCAL_PLAYER, Dlc2_m01_rail_ambushes.take2[2].create_trigger)
                                                                                                    dlc2_m01_armory_cont_exp_entered_cb false 1
                                                                                                      dlc2_m01_armory_cont_exp_exited_cb false 1
                                                                                                        dlc2_m01_armory_island_entered_take1_cb false 1
                                                                                                          dlc2_m01_armory_island_entered_take2_cb false 1
                                                                                                            dlc2_m01_armory_island_exited_cb false 1
                                                                                                              dlc2_m01_armory_parking_triggered_cb false 1
                                                                                                                dlc2_m01_armory_take1_initialize false 1 1
                                                                                                                dlc2_m01_armory_take1_initialize_common false 1 2
                                                                                                                dlc2_m01_armory_take1_wrap false 1 1
                                                                                                                dlc2_m01_armory_take1_wrap_cleanup false 1 2
                                                                                                                dlc2_m01_assault_drive_01_cb false 1
                                                                                                                  dlc2_m01_assault_drive_02_cb false 1
                                                                                                                    dlc2_m01_assault_drive_03_cb false 1
                                                                                                                      dlc2_m01_call_out_helis_cb false 1
                                                                                                                        dlc2_m01_camera_man_died_cb false 1
                                                                                                                          dlc2_m01_cleanup false 1
                                                                                                                            dlc2_m01_cleanup_armory_take2_wrap false 1 2
                                                                                                                            dlc2_m01_cleanup_rail_ambush false 1 7
                                                                                                                            dlc2_m01_cleanup_steal_humvee false 1 2
                                                                                                                            dlc2_m01_courtest_vehicle_destroyed_cb false 1
                                                                                                                              dlc2_m01_destroy_vehicle_on_collision_cb false 1
                                                                                                                                dlc2_m01_entered_courtesy_vehicle_cb false 1
                                                                                                                                  dlc2_m01_escape_start_cleanup false 1 2
                                                                                                                                  dlc2_m01_escape_start_initialize false 1 1
                                                                                                                                  dlc2_m01_escape_start_process false 1 1
                                                                                                                                  dlc2_m01_finale_initialize false 1 1
                                                                                                                                  dlc2_m01_find_rail_ambush_by_trigger false 1 2
                                                                                                                                  dlc2_m01_force_alien_ship_idle false 1 2
                                                                                                                                  dlc2_m01_get_away_car_entered_cb false 1
                                                                                                                                    dlc2_m01_get_away_car_exited_cb false 1
                                                                                                                                      dlc2_m01_get_away_vehicle_destroyed_cb false 1
                                                                                                                                        dlc2_m01_get_in_courtesy_vehicle_take1_cleanup false 1 2
                                                                                                                                        dlc2_m01_get_in_courtesy_vehicle_take1_process false 1 1
                                                                                                                                        dlc2_m01_get_in_escape_vehicle_cleanup false 1 2
                                                                                                                                        dlc2_m01_get_in_escape_vehicle_process false 1 1
                                                                                                                                        dlc2_m01_go_to_armory_initialize_common false 1 3
                                                                                                                                        dlc2_m01_go_to_armory_take1_cleanup false 1 2
                                                                                                                                        dlc2_m01_go_to_armory_take1_initialize false 1 1
                                                                                                                                        dlc2_m01_go_to_armory_take1_process false 1 1
                                                                                                                                        dlc2_m01_go_to_armory_take2_cleanup false 1 2
                                                                                                                                        dlc2_m01_go_to_armory_take2_initialize false 1 2
                                                                                                                                        dlc2_m01_go_to_armory_take2_process false 1 1
                                                                                                                                        dlc2_m01_go_to_helipad_take1 false 1 1
                                                                                                                                        dlc2_m01_go_to_helipad_take1_cleanup false 1 2
                                                                                                                                        dlc2_m01_heli_pad_exited_cb false 1
                                                                                                                                          dlc2_m01_heli_pad_triggered_cb false 1
                                                                                                                                            dlc2_m01_helper_achievement_increment false 1 2
                                                                                                                                            dlc2_m01_helper_achievement_read_checkpoint false 1 1
                                                                                                                                            dlc2_m01_helper_achievement_reset false 1 1
                                                                                                                                            dlc2_m01_helper_achievement_write_checkpoint false 1 6
                                                                                                                                            dlc2_m01_helper_cleanup_camera_man false 1 8
                                                                                                                                            dlc2_m01_helper_dialog_check_done false 1
                                                                                                                                              dlc2_m01_helper_dialog_cleanup_playing false 1 2
                                                                                                                                              dlc2_m01_helper_dialog_kill_all false 1 1
                                                                                                                                              dlc2_m01_helper_dialog_play false 1 50
                                                                                                                                              • dlc2_m01.lua, line 1690: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.mission_start, DLC2_M01_CONVO_PLAY_IMMEDIATE, 1.0)
                                                                                                                                              • dlc2_m01.lua, line 1811: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_drive_end, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 1812: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_arrive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 1922: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_take1_cut, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 1923: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.armory_take1_wrap, DLC2_M01_CONVO_PLAY_LAST, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2166: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_parachute_obj, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2167: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_take2_action, DLC2_M01_CONVO_PLAY_LAST, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2280: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_parachute, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2312: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2386: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_exp_callout_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2393: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_exp_callout_03, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2567: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_action, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2628: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.player_heli_escape_start, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2710: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.player_heli_shot, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2712: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.player_heli_crash, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2737: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.heli_call_out, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2777: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.player_heli_downed, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2783: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.director_cut_good, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2896: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.take_car, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2905: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 2967: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_action, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3064: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.humvee_driving_01, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3073: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.humvee_driving_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3157: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.bridge_roadblock, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3238: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3243: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.aliens_attack, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3346: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.car_chase_explosions, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3447: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_action, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3515: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.humvee_driving_03, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3532: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_setup, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3565: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_attempt, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3588: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_fail, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3705: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_take2_start, DLC2_M01_CONVO_PLAY_IMMEDIATE, 2.5)
                                                                                                                                              • dlc2_m01.lua, line 3706: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.jump_take2_skip, DLC2_M01_CONVO_PLAY_LAST, 1.0)
                                                                                                                                              • dlc2_m01.lua, line 3707: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.drive_to_tunnel, DLC2_M01_CONVO_PLAY_LAST, 1.0)
                                                                                                                                              • dlc2_m01.lua, line 3787: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.mission_end, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3792: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.mission_end_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3832: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.reach_tunnel, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 3850: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.tunnel_ufo_crash_01, DLC2_M01_CONVO_PLAY_IMMEDIATE, 1.0)
                                                                                                                                              • dlc2_m01.lua, line 3862: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.jet_bikes, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 4427: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_camera, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 4446: --dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.car_chase_explosions, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 4957: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.director_generic_positive, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5049: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.start_action, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5061: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.armory_drive_start, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5216: dlc2_m01_helper_dialog_play(Dlc2_m01_conversations.untie_kwilanna_take1, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5219: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.untie_kwilanna_take2_01, DLC2_M01_CONVO_PLAY_IMMEDIATE, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5233: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.untie_kwilanna_take2_03, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5235: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.untie_kwilanna_take2_02, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              • dlc2_m01.lua, line 5309: dlc2_m01_helper_dialog_play(Dlc2_m01_dialog_lines.car_chase_explosions, DLC2_M01_CONVO_PLAY_NEXT, 0.0)
                                                                                                                                              dlc2_m01_helper_get_gang_into_vehicle false 1 2
                                                                                                                                              dlc2_m01_helper_give_temp_weapons false 1 4
                                                                                                                                              dlc2_m01_helper_remove_temp_weapons false 1 3
                                                                                                                                              dlc2_m01_helper_setup_camera_man false 1 6
                                                                                                                                              dlc2_m01_helper_setup_rail_explosions false 1 1
                                                                                                                                              dlc2_m01_helper_set_kwilanna_invulnerable false 1 11
                                                                                                                                              dlc2_m01_helper_start_film_grain_thread false 1
                                                                                                                                                dlc2_m01_helper_stop_rail_explosions false 1 1
                                                                                                                                                dlc2_m01_initialize false 1 1
                                                                                                                                                dlc2_m01_initialize_checkpoint false 1 2
                                                                                                                                                dlc2_m01_initialize_common false 1 2
                                                                                                                                                dlc2_m01_jump_take1_cleanup false 1 2
                                                                                                                                                dlc2_m01_jump_take1_process false 1 1
                                                                                                                                                dlc2_m01_jump_take2_cleanup false 1 2
                                                                                                                                                dlc2_m01_jump_take2_initialize false 1 1
                                                                                                                                                dlc2_m01_jump_take2_process false 1 1
                                                                                                                                                dlc2_m01_keep_players_in_crash_area_thread false 1
                                                                                                                                                  dlc2_m01_kwilanna_died_cb false 1
                                                                                                                                                    dlc2_m01_kwilanna_dismissed_cb false 1
                                                                                                                                                      dlc2_m01_kwilanna_downed_cb false 1
                                                                                                                                                        dlc2_m01_kwilanna_heli_radius_cb false 1
                                                                                                                                                          dlc2_m01_kwilanna_revived_cb false 1
                                                                                                                                                            dlc2_m01_landing_area_cb false 1
                                                                                                                                                              dlc2_m01_load_film_grain false 1 8
                                                                                                                                                              dlc2_m01_make_npc_idle false 1 6
                                                                                                                                                              dlc2_m01_player_disobey_failure_cb false 1
                                                                                                                                                                dlc2_m01_player_heli_bail_cb false 1
                                                                                                                                                                  dlc2_m01_player_heli_shot_cb false 1
                                                                                                                                                                    dlc2_m01_player_jumped_local_cb false 1
                                                                                                                                                                      dlc2_m01_player_jumped_process false 1 2
                                                                                                                                                                      dlc2_m01_player_jumped_remote_cb false 1
                                                                                                                                                                        dlc2_m01_process_ambush_npc_thread false 1
                                                                                                                                                                          dlc2_m01_process_ambush_vehicle_thread false 1
                                                                                                                                                                            dlc2_m01_process_armory_explosion_dialog_thread false 1
                                                                                                                                                                              dlc2_m01_process_armory_take2_wrap false 1 1
                                                                                                                                                                              dlc2_m01_process_helicopter_drop_off_thread false 1
                                                                                                                                                                                dlc2_m01_process_kwilanna_pos_thread false 1
                                                                                                                                                                                  dlc2_m01_process_parked_car_explosions false 1
                                                                                                                                                                                    dlc2_m01_process_play_heli_crash_thread false 1
                                                                                                                                                                                      dlc2_m01_process_rail_loop false 1
                                                                                                                                                                                        dlc2_m01_process_steal_humvee false 1 1
                                                                                                                                                                                        dlc2_m01_rail_dt_02_initialize false 1 1
                                                                                                                                                                                        dlc2_m01_rail_nw_01_initialize false 1 1
                                                                                                                                                                                        dlc2_m01_rescue_kwilanna_take1_cleanup false 1 2
                                                                                                                                                                                        dlc2_m01_rescue_kwilanna_take1_process false 1 1
                                                                                                                                                                                        dlc2_m01_rescue_kwilanna_take2_cleanup false 1 2
                                                                                                                                                                                        dlc2_m01_rescue_kwilanna_take2_process false 1 1
                                                                                                                                                                                        dlc2_m01_resuce_kwilanna_cb false 1
                                                                                                                                                                                          dlc2_m01_run false 1 1
                                                                                                                                                                                          dlc2_m01_setup_downtown_camera_men_01 false 1 2
                                                                                                                                                                                          dlc2_m01_setup_escape_vehicle false 1 3
                                                                                                                                                                                          dlc2_m01_setup_get_away_car_drop_off_group false 1 2
                                                                                                                                                                                          dlc2_m01_setup_heli_cameramen false 1 2
                                                                                                                                                                                          dlc2_m01_setup_rail_ambush false 1 7
                                                                                                                                                                                          dlc2_m01_setup_rail_common false 1 5
                                                                                                                                                                                          • dlc2_m01.lua, line 2960: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.rail_dt_02.player_navs, Dlc2_m01_navpoints.player_vehicle_chk04, true, veh_hitpoints)
                                                                                                                                                                                          • dlc2_m01.lua, line 3090: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.alien_ambush.player_navs, Dlc2_m01_navpoints.player_vehicle_chk05, true, veh_hitpoints)
                                                                                                                                                                                          • dlc2_m01.lua, line 3423: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.rail_nw_01.player_navs, Dlc2_m01_navpoints.player_vehicle_chk06, true, veh_hitpoints)
                                                                                                                                                                                          • dlc2_m01.lua, line 3677: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.jump_take2.player_navs, Dlc2_m01_navpoints.player_vehicle_chk07, false, veh_hitpoints)
                                                                                                                                                                                          • dlc2_m01.lua, line 3748: dlc2_m01_setup_rail_common(Dlc2_m01_checkpoints.finale.player_navs, Dlc2_m01_navpoints.player_vehicle_chk08, true, veh_hitpoints)
                                                                                                                                                                                          dlc2_m01_stair_guard_damaged_cb false 1
                                                                                                                                                                                            dlc2_m01_start false 1
                                                                                                                                                                                              dlc2_m01_take1_tower_guard_killed_cb false 1
                                                                                                                                                                                                dlc2_m01_thread_kwilanna_get_in_vehicle false 1
                                                                                                                                                                                                  dlc2_m01_thread_play_dialog false 1
                                                                                                                                                                                                    dlc2_m01_thread_process_dialog false 1
                                                                                                                                                                                                      dlc2_m01_tunnel_entrace_triggered_cb false 1
                                                                                                                                                                                                        dlc2_m01_tunnel_explosions_triggered_cb false 1
                                                                                                                                                                                                          dlc2_m02_activate_security false 1
                                                                                                                                                                                                            dlc2_m02_amazon_damaged_cb false 1
                                                                                                                                                                                                              dlc2_m02_backstage_01_roof false 1
                                                                                                                                                                                                                dlc2_m02_both_disable_machine false 1 1
                                                                                                                                                                                                                dlc2_m02_brutina false 1 1
                                                                                                                                                                                                                dlc2_m02_clapboard_cb false 1
                                                                                                                                                                                                                  dlc2_m02_clapboard_setup false 1 1
                                                                                                                                                                                                                  dlc2_m02_cleanup false 1
                                                                                                                                                                                                                    dlc2_m02_cleanup_audio_item false 1 1
                                                                                                                                                                                                                    dlc2_m02_cleanup_continuous_spawn_groups false 1 3
                                                                                                                                                                                                                    dlc2_m02_cleanup_continuous_spawn_regions false 1 2
                                                                                                                                                                                                                    dlc2_m02_cleanup_convos false 1 2
                                                                                                                                                                                                                    dlc2_m02_cleanup_group_members false 1 1
                                                                                                                                                                                                                    dlc2_m02_cleanup_movers false 1 2
                                                                                                                                                                                                                    dlc2_m02_cleanup_threads false 1 2
                                                                                                                                                                                                                    dlc2_m02_cleanup_triggers false 1 2
                                                                                                                                                                                                                    dlc2_m02_convo_is_playing false 1 3
                                                                                                                                                                                                                    dlc2_m02_convo_manager false 1
                                                                                                                                                                                                                      dlc2_m02_convo_play false 1 30
                                                                                                                                                                                                                      dlc2_m02_convo_trigger_cb false 1
                                                                                                                                                                                                                        dlc2_m02_create_groups false 1 6
                                                                                                                                                                                                                        dlc2_m02_cspawn_group_created false 1
                                                                                                                                                                                                                          dlc2_m02_cspawn_group_released false 1
                                                                                                                                                                                                                            dlc2_m02_dialog_placeholder_timer false 1
                                                                                                                                                                                                                              dlc2_m02_enable_traps false 1 2
                                                                                                                                                                                                                              dlc2_m02_end_cspawning false 1 6
                                                                                                                                                                                                                              dlc2_m02_escape_in_saucer false 1 1
                                                                                                                                                                                                                              dlc2_m02_failed_to_protect false 1
                                                                                                                                                                                                                                dlc2_m02_film_grain_load false 1 5
                                                                                                                                                                                                                                dlc2_m02_film_grain_unload false 1 2
                                                                                                                                                                                                                                dlc2_m02_go_to_saucer false 1 1
                                                                                                                                                                                                                                dlc2_m02_group_get_members false 1 9
                                                                                                                                                                                                                                dlc2_m02_handle_backstage false 1 3
                                                                                                                                                                                                                                dlc2_m02_handle_machine false 1 7
                                                                                                                                                                                                                                dlc2_m02_helper_achievements_write_checkpoint false 1 4
                                                                                                                                                                                                                                dlc2_m02_helper_achievement_increment false 1 3
                                                                                                                                                                                                                                dlc2_m02_helper_achievement_read_checkpoint false 1 1
                                                                                                                                                                                                                                dlc2_m02_helper_achievement_reset false 1 1
                                                                                                                                                                                                                                dlc2_m02_homie_destroy_machine false 1 1
                                                                                                                                                                                                                                dlc2_m02_homie_disable false 1 1
                                                                                                                                                                                                                                • dlc2_m02.lua, line 1917: dlc2_m02_homie_disable( nav, machine_data.activation_time, machine_data.approach_trigger, machine_data.start_disable_audio_event, machine_data.convo_homie_ready, machine_data.proximity_check_waived )
                                                                                                                                                                                                                                dlc2_m02_homie_disable_machine false 1 1
                                                                                                                                                                                                                                dlc2_m02_homie_kills false 1
                                                                                                                                                                                                                                  dlc2_m02_initialize_checkpoint false 1 1
                                                                                                                                                                                                                                  dlc2_m02_initialize_common false 1 1
                                                                                                                                                                                                                                  dlc2_m02_loadout_sequence false 1 2
                                                                                                                                                                                                                                  dlc2_m02_machine_exploding_countdown false 1
                                                                                                                                                                                                                                    dlc2_m02_maybe_cancel_activation_thread false 1
                                                                                                                                                                                                                                      dlc2_m02_obj_shut_down_forcefield false 1 1
                                                                                                                                                                                                                                      dlc2_m02_on_death_alien_homie_fail false 1
                                                                                                                                                                                                                                        dlc2_m02_on_trigger_machine false 1
                                                                                                                                                                                                                                          dlc2_m02_player_destroy_machine false 1 1
                                                                                                                                                                                                                                          dlc2_m02_player_disable_machine false 1 1
                                                                                                                                                                                                                                          dlc2_m02_remove_loadout false 1 2
                                                                                                                                                                                                                                          dlc2_m02_room3_cue_music false 1
                                                                                                                                                                                                                                            dlc2_m02_run false 1 1
                                                                                                                                                                                                                                            dlc2_m02_saucer_approach false 1
                                                                                                                                                                                                                                              dlc2_m02_saucer_away false 1
                                                                                                                                                                                                                                                dlc2_m02_saucer_camera_sequence false 1 1
                                                                                                                                                                                                                                                dlc2_m02_setup_convo_trigger false 1 7
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 983: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.hall_01_first_action_2, Dlc2_m02_convos.first_action_2 )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 1000: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_02_borc, Dlc2_m02_convos.see_borc_set )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 1002: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.action_02, Dlc2_m02_convos.exit_bs_2 )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 1052: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.hall_03_find_key_area, Dlc2_m02_convos.find_key_area )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 1066: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_03_mars, Dlc2_m02_convos.see_mars_set )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 1067: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_03_walker, Dlc2_m02_convos.see_rfg_walker )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 1068: dlc2_m02_setup_convo_trigger( Dlc2_m02_triggers.backstage_03_exit, Dlc2_m02_convos.exit_bs3 )
                                                                                                                                                                                                                                                dlc2_m02_setup_door_trigger false 1 6
                                                                                                                                                                                                                                                dlc2_m02_set_up_spawn_groups false 1 3
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 2244: dlc2_m02_set_up_spawn_groups( Dlc2_m02_spawn_groups.elites, spawn_data.num_elites, f.elites, respawn_delay )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 2245: dlc2_m02_set_up_spawn_groups( Dlc2_m02_spawn_groups.pistols, spawn_data.num_pistols, f.pistols, respawn_delay )
                                                                                                                                                                                                                                                • dlc2_m02.lua, line 2246: dlc2_m02_set_up_spawn_groups( Dlc2_m02_spawn_groups.smgs, spawn_data.num_smgs, f.smgs, respawn_delay )
                                                                                                                                                                                                                                                dlc2_m02_set_up_spawn_phase false 1 6
                                                                                                                                                                                                                                                dlc2_m02_start false 1
                                                                                                                                                                                                                                                  dlc2_m02_success false 1
                                                                                                                                                                                                                                                    dlc2_m02_switch_loadout false 1 2
                                                                                                                                                                                                                                                    dlc2_m02_trail_start false 1 6
                                                                                                                                                                                                                                                    dlc2_m02_trail_stop false 1 7
                                                                                                                                                                                                                                                    dlc2_m02_trail_thread false 1
                                                                                                                                                                                                                                                      dlc2_m02_trap_electric false 1
                                                                                                                                                                                                                                                        dlc2_m02_trap_fire false 1
                                                                                                                                                                                                                                                          dlc2_m02_trigger_door_cb false 1
                                                                                                                                                                                                                                                            dlc2_m02_wait_for_player_to_enter_trigger false 1 5
                                                                                                                                                                                                                                                            dlc2_m02_wait_for_trigger_hit false 1 3
                                                                                                                                                                                                                                                            dlc2_m02_wake_up_npcs false 1
                                                                                                                                                                                                                                                              dlc2_m03_ach_veh_destroyed_cb false 1
                                                                                                                                                                                                                                                                dlc2_m03_actress_abandoned_cb false 1
                                                                                                                                                                                                                                                                  dlc2_m03_actress_died_cb false 1
                                                                                                                                                                                                                                                                    dlc2_m03_alien_aircraft_destroyed false 1
                                                                                                                                                                                                                                                                      dlc2_m03_call_ended_cb false 1
                                                                                                                                                                                                                                                                        dlc2_m03_cleanup false 1
                                                                                                                                                                                                                                                                          dlc2_m03_cleanup_transmitter_groups false 1 1
                                                                                                                                                                                                                                                                          dlc2_m03_cleanup_transmitter_sequence false 1 3
                                                                                                                                                                                                                                                                          dlc2_m03_convo_end false 1 2
                                                                                                                                                                                                                                                                          dlc2_m03_convo_end_all false 1 1
                                                                                                                                                                                                                                                                          dlc2_m03_convo_is_playing false 1 4
                                                                                                                                                                                                                                                                          dlc2_m03_convo_play_thread false 1
                                                                                                                                                                                                                                                                            dlc2_m03_convo_start false 1 24
                                                                                                                                                                                                                                                                            dlc2_m03_convo_wait_for_end false 1
                                                                                                                                                                                                                                                                              dlc2_m03_escape_npc_spawn_thread false 1
                                                                                                                                                                                                                                                                                dlc2_m03_escape_the_virus false 1 1
                                                                                                                                                                                                                                                                                dlc2_m03_execute_the_virus false 1 1
                                                                                                                                                                                                                                                                                dlc2_m03_first_transmitter false 1 1
                                                                                                                                                                                                                                                                                dlc2_m03_get_persona_handle false 1
                                                                                                                                                                                                                                                                                  dlc2_m03_heli_destroyed_cb false 1
                                                                                                                                                                                                                                                                                    dlc2_m03_helper_achievement_increment false 1 4
                                                                                                                                                                                                                                                                                    dlc2_m03_helper_achievement_read_checkpoint false 1 1
                                                                                                                                                                                                                                                                                    dlc2_m03_helper_achievement_reset false 1 1
                                                                                                                                                                                                                                                                                    dlc2_m03_helper_achievement_write_checkpoint false 1 6
                                                                                                                                                                                                                                                                                    dlc2_m03_initialize false 1 1
                                                                                                                                                                                                                                                                                    dlc2_m03_initialize_checkpoint false 1 1
                                                                                                                                                                                                                                                                                    dlc2_m03_initialize_common false 1 1
                                                                                                                                                                                                                                                                                    dlc2_m03_kill_list_add false 1 3
                                                                                                                                                                                                                                                                                    dlc2_m03_kill_list_clear false 1 3
                                                                                                                                                                                                                                                                                    dlc2_m03_kill_list_clear_all false 1 1
                                                                                                                                                                                                                                                                                    dlc2_m03_kill_list_get_count false 1
                                                                                                                                                                                                                                                                                      dlc2_m03_kill_list_member_dead_cb false 1
                                                                                                                                                                                                                                                                                        dlc2_m03_kill_list_wait_for_complete false 1 1
                                                                                                                                                                                                                                                                                        dlc2_m03_load_personas false 1 1
                                                                                                                                                                                                                                                                                        dlc2_m03_national_guard_trap false 1 1
                                                                                                                                                                                                                                                                                        dlc2_m03_on_near_crash_cb false 1
                                                                                                                                                                                                                                                                                          dlc2_m03_process_transmitter_sequence false 1 3
                                                                                                                                                                                                                                                                                          dlc2_m03_restore_aircraft_health false 1 4
                                                                                                                                                                                                                                                                                          dlc2_m03_run false 1 1
                                                                                                                                                                                                                                                                                          dlc2_m03_second_transmitter false 1 1
                                                                                                                                                                                                                                                                                          dlc2_m03_setup_checkpoint_vehicle false 1 7
                                                                                                                                                                                                                                                                                          dlc2_m03_setup_transmitter_sequence false 1 3
                                                                                                                                                                                                                                                                                          dlc2_m03_shield_destroyed_cb false 1
                                                                                                                                                                                                                                                                                            dlc2_m03_shield_destroyed_spawn_thread false 1
                                                                                                                                                                                                                                                                                              dlc2_m03_start false 1
                                                                                                                                                                                                                                                                                                dlc2_m03_stunt_sequence false 1 1
                                                                                                                                                                                                                                                                                                dlc2_m03_success false 1
                                                                                                                                                                                                                                                                                                  dlc2_m03_third_transmitter false 1 1
                                                                                                                                                                                                                                                                                                  dlc2_m03_trigger_cb false 1
                                                                                                                                                                                                                                                                                                    dlc2_m03_trigger_clear false 1 2
                                                                                                                                                                                                                                                                                                    dlc2_m03_trigger_clear_all false 1 1
                                                                                                                                                                                                                                                                                                    dlc2_m03_trigger_get_table false 1 1
                                                                                                                                                                                                                                                                                                    dlc2_m03_trigger_setup false 1 9
                                                                                                                                                                                                                                                                                                    dlc2_m03_unload_personas false 1 1
                                                                                                                                                                                                                                                                                                    dlc2_m03_virus_air_wave_spawn_thread false 1
                                                                                                                                                                                                                                                                                                      dlc2_m03_virus_ground_wave_spawn_thread false 1
                                                                                                                                                                                                                                                                                                        dlc2_m03_virus_transfer_thread false 1
                                                                                                                                                                                                                                                                                                          dlc_m01_rail_sequence_dt_loop_02_cleanup false 1 2
                                                                                                                                                                                                                                                                                                          dlc_m01_rail_sequence_dt_loop_02_process false 1 1
                                                                                                                                                                                                                                                                                                          dlc_m01_rail_sequence_nw_loop_cleanup false 1 2
                                                                                                                                                                                                                                                                                                          dlc_m01_rail_sequence_nw_loop_process false 1 1
                                                                                                                                                                                                                                                                                                          do_define_test false 1
                                                                                                                                                                                                                                                                                                            drag_scrolltab false 1 19
                                                                                                                                                                                                                                                                                                            • cell_cheats.lua, line 453: local new_start_index = Cheats_list.scrollbar:drag_scrolltab(mouse_y, Cheats_list.num_buttons - (Cheats_list.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • cell_missions.lua, line 294: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, #Data)
                                                                                                                                                                                                                                                                                                            • cell_phone.lua, line 1042: local new_start_index = Scrollbar:drag_scrolltab(mouse_y, #Homie_data)
                                                                                                                                                                                                                                                                                                            • cell_phone.lua, line 1049: local new_start_index = Garage_list.scrollbar:drag_scrolltab(mouse_y, Garage_list.num_buttons - (Garage_list.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • cell_playlist.lua, line 1077: local new_start_index = List_left.scrollbar:drag_scrolltab(mouse_y, List_left.num_buttons - (List_left.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • cell_playlist.lua, line 1080: local new_start_index = List_right.scrollbar:drag_scrolltab(mouse_y, List_right.num_buttons - (List_right.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • cell_saintsbook.lua, line 1013: local new_start_index = Cell_saintsbook_main_scrollbar:drag_scrolltab(mouse_y, Cell_saintsbook_item_count - 3)
                                                                                                                                                                                                                                                                                                            • game_lobby.lua, line 1448: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • pause_invite_friends.lua, line 677: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • pause_options_clip_select.lua, line 263: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • pause_options_display_pc.lua, line 969: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • pause_options_remap.lua, line 437: local new_start_index = List.scrollbar:drag_scrolltab(mouse_y, List.num_buttons - (List.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • pause_save_game.lua, line 787: local new_start_index = Save_load_list.scrollbar:drag_scrolltab(mouse_y, Save_load_list.num_buttons - (Save_load_list.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • store_character.lua, line 3066: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
                                                                                                                                                                                                                                                                                                            • store_clothing.lua, line 2289: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
                                                                                                                                                                                                                                                                                                            • store_common.lua, line 793: local new_start_index = Active_list.scrollbar:drag_scrolltab(mouse_y, Active_list.num_buttons - (Active_list.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            • store_tattoo.lua, line 861: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
                                                                                                                                                                                                                                                                                                            • store_vehicle.lua, line 3337: local new_start_index = Store_common_color_grid.scrollbar:drag_scrolltab(mouse_y, Store_common_color_grid.rows - (Store_common_color_grid.max_height - 1))
                                                                                                                                                                                                                                                                                                            • vint_bugs.lua, line 126: local new_start_index = Bugs_megalist.scrollbar:drag_scrolltab(mouse_y, Bugs_megalist.num_buttons - (Bugs_megalist.max_buttons - 1))
                                                                                                                                                                                                                                                                                                            draw_items false 6 124
                                                                                                                                                                                                                                                                                                            draw_item_range false 1 2
                                                                                                                                                                                                                                                                                                            draw_single_item false 1 5