satellite_weapon_mode_exit |
true |
|
2 |
satellite_weapon_mode_set |
true |
|
2 |
save_game_wrap_up |
true |
|
1 |
save_system_cancel_coop_load |
true |
|
2 |
save_system_change_device |
true |
|
1 |
save_system_delete_game |
true |
|
1 |
save_system_load_game |
true |
|
2 |
save_system_save_game |
true |
|
2 |
save_system_set_operation |
true |
|
1 |
sb_saintsbook_is_available |
true |
|
1 |
sb_select_chop_shop_vehicle |
true |
|
1 |
sb_select_hitman_target |
true |
|
1 |
screenshot |
true |
1 |
|
screenshot_do |
true |
|
2 |
screen_capture_preview_should_upload |
true |
|
1 |
Screen_fade_transition_complete |
true |
|
1 |
script_assert |
true |
|
1game_lib.lua, line 824: script_assert( false, "You must specify CELLPHONE_CHARACTER as the speaking character ( or leave it at nil ) for the other side of a cellphone conversation." )
|
selected_cb |
true |
|
1 |
set_always_cower_flag |
true |
|
11m01.lua, line 5324: set_always_cower_flag(M01_josh, false)
m01.lua, line 5345: set_always_cower_flag(M01_josh, false)
m01.lua, line 5360: set_always_cower_flag(M01_josh, false)
m01.lua, line 5442: --set_always_cower_flag(M01_josh, true)
m01.lua, line 5470: set_always_cower_flag(M01_josh, false)
m09.lua, line 3347: set_always_cower_flag(girl, true)
m09.lua, line 3755: set_always_cower_flag(girl, true)
m09.lua, line 4375: set_always_cower_flag(girl, false)
m09.lua, line 4383: set_always_cower_flag(girl, true)
m17.lua, line 2696: set_always_cower_flag(npc, true)
sh02.lua, line 1782: set_always_cower_flag(name, false)
|
set_always_sees_player_flag |
true |
|
26dlc2_m01.lua, line 2324: set_always_sees_player_flag(npc, true)
dlc2_m01.lua, line 2464: set_always_sees_player_flag(npc, false)
dlc2_m01.lua, line 4401: set_always_sees_player_flag(npc, true)
m05.lua, line 2123: set_always_sees_player_flag(guard, true)
m19.lua, line 1953: set_always_sees_player_flag(container_table.brute_group.brute, true)
sh02.lua, line 1960: set_always_sees_player_flag(name, true)
sh04.lua, line 817: set_always_sees_player_flag( member, true )
sh04.lua, line 829: set_always_sees_player_flag( member, true )
sh04.lua, line 841: set_always_sees_player_flag( member, true )
sh04.lua, line 853: set_always_sees_player_flag( member, true )
sh04.lua, line 865: set_always_sees_player_flag( member, true )
sh04.lua, line 877: set_always_sees_player_flag( member, true )
sh04.lua, line 889: set_always_sees_player_flag( member, true )
sh04.lua, line 901: set_always_sees_player_flag( member, true )
sh04.lua, line 923: set_always_sees_player_flag( member, true )
sh04.lua, line 936: set_always_sees_player_flag( member, true )
sh04.lua, line 952: set_always_sees_player_flag( SH04_group.backroom_specialist.members, true )
sh04.lua, line 961: set_always_sees_player_flag( SH04_group.backroom_specialist_coop.members, true )
sh04.lua, line 973: set_always_sees_player_flag( member, true )
sh04.lua, line 986: set_always_sees_player_flag( member, true )
sh04.lua, line 999: set_always_sees_player_flag( member, true )
sh04.lua, line 1011: set_always_sees_player_flag( member, true )
sh04.lua, line 1023: set_always_sees_player_flag( member, true )
sh04.lua, line 1035: set_always_sees_player_flag( member, true )
sh04.lua, line 1047: set_always_sees_player_flag( member, true )
sh04.lua, line 1059: set_always_sees_player_flag( member, true )
|
set_animation_set |
true |
|
9dlc2_m02.lua, line 1996: set_animation_set( homie, "PLYM" )
dlc2_m02.lua, line 2009: set_animation_set( homie, "COP" )
dlc2_m02.lua, line 2022: set_animation_set( homie, "COP" )
dlc2_m02.lua, line 2744: set_animation_set( homie, "PLYM" )
dlc2_m02.lua, line 2777: set_animation_set( homie, "COP" )
dlc2_m02.lua, line 2786: set_animation_set( homie, "COP" )
dlc2_m02.lua, line 3042: set_animation_set( homie, "PLYM" )
dlc2_m02.lua, line 3050: set_animation_set( homie, "COP" )
m08.lua, line 1633: set_animation_set( sniper, "COP" )
|
set_animation_state |
true |
|
36dlc2_m02.lua, line 1997: set_animation_state( homie, "m14 transmitter idle", nav )
dlc2_m02.lua, line 2473: set_animation_state( activator, "m14 transmitter idle", Dlc2_m02_status.placement_nav )
dlc2_m02.lua, line 2745: set_animation_state( homie, "m14 transmitter idle", homie_nav )
dlc2_m02.lua, line 3043: set_animation_state( homie, "m14 transmitter idle", console_nav )
m01.lua, line 1574: set_animation_state(LOCAL_PLAYER, "M01 Z01 Stand")
m01.lua, line 2521: set_animation_state(LOCAL_PLAYER, "Mission 1 Start State")
m01.lua, line 2545: --set_animation_state(LOCAL_PLAYER, "M01 Z01 Stand")
m01.lua, line 4366: set_animation_state(M01_group.autograph.guy, "AutoGraph Stand")
m01.lua, line 4376: set_animation_state(M01_group.autograph.guy, "AutoGraph Stand")
m01.lua, line 5334: set_animation_state(M01_josh, "Josh Winded")
m01.lua, line 5389: set_animation_state(M01_josh, "talk stand")
m01.lua, line 5419: set_animation_state(M01_josh, "Cower Stand")
m01.lua, line 5451: set_animation_state(M01_josh, "Cower Stand")
m01.lua, line 5457: set_animation_state(M01_josh, "Cower Stand")
m01.lua, line 5465: set_animation_state(M01_josh, "Cower Stand")
m02.lua, line 1200: set_animation_state(LOCAL_PLAYER, "M02 Player Mission Start Idle")
m02.lua, line 2096: set_animation_state(enemy, "Chute fall Dead")
m05.lua, line 1596: set_animation_state(M05_groups.chase_host.target, "cower stand")
m07.lua, line 1287: set_animation_state(M07_char.kinzie, "Hostage Idle")
m07.lua, line 1606: set_animation_state(M07_char.club_owner, "cower stand")
m07.lua, line 2758: set_animation_state(victim, "Interrogation Idle")
m10.lua, line 1650: set_animation_state(M10_characters.viola, "m10_viola_elevator_fix", M10_navpoints.roof_viola_fix_elevator, true)
m12.lua, line 1545: set_animation_state(M12_groups.josh.char, "Josh Warmup")
m12.lua, line 1680: set_animation_state(LOCAL_PLAYER, "m12_plym_overshoulder_exittocar_C")
m12.lua, line 1681: set_animation_state(NPC_JOSH, "m12_josh_overshoulder_exittocar_C")
m14.lua, line 1992: set_animation_state( activator, "m14 transmitter idle", M14_status.placement_nav )
m14.lua, line 2255: set_animation_state(M14_char.jane, "cower stand")
m16.lua, line 2574: set_animation_state(M16_characters.matt, "stand ready")
m18.lua, line 2867: set_animation_state(LOCAL_PLAYER, "FreeFalling_Dive_AIM")
m18.lua, line 2893: set_animation_state(REMOTE_PLAYER, "FreeFalling_Dive_AIM")
m19.lua, line 1282: set_animation_state(Current_Suko, "walk investigate")
m21.lua, line 3392: set_animation_state(player_outside_ring, "m21_plym_tageTeam_rope_idle")
m21.lua, line 3449: set_animation_state(player_in_ring, "m21_plym_tageTeam_rope_idle")
m23.lua, line 2255: set_animation_state(character, "plant explosive idle")
m24.lua, line 1712: set_animation_state(triggerer_name, "plant explosive idle")
sh03.lua, line 1699: set_animation_state(KINZIE, "SH03 kenzie hack")
|
set_attack_enemies_flag |
true |
|
9dlc2_m01.lua, line 3656: set_attack_enemies_flag(npc, false)
m04.lua, line 741: set_attack_enemies_flag(M04_group.brute_001.members[1], false)
m04.lua, line 811: set_attack_enemies_flag(M04_group.brute_001.members[1], true)
m12.lua, line 619: set_attack_enemies_flag(npc, true)
m12.lua, line 1850: set_attack_enemies_flag(NPC_JOSH, false)
m21.lua, line 2271: set_attack_enemies_flag(enemy, false)
m23.lua, line 3223: set_attack_enemies_flag(dog_fight_group.lead_group.chars[1], false) -- Don't allow the leader to attack enemies (especially Cyrus)
m23.lua, line 3261: set_attack_enemies_flag(chase_group.chars[1], false) -- Don't allow the leader to attack enemies (especially Cyrus)
sh02.lua, line 1959: set_attack_enemies_flag(name, true)
|
set_attack_peds_flag |
true |
|
1 |
set_attack_player_flag |
true |
|
41dlc2_m01.lua, line 3217: set_attack_player_flag(npc, true)
dlc2_m01.lua, line 3655: set_attack_player_flag(npc, false)
dlc2_m01.lua, line 4402: set_attack_player_flag(npc, true)
dlc2_m02.lua, line 2321: set_attack_player_flag( npc, false )
m04.lua, line 740: set_attack_player_flag(M04_group.brute_001.members[1], false)
m04.lua, line 810: set_attack_player_flag(M04_group.brute_001.members[1], true)
m12.lua, line 1852: set_attack_player_flag(NPC_JOSH, false)
m21.lua, line 1301: set_attack_player_flag(npc_name, false)
m21.lua, line 1320: set_attack_player_flag(npc_name, true)
m21.lua, line 1448: set_attack_player_flag(npc_name, false)
m21.lua, line 1966: set_attack_player_flag(M21_characters.killbane, true)
m21.lua, line 2270: set_attack_player_flag(enemy, true)
m21.lua, line 2952: set_attack_player_flag(M21_characters.killbane, false)
m21.lua, line 3419: set_attack_player_flag(M21_characters.killbane, false)
m21.lua, line 3489: set_attack_player_flag(M21_characters.killbane, true)
sh02.lua, line 1958: set_attack_player_flag(name, true)
sh03.lua, line 2248: set_attack_player_flag( attacker, true )
sh04.lua, line 820: set_attack_player_flag( member, true )
sh04.lua, line 832: set_attack_player_flag( member, true )
sh04.lua, line 844: set_attack_player_flag( member, true )
sh04.lua, line 856: set_attack_player_flag( member, true )
sh04.lua, line 868: set_attack_player_flag( member, true )
sh04.lua, line 880: set_attack_player_flag( member, true )
sh04.lua, line 892: set_attack_player_flag( member, true )
sh04.lua, line 904: set_attack_player_flag( member, true )
sh04.lua, line 924: set_attack_player_flag( member, true )
sh04.lua, line 937: set_attack_player_flag( member, true )
sh04.lua, line 953: set_attack_player_flag( SH04_group.backroom_specialist.members, true )
sh04.lua, line 962: set_attack_player_flag( SH04_group.backroom_specialist_coop.members, true )
sh04.lua, line 974: set_attack_player_flag( member, true )
sh04.lua, line 987: set_attack_player_flag( member, true )
sh04.lua, line 1000: set_attack_player_flag( member, true )
sh04.lua, line 1012: set_attack_player_flag( member, true )
sh04.lua, line 1024: set_attack_player_flag( member, true )
sh04.lua, line 1036: set_attack_player_flag( member, true )
sh04.lua, line 1048: set_attack_player_flag( member, true )
sh04.lua, line 1060: set_attack_player_flag( member, true )
sh04.lua, line 1976: set_attack_player_flag( enemy, true )
sh04.lua, line 1981: set_attack_player_flag( enemy, true )
sh04.lua, line 1987: set_attack_player_flag( enemy, true )
sh04.lua, line 2337: set_attack_player_flag( attacker, true )
|
set_behavior_set |
true |
|
13dlc2_m03.lua, line 2516: set_behavior_set(pilot, "Default STAG")
dlc2_m03.lua, line 2583: set_behavior_set(member, "Default STAG")
dlc2_m03.lua, line 2648: set_behavior_set(member, "Default STAG")
m01.lua, line 2803: set_behavior_set(npc, "Civilian Rifle")
m16.lua, line 2322: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 2")
m16.lua, line 2335: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 2")
m16.lua, line 2403: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 4")
m16.lua, line 2567: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 1")
m16.lua, line 2816: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 2") -- Override Matts behavior
m16.lua, line 2831: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 4")
m16.lua, line 2849: set_behavior_set(M16_characters.matt, "Matt Avatar Phase 1") -- Set his behavior to the default behavior
m19.lua, line 1706: set_behavior_set(homie_setup.suko, "Viola Zombie Fight")
m21.lua, line 901: set_behavior_set(M21_characters.killbane, "Killbane")
|
set_cant_cower_flag |
true |
|
11dlc2_m01.lua, line 4399: set_cant_cower_flag(npc, true)
m01.lua, line 2801: set_cant_cower_flag(npc, true)
m01.lua, line 4024: set_cant_cower_flag(npc, false)
m01.lua, line 4030: set_cant_cower_flag(npc, false)
m01.lua, line 4350: set_cant_cower_flag(M01_group.autograph.guy, true)
m01.lua, line 5434: set_cant_cower_flag(M01_josh, false)
m08.lua, line 1632: set_cant_cower_flag( sniper, true )
sh02.lua, line 1781: set_cant_cower_flag(name, true)
sh02.lua, line 1841: set_cant_cower_flag(name, false)
sh02.lua, line 1857: set_cant_cower_flag(name, true)
sh02.lua, line 1872: set_cant_cower_flag(name, false)
|
set_cant_flee_flag |
true |
|
15dlc2_m01.lua, line 4400: set_cant_flee_flag(npc, true)
m01.lua, line 2802: set_cant_flee_flag(npc, true)
m01.lua, line 4025: set_cant_flee_flag(npc, true)
m01.lua, line 4031: set_cant_flee_flag(npc, true)
m01.lua, line 5435: set_cant_flee_flag(M01_josh, true)
m02.lua, line 1290: set_cant_flee_flag(char, true)
m02.lua, line 1358: set_cant_flee_flag(M02_groups.cargo_plane_goons_02.chars[1], true)
m02.lua, line 1366: set_cant_flee_flag(enemy, true)
m02.lua, line 1381: set_cant_flee_flag(char, true)
m02.lua, line 1412: set_cant_flee_flag(M02_groups.cargo_plane_goons_03.move_up_chars[1], true)
m16.lua, line 2856: set_cant_flee_flag(M16_characters.matt, ENABLE)
sh02.lua, line 1780: set_cant_flee_flag(name, true)
sh02.lua, line 1842: set_cant_flee_flag(name, false)
sh02.lua, line 1858: set_cant_flee_flag(name, true)
sh02.lua, line 1873: set_cant_flee_flag(name, false)
|
set_char_in_string |
true |
|
1 |
set_civilians_flee |
true |
|
4 |
set_cops_shooting_from_vehicles |
true |
|
2 |
set_cower_variant |
true |
|
2 |
set_current_hit_points |
true |
|
27dlc2_m01.lua, line 3892: set_current_hit_points(Dlc2_m01_characters.kwilanna, get_max_hit_points(Dlc2_m01_characters.kwilanna))
dlc2_m02.lua, line 2113: set_current_hit_points( mover, get_current_hit_points( mover ) - dmg_per_hit )
dlc2_m03.lua, line 2306: set_current_hit_points(DLC2_M03_current_vehicle_name, hit_point_percent * DLC2_M03_AIRCRAFT_HITPOINTS)
m01.lua, line 3157: set_current_hit_points(LOCAL_PLAYER, max_hp)
m01.lua, line 3159: set_current_hit_points(REMOTE_PLAYER, max_hp)
m01.lua, line 3193: set_current_hit_points(LOCAL_PLAYER, new_hp)
m01.lua, line 3195: set_current_hit_points(REMOTE_PLAYER, new_hp)
m01.lua, line 5666: set_current_hit_points(M01_group.heli_fighter1.vehicle, total_hitpoints * M01_group.heli_fighter1.damage1)
m15.lua, line 1432: set_current_hit_points(person, M15_soften_hit_points)
m15.lua, line 1438: set_current_hit_points(kill_table.vehicle, M15_soften_hit_points)
m16.lua, line 1804: set_current_hit_points(LOCAL_PLAYER, get_max_hit_points(LOCAL_PLAYER))
m16.lua, line 1806: set_current_hit_points(REMOTE_PLAYER, get_max_hit_points(REMOTE_PLAYER))
m16.lua, line 2226: set_current_hit_points(M16_characters.matt, (get_max_hit_points(M16_characters.matt)*pct)) -- reset matt
m16.lua, line 3413: set_current_hit_points(M16_characters.matt, get_max_hit_points(M16_characters.matt) * min_pct) -- reset matt
m18.lua, line 1583: set_current_hit_points(M18_movers.cabin_door, 100000000)
m18.lua, line 1584: set_current_hit_points(M18_movers.cockpit_door, 100000000)
m18.lua, line 1757: set_current_hit_points(M18_movers.cockpit_door, 0)
m18.lua, line 1769: set_current_hit_points(M18_movers.cockpit_door, 100000000)
m18.lua, line 1802: set_current_hit_points(M18_movers.cabin_door, 0)
m18.lua, line 1816: set_current_hit_points(M18_movers.cabin_door, 100000000)
m18.lua, line 1929: set_current_hit_points(M18_movers.cockpit_door, 0)
m18.lua, line 1930: set_current_hit_points(M18_movers.cabin_door, 0)
m21.lua, line 1505: set_current_hit_points(M21_characters.angel, get_max_hit_points(M21_characters.angel))
m21.lua, line 3313: set_current_hit_points(M21_characters.killbane, get_max_hit_points(M21_characters.killbane))
m22.lua, line 4063: set_current_hit_points(M22_vehicles.Killbanes_Plane, max * ((NUM_HITS_TO_STOP_PLANE - Num_plane_hits) / NUM_HITS_TO_STOP_PLANE))
m23.lua, line 2642: set_current_hit_points(M23_groups.cyrus_vtol.vtol, target_hp)
m24.lua, line 1556: set_current_hit_points(M24_characters.killbane, killbane_hp)
|
set_dont_attack_me_on_sight_flag |
true |
|
35_a_ga_dt_03.lua, line 473: set_dont_attack_me_on_sight_flag(_A_GA_DT_03_groups.heli_group.chars[1], true)
dlc2_m01.lua, line 2108: set_dont_attack_me_on_sight_flag(Dlc2_m01_groups.armory_player_heli.heli.pilot, true)
dlc2_m01.lua, line 3887: set_dont_attack_me_on_sight_flag(Dlc2_m01_characters.kwilanna, true)
m02.lua, line 2794: set_dont_attack_me_on_sight_flag(M02_groups.homies_skydive_01.shaundi, true)
m05.lua, line 656: set_dont_attack_me_on_sight_flag(M05_groups.pierce.pierce, true)
m07.lua, line 1203: set_dont_attack_me_on_sight_flag(M07_char.kinzie, true)
m07.lua, line 1544: set_dont_attack_me_on_sight_flag(M07_char.club_owner, true) -- Prevent homies from attacking
m09.lua, line 3757: set_dont_attack_me_on_sight_flag(girl, true)
m10.lua, line 1395: set_dont_attack_me_on_sight_flag(M10_characters.viola, true)
m10.lua, line 1410: set_dont_attack_me_on_sight_flag(M10_characters.viola, true)
m10.lua, line 1589: set_dont_attack_me_on_sight_flag(M10_characters.viola, true)
m10.lua, line 2313: set_dont_attack_me_on_sight_flag(char, false) -- so homies can attack the tanks
m10.lua, line 2784: set_dont_attack_me_on_sight_flag(char, true) -- so homies don't attack the tanks
m11.lua, line 1520: set_dont_attack_me_on_sight_flag(person, true)
m12.lua, line 1855: set_dont_attack_me_on_sight_flag(NPC_JOSH, true)
m14.lua, line 1378: set_dont_attack_me_on_sight_flag( M14_char.jane, true )
m15.lua, line 1332: set_dont_attack_me_on_sight_flag(npc, true)
m15.lua, line 1724: set_dont_attack_me_on_sight_flag(NPC_DRIVER, true)
m15.lua, line 2357: set_dont_attack_me_on_sight_flag(npc_name, false)
m17.lua, line 1007: set_dont_attack_me_on_sight_flag(M17_group.homies.pierce, true)
m17.lua, line 1008: set_dont_attack_me_on_sight_flag(M17_group.homies.viola, true)
m17.lua, line 1660: set_dont_attack_me_on_sight_flag(M17_group.captive_homies.pierce, true)
m17.lua, line 1661: set_dont_attack_me_on_sight_flag(M17_group.captive_homies.shaundi, true)
m17.lua, line 1662: set_dont_attack_me_on_sight_flag(M17_group.captive_homies.viola, true)
m17.lua, line 2497: set_dont_attack_me_on_sight_flag(M17_group.captive_homies.pierce, false)
m17.lua, line 2544: set_dont_attack_me_on_sight_flag(M17_group.captive_homies.shaundi, false)
m17.lua, line 2588: set_dont_attack_me_on_sight_flag(M17_group.captive_homies.viola, false)
m19.lua, line 1168: set_dont_attack_me_on_sight_flag(Current_Suko, true)
m20.lua, line 1574: set_dont_attack_me_on_sight_flag( M20_char.last_wrestler, true )
m21.lua, line 913: set_dont_attack_me_on_sight_flag(M21_characters.angel, true)
m22.lua, line 3236: set_dont_attack_me_on_sight_flag(hostage_name, true)
m22.lua, line 4282: set_dont_attack_me_on_sight_flag(M22_groups.Statue.saints[i], false)
m23.lua, line 2314: set_dont_attack_me_on_sight_flag(M23_groups.cyrus_vtol.cyrus, true) -- We don't want the dogfighting Saints to attack Cyrus.
sh03.lua, line 1255: set_dont_attack_me_on_sight_flag( KINZIE, true )
sh03.lua, line 2225: set_dont_attack_me_on_sight_flag(SH03_PILOT, true)
|
set_element |
true |
|
25hud.lua, line 1249: di->set_element(0, wpn_bmp_name); // weapon image name
hud.lua, line 1250: di->set_element(1, ammo_ready); // current ammo or < 0 if ammoless weapon
hud.lua, line 1251: di->set_element(2, ammo_reserve); // ammo capacity
hud.lua, line 1252: di->set_element(3, grenade_bmp_name); // greande image name
hud.lua, line 1253: di->set_element(4, grenade_ammo); // current grenade ammo
hud.lua, line 1254: di->set_element(5, wpn_ready); // weapon ready
hud.lua, line 1255: di->set_element(6, dual_wield); // secondary weapon
hud.lua, line 1256: di->set_element(7, ammoless_wpn); // infinite ammo
hud.lua, line 1257: di->set_element(8, ammo_infinite); // infinite ammo
hud.lua, line 1258: di->set_element(9, grenade_ammo_infinite); // infinite ammo
hud.lua, line 1259: di->set_element(10, continuous_fire); // infinite ammo
hud.lua, line 1260: di->set_element(11, no_magazine); // continuous fire (like water gun or flame thrower)
hud.lua, line 1261: di->set_element(12, pp->pflags.is_zoomed != 0); // is the player vp zoomed (ala sniper rifle)
hud.lua, line 1262: di->set_element(13, cur_wpn_name); // name of weapon
hud.lua, line 1263: di->set_element(14, cur_wpn_category_name); // weapon category name
hud.lua, line 1264: di->set_element(15, reticle_highlight); // enemy / friendly / none
hud.lua, line 1265: di->set_element(16, cur_wpn_spread); // weapon spread
hud.lua, line 1266: di->set_element(17, slot); // slot the current weapon is in.
hud.lua, line 1267: di->set_element(18, grenade_slot); // slot the current grenade is in.
hud.lua, line 1268: di->set_element(19, show_reticle); // Show the reticle when in cover and aiming or in fine aim.
hud.lua, line 1269: di->set_element(20, overheat_pct); // Overheat percentage
hud.lua, line 1270: di->set_element(21, is_overheated); // Is overheated... (is the reticule overheated?)
hud.lua, line 1272: di->set_element(22, bullet_hit); // bool did the shot hit something valid
hud.lua, line 1273: di->set_element(23, genki_target); // genki target type (HUD_GENKI_NONE, HUD_GENKI_ETHICAL, HUD_GENKI_UNETHICAL)
hud.lua, line 1274: di->set_element(24, reloading); // player is reloading
|
set_force_combat_ready_team |
true |
|
7 |
set_ignore_ai_flag |
true |
|
201dlc2_m01.lua, line 2107: set_ignore_ai_flag(Dlc2_m01_groups.armory_player_heli.heli.pilot, true)
dlc2_m01.lua, line 2891: set_ignore_ai_flag(npc, false)
dlc2_m01.lua, line 2942: set_ignore_ai_flag(npc, true)
dlc2_m01.lua, line 3891: set_ignore_ai_flag(Dlc2_m01_characters.kwilanna, true)
dlc2_m01.lua, line 5225: set_ignore_ai_flag(Dlc2_m01_characters.kwilanna, false) -- clear the ignore AI flag
dlc2_m02.lua, line 1944: set_ignore_ai_flag( homie, true )
dlc2_m02.lua, line 2021: set_ignore_ai_flag( homie, false )
dlc2_m02.lua, line 2101: set_ignore_ai_flag( homie, true )
dlc2_m02.lua, line 2122: set_ignore_ai_flag( homie, false )
dlc2_m02.lua, line 2183: set_ignore_ai_flag( npc, true )
dlc2_m02.lua, line 2206: set_ignore_ai_flag( npc, false )
dlc2_m02.lua, line 2717: set_ignore_ai_flag( homie, true )
dlc2_m02.lua, line 2785: set_ignore_ai_flag( homie, false )
dlc2_m02.lua, line 2823: set_ignore_ai_flag( homie, true )
dlc2_m02.lua, line 2868: set_ignore_ai_flag( homie, false )
dlc2_m02.lua, line 2892: set_ignore_ai_flag( member, true )
dlc2_m02.lua, line 2897: set_ignore_ai_flag( homie, true )
dlc2_m02.lua, line 2913: set_ignore_ai_flag( member, false )
dlc2_m02.lua, line 2937: set_ignore_ai_flag( homie, false )
dlc2_m02.lua, line 3027: set_ignore_ai_flag( homie, true )
dlc2_m02.lua, line 3132: set_ignore_ai_flag( homie, false )
m01.lua, line 1353: set_ignore_ai_flag( M01_shaundi, false )
m01.lua, line 1397: set_ignore_ai_flag( M01_group.start_homies.gat, true )
m01.lua, line 1423: set_ignore_ai_flag( M01_group.start_homies.gat, false )
m01.lua, line 1471: set_ignore_ai_flag(M01_josh, false)
m01.lua, line 1805: set_ignore_ai_flag( M01_gat, false )
m01.lua, line 1806: set_ignore_ai_flag( M01_shaundi, false )
m01.lua, line 2720: set_ignore_ai_flag( homie_table.gat, true )
m01.lua, line 2721: set_ignore_ai_flag( homie_table.shaundi, true )
m01.lua, line 2724: set_ignore_ai_flag( homie_table.josh, true )
m01.lua, line 3350: set_ignore_ai_flag( npc_name, true )
m01.lua, line 3373: set_ignore_ai_flag( npc_name, false )
m01.lua, line 3529: set_ignore_ai_flag(M01_shaundi, false)
m01.lua, line 3530: set_ignore_ai_flag(M01_shaundi_attack.attacker, false)
m01.lua, line 3559: -- set_ignore_ai_flag(flee_ped, false)
m01.lua, line 4086: set_ignore_ai_flag(M01_group.start_homies.gat, true)
m01.lua, line 4142: set_ignore_ai_flag(M01_group.start_homies.gat, false)
m01.lua, line 4193: --set_ignore_ai_flag( M01_group.start_homies.gat, true )
m01.lua, line 5266: set_ignore_ai_flag(M01_shaundi, true)
m01.lua, line 5288: set_ignore_ai_flag(M01_shaundi, false)
m01.lua, line 5332: set_ignore_ai_flag( M01_josh, true )
m01.lua, line 5444: set_ignore_ai_flag( M01_josh, true )
m01.lua, line 5468: set_ignore_ai_flag( M01_josh, false )
m01.lua, line 5504: set_ignore_ai_flag( M01_josh, true )
m01.lua, line 5526: set_ignore_ai_flag( M01_josh, false )
m02.lua, line 1382: set_ignore_ai_flag(char, false)
m02.lua, line 1913: set_ignore_ai_flag(M02_groups.sky_goons_01.grapple_enemy, true)
m02.lua, line 1922: set_ignore_ai_flag(M02_groups.sky_goons_01_a.grapple_enemy, true)
m02.lua, line 2106: set_ignore_ai_flag(enemy, true)
m02.lua, line 2574: set_ignore_ai_flag(M02_groups.sky_goons_07_A.grapple_enemy, true)
m02.lua, line 2584: set_ignore_ai_flag(M02_groups.sky_goons_07.grapple_enemy, true)
m02.lua, line 2796: set_ignore_ai_flag(M02_groups.homies_skydive_01.shaundi, true)
m03.lua, line 2517: set_ignore_ai_flag( guard, false )
m03.lua, line 3203: set_ignore_ai_flag( driver, true )
m05.lua, line 655: set_ignore_ai_flag(M05_groups.pierce.pierce, true)
m05.lua, line 1486: set_ignore_ai_flag(M05_groups.chase_host.pilot, true)
m05.lua, line 1487: set_ignore_ai_flag(M05_groups.chase_host.target, true)
m05.lua, line 2141: set_ignore_ai_flag( pilot, true )
m05.lua, line 2169: set_ignore_ai_flag( pilot, false )
m05.lua, line 2193: set_ignore_ai_flag(group.target, true)
m05.lua, line 2198: set_ignore_ai_flag(group.pilot, false)
m06.lua, line 1190: -- set_ignore_ai_flag( M06_group.bomb_truck.driver, true )
m06.lua, line 1966: set_ignore_ai_flag( homie_table.pierce, true )
m06.lua, line 1967: set_ignore_ai_flag( homie_table.shaundi, true )
m06.lua, line 1970: set_ignore_ai_flag( homie_table.oleg, true )
m06.lua, line 2413: set_ignore_ai_flag( npc_name, true )
m06.lua, line 2428: set_ignore_ai_flag( npc_name, false )
m07.lua, line 1073: set_ignore_ai_flag(M07_char.zimos, true)
m07.lua, line 1199: set_ignore_ai_flag(M07_char.kinzie, true)
m07.lua, line 1653: set_ignore_ai_flag(M07_char.zimos, true)
m07.lua, line 1807: set_ignore_ai_flag(npc, true) -- Prevent shooting for a short time
m07.lua, line 1838: set_ignore_ai_flag(M07_char.zimos, false)
m07.lua, line 1979: set_ignore_ai_flag(M07_char.angel, true)
m07.lua, line 1981: set_ignore_ai_flag(luch, true)
m07.lua, line 1983: set_ignore_ai_flag(M07_group.luchadores_outside.brute, true)
m07.lua, line 1984: set_ignore_ai_flag(M07_group.luchadores_arriving.chars[1], true)
m07.lua, line 2065: set_ignore_ai_flag(M07_char.angel, false)
m07.lua, line 2069: set_ignore_ai_flag(luch, false)
m07.lua, line 2197: set_ignore_ai_flag(M07_char.angel, false)
m07.lua, line 2222: set_ignore_ai_flag(M07_char.oleg, true)
m07.lua, line 2729: set_ignore_ai_flag(npc, false)
m07.lua, line 2748: set_ignore_ai_flag(npc, false)
m07.lua, line 2926: set_ignore_ai_flag(npc, true)
m07.lua, line 3033: set_ignore_ai_flag(npc, false)
m07.lua, line 3058: set_ignore_ai_flag(npc, true)
m07.lua, line 3085: set_ignore_ai_flag(M07_group.luchadores_arriving.chars[1], false)
m07.lua, line 3125: set_ignore_ai_flag(M07_group.luchadores_outside.brute, false)
m07.lua, line 3189: set_ignore_ai_flag(M07_char.angel, true)
m07.lua, line 3218: set_ignore_ai_flag(M07_char.oleg, false)
m07.lua, line 3307: set_ignore_ai_flag(M07_char.brute_minigun, true)
m07.lua, line 3325: set_ignore_ai_flag(M07_char.brute_minigun, false)
m08.lua, line 1816: set_ignore_ai_flag( heli.npcs[ 1 ], true )
m08.lua, line 1817: set_ignore_ai_flag( heli.npcs[ 2 ], true )
m08.lua, line 1824: set_ignore_ai_flag( heli.npcs[ 1 ], false )
m08.lua, line 1825: set_ignore_ai_flag( heli.npcs[ 2 ], false )
m09.lua, line 3190: set_ignore_ai_flag(member)
m09.lua, line 3196: set_ignore_ai_flag(driver_name)
m09.lua, line 3412: set_ignore_ai_flag(member, false)
m09.lua, line 3497: set_ignore_ai_flag(baddie, false)
m09.lua, line 3752: set_ignore_ai_flag(girl, false)
m09.lua, line 3777: set_ignore_ai_flag( enemy, false )
m09.lua, line 4374: set_ignore_ai_flag(girl, false)
m09.lua, line 4382: --set_ignore_ai_flag(girl, true)
m09.lua, line 4409: set_ignore_ai_flag(girl, true)
m09.lua, line 4801: set_ignore_ai_flag(baddie, false)
m09.lua, line 4903: set_ignore_ai_flag(baddie, false)
m10.lua, line 1649: set_ignore_ai_flag(M10_characters.viola, true)
m10.lua, line 2205: set_ignore_ai_flag(M10_characters.viola, false)
m11.lua, line 1519: set_ignore_ai_flag(person, true)
m13.lua, line 2129: set_ignore_ai_flag(josh, false)
m13.lua, line 2144: set_ignore_ai_flag(josh, true)
m13.lua, line 2197: set_ignore_ai_flag(driver, false)
m13.lua, line 2340: set_ignore_ai_flag(pierce, true)
m13.lua, line 2350: set_ignore_ai_flag(pierce, false)
m13.lua, line 3219: set_ignore_ai_flag(pierce, false)
m13.lua, line 3640: set_ignore_ai_flag(driver, true)
m13.lua, line 3750: set_ignore_ai_flag( gunner, true )
m13.lua, line 3760: set_ignore_ai_flag( npc, false )
m13.lua, line 3783: set_ignore_ai_flag( gunner, false )
m14.lua, line 1374: set_ignore_ai_flag( M14_char.jane, true )
m15.lua, line 1331: set_ignore_ai_flag(npc, true)
m15.lua, line 2011: set_ignore_ai_flag(npc, true)
m15.lua, line 2016: set_ignore_ai_flag(vehicle.gunner, true)
m15.lua, line 2356: set_ignore_ai_flag(npc_name, false)
m15.lua, line 2372: set_ignore_ai_flag(npc, false)
m15.lua, line 2376: set_ignore_ai_flag(vehicle_table.gunner, false)
m15.lua, line 2388: set_ignore_ai_flag(npc, false)
m15.lua, line 2392: set_ignore_ai_flag(vehicle_table.gunner, false)
m16.lua, line 2256: set_ignore_ai_flag(M16_characters.matt, ENABLE)
m16.lua, line 2270: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m16.lua, line 2310: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m16.lua, line 2366: set_ignore_ai_flag(M16_characters.matt, ENABLE)
m16.lua, line 2398: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m16.lua, line 2416: set_ignore_ai_flag(M16_characters.matt, true)
m16.lua, line 2444: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m16.lua, line 2458: set_ignore_ai_flag(M16_characters.matt, true)
m16.lua, line 2575: set_ignore_ai_flag(M16_characters.matt, false)
m16.lua, line 2586: set_ignore_ai_flag(M16_characters.matt, true)
m16.lua, line 2829: set_ignore_ai_flag(M16_characters.matt, ENABLE)
m16.lua, line 2837: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m16.lua, line 3268: set_ignore_ai_flag(M16_characters.tank_combat_tank_npc_one, ENABLE)
m16.lua, line 3282: set_ignore_ai_flag(M16_characters.tank_combat_tank_npc_two, ENABLE)
m16.lua, line 3324: set_ignore_ai_flag(M16_characters.matt, ENABLE)
m16.lua, line 3424: set_ignore_ai_flag(M16_characters.matt, ENABLE)
m16.lua, line 3445: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m16.lua, line 3509: set_ignore_ai_flag(M16_characters.matt, ENABLE)
m16.lua, line 3523: set_ignore_ai_flag(M16_characters.matt, DISABLE)
m17.lua, line 1657: set_ignore_ai_flag(M17_group.captive_homies.pierce, true)
m17.lua, line 1658: set_ignore_ai_flag(M17_group.captive_homies.shaundi, true)
m17.lua, line 1659: set_ignore_ai_flag(M17_group.captive_homies.viola, true)
m17.lua, line 2496: set_ignore_ai_flag(M17_group.captive_homies.pierce, false)
m17.lua, line 2543: set_ignore_ai_flag(M17_group.captive_homies.shaundi, false)
m17.lua, line 2587: set_ignore_ai_flag(M17_group.captive_homies.viola, false)
m19.lua, line 1107: --set_ignore_ai_flag(Current_Suko, true)
m19.lua, line 1141: --set_ignore_ai_flag(Current_Suko, false)
m20.lua, line 1713: set_ignore_ai_flag( M20_char.last_wrestler, true )
m20.lua, line 1735: set_ignore_ai_flag( M20_char.last_wrestler, false )
m21.lua, line 902: set_ignore_ai_flag(M21_characters.killbane, true)
m21.lua, line 907: set_ignore_ai_flag(M21_characters.angel, true)
m21.lua, line 1330: set_ignore_ai_flag(npc_name, ENABLE)
m21.lua, line 1676: set_ignore_ai_flag(human_name, true)
m21.lua, line 1691: set_ignore_ai_flag(human_name, false)
m21.lua, line 1708: set_ignore_ai_flag(human_name, false)
m21.lua, line 1965: set_ignore_ai_flag(M21_characters.killbane, false)
m21.lua, line 2123: set_ignore_ai_flag(M21_characters.killbane, true)
m21.lua, line 2329: set_ignore_ai_flag(M21_characters.killbane, false)
m21.lua, line 2846: set_ignore_ai_flag(M21_characters.killbane, false)
m21.lua, line 3541: set_ignore_ai_flag(npc, true)
m21.lua, line 3596: set_ignore_ai_flag(npc, false)
m21.lua, line 3621: set_ignore_ai_flag(M21_characters.killbane, true) -- turned back off when the thread is killed
m22.lua, line 2280: set_ignore_ai_flag(M22_characters.Angel)
m22.lua, line 2469: set_ignore_ai_flag(M22_characters.Killbane_QTE, false)
m22.lua, line 2620: set_ignore_ai_flag(saint, true)
m22.lua, line 4281: set_ignore_ai_flag(M22_groups.Statue.saints[i], false)
m22.lua, line 4650: set_ignore_ai_flag(attack_vtol_table.members[1], true) -- ignore AI so we don't fire while at the idle location
m22.lua, line 4652: set_ignore_ai_flag(attack_vtol_table.members[1], false) -- turn AI back on
m22.lua, line 4849: set_ignore_ai_flag(M22_characters.Kia, true)
m22.lua, line 4850: set_ignore_ai_flag(M22_characters.Shaundi, true)
m22.lua, line 4861: set_ignore_ai_flag(M22_characters.Kia, false)
m22.lua, line 4876: set_ignore_ai_flag(M22_characters.Shaundi, false)
m23.lua, line 2324: --set_ignore_ai_flag(M23_groups.cyrus_vtol.cyrus, true)
m23.lua, line 2350: --set_ignore_ai_flag(M23_groups.cyrus_vtol.cyrus, false)
m23.lua, line 3260: set_ignore_ai_flag(chase_group.chars[1], false)
m23.lua, line 3304: set_ignore_ai_flag(char, false)
m24.lua, line 1607: set_ignore_ai_flag( M24_characters.killbane, true )
m24.lua, line 1621: set_ignore_ai_flag( M24_characters.killbane, false )
sh01.lua, line 1483: set_ignore_ai_flag(SH01_group.homies.members[2], true)
sh01.lua, line 1548: set_ignore_ai_flag(SH01_group.homies.members[2], false)
sh02.lua, line 1957: set_ignore_ai_flag(name, false)
sh02.lua, line 2621: set_ignore_ai_flag(sh02_zimos, true)
sh02.lua, line 2630: set_ignore_ai_flag(sh02_zimos, false)
sh03.lua, line 538: set_ignore_ai_flag( KINZIE, false )
sh03.lua, line 571: set_ignore_ai_flag( KINZIE, false )
sh03.lua, line 1108: set_ignore_ai_flag( KINZIE, true )
sh03.lua, line 1703: set_ignore_ai_flag( KINZIE, true )
sh03.lua, line 1770: set_ignore_ai_flag( KINZIE, false )
sh04.lua, line 1348: set_ignore_ai_flag(ANGEL_NO_MASK, true) --so angel doesn't act like a dumbass and shoot enemies
sh04.lua, line 1385: set_ignore_ai_flag(ANGEL_NO_MASK, false) --end dumbass lock
sh04.lua, line 1425: set_ignore_ai_flag(ANGEL_NO_MASK, true) --so angel doesn't act like a dumbass and shoot enemies
sh04.lua, line 1460: set_ignore_ai_flag(ANGEL_NO_MASK, false) --end dumbass lock
sh04.lua, line 1613: set_ignore_ai_flag( ANGEL_NO_MASK, start )
|
set_max_hit_points |
true |
|
13dlc2_m01.lua, line 3176: set_max_hit_points(Dlc2_m01_groups.armory_get_away_car.vehicle, veh_hitpoints, true)
dlc2_m01.lua, line 3979: set_max_hit_points(Dlc2_m01_groups.armory_get_away_car.vehicle, vehicle_hitpoints, true)
dlc2_m01.lua, line 4849: set_max_hit_points(vehicle_table.vehicle, hp_multiplier * get_max_hit_points(vehicle_table.vehicle))
dlc2_m03.lua, line 2283: set_max_hit_points(DLC2_M03_current_vehicle_name, DLC2_M03_AIRCRAFT_HITPOINTS)
m02.lua, line 3023: set_max_hit_points(char.name, (get_current_hit_points(char.name) * M02_tweak_values.goon_hitpoint_modifier) )
m07.lua, line 2270: set_max_hit_points(M07_char.oleg, 99999, true)
m11.lua, line 1798: set_max_hit_points(M11_groups.oleg_battle.oleg.oleg, 50000, true)
m13.lua, line 2440: set_max_hit_points(pierce, 50000, true)
m13.lua, line 2477: set_max_hit_points(pierce, normal_hitpoints, true)
m16.lua, line 2866: set_max_hit_points(M16_characters.matt, single_player_hp * MATT_COOP_HEALTH_MULTIPLIER, true)
m20.lua, line 1645: -- set_max_hit_points( rc_tank, get_max_hit_points( rc_tank ) * 4 , true)
m20.lua, line 1738: set_max_hit_points( M20_vehicle.lw_truck, get_max_hit_points( M20_vehicle.lw_truck ) * 4, true )
m21.lua, line 912: set_max_hit_points(M21_characters.angel, get_max_hit_points(M21_characters.angel) * ANGEL_HEALTH_MULTIPLIER, true)
|
set_min_hit_points |
true |
|
14m01.lua, line 1774: set_min_hit_points(M01_group.heli_fighter1.vehicle, total_hitpoints * M01_group.heli_fighter1.damage2)
m01.lua, line 2313: set_min_hit_points(M01_group.heli_fighter1.vehicle, (total_hitpoints * M01_group.heli_fighter1.damage3) - 10)
m01.lua, line 5668: set_min_hit_points(M01_group.heli_fighter1.vehicle, total_hitpoints * M01_group.heli_fighter1.damage2)
m02.lua, line 1848: set_min_hit_points(M02_groups.plane.vehicle, (get_max_hit_points(M02_groups.plane.vehicle) * 0.5))
m02.lua, line 2483: set_min_hit_points(M02_groups.plane.vehicle, (get_max_hit_points(M02_groups.plane.vehicle) * 0.5))
m10.lua, line 3279: set_min_hit_points(vehicle_name, new_min)
m10.lua, line 3316: set_min_hit_points(vehicle_name, 0)
m10.lua, line 3362: set_min_hit_points(victim, 0)
m18.lua, line 2574: set_min_hit_points(vtol_table.vtol, new_min)
m18.lua, line 2655: set_min_hit_points(victim, 0)
m23.lua, line 2473: set_min_hit_points(M23_groups.cyrus_vtol.vtol, new_min)
m23.lua, line 2571: set_min_hit_points(M23_groups.cyrus_vtol.vtol, new_min)
m23.lua, line 2602: set_min_hit_points(M23_groups.cyrus_vtol.vtol, new_min)
m23.lua, line 2624: set_min_hit_points(M23_groups.cyrus_vtol.vtol, new_min)
|
set_mission_author |
true |
|
62dlc1_mm_01.lua, line 142: set_mission_author("Randy Oberlerchner")
dlc1_mm_02.lua, line 143: set_mission_author("Randy Oberlerchner")
dlc1_mm_03.lua, line 143: set_mission_author("Randy Oberlerchner")
dlc1_mm_04.lua, line 143: set_mission_author("Randy Oberlerchner")
dlc1_mm_05.lua, line 143: set_mission_author("Randy Oberlerchner")
dlc1_mm_06.lua, line 143: set_mission_author("Randy Oberlerchner")
dlc2_m01.lua, line 1320: set_mission_author("matt.gawalek")
dlc2_m02.lua, line 1543: set_mission_author( "Sean Rose" )
dlc2_m03.lua, line 1379: set_mission_author("John Karczewski")
m01.lua, line 1297: set_mission_author("Neil Ryan")
m02.lua, line 922: set_mission_author("Matt.Gawalek")
m03.lua, line 900: set_mission_author("Neil Ryan")
m04.lua, line 465: set_mission_author("Anne Chilldon")
m05.lua, line 625: set_mission_author("Albert McDaniel")
m06.lua, line 1026: set_mission_author("Neil Ryan")
m07.lua, line 961: set_mission_author("Albert McDaniel")
m08.lua, line 590: set_mission_author("Albert McDaniel")
m09.lua, line 2067: set_mission_author("Neil Ryan")
m10.lua, line 1298: set_mission_author("John Karczewski")
m11.lua, line 1068: set_mission_author("Albert McDaniel")
m12.lua, line 821: set_mission_author("Craig Williams")
m13.lua, line 1531: set_mission_author("Craig Williams")
m14.lua, line 555: set_mission_author("Nick Heilmann")
m15.lua, line 927: set_mission_author("Craig Williams")
m16.lua, line 1476: set_mission_author("John Karczewski")
m17.lua, line 933: set_mission_author("Albert McDaniel")
m18.lua, line 1267: set_mission_author("Matt.Gawalek")
m19.lua, line 856: set_mission_author("Neil Ryan")
m20.lua, line 553: set_mission_author("Nick Heilmann")
m21.lua, line 849: set_mission_author("John Karczewski")
m22.lua, line 1359: set_mission_author("John Karczewski")
m23.lua, line 1107: set_mission_author("matt.gawalek")
m24.lua, line 776: set_mission_author("Mike Slone")
mm_a_01.lua, line 198: set_mission_author("Jimmy Cross")
mm_a_02.lua, line 142: set_mission_author("Jimmy Cross")
mm_a_03.lua, line 144: set_mission_author("Jimmy Cross")
mm_a_04.lua, line 187: set_mission_author("Jimmy Cross")
mm_a_05.lua, line 164: set_mission_author("Jimmy Cross")
mm_k_01.lua, line 186: set_mission_author("Jimmy Cross")
mm_k_02.lua, line 145: set_mission_author("Jimmy Cross")
mm_k_03.lua, line 127: set_mission_author("Jimmy Cross")
mm_k_04.lua, line 137: set_mission_author("Jimmy Cross")
mm_k_05.lua, line 175: set_mission_author("Jimmy Cross")
mm_k_06.lua, line 163: set_mission_author("Jimmy Cross")
mm_m16_5.lua, line 148: set_mission_author("Jimmy Cross")
mm_m1_5.lua, line 147: set_mission_author("John Karczewski")
mm_p_01.lua, line 220: set_mission_author("Jimmy Cross")
mm_p_02.lua, line 179: set_mission_author("Jimmy Cross")
mm_p_03.lua, line 304: set_mission_author("Jimmy Cross")
mm_p_04.lua, line 173: set_mission_author("Jimmy Cross")
mm_p_05.lua, line 171: set_mission_author("Jimmy Cross")
mm_p_06.lua, line 189: set_mission_author("Jimmy Cross")
mm_p_07.lua, line 164: set_mission_author("Jimmy Cross")
mm_z_01.lua, line 176: set_mission_author("Jimmy Cross")
mm_z_02.lua, line 134: set_mission_author("Jimmy Cross")
mm_z_03.lua, line 139: set_mission_author("Jimmy Cross")
mm_z_04.lua, line 187: set_mission_author("Jimmy Cross")
mm_z_05.lua, line 163: set_mission_author("Jimmy Cross")
sh01.lua, line 688: set_mission_author("Anne Chilldon")
sh02.lua, line 1084: set_mission_author("Nicholas Zippmann")
sh03.lua, line 947: set_mission_author("Jimmy Cross")
sh04.lua, line 607: set_mission_author("Jimmy Cross")
|
set_never_turn_on_player |
true |
|
3 |
set_ped_density |
true |
|
34m04.lua, line 1351: set_ped_density(0.1)
m04.lua, line 1355: set_ped_density(1)
m06.lua, line 784: set_ped_density(0.01)
m06.lua, line 903: set_ped_density(1.0)
m07.lua, line 864: set_ped_density(1.00)
m07.lua, line 1039: set_ped_density(0.01)
m07.lua, line 1823: set_ped_density(1.00)
m10.lua, line 1263: set_ped_density(1.0)
m10.lua, line 2495: set_ped_density(1.0)
m10.lua, line 2515: set_ped_density(0.00001)
m10.lua, line 2688: set_ped_density(0.7)
m10.lua, line 2825: set_ped_density(0.00001)
m11.lua, line 750: set_ped_density(M11_globals.ped_density)
m11.lua, line 1014: set_ped_density(1.0)
m12.lua, line 1786: set_ped_density(1.0)
m15.lua, line 688: set_ped_density(0.1)
m15.lua, line 811: set_ped_density(1.0)
m15.lua, line 1100: set_ped_density(M15_PED_DENSITY)
m15.lua, line 1385: set_ped_density(0.3)
m19.lua, line 888: set_ped_density(M19_ped_density)
m19.lua, line 1207: set_ped_density(M19_ped_density_fix_mask)
m19.lua, line 1254: set_ped_density(M19_ped_density_at_rimjobs)
m19.lua, line 1383: set_ped_density(M19_ped_density)
m19.lua, line 1432: set_ped_density(M19_ped_density_in_truck)
m19.lua, line 1610: set_ped_density(M19_ped_density)
m22.lua, line 1310: set_ped_density(1)
m22.lua, line 1368: set_ped_density(0.25)
m22.lua, line 1570: set_ped_density(0.25)
m22.lua, line 1603: set_ped_density(0.01)
m22.lua, line 1630: set_ped_density(0.25)
m22.lua, line 1682: set_ped_density(0.01)
m22.lua, line 1996: set_ped_density(0.1)
m22.lua, line 2057: set_ped_density(0.25)
m23.lua, line 1361: set_ped_density(1.0)
|
set_ped_override_density |
true |
|
4 |
set_perfect_aim |
true |
|
13m10.lua, line 1902: set_perfect_aim(char)
m10.lua, line 2335: set_perfect_aim(M10_groups.oleg_vtol.driver, true) -- give AI perfect aim for this shot (missles are very inaccurate)
m10.lua, line 2337: set_perfect_aim(M10_groups.oleg_vtol.driver, false) -- restore regular AI aim
m10.lua, line 3430: set_perfect_aim(char, true)
m10.lua, line 3680: set_perfect_aim(vtol_table.chars[1], true)
m13.lua, line 3800: set_perfect_aim(group.members[2], true)
m13.lua, line 3856: set_perfect_aim( group.members[ 2 ], true )
m18.lua, line 3025: set_perfect_aim(M18_groups.skydiving_tank.tank_group.chars[1], true)
m18.lua, line 3026: set_perfect_aim(M18_groups.skydiving_tank.tank_group.chars[2], true)
m23.lua, line 2323: set_perfect_aim(M23_groups.cyrus_vtol.cyrus, true)
m23.lua, line 2349: set_perfect_aim(M23_groups.cyrus_vtol.cyrus, false)
m23.lua, line 3434: set_perfect_aim(M23_groups.cyrus_vtol.cyrus, true)
m23.lua, line 3446: set_perfect_aim(M23_groups.cyrus_vtol.cyrus, false)
|
set_players_can_be_downed |
true |
|
18m06.lua, line 974: set_players_can_be_downed(LOCAL_PLAYER, true)
m06.lua, line 978: set_players_can_be_downed(REMOTE_PLAYER, true)
m06.lua, line 1652: set_players_can_be_downed(LOCAL_PLAYER, false)
m06.lua, line 1653: set_players_can_be_downed(REMOTE_PLAYER, false)
m06.lua, line 1675: set_players_can_be_downed(LOCAL_PLAYER, true)
m06.lua, line 1676: set_players_can_be_downed(REMOTE_PLAYER, true)
m07.lua, line 1826: set_players_can_be_downed(LOCAL_PLAYER, false)
m07.lua, line 1828: set_players_can_be_downed(REMOTE_PLAYER, false)
m07.lua, line 1870: set_players_can_be_downed(LOCAL_PLAYER, true)
m07.lua, line 1872: set_players_can_be_downed(REMOTE_PLAYER, true)
m18.lua, line 2313: set_players_can_be_downed(LOCAL_PLAYER, false)
m18.lua, line 2315: set_players_can_be_downed(REMOTE_PLAYER, false)
m18.lua, line 3161: set_players_can_be_downed(LOCAL_PLAYER, true)
m18.lua, line 3163: set_players_can_be_downed(REMOTE_PLAYER, true)
m21.lua, line 784: set_players_can_be_downed(LOCAL_PLAYER, ENABLE)
m21.lua, line 804: set_players_can_be_downed(REMOTE_PLAYER, ENABLE)
m21.lua, line 1992: set_players_can_be_downed(LOCAL_PLAYER, DISABLE)
m21.lua, line 1993: set_players_can_be_downed(REMOTE_PLAYER, DISABLE)
|
set_player_can_enter_exit_rc_vehicles |
true |
|
19m20.lua, line 509: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 513: set_player_can_enter_exit_rc_vehicles(REMOTE_PLAYER, true)
m20.lua, line 819: set_player_can_enter_exit_rc_vehicles( LOCAL_PLAYER, false )
m20.lua, line 915: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 1129: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, false)
m20.lua, line 1217: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 1324: set_player_can_enter_exit_rc_vehicles( LOCAL_PLAYER, false )
m20.lua, line 1402: set_player_can_enter_exit_rc_vehicles( LOCAL_PLAYER, true )
m20.lua, line 1621: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, false)
m20.lua, line 2048: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 2050: set_player_can_enter_exit_rc_vehicles(REMOTE_PLAYER, true)
m20.lua, line 2068: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 2070: set_player_can_enter_exit_rc_vehicles(REMOTE_PLAYER, true)
m20.lua, line 2092: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 2095: set_player_can_enter_exit_rc_vehicles(REMOTE_PLAYER, true)
m20.lua, line 2143: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 2145: set_player_can_enter_exit_rc_vehicles(REMOTE_PLAYER, true)
m20.lua, line 2163: set_player_can_enter_exit_rc_vehicles(LOCAL_PLAYER, true)
m20.lua, line 2165: set_player_can_enter_exit_rc_vehicles(REMOTE_PLAYER, true)
|
set_player_can_enter_exit_vehicles |
true |
|
93dlc2_m01.lua, line 1194: set_player_can_enter_exit_vehicles(player, true)
dlc2_m01.lua, line 2118: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
dlc2_m01.lua, line 2121: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
dlc2_m01.lua, line 2198: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
dlc2_m01.lua, line 2202: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
dlc2_m01.lua, line 2553: set_player_can_enter_exit_vehicles(player, false)
dlc2_m01.lua, line 2725: set_player_can_enter_exit_vehicles(player, true)
dlc2_m01.lua, line 4023: set_player_can_enter_exit_vehicles(player, false)
dlc2_m01.lua, line 4245: set_player_can_enter_exit_vehicles(player, false)
dlc2_m03.lua, line 1316: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
dlc2_m03.lua, line 1318: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
dlc2_m03.lua, line 1410: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
dlc2_m03.lua, line 1420: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m01.lua, line 1233: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m01.lua, line 1238: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m01.lua, line 5606: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m01.lua, line 5611: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m03.lua, line 1089: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m03.lua, line 1092: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m03.lua, line 1908: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m03.lua, line 1918: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m03.lua, line 2099: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m03.lua, line 2101: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m06.lua, line 973: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m06.lua, line 977: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m06.lua, line 1757: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m06.lua, line 1760: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m06.lua, line 2096: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m06.lua, line 2101: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m07.lua, line 904: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m07.lua, line 907: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m07.lua, line 1774: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m07.lua, line 1789: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m07.lua, line 1913: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m07.lua, line 1916: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m09.lua, line 1982: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m09.lua, line 1984: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m09.lua, line 2536: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m09.lua, line 2546: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m09.lua, line 2621: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m09.lua, line 2625: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m09.lua, line 2652: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m09.lua, line 2654: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m13.lua, line 1445: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m13.lua, line 1450: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m13.lua, line 2063: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m13.lua, line 2066: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m13.lua, line 2117: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m13.lua, line 2120: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m13.lua, line 3213: -- set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m13.lua, line 3215: -- set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m13.lua, line 3223: -- set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m13.lua, line 3225: -- set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m16.lua, line 1331: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, ENABLE)
m16.lua, line 1336: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, ENABLE)
m16.lua, line 1824: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, DISABLE)
m16.lua, line 1839: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, DISABLE)
m16.lua, line 1951: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, ENABLE)
m16.lua, line 1957: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, ENABLE)
m18.lua, line 2255: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m18.lua, line 2258: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m18.lua, line 3088: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m18.lua, line 3090: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m20.lua, line 508: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m20.lua, line 512: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m20.lua, line 603: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m20.lua, line 604: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m20.lua, line 611: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m20.lua, line 760: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m20.lua, line 768: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m20.lua, line 1051: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m20.lua, line 1058: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m20.lua, line 1257: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m20.lua, line 1263: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m20.lua, line 1516: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m20.lua, line 1522: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m22.lua, line 1295: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m22.lua, line 1301: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
m22.lua, line 2306: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, false)
m22.lua, line 2309: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, false)
m22.lua, line 2440: set_player_can_enter_exit_vehicles(LOCAL_PLAYER, true)
m22.lua, line 2443: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
mm_p_01.lua, line 121: set_player_can_enter_exit_vehicles( LOCAL_PLAYER, false )
mm_p_01.lua, line 125: set_player_can_enter_exit_vehicles( REMOTE_PLAYER, false )
mm_p_01.lua, line 188: set_player_can_enter_exit_vehicles( LOCAL_PLAYER, true )
mm_p_01.lua, line 190: set_player_can_enter_exit_vehicles( REMOTE_PLAYER, true )
sh03.lua, line 679: set_player_can_enter_exit_vehicles( LOCAL_PLAYER, true )
sh03.lua, line 681: set_player_can_enter_exit_vehicles( REMOTE_PLAYER, true )
sh03.lua, line 1254: --set_player_can_enter_exit_vehicles( KINZIE, false )
sh03.lua, line 1277: set_player_can_enter_exit_vehicles( LOCAL_PLAYER, false )
sh03.lua, line 1280: set_player_can_enter_exit_vehicles( REMOTE_PLAYER, false )
sh03.lua, line 1306: set_player_can_enter_exit_vehicles( LOCAL_PLAYER, true )
sh03.lua, line 1308: set_player_can_enter_exit_vehicles(REMOTE_PLAYER, true)
|
set_player_can_take_human_shields |
true |
|
14m17.lua, line 880: set_player_can_take_human_shields(LOCAL_PLAYER, true)
m17.lua, line 883: set_player_can_take_human_shields(REMOTE_PLAYER, true)
m17.lua, line 978: set_player_can_take_human_shields(LOCAL_PLAYER, false)
m17.lua, line 981: set_player_can_take_human_shields(REMOTE_PLAYER, false)
m17.lua, line 1151: set_player_can_take_human_shields(LOCAL_PLAYER, true)
m17.lua, line 1154: set_player_can_take_human_shields(REMOTE_PLAYER, true)
sh04.lua, line 567: set_player_can_take_human_shields(LOCAL_PLAYER, true )
sh04.lua, line 569: set_player_can_take_human_shields(REMOTE_PLAYER, true )
sh04.lua, line 730: --set_player_can_take_human_shields(ANGEL_NO_MASK, true)
sh04.lua, line 731: set_player_can_take_human_shields(LOCAL_PLAYER, true )
sh04.lua, line 733: set_player_can_take_human_shields(REMOTE_PLAYER, true )
sh04.lua, line 1263: set_player_can_take_human_shields(LOCAL_PLAYER, false )
sh04.lua, line 1265: set_player_can_take_human_shields(REMOTE_PLAYER, false )
sh04.lua, line 1557: --set_player_can_take_human_shields(ANGEL_NO_MASK, false)
|
set_player_undercover_team |
true |
|
10m12.lua, line 1042: set_player_undercover_team(LOCAL_PLAYER, "STAG")
m12.lua, line 1047: set_player_undercover_team(REMOTE_PLAYER, "STAG")
m12.lua, line 1061: set_player_undercover_team(LOCAL_PLAYER, "None")
m12.lua, line 1065: set_player_undercover_team(REMOTE_PLAYER, "None")
m17.lua, line 881: set_player_undercover_team(LOCAL_PLAYER, "None")
m17.lua, line 884: set_player_undercover_team(REMOTE_PLAYER, "None")
m17.lua, line 979: set_player_undercover_team(LOCAL_PLAYER, "STAG")
m17.lua, line 982: set_player_undercover_team(REMOTE_PLAYER, "STAG")
m17.lua, line 1152: set_player_undercover_team(LOCAL_PLAYER, "None")
m17.lua, line 1155: set_player_undercover_team(REMOTE_PLAYER, "None")
|
set_saints_hated |
true |
|
2 |
set_script_animation_group |
true |
|
7m16.lua, line 2266: set_script_animation_group(M16_characters.matt, "Pistol")
m16.lua, line 2291: set_script_animation_group(M16_characters.matt, "Rifle")
m16.lua, line 2305: set_script_animation_group(M16_characters.matt, "Rifle")
m16.lua, line 2323: set_script_animation_group(M16_characters.matt, "Rifle")
m16.lua, line 2336: set_script_animation_group(M16_characters.matt, "Rifle")
m16.lua, line 2405: set_script_animation_group(M16_characters.matt, "Default")
m16.lua, line 2571: set_script_animation_group(M16_characters.matt, "Pistol")
|
set_script_animation_state |
true |
|
31dlc2_m01.lua, line 2020: set_script_animation_state(Dlc2_m01_characters.kwilanna, nil)
dlc2_m01.lua, line 2035: set_script_animation_state(npc, "bus loiter a")
dlc2_m01.lua, line 2037: set_script_animation_state(npc, "bus loiter d")
dlc2_m01.lua, line 2039: set_script_animation_state(npc, "cellphone c")
dlc2_m01.lua, line 2873: set_script_animation_state(npc, nil)
dlc2_m01.lua, line 3893: set_script_animation_state(Dlc2_m01_characters.kwilanna, "hostage idle")
dlc2_m01.lua, line 5223: set_script_animation_state(Dlc2_m01_characters.kwilanna, nil)
m07.lua, line 2757: set_script_animation_state(victim, "Interrogation Idle")
m21.lua, line 1093: set_script_animation_state(M21_characters.ref, M21_animation_state.ref_watch)
m21.lua, line 1345: set_script_animation_state(npc_name, M21_animation_state.luchadore_ring_stand)
m21.lua, line 1504: set_script_animation_state(M21_characters.angel, "M21 angel beat down a")
m21.lua, line 1512: set_script_animation_state(M21_characters.killbane, "KillBane Pacing")
m21.lua, line 1640: set_script_animation_state(stomp_location.occupant, nil)
m21.lua, line 1702: set_script_animation_state(human_name, location_table.anim)
m21.lua, line 1709: set_script_animation_state(human_name, nil)
m21.lua, line 1770: set_script_animation_state(M21_characters.angel, "M21 angel beat down a")
m21.lua, line 1774: set_script_animation_state(M21_characters.angel, "M24 Suffering")
m21.lua, line 1908: set_script_animation_state(M21_characters.killbane, nil)
m21.lua, line 1962: set_script_animation_state(M21_characters.angel, "M24 Suffering")
m21.lua, line 2364: set_script_animation_state(M21_characters.killbane, nil)
m21.lua, line 3024: set_script_animation_state(npc_name, nil)
m21.lua, line 3622: set_script_animation_state(M21_characters.killbane, M21_animations.killbane_pacing)
m21.lua, line 3668: set_script_animation_state(M21_characters.ref, nil)
m21.lua, line 3684: set_script_animation_state(M21_characters.ref, M21_animation_state.ref_distracted)
m21.lua, line 3687: set_script_animation_state(M21_characters.ref, nil)
m21.lua, line 3703: set_script_animation_state(M21_characters.ref, M21_animation_state.ref_watch)
m22.lua, line 2624: set_script_animation_state(saint, "hostage idle")
m22.lua, line 2815: set_script_animation_state(M22_characters.Mayor, "hostage idle")
m22.lua, line 2816: set_script_animation_state(M22_characters.Viola, "hostage idle")
m22.lua, line 4274: set_script_animation_state(M22_groups.Statue.saints[i], nil)
sh01.lua, line 1567: set_script_animation_state(SH01_group.homies.members[2], "SH03 Kenzie hack")
|
set_seatbelt_flag |
true |
|
1 |
set_stag_active |
true |
|
9 |
set_stag_notoriety_area_active |
true |
|
2 |
set_suppress_synced_attacks_flag |
true |
|
8dlc2_m01.lua, line 1410: set_suppress_synced_attacks_flag(Dlc2_m01_characters.kwilanna, true) -- Kwillanna cannot be synced attacked
m21.lua, line 1259: set_suppress_synced_attacks_flag(npc)
m21.lua, line 1265: set_suppress_synced_attacks_flag(npc)
m21.lua, line 1447: set_suppress_synced_attacks_flag(npc_name)
m21.lua, line 1506: set_suppress_synced_attacks_flag(M21_characters.angel, true)
m21.lua, line 1522: set_suppress_synced_attacks_flag(member)
m21.lua, line 1657: set_suppress_synced_attacks_flag(member)
m21.lua, line 2272: set_suppress_synced_attacks_flag(enemy)
|
set_suppress_synced_melee_attacks_flag |
true |
|
4 |
set_team |
true |
|
10dlc2_m01.lua, line 4398: set_team(npc, "Deckers")
m01.lua, line 2804: set_team(npc, "Police")
m04.lua, line 832: set_team(guard, "Morningstar")
m04.lua, line 838: set_team(guard, "Morningstar")
m09.lua, line 3758: set_team(girl, "Playas")
m09.lua, line 4329: set_team(girl, "Playas")
m12.lua, line 1043: set_team(NPC_SUKO, "STAG")
m12.lua, line 1071: set_team(NPC_SUKO, "Playas")
m20.lua, line 1633: set_team( M20_char.stag_tank_driver, "Playas" )
sh02.lua, line 1779: set_team(name, "playas")
|
set_text_tag |
true |
1 |
|
set_time_of_day |
true |
|
7dlc2_m03.lua, line 1398: -- set_time_of_day(12, 0)
m01.lua, line 1168: --set_time_of_day(21, 0)
m14.lua, line 456: --set_time_of_day(06, 00)
m19.lua, line 1541: set_time_of_day(20, 00) -- evening
m20.lua, line 1787: --set_time_of_day(12, 00)
m24.lua, line 1281: --set_time_of_day(19, 00)
sh03.lua, line 1379: --set_time_of_day(00, 00) -- Set TOD to the middle of the night
|
set_traffic_density |
true |
|
25m04.lua, line 1350: set_traffic_density(0.1)
m04.lua, line 1354: set_traffic_density(1)
m06.lua, line 785: set_traffic_density(0.01)
m06.lua, line 904: set_traffic_density(1.0)
m10.lua, line 1104: set_traffic_density(0.00001)
m10.lua, line 1264: set_traffic_density(1.0)
m10.lua, line 2516: set_traffic_density(0.00001)
m10.lua, line 2689: set_traffic_density(0.3)
m10.lua, line 2826: set_traffic_density(0.00001)
m11.lua, line 751: set_traffic_density(M11_globals.vehicle_density)
m11.lua, line 1015: set_traffic_density(1.0)
m12.lua, line 1787: set_traffic_density(1.0)
m15.lua, line 689: set_traffic_density(0.1)
m15.lua, line 812: set_traffic_density(1.0)
m15.lua, line 1101: set_traffic_density(M15_VEHICLE_DENSITY)
m15.lua, line 1386: set_traffic_density(0.8)
m22.lua, line 1311: set_traffic_density(1)
m22.lua, line 1369: set_traffic_density(0.1)
m22.lua, line 1571: set_traffic_density(0.1)
m22.lua, line 1604: set_traffic_density(0.01)
m22.lua, line 1631: set_traffic_density(0.1)
m22.lua, line 1683: set_traffic_density(0.01)
m22.lua, line 1997: set_traffic_density(0.1)
m22.lua, line 2058: set_traffic_density(0.1)
m23.lua, line 1362: set_traffic_density(1.0)
|
set_trailing_aim_flag |
true |
|
3 |
set_unenterable_for_player |
true |
|
10dlc2_m01.lua, line 2065: set_unenterable_for_player(heli, true)
dlc2_m01.lua, line 2078: set_unenterable_for_player(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 2111: set_unenterable_for_player(Dlc2_m01_groups.armory_player_heli.heli.vehicle, true)
dlc2_m01.lua, line 2885: set_unenterable_for_player(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 3881: set_unenterable_for_player(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3904: set_unenterable_for_player(vehicle, false)
dlc2_m01.lua, line 3945: set_unenterable_for_player(heli, false)
dlc2_m01.lua, line 4208: set_unenterable_for_player(vehicle_name, false)
dlc2_m01.lua, line 5111: set_unenterable_for_player(player_name, true)
m13.lua, line 1557: set_unenterable_for_player(M13_groups.pierce_start.vehicle, true)
|
set_unjackable_by_ai_flag |
true |
|
1 |
set_unjackable_flag |
true |
|
43_a_ga_dt_03.lua, line 967: set_unjackable_flag(_A_GA_DT_03_groups.protectees.vehicle, true)
_a_ga_nw_01.lua, line 1196: set_unjackable_flag(_A_GA_NW_01_groups.getaway_group.vehicle, true)
dlc2_m01.lua, line 2064: set_unjackable_flag(heli, true)
dlc2_m01.lua, line 2077: set_unjackable_flag(Dlc2_m01_groups.armory_get_away_car.vehicle, true)
dlc2_m01.lua, line 2110: set_unjackable_flag(Dlc2_m01_groups.armory_player_heli.heli.vehicle, true)
dlc2_m01.lua, line 2577: set_unjackable_flag(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3880: set_unjackable_flag(Dlc2_m01_groups.kwilanna_heli.heli.vehicle, true)
dlc2_m01.lua, line 3944: set_unjackable_flag(heli, true)
dlc2_m01.lua, line 4207: set_unjackable_flag(vehicle_name, false)
dlc2_m01.lua, line 4290: set_unjackable_flag(vehicle_name, true)
dlc2_m02.lua, line 3089: set_unjackable_flag( Dlc2_m02_vehicles.saucer, false )
m05.lua, line 666: set_unjackable_flag(M05_groups.pierce.heli, true)
m05.lua, line 1488: set_unjackable_flag(M05_groups.chase_host.heli, true)
m05.lua, line 1519: set_unjackable_flag(M05_groups.heli_host.heli, false)
m05.lua, line 1524: set_unjackable_flag(M05_groups.heli_client.heli, false)
m05.lua, line 2130: set_unjackable_flag(heli, true)
m05.lua, line 2194: set_unjackable_flag(group.heli, false)
m06.lua, line 1194: set_unjackable_flag(M06_group.bomb_truck.vehicle, true)
m06.lua, line 1204: set_unjackable_flag(M06_group.bomb_truck.vehicle, true)
m06.lua, line 1552: set_unjackable_flag(M06_group.ball.vehicle, true)
m06.lua, line 1745: set_unjackable_flag(M06_group.escape_truck.vehicle, true)
m07.lua, line 1792: set_unjackable_flag(M07_group.pony_cart.vehicles[1], true)
m09.lua, line 4755: set_unjackable_flag(attacker.vehicle, true)
m09.lua, line 4797: set_unjackable_flag(attacker.vehicle, true)
m09.lua, line 4975: set_unjackable_flag(attacker.heli_group.vehicle, true)
m11.lua, line 1513: set_unjackable_flag(vehicle.name, true)
m12.lua, line 1651: set_unjackable_flag(car, true)
m12.lua, line 1673: set_unjackable_flag(M12_ESCAPE_VEHICLE, false)
m12.lua, line 1729: set_unjackable_flag(car, false)
m13.lua, line 2064: set_unjackable_flag( M13_groups.penthouse_stag.vtols[ 1 ].name, true )
m13.lua, line 2118: set_unjackable_flag( M13_groups.penthouse_stag.vtols[ 1 ].name, false )
m14.lua, line 1601: set_unjackable_flag( M14_vehicle.killbane_escape, true )
m18.lua, line 1378: set_unjackable_flag(tank, true)
m19.lua, line 1404: set_unjackable_flag(M19_group.chem_truck.vehicle, false)
m19.lua, line 1621: set_unjackable_flag(M19_group.chem_truck.vehicle, true)
m22.lua, line 2301: set_unjackable_flag(M22_vehicles.Angels_Car, false)
m22.lua, line 2323: set_unjackable_flag(M22_vehicles.Angels_Car, true)
m22.lua, line 2356: set_unjackable_flag(M22_vehicles.Angels_Car, true)
m22.lua, line 2393: set_unjackable_flag(M22_vehicles.Killbanes_Plane, true)
m23.lua, line 2299: set_unjackable_flag(M23_runtime.local_player_last_vehicle)
m23.lua, line 2302: set_unjackable_flag(M23_runtime.remote_player_last_vehicle)
m23.lua, line 2315: set_unjackable_flag(M23_groups.cyrus_vtol.vtol, true) -- Don't allow the player to RC Cyrus.
sh01.lua, line 821: set_unjackable_flag(SH01_group.retail_grunts_002.vehicle, true)
|
set_unrecruitable_flag |
true |
|
2 |
sfx_faded_in |
true |
|
1 |
sfx_faded_out |
true |
|
4 |
sfx_use_load_images |
true |
|
1 |
sh01_setup_crew |
true |
|
8 |
shop_ignore_clerk |
true |
|
7 |
shop_purchase_purchase_shop |
true |
|
1 |
sidewalk_disable_nodes |
true |
|
8m03.lua, line 2384: sidewalk_disable_nodes(M03_trigger.traffic.name, true)
m03.lua, line 2386: sidewalk_disable_nodes(M03_trigger.traffic1.name, true)
m03.lua, line 2392: sidewalk_disable_nodes(M03_trigger.traffic.name, false)
m03.lua, line 2394: sidewalk_disable_nodes(M03_trigger.traffic1.name, false)
m04.lua, line 1352: sidewalk_disable_nodes(TRAFFIC_TRIGGER, true)
m04.lua, line 1359: sidewalk_disable_nodes(TRAFFIC_TRIGGER, false)
m19.lua, line 692: sidewalk_disable_nodes(M19_trigger.island.name, true)
m19.lua, line 850: sidewalk_disable_nodes(M19_trigger.island.name, false)
|
sin |
true |
|
2 |
skip_func |
true |
|
1 |
skydive_move_to_do |
true |
|
2m02.lua, line 3048: skydive_move_to_do(char.name, char.dest_nav, false, 0, true, char.forced_dive)
m18.lua, line 3189: skydive_move_to_do(diver_table.name, diver_table.nav, false, 0, false, diver_table.forced_dive)
|
skydive_setup_tank_bailout |
true |
|
3 |
skydive_set_catching_shaundi |
true |
|
5m02.lua, line 1138: skydive_set_catching_shaundi(false, false)
m02.lua, line 2191: skydive_set_catching_shaundi(true, true)
m02.lua, line 2279: skydive_set_catching_shaundi(false, false)
m02.lua, line 2337: skydive_set_catching_shaundi(false, false)
m02.lua, line 2688: skydive_set_catching_shaundi(true, false)
|
skydive_set_elev_angles_deg |
true |
|
4m02.lua, line 2003: skydive_set_elev_angles_deg(60, 85) --was 50, 75
m02.lua, line 2038: skydive_set_elev_angles_deg(-30, -5) -- was -50,-25
m02.lua, line 2469: skydive_set_elev_angles_deg(-30, -5) -- was -50,-25
m18.lua, line 2338: skydive_set_elev_angles_deg(10, 30)
|
skydive_set_player_dive_fall_speed |
true |
|
10m02.lua, line 1018: skydive_set_player_dive_fall_speed(-1.0)
m02.lua, line 1045: skydive_set_player_dive_fall_speed(-1.0)
m02.lua, line 1832: skydive_set_player_dive_fall_speed(0.0)
m02.lua, line 1900: skydive_set_player_dive_fall_speed(-1.0)
m02.lua, line 1986: skydive_set_player_dive_fall_speed(-1.0)
m18.lua, line 1213: skydive_set_player_dive_fall_speed()
m18.lua, line 2700: skydive_set_player_dive_fall_speed(M18_tweak_values.tank_impact_start_player_fall_speed)
m18.lua, line 2761: skydive_set_player_dive_fall_speed(M18_tweak_values.steal_tank_player_fall_speed)
m18.lua, line 2973: skydive_set_player_dive_fall_speed(M18_tweak_values.steal_tank_player_fall_speed)
m18.lua, line 3054: skydive_set_player_dive_fall_speed(M18_tweak_values.steal_tank_fall_speed)
|
spawning_allow_cop_ambient_spawns |
true |
|
5 |
spawning_boats |
true |
|
1 |
spawning_pedestrians |
true |
|
32dlc2_m01.lua, line 1285: spawning_pedestrians(true)
dlc2_m01.lua, line 1401: spawning_pedestrians(false)
dlc2_m01.lua, line 1818: --spawning_pedestrians(false)
dlc2_m01.lua, line 2209: --spawning_pedestrians(false)
dlc2_m01.lua, line 2497: --spawning_pedestrians(true)
dlc2_m02.lua, line 1145: spawning_pedestrians( true )
dlc2_m02.lua, line 1563: spawning_pedestrians( false )
m01.lua, line 2398: spawning_pedestrians(enable_spawn)
m02.lua, line 871: spawning_pedestrians(true)
m02.lua, line 962: spawning_pedestrians(false)
m05.lua, line 406: spawning_pedestrians( false )
m05.lua, line 601: spawning_pedestrians( true )
m05.lua, line 1609: spawning_pedestrians( true )
m09.lua, line 2522: spawning_pedestrians(false)
m09.lua, line 2695: spawning_pedestrians(true)
m13.lua, line 4158: spawning_pedestrians( spawn )
m17.lua, line 895: spawning_pedestrians(true)
m17.lua, line 1051: spawning_pedestrians(false)
m17.lua, line 1071: spawning_pedestrians(false)
m17.lua, line 1106: spawning_pedestrians(false)
m17.lua, line 1136: spawning_pedestrians(false)
m17.lua, line 1386: spawning_pedestrians(false)
m18.lua, line 1237: spawning_pedestrians(true)
m18.lua, line 1306: spawning_pedestrians(false)
m21.lua, line 816: spawning_pedestrians(true)
m21.lua, line 958: spawning_pedestrians(false)
m22.lua, line 1312: spawning_pedestrians(true)
m22.lua, line 1572: spawning_pedestrians(true)
m22.lua, line 1605: spawning_pedestrians(false)
m22.lua, line 1632: spawning_pedestrians(true)
m22.lua, line 1998: spawning_pedestrians(false)
m22.lua, line 2059: spawning_pedestrians(true)
|
spawning_vehicles |
true |
|
25dlc2_m01.lua, line 1286: spawning_vehicles(true)
dlc2_m01.lua, line 1402: spawning_vehicles(false)
dlc2_m01.lua, line 1819: --spawning_vehicles(false)
dlc2_m01.lua, line 2210: --spawning_vehicles(false)
dlc2_m01.lua, line 2498: --spawning_vehicles(true)
dlc2_m01.lua, line 3771: spawning_vehicles(false)
dlc2_m01.lua, line 3817: spawning_vehicles(true)
dlc2_m02.lua, line 1144: spawning_vehicles( true )
dlc2_m02.lua, line 1562: spawning_vehicles( false )
m01.lua, line 2399: spawning_vehicles(enable_spawn)
m02.lua, line 872: spawning_vehicles(true)
m02.lua, line 963: spawning_vehicles(false)
m05.lua, line 405: spawning_vehicles( false )
m05.lua, line 600: spawning_vehicles( true )
m05.lua, line 1608: spawning_vehicles( true )
m09.lua, line 2523: spawning_vehicles(false)
m09.lua, line 2696: spawning_vehicles(true)
m13.lua, line 4157: spawning_vehicles( spawn )
m18.lua, line 1238: spawning_vehicles(true)
m18.lua, line 1307: spawning_vehicles(false)
m19.lua, line 792: spawning_vehicles(true)
m19.lua, line 944: spawning_vehicles(false)
m19.lua, line 1609: spawning_vehicles(false)
m21.lua, line 817: spawning_vehicles(true)
m21.lua, line 959: spawning_vehicles(false)
|
spawn_global_override_clear_category |
true |
|
1 |
spawn_global_override_set_category |
true |
|
1 |
spawn_override_change_hood_alternate_spawning |
true |
|
8m19.lua, line 578: spawn_override_change_hood_alternate_spawning("HOOD_ZOMBIE", true)
sr3_city.lua, line 61: spawn_override_change_hood_alternate_spawning("HOOD_DT_01", true)
sr3_city.lua, line 73: spawn_override_change_hood_alternate_spawning("HOOD_DT_02", true)
sr3_city.lua, line 94: spawn_override_change_hood_alternate_spawning("HOOD_DT_02", true)
sr3_city.lua, line 95: spawn_override_change_hood_alternate_spawning("HOOD_DT_03", true)
sr3_city.lua, line 140: spawn_override_change_hood_alternate_spawning("HOOD_ZOMBIE", true)
sr3_city.lua, line 171: spawn_override_change_hood_alternate_spawning("HOOD_DT_02", false)
sr3_city.lua, line 172: spawn_override_change_hood_alternate_spawning("HOOD_DT_03", false)
|
spawn_override_clear_override_for_hood |
true |
|
1 |
spawn_override_set_override_category_for_hood |
true |
|
1m20.lua, line 635: spawn_override_set_override_category_for_hood( "HOOD_YEARWOOD", "sp_cat_m20Yearwood" )
|
spawn_region_enable |
true |
|
111dlc2_m02.lua, line 1668: spawn_region_enable( region.name, false )
dlc2_m02.lua, line 2137: spawn_region_enable( v.name, false )
dlc2_m02.lua, line 2253: spawn_region_enable( v.name, true )
game_lib.lua, line 1310: spawn_region_enable(regions, enable)
m05.lua, line 744: spawn_region_enable(M05_regions.e_top, true)
m05.lua, line 745: spawn_region_enable(M05_regions.e_mid, true)
m05.lua, line 746: spawn_region_enable(M05_regions.s_top, true)
m05.lua, line 747: spawn_region_enable(M05_regions.s_base, true)
m05.lua, line 817: spawn_region_enable(M05_regions.s_base, false)
m05.lua, line 818: spawn_region_enable(M05_regions.e_base, true)
m05.lua, line 1094: spawn_region_enable(reg, false)
m07.lua, line 2279: spawn_region_enable(M07_spawn_region.casino_front_1, true)
m07.lua, line 2280: spawn_region_enable(M07_spawn_region.casino_front_2, true)
m07.lua, line 2315: spawn_region_enable(M07_spawn_region.casino_front_1, false)
m07.lua, line 2316: spawn_region_enable(M07_spawn_region.casino_front_2, false)
m07.lua, line 2339: spawn_region_enable(M07_spawn_region.casino_upper_front_n, true)
m07.lua, line 2340: spawn_region_enable(M07_spawn_region.casino_upper_front_s, true)
m07.lua, line 2341: --spawn_region_enable(M07_spawn_region.casino_upper_rear_n, true)
m07.lua, line 2344: spawn_region_enable(M07_spawn_region.casino_front_1, true)
m07.lua, line 2345: spawn_region_enable(M07_spawn_region.casino_front_2, true)
m07.lua, line 2386: spawn_region_enable(M07_spawn_region.casino_upper_front_n, false)
m07.lua, line 2387: spawn_region_enable(M07_spawn_region.casino_upper_front_s, false)
m07.lua, line 2388: --spawn_region_enable(M07_spawn_region.casino_upper_rear_n, false)
m07.lua, line 2389: spawn_region_enable(M07_spawn_region.casino_front_1, false)
m07.lua, line 2390: spawn_region_enable(M07_spawn_region.casino_front_2, false)
m07.lua, line 2406: spawn_region_enable(M07_spawn_region.casino_rear_n, true)
m07.lua, line 2407: spawn_region_enable(M07_spawn_region.casino_rear_s, true)
m07.lua, line 2408: spawn_region_enable(M07_spawn_region.casino_upper_rear_n, true)
m12.lua, line 1968: spawn_region_enable(group.regions[i], true)
m12.lua, line 1996: spawn_region_enable(region, false)
m13.lua, line 1691: spawn_region_enable(region, true)
m15.lua, line 1061: spawn_region_enable(region, true)
m17.lua, line 832: spawn_region_enable(region, false)
m17.lua, line 1679: --spawn_region_enable(M17_regions.start_stairs, true)
m17.lua, line 1680: spawn_region_enable(M17_regions.start_hall, true)
m17.lua, line 1706: --spawn_region_enable(M17_regions.start_stairs, false)
m17.lua, line 1707: spawn_region_enable(M17_regions.start_hall, false)
m17.lua, line 1736: spawn_region_enable(M17_regions.tank_e, true)
m17.lua, line 1737: spawn_region_enable(M17_regions.tank_w, true)
m17.lua, line 1738: spawn_region_enable(M17_regions.tank_exit, true)
m17.lua, line 1784: spawn_region_enable(M17_regions.tank_e, false)
m17.lua, line 1785: spawn_region_enable(M17_regions.tank_w, false)
m17.lua, line 1799: spawn_region_enable(M17_regions.tank_exit, false)
m17.lua, line 1881: --spawn_region_enable(M17_regions.brig_exit, true)
m17.lua, line 1915: --spawn_region_enable(M17_regions.brig_exit, false)
m17.lua, line 1916: --spawn_region_enable(M17_regions.reactor_hall, true)
m17.lua, line 1938: --spawn_region_enable(M17_regions.escape_hall, true)
m17.lua, line 1985: --spawn_region_enable(M17_regions.reactor_hall, false)
m17.lua, line 1986: --spawn_region_enable(M17_regions.escape_hall, false)
m17.lua, line 2075: spawn_region_enable(M17_regions.reactor_1, true)
m17.lua, line 2076: spawn_region_enable(M17_regions.reactor_2, true)
m17.lua, line 2077: spawn_region_enable(M17_regions.escape_hall, true)
m17.lua, line 2078: --spawn_region_enable(M17_regions.escape_stairs, true)
m17.lua, line 2148: spawn_region_enable(M17_regions.reactor_1, false)
m17.lua, line 2149: spawn_region_enable(M17_regions.reactor_2, false)
m17.lua, line 2150: spawn_region_enable(M17_regions.escape_hall, false)
m17.lua, line 2189: spawn_region_enable(M17_regions.escape_stairs, false)
m17.lua, line 2192: spawn_region_enable(M17_regions.start_stairs, true)
m17.lua, line 2193: spawn_region_enable(M17_regions.start_hall, true)
m22.lua, line 1729: spawn_region_enable(spawn_region, true)
m22.lua, line 2637: spawn_region_enable(m22_statue_spawn_regions[i], true)
m22.lua, line 2694: spawn_region_enable(m22_statue_spawn_regions[1], false)
m22.lua, line 2695: spawn_region_enable(m22_statue_spawn_regions[4], false)
m22.lua, line 2696: spawn_region_enable(m22_statue_spawn_regions[5], false)
m22.lua, line 2697: spawn_region_enable(m22_statue_spawn_regions[8], false)
m22.lua, line 2761: spawn_region_enable(m22_statue_spawn_regions[i], false)
m24.lua, line 1206: spawn_region_enable(region, ENABLE)
m24.lua, line 1448: spawn_region_enable(region, DISABLE)
sh01.lua, line 1198: spawn_region_enable(sh01_Spawn.catwalk1, true)
sh01.lua, line 1199: spawn_region_enable(sh01_Spawn.catwalk2, true)
sh01.lua, line 1200: spawn_region_enable(sh01_Spawn.catwalk3, true)
sh01.lua, line 1201: spawn_region_enable(sh01_Spawn.catwalk4, true)
sh01.lua, line 1214: spawn_region_enable(sh01_Spawn.catwalk1, false)
sh01.lua, line 1215: spawn_region_enable(sh01_Spawn.catwalk2, false)
sh01.lua, line 1216: spawn_region_enable(sh01_Spawn.catwalk3, false)
sh01.lua, line 1217: spawn_region_enable(sh01_Spawn.catwalk4, false)
sh01.lua, line 1224: spawn_region_enable(sh01_Spawn.office1, true)
sh01.lua, line 1225: spawn_region_enable(sh01_Spawn.office2, true)
sh01.lua, line 1226: spawn_region_enable(sh01_Spawn.office3, true)
sh01.lua, line 1227: spawn_region_enable(sh01_Spawn.office4, true)
sh01.lua, line 1240: spawn_region_enable(sh01_Spawn.office1, false)
sh01.lua, line 1241: spawn_region_enable(sh01_Spawn.office2, false)
sh01.lua, line 1242: spawn_region_enable(sh01_Spawn.office3, false)
sh01.lua, line 1243: spawn_region_enable(sh01_Spawn.office4, false)
sh02.lua, line 1589: spawn_region_enable(sh02_spawn.lounge, false)
sh02.lua, line 1590: spawn_region_enable(sh02_spawn.jailcell01, false)
sh02.lua, line 1591: spawn_region_enable(sh02_spawn.jailcell02, false)
sh02.lua, line 1592: spawn_region_enable(sh02_spawn.jailcell03, false)
sh02.lua, line 1593: spawn_region_enable(sh02_spawn.stairwell, false)
sh02.lua, line 2661: spawn_region_enable(sh02_spawn.lounge, true)
sh02.lua, line 2690: spawn_region_enable(sh02_spawn.lounge, false)
sh02.lua, line 2702: spawn_region_enable(sh02_spawn.stairwell, true)
sh02.lua, line 2736: spawn_region_enable(sh02_spawn.stairwell, false)
sh02.lua, line 2748: spawn_region_enable(sh02_spawn.jailcell01, true)
sh02.lua, line 2773: spawn_region_enable(sh02_spawn.jailcell01, false)
sh02.lua, line 2785: spawn_region_enable(sh02_spawn.jailcell02, true)
sh02.lua, line 2810: spawn_region_enable(sh02_spawn.jailcell02, false)
sh02.lua, line 2822: spawn_region_enable(sh02_spawn.jailcell03, true)
sh02.lua, line 2847: spawn_region_enable(sh02_spawn.jailcell03, false)
sh03.lua, line 673: spawn_region_enable( SH03_cont_spawn.area1, false )
sh03.lua, line 674: spawn_region_enable( SH03_cont_spawn.area2, false )
sh03.lua, line 675: spawn_region_enable( SH03_cont_spawn.area3, false )
sh03.lua, line 676: spawn_region_enable( SH03_cont_spawn.area4, false )
sh03.lua, line 1455: spawn_region_enable( SH03_cont_spawn.area1, true )
sh03.lua, line 1456: spawn_region_enable( SH03_cont_spawn.area2, true )
sh03.lua, line 1457: spawn_region_enable( SH03_cont_spawn.area3, true )
sh03.lua, line 1458: spawn_region_enable( SH03_cont_spawn.area4, true )
sh03.lua, line 1856: spawn_region_enable( SH03_cont_spawn.area1, false )
sh03.lua, line 1857: spawn_region_enable( SH03_cont_spawn.area2, false )
sh03.lua, line 1858: spawn_region_enable( SH03_cont_spawn.area3, false )
sh03.lua, line 1859: spawn_region_enable( SH03_cont_spawn.area4, false )
|
spawn_region_enable_los |
true |
|
2 |
spawn_region_max_spawn_dist |
true |
|
2 |
spawn_region_max_spawn_dist_reset |
true |
|
2 |
spawn_region_min_spawn_dist |
true |
|
1 |
spawn_region_min_spawn_dist_reset |
true |
|
1 |
spawn_region_toggle_filter |
true |
|
15dlc2_m02.lua, line 2256: spawn_region_toggle_filter( v.name, v.filter )
m07.lua, line 2349: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_n, SRF_1) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2350: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_s, SRF_1) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2351: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_n, SRF_DEFAULT)
m07.lua, line 2352: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_s, SRF_DEFAULT)
m07.lua, line 2391: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_n, SRF_1) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2392: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_s, SRF_1) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2393: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_n, SRF_DEFAULT)
m07.lua, line 2394: spawn_region_toggle_filter(M07_spawn_region.casino_upper_front_s, SRF_DEFAULT)
m07.lua, line 2417: spawn_region_toggle_filter(M07_spawn_region.casino_rear_n, SRF_2) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2418: spawn_region_toggle_filter(M07_spawn_region.casino_rear_s, SRF_3) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2462: spawn_region_toggle_filter(M07_spawn_region.casino_rear_n, SRF_3) -- NOTE: This still allows SRF_DEFAULT spawns!
m07.lua, line 2463: spawn_region_toggle_filter(M07_spawn_region.casino_rear_s, SRF_3) -- NOTE: This still allows SRF_DEFAULT spawns!
m13.lua, line 1690: spawn_region_toggle_filter(region, spawns.filter)
m15.lua, line 1060: spawn_region_toggle_filter(region, spawns.filter)
|
spotlight_heli_laser_enable |
true |
|
6 |
spotlight_heli_laser_size |
true |
|
2 |
squad_enable |
true |
|
1 |
start_func |
true |
|
1 |
state_change_func |
true |
|
1 |
store_character_lineup_loaded |
true |
|
1 |
store_clothing_get_store_id |
true |
|
1 |
Store_common_allow_input_cb |
true |
|
1 |
store_common_bg_anim_complete |
true |
|
5 |
Store_common_exit_cb |
true |
|
1 |
store_common_mouse_zoom |
true |
|
11store_character.lua, line 2996: store_common_mouse_zoom(0.0)
store_clothing.lua, line 2253: store_common_mouse_zoom(0.0)
store_common.lua, line 170: store_common_mouse_zoom(0.0)
store_common.lua, line 746: store_common_mouse_zoom(0.0)
store_common.lua, line 773: store_common_mouse_zoom()
store_common.lua, line 862: store_common_mouse_zoom(0.0)
store_common.lua, line 870: store_common_mouse_zoom()
store_common.lua, line 872: store_common_mouse_zoom(0.0)
store_common.lua, line 892: store_common_mouse_zoom(0.0)
store_tattoo.lua, line 827: store_common_mouse_zoom(0.0)
store_vehicle.lua, line 3303: store_common_mouse_zoom(0.0)
|
Store_common_populate_list_cb |
true |
|
3 |
store_common_rotate_mouse_drag |
true |
|
1 |
store_crib_init_crib_garage |
true |
|
1 |
store_dlc_make_purchase |
true |
|
1 |
store_dlc_queue_icon |
true |
|
1 |
store_gallery_display_character |
true |
|
1 |
store_gallery_download_hide_list |
true |
|
2 |
store_gallery_download_show_list |
true |
|
1 |
store_gallery_upload_character |
true |
|
1 |
store_gang_begin_exit |
true |
|
1 |
store_gang_bg_covered |
true |
|
1 |
store_gang_is_unlocked |
true |
|
1 |
store_gang_show_question_marks |
true |
|
4 |
store_interface_is_active |
true |
|
4 |
store_set_camera_pos |
true |
|
15store_character.lua, line 1083: store_set_camera_pos("body")
store_character.lua, line 1196: store_set_camera_pos(menu_data.camera)
store_character.lua, line 1717: store_set_camera_pos("head")
store_character.lua, line 1868: store_set_camera_pos(menu_data.camera)
store_character.lua, line 1904: store_set_camera_pos("eyes")
store_character.lua, line 1920: store_set_camera_pos("head")
store_character.lua, line 2177: store_set_camera_pos("body")
store_character.lua, line 2218: store_set_camera_pos("body")
store_clothing.lua, line 1700: store_set_camera_pos("body")
store_clothing.lua, line 1893: store_set_camera_pos("body")
store_common.lua, line 466: store_set_camera_pos(Menu_data[current_index].camera)
store_gallery.lua, line 384: store_set_camera_pos("body")
store_tattoo.lua, line 445: store_set_camera_pos("body")
store_tattoo.lua, line 450: store_set_camera_pos("body")
store_vehicle.lua, line 3172: -- store_set_camera_pos("body")
|
store_start_lighting_change |
true |
|
2 |
store_stronghold_game_purchase_upgrade |
true |
|
1 |
store_stronghold_upgrade_end_flyby |
true |
|
1 |
store_vehicle_allow_garage |
true |
|
1 |
store_vehicle_change_mode |
true |
|
2 |
store_vehicle_do_return_to_crib |
true |
|
1 |
store_vehicle_get_state |
true |
|
3 |
store_vehicle_notify_screen_covered |
true |
|
1 |
store_vehicle_no_vehicle_exit |
true |
|
1 |
store_vehicle_retrieve_car_and_exit |
true |
|
2 |
store_vehicle_selection_should_lock_controls |
true |
|
2 |
store_weapon_change_weapon |
true |
|
1 |
store_weapon_hide_weapon |
true |
|
5 |
store_weapon_process_post_bg_covered |
true |
|
1 |
store_weapon_purchase_ammo |
true |
|
1 |
store_weapon_purchase_weapon |
true |
|
2store_weapon.lua, line 1491: store_weapon_purchase_weapon(Weapon_grid_data.category, weapon_info.id, Store_weapon_is_cache, 0)
store_weapon.lua, line 1759: store_weapon_purchase_weapon(Weapon_grid_data.category, Store_weapon_current_info.id, Store_weapon_is_cache, menu_data.price)
|
sync_from_player |
true |
1 |
|