These functions are assumed to be globally available to all scripts (they aren't defined in the available Lua files, or are defined in files that are known to be always loaded).
This list is assumed incomplete; additional functions could exist in the exe but not be used in the game scripts, and there's no definitive list of Lua files that are always loaded.
Function name | Global | Defined in | Examples from patch (click blue number to expand) |
---|---|---|---|
qte_cleanup |
true | 9
|
|
qte_human_is_used |
true | 2
|
|
qte_start |
true | 6
|
|
qte_start_m02_skyqte_01 |
true | 1
|