Saints Row: The Third Function Reference

Global functions

These functions are assumed to be globally available to all scripts (they aren't defined in the available Lua files, or are defined in files that are known to be always loaded).

This list is assumed incomplete; additional functions could exist in the exe but not be used in the game scripts, and there's no definitive list of Lua files that are always loaded.

Function name Global Defined in Examples from patch (click blue number to expand)
parking_spot_disable_all true
    8
    parking_spot_reset_max true
      1
      parking_spot_set_max true
        1
        party_add true 1 75
        party_add_do true
          3
          party_add_ignore_limits true 1 14
          • dlc2_m02.lua, line 1573: party_add_ignore_limits( Dlc2_m02_groups.homies.npcs[ 1 ], LOCAL_PLAYER )
          • m17.lua, line 1016: party_add_ignore_limits(M17_group.homies.pierce, LOCAL_PLAYER)
          • m17.lua, line 1018: party_add_ignore_limits(M17_group.homies.viola, REMOTE_PLAYER)
          • m17.lua, line 1020: party_add_ignore_limits(M17_group.homies.viola, LOCAL_PLAYER)
          • m17.lua, line 1090: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
          • m17.lua, line 1091: party_add_ignore_limits(M17_group.captive_homies.viola, REMOTE_PLAYER)
          • m17.lua, line 1093: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.viola, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
          • m17.lua, line 1126: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
          • m17.lua, line 1127: party_add_ignore_limits(M17_group.captive_homies.viola, REMOTE_PLAYER)
          • m17.lua, line 1129: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.viola, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
          • m17.lua, line 2495: party_add_ignore_limits(M17_group.captive_homies.pierce, char)
          • m17.lua, line 2542: party_add_ignore_limits(M17_group.captive_homies.shaundi, char)
          • m17.lua, line 2586: party_add_ignore_limits(M17_group.captive_homies.viola, char)
          • m24.lua, line 872: party_add_ignore_limits(local_homie)
          party_add_optional true 1
            party_allow_max_followers true
              7
              party_dismiss true 1 21
              party_dismiss_all true
                13
                party_dismiss_do true
                  1
                  party_set_dismissable true
                    3
                    party_set_recruitable true
                      7
                      party_use_melee_weapons_only true
                        2
                        path_name_is_path true
                          2
                          pause_map_add_bookmark true
                            2
                            pause_map_drag_map true
                              1
                              pause_map_dump true 1 15
                              pause_map_is_stag_mode true
                                1
                                pause_map_is_tutorial_mode true
                                  1
                                  pause_map_restore true 1 13
                                  pause_map_set_gps true
                                    2
                                    pause_map_stag_takeover_do_reward true
                                      1
                                      pause_map_tutorial_mode true
                                        3
                                        pause_map_zoom true
                                          2
                                          pause_menu_accept_options true
                                            17
                                            pause_menu_cant_retry_because_host_in_creation true
                                              1
                                              pause_menu_cat_mouse_active true
                                                1
                                                pause_menu_change_control_scheme true
                                                  1
                                                  pause_menu_common_top_finished_loading true
                                                    1
                                                    pause_menu_control_scheme_init true
                                                      6
                                                      pause_menu_has_seen_display_cal_screen true
                                                        2
                                                        pause_menu_horde_mode_new true
                                                          1
                                                          pause_menu_horde_mode_retry true
                                                            1
                                                            pause_menu_is_using_southpaw_control_scheme true
                                                              1
                                                              • vint_lib.lua, line 924: if pause_menu_is_using_southpaw_control_scheme() == true and game_is_local_player_in_vehicle() == false then
                                                              pause_menu_is_using_vehicle_southpaw_control_scheme true
                                                                1
                                                                • vint_lib.lua, line 930: elseif pause_menu_is_using_vehicle_southpaw_control_scheme() == true and game_is_local_player_in_vehicle() == true then
                                                                pause_menu_quit_game_internal true
                                                                  5
                                                                  pause_menu_restore_defaults true
                                                                    7
                                                                    pause_menu_update_option true
                                                                      6
                                                                      pcr_add_default_clothing true
                                                                        1
                                                                        pcr_apply_morph_value true
                                                                          11
                                                                          pcr_apply_preset true
                                                                            2
                                                                            pcr_apply_regional_preset true
                                                                              1
                                                                              • store_character.lua, line 650: pcr_apply_regional_preset("figure", Store_character_current_preset_gender .. "_" .. Store_character_current_preset_figure)
                                                                              pcr_change_composite true
                                                                                7
                                                                                pcr_change_eye_color true
                                                                                  3
                                                                                  pcr_change_hair true
                                                                                    7
                                                                                    pcr_change_skin_color true
                                                                                      3
                                                                                      pcr_cleanup_player_voice true
                                                                                        1
                                                                                        pcr_creation_complete true
                                                                                          1
                                                                                          pcr_get_composite_info true
                                                                                            3
                                                                                            pcr_get_hair_info true
                                                                                              2
                                                                                              • store_character.lua, line 1347: Store_character_hair_values.style, Store_character_hair_values.primary = pcr_get_hair_info(0)
                                                                                              • store_tattoo.lua, line 766: Store_character_hair_values[i].style, Store_character_hair_values[i].primary, Store_character_hair_values[i].secondary = pcr_get_hair_info(i)
                                                                                              pcr_get_morph_value true
                                                                                                8
                                                                                                pcr_get_player_preset true
                                                                                                  5
                                                                                                  pcr_get_triangle_cursor_pos true
                                                                                                    1
                                                                                                    pcr_get_voice true
                                                                                                      1
                                                                                                      pcr_hair_randomize_all true
                                                                                                        1
                                                                                                        pcr_is_plastic_surgeon true
                                                                                                          11
                                                                                                          pcr_lips_randomize true
                                                                                                            1
                                                                                                            pcr_mark_changed true
                                                                                                              12
                                                                                                              pcr_preview_anim true
                                                                                                                2
                                                                                                                pcr_purchase_tattoo true
                                                                                                                  1
                                                                                                                  pcr_randomize_eye_colors true
                                                                                                                    1
                                                                                                                    pcr_report_anims true
                                                                                                                      1
                                                                                                                      pcr_report_avail_morphs true
                                                                                                                        2
                                                                                                                        pcr_report_composite_colors true
                                                                                                                          2
                                                                                                                          pcr_report_composite_items true
                                                                                                                            4
                                                                                                                            pcr_report_eye_colors true
                                                                                                                              1
                                                                                                                              pcr_report_hair_colors true
                                                                                                                                1
                                                                                                                                pcr_report_hair_items true
                                                                                                                                  1
                                                                                                                                  pcr_report_skin_colors true
                                                                                                                                    1
                                                                                                                                    pcr_restore_clothing true
                                                                                                                                      2
                                                                                                                                      pcr_set_anim true
                                                                                                                                        3
                                                                                                                                        pcr_set_random_composite true
                                                                                                                                          4
                                                                                                                                          pcr_set_triangle_cursor_pos true
                                                                                                                                            4
                                                                                                                                            pcr_set_voice true
                                                                                                                                              2
                                                                                                                                              pcr_strip_clothing true
                                                                                                                                                2
                                                                                                                                                pcu_bra_required true
                                                                                                                                                  1
                                                                                                                                                  pcu_can_create_outfit true
                                                                                                                                                    1
                                                                                                                                                    pcu_category_nav_clear_slot true
                                                                                                                                                      1
                                                                                                                                                      pcu_clear_item_new true
                                                                                                                                                        1
                                                                                                                                                        pcu_clear_obscured_slots true
                                                                                                                                                          1
                                                                                                                                                          pcu_clear_preview_slot true
                                                                                                                                                            4
                                                                                                                                                            pcu_create_outfit true
                                                                                                                                                              1
                                                                                                                                                              pcu_delete_outfit true
                                                                                                                                                                1
                                                                                                                                                                pcu_discard_slot true
                                                                                                                                                                  2
                                                                                                                                                                  pcu_get_areas true
                                                                                                                                                                    2
                                                                                                                                                                    pcu_get_categories_in_area true
                                                                                                                                                                      2
                                                                                                                                                                      pcu_get_items_in_category true
                                                                                                                                                                        1
                                                                                                                                                                        pcu_get_item_defaults true
                                                                                                                                                                          1
                                                                                                                                                                          pcu_get_num_items_category true
                                                                                                                                                                            1
                                                                                                                                                                            pcu_get_num_items_owned true
                                                                                                                                                                              1
                                                                                                                                                                              pcu_get_owned_item_info true
                                                                                                                                                                                1
                                                                                                                                                                                pcu_get_slot_info true
                                                                                                                                                                                  3
                                                                                                                                                                                  pcu_get_variants true
                                                                                                                                                                                    1
                                                                                                                                                                                    pcu_get_wear_options true
                                                                                                                                                                                      1
                                                                                                                                                                                      pcu_is_bra_category true
                                                                                                                                                                                        1
                                                                                                                                                                                        pcu_is_current_item_worn true
                                                                                                                                                                                          1
                                                                                                                                                                                          • store_clothing.lua, line 1219: if pcu_is_current_item_worn(Store_clothing_item_info.slot_index, Store_clothing_item_info.wardrobe_instance) then
                                                                                                                                                                                          pcu_is_item_needed_for_outfit true
                                                                                                                                                                                            1
                                                                                                                                                                                            pcu_is_streaming_done true
                                                                                                                                                                                              10
                                                                                                                                                                                              pcu_is_underwear_category true
                                                                                                                                                                                                1
                                                                                                                                                                                                pcu_purchase_outfit true
                                                                                                                                                                                                  1
                                                                                                                                                                                                  pcu_purchase_slot true
                                                                                                                                                                                                    1
                                                                                                                                                                                                    pcu_remove_clothing true
                                                                                                                                                                                                      1
                                                                                                                                                                                                      pcu_report_item_colors true
                                                                                                                                                                                                        2
                                                                                                                                                                                                        pcu_report_outfits true
                                                                                                                                                                                                          1
                                                                                                                                                                                                          pcu_set_active_category true
                                                                                                                                                                                                            4
                                                                                                                                                                                                            pcu_set_slots_empty true
                                                                                                                                                                                                              1
                                                                                                                                                                                                              pcu_wear_current_clothing true
                                                                                                                                                                                                                2
                                                                                                                                                                                                                pcu_wear_outfit true
                                                                                                                                                                                                                  1
                                                                                                                                                                                                                  pcu_wear_store_outfit true
                                                                                                                                                                                                                    1
                                                                                                                                                                                                                    perform_killswitch true
                                                                                                                                                                                                                      1
                                                                                                                                                                                                                      persona_clear_global_situation_override true
                                                                                                                                                                                                                        11
                                                                                                                                                                                                                        persona_override_character_start true 1
                                                                                                                                                                                                                          persona_override_character_start_do true
                                                                                                                                                                                                                            2
                                                                                                                                                                                                                            • game_lib.lua, line 2744: persona_override_character_start_do(character, persona_situation, trigger_prefix .. audio, count)
                                                                                                                                                                                                                            • game_lib.lua, line 2748: persona_override_character_start_do(character, situation, trigger_prefix .. audio, count)
                                                                                                                                                                                                                            persona_override_character_stop true 1
                                                                                                                                                                                                                              persona_override_character_stop_do true
                                                                                                                                                                                                                                2
                                                                                                                                                                                                                                persona_override_group_start true 1
                                                                                                                                                                                                                                  persona_override_group_stop true 1
                                                                                                                                                                                                                                    persona_override_persona_start true
                                                                                                                                                                                                                                      20
                                                                                                                                                                                                                                      • game_lib.lua, line 2787: -- persona_override_persona_start("AM_Gang1", "threat - alert (group attack)", "AMGNG1_EX01_ATTACK")
                                                                                                                                                                                                                                      • game_lib.lua, line 2788: -- persona_override_persona_start("AM_Gang1", "threat - alert (solo attack)", "AFGNG1_EX01_ATTACK")
                                                                                                                                                                                                                                      • game_lib.lua, line 2789: -- persona_override_persona_start("AM_Gang2", "threat - alert (group attack)", "AMGNG2_EX01_ATTACK")
                                                                                                                                                                                                                                      • game_lib.lua, line 2790: -- persona_override_persona_start("AM_Gang2", "threat - alert (solo attack)", "AFGNG2_EX01_ATTACK")
                                                                                                                                                                                                                                      • game_lib.lua, line 2801: persona_override_persona_start(persona, situation, tag_prefix .. "_" .. tag_suffix)
                                                                                                                                                                                                                                      • m01.lua, line 2084: persona_override_persona_start(M01_group.transport2.pilots[1], "Interrogation")
                                                                                                                                                                                                                                      • m01.lua, line 2110: persona_override_persona_start(M01_group.heli_police2.members[1], M01_group.heli_police2.pilot_persona)
                                                                                                                                                                                                                                      • m01.lua, line 2298: persona_override_persona_start(M01_group.heli_police1.members[1], M01_group.heli_police1.pilot_persona)
                                                                                                                                                                                                                                      • m01.lua, line 2523: persona_override_persona_start(M01_group.start_homies.captive, "Interrogation")
                                                                                                                                                                                                                                      • m01.lua, line 4001: persona_override_persona_start(name, "Saints_Fan_AM")
                                                                                                                                                                                                                                      • m01.lua, line 4359: persona_override_persona_start(M01_group.autograph.guy, "Interrogation")
                                                                                                                                                                                                                                      • m01.lua, line 4864: persona_override_persona_start(transport_table.pilots[1], transport_table.pilot_persona)
                                                                                                                                                                                                                                      • m01.lua, line 5569: persona_override_persona_start(M01_group.vault_heli.pilot, "Interrogation")
                                                                                                                                                                                                                                      • m01.lua, line 5672: persona_override_persona_start(M01_group.heli_fighter1.members[1], "Interrogation")
                                                                                                                                                                                                                                      • m05.lua, line 947: persona_override_persona_start(target, conv.persona)
                                                                                                                                                                                                                                      • m05.lua, line 1841: persona_override_persona_start(M05_groups.barricade.script[1], "Interrogation")
                                                                                                                                                                                                                                      • m07.lua, line 1548: persona_override_persona_start(M07_char.club_owner, "Interrogation")
                                                                                                                                                                                                                                      • m07.lua, line 1559: persona_override_persona_start(npc, "Interrogation")
                                                                                                                                                                                                                                      • m07.lua, line 2710: persona_override_persona_start(victim, "Interrogation")
                                                                                                                                                                                                                                      • m07.lua, line 2859: persona_override_persona_start(M07_char.club_owner, "Interrogation")
                                                                                                                                                                                                                                      persona_override_persona_start_do true
                                                                                                                                                                                                                                        2
                                                                                                                                                                                                                                        persona_override_persona_start_old true 1
                                                                                                                                                                                                                                          persona_override_persona_stop true
                                                                                                                                                                                                                                            18
                                                                                                                                                                                                                                            persona_override_persona_stop_do true
                                                                                                                                                                                                                                              2
                                                                                                                                                                                                                                              persona_override_persona_stop_old true 1
                                                                                                                                                                                                                                                persona_set_dlc_bundle true
                                                                                                                                                                                                                                                  4
                                                                                                                                                                                                                                                  persona_set_global_situation_override true
                                                                                                                                                                                                                                                    12
                                                                                                                                                                                                                                                    persona_suppress_ambient_lines true
                                                                                                                                                                                                                                                      5
                                                                                                                                                                                                                                                      persona_trigger_get_player_prefix true 1 3
                                                                                                                                                                                                                                                      players_naked true
                                                                                                                                                                                                                                                        1
                                                                                                                                                                                                                                                        player_actions_disable true
                                                                                                                                                                                                                                                          8
                                                                                                                                                                                                                                                          player_actions_enable true
                                                                                                                                                                                                                                                            10
                                                                                                                                                                                                                                                            player_action_is_pressed true
                                                                                                                                                                                                                                                              1
                                                                                                                                                                                                                                                              • m01.lua, line 4565: while not inv_item_is_firearm_equipped() or not player_action_is_pressed("CBA_OFC_SHOULDER_CAMERA") do
                                                                                                                                                                                                                                                              player_can_sprint true
                                                                                                                                                                                                                                                                8
                                                                                                                                                                                                                                                                player_controls_disable true
                                                                                                                                                                                                                                                                  27
                                                                                                                                                                                                                                                                  player_controls_enable true
                                                                                                                                                                                                                                                                    35
                                                                                                                                                                                                                                                                    player_force_vehicle_seat true
                                                                                                                                                                                                                                                                      11
                                                                                                                                                                                                                                                                      player_get_custom_voice true
                                                                                                                                                                                                                                                                        1
                                                                                                                                                                                                                                                                        player_grenades_disable true
                                                                                                                                                                                                                                                                          6
                                                                                                                                                                                                                                                                          player_grenades_enable true
                                                                                                                                                                                                                                                                            7
                                                                                                                                                                                                                                                                            player_human_shield_lock true
                                                                                                                                                                                                                                                                              14
                                                                                                                                                                                                                                                                              player_is_rc_driver true
                                                                                                                                                                                                                                                                                9
                                                                                                                                                                                                                                                                                • m20.lua, line 818: if player_controls_car == false and player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_car ) == true then
                                                                                                                                                                                                                                                                                • m20.lua, line 889: if player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_car ) == false then
                                                                                                                                                                                                                                                                                • m20.lua, line 992: if player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_car ) == false then
                                                                                                                                                                                                                                                                                • m20.lua, line 1128: if (player_is_rc_driver(LOCAL_PLAYER, boat)) then
                                                                                                                                                                                                                                                                                • m20.lua, line 1164: if player_is_rc_driver( LOCAL_PLAYER, M20_status.my_rc_boat ) == false then
                                                                                                                                                                                                                                                                                • m20.lua, line 1179: if player_is_rc_driver( LOCAL_PLAYER, M20_status.my_rc_boat ) == false then
                                                                                                                                                                                                                                                                                • m20.lua, line 1323: if player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_heli ) then
                                                                                                                                                                                                                                                                                • m20.lua, line 1369: elseif player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_heli ) == false then
                                                                                                                                                                                                                                                                                • m20.lua, line 1619: if (player_is_rc_driver(LOCAL_PLAYER, stag_tank)) then
                                                                                                                                                                                                                                                                                player_movement_disable true
                                                                                                                                                                                                                                                                                  24
                                                                                                                                                                                                                                                                                  player_movement_enable true
                                                                                                                                                                                                                                                                                    37
                                                                                                                                                                                                                                                                                    player_names_get_all true
                                                                                                                                                                                                                                                                                      1
                                                                                                                                                                                                                                                                                      player_override_clear_sprint true
                                                                                                                                                                                                                                                                                        1
                                                                                                                                                                                                                                                                                        player_override_clear_sprint_delay true
                                                                                                                                                                                                                                                                                          1
                                                                                                                                                                                                                                                                                          player_override_clear_sprint_recharge true
                                                                                                                                                                                                                                                                                            1
                                                                                                                                                                                                                                                                                            player_override_set_sprint true
                                                                                                                                                                                                                                                                                              1
                                                                                                                                                                                                                                                                                              player_override_set_sprint_delay true
                                                                                                                                                                                                                                                                                                1
                                                                                                                                                                                                                                                                                                • m19.lua, line 1692: player_override_set_sprint_delay(M19_player_sprint_recharge_delay_ms)
                                                                                                                                                                                                                                                                                                player_override_set_sprint_recharge true
                                                                                                                                                                                                                                                                                                  1
                                                                                                                                                                                                                                                                                                  player_parachute_has_backpack true
                                                                                                                                                                                                                                                                                                    2
                                                                                                                                                                                                                                                                                                    • dlc2_m01.lua, line 1104: Dlc2_m01_runtime.local_player_had_backpack = player_parachute_has_backpack(LOCAL_PLAYER)
                                                                                                                                                                                                                                                                                                    • dlc2_m01.lua, line 1106: Dlc2_m01_runtime.remote_player_had_backpack = player_parachute_has_backpack(REMOTE_PLAYER)
                                                                                                                                                                                                                                                                                                    player_parachute_wear_backpack true
                                                                                                                                                                                                                                                                                                      19
                                                                                                                                                                                                                                                                                                      player_release_human_shield true
                                                                                                                                                                                                                                                                                                        9
                                                                                                                                                                                                                                                                                                        player_revive true
                                                                                                                                                                                                                                                                                                          3
                                                                                                                                                                                                                                                                                                          player_script_controlled_clear true
                                                                                                                                                                                                                                                                                                            24
                                                                                                                                                                                                                                                                                                            • m02.lua, line 2341: player_script_controlled_clear(LOCAL_PLAYER)
                                                                                                                                                                                                                                                                                                            • m02.lua, line 2345: player_script_controlled_clear(REMOTE_PLAYER)
                                                                                                                                                                                                                                                                                                            • m06.lua, line 2011: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m06.lua, line 2014: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m10.lua, line 1351: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m10.lua, line 1354: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m11.lua, line 1222: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m11.lua, line 1225: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m13.lua, line 1264: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m13.lua, line 1267: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m14.lua, line 607: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m14.lua, line 610: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m15.lua, line 1153: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • m15.lua, line 1156: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_a_01.lua, line 143: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_a_01.lua, line 146: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_a_04.lua, line 135: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_a_04.lua, line 138: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_k_05.lua, line 130: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_k_05.lua, line 133: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_p_06.lua, line 134: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_p_06.lua, line 137: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_z_04.lua, line 133: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            • mm_z_04.lua, line 136: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
                                                                                                                                                                                                                                                                                                            player_supress_falling_scream true
                                                                                                                                                                                                                                                                                                              4
                                                                                                                                                                                                                                                                                                              player_take_human_shield true 1 7
                                                                                                                                                                                                                                                                                                              player_take_human_shield_do true
                                                                                                                                                                                                                                                                                                                1
                                                                                                                                                                                                                                                                                                                player_warp_to_shore_disable true
                                                                                                                                                                                                                                                                                                                  3
                                                                                                                                                                                                                                                                                                                  player_warp_to_shore_enable true
                                                                                                                                                                                                                                                                                                                    5
                                                                                                                                                                                                                                                                                                                    playlist_play_track true
                                                                                                                                                                                                                                                                                                                      1
                                                                                                                                                                                                                                                                                                                      playlist_stop_track true
                                                                                                                                                                                                                                                                                                                        1
                                                                                                                                                                                                                                                                                                                        pop_screen true
                                                                                                                                                                                                                                                                                                                          91
                                                                                                                                                                                                                                                                                                                          Process_enemy_set true
                                                                                                                                                                                                                                                                                                                            1
                                                                                                                                                                                                                                                                                                                            process_enemy_set true 1 12
                                                                                                                                                                                                                                                                                                                            process_enemy_set_killed true 1
                                                                                                                                                                                                                                                                                                                              projectile_fire_from_navpoint true
                                                                                                                                                                                                                                                                                                                                2
                                                                                                                                                                                                                                                                                                                                • m09.lua, line 3110: projectile_fire_from_navpoint(rpg.origin, rpg.target, "Explosive-RocketLauncher", 0.0)
                                                                                                                                                                                                                                                                                                                                • m23.lua, line 3113: projectile_fire_from_navpoint(missile, missile_rack.target, "Explosive-RocketLauncher", 2.0)
                                                                                                                                                                                                                                                                                                                                push_screen true
                                                                                                                                                                                                                                                                                                                                  33