parking_spot_disable_all |
true |
|
8 |
parking_spot_reset_max |
true |
|
1 |
parking_spot_set_max |
true |
|
1 |
party_add |
true |
1 |
75dlc2_m01.lua, line 2542: party_add(Dlc2_m01_characters.kwilanna, LOCAL_PLAYER)
dlc2_m01.lua, line 4027: party_add(Dlc2_m01_characters.kwilanna, LOCAL_PLAYER)
dlc2_m01.lua, line 5239: party_add(Dlc2_m01_characters.kwilanna, LOCAL_PLAYER)
dlc2_m03.lua, line 1403: party_add(DLC2_M03_character.actress, LOCAL_PLAYER)
game_lib.lua, line 2673: -- party_add("NPC1", "NPC2", "NPC3")
m01.lua, line 2655: party_add( homie_table.gat, LOCAL_PLAYER )
m01.lua, line 2666: party_add( homie_table.shaundi, REMOTE_PLAYER )
m01.lua, line 2668: party_add( homie_table.shaundi, LOCAL_PLAYER )
m01.lua, line 2680: party_add( homie_table.josh, LOCAL_PLAYER )
m02.lua, line 1217: party_add(M02_groups.homies_01.shaundi, LOCAL_PLAYER)
m02.lua, line 2784: party_add(M02_groups.homies_skydive_01.shaundi, LOCAL_PLAYER)
m03.lua, line 2173: party_add(M03_char.shaundi, LOCAL_PLAYER)
m04.lua, line 1105: party_add(M04_group.homies_001.members[1], LOCAL_PLAYER)
m05.lua, line 835: party_add(M05_groups.shaundi.shaundi, LOCAL_PLAYER)
m05.lua, line 852: party_add(M05_groups.shaundi.shaundi, LOCAL_PLAYER)
m06.lua, line 1907: party_add( homie_table.pierce, LOCAL_PLAYER )
m06.lua, line 1916: party_add( homie_table.shaundi, REMOTE_PLAYER )
m06.lua, line 1918: party_add( homie_table.shaundi, LOCAL_PLAYER )
m06.lua, line 1928: party_add( homie_table.oleg, LOCAL_PLAYER )
m07.lua, line 1011: party_add(M07_char.pierce, LOCAL_PLAYER)
m07.lua, line 1013: party_add(M07_char.shaundi, REMOTE_PLAYER)
m07.lua, line 1015: party_add(M07_char.shaundi, LOCAL_PLAYER)
m07.lua, line 1029: party_add(M07_char.pierce, LOCAL_PLAYER)
m07.lua, line 1042: party_add(M07_char.pierce, LOCAL_PLAYER)
m07.lua, line 1058: party_add(M07_char.pierce, LOCAL_PLAYER)
m07.lua, line 1087: party_add(M07_char.zimos, LOCAL_PLAYER)
m07.lua, line 1103: party_add(M07_char.zimos, LOCAL_PLAYER)
m07.lua, line 1127: party_add(M07_char.zimos, M07_char.angel, LOCAL_PLAYER)
m07.lua, line 1128: party_add(M07_char.oleg, REMOTE_PLAYER)
m07.lua, line 1130: party_add(M07_char.zimos, M07_char.oleg, M07_char.angel, LOCAL_PLAYER)
m07.lua, line 1387: party_add(M07_char.pierce, LOCAL_PLAYER)
m07.lua, line 1923: party_add(M07_char.zimos, LOCAL_PLAYER)
m07.lua, line 2134: party_add(M07_char.oleg, REMOTE_PLAYER)
m07.lua, line 2136: party_add(M07_char.oleg, LOCAL_PLAYER)
m07.lua, line 2218: party_add(M07_char.angel, LOCAL_PLAYER)
m08.lua, line 379: party_add(M08_group.zimos.npcs[1], LOCAL_PLAYER)
m08.lua, line 664: party_add(M08_group.zimos.npcs[1], LOCAL_PLAYER)
m08.lua, line 668: party_add(M08_group.pierce.npcs[1], REMOTE_PLAYER)
m08.lua, line 670: party_add(M08_group.pierce.npcs[1], LOCAL_PLAYER)
m08.lua, line 793: party_add(M08_group.pierce.npcs[1], REMOTE_PLAYER)
m08.lua, line 795: party_add(M08_group.pierce.npcs[1], LOCAL_PLAYER)
m09.lua, line 2937: party_add( homie_table.zimos, LOCAL_PLAYER )
m10.lua, line 2699: party_add(M10_characters.oleg)
m10.lua, line 2718: party_add(M10_characters.viola)
m12.lua, line 1433: party_add(NPC_SUKO, LOCAL_PLAYER)
m12.lua, line 1714: party_add(NPC_JOSH, LOCAL_PLAYER)
m13.lua, line 1655: party_add(pierce, LOCAL_PLAYER)
m13.lua, line 1675: --party_add(M13_groups.homies.oleg, LOCAL_PLAYER)
m13.lua, line 1680: party_add(M13_groups.homies.viola, LOCAL_PLAYER)
m13.lua, line 2458: party_add( pierce, LOCAL_PLAYER )
m13.lua, line 2464: party_add( pierce, REMOTE_PLAYER )
m14.lua, line 591: party_add(M14_char.shaundi)
m14.lua, line 677: party_add(M14_char.shaundi)
m14.lua, line 848: party_add(M14_char.shaundi)
m14.lua, line 1015: party_add(M14_char.shaundi)
m14.lua, line 1324: party_add(M14_char.shaundi)
m14.lua, line 1353: party_add(M14_char.shaundi)
m15.lua, line 1126: party_add(NPC_PIERCE, LOCAL_PLAYER)
m19.lua, line 1702: party_add( homie_setup.suko, LOCAL_PLAYER )
m22.lua, line 3596: party_add(M22_characters.Pierce, LOCAL_PLAYER)
m22.lua, line 3599: party_add(M22_characters.Oleg, REMOTE_PLAYER)
m22.lua, line 3601: party_add(M22_characters.Oleg, LOCAL_PLAYER)
m22.lua, line 4287: party_add(M22_groups.Statue.saints[i])
mm_p_03.lua, line 558: party_add( MM_P_03_group.npcs.pierce )
mm_p_03.lua, line 630: party_add( MM_P_03_group.npcs.pierce )
sh01.lua, line 1158: party_add(SH01_group.homies.members[2], LOCAL_PLAYER)
sh01.lua, line 1162: party_add(SH01_group.homies.members[1], REMOTE_PLAYER)
sh01.lua, line 1164: party_add(SH01_group.homies.members[1], LOCAL_PLAYER)
sh02.lua, line 1753: party_add(sh02_zimos, LOCAL_PLAYER)
sh03.lua, line 992: --party_add(KINZIE)
sh03.lua, line 2075: party_add( KINZIE, LOCAL_PLAYER )
sh03.lua, line 2077: --party_add( KINZIE, REMOTE_PLAYER )
sh04.lua, line 800: party_add( ANGEL_WITH_MASK, LOCAL_PLAYER )
sh04.lua, line 1547: party_add( ANGEL_NO_MASK, LOCAL_PLAYER )
sh04.lua, line 1575: party_add( ANGEL_WITH_MASK, LOCAL_PLAYER )
|
party_add_do |
true |
|
3game_lib.lua, line 2685: party_add_do(player, arg, false)
game_lib.lua, line 2701: party_add_do(player, arg, true)
game_lib.lua, line 2712: party_add_do(player, arg, false, true)
|
party_add_ignore_limits |
true |
1 |
14dlc2_m02.lua, line 1573: party_add_ignore_limits( Dlc2_m02_groups.homies.npcs[ 1 ], LOCAL_PLAYER )
m17.lua, line 1016: party_add_ignore_limits(M17_group.homies.pierce, LOCAL_PLAYER)
m17.lua, line 1018: party_add_ignore_limits(M17_group.homies.viola, REMOTE_PLAYER)
m17.lua, line 1020: party_add_ignore_limits(M17_group.homies.viola, LOCAL_PLAYER)
m17.lua, line 1090: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
m17.lua, line 1091: party_add_ignore_limits(M17_group.captive_homies.viola, REMOTE_PLAYER)
m17.lua, line 1093: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.viola, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
m17.lua, line 1126: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
m17.lua, line 1127: party_add_ignore_limits(M17_group.captive_homies.viola, REMOTE_PLAYER)
m17.lua, line 1129: party_add_ignore_limits(M17_group.captive_homies.pierce, M17_group.captive_homies.viola, M17_group.captive_homies.shaundi, LOCAL_PLAYER)
m17.lua, line 2495: party_add_ignore_limits(M17_group.captive_homies.pierce, char)
m17.lua, line 2542: party_add_ignore_limits(M17_group.captive_homies.shaundi, char)
m17.lua, line 2586: party_add_ignore_limits(M17_group.captive_homies.viola, char)
m24.lua, line 872: party_add_ignore_limits(local_homie)
|
party_add_optional |
true |
1 |
|
party_allow_max_followers |
true |
|
7 |
party_dismiss |
true |
1 |
21dlc2_m01.lua, line 1242: party_dismiss(Dlc2_m01_characters.kwilanna)
dlc2_m01.lua, line 1525: party_dismiss(Dlc2_m01_characters.kwilanna)
game_lib.lua, line 2722: -- party_dismiss("NPC1", "NPC2", "NPC3")
m02.lua, line 1692: party_dismiss(M02_groups.homies_01.shaundi)
m05.lua, line 1539: party_dismiss(M05_groups.shaundi.shaundi)
m07.lua, line 1355: party_dismiss(M07_char.shaundi)
m07.lua, line 1356: party_dismiss(M07_char.pierce)
m07.lua, line 1922: party_dismiss(M07_char.pierce)
m10.lua, line 2270: party_dismiss(M10_characters.oleg)
m10.lua, line 2708: party_dismiss(M10_characters.oleg)
m10.lua, line 2727: party_dismiss(M10_characters.viola)
m12.lua, line 1890: party_dismiss(NPC_JOSH)
m12.lua, line 1908: party_dismiss(NPC_SUKO)
m13.lua, line 1728: party_dismiss(M13_groups.pierce_rescue.pierce)
m13.lua, line 1751: party_dismiss(M13_groups.homies.viola)
m13.lua, line 1752: --party_dismiss(M13_groups.homies.oleg)
m15.lua, line 1408: party_dismiss(NPC_PIERCE)
m22.lua, line 2037: party_dismiss(M22_characters.Oleg)
m22.lua, line 2038: party_dismiss(M22_characters.Pierce)
mm_p_03.lua, line 232: party_dismiss( MM_P_03_group.npcs.pierce )
sh04.lua, line 793: party_dismiss( ANGEL_NO_MASK )
|
party_dismiss_all |
true |
|
13dlc2_m01.lua, line 1113: party_dismiss_all()
dlc2_m03.lua, line 1130: party_dismiss_all()
m05.lua, line 642: party_dismiss_all()
m10.lua, line 1179: party_dismiss_all()
m12.lua, line 1384: party_dismiss_all()
m16.lua, line 2717: party_dismiss_all()
m17.lua, line 580: party_dismiss_all()
m18.lua, line 1099: party_dismiss_all()
m20.lua, line 1796: party_dismiss_all()
m21.lua, line 865: party_dismiss_all()
m22.lua, line 2734: party_dismiss_all()
m24.lua, line 1032: party_dismiss_all()
sh03.lua, line 1143: party_dismiss_all() --get rid of followers, they mess things up
|
party_dismiss_do |
true |
|
1 |
party_set_dismissable |
true |
|
3 |
party_set_recruitable |
true |
|
7 |
party_use_melee_weapons_only |
true |
|
2 |
path_name_is_path |
true |
|
2 |
pause_map_add_bookmark |
true |
|
2 |
pause_map_drag_map |
true |
|
1 |
pause_map_dump |
true |
1 |
15clones_the_end.lua, line 12: pause_map_dump()
credits.lua, line 257: pause_map_dump()
cte_binoc_only.lua, line 8: pause_map_dump()
cte_crack_binoc.lua, line 10: pause_map_dump()
cte_news.lua, line 35: pause_map_dump()
cutscene_effects.lua, line 26: pause_map_dump()
game_lobby.lua, line 157: pause_map_dump()
genki_common.lua, line 284: pause_map_dump()
genki_common.lua, line 289: pause_map_dump()
genki_news.lua, line 40: pause_map_dump()
hud_running_man.lua, line 189: pause_map_dump()
store_character.lua, line 2335: pause_map_dump()
store_clothing.lua, line 115: pause_map_dump()
store_crib.lua, line 116: pause_map_dump()
store_vehicle.lua, line 2431: pause_map_dump()
|
pause_map_is_stag_mode |
true |
|
1 |
pause_map_is_tutorial_mode |
true |
|
1 |
pause_map_restore |
true |
1 |
13clones_the_end.lua, line 22: pause_map_restore()
credits.lua, line 357: pause_map_restore()
cte_binoc_only.lua, line 57: pause_map_restore()
cte_crack_binoc.lua, line 54: pause_map_restore()
cte_news.lua, line 192: pause_map_restore()
game_lobby.lua, line 218: pause_map_restore()
genki_common.lua, line 421: pause_map_restore()
genki_news.lua, line 90: pause_map_restore()
hud_running_man.lua, line 287: pause_map_restore()
store_character.lua, line 2670: pause_map_restore()
store_clothing.lua, line 504: pause_map_restore()
store_crib.lua, line 220: pause_map_restore()
store_vehicle.lua, line 2622: pause_map_restore()
|
pause_map_set_gps |
true |
|
2 |
pause_map_stag_takeover_do_reward |
true |
|
1 |
pause_map_tutorial_mode |
true |
|
3 |
pause_map_zoom |
true |
|
2 |
pcr_add_default_clothing |
true |
|
1 |
pcr_apply_morph_value |
true |
|
11store_character.lua, line 613: pcr_apply_morph_value("global body", "old", menu_data.preset_age)
store_character.lua, line 848: pcr_apply_morph_value("Global Body", "body muscle", new_str)
store_character.lua, line 849: pcr_apply_morph_value("Global Body", "body skinny", new_skin)
store_character.lua, line 850: pcr_apply_morph_value("Global Body", "body fat", new_fat)
store_character.lua, line 1028: pcr_apply_morph_value("Global Body", "body muscle", Store_character_strength)
store_character.lua, line 1029: pcr_apply_morph_value("Global Body", "body skinny", Store_character_skinny)
store_character.lua, line 1030: pcr_apply_morph_value("Global Body", "body fat", Store_character_fat)
store_character.lua, line 1048: pcr_apply_morph_value(menu_data.morph_set, menu_data.morph_id, menu_data.current_value)
store_character.lua, line 1724: pcr_apply_morph_value(Store_character_randomizing_morph_set, id, rand_float(0.5 - rand_range, 0.5 + rand_range))
store_character.lua, line 1771: pcr_apply_morph_value(curr_item.morph_set, curr_item.morph_id, v)
store_character.lua, line 1795: pcr_apply_morph_value(curr_item.morph_set, curr_item.morph_id, curr_item.orig_value)
|
pcr_apply_preset |
true |
|
2 |
pcr_apply_regional_preset |
true |
|
1store_character.lua, line 650: pcr_apply_regional_preset("figure", Store_character_current_preset_gender .. "_" .. Store_character_current_preset_figure)
|
pcr_change_composite |
true |
|
7store_character.lua, line 278: pcr_change_composite(slot_name, values.index, values.color, values.alpha)
store_character.lua, line 502: pcr_change_composite(Store_character_current_composite_area, Store_character_current_composite_item, Store_character_current_composite_color, Store_character_current_composite_alpha, optional_action)
store_character.lua, line 1762: pcr_change_composite("face features", composite_index, -1, -1, COMPOSITE_REMOVE)
store_tattoo.lua, line 60: pcr_change_composite(Store_tattoo_current_area, Store_tattoo_current_item, Store_tattoo_current_color, Store_tattoo_current_alpha)
store_tattoo.lua, line 272: pcr_change_composite(revert_item.area, revert_item.index, revert_item.color, revert_item.alpha)
store_tattoo.lua, line 281: pcr_change_composite(Store_tattoo_current_area, Store_tattoo_current_item, Store_tattoo_current_color)
store_tattoo.lua, line 356: -- pcr_change_composite(area, -1, 0)
|
pcr_change_eye_color |
true |
|
3 |
pcr_change_hair |
true |
|
7store_character.lua, line 1305: pcr_change_hair(0, Store_character_nav_value.hair_item, Store_character_nav_value.primary, 0)
store_character.lua, line 1318: pcr_change_hair(0, menu_data.hair_item, menu_data.primary, 0)
store_character.lua, line 1343: pcr_change_hair(0, Store_character_hair_values.style, Store_character_hair_values.primary, 0)
store_character.lua, line 1451: pcr_change_hair(0, menu_data.hair_item, menu_data.primary, 0)
store_character.lua, line 1461: pcr_change_hair(0, Store_character_nav_value.hair_item, Store_character_nav_value.primary, 0)
store_tattoo.lua, line 622: --pcr_change_hair(STORE_CHARACTER_HAIR_AREA_HEAD, -1, 1, 1)
store_tattoo.lua, line 782: pcr_change_hair(i, Store_character_hair_values[i].style, Store_character_hair_values[i].primary, Store_character_hair_values[i].secondary)
|
pcr_change_skin_color |
true |
|
3 |
pcr_cleanup_player_voice |
true |
|
1 |
pcr_creation_complete |
true |
|
1 |
pcr_get_composite_info |
true |
|
3 |
pcr_get_hair_info |
true |
|
2store_character.lua, line 1347: Store_character_hair_values.style, Store_character_hair_values.primary = pcr_get_hair_info(0)
store_tattoo.lua, line 766: Store_character_hair_values[i].style, Store_character_hair_values[i].primary, Store_character_hair_values[i].secondary = pcr_get_hair_info(i)
|
pcr_get_morph_value |
true |
|
8store_character.lua, line 733: local data = { preset_age = pcr_get_morph_value("Global Body", "old") }
store_character.lua, line 875: Store_character_strength = pcr_get_morph_value("Global Body", "body muscle")
store_character.lua, line 876: Store_character_skinny = pcr_get_morph_value("Global Body", "body skinny")
store_character.lua, line 877: Store_character_fat = pcr_get_morph_value("Global Body", "body fat")
store_character.lua, line 1172: local current_age = pcr_get_morph_value("global body", "old")
store_character.lua, line 1173: local current_breast = pcr_get_morph_value("global body", "breast")
store_character.lua, line 1202: local current_age = pcr_get_morph_value("global body", "old")
store_character.lua, line 1203: local current_breast = pcr_get_morph_value("global body", "breast")
|
pcr_get_player_preset |
true |
|
5store_character.lua, line 562: Store_character_current_preset_gender, Store_character_current_preset_race, Store_character_current_preset_figure = pcr_get_player_preset()
store_character.lua, line 717: Store_character_current_preset_gender, Store_character_current_preset_race, Store_character_current_preset_figure = pcr_get_player_preset()
store_character.lua, line 725: Store_character_current_preset_gender, Store_character_current_preset_race, Store_character_current_preset_figure = pcr_get_player_preset()
store_character.lua, line 1178: Store_character_current_preset_gender = pcr_get_player_preset()
store_character.lua, line 1205: Store_character_current_preset_gender = pcr_get_player_preset()
|
pcr_get_triangle_cursor_pos |
true |
|
1 |
pcr_get_voice |
true |
|
1 |
pcr_hair_randomize_all |
true |
|
1 |
pcr_is_plastic_surgeon |
true |
|
11store_character.lua, line 231: if pcr_is_plastic_surgeon() == false then
store_character.lua, line 242: if pcr_is_plastic_surgeon() == false then
store_character.lua, line 2137: if pcr_is_plastic_surgeon() == true then
store_character.lua, line 2156: if pcr_is_plastic_surgeon() == true then
store_character.lua, line 2326: if pcr_is_plastic_surgeon() then
store_character.lua, line 2391: local is_plastic_surgeon = pcr_is_plastic_surgeon()
store_character.lua, line 2524: if pcr_is_plastic_surgeon() == false then
store_character.lua, line 2704: if pcr_is_plastic_surgeon() then
store_character.lua, line 3006: if pcr_is_plastic_surgeon() then
store_character.lua, line 3221: local is_plastic_surgeon = pcr_is_plastic_surgeon()
store_character.lua, line 3521: local is_plastic_surgeon = pcr_is_plastic_surgeon()
|
pcr_lips_randomize |
true |
|
1 |
pcr_mark_changed |
true |
|
12store_character.lua, line 614: pcr_mark_changed()
store_character.lua, line 646: pcr_mark_changed()
store_character.lua, line 652: pcr_mark_changed()
store_character.lua, line 1049: pcr_mark_changed()
store_character.lua, line 1140: pcr_mark_changed()
store_character.lua, line 1320: pcr_mark_changed()
store_character.lua, line 1452: pcr_mark_changed()
store_character.lua, line 1725: pcr_mark_changed()
store_character.lua, line 1778: pcr_mark_changed()
store_character.lua, line 1979: pcr_mark_changed()
store_character.lua, line 2015: pcr_mark_changed()
store_character.lua, line 3301: pcr_mark_changed()
|
pcr_preview_anim |
true |
|
2 |
pcr_purchase_tattoo |
true |
|
1 |
pcr_randomize_eye_colors |
true |
|
1 |
pcr_report_anims |
true |
|
1 |
pcr_report_avail_morphs |
true |
|
2 |
pcr_report_composite_colors |
true |
|
2 |
pcr_report_composite_items |
true |
|
4 |
pcr_report_eye_colors |
true |
|
1 |
pcr_report_hair_colors |
true |
|
1 |
pcr_report_hair_items |
true |
|
1 |
pcr_report_skin_colors |
true |
|
1 |
pcr_restore_clothing |
true |
|
2 |
pcr_set_anim |
true |
|
3 |
pcr_set_random_composite |
true |
|
4 |
pcr_set_triangle_cursor_pos |
true |
|
4 |
pcr_set_voice |
true |
|
2 |
pcr_strip_clothing |
true |
|
2 |
pcu_bra_required |
true |
|
1 |
pcu_can_create_outfit |
true |
|
1 |
pcu_category_nav_clear_slot |
true |
|
1 |
pcu_clear_item_new |
true |
|
1 |
pcu_clear_obscured_slots |
true |
|
1 |
pcu_clear_preview_slot |
true |
|
4 |
pcu_create_outfit |
true |
|
1 |
pcu_delete_outfit |
true |
|
1 |
pcu_discard_slot |
true |
|
2 |
pcu_get_areas |
true |
|
2 |
pcu_get_categories_in_area |
true |
|
2 |
pcu_get_items_in_category |
true |
|
1 |
pcu_get_item_defaults |
true |
|
1 |
pcu_get_num_items_category |
true |
|
1 |
pcu_get_num_items_owned |
true |
|
1 |
pcu_get_owned_item_info |
true |
|
1 |
pcu_get_slot_info |
true |
|
3 |
pcu_get_variants |
true |
|
1 |
pcu_get_wear_options |
true |
|
1 |
pcu_is_bra_category |
true |
|
1 |
pcu_is_current_item_worn |
true |
|
1 |
pcu_is_item_needed_for_outfit |
true |
|
1 |
pcu_is_streaming_done |
true |
|
10store_character.lua, line 212: if pcu_is_streaming_done() then
store_character.lua, line 2152: if pcu_is_streaming_done() == false then
store_clothing.lua, line 159: local allow = pcu_is_streaming_done() or (event ~= "back" and event ~= "select")
store_clothing.lua, line 1207: if pcu_is_streaming_done() and Store_clothing_waiting_update_value == STORE_CLOTHING_PENDING_NONE then
store_clothing.lua, line 1617: if pcu_is_streaming_done() then
store_clothing.lua, line 1968: if (pcu_is_streaming_done()) then
store_gallery.lua, line 227: if pcu_is_streaming_done() == false then
store_gallery.lua, line 292: if pcu_is_streaming_done() == false then
store_gallery.lua, line 444: if pcu_is_streaming_done() then
store_gallery.lua, line 469: local allow = pcu_is_streaming_done() or (event ~= "back" and event ~= "select" and event ~= "mouse_click")
|
pcu_is_underwear_category |
true |
|
1 |
pcu_purchase_outfit |
true |
|
1 |
pcu_purchase_slot |
true |
|
1 |
pcu_remove_clothing |
true |
|
1 |
pcu_report_item_colors |
true |
|
2 |
pcu_report_outfits |
true |
|
1 |
pcu_set_active_category |
true |
|
4 |
pcu_set_slots_empty |
true |
|
1 |
pcu_wear_current_clothing |
true |
|
2 |
pcu_wear_outfit |
true |
|
1 |
pcu_wear_store_outfit |
true |
|
1 |
perform_killswitch |
true |
|
1 |
persona_clear_global_situation_override |
true |
|
11dlc2_m01.lua, line 1297: persona_clear_global_situation_override()
dlc2_m02.lua, line 1204: persona_clear_global_situation_override()
dlc2_m03.lua, line 1350: persona_clear_global_situation_override()
m03.lua, line 1096: persona_clear_global_situation_override()
m07.lua, line 900: persona_clear_global_situation_override()
m07.lua, line 1715: persona_clear_global_situation_override()
m17.lua, line 745: persona_clear_global_situation_override()
sh02.lua, line 811: persona_clear_global_situation_override()
sh02.lua, line 1014: persona_clear_global_situation_override()
sh02.lua, line 1299: persona_clear_global_situation_override()
sh02.lua, line 2596: persona_clear_global_situation_override()
|
persona_override_character_start |
true |
1 |
|
persona_override_character_start_do |
true |
|
2game_lib.lua, line 2744: persona_override_character_start_do(character, persona_situation, trigger_prefix .. audio, count)
game_lib.lua, line 2748: persona_override_character_start_do(character, situation, trigger_prefix .. audio, count)
|
persona_override_character_stop |
true |
1 |
|
persona_override_character_stop_do |
true |
|
2 |
persona_override_group_start |
true |
1 |
|
persona_override_group_stop |
true |
1 |
|
persona_override_persona_start |
true |
|
20game_lib.lua, line 2787: -- persona_override_persona_start("AM_Gang1", "threat - alert (group attack)", "AMGNG1_EX01_ATTACK")
game_lib.lua, line 2788: -- persona_override_persona_start("AM_Gang1", "threat - alert (solo attack)", "AFGNG1_EX01_ATTACK")
game_lib.lua, line 2789: -- persona_override_persona_start("AM_Gang2", "threat - alert (group attack)", "AMGNG2_EX01_ATTACK")
game_lib.lua, line 2790: -- persona_override_persona_start("AM_Gang2", "threat - alert (solo attack)", "AFGNG2_EX01_ATTACK")
game_lib.lua, line 2801: persona_override_persona_start(persona, situation, tag_prefix .. "_" .. tag_suffix)
m01.lua, line 2084: persona_override_persona_start(M01_group.transport2.pilots[1], "Interrogation")
m01.lua, line 2110: persona_override_persona_start(M01_group.heli_police2.members[1], M01_group.heli_police2.pilot_persona)
m01.lua, line 2298: persona_override_persona_start(M01_group.heli_police1.members[1], M01_group.heli_police1.pilot_persona)
m01.lua, line 2523: persona_override_persona_start(M01_group.start_homies.captive, "Interrogation")
m01.lua, line 4001: persona_override_persona_start(name, "Saints_Fan_AM")
m01.lua, line 4359: persona_override_persona_start(M01_group.autograph.guy, "Interrogation")
m01.lua, line 4864: persona_override_persona_start(transport_table.pilots[1], transport_table.pilot_persona)
m01.lua, line 5569: persona_override_persona_start(M01_group.vault_heli.pilot, "Interrogation")
m01.lua, line 5672: persona_override_persona_start(M01_group.heli_fighter1.members[1], "Interrogation")
m05.lua, line 947: persona_override_persona_start(target, conv.persona)
m05.lua, line 1841: persona_override_persona_start(M05_groups.barricade.script[1], "Interrogation")
m07.lua, line 1548: persona_override_persona_start(M07_char.club_owner, "Interrogation")
m07.lua, line 1559: persona_override_persona_start(npc, "Interrogation")
m07.lua, line 2710: persona_override_persona_start(victim, "Interrogation")
m07.lua, line 2859: persona_override_persona_start(M07_char.club_owner, "Interrogation")
|
persona_override_persona_start_do |
true |
|
2 |
persona_override_persona_start_old |
true |
1 |
|
persona_override_persona_stop |
true |
|
18game_lib.lua, line 2812: persona_override_persona_stop(persona, situation)
m01.lua, line 2124: persona_override_persona_stop(M01_group.transport2.pilots[1])
m01.lua, line 2147: persona_override_persona_stop(M01_group.heli_police2.members[1])
m01.lua, line 2862: persona_override_persona_stop(M01_group.lobby_cower.saints_fan)
m01.lua, line 2891: persona_override_persona_stop(M01_group.start_homies.captive)
m01.lua, line 2986: persona_override_persona_stop(M01_group.vault_heli.pilot)
m01.lua, line 2999: persona_override_persona_stop(M01_group.heli_police1.members[1])
m01.lua, line 3006: persona_override_persona_stop(M01_group.heli_police2.members[1])
m01.lua, line 3013: persona_override_persona_stop(M01_group.heli_fighter1.members[1])
m01.lua, line 3035: persona_override_persona_stop(M01_group.transport1.pilots[1])
m01.lua, line 3043: persona_override_persona_stop(M01_group.transport2.pilots[1])
m01.lua, line 3051: persona_override_persona_stop(M01_group.transport3.pilots[1])
m01.lua, line 3919: persona_override_persona_stop(transport_group.pilots[1])
m01.lua, line 4936: persona_override_persona_stop(transport_table.pilots[1])
m05.lua, line 1013: persona_override_persona_stop(target)
m05.lua, line 1848: persona_override_persona_stop(M05_groups.barricade.script[1])
m07.lua, line 1644: persona_override_persona_stop(M07_char.club_owner)
m07.lua, line 2816: persona_override_persona_stop(npc)
|
persona_override_persona_stop_do |
true |
|
2 |
persona_override_persona_stop_old |
true |
1 |
|
persona_set_dlc_bundle |
true |
|
4 |
persona_set_global_situation_override |
true |
|
12dlc2_m01.lua, line 1414: persona_set_global_situation_override(9)
dlc2_m02.lua, line 1595: persona_set_global_situation_override(9)
dlc2_m03.lua, line 1429: persona_set_global_situation_override(9)
m03.lua, line 937: persona_set_global_situation_override(PS_OVERRIDE_MISSION03)
m07.lua, line 1586: persona_set_global_situation_override(PS_OVERRIDE_MISSION07)
m17.lua, line 936: persona_set_global_situation_override(PS_OVERRIDE_MISSION17)
sh02.lua, line 646: persona_set_global_situation_override(PS_OVERRIDE_SH02)
sh02.lua, line 814: persona_set_global_situation_override(PS_OVERRIDE_SH02_BRUTE)
sh02.lua, line 1133: persona_set_global_situation_override(PS_OVERRIDE_SH02)
sh02.lua, line 1160: persona_set_global_situation_override(PS_OVERRIDE_SH02)
sh02.lua, line 1190: persona_set_global_situation_override(PS_OVERRIDE_SH02_BRUTE)
sh02.lua, line 1214: persona_set_global_situation_override(PS_OVERRIDE_SH02_BRUTE)
|
persona_suppress_ambient_lines |
true |
|
5 |
persona_trigger_get_player_prefix |
true |
1 |
3 |
players_naked |
true |
|
1 |
player_actions_disable |
true |
|
8 |
player_actions_enable |
true |
|
10m07.lua, line 1492: player_actions_enable(player)
m13.lua, line 2036: player_actions_enable(LOCAL_PLAYER)
m13.lua, line 2041: player_actions_enable(REMOTE_PLAYER)
m21.lua, line 775: player_actions_enable(LOCAL_PLAYER)
m21.lua, line 795: player_actions_enable(REMOTE_PLAYER)
m21.lua, line 1937: player_actions_enable(player_in_ring)
m21.lua, line 2158: player_actions_enable(player_in_ring)
m21.lua, line 3099: player_actions_enable(player)
m21.lua, line 3471: player_actions_enable(player_outside_ring)
m21.lua, line 3521: player_actions_enable(player_outside_ring)
|
player_action_is_pressed |
true |
|
1m01.lua, line 4565: while not inv_item_is_firearm_equipped() or not player_action_is_pressed("CBA_OFC_SHOULDER_CAMERA") do
|
player_can_sprint |
true |
|
8 |
player_controls_disable |
true |
|
27dlc2_m02.lua, line 1514: player_controls_disable( LOCAL_PLAYER )
dlc2_m02.lua, line 1517: player_controls_disable( REMOTE_PLAYER )
dlc2_m02.lua, line 2851: player_controls_disable( LOCAL_PLAYER )
dlc2_m02.lua, line 2855: player_controls_disable( REMOTE_PLAYER )
game_lib.lua, line 2264: player_controls_disable( LOCAL_PLAYER )
game_lib.lua, line 2266: player_controls_disable( REMOTE_PLAYER )
game_lib.lua, line 3611: player_controls_disable( LOCAL_PLAYER )
game_lib.lua, line 3613: player_controls_disable( REMOTE_PLAYER )
m01.lua, line 1572: player_controls_disable(LOCAL_PLAYER) -- don't move while doing the animation thing
m12.lua, line 1677: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 1651: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 1653: player_controls_disable(REMOTE_PLAYER)
m16.lua, line 1677: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 1679: player_controls_disable(REMOTE_PLAYER)
m16.lua, line 1969: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 1971: player_controls_disable(REMOTE_PLAYER)
m16.lua, line 2090: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 2092: player_controls_disable(REMOTE_PLAYER)
m16.lua, line 2129: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 2131: player_controls_disable(REMOTE_PLAYER)
m16.lua, line 3238: player_controls_disable(LOCAL_PLAYER)
m16.lua, line 3253: player_controls_disable(REMOTE_PLAYER)
m16.lua, line 3693: player_controls_disable(player)
m20.lua, line 825: player_controls_disable(LOCAL_PLAYER)
m21.lua, line 2916: --player_controls_disable(player_in_ring)
m23.lua, line 2249: --player_controls_disable(character)
m24.lua, line 1700: --player_controls_disable(triggerer_name)
|
player_controls_enable |
true |
|
35dlc2_m02.lua, line 2871: player_controls_enable( LOCAL_PLAYER )
dlc2_m02.lua, line 2875: player_controls_enable( REMOTE_PLAYER )
game_lib.lua, line 2192: player_controls_enable( LOCAL_PLAYER )
game_lib.lua, line 2194: player_controls_enable( REMOTE_PLAYER )
game_lib.lua, line 2247: player_controls_enable( LOCAL_PLAYER )
game_lib.lua, line 2249: player_controls_enable( REMOTE_PLAYER )
game_lib.lua, line 3599: player_controls_enable( LOCAL_PLAYER )
game_lib.lua, line 3601: player_controls_enable( REMOTE_PLAYER )
m01.lua, line 1612: player_controls_enable(LOCAL_PLAYER)
m07.lua, line 903: player_controls_enable(LOCAL_PLAYER)
m07.lua, line 906: player_controls_enable(REMOTE_PLAYER)
m07.lua, line 1634: player_controls_enable(LOCAL_PLAYER)
m07.lua, line 1636: player_controls_enable(REMOTE_PLAYER)
m12.lua, line 1706: player_controls_enable(LOCAL_PLAYER)
m12.lua, line 1740: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 1399: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 1405: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 1597: player_controls_enable( player_name )
m16.lua, line 1614: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 1617: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 1690: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 1692: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 1900: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 1905: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 1980: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 1982: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 2117: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 2119: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 2140: player_controls_enable(LOCAL_PLAYER)
m16.lua, line 2142: player_controls_enable(REMOTE_PLAYER)
m16.lua, line 3698: player_controls_enable(player)
m20.lua, line 865: player_controls_enable(LOCAL_PLAYER)
m21.lua, line 2918: --player_controls_enable(player_in_ring)
m23.lua, line 2265: player_controls_enable(character)
m24.lua, line 1723: player_controls_enable(triggerer_name)
|
player_force_vehicle_seat |
true |
|
11dlc2_m01.lua, line 4203: player_force_vehicle_seat(player, i, vehicle_name)
dlc2_m02.lua, line 1150: player_force_vehicle_seat( LOCAL_PLAYER, -1 )
dlc2_m02.lua, line 1161: player_force_vehicle_seat( REMOTE_PLAYER, -1 )
dlc2_m02.lua, line 2834: player_force_vehicle_seat( LOCAL_PLAYER, 1, Dlc2_m02_vehicles.saucer )
dlc2_m02.lua, line 2837: player_force_vehicle_seat( REMOTE_PLAYER, 2, Dlc2_m02_vehicles.saucer )
m20.lua, line 590: player_force_vehicle_seat(LOCAL_PLAYER, 2, M20_vehicle.angel_heli)
m20.lua, line 595: player_force_vehicle_seat(REMOTE_PLAYER, 0, M20_vehicle.angel_heli)
sh03.lua, line 664: player_force_vehicle_seat( LOCAL_PLAYER, -1 )
sh03.lua, line 666: player_force_vehicle_seat( REMOTE_PLAYER, -1 )
sh03.lua, line 1099: player_force_vehicle_seat( LOCAL_PLAYER, 5 )
sh03.lua, line 1101: player_force_vehicle_seat( REMOTE_PLAYER, 4 )
|
player_get_custom_voice |
true |
|
1 |
player_grenades_disable |
true |
|
6 |
player_grenades_enable |
true |
|
7 |
player_human_shield_lock |
true |
|
14m05.lua, line 558: player_human_shield_lock(LOCAL_PLAYER, false)
m05.lua, line 563: player_human_shield_lock(REMOTE_PLAYER, false)
m05.lua, line 995: player_human_shield_lock(char, true)
m05.lua, line 1009: player_human_shield_lock(char, false)
m12.lua, line 877: player_human_shield_lock(LOCAL_PLAYER, true)
m12.lua, line 909: player_human_shield_lock(LOCAL_PLAYER, false)
m13.lua, line 1966: player_human_shield_lock(LOCAL_PLAYER, true)
m13.lua, line 2047: player_human_shield_lock(LOCAL_PLAYER, false)
m13.lua, line 2062: player_human_shield_lock(LOCAL_PLAYER, true)
m13.lua, line 2114: player_human_shield_lock(LOCAL_PLAYER, false)
sh04.lua, line 1340: player_human_shield_lock(SH04_INTERROGATE_PLAYER, true)
sh04.lua, line 1386: player_human_shield_lock(SH04_INTERROGATE_PLAYER, false)
sh04.lua, line 1420: player_human_shield_lock(SH04_INTERROGATE_PLAYER, true)
sh04.lua, line 1461: player_human_shield_lock(SH04_INTERROGATE_PLAYER, false)
|
player_is_rc_driver |
true |
|
9m20.lua, line 818: if player_controls_car == false and player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_car ) == true then
m20.lua, line 889: if player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_car ) == false then
m20.lua, line 992: if player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_car ) == false then
m20.lua, line 1128: if (player_is_rc_driver(LOCAL_PLAYER, boat)) then
m20.lua, line 1164: if player_is_rc_driver( LOCAL_PLAYER, M20_status.my_rc_boat ) == false then
m20.lua, line 1179: if player_is_rc_driver( LOCAL_PLAYER, M20_status.my_rc_boat ) == false then
m20.lua, line 1323: if player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_heli ) then
m20.lua, line 1369: elseif player_is_rc_driver( LOCAL_PLAYER, M20_vehicle.rc_heli ) == false then
m20.lua, line 1619: if (player_is_rc_driver(LOCAL_PLAYER, stag_tank)) then
|
player_movement_disable |
true |
|
24dlc2_m02.lua, line 2457: player_movement_disable( activator )
dlc2_m02.lua, line 2852: player_movement_disable( LOCAL_PLAYER )
dlc2_m02.lua, line 2856: player_movement_disable( REMOTE_PLAYER )
dlc2_m02.lua, line 3093: player_movement_disable( LOCAL_PLAYER )
m01.lua, line 3619: player_movement_disable(triggerer)
m07.lua, line 1469: player_movement_disable(player)
m13.lua, line 1941: player_movement_disable(LOCAL_PLAYER)
m13.lua, line 2018: player_movement_disable(REMOTE_PLAYER)
m14.lua, line 1971: player_movement_disable( activator )
m21.lua, line 1917: player_movement_disable(player_in_ring)
m21.lua, line 2126: player_movement_disable(player_in_ring)
m21.lua, line 3050: player_movement_disable(player)
m21.lua, line 3385: player_movement_disable(player_outside_ring)
m21.lua, line 3423: player_movement_disable(player_in_ring)
m22.lua, line 2540: player_movement_disable(LOCAL_PLAYER)
m22.lua, line 2542: player_movement_disable(REMOTE_PLAYER)
sh02.lua, line 1721: --player_movement_disable(player)
sh02.lua, line 2200: player_movement_disable(player)
sh02.lua, line 2328: player_movement_disable(player)
sh02.lua, line 2421: player_movement_disable(player)
sh02.lua, line 2516: player_movement_disable(player)
sh02.lua, line 2897: player_movement_disable(player)
sh03.lua, line 1570: player_movement_disable(player)
sh03.lua, line 1601: player_movement_disable(player)
|
player_movement_enable |
true |
|
37dlc2_m02.lua, line 1152: player_movement_enable( LOCAL_PLAYER )
dlc2_m02.lua, line 2498: player_movement_enable( activator )
dlc2_m02.lua, line 2533: player_movement_enable( Dlc2_m02_status.trigger_activator )
dlc2_m02.lua, line 2872: player_movement_enable( LOCAL_PLAYER )
dlc2_m02.lua, line 2876: player_movement_enable( REMOTE_PLAYER )
dlc2_m02.lua, line 3129: player_movement_enable( LOCAL_PLAYER )
m01.lua, line 1234: player_movement_enable(LOCAL_PLAYER)
m01.lua, line 1239: player_movement_enable(REMOTE_PLAYER)
m01.lua, line 1712: player_movement_enable(LOCAL_PLAYER)
m01.lua, line 1714: player_movement_enable(REMOTE_PLAYER)
m01.lua, line 3630: player_movement_enable(triggerer)
m07.lua, line 1491: player_movement_enable(player)
m13.lua, line 2032: player_movement_enable(LOCAL_PLAYER)
m13.lua, line 2040: player_movement_enable(REMOTE_PLAYER)
m14.lua, line 511: player_movement_enable( LOCAL_PLAYER )
m14.lua, line 514: player_movement_enable( REMOTE_PLAYER )
m14.lua, line 2003: player_movement_enable( activator )
m14.lua, line 2043: player_movement_enable( M14_status.transmitter_activator )
m21.lua, line 774: player_movement_enable(LOCAL_PLAYER)
m21.lua, line 794: player_movement_enable(REMOTE_PLAYER)
m21.lua, line 1936: player_movement_enable(player_in_ring)
m21.lua, line 2157: player_movement_enable(player_in_ring)
m21.lua, line 3098: player_movement_enable(player)
m21.lua, line 3472: player_movement_enable(player_outside_ring)
m21.lua, line 3522: player_movement_enable(player_outside_ring)
m22.lua, line 1322: player_movement_enable(LOCAL_PLAYER)
m22.lua, line 1324: player_movement_enable(REMOTE_PLAYER)
m22.lua, line 2518: player_movement_enable(LOCAL_PLAYER)
m22.lua, line 2520: player_movement_enable(REMOTE_PLAYER)
sh02.lua, line 1733: --player_movement_enable(player)
sh02.lua, line 2203: player_movement_enable(player)
sh02.lua, line 2330: player_movement_enable(player)
sh02.lua, line 2423: player_movement_enable(player)
sh02.lua, line 2518: player_movement_enable(player)
sh02.lua, line 2899: player_movement_enable(player)
sh03.lua, line 1577: player_movement_enable(player)
sh03.lua, line 1607: player_movement_enable(player)
|
player_names_get_all |
true |
|
1 |
player_override_clear_sprint |
true |
|
1 |
player_override_clear_sprint_delay |
true |
|
1 |
player_override_clear_sprint_recharge |
true |
|
1 |
player_override_set_sprint |
true |
|
1 |
player_override_set_sprint_delay |
true |
|
1 |
player_override_set_sprint_recharge |
true |
|
1 |
player_parachute_has_backpack |
true |
|
2 |
player_parachute_wear_backpack |
true |
|
19dlc2_m01.lua, line 1202: player_parachute_wear_backpack(LOCAL_PLAYER, false)
dlc2_m01.lua, line 1205: player_parachute_wear_backpack(REMOTE_PLAYER, false)
dlc2_m02.lua, line 1151: player_parachute_wear_backpack( LOCAL_PLAYER, false )
m02.lua, line 776: player_parachute_wear_backpack(LOCAL_PLAYER, false)
m02.lua, line 785: player_parachute_wear_backpack(REMOTE_PLAYER, false)
m02.lua, line 1032: player_parachute_wear_backpack(LOCAL_PLAYER, true)
m02.lua, line 1035: player_parachute_wear_backpack(REMOTE_PLAYER, true)
m02.lua, line 1165: player_parachute_wear_backpack(LOCAL_PLAYER, false)
m02.lua, line 1168: player_parachute_wear_backpack(REMOTE_PLAYER, false)
m02.lua, line 1834: player_parachute_wear_backpack(LOCAL_PLAYER, true)
m02.lua, line 1837: player_parachute_wear_backpack(REMOTE_PLAYER, true)
m02.lua, line 2370: player_parachute_wear_backpack(LOCAL_PLAYER, false)
m02.lua, line 2372: player_parachute_wear_backpack(REMOTE_PLAYER, false)
m02.lua, line 2436: player_parachute_wear_backpack(LOCAL_PLAYER, true)
m02.lua, line 2440: player_parachute_wear_backpack(REMOTE_PLAYER, true)
m24.lua, line 738: player_parachute_wear_backpack( LOCAL_PLAYER, false )
m24.lua, line 743: player_parachute_wear_backpack( REMOTE_PLAYER, false )
sh03.lua, line 1184: player_parachute_wear_backpack(LOCAL_PLAYER, false)
sh03.lua, line 1187: player_parachute_wear_backpack(REMOTE_PLAYER, false)
|
player_release_human_shield |
true |
|
9m06.lua, line 2804: player_release_human_shield(player)
m12.lua, line 901: player_release_human_shield(LOCAL_PLAYER, true)
m13.lua, line 2115: player_release_human_shield( LOCAL_PLAYER, true )
m17.lua, line 2868: player_release_human_shield(player, true)
m18.lua, line 2032: player_release_human_shield(player, true)
m23.lua, line 2696: player_release_human_shield(player, true)
m24.lua, line 1982: player_release_human_shield(player, true)
sh04.lua, line 1393: player_release_human_shield(SH04_INTERROGATE_PLAYER, true, false)
sh04.lua, line 1468: player_release_human_shield(SH04_INTERROGATE_PLAYER, true, false)
|
player_revive |
true |
|
3 |
player_script_controlled_clear |
true |
|
24m02.lua, line 2341: player_script_controlled_clear(LOCAL_PLAYER)
m02.lua, line 2345: player_script_controlled_clear(REMOTE_PLAYER)
m06.lua, line 2011: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
m06.lua, line 2014: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
m10.lua, line 1351: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
m10.lua, line 1354: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
m11.lua, line 1222: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
m11.lua, line 1225: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
m13.lua, line 1264: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
m13.lua, line 1267: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
m14.lua, line 607: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
m14.lua, line 610: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
m15.lua, line 1153: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
m15.lua, line 1156: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
mm_a_01.lua, line 143: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
mm_a_01.lua, line 146: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
mm_a_04.lua, line 135: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
mm_a_04.lua, line 138: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
mm_k_05.lua, line 130: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
mm_k_05.lua, line 133: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
mm_p_06.lua, line 134: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
mm_p_06.lua, line 137: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
mm_z_04.lua, line 133: player_script_controlled_clear(LOCAL_PLAYER) -- let player escape this animation
mm_z_04.lua, line 136: player_script_controlled_clear(REMOTE_PLAYER) -- let player escape this animation
|
player_supress_falling_scream |
true |
|
4 |
player_take_human_shield |
true |
1 |
7m07.lua, line 2713: player_take_human_shield(char, victim)
m07.lua, line 2862: player_take_human_shield(char, M07_char.club_owner)
m12.lua, line 1012: player_take_human_shield(LOCAL_PLAYER, NPC_JOSH)
m12.lua, line 2440: player_take_human_shield(LOCAL_PLAYER, NPC_JOSH)
m13.lua, line 1964: player_take_human_shield(LOCAL_PLAYER, M13_groups.penthouse_homies.josh, true)
sh04.lua, line 1327: --player_take_human_shield(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, false)
sh04.lua, line 1331: player_take_human_shield(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, false)
|
player_take_human_shield_do |
true |
|
1 |
player_warp_to_shore_disable |
true |
|
3 |
player_warp_to_shore_enable |
true |
|
5 |
playlist_play_track |
true |
|
1 |
playlist_stop_track |
true |
|
1 |
pop_screen |
true |
|
91building_purchase.lua, line 65: pop_screen()
building_purchase.lua, line 69: pop_screen()
building_purchase.lua, line 78: -- pop_screen()
building_purchase.lua, line 246: pop_screen()
cat_mouse_results.lua, line 207: pop_screen()
cat_mouse_results.lua, line 210: pop_screen()
cell_camera.lua, line 160: pop_screen()
cell_camera.lua, line 164: pop_screen() --camera
cell_camera.lua, line 165: pop_screen() --main menu
cell_camera.lua, line 166: pop_screen() --cellphone frame
cell_cheats.lua, line 390: pop_screen()
cell_cheats.lua, line 394: pop_screen()
cell_cheats.lua, line 395: pop_screen()
cell_cheats.lua, line 396: pop_screen()
cell_cheats.lua, line 397: pop_screen()
cell_extras.lua, line 98: pop_screen() --Extras
cell_extras.lua, line 102: pop_screen() --Extras
cell_extras.lua, line 103: pop_screen() --Main
cell_extras.lua, line 104: pop_screen() --frame
cell_menu_main.lua, line 202: pop_screen()
cell_menu_main.lua, line 203: pop_screen()
cell_menu_main.lua, line 388: pop_screen()
cell_missions.lua, line 201: pop_screen()
cell_missions.lua, line 205: pop_screen() --mission
cell_missions.lua, line 206: pop_screen() --main menu
cell_missions.lua, line 207: pop_screen() --cellphone frame
cell_music_menu.lua, line 80: pop_screen()
cell_music_menu.lua, line 84: pop_screen() --music
cell_music_menu.lua, line 85: pop_screen() --music sub
cell_music_menu.lua, line 86: pop_screen() --main menu
cell_music_menu.lua, line 87: pop_screen() --cellphone frame
cell_music_sub.lua, line 97: pop_screen() --Extras
cell_music_sub.lua, line 101: pop_screen() --Extras
cell_music_sub.lua, line 102: pop_screen() --Main
cell_music_sub.lua, line 103: pop_screen() --frame
cell_phone.lua, line 936: pop_screen()
cell_phone.lua, line 940: pop_screen() -- cell phone
cell_phone.lua, line 941: pop_screen() -- cell main
cell_phone.lua, line 942: pop_screen() -- cell fore/background
cell_playlist.lua, line 911: pop_screen() --Playlist Editor
cell_playlist.lua, line 918: pop_screen() --Playlist Editor
cell_playlist.lua, line 919: pop_screen() --music Sub screen
cell_playlist.lua, line 920: pop_screen() --main
cell_playlist.lua, line 921: pop_screen() --cell frame
cell_rewards.lua, line 505: pop_screen()
cell_rewards.lua, line 509: pop_screen() --Rewards
cell_rewards.lua, line 510: pop_screen() --Main
cell_rewards.lua, line 511: pop_screen() --Cell Frame
cell_saintsbook.lua, line 274: pop_screen()
cell_saintsbook.lua, line 279: pop_screen() --saintsbook
cell_saintsbook.lua, line 280: pop_screen() --cellphone main
cell_saintsbook.lua, line 281: pop_screen() --cellphone foreground/background
cell_stats.lua, line 227: pop_screen() -- stats
cell_stats.lua, line 231: pop_screen() -- stats
cell_stats.lua, line 232: pop_screen() -- extras
cell_stats.lua, line 233: pop_screen() -- main
cell_stats.lua, line 234: pop_screen() -- cell frame
cinema_clip_manager.lua, line 159: pop_screen()
cmp_rewards.lua, line 34: pop_screen()
credits.lua, line 716: pop_screen()
horde_results.lua, line 506: pop_screen()
menu_common.lua, line 128: pop_screen()
msn_cyber.lua, line 112: pop_screen()
msn_cyber.lua, line 117: pop_screen()
msn_killbane.lua, line 118: pop_screen()
msn_proto_select.lua, line 790: pop_screen()
msn_text_adventure.lua, line 337: pop_screen()
pause_map.lua, line 642: pop_screen();
pause_map.lua, line 644: pop_screen(); -- exit the phone completely
pause_map.lua, line 645: pop_screen(); -- pop off the cell phone fore/background
player_choice_tutorial.lua, line 156: pop_screen()
store_character.lua, line 2138: pop_screen()
store_clothing.lua, line 553: pop_screen()
store_clothing.lua, line 589: pop_screen()
store_common.lua, line 829: pop_screen()
store_crib.lua, line 400: pop_screen()
store_crib.lua, line 455: pop_screen()
store_crib_cash.lua, line 190: pop_screen()
store_dlc.lua, line 512: pop_screen()
store_gallery.lua, line 147: pop_screen()
store_gallery.lua, line 285: pop_screen()
store_gallery.lua, line 335: pop_screen()
store_gang.lua, line 519: pop_screen()
store_gang.lua, line 548: pop_screen()
store_stronghold.lua, line 311: pop_screen()
store_stronghold.lua, line 350: pop_screen()
store_tattoo.lua, line 420: pop_screen()
store_weapon.lua, line 524: pop_screen()
store_weapon.lua, line 559: pop_screen()
store_weapon.lua, line 577: pop_screen()
store_weapon.lua, line 1549: pop_screen()
|
Process_enemy_set |
true |
|
1 |
process_enemy_set |
true |
1 |
12dlc2_m01.lua, line 2901: process_enemy_set(Dlc2_m01_groups.dt_get_away_car_drop_off.npcs)
m01.lua, line 1366: process_enemy_set(M01_group.lobby.members)
m01.lua, line 1444: process_enemy_set(M01_group.lobby3.members)
m01.lua, line 1475: process_enemy_set(M01_group.fine_aim.members)
m01.lua, line 1528: process_enemy_set(M01_group.second_floor.members)
m02.lua, line 1294: process_enemy_set(M02_groups.cargo_plane_goons_01.chars)
m02.lua, line 1372: process_enemy_set(M02_groups.cargo_plane_goons_02.chars)
m02.lua, line 1424: process_enemy_set(M02_groups.cargo_plane_goons_03.move_up_chars)
m04.lua, line 764: -- process_enemy_set(M04_group.goons_001.members)
m04.lua, line 818: --process_enemy_set(M04_group.brute_001.members)
m06.lua, line 1080: -- manual process_enemy_set()
m22.lua, line 2359: process_enemy_set(M22_groups.Angels_Attackers.members)
|
process_enemy_set_killed |
true |
1 |
|
projectile_fire_from_navpoint |
true |
|
2m09.lua, line 3110: projectile_fire_from_navpoint(rpg.origin, rpg.target, "Explosive-RocketLauncher", 0.0)
m23.lua, line 3113: projectile_fire_from_navpoint(missile, missile_rack.target, "Explosive-RocketLauncher", 2.0)
|
push_screen |
true |
|
33cell_extras.lua, line 148: push_screen("cell_stats")
cell_extras.lua, line 151: push_screen("cell_cheats")
cell_menu_main.lua, line 271: push_screen("cell_camera")
cell_menu_main.lua, line 290: push_screen("pause_map")
cell_menu_main.lua, line 293: push_screen("cell_missions")
cell_menu_main.lua, line 296: push_screen("cell_saintsbook")
cell_menu_main.lua, line 299: push_screen("cell_rewards")
cell_menu_main.lua, line 302: push_screen("cell_music_sub")
cell_menu_main.lua, line 308: push_screen("cell_phone")
cell_menu_main.lua, line 311: push_screen("cell_extras")
cell_menu_main.lua, line 314: push_screen("store_crib_cash")
cell_menu_main.lua, line 389: push_screen("pause_map")
cell_music_sub.lua, line 143: push_screen("cell_music_menu")
cell_music_sub.lua, line 147: push_screen("cell_playlist")
main_menu_common.lua, line 227: push_screen("pause_save_game")
main_menu_new_game.lua, line 168: push_screen("pause_options_display_cal")
main_menu_top.lua, line 411: push_screen("main_menu_campaign")
main_menu_top.lua, line 448: push_screen("main_menu_coop_top")
main_menu_top.lua, line 493: push_screen("main_menu_coop_top")
main_menu_top.lua, line 509: push_screen("store_dlc")
main_menu_top.lua, line 548: push_screen("pause_options_menu")
main_menu_top.lua, line 553: push_screen("main_menu_extras")
main_menu_top.lua, line 558: push_screen("pause_options_clip_select")
menu_common.lua, line 124: push_screen(Menu_common_push_screen)
pause_invite_friends.lua, line 523: push_screen("pause_options_display_cal")
pause_menu_common.lua, line 96: push_screen("pause_save_game")
pause_menu_common.lua, line 101: push_screen("pause_invite_friends")
pause_menu_common.lua, line 107: push_screen("pause_save_game")
store_character.lua, line 3262: if push_screen("store_gallery") == true then
store_character.lua, line 3494: if (push_screen("store_gallery") ~= true) then
store_clothing.lua, line 1860: push_screen("store_gallery")
store_crib.lua, line 397: local success = push_screen(Store_crib_screen_to_push)
store_crib.lua, line 533: push_screen(menu_data.screen)
|