lua_play_anim |
true |
1 |
297bg_saints.lua, line 69: lua_play_anim(anim_h)
bg_saints.lua, line 198: lua_play_anim(morph_anim_h, 0, Bg_saints_doc_handle)
bg_saints.lua, line 359: lua_play_anim(anim_h, 0, Bg_saints_doc_handle)
building_purchase.lua, line 227: lua_play_anim(vint_object_find("text_anim"))
cell_foreground.lua, line 304: lua_play_anim(anim_clone_h, 0, doc_h)
cell_foreground.lua, line 317: lua_play_anim(trans_in_anim_h, 0, doc_h)
cell_foreground.lua, line 357: lua_play_anim(trans_out_anim_h, 0, doc_h)
cell_foreground.lua, line 435: lua_play_anim(vint_object_find("in_header_anim", 0, Cell_foreground_doc), 0, Cell_foreground_doc)
cell_foreground.lua, line 442: lua_play_anim(vint_object_find("out_header_anim", 0, Cell_foreground_doc), 0, Cell_foreground_doc)
cell_phone.lua, line 301: lua_play_anim(cell_screen_trans_anim_h)
cell_phone.lua, line 570: lua_play_anim(book_scroll_anim_h)
cell_rewards.lua, line 104: lua_play_anim(from_phone_anim_h, 0, Store_common_doc_handle)
cell_rewards.lua, line 491: lua_play_anim(anim_out_h)
cell_saintsbook.lua, line 207: lua_play_anim(loading_anim_h)
cell_saintsbook.lua, line 337: lua_play_anim(transition_page_anim_h)
cell_saintsbook.lua, line 1190: lua_play_anim(scroll_anim_h, 0)
cell_saintsbook.lua, line 1579: lua_play_anim(scroll_anim_h, 0)
city_load.lua, line 46: lua_play_anim(loading_anim_h,0,City_load_doc_handle)
city_load.lua, line 51: lua_play_anim(loading_pulse_anim_h,0,City_load_doc_handle)
city_load.lua, line 54: lua_play_anim(loading_in_anim_h,0,City_load_doc_handle)
city_load.lua, line 130: lua_play_anim(wait_anim_h, 0, City_load_doc_handle)
city_load.lua, line 139: lua_play_anim(City_load_data.handles.transition2_h, 0, City_load_doc_handle)
city_load.lua, line 155: lua_play_anim(City_load_data.handles.transition2_h, 0, City_load_doc_handle)
clones_m3.lua, line 105: lua_play_anim(Pulse_anim_h)
clones_m3.lua, line 172: lua_play_anim(anim)
clones_the_end.lua, line 17: lua_play_anim(The_end_anim_h)
cmp_common.lua, line 209: lua_play_anim(bg_saints_loop_anim_h)
cmp_common.lua, line 274: lua_play_anim(intro_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 479: lua_play_anim(title_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 490: lua_play_anim(title_anim_h, -5, Cmp_common_doc)
cmp_common.lua, line 517: lua_play_anim(title_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 575: lua_play_anim(cash_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 600: lua_play_anim(cash_anim_h, -5, Cmp_common_doc)
cmp_common.lua, line 604: lua_play_anim(cash_anim_h, -5, Cmp_common_doc)
cmp_common.lua, line 646: lua_play_anim(cash_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 720: lua_play_anim(cash_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 856: lua_play_anim(respect_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 878: lua_play_anim(respect_anim_h, -5, Cmp_common_doc)
cmp_common.lua, line 883: lua_play_anim(respect_bonus_h, -5, Cmp_common_doc)
cmp_common.lua, line 905: lua_play_anim(respect_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1039: lua_play_anim(respect_up_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1060: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1100: lua_play_anim(respect_bonus_anim_in_h, 0, Cmp_common_doc)
cmp_common.lua, line 1212: lua_play_anim(control_in_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1216: lua_play_anim(control_level_up_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1243: lua_play_anim(control_in_anim_h, -10, Cmp_common_doc)
cmp_common.lua, line 1266: lua_play_anim(control_out_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1328: lua_play_anim(control_up_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1444: lua_play_anim(coop_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1448: lua_play_anim(coop_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1477: lua_play_anim(coop_anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1559: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1566: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 1577: lua_play_anim(anim_h, 0, Cmp_common_doc)
cmp_common.lua, line 2071: lua_play_anim(bg_saints_fade_anim_h, delay_time)
cmp_common.lua, line 2093: lua_play_anim(image_fade_out_anim_h, 0, Cmp_common_doc)
cmp_fail.lua, line 210: lua_play_anim(anim_in_h)
cmp_fail.lua, line 277: lua_play_anim(anim_h)
cmp_fail.lua, line 357: lua_play_anim(anim_h)
cmp_fail.lua, line 377: lua_play_anim(fail_in_anim_h, -10, Cmp_fail_doc)
countdown.lua, line 52: lua_play_anim(anim_h)
countdown.lua, line 60: lua_play_anim(anim_h)
credits.lua, line 316: lua_play_anim(anim_h) --delay background fade in by 2 seconds...
credits.lua, line 320: lua_play_anim(anim_h)
credits.lua, line 324: lua_play_anim(anim,0)
cte_crack_binoc.lua, line 42: lua_play_anim(crack_02_anim_h)
cte_crack_binoc.lua, line 48: lua_play_anim(crack_05_anim_h)
cte_nemo_chair.lua, line 54: lua_play_anim(anim_h, -5)
cte_nemo_chair.lua, line 126: lua_play_anim(anim_h)
cte_nemo_chair.lua, line 134: lua_play_anim(Screen_in_anim_h)
cte_news.lua, line 47: lua_play_anim(news_14_anim_h)
cte_news.lua, line 66: lua_play_anim(news_23_pre_anim_h)
cte_news.lua, line 85: lua_play_anim(news_23_anim_h)
cte_news.lua, line 105: lua_play_anim(span_09_anim_h)
cte_news.lua, line 117: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 133: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 149: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 168: lua_play_anim(Span_ms_anim_h)
cte_news.lua, line 178: lua_play_anim(psa_anim_h)
cutscene_titles.lua, line 32: lua_play_anim(cutscene_title_anim_h)
game_lobby.lua, line 777: lua_play_anim(spinny_anim_h)
genki_common.lua, line 376: lua_play_anim(anim_h)
genki_common.lua, line 471: lua_play_anim(anim_h)
genki_news.lua, line 50: lua_play_anim(Anim_in_h)
genki_news.lua, line 51: lua_play_anim(Ticker_anim_h)
genki_news.lua, line 60: lua_play_anim(Words_anim_h)
genki_news.lua, line 66: lua_play_anim(Image_down_anim_h)
genki_news.lua, line 76: lua_play_anim(Image_up_anim_h)
genki_news.lua, line 81: lua_play_anim(Anim_out_h)
gis_grain.lua, line 33: lua_play_anim(Grain_anim_h)
gis_grain.lua, line 34: lua_play_anim(Grain2_anim_h)
gis_grain.lua, line 35: lua_play_anim(Fade_in_anim_h)
gis_grain.lua, line 44: lua_play_anim(Fade_out_anim_h)
horde_results.lua, line 262: lua_play_anim(progress_anim_h)
horde_results.lua, line 285: lua_play_anim(progress_anim_h)
horde_results.lua, line 469: lua_play_anim(screen_slide_in_anim_h)
horde_results.lua, line 487: lua_play_anim(screen_slide_out_anim_h, time)
hud.lua, line 461: lua_play_anim(Hud_lockon.lock_anim_h, 0, HUD_DOC_HANDLE)
hud.lua, line 866: lua_play_anim(cash_anim_h)
hud.lua, line 944: lua_play_anim( Hud_radio_elements.anim )
hud.lua, line 983: lua_play_anim(vint_object_find("vehicle_logo_anim_1"), 0)
hud.lua, line 1042: lua_play_anim(bar.timer_fade_out_anim_h)
hud.lua, line 1106: lua_play_anim(sprint_anim_h)
hud.lua, line 1122: lua_play_anim(bar.timer_fade_out_anim_h)
hud.lua, line 1156: lua_play_anim(vint_object_find("map_sprint_expand"))
hud.lua, line 1165: lua_play_anim(vint_object_find("map_sprint_contract"))
hud.lua, line 1171: lua_play_anim(vint_object_find("map_health_expand"))
hud.lua, line 1179: lua_play_anim(vint_object_find("map_health_contract"))
hud.lua, line 1188: lua_play_anim(bar.health_flash_anim_h, 0)
hud.lua, line 1204: lua_play_anim(bar.health_decay_anim_h, 0)
hud.lua, line 1382: lua_play_anim(Hud_weapon_status.sniper_ammo_anim, 0, HUD_DOC_HANDLE)
hud.lua, line 1491: lua_play_anim(Hud_genki_anims[genki_target])
hud.lua, line 1533: lua_play_anim(weapon_fade_in_anim_h)
hud.lua, line 1541: lua_play_anim(vint_object_find("weapon_timer_anim"))
hud.lua, line 1546: lua_play_anim(vint_object_find("weapon_fade_out_anim"))
hud.lua, line 1614: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 1631: lua_play_anim(vint_object_find("respect_fade_in_anim"))
hud.lua, line 1635: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 1644: lua_play_anim(vint_object_find("respect_fade_out_anim"))
hud.lua, line 1648: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 1662: lua_play_anim(Hud_player_status.respect_timer_h)
hud.lua, line 1695: lua_play_anim(objects.anim_1, 0)
hud.lua, line 1702: lua_play_anim(objects.anim_0, 0)
hud.lua, line 1738: lua_play_anim(vint_object_find("follow_rev_anim"))
hud.lua, line 1741: lua_play_anim(vint_object_find("follow_rev_anim"))
hud.lua, line 1766: lua_play_anim(Hud_balance_status.fade_out_anim_h)
hud.lua, line 1808: lua_play_anim(Hud_vignettes.health.fade_anim_h, 0)
hud.lua, line 1848: lua_play_anim(hit_anim_h, stick_time)
hud.lua, line 2102: lua_play_anim(Hud_smoked_busted.handles.fade_in_anim)
hud.lua, line 2168: lua_play_anim(vint_object_find("collection_anim"))
hud.lua, line 2218: lua_play_anim(Hud_player_status.cruise_control_anim, 0)
hud.lua, line 2308: lua_play_anim(Hud_cheat_elements.image_anim_h, 0, HUD_DOC_HANDLE)
hud.lua, line 2338: lua_play_anim(anim_h)
hud_btnmash.lua, line 322: lua_play_anim(Hud_btn_mash_btn_mash_anim_h)
hud_btnmash.lua, line 377: lua_play_anim(Hud_btn_mash_ls_rotate_left_anim_h)
hud_btnmash.lua, line 378: lua_play_anim(Hud_btn_mash_mouse_left_anim_h)
hud_btnmash.lua, line 380: lua_play_anim(Hud_btn_mash_ls_rotate_right_anim_h)
hud_btnmash.lua, line 381: lua_play_anim(Hud_btn_mash_mouse_right_anim_h)
hud_btnmash.lua, line 383: lua_play_anim(Hud_btn_mash_rs_rotate_left_anim_h)
hud_btnmash.lua, line 384: lua_play_anim(Hud_btn_mash_mouse_left_anim_h)
hud_btnmash.lua, line 386: lua_play_anim(Hud_btn_mash_rs_rotate_right_anim_h)
hud_btnmash.lua, line 387: lua_play_anim(Hud_btn_mash_mouse_right_anim_h)
hud_btnmash.lua, line 444: lua_play_anim(Hud_btn_mash_fade_in_anim_h)
hud_btnmash.lua, line 449: lua_play_anim(Hud_btn_mash_success_anim_h)
hud_btnmash.lua, line 453: lua_play_anim(Hud_btn_mash_fail_anim_h)
hud_collection.lua, line 335: lua_play_anim(Hud_collection_anims.in_anim_h, 0)
hud_collection.lua, line 341: lua_play_anim(Hud_collection_anims.district_anim_h, control_start_time)
hud_collection.lua, line 344: lua_play_anim(Hud_collection_anims.respect_anim_h, respect_start_time)
hud_collection.lua, line 347: lua_play_anim(Hud_collection_anims.cash_anim_h, cash_start_time)
hud_collection.lua, line 351: lua_play_anim(Hud_collection_anims.complete_anim_h, complete_start_time)
hud_collection.lua, line 354: lua_play_anim(collection_hud_bg_tile_h)
hud_diversion.lua, line 744: lua_play_anim(anim_h)
hud_diversion.lua, line 753: lua_play_anim(anim_h)
hud_healthbars.lua, line 145: lua_play_anim(invulnerable_anim_0, 0)
hud_healthbars.lua, line 247: lua_play_anim(hostile.anim_clone_0, 0)
hud_healthbars.lua, line 275: lua_play_anim(hostile.cash_fade_clone)
hud_healthbars.lua, line 333: lua_play_anim(hostile.invulnerable_anim_0, 0)
hud_mayhem.lua, line 247: lua_play_anim(anim_h, 0)
hud_mayhem.lua, line 377: lua_play_anim(old_combo_total.anim_out_h)
hud_mayhem.lua, line 452: lua_play_anim(anim_in_h)
hud_mayhem.lua, line 566: lua_play_anim(combo_total.meter_val_in_anim_h)
hud_msg.lua, line 277: lua_play_anim(h, 0, Hud_msg_doc)
hud_msg.lua, line 285: lua_play_anim(h, 0, Hud_msg_doc)
hud_msg.lua, line 298: lua_play_anim(h, 0, Hud_msg_doc)
hud_msg.lua, line 313: lua_play_anim(Hud_msg_critical.fade_in_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 322: lua_play_anim(Hud_msg_critical.fade_out_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 336: lua_play_anim(Hud_msg_critical.fade_out_anim_h, 0, Hud_msg_doc)
hud_msg.lua, line 788: lua_play_anim(vint_object_find("gameplay_msg_fade_in"))
hud_msg.lua, line 791: lua_play_anim(vint_object_find("gameplay_msg_fade_out"))
hud_noto.lua, line 68: lua_play_anim(decaying_anim_h)
hud_noto.lua, line 327: lua_play_anim(anim_clone_3, 0);
hud_noto.lua, line 422: lua_play_anim(anim_clone_0, 0);
hud_noto.lua, line 423: lua_play_anim(anim_clone_1, 0);
hud_noto.lua, line 424: lua_play_anim(anim_clone_2, 0);
hud_noto.lua, line 531: lua_play_anim(anim_clone_0, 0);
hud_noto.lua, line 603: lua_play_anim(vint_object_find("map_noteriety_expand"))
hud_noto.lua, line 615: lua_play_anim(vint_object_find("map_noteriety_contract"))
hud_qte.lua, line 166: lua_play_anim(vint_object_find("mouse_mash_standard_anim"))
hud_qte.lua, line 188: lua_play_anim(Hud_qte_mouse_success_anims[i], (i - 1) * .1)
hud_qte.lua, line 213: lua_play_anim(vint_object_find("stick_direction"))
hud_qte.lua, line 319: lua_play_anim(vint_object_find("mash_standard"))
hud_qte.lua, line 321: lua_play_anim(vint_object_find("mash_fast"))
hud_qte.lua, line 365: lua_play_anim(vint_object_find("success"))
hud_reticules.lua, line 383: lua_play_anim(Hud_reticules.elements.ret_hit_anim,0)
hud_reticules.lua, line 809: lua_play_anim(anim_h,0,HUD_DOC_HANDLE)
hud_reticules.lua, line 865: lua_play_anim(anim_clone_h,0)
hud_running_man.lua, line 260: lua_play_anim(anim_h)
hud_running_man.lua, line 336: lua_play_anim(anim_h)
hud_touch_combo.lua, line 275: lua_play_anim(Hud_combo_elements.help_txt_fade_out_anim_h)
hud_touch_combo.lua, line 405: lua_play_anim(Hud_combo_elements.help_txt_fade_out_anim_h)
hud_touch_combo.lua, line 424: lua_play_anim(Hud_combo_elements.combo_stick_hl_l, 0)
hud_touch_combo.lua, line 431: lua_play_anim(Hud_combo_elements.combo_stick_hl_r, 0)
hud_touch_combo.lua, line 437: lua_play_anim(Hud_combo_elements.right_stick_rumble_light_anim_h, 0)
hud_touch_combo.lua, line 438: lua_play_anim(Hud_combo_elements.mouse_rumble_light_anim_h, 0)
hud_touch_combo.lua, line 442: lua_play_anim(Hud_combo_elements.right_stick_rumble_heavy_anim_h, 0)
hud_touch_combo.lua, line 443: lua_play_anim(Hud_combo_elements.mouse_rumble_heavy_anim_h, 0)
hud_touch_combo.lua, line 462: lua_play_anim(Hud_combo_elements.combo_sticks_fade_out_anim_h, 0)
hud_touch_combo.lua, line 466: lua_play_anim(Hud_combo_elements.combo_sticks_fade_in_anim_h, 0)
main_menu_common.lua, line 154: lua_play_anim(intro_logo_anim_h, 0, Main_menu_common_doc)
main_menu_common.lua, line 326: lua_play_anim(morph_anim_h, 0, Main_menu_common_doc)
main_menu_load.lua, line 19: lua_play_anim(intro_loading_anim_h, 0, Main_menu_load_doc)
main_menu_load.lua, line 20: lua_play_anim(loading_pulse_anim_h, 0, Main_menu_load_doc)
main_menu_load.lua, line 54: lua_play_anim(intro_loading_fadeout_anim_h, 0, Main_menu_load_doc)
main_menu_new_game.lua, line 83: lua_play_anim(text_anim_in_h,0,Main_menu_new_game_doc_handle)
main_menu_new_game.lua, line 198: lua_play_anim(text_anim_out_h,0,Main_menu_new_game_doc_handle)
main_menu_top.lua, line 198: lua_play_anim(press_start_pulse_h, 0, Main_menu_top_doc)
main_menu_top.lua, line 206: lua_play_anim(anim_h, 0, Main_menu_top_doc)
msn_killbane.lua, line 72: lua_play_anim(anim_h)
msn_killbane.lua, line 106: lua_play_anim(anim_h)
msn_proto_select.lua, line 107: lua_play_anim(anim_h, -5)
msn_proto_select.lua, line 181: lua_play_anim(anim_h)
msn_proto_select.lua, line 476: lua_play_anim(selector_pulse_anim_h)
msn_proto_select.lua, line 713: lua_play_anim(pulse_objective_anim_h)
object_indicator.lua, line 142: lua_play_anim(anim_h, 0)
object_indicator.lua, line 272: lua_play_anim(title_obj.fade_out_anim_h)
pause_ctrl_scheme.lua, line 397: lua_play_anim(screen_out_anim_h, 0, Ctrl_scheme_doc)
pause_ctrl_scheme.lua, line 454: lua_play_anim(morph_anim_h, 0, Ctrl_scheme_doc)
pause_map.lua, line 319: --lua_play_anim(map_open_phone_anim_h, 0)
pause_map.lua, line 1209: lua_play_anim(status.in_anim_h, 0) --Play in animation
pause_map.lua, line 1210: lua_play_anim(status.icon_highlight_anim_h, 0)
pause_map.lua, line 1218: lua_play_anim(status.out_anim_h, 0)
pause_map.lua, line 1247: lua_play_anim(Pause_map_anims.cursor_fade_anim_h, 0)
pause_map.lua, line 1256: lua_play_anim(Pause_map_anims.cursor_fade_anim_h, 0)
pause_map.lua, line 1456: lua_play_anim(anim_h)
pause_menu_common.lua, line 193: lua_play_anim(morph_anim_h, 0, Pause_menu_common_doc_h)
pause_options_difficulty.lua, line 70: lua_play_anim(anim_h, 0, Difficulty_doc_handle)
pause_options_difficulty.lua, line 264: lua_play_anim(anim_h, 0, Difficulty_doc_handle)
pause_options_display_cal.lua, line 108: lua_play_anim(anim_in_h, 0, Display_doc)
pause_options_display_cal.lua, line 236: lua_play_anim(anim_out_h, 0, Display_doc)
pause_options_display_cal.lua, line 314: lua_play_anim(screen_out_anim_h, 0, Display_doc)
pause_options_display_pc.lua, line 482: lua_play_anim(anim_h, 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 801: lua_play_anim(anim_h, 0, Display_pc_doc_handle)
pause_options_display_pc.lua, line 844: lua_play_anim(anim_h, 0, Display_pc_doc_handle)
pause_options_record_mode.lua, line 108: lua_play_anim(anim_h, 0, Record_mode_doc_handle)
pause_options_record_mode.lua, line 197: lua_play_anim(anim_h, 0, Record_mode_doc_handle)
pause_options_remap.lua, line 296: lua_play_anim(anim_h, 0, Remap_doc_handle)
pause_options_remap.lua, line 356: lua_play_anim(anim_h, 0, Remap_doc_handle)
pause_save_game.lua, line 541: lua_play_anim(screen_out_anim_h, 0, Save_load_doc)
pause_save_game.lua, line 840: lua_play_anim(morph_anim_h, 0, Save_load_doc)
power_up.lua, line 18: lua_play_anim(Power_up_anim_h)
power_up.lua, line 29: lua_play_anim(Power_up_anim_h)
reward_granted.lua, line 136: lua_play_anim(fade_out_anim_h)
reward_granted.lua, line 171: lua_play_anim(anim_h)
reward_granted.lua, line 176: lua_play_anim(anim_h)
reward_granted.lua, line 179: lua_play_anim(anim_h)
save_warning.lua, line 19: lua_play_anim(anim_h)
screen_fade.lua, line 167: lua_play_anim(anim_h, fade_out_delay)
screen_fade.lua, line 201: lua_play_anim(loading_anim_h)
screen_fade.lua, line 205: lua_play_anim(loading_pulse_anim_h)
screen_fade.lua, line 209: lua_play_anim(loading_fade_in_anim_h)
screen_fade.lua, line 225: lua_play_anim(loading_fade_out_anim_h)
screen_fade.lua, line 250: lua_play_anim(autosave_loop_anim_h)
screen_fade.lua, line 399: lua_play_anim(Screen_fade_images_fade_anim_h)
screen_fade.lua, line 400: lua_play_anim(Screen_fade_images_trans_anim_h)
screen_fade.lua, line 414: lua_play_anim(Screen_fade_images_fade_anim_h)
store_character.lua, line 2561: lua_play_anim(animation, -1)
store_clothing.lua, line 473: lua_play_anim(animation)
store_crib_cash.lua, line 131: lua_play_anim(popup_anim_h, 0)
store_dlc.lua, line 50: lua_play_anim(bg_saints_loop_h)
store_dlc.lua, line 54: lua_play_anim(spinner_anim_h)
store_stronghold.lua, line 252: lua_play_anim(detail_anim_h, 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 293: lua_play_anim(anim,0)
store_stronghold.lua, line 305: lua_play_anim(anim,0)
store_stronghold.lua, line 347: lua_play_anim(exit_anim)
store_stronghold.lua, line 506: lua_play_anim(exit_anim, 0, Store_stronghold_doc_handle)
store_stronghold.lua, line 555: lua_play_anim(detail_anim_h)
store_vehicle.lua, line 2601: lua_play_anim(animation, -1.5)
tutorial.lua, line 124: lua_play_anim(fade_out_anim_h)
tutorial.lua, line 294: lua_play_anim(box_morph_anim_h)
tutorial.lua, line 311: lua_play_anim( Outline_anims[i].anim.handle, (i-1) * 0.06 )
tutorial.lua, line 317: lua_play_anim(drop_in_anim_h)
tutorial.lua, line 331: lua_play_anim(fade_in_anim_h)
vdo_cell_missions_list.lua, line 190: lua_play_anim(mission_scroll_anim_h)
vdo_dialog.lua, line 565: lua_play_anim(morph_anim_h)
vdo_dialog.lua, line 780: lua_play_anim(anim_h)
vdo_dialog.lua, line 799: lua_play_anim(anim_out_h)
vdo_gsi_combo.lua, line 174: lua_play_anim(self.meter_pulse_anim_h)
vdo_gsi_meter.lua, line 141: lua_play_anim(self.meter_pulse_anim_h)
vdo_gsi_timer.lua, line 183: lua_play_anim(self.seconds_flash_anim_h)
vdo_gsi_timer.lua, line 192: lua_play_anim(self.timer_slam_anim_h)
vdo_gsi_timer.lua, line 244: lua_play_anim(self.color_shift_anim_h, start_time)
vdo_gsi_xy.lua, line 66: lua_play_anim(self.gsi_x_anim_h)
vdo_item_stats.lua, line 119: lua_play_anim(self.base_pulse_anim_h)
vdo_mega_list.lua, line 1191: lua_play_anim(self.marquee_anim.handle)
vdo_mega_list.lua, line 1602: lua_play_anim(self.marquee_anim.handle)
vdo_mega_list.lua, line 1709: lua_play_anim(self.marquee_anim.handle)
vdo_newsticker.lua, line 108: lua_play_anim(self.anim_h)
vdo_qte_key.lua, line 161: lua_play_anim(self.mash_fast_anim_h)
vdo_qte_key.lua, line 162: lua_play_anim(self.arrow_anim_h)
vdo_qte_key.lua, line 218: lua_play_anim(self.success_anim_clones[i], (i - 1) * .1)
vdo_scrollbox.lua, line 139: lua_play_anim(self.scroll_anim_h, 0)
vdo_spinner.lua, line 19: lua_play_anim(self.spinner_anim_h, 0)
vdo_weapon_radial.lua, line 461: lua_play_anim(anim_h)
vint_lib.lua, line 1176: lua_play_anim(anim_h)
whored_countdown.lua, line 8: lua_play_anim(countdown_in_anim_h)
whored_countdown.lua, line 18: lua_play_anim(bg_saints_loop_anim_h)
whored_countdown.lua, line 95: lua_play_anim(countdown_to_go_anim_h)
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