action_nodes_enable |
true |
|
15m02.lua, line 873: action_nodes_enable(true)
m02.lua, line 964: action_nodes_enable(false)
m12.lua, line 1630: action_nodes_enable(false)
m12.lua, line 1643: action_nodes_enable(true)
m13.lua, line 1496: action_nodes_enable( true )
m13.lua, line 1627: action_nodes_enable( false )
m17.lua, line 892: action_nodes_enable(true)
m17.lua, line 1435: action_nodes_enable(false)
m17.lua, line 1683: action_nodes_enable(false)
m17.lua, line 1873: action_nodes_enable(false)
m17.lua, line 2071: action_nodes_enable(false)
m18.lua, line 1239: action_nodes_enable(true)
m18.lua, line 1308: action_nodes_enable(false)
m21.lua, line 818: action_nodes_enable(true)
m21.lua, line 960: action_nodes_enable(false)
|
action_nodes_shouldnt_flee |
true |
|
2 |
action_play |
true |
1 |
89dlc2_m02.lua, line 1998: action_play( homie, anim_name, anim_name, force_play, percentage, stand_still, zero_movement, nav )
dlc2_m02.lua, line 2482: action_play( activator, "m14 transmitter in", "m14 transmitter in", false, 0.8, true, true, Dlc2_m02_status.activation_nav )
dlc2_m02.lua, line 2510: action_play( activator, "m14 transmitter out", "m14 transmitter out", false, 1, true, true )
dlc2_m02.lua, line 2746: action_play( homie, anim_name, anim_name, force_play, percentage, stand_still, zero_movement, homie_nav )
dlc2_m02.lua, line 3044: action_play( homie, anim_name, anim_name, force_play, percentage, stand_still, zero_movement, console_nav )
game_lib.lua, line 806: action_play(speaking_character, anim_action, anim_action, true, 0.0, true)
m01.lua, line 1350: action_play(LOCAL_PLAYER, anim_name, morph_name, force_play, percentage, stand_still, zero_movement, M01_checkpoint.start.nav1)
m01.lua, line 1420: action_play(M01_group.lobby3.doorman, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m01.lua, line 1582: action_play(LOCAL_PLAYER, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m01.lua, line 3369: action_play(npc_name, anim_name, morph_name, force_play, percentage, stand_still, zero_movement, navpoint)
m01.lua, line 3648: action_play(M01_group.autograph.guy, anim_name, morph_name, force_play, percentage, stand_still, zero_movement, "Facing_josh")
m01.lua, line 3727: action_play(triggerer, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m01.lua, line 4201: action_play(M01_group.start_homies.gat, anim_name, morph_name, force_play, percentage, stand_still, zero_movement, "Gat_slide_nav")
m01.lua, line 4512: action_play(M01_shaundi, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m01.lua, line 4516: action_play(M01_gat, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m01.lua, line 5400: action_play(M01_josh, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m01.lua, line 5512: action_play(M01_josh, anim_name, morph_name, force_play, percentage, stand_still, zero_movement, M01_grandstand_nav)
m02.lua, line 1307: action_play(LOCAL_PLAYER, "M02 Player Mission Start")
m02.lua, line 3502: action_play(player_name, "FreeFall Collision")
m02.lua, line 3737: action_play(player, "Plane Cabin Stumble")
m03.lua, line 1179: action_play(LOCAL_PLAYER, anim_name, morph_name, force_play, percentage, stand_still, zero_movement)
m06.lua, line 1583: action_play(M06_group.ball_stop2.brute, anim_name, morph_name, force_play, percentage)
m06.lua, line 1647: action_play(M06_group.ball_stop2.brute, anim_name, morph_name, force_play, percentage)
m06.lua, line 1686: action_play(M06_group.ball_stop2.brute, anim_name, morph_name, force_play, percentage)
m06.lua, line 2421: action_play(npc_name, anim_name, morph_name, force_play, percentage, stand_still, zero_movement, navpoint)
m06.lua, line 2545: -- action_play( triggerer, "m24 computer hack", nil, nil, nil, nil, true )
m06.lua, line 2806: action_play(player, "Plane Stumble Forward")
m08.lua, line 1348: action_play( char, "m24 computer hack", nil, nil, nil, nil, true, M08_navpoint.circut_breaker )
m09.lua, line 3770: action_play(player, crate.player_anim, crate.player_anim, false, 0.8, false, true, crate.anim_nav)
m12.lua, line 1700: action_play(LOCAL_PLAYER, "m12_plym_overshoulder_exittocar_b")
m14.lua, line 1988: action_play( activator, "m14 transmitter in", "m14 transmitter in", false, 0.8, true, true, M14_status.placement_nav )
m14.lua, line 2017: action_play( activator, "m14 transmitter out", "m14 transmitter out", false, 1, true, true )
m16.lua, line 2263: action_play(M16_characters.matt, M16_animations.matt_taunt_b, nil, false, 1.0)
m16.lua, line 2269: action_play(M16_characters.matt, "stand to ready", nil, false, 1.0)
m16.lua, line 2395: action_play(M16_characters.matt, M16_animations.tele_end, nil, false, 1.0)
m16.lua, line 2396: action_play(M16_characters.matt, M16_animations.matt_taunt_b, nil, false, 1.0)
m16.lua, line 2419: action_play(M16_characters.matt, M16_animations.matt_taunt_b, nil, false, 1.0)
m16.lua, line 2420: action_play(M16_characters.matt, M16_animations.tele_start, nil, false, 1.0)
m16.lua, line 2461: action_play(M16_characters.matt, M16_animations.matt_taunt_b, nil, false, 1.0)
m16.lua, line 2462: action_play(M16_characters.matt, M16_animations.tele_start, nil, false, 1.0)
m16.lua, line 3344: action_play(M16_characters.matt, M16_animations.tele_end, nil, false, 1.0)
m16.lua, line 3345: action_play(M16_characters.matt, M16_animations.matt_summon, nil, false, 1.0)
m16.lua, line 3346: action_play(M16_characters.matt, M16_animations.tele_start, nil, false, 1.0)
m16.lua, line 3438: action_play(M16_characters.matt, M16_animations.tele_start, nil, false, 1.0)
m16.lua, line 3442: action_play(M16_characters.matt, M16_animations.tele_end, nil, false, 1.0)
m16.lua, line 3515: action_play(M16_characters.matt, M16_animations.tele_start, nil, false, 1.0)
m16.lua, line 3519: action_play(M16_characters.matt, M16_animations.tele_end, nil, false, 1.0)
m16.lua, line 3697: action_play(player, M16_animations.matt_taunt_a, nil, false, 1.0)
m17.lua, line 2430: action_play(char, M17_KEYPAD_ANIM, M17_KEYPAD_ANIM, false, 0.8, false, true, M17_nav_anim.brig)
m17.lua, line 2457: action_play(char, M17_KEYPAD_ANIM, M17_KEYPAD_ANIM, false, 0.8, false, true, M17_nav_anim.brig_entry)
m17.lua, line 2479: action_play(char, M17_KEYPAD_ANIM, M17_KEYPAD_ANIM, false, 0.8, false, true, M17_nav_anim.pierce_cell)
m17.lua, line 2521: action_play(char, M17_KEYPAD_ANIM, M17_KEYPAD_ANIM, false, 0.8, false, true, M17_nav_anim.shaundi_cell)
m17.lua, line 2570: action_play(char, M17_KEYPAD_ANIM, M17_KEYPAD_ANIM, false, 0.8, false, true, M17_nav_anim.viola_cell)
m18.lua, line 1654: action_play(player, "door locked", "", false, 0.27, true, true, M18_navpoints.cabin_door_marker)
m18.lua, line 2034: action_play(player, stumble_dir)
m18.lua, line 2036: action_play(player, "Plane Cabin Stumble")
m18.lua, line 2092: action_play(char, "Plane Stumble Left")
m18.lua, line 2099: action_play(char, "Plane Stumble Right")
m18.lua, line 2868: action_play(LOCAL_PLAYER, "exit mission")
m18.lua, line 2894: action_play(REMOTE_PLAYER, "exit mission")
m18.lua, line 3064: action_play(player_name, "FreeFall Collision")
m18.lua, line 3612: --action_play(player, "M18 Open Crate", "M18 Open Crate", false, 0.8, true, true, orientation_nav)
m18.lua, line 3636: -- action_play(player, "M18 Open Crate", "M18 Open Crate", false, 0.8, true, true, M18_navpoints.gun_crate_orients[3])
m19.lua, line 2201: --action_play(player, "M19 Open Garage Door")
m21.lua, line 1339: action_play(npc_name, M21_animations.luchadore_jump_on_ring, "", false, 0.75, true, true, start_nav, dest_nav)
m21.lua, line 1932: action_play(player_in_ring, M21_animations.luchadore_enter_ring, "", false, 0.6, true, true, M21_navpoints.player_enter_ring, M21_navpoints.player_over_ropes_dest)
m21.lua, line 2341: action_play(M21_characters.killbane, M21_animations.killbane_enter_ring, M21_animations.killbane_enter_ring, false, 0.8, false, true, closest_nav)
m21.lua, line 3082: action_play(player, "crouch", "", false, 0.5, true, true, M21_navpoints.player_reacherd_angel)
m21.lua, line 3393: action_play(player_outside_ring, M21_animations.player_jump_on_ring, "", false, 0.6, true, true, M21_navpoints.player_outside_ring, M21_navpoints.player_inside_ring_dest)
m21.lua, line 3567: action_play(npc, M21_animations.luchadore_enter_ring, M21_animations.luchadore_enter_ring, false, 0.52, true, true, M21_navpoints.npc_harass_points_out_ring[side], M21_navpoints.npc_harass_points_in_ring[side])
m22.lua, line 4832: action_play(character_name, fiaj_reaction.intro)
m22.lua, line 4833: action_play(character_name, fiaj_reaction.outro)
m23.lua, line 2252: action_play(character, "plant explosive enter", "plant explosive enter", false, 0.8, false, false, found_trigger.anim_nav)
m23.lua, line 2262: action_play(character, "plant explosive exit")
m23.lua, line 2698: action_play(player, "Plane Stumble Right")
m24.lua, line 1615: action_play(M24_characters.killbane, action, action, true, 0.8, true, true)
m24.lua, line 1671: action_play(triggerer_name, anim_name, anim_name, force_play, percentage, stand_still, zero_movement, M24_navpoints.terminals[terminals_completed+1])
m24.lua, line 1709: action_play(triggerer_name, anim_name, anim_name, force_play, percentage, stand_still, zero_movement, navpoint)
m24.lua, line 1720: action_play(triggerer_name, anim_name, anim_name, force_play, percentage, stand_still, zero_movement, navpoint)
sh01.lua, line 1568: action_play(SH01_group.homies.members[2], "SH03 Kenzie hack enter", "", false, 0.8, false, false, HACK_POINT)
sh01.lua, line 1571: -- action_play(SH01_group.homies.members[2], "SH03 Kenzie hack", "", false, 0.8)
sh01.lua, line 1575: -- action_play(SH01_group.homies.members[2], "SH03 Kenzie hack exit", "", false, 0.8)
sh02.lua, line 1723: action_play(player, "sh03 vomit hack", "sh03 vomit hack", false, 1.0, true, true, navpoint) --true, false, true, "", navpoint)
sh02.lua, line 1728: action_play(player, "m24 computer hack", "m24 computer hack", false, 1.0, true, true, navpoint)
sh02.lua, line 2898: action_play(player, "plym drunk stumble", "", false, 1.0, true, true)
sh03.lua, line 1571: action_play(player, "m24 computer hack", "m24 computer hack", false, 1.0, true, true, sh03_objectives.routers.hack[nav] )
sh03.lua, line 1602: action_play(player, "m24 computer hack", "", true, false, true, "", SH03_FINAL_NAV )
sh03.lua, line 1737: action_play( KINZIE, "SH03 kenzie hack exit" )
sh04.lua, line 808: --action_play( ANGEL_WITH_MASK, ANIMATION_FINISH_PUTTING_ON_MASK )
|
action_play_custom |
true |
1 |
|
action_play_custom_do |
true |
|
1 |
action_play_directional_stumble |
true |
1 |
3 |
action_play_directional_stumble_do |
true |
|
3game_lib.lua, line 539: while not action_play_directional_stumble_do(name, nav_name, do_flinch) do
m02.lua, line 1613: action_play_directional_stumble_do(M02_groups.homies_01.shaundi, M02_navpoints.turbulance_direction_02)
m02.lua, line 1620: action_play_directional_stumble_do(char, M02_navpoints.turbulance_direction_02)
|
action_play_do |
true |
|
6game_lib.lua, line 562: while not action_play_do(name, anim_name, morph_name, force_play, stand_still, zero_movement, navpoint, dest_nav) do
m02.lua, line 2284: action_play_do(LOCAL_PLAYER, "m02 shootqte end a")
m02.lua, line 2286: action_play_do(REMOTE_PLAYER, "m02 shootqte end a")
m18.lua, line 2058: action_play_do(char, "Plane Stumble Left")
m18.lua, line 2065: action_play_do(char, "Plane Stumble Right")
m21.lua, line 3303: action_play_do(M21_characters.killbane, M21_animations.killbane_flinches[rand_int(1, #M21_animations.killbane_flinches)])
|
action_play_is_finished |
true |
|
41game_lib.lua, line 508: until action_play_is_finished(name, percentage)
game_lib.lua, line 526: until action_play_is_finished(name, percentage)
game_lib.lua, line 545: until action_play_is_finished(name, percentage)
m01.lua, line 3656: until action_play_is_finished(M01_group.autograph.guy, 1.0)
m01.lua, line 4138: while not action_play_is_finished(M01_group.start_homies.gat) do
m01.lua, line 5525: until action_play_is_finished(M01_josh, percentage)
m02.lua, line 3498: if (action_play_is_finished(player_name)) then
m03.lua, line 1192: until action_play_is_finished(LOCAL_PLAYER, 1.0)
m06.lua, line 1051: until action_play_is_finished(LOCAL_PLAYER, 1.0)
m06.lua, line 1623: --until action_play_is_finished(M06_group.ball_stop2.brute, 1.0)
m06.lua, line 1664: until action_play_is_finished(M06_group.ball_stop2.brute, kill_player_pct)
m06.lua, line 2425: until action_play_is_finished(npc_name)
m07.lua, line 3312: until action_play_is_finished(M07_char.brute_minigun, 0.10)
m07.lua, line 3316: until action_play_is_finished(M07_char.brute_minigun, 0.56)
m07.lua, line 3320: until action_play_is_finished(M07_char.brute_minigun)
m16.lua, line 2593: until action_play_is_finished(M16_characters.matt, 0.75)
m16.lua, line 2599: until action_play_is_finished(M16_characters.matt, 1.0)
m16.lua, line 3331: until action_play_is_finished(M16_characters.matt, 0.75)
m16.lua, line 3337: until action_play_is_finished(M16_characters.matt, 1.0)
m18.lua, line 3062: if (action_play_is_finished(player_name)) then
m21.lua, line 3730: if (action_play_is_finished(player_in_ring, 1.0) and object_is_in_trigger(M21_triggers.ring_trigger, player_in_ring) == false) then
m21.lua, line 3738: if (action_play_is_finished(player_outside_ring, 1.0) and object_is_in_trigger(M21_triggers.ring_trigger, player_outside_ring) == true) then
m21.lua, line 3747: if (action_play_is_finished(M21_characters.killbane, 1.0) and object_is_in_trigger(M21_triggers.ring_trigger, M21_characters.killbane) == false) then
m24.lua, line 1617: while not action_play_is_finished(M24_characters.killbane) do
mm_a_04.lua, line 142: while action_play_is_finished( LOCAL_PLAYER, 1.5 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.5 ) == false do
mm_a_04.lua, line 142: while action_play_is_finished( LOCAL_PLAYER, 1.5 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.5 ) == false do
mm_k_05.lua, line 137: --while action_play_is_finished( LOCAL_PLAYER, 1.5 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.5 ) == false do
mm_k_05.lua, line 137: --while action_play_is_finished( LOCAL_PLAYER, 1.5 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.5 ) == false do
mm_p_06.lua, line 141: --while action_play_is_finished( LOCAL_PLAYER, 1.5 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.5 ) == false do
mm_p_06.lua, line 141: --while action_play_is_finished( LOCAL_PLAYER, 1.5 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.5 ) == false do
mm_z_04.lua, line 140: --while action_play_is_finished( LOCAL_PLAYER, 1.0 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.0 ) == false do
mm_z_04.lua, line 140: --while action_play_is_finished( LOCAL_PLAYER, 1.0 ) == false or action_play_is_finished( REMOTE_PLAYER, 1.0 ) == false do
sh01.lua, line 1519: --while not action_play_is_finished(SH01_group.homies.members[2], current_pct) do
sh01.lua, line 1526: -- while action_play_is_finished(SH01_group.homies.members[2], current_pct) do
sh02.lua, line 1724: while action_play_is_finished( player, 1.0 ) == false do
sh02.lua, line 1729: while action_play_is_finished( player, 1.0 ) == false do
sh03.lua, line 1572: while action_play_is_finished( player, 1.0 ) == false do
sh03.lua, line 1603: while action_play_is_finished( player, 1.0 ) == false do
sh03.lua, line 1709: -- if action_play_is_finished(KINZIE, 1.0) == true then
sh04.lua, line 1388: while not action_play_is_finished(SH04_INTERROGATE_PLAYER) do
sh04.lua, line 1463: while not action_play_is_finished(SH04_INTERROGATE_PLAYER) do
|
action_play_non_blocking |
true |
1 |
37game_lib.lua, line 505: action_play_non_blocking(name, anim_name, morph_name, force_play, stand_still, zero_movement, navpoint, dest_nav)
m02.lua, line 1463: action_play_non_blocking(M02_groups.cargo_plane_goons_03.move_up_chars[1], "Plane Cabin Stumble")
m02.lua, line 1468: action_play_non_blocking(M02_groups.homies_01.shaundi, "Plane Cabin Stumble")
m06.lua, line 2010: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m06.lua, line 2013: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m07.lua, line 3309: action_play_non_blocking(M07_char.brute_minigun, "Balcony Drop", "Balcony Drop", true)
m10.lua, line 1350: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m10.lua, line 1353: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m11.lua, line 1221: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m11.lua, line 1224: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m13.lua, line 1263: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m13.lua, line 1266: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m14.lua, line 606: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m14.lua, line 609: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m15.lua, line 1152: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m15.lua, line 1155: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
m16.lua, line 2590: action_play_non_blocking(M16_characters.matt, "ready to stand")
m16.lua, line 3328: action_play_non_blocking(M16_characters.matt, M16_animations.tele_start)
m17.lua, line 2672: -- action_play_non_blocking(M17_group.captive_homies.pierce, "Plane Cabin Stumble")
m17.lua, line 2676: -- action_play_non_blocking(M17_group.captive_homies.shaundi, "Plane Cabin Stumble")
m17.lua, line 2680: -- action_play_non_blocking(M17_group.captive_homies.viola, "Plane Cabin Stumble")
m17.lua, line 2849: action_play_non_blocking(npc.name, "stag stand salute")
m21.lua, line 3443: action_play_non_blocking(player_outside_ring, M21_animations.player_tag_in, "", false, true, true, M21_navpoints.player_inside_ring_dest, M21_navpoints.player_outside_ring_dest)
m21.lua, line 3444: action_play_non_blocking(player_in_ring, M21_animations.player_tag_out, "", false, true, true, M21_navpoints.player_inside_ring, M21_navpoints.player_inside_ring_dest)
mm_a_01.lua, line 142: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_a_01.lua, line 145: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_a_04.lua, line 134: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_a_04.lua, line 137: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_k_05.lua, line 129: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_k_05.lua, line 132: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_p_06.lua, line 133: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_p_06.lua, line 136: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_z_04.lua, line 132: action_play_non_blocking(LOCAL_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
mm_z_04.lua, line 135: action_play_non_blocking(REMOTE_PLAYER, anim_name, morph_name, force_play, stand_still, zero_movement)
sh03.lua, line 1687: action_play_non_blocking( KINZIE, "SH03 kenzie hack enter", "", true, false, true, "", current_tower)
sh03.lua, line 1698: --action_play_non_blocking( KINZIE, "SH03 kenzie hack","", true, false, true, current_tower )
sh03.lua, line 1710: -- action_play_non_blocking( KINZIE, "SH03 kenzie hack","", true, false, true, current_tower )
|
action_play_synced |
true |
1 |
23dlc2_m01.lua, line 5224: action_play_synced(Dlc2_m01_runtime.kwilanna_rescued_by, Dlc2_m01_characters.kwilanna, "Hostage Release", Dlc2_m01_navpoints.kwilanna_rescue_anim_orient)
dlc2_m02.lua, line 3126: action_play_synced( LOCAL_PLAYER, homie, "DBNO revive" )
m01.lua, line 4104: action_play_synced(M01_group.start_homies.gat, M01_group.start_homies.captive, "Gat Interrogation Entry")
m01.lua, line 4135: action_play_synced(M01_group.start_homies.gat, M01_group.start_homies.captive, "Gat Interrogation Exit")
m01.lua, line 5284: action_play_synced(M01_shaundi, M01_shaundi_attack.attacker, "Shaundi Attacked", M01_shaundi_attack.shuandi_attack)
m05.lua, line 999: action_play_synced(char, target, "Gat Interrogation Entry")
m05.lua, line 1007: action_play_synced(char, target, "Gat Interrogation Return")
m07.lua, line 2620: action_play_synced(char, M07_char.kinzie, "Hostage Release")
m07.lua, line 2761: action_play_synced(char, victim, "Club Owner Interrogation")
m07.lua, line 2781: action_play_synced(char, victim, "Gat Interrogation Entry")
m07.lua, line 2805: action_play_synced(char, victim, "Gat Interrogation Return")
m07.lua, line 2864: action_play_synced(char, M07_char.club_owner, "Gat Interrogation Entry")
m07.lua, line 2874: action_play_synced(char, M07_char.club_owner, "Gat Interrogation Return")
m12.lua, line 1695: action_play_synced(LOCAL_PLAYER, NPC_JOSH, "OS_Exit_To_Car", M12_nav.load_josh)
m13.lua, line 2126: action_play_synced( LOCAL_PLAYER, josh, "Mad13_Human_Shield_release1" )
m21.lua, line 1379: action_play_synced(M21_characters.killbane, M21_characters.angel, M21_animations.killbane_angel_cheats[cheat_move_idx].intro)
m21.lua, line 1392: action_play_synced(M21_characters.killbane, M21_characters.angel, M21_animations.killbane_angel_cheats[cheat_move_idx].outro)
m21.lua, line 1400: action_play_synced(M21_characters.killbane, M21_characters.angel, M21_animations.killbane_angel_fight[wrestling_move_idx])
m22.lua, line 4276: action_play_synced(char_name, M22_groups.Statue.saints[i], "Hostage Release")
m22.lua, line 4852: action_play_synced(M22_characters.Kia, M22_characters.Shaundi, KIA_FIAJ_REACTION_SYNCED_ANIM)
sh04.lua, line 1346: action_play_synced(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation Entry")
sh04.lua, line 1378: action_play_synced(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation Return")
sh04.lua, line 1422: action_play_synced(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation Entry")
|
action_play_synced_do |
true |
|
3game_lib.lua, line 575: while not action_play_synced_do(attacker, victim, anim_name, start_nav) do
game_lib.lua, line 594: while not action_play_synced_do(attacker, victim, anim_name, start_nav) do
m02.lua, line 2098: action_play_synced_do(player, enemy, "FreeFalling_HS_UpsDwn_Release")
|
action_play_synced_is_finished |
true |
|
7game_lib.lua, line 581: until action_play_synced_is_finished(attacker, victim)
m01.lua, line 3628: until action_play_synced_is_finished(triggerer, M01_group.autograph.guy)
m02.lua, line 2201: while (action_play_synced_is_finished(LOCAL_PLAYER, M02_groups.homies_skydive_01.shaundi, 0.08148) == false) do
m02.lua, line 2208: while (action_play_synced_is_finished(LOCAL_PLAYER, M02_groups.homies_skydive_01.shaundi, 0.11) == false) do
m02.lua, line 2249: while (action_play_synced_is_finished(LOCAL_PLAYER, M02_groups.homies_skydive_01.shaundi, 0.93) == false) do
m02.lua, line 2258: while (action_play_synced_is_finished(LOCAL_PLAYER, M02_groups.homies_skydive_01.shaundi, 0.96) == false) do
m02.lua, line 2697: while (action_play_synced_is_finished(LOCAL_PLAYER, M02_groups.homies_skydive_01.shaundi, 0.11) == false) do
|
action_play_synced_non_blocking |
true |
1 |
1m01.lua, line 3620: action_play_synced_non_blocking(triggerer, M01_group.autograph.guy, "AutoGraph Sign")
|
action_play_synced_state |
true |
|
18m01.lua, line 4103: action_play_synced_state(M01_group.start_homies.gat, M01_group.start_homies.captive, "Gat Interrogation State")
m05.lua, line 998: action_play_synced_state(char, target, "Gat Interrogation State")
m05.lua, line 1006: action_play_synced_state(char, target, "HS_Stand")
m07.lua, line 2780: action_play_synced_state(char, victim, "Gat Interrogation State")
m07.lua, line 2804: action_play_synced_state(char, victim, "HS_Stand")
m07.lua, line 2863: action_play_synced_state(char, M07_char.club_owner, "Gat Interrogation State")
m07.lua, line 2873: action_play_synced_state(char, M07_char.club_owner, "HS_Stand")
m13.lua, line 1965: action_play_synced_state(LOCAL_PLAYER, M13_groups.penthouse_homies.josh, "HS_Stand_M13")
m21.lua, line 1364: action_play_synced_state(M21_characters.killbane, M21_characters.angel, M21_animations.killbane_angel_grapple)
m21.lua, line 1373: action_play_synced_state(M21_characters.killbane, M21_characters.angel, M21_animations.killbane_angel_cheats[cheat_move_idx].state)
m21.lua, line 1389: action_play_synced_state(M21_characters.killbane, M21_characters.angel, M21_animations.killbane_angel_grapple)
m21.lua, line 2857: action_play_synced_state(player_in_ring, M21_characters.killbane, "MB HeadLock")
m21.lua, line 2859: action_play_synced_state(player_in_ring, M21_characters.killbane, "MB HeadLock Female")
sh04.lua, line 1345: action_play_synced_state(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation State")
sh04.lua, line 1376: --action_play_synced_state(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation Return" )
sh04.lua, line 1377: action_play_synced_state(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "HS_Stand")
sh04.lua, line 1423: action_play_synced_state(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation State")
sh04.lua, line 1455: action_play_synced_state(SH04_INTERROGATE_PLAYER, SH04_group.casino_manager.members, "Gat Interrogation Return" )
|
action_sequence_advance |
true |
|
2 |
action_sequence_end |
true |
|
3 |
action_sequence_is_playing |
true |
|
5 |
action_sequence_setup |
true |
|
2 |
action_stop_custom |
true |
|
7 |
action_stop_synced_state |
true |
|
10m01.lua, line 3429: action_stop_synced_state(M01_group.start_homies.captive)
m01.lua, line 4143: action_stop_synced_state(M01_group.start_homies.gat)
m05.lua, line 1010: action_stop_synced_state(char, true)
m07.lua, line 2806: action_stop_synced_state(char, true)
m07.lua, line 2875: action_stop_synced_state(char, true)
m13.lua, line 2116: action_stop_synced_state(LOCAL_PLAYER)
m21.lua, line 1214: action_stop_synced_state(M21_characters.angel)
m21.lua, line 1215: action_stop_synced_state(M21_characters.killbane)
sh04.lua, line 1392: --action_stop_synced_state(SH04_INTERROGATE_PLAYER)
sh04.lua, line 1467: action_stop_synced_state(SH04_INTERROGATE_PLAYER)
|
add_object_indicator_to_closest_npc |
true |
|
1game_lib.lua, line 1998: return add_object_indicator_to_closest_npc( target_name, group_name, object_indicator_id, object_indicator_flags, sync_type )
|
airplane_fly_to |
true |
1 |
|
airplane_fly_to_do |
true |
|
1 |
airplane_land |
true |
1 |
|
airplane_land_do |
true |
|
1 |
airplane_takeoff |
true |
1 |
1 |
airplane_takeoff_do |
true |
|
1 |
ai_add_enemy_target |
true |
|
208_a_ga_dt_03.lua, line 841: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase1.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 843: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase1.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 845: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase2.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 847: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase2.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 874: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase3.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 876: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase3.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 878: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase4.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 880: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase4.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 915: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase5.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 917: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase5.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1007: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase9.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1009: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase9.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1011: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase10.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1013: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase10.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1015: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase11.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1017: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase11.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1019: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase12.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1021: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase12.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1023: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase13.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1025: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase13.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1027: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase14.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1029: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase14.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1031: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase15.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1033: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase15.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1035: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase16.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1037: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase16.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1090: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase17.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1092: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase17.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1094: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase18.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1096: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase18.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1098: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase19.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1100: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase19.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1102: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase20.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1104: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase20.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1106: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase21.chars[1], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
_a_ga_dt_03.lua, line 1108: -- ai_add_enemy_target(_A_GA_DT_03_groups.chase21.chars[2], _A_GA_DT_03_groups.protectees.chars[1], ATTACK_NOW_NEVER_LOSE, true)
dlc2_m01.lua, line 2887: ai_add_enemy_target(Dlc2_m01_characters.kwilanna, Dlc2_m01_groups.dt_get_away_car_drop_off.npcs[1], ATTACK_NOW_NEVER_LOSE)
dlc2_m01.lua, line 3218: ai_add_enemy_target(npc, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
dlc2_m01.lua, line 4762: ai_add_enemy_target(npc_table.npc, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, false)
dlc2_m01.lua, line 4854: ai_add_enemy_target(npc, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
dlc2_m02.lua, line 2972: ai_add_enemy_target( brutina, homie, ATTACK_NOW_NEVER_LOSE, true )
dlc2_m03.lua, line 1483: ai_add_enemy_target(pilot, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
dlc2_m03.lua, line 2116: ai_add_enemy_target(pilot, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
dlc2_m03.lua, line 2123: ai_add_enemy_target(passenger, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
dlc2_m03.lua, line 2129: ai_add_enemy_target(member, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
dlc2_m03.lua, line 2517: ai_add_enemy_target(pilot, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
dlc2_m03.lua, line 2584: ai_add_enemy_target(member, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
dlc2_m03.lua, line 2649: ai_add_enemy_target(member, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
dlc2_m03.lua, line 2675: ai_add_enemy_target(npc, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
game_lib.lua, line 3434: ai_add_enemy_target(enemy, CLOSEST_PLAYER, 2)
m01.lua, line 2112: ai_add_enemy_target(M01_group.heli_police2.shooter, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 2302: ai_add_enemy_target(M01_group.heli_police1.shooter, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 2805: ai_add_enemy_target(npc, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m01.lua, line 2807: ai_add_enemy_target(npc, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m01.lua, line 3348: ai_add_enemy_target(npc_name, LOCAL_PLAYER, ATTACK_NOW, false)
m01.lua, line 4328: ai_add_enemy_target(M01_shaundi, guard, ATTACK_NOW, false)
m01.lua, line 4719: ai_add_enemy_target(pair_table.members[1], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 4721: ai_add_enemy_target(pair_table.members[2], REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 4723: ai_add_enemy_target(pair_table.members[2], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 4926: ai_add_enemy_target(char, LOCAL_PLAYER, ATTACK_ON_SIGHT, true)
m01.lua, line 4928: ai_add_enemy_target(char, REMOTE_PLAYER, ATTACK_ON_SIGHT, true)
m01.lua, line 5188: ai_add_enemy_target(group_table.members[1], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5189: ai_add_enemy_target(group_table.members[2], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5211: ai_add_enemy_target(group_table.members[1], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5212: ai_add_enemy_target(group_table.members[2], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5545: ai_add_enemy_target(M01_group.vault_attackers2.members[1], M01_group.vault_attackers2.gat, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5546: ai_add_enemy_target(M01_group.vault_attackers2.members[2], M01_group.vault_attackers2.shaundi, ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5547: ai_add_enemy_target(M01_group.vault_attackers2.gat, M01_group.vault_attackers2.members[1], ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5548: ai_add_enemy_target(M01_group.vault_attackers2.shaundi, M01_group.vault_attackers2.members[2], ATTACK_NOW_NEVER_LOSE, true)
m01.lua, line 5638: ai_add_enemy_target(M01_group.vault_attackers2.gat, attacker, ATTACK_NOW_NEVER_LOSE, false)
m01.lua, line 5639: ai_add_enemy_target(M01_group.vault_attackers2.shaundi, attacker, ATTACK_NOW_NEVER_LOSE, false)
m02.lua, line 1356: ai_add_enemy_target(M02_groups.cargo_plane_goons_02.chars[1], CLOSEST_PLAYER, ATTACK_ON_SIGHT)
m02.lua, line 1365: ai_add_enemy_target(enemy, CLOSEST_PLAYER, ATTACK_NOW)
m02.lua, line 1410: ai_add_enemy_target(M02_groups.cargo_plane_goons_03.move_up_chars[1], CLOSEST_PLAYER, ATTACK_NOW)
m02.lua, line 3024: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m03.lua, line 1670: ai_add_enemy_target(group.members[1], M03_group.choppers.bomb.pilots[1], ATTACK_NOW_NEVER_LOSE, true)
m03.lua, line 1671: ai_add_enemy_target(group.members[2], M03_group.choppers.bomb.pilots[1], ATTACK_NOW_NEVER_LOSE, true)
m03.lua, line 2008: ai_add_enemy_target(M03_char.fly_home_enemies[i][1], M03_group.choppers.bomb.pilots[1], ATTACK_NOW, true)
m03.lua, line 2009: ai_add_enemy_target(M03_char.fly_home_enemies[i][2], M03_group.choppers.bomb.pilots[1], ATTACK_NOW, true)
m03.lua, line 2902: ai_add_enemy_target(npc, M03_group.choppers.bomb.pilots[1], ATTACK_NOW_NEVER_LOSE, true)
m03.lua, line 3151: ai_add_enemy_target(guard, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m03.lua, line 3153: ai_add_enemy_target(guard, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m03.lua, line 3229: ai_add_enemy_target(npc, M03_group.choppers.bomb.pilots[1], ATTACK_NOW_NEVER_LOSE)
m03.lua, line 3230: --- ai_add_enemy_target(npc, M03_group.choppers.pierce.pilots[1], ATTACK_NOW_NEVER_LOSE)
m03.lua, line 3231: --- ai_add_enemy_target(npc, M03_group.choppers.backup.pilots[1], ATTACK_NOW_NEVER_LOSE)
m06.lua, line 2366: -- ai_add_enemy_target(brute, CLOSEST_PLAYER, 2)
m07.lua, line 2070: ai_add_enemy_target(luch, M07_char.angel, ATTACK_NOW)
m07.lua, line 2071: --ai_add_enemy_target(luch, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
m07.lua, line 2427: ai_add_enemy_target(M07_char.brute_flamer_1, CLOSEST_PLAYER, ATTACK_NOW) -- Send him immediately after the player
m07.lua, line 2436: ai_add_enemy_target(M07_char.brute_flamer_2, M07_char.oleg, ATTACK_NOW_NEVER_LOSE, true) -- Send him immediately after Oleg
m07.lua, line 3126: ai_add_enemy_target(M07_group.luchadores_outside.brute, CLOSEST_PLAYER, ATTACK_NOW) -- Target the player
m07.lua, line 3146: ai_add_enemy_target(luch, CLOSEST_PLAYER, ATTACK_NOW)
m07.lua, line 3242: ai_add_enemy_target(M07_char.oleg, M07_char.brute_melee, ATTACK_NOW_NEVER_LOSE, true) -- Make enemy brute the priority target
m07.lua, line 3247: ai_add_enemy_target(M07_char.brute_melee, M07_char.oleg, ATTACK_NOW_NEVER_LOSE, true) -- Make Oleg the priority target
m08.lua, line 1631: ai_add_enemy_target( sniper, CLOSEST_PLAYER, ATTACK_NOW, true )
m08.lua, line 1834: ai_add_enemy_target( heli.npcs[ 1 ], target, ATTACK_NOW_NEVER_LOSE, true )
m08.lua, line 1835: ai_add_enemy_target( heli.npcs[ 2 ], target, ATTACK_NOW_NEVER_LOSE, true )
m09.lua, line 3224: ai_add_enemy_target(member, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m09.lua, line 3226: ai_add_enemy_target(member, M09_group.girls_heli.pilot, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 3780: ai_add_enemy_target(enemy, player, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 4766: ai_add_enemy_target(attacker.gunner, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 4768: ai_add_enemy_target(attacker.gunner, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 4806: ai_add_enemy_target(baddie, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 4808: ai_add_enemy_target(baddie, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 4889: ai_add_enemy_target(baddie, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 4891: ai_add_enemy_target(baddie, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 5015: ai_add_enemy_target(baddie, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m09.lua, line 5017: ai_add_enemy_target(baddie, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m10.lua, line 1877: ai_add_enemy_target(char, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m10.lua, line 2537: ai_add_enemy_target(npc, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m10.lua, line 3428: ai_add_enemy_target(char, vtol_group.target, ATTACK_NOW_NEVER_LOSE, false)
m10.lua, line 3477: ai_add_enemy_target(vehicle_table.chars[1], LOCAL_PLAYER, ATTACK_ON_SIGHT)
m10.lua, line 3478: ai_add_enemy_target(vehicle_table.chars[1], M10_characters.viola, ATTACK_ON_SIGHT)
m10.lua, line 3479: ai_add_enemy_target(vehicle_table.chars[1], M10_characters.oleg, ATTACK_ON_SIGHT)
m10.lua, line 3481: ai_add_enemy_target(vehicle_table.chars[1], REMOTE_PLAYER, ATTACK_ON_SIGHT)
m10.lua, line 3538: ai_add_enemy_target(M10_characters.oleg, char, ATTACK_NOW_NEVER_LOSE, false) -- tell oleg to attack these guys.
m10.lua, line 3661: ai_add_enemy_target(char, vtol_table.target, ATTACK_NOW_NEVER_LOSE, false)
m10.lua, line 3774: ai_add_enemy_target(M10_characters.oleg, char, ATTACK_ON_SIGHT)
m10.lua, line 3794: ai_add_enemy_target(M10_characters.oleg, char, ATTACK_NOW)
m11.lua, line 1669: ai_add_enemy_target(target.pilot, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
m11.lua, line 1806: ai_add_enemy_target(npc, M11_groups.oleg_battle.oleg.oleg, ATTACK_NOW, true)
m11.lua, line 2727: ai_add_enemy_target(vehicle.driver, CLOSEST_PLAYER, ATTACK_NOW, true)
m11.lua, line 2745: ai_add_enemy_target(npc, M11_groups.oleg_battle.oleg.oleg, ATTACK_NOW_NEVER_LOSE, true)
m11.lua, line 2780: --ai_add_enemy_target(group.driver, M11_groups.oleg_battle.oleg.oleg, ATTACK_NOW_NEVER_LOSE, true)
m11.lua, line 2791: ai_add_enemy_target(group.members[1], M11_groups.oleg_battle.oleg.oleg, ATTACK_NOW_NEVER_LOSE, true)
m11.lua, line 2792: ai_add_enemy_target(group.members[1], M11_groups.oleg_battle.oleg.oleg, ATTACK_NOW_NEVER_LOSE, true)
m11.lua, line 2793: ai_add_enemy_target(group.members[1], M11_groups.oleg_battle.oleg.oleg, ATTACK_NOW_NEVER_LOSE, true)
m12.lua, line 2096: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m12.lua, line 2100: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m12.lua, line 2104: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m13.lua, line 2199: ai_add_enemy_target(driver, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m13.lua, line 2355: ai_add_enemy_target(npc, pierce, ATTACK_NOW_NEVER_LOSE)
m13.lua, line 3764: ai_add_enemy_target( npc, wave.attack_target, ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3766: ai_add_enemy_target( npc, m13_get_closest_player( npc ), ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3784: ai_add_enemy_target( gunner, m13_get_closest_player( gunner ), ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3797: ai_add_enemy_target(driver, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m13.lua, line 3799: ai_add_enemy_target(group.members[2], CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m13.lua, line 3853: ai_add_enemy_target( driver, m13_get_closest_player( group.vehicle ), ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3855: ai_add_enemy_target( group.members[ 2 ], m13_get_closest_player( group.vehicle ), ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3861: ai_add_enemy_target( vehicle_get_driver( group.vehicle ), m13_get_closest_player( group.vehicle ), ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3867: ai_add_enemy_target( m, wave.attack_target , ATTACK_NOW_NEVER_LOSE, true )
m13.lua, line 3869: ai_add_enemy_target( m, m13_get_closest_player( m ), ATTACK_NOW_NEVER_LOSE, true )
m14.lua, line 728: ai_add_enemy_target(npc, LOCAL_PLAYER, ATTACK_ON_SIGHT)
m14.lua, line 730: ai_add_enemy_target(npc, REMOTE_PLAYER, ATTACK_ON_SIGHT)
m15.lua, line 1641: ai_add_enemy_target(npc, LOCAL_PLAYER, ATTACK_NOW)
m16.lua, line 1873: ai_add_enemy_target(M16_characters.tank_combat_tank_npc_one, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m16.lua, line 1879: ai_add_enemy_target(M16_characters.tank_combat_tank_npc_one, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m16.lua, line 1880: ai_add_enemy_target(M16_characters.tank_combat_tank_npc_two, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m16.lua, line 1881: ai_add_enemy_target(M16_characters.tank_combat_tank_npc_two, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m16.lua, line 2626: ai_add_enemy_target(member, CLOSEST_PLAYER, ATTACK_NOW)
m16.lua, line 2860: ai_add_enemy_target(M16_characters.matt, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE)
m16.lua, line 3447: ai_add_enemy_target(M16_characters.matt, CLOSEST_PLAYER, 2)
m16.lua, line 3524: ai_add_enemy_target(M16_characters.matt, CLOSEST_PLAYER, 2)
m17.lua, line 2159: ai_add_enemy_target(group.npc, CLOSEST_PLAYER, ATTACK_NOW)
m18.lua, line 2960: ai_add_enemy_target(char, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE)
m18.lua, line 3029: ai_add_enemy_target(M18_groups.skydiving_tank.tank_group.chars[1], LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m18.lua, line 3187: ai_add_enemy_target(diver_table.name, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE)
m18.lua, line 3352: ai_add_enemy_target(char, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m18.lua, line 3694: ai_add_enemy_target(grunt, player, ATTACK_NOW, false)
m18.lua, line 3853: ai_add_enemy_target(char, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE)
m20.lua, line 717: ai_add_enemy_target( c1, g2.chars[ j ], ATTACK_NOW, true )
m20.lua, line 1640: ai_add_enemy_target( M20_char.last_wrestler, M20_char.stag_tank_driver, ATTACK_NOW, true )
m20.lua, line 1701: ai_add_enemy_target( npc, tank_driver, ATTACK_NOW, true )
m21.lua, line 1266: ai_add_enemy_target(npc, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE)
m21.lua, line 1658: ai_add_enemy_target(member, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m21.lua, line 1820: ai_add_enemy_target(enemy, player, ATTACK_NOW_NEVER_LOSE)
m21.lua, line 2847: ai_add_enemy_target(M21_characters.killbane, player_in_ring, ATTACK_NOW_NEVER_LOSE, true)
m21.lua, line 3490: ai_add_enemy_target(M21_characters.killbane, player_in_ring, ATTACK_NOW_NEVER_LOSE, true)
m21.lua, line 3598: ai_add_enemy_target(npc, player_in_ring, 2)
m22.lua, line 4550: ai_add_enemy_target(driver_name, M22_groups.Angel.members[1], ATTACK_NOW, true)
m22.lua, line 4698: ai_add_enemy_target(M22_characters.Kia, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE)
m22.lua, line 4700: ai_add_enemy_target(M22_characters.Kia, REMOTE_PLAYER, ATTACK_NOW_NEVER_LOSE)
m23.lua, line 2318: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, LOCAL_PLAYER, ATTACK_ON_SIGHT, true)
m23.lua, line 2320: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, REMOTE_PLAYER, ATTACK_ON_SIGHT, true)
m23.lua, line 3029: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m23.lua, line 3033: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m23.lua, line 3037: ai_add_enemy_target(char.name, CLOSEST_PLAYER, ATTACK_ON_SIGHT, false)
m23.lua, line 3240: ai_add_enemy_target(chase_group.chars[1], dog_fight_group.lead_group.chars[1], ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3285: ai_add_enemy_target(pilot, CLOSEST_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3305: ai_add_enemy_target(char, LOCAL_PLAYER, ATTACK_ON_SIGHT)
m23.lua, line 3307: ai_add_enemy_target(char, REMOTE_PLAYER, ATTACK_ON_SIGHT)
m23.lua, line 3372: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, target_player, ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3401: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, target_player, ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3643: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3657: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3676: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m23.lua, line 3682: ai_add_enemy_target(M23_groups.cyrus_vtol.cyrus, LOCAL_PLAYER, ATTACK_NOW_NEVER_LOSE, true)
m24.lua, line 1155: ai_add_enemy_target(M24_characters.killbane, CLOSEST_PLAYER, ATTACK_ON_SIGHT)
sh04.lua, line 818: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 830: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 842: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 854: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 866: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 878: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 890: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 902: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1488: --ai_add_enemy_target(ANGEL_WITH_MASK, SH04_group.brute_g02.members[1], ATTACK_NOW_NEVER_LOSE, true)
sh04.lua, line 1858: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1871: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1875: --ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1876: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1893: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1898: --ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1899: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1921: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1924: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 1927: ai_add_enemy_target( member, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
sh04.lua, line 2186: ai_add_enemy_target( SH04_group.brute_g01.members, get_random_target_player(), ATTACK_NOW_NEVER_LOSE )
|
ai_attack_region |
true |
|
11dlc2_m01.lua, line 4765: ai_attack_region(npc_table.npc, npc_table.nav, npc_table.leash)
dlc2_m02.lua, line 2588: ai_attack_region( npc, tethers[ i ].nav, tethers[ i ].d )
m05.lua, line 895: ai_attack_region(saint, M05_nav.saints04[i], 8)
m09.lua, line 5078: ai_attack_region(npc, closest_nav, 20.0)
m10.lua, line 2538: -- ai_attack_region(npc, M10_navpoints.stag_aftermath_rush, 8)
m12.lua, line 2101: ai_attack_region(char.name, char.nav, char.radius)
m23.lua, line 3034: ai_attack_region(char.name, char.nav, char.radius)
sh02.lua, line 1802: ai_attack_region(name, navpoint, dist)
sh02.lua, line 1939: --ai_attack_region(member, navpoints[i], dist)
sh03.lua, line 2247: ai_attack_region(attacker, dest, 18.0)
sh04.lua, line 2336: ai_attack_region(attacker, dest, 8.0)
|
ai_clear_priority_target |
true |
|
3 |
ai_clear_scripted_action |
true |
|
26m01.lua, line 1657: ai_clear_scripted_action(M01_shaundi)
m01.lua, line 2733: ai_clear_scripted_action(M01_shaundi)
m01.lua, line 2741: ai_clear_scripted_action(M01_gat)
m01.lua, line 4053: ai_clear_scripted_action(homie_name)
m01.lua, line 4190: --ai_clear_scripted_action(M01_group.start_homies.gat)
m01.lua, line 5322: ai_clear_scripted_action(M01_josh)
m01.lua, line 5343: ai_clear_scripted_action(M01_josh)
m01.lua, line 5358: ai_clear_scripted_action(M01_josh)
m01.lua, line 5366: ai_clear_scripted_action(M01_josh)
m01.lua, line 5441: ai_clear_scripted_action(M01_josh)
m01.lua, line 5471: ai_clear_scripted_action(M01_josh)
m02.lua, line 1462: ai_clear_scripted_action(M02_groups.cargo_plane_goons_03.move_up_chars[1])
m05.lua, line 1582: ai_clear_scripted_action( M05_groups.chase_host.target )
m07.lua, line 2200: ai_clear_scripted_action(M07_char.angel)
m07.lua, line 2201: ai_clear_scripted_action(M07_char.oleg)
m08.lua, line 812: ai_clear_scripted_action( M08_group.pierce.npcs[ 1 ] )
m09.lua, line 4309: ai_clear_scripted_action(npc)
m09.lua, line 4380: ai_clear_scripted_action(girl)
m10.lua, line 2232: ai_clear_scripted_action(M10_characters.oleg)
m12.lua, line 893: ai_clear_scripted_action(NPC_JOSH)
m13.lua, line 3210: ai_clear_scripted_action(pierce)
m17.lua, line 1548: ai_clear_scripted_action(npc.name)
m17.lua, line 2832: ai_clear_scripted_action(M17_group.kia.kia)
m20.lua, line 1728: ai_clear_scripted_action( M20_char.last_wrestler )
m21.lua, line 2328: ai_clear_scripted_action(M21_characters.killbane)
m21.lua, line 2845: ai_clear_scripted_action(M21_characters.killbane)
|
ai_do_scripted_advance |
true |
|
4 |
ai_do_scripted_move |
true |
|
163dlc2_m02.lua, line 1983: ai_do_scripted_move( homie, nav, true, false )
dlc2_m02.lua, line 2109: ai_do_scripted_move( homie, machine_data.homie_fire_from, true, false )
dlc2_m02.lua, line 2589: ai_do_scripted_move( npc, tethers[ i ].nav, true, false )
dlc2_m02.lua, line 2731: ai_do_scripted_move( homie, homie_nav, true, false )
dlc2_m02.lua, line 2861: ai_do_scripted_move( homie, "nav_hanger_camera_homie_end", true, false )
dlc2_m02.lua, line 2901: ai_do_scripted_move( homie, "nav_homie_kill_mark", true, false )
dlc2_m02.lua, line 2962: ai_do_scripted_move( brutina, "nav_brutina_mark_1", true, false )
dlc2_m02.lua, line 3029: ai_do_scripted_move( homie, console_nav, true, false )
dlc2_m02.lua, line 3108: ai_do_scripted_move( homie, LOCAL_PLAYER, true, false )
m01.lua, line 1382: ai_do_scripted_move(M01_group.start_homies.shaundi, M01_cover.lobby2.shaundi, should_run, should_fire)
m01.lua, line 1398: ai_do_scripted_move(M01_group.start_homies.gat, "grandstand_nav", should_run, should_fire)
m01.lua, line 1439: ai_do_scripted_move(guard, LOBBY_MARK2[i])
m01.lua, line 1497: ai_do_scripted_move(guard, SECOND_FLOOR_MARK[i], should_run, should_fire)
m01.lua, line 3204: ai_do_scripted_move(guard, nav_table[i])
m01.lua, line 3560: -- ai_do_scripted_move(flee_ped, M01_group.bomb_flee.dest, should_run, should_fire)
m01.lua, line 3679: ai_do_scripted_move(M01_group.autograph.guy, M01_group.bomb_flee.dest, should_run, should_fire)
m01.lua, line 3988: ai_do_scripted_move(guard, M01_group.lobby.guard_navs[i], should_run, should_fire)
m01.lua, line 4161: --ai_do_scripted_move(M01_group.start_homies.gat, "lobby_mark 001", should_run, should_fire)
m01.lua, line 4182: ai_do_scripted_move(M01_group.start_homies.gat, "Gat_slide_nav", should_run, should_fire)
m01.lua, line 4305: ai_do_scripted_move(M01_shaundi, "Shaundi_leash", should_run, should_fire)
m01.lua, line 4306: ai_do_scripted_move(M01_gat, "Gat_leash<001>", should_run, true)
m01.lua, line 4309: ai_do_scripted_move(M01_josh, "Josh_leash", should_run, should_fire)
m01.lua, line 4716: ai_do_scripted_move(pair_table.members[1], pair_table.navs[pair_table.set][1], should_run, should_fire)
m01.lua, line 4717: ai_do_scripted_move(pair_table.members[2], pair_table.navs[pair_table.set][2], should_run, should_fire)
m01.lua, line 4932: ai_do_scripted_move(char, transport_table.soldier_dest, should_run, should_fire)
m01.lua, line 5255: ai_do_scripted_move(M01_shaundi, M01_shaundi_attack.shuandi_nav, should_run, should_fire)
m01.lua, line 5305: ai_do_scripted_move(name, navpoint, should_run, should_fire)
m01.lua, line 5377: ai_do_scripted_move(M01_josh, M01_group.autograph.josh_close_nav, should_run, should_fire)
m01.lua, line 5478: ai_do_scripted_move(M01_josh, "lobby_mark 001", should_run, should_fire)
m01.lua, line 5529: ai_do_scripted_move(M01_josh, "josh_lobby2", should_run, should_fire)
m01.lua, line 5636: ai_do_scripted_move(attacker, M01_group.vault_attackers2.navs[i], should_run, should_fire)
m02.lua, line 1357: ai_do_scripted_move(M02_groups.cargo_plane_goons_02.chars[1], M02_navpoints.ai_investigation_01, true, true)
m02.lua, line 1411: ai_do_scripted_move(M02_groups.cargo_plane_goons_03.move_up_chars[1], M02_navpoints.ai_investigation_02, true, true)
m03.lua, line 2531: ai_do_scripted_move(wave_table.members[i], mark, should_run, should_fire)
m03.lua, line 3155: ai_do_scripted_move(guard, squad.dest, should_run, should_fire)
m04.lua, line 757: -- ai_do_scripted_move(guard, RETAIL_MARK[i])
m04.lua, line 795: -- ai_do_scripted_move(M04_group.brute_001.members[1], RETAIL_MARK[1])
m05.lua, line 856: ai_do_scripted_move(saint, M05_nav.saints01[i])
m05.lua, line 873: ai_do_scripted_move(saint, M05_nav.saints02[i], true, true)
m05.lua, line 884: ai_do_scripted_move(saint, M05_nav.saints03[i], true, false)
m05.lua, line 1343: ai_do_scripted_move(npc, M05_nav.backup[i])
m05.lua, line 1569: ai_do_scripted_move(M05_groups.chase_host.target, M05_nav.chase_outside, true, false)
m05.lua, line 1583: ai_do_scripted_move(M05_groups.chase_host.target, M05_nav.chase_end, true, false)
m05.lua, line 1844: ai_do_scripted_move(guard, M05_nav.guards[i])
m05.lua, line 2033: ai_do_scripted_move(guard, dest_nav, true, false)
m06.lua, line 1111: ai_do_scripted_move(worker, M06_worker_nav, true, false)
m06.lua, line 1129: ai_do_scripted_move(guard, M06_group.dock1.navpoints[i])
m06.lua, line 1147: ai_do_scripted_move(guard, M06_group.dock2.navpoints[i])
m06.lua, line 1301: ai_do_scripted_move(M06_group.factory1.walker, M06_group.factory1.walk_nav, false, true)
m06.lua, line 1336: ai_do_scripted_move(goon, M06_group.factory1a.navpoints[i], true, false)
m06.lua, line 1342: ai_do_scripted_move(guard, M06_group.factory2.navpoints[i])
m06.lua, line 1354: ai_do_scripted_move(guard, M06_group.factory3.navpoints[i], true, false)
m06.lua, line 1363: ai_do_scripted_move(M06_group.factory_brute.brute, M06_group.factory_brute.navpoint, true, false)
m06.lua, line 1371: ai_do_scripted_move(guard, M06_group.factory4.navpoints[i], true, true)
m06.lua, line 1468: ai_do_scripted_move(M06_group.top_floor_homies.oleg, M06_Oleg_path.stair, true, false)
m06.lua, line 1481: ai_do_scripted_move(M06_group.top_floor_homies.oleg, M06_Oleg_path.climbs, true, false)
m06.lua, line 1488: ai_do_scripted_move(M06_group.top_floor_homies.oleg, M06_Oleg_path.offices, true, false)
m06.lua, line 2351: ai_do_scripted_move(npc_name, navpoint, should_run, should_fire)
m06.lua, line 2403: ai_do_scripted_move(npc_name, navpoint, should_run, should_fire)
m06.lua, line 2517: ai_do_scripted_move(guard, M06_group.dock1.navpoints[i])
m06.lua, line 2528: ai_do_scripted_move(guard, M06_group.dock2.navpoints[i])
m06.lua, line 2917: ai_do_scripted_move(M06_group.top_floor_homies.oleg, M06_Oleg_path.stair, true, false)
m06.lua, line 2926: ai_do_scripted_move(M06_group.top_floor_homies.oleg, M06_Oleg_path.climbs, true, false)
m06.lua, line 2935: ai_do_scripted_move(M06_group.top_floor_homies.oleg, M06_Oleg_path.offices, true, false)
m07.lua, line 1298: ai_do_scripted_move(guard, M07_group.barge1.navpoints[i])
m07.lua, line 2262: ai_do_scripted_move(M07_char.angel, M07_navpoint.angel_defense_location_1)
m07.lua, line 2263: --ai_do_scripted_move(M07_char.pierce, M07_navpoint.pierce_defense_location) -- POC2: Remove Pierce
m07.lua, line 2264: --ai_do_scripted_move(M07_char.zimos, M07_navpoint.zimos_defense_location)
m07.lua, line 2379: ai_do_scripted_move(M07_char.oleg, M07_navpoint.cp_starts.defense.oleg, true, true)
m07.lua, line 2601: ai_do_scripted_move(guard, M07_group.barge2.navpoints[i])
m07.lua, line 2609: ai_do_scripted_move(guard, M07_group.barge3.navpoints[i])
m07.lua, line 3127: ai_do_scripted_move(M07_group.luchadores_outside.brute, M07_navpoint.casino_arriving_3, true, false)
m07.lua, line 3151: ai_do_scripted_move(M07_char.angel, M07_navpoint.casino_door, true, false)
m07.lua, line 3170: ai_do_scripted_move(M07_char.angel, M07_navpoint.casino_entry_1, true, false)
m07.lua, line 3183: ai_do_scripted_move(M07_char.angel, M07_navpoint.cp_starts.defense.angel, true, false)
m07.lua, line 3226: ai_do_scripted_move(M07_char.brute_melee, M07_navpoint.casino_entry_1, false)
m07.lua, line 3272: ai_do_scripted_move(M07_char.brute_minigun, M07_navpoint.casino_balcony_e_1, false, true)
m07.lua, line 3291: ai_do_scripted_move(M07_char.oleg, M07_navpoint.casino_stairs, true, false) -- Keep Oleg from walking leisurely while firing
m07.lua, line 3297: ai_do_scripted_move(M07_group.balcony_enemies.chars[4], M07_navpoint.casino_balcony_e_3, true, true)
m07.lua, line 3298: ai_do_scripted_move(M07_group.balcony_enemies.chars[6], M07_navpoint.casino_balcony_e_2, true, true)
m07.lua, line 3333: ai_do_scripted_move(M07_char.oleg, M07_navpoint.casino_balcony_n, true, false)
m08.lua, line 1579: ai_do_scripted_move( M08_group.zimos.npcs[ 1 ], LOCAL_PLAYER, true, false )
m08.lua, line 1598: ai_do_scripted_move( M08_group.pierce.npcs[ 1 ], M08_navpoint.pierce_behind_bar, true, false )
m09.lua, line 3784: ai_do_scripted_move(enemy, crate.run_to, should_run, should_fire)
m09.lua, line 4288: ai_do_scripted_move(npc, dest, should_run, false)
m09.lua, line 4376: ai_do_scripted_move(girl, M09_girls_flee_nav, true, false)
m09.lua, line 4386: --ai_do_scripted_move(girl, closest_nav, true, false)
m09.lua, line 4400: ai_do_scripted_move(M09_Zimos, M09_trigger.ho_heli_crate.hoes_run_to, true, false)
m09.lua, line 4417: ai_do_scripted_move(girl, M09_trigger.ho_heli_crate.hoes_run_to, should_run, should_fire)
m09.lua, line 4911: ai_do_scripted_move(baddie, entry.upstairs, true, false)
m09.lua, line 5165: ai_do_scripted_move(M09_Zimos, M09_girls_flee_nav, true, false)
m10.lua, line 1554: ai_do_scripted_move(char, squad.destination, true, true)
m10.lua, line 1637: ai_do_scripted_move(M10_characters.viola, M10_navpoints.roof_viola_fix_elevator, true, false)
m10.lua, line 1663: ai_do_scripted_move(M10_characters.viola, M10_navpoints.roof_viola_investigate, true, false)
m10.lua, line 1682: ai_do_scripted_move(M10_characters.oleg, M10_navpoints.roof_oleg_investigate, true, false)
m10.lua, line 2105: ai_do_scripted_move(M10_characters.oleg, M10_navpoints.oleg_sequence_oleg, true)
m10.lua, line 2236: ai_do_scripted_move(M10_characters.oleg, M10_navpoints.oleg_sequence_oleg, true)
m10.lua, line 3804: ai_do_scripted_move(M10_characters.oleg, M10_navpoints.roof_oleg_dest, true)
m12.lua, line 157: -- Map between group members and the nav to call ai_do_scripted_move() on.
m12.lua, line 555: ai_do_scripted_move(M12_groups.workers_lobby.second_floor_receptionist, M12_nav.lobby_desk)
m12.lua, line 1031: ai_do_scripted_move(group.members[i], group.navs[i], true, false)
m12.lua, line 1489: --ai_do_scripted_move(M12_groups.stag_lobby.members[5], M12_nav.stag_pace[1], false, false)
m12.lua, line 1533: ai_do_scripted_move(M12_groups.stag_studio.members[1], M12_nav.stag_pace[2], false, false)
m12.lua, line 1534: ai_do_scripted_move(M12_groups.stag_studio.members[4], M12_nav.stag_pace[3], false, false)
m12.lua, line 2097: ai_do_scripted_move(char.name, char.nav, true, false)
m13.lua, line 2135: -- ai_do_scripted_move(josh, M13_nav.josh_to_shaundi, true, false)
m13.lua, line 2137: -- ai_do_scripted_move(josh, M13_nav.josh_to_cyrus, true, false)
m13.lua, line 2185: ai_do_scripted_move(M13_groups.penthouse_homies.shaundi, M13_nav.penthouse_elevator, true, false)
m13.lua, line 2188: ai_do_scripted_move(M13_groups.penthouse_homies.josh, M13_nav.penthouse_elevator, true, false)
m14.lua, line 1410: ai_do_scripted_move(npc, M14_navpoint.deckers_elevator[i], true, false)
m14.lua, line 1419: ai_do_scripted_move(npc, M14_navpoint.elevator_rb, true, false)
m14.lua, line 1447: ai_do_scripted_move(npc, M14_navpoint.deckers_corner[i], true, false)
m14.lua, line 1455: ai_do_scripted_move(npc, M14_navpoint.corner_rb, true, false)
m14.lua, line 1471: ai_do_scripted_move(npc, M14_navpoint.deckers_side[i], true, false)
m14.lua, line 1480: ai_do_scripted_move(npc, M14_navpoint.side_rb, true, false)
m14.lua, line 1510: ai_do_scripted_move(npc, M14_navpoint.deckers_stairs[i], true, false)
m14.lua, line 1518: ai_do_scripted_move(npc, M14_navpoint.stairs_rb, true, false)
m15.lua, line 2492: ai_do_scripted_move(npc, nav, true, true)
m17.lua, line 1946: ai_do_scripted_move(group.npc, group.nav, true, false)
m17.lua, line 1959: ai_do_scripted_move(group.npc, group.nav, true, false)
m17.lua, line 2160: ai_do_scripted_move(group.npc, group.nav, true, true)
m17.lua, line 2616: ai_do_scripted_move(npc, M17_nav_barricade[i], true, false)
m17.lua, line 2648: ai_do_scripted_move(group.npc, group.nav, true, false)
m17.lua, line 2697: ai_do_scripted_move(npc, M17_group.fire.nav[1], true, false)
m18.lua, line 1618: ai_do_scripted_move(M18_groups.cargo_plane_interior.grunt_squads.catwalk.grunts[1], M18_navpoints.grunt_catwalk_positions[1], true, false)
m18.lua, line 1619: -- ai_do_scripted_move(M18_groups.cargo_plane_interior.grunt_squads.catwalk.grunts[2], M18_navpoints.grunt_catwalk_positions[2], true, false)
m18.lua, line 3713: ai_do_scripted_move(grunt, M18_navpoints.grunt_catwalk_start, true, true)
m18.lua, line 3725: ai_do_scripted_move(grunt, M18_navpoints.grunt_catwalk_positions[M18_runtime.num_grunts_to_reach_catwalk], true, true)
m19.lua, line 1268: ai_do_scripted_move(Current_Suko, M19_nav.mask_search_point.name, should_run, should_fire)
m19.lua, line 2198: --ai_do_scripted_move(LOCAL_PLAYER, M19_nav.rimjobs_door_open_point, true)
m20.lua, line 1717: ai_do_scripted_move( M20_char.last_wrestler, M20_vehicle.lw_truck , true, false)
m20.lua, line 2244: ai_do_scripted_move(npc, vehicle, false, false)
m21.lua, line 1309: ai_do_scripted_move(npc_name, start_nav, true)
m21.lua, line 2381: if (ai_do_scripted_move(npc, dest, run, move_and_fire) == false) then
m21.lua, line 3673: ai_do_scripted_move(M21_characters.ref, M21_navpoints.ref_points[intermediary_point], true)
m21.lua, line 3691: ai_do_scripted_move(M21_characters.ref, M21_navpoints.ref_points[2], true)
m23.lua, line 3030: ai_do_scripted_move(char.name, char.nav, true, false)
m24.lua, line 1843: ai_do_scripted_move(homie, M24_deaths[homie_index].pos, true, false)
sh01.lua, line 772: ai_do_scripted_move(SH01_group.catwalk_grunts.members[i], CATWALKS[i])
sh01.lua, line 786: ai_do_scripted_move(SH01_group.stairwell_grunts.members[i], STAIR_MARK[i], true, false)
sh01.lua, line 802: ai_do_scripted_move(guard, OFFICE_MARK[i])
sh01.lua, line 1303: ai_do_scripted_move(guard, CATWALK_MARK[i])
sh01.lua, line 1485: ai_do_scripted_move(SH01_group.homies.members[2], HACK_POINT, true, false)
sh01.lua, line 1490: ai_do_scripted_move(SH01_group.homies.members[2], HACK_POINT, true, false)
sh01.lua, line 1501: -- ai_do_scripted_move(SH01_group.homies.members[2])
sh02.lua, line 2920: ai_do_scripted_move(name, navpoint, true, true)
sh03.lua, line 1111: ai_do_scripted_move(KINZIE, SH03_KINZIE_WAIT, true, false) --tell kinzie to go to the helicopter and get in
sh03.lua, line 1550: ai_do_scripted_move(KINZIE, SH03_KINZIE_WAIT, true, false)
sh03.lua, line 1674: ai_do_scripted_move(KINZIE, current_tower, true, false) --tell kinzie to go to the tower and start hacking
sh03.lua, line 1682: ai_do_scripted_move(KINZIE, current_tower, true, false)
sh04.lua, line 819: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 831: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 843: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 855: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 867: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 879: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 891: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 903: --ai_do_scripted_move( member, LOCAL_PLAYER, true, true )
sh04.lua, line 1992: --ai_do_scripted_move( SH04_group.first_specialist.name, SH04_group.first_specialist.dest, true, false )
sh04.lua, line 2250: ai_do_scripted_move( angel, LOCAL_PLAYER, false )
sh04.lua, line 2334: --ai_do_scripted_move( attacker, dest, true )
sh04.lua, line 2342: ai_do_scripted_move( SH04_group.casino_manager.members, LOCAL_PLAYER, true )
sh04.lua, line 2347: ai_do_scripted_move( ANGEL_NO_MASK, SH04_INTERROGATE_PLAYER, true )
|
ai_do_scripted_rush |
true |
|
3 |
ai_do_scripted_take_cover |
true |
|
11m01.lua, line 4056: ai_do_scripted_take_cover(homie_name, navpoint)
m01.lua, line 4327: ai_do_scripted_take_cover(guard, move_to)
m01.lua, line 4931: --ai_do_scripted_take_cover(char)
m02.lua, line 1380: ai_do_scripted_take_cover(char)
m03.lua, line 2619: ai_do_scripted_take_cover(attacker)
m10.lua, line 2794: ai_do_scripted_take_cover(char)
m12.lua, line 1568: ai_do_scripted_take_cover(M12_scripted_move.stag_cubical.members[1])
m12.lua, line 2105: ai_do_scripted_take_cover(char.name)
m18.lua, line 3703: ai_do_scripted_take_cover(grunt)
m23.lua, line 3038: ai_do_scripted_take_cover(char.name)
m23.lua, line 3593: ai_do_scripted_take_cover(char)
|
ai_force_team_idle |
true |
|
2 |
ai_scripted_action_is_complete |
true |
|
24m01.lua, line 1400: while not ai_scripted_action_is_complete(M01_group.start_homies.gat) do
m01.lua, line 4062: while not ai_scripted_action_is_complete(homie_name) do
m01.lua, line 4185: while not ai_scripted_action_is_complete(M01_group.start_homies.gat) and (get_dist(M01_group.start_homies.gat, "Gat_slide_nav") > 0.5) do
m01.lua, line 5257: while not ai_scripted_action_is_complete(M01_shaundi) do
m01.lua, line 5309: while not ai_scripted_action_is_complete(name) do
m01.lua, line 5381: while not ai_scripted_action_is_complete(M01_josh) do
m01.lua, line 5531: while not ai_scripted_action_is_complete(M01_josh) do
m06.lua, line 2408: until ai_scripted_action_is_complete(npc_name)
m06.lua, line 2918: while (not ai_scripted_action_is_complete(M06_group.top_floor_homies.oleg)) do
m06.lua, line 2927: while (not ai_scripted_action_is_complete(M06_group.top_floor_homies.oleg)) do
m06.lua, line 2936: while (not ai_scripted_action_is_complete(M06_group.top_floor_homies.oleg)) do
m07.lua, line 3152: while (not ai_scripted_action_is_complete(M07_char.angel)) do
m07.lua, line 3171: while (not ai_scripted_action_is_complete(M07_char.angel)) do
m07.lua, line 3184: while (not ai_scripted_action_is_complete(M07_char.angel)) do
m07.lua, line 3283: while (not ai_scripted_action_is_complete(M07_char.brute_minigun)) do
m07.lua, line 3301: while (not ai_scripted_action_is_complete(M07_char.oleg)) do
m08.lua, line 1581: while ai_scripted_action_is_complete( M08_group.zimos.npcs[ 1 ] ) ~= true do
m08.lua, line 1600: while ai_scripted_action_is_complete( M08_group.pierce.npcs[ 1 ] ) ~= true do
m10.lua, line 2235: while (ai_scripted_action_is_complete(M10_characters.oleg) == false and tries < 3) do
m13.lua, line 2140: while ai_scripted_action_is_processing(josh) and not ai_scripted_action_is_complete(josh) do
m19.lua, line 1271: while not ai_scripted_action_is_complete(Current_Suko) do
m21.lua, line 2392: return ai_scripted_action_is_complete(npc)
sh02.lua, line 2922: while not ai_scripted_action_is_complete(name) do
sh03.lua, line 1676: while ai_scripted_action_is_complete( KINZIE ) == false do --wait for her to get to the tower
|
ai_scripted_action_is_processing |
true |
|
8m01.lua, line 1636: while not M01_trigger.pre_bomb.hit and ai_scripted_action_is_processing(M01_josh) do
m05.lua, line 1585: while ai_scripted_action_is_processing(M05_groups.chase_host.target) do
m07.lua, line 3234: while (ai_scripted_action_is_processing(M07_char.brute_melee)) do
m09.lua, line 4297: if not ai_scripted_action_is_processing(npc) or get_dist(npc, dest) <= dist_tolerance then
m09.lua, line 4373: if ai_scripted_action_is_processing(girl) == false then
m09.lua, line 4379: if ai_scripted_action_is_processing(girl) then
m13.lua, line 2140: while ai_scripted_action_is_processing(josh) and not ai_scripted_action_is_complete(josh) do
sh01.lua, line 1489: if not (ai_scripted_action_is_processing(SH01_group.homies.members[2]))then
|
ai_set_action_delay |
true |
|
30dlc2_m01.lua, line 4396: ai_set_action_delay(npc, "melee", 99999)
dlc2_m01.lua, line 4397: ai_set_action_delay(npc, "move rush to melee", 99999)
m01.lua, line 2018: ai_set_action_delay(M01_group.heli_fighter1.members[1], "throw grenade", 99999)
m01.lua, line 2019: ai_set_action_delay(M01_group.heli_fighter1.members[2], "throw grenade", 99999)
m02.lua, line 1413: ai_set_action_delay(M02_groups.cargo_plane_goons_03.move_up_chars[1], "cover take def", 10000)
m02.lua, line 1414: ai_set_action_delay(M02_groups.cargo_plane_goons_03.move_up_chars[1], "cover take off", 10000)
m07.lua, line 1588: ai_set_action_delay(M07_char.pierce, "throw grenade", 9999)
m07.lua, line 1812: ai_set_action_delay(npc, "throw grenade", 9999)
m07.lua, line 2309: ai_set_action_delay(M07_char.oleg, "ALL", 0) -- Allow all actions now
m07.lua, line 3219: ai_set_action_delay(M07_char.oleg, "ALL", 60) -- Disallow all actions for 60 seconds
m07.lua, line 3220: ai_set_action_delay(M07_char.oleg, "taunt", 4) -- Allow taunt in a few seconds
m07.lua, line 3224: ai_set_action_delay(M07_char.brute_melee, "ALL", 30) -- Disallow all actions for 20 seconds
m07.lua, line 3225: ai_set_action_delay(M07_char.brute_melee, "move scripted", 0) -- allow scripted move
m07.lua, line 3239: ai_set_action_delay(M07_char.brute_melee, "human shield grab", 30) -- Disallow grabbing human shields for 30 seconds
m07.lua, line 3243: ai_set_action_delay(M07_char.oleg, "move chase", 0) -- Allow chase now
m07.lua, line 3244: ai_set_action_delay(M07_char.oleg, "brute bull rush", 0) -- Allow bull rush now
m07.lua, line 3245: ai_set_action_delay(M07_char.oleg, "brute attack brute", 0) -- Allow brute on brute now
m07.lua, line 3248: ai_set_action_delay(M07_char.brute_melee, "move chase", 0) -- Allow chase now
m07.lua, line 3249: ai_set_action_delay(M07_char.brute_melee, "brute bull rush", 0) -- Allow bull rush now
m07.lua, line 3250: ai_set_action_delay(M07_char.brute_melee, "brute attack brute", 0) -- Allow brute on brute now
m10.lua, line 1879: ai_set_action_delay(char, "throw grenade", 9999)
m10.lua, line 2251: -- ai_set_action_delay(M10_groups.oleg_vtol.driver, "throw grenade", 9999)
m10.lua, line 2329: ai_set_action_delay(M10_groups.oleg_vtol.driver, "fire", 20000)
m10.lua, line 3483: ai_set_action_delay(vehicle_table.chars[1], "throw grenade", 9999)
m10.lua, line 3669: ai_set_action_delay(vtol_table.chars[1], "throw grenade", 9999)
m13.lua, line 2196: ai_set_action_delay(driver, "throw grenade", 9999)
m13.lua, line 3653: ai_set_action_delay( vehicle_get_driver( group.vehicle ), "throw grenade", 99999 )
m16.lua, line 3446: ai_set_action_delay(M16_characters.matt, "avatar fireballs", 1.0)
m18.lua, line 1521: ai_set_action_delay(grunt, "throw grenade", 9999)
m18.lua, line 3191: ai_set_action_delay(diver_table.name, "fire", rand_float(1.0, 6.0))
|
ai_set_in_scripted_cover |
true |
|
3 |
ai_set_personality |
true |
|
15dlc2_m02.lua, line 1265: ai_set_personality( homie, backstage_data.homie_personality )
dlc2_m02.lua, line 2365: ai_set_personality( homie, backstage_data.homie_personality )
m01.lua, line 2735: ai_set_personality(M01_shaundi, "gang normal")
m01.lua, line 2743: ai_set_personality(M01_gat, "gang normal")
m01.lua, line 4059: ai_set_personality(homie_name, "gang defensive")
m01.lua, line 5472: ai_set_personality(M01_josh, "gang offensive")
m05.lua, line 2015: ai_set_personality(guard, "gang defensive")
m05.lua, line 2124: ai_set_personality(guard, "gang offensive")
m07.lua, line 2259: ai_set_personality(M07_char.angel, "gang defensive")
m07.lua, line 2260: --ai_set_personality(M07_char.pierce, "gang defensive") -- POC2: Remove Pierce
m07.lua, line 2261: ai_set_personality(M07_char.zimos, "gang defensive")
m10.lua, line 2284: ai_set_personality(M10_characters.viola, "gang defensive")
m10.lua, line 2816: ai_set_personality(M10_characters.oleg, "gang offensive")
m10.lua, line 2817: ai_set_personality(M10_characters.viola, "gang defensive")
sh02.lua, line 1783: ai_set_personality(name, "gang offensive")
|
ai_suggest_action |
true |
|
5dlc2_m02.lua, line 2909: ai_suggest_action( homie, "reload" )
m17.lua, line 2852: ai_suggest_action(npc.name, "idle")
sh04.lua, line 492: --ai_suggest_action(ANGEL_WITH_MASK , "follow player" ) --have ANgel follow the player because he gets lost
sh04.lua, line 1261: ai_suggest_action(ANGEL_NO_MASK, "follow player" )
sh04.lua, line 1301: ai_suggest_action(ANGEL_NO_MASK , "follow player" )
|
ambient_cop_spawn_enable |
true |
|
2 |
ambient_gang_spawn_enable |
true |
|
2 |
argument_unwrapper |
true |
1 |
1 |
assert_msg |
true |
|
5dialog.lua, line 211: assert_msg(Dialog_current_idx >= 0 and Dialog_current_idx <= 2, "Invalid Dialog_current_idx DIALOG_OPERATION_NEW_DIALOG")
dialog.lua, line 299: assert_msg(Dialog_current_idx == -1 or Dialog_current_idx == 1, "Invalid Dialog_current_idx DIALOG_OPERATION_CLOSE")
dialog.lua, line 587: assert_msg(Dialog_current_idx >= 0 and Dialog_current_idx <= 2, "Invalid Dialog_current_idx in dialog_text_update")
store_character.lua, line 3106: assert_msg(false, "nav_left failed")
store_character.lua, line 3114: assert_msg(false, "nav_right failed")
|
assert_screen_is_faded_out |
true |
|
1game_lib.lua, line 2942: assert_screen_is_faded_out() -- Assert that the screen is completely faded out at this point - mission responsibility.
|
attack |
true |
|
1 |
attack_closest_player |
true |
1 |
|
attack_safe |
true |
1 |
1 |
audio_ambient_emitter_pause |
true |
|
4 |
audio_ambient_emitter_resume |
true |
|
4 |
audio_ambient_emitter_start |
true |
|
41dlc2_m03.lua, line 1416: audio_ambient_emitter_start(emitter)
m01.lua, line 3478: audio_ambient_emitter_start(emitter)
m02.lua, line 1237: audio_ambient_emitter_start(emitter)
m02.lua, line 1317: audio_ambient_emitter_start(M02_audio_emitters.plane_music)
m02.lua, line 1639: audio_ambient_emitter_start(emitter)
m02.lua, line 1643: audio_ambient_emitter_start(M02_audio_emitters.cargo_bay_door)
m05.lua, line 672: audio_ambient_emitter_start("M05_Morningstar_Music<001>")
m05.lua, line 844: audio_ambient_emitter_start("M05_Saints_Music<002>")
m05.lua, line 901: audio_ambient_emitter_start("M05_Saints_Music<002>")
m06.lua, line 816: audio_ambient_emitter_start(sound)
m06.lua, line 837: audio_ambient_emitter_start(M06_emitter.office_start)
m06.lua, line 854: audio_ambient_emitter_start(M06_emitter.ball_start)
m06.lua, line 862: audio_ambient_emitter_start(M06_emitter.dock_start)
m06.lua, line 1096: audio_ambient_emitter_start(M06_emitter.dock_start)
m08.lua, line 397: audio_ambient_emitter_start( M08_audio.walla_emitter )
m08.lua, line 636: audio_ambient_emitter_start( M08_audio.walla_emitter )
m08.lua, line 712: audio_ambient_emitter_start(M08_audio.music_emitter)
m09.lua, line 3274: audio_ambient_emitter_start(emitter)
m10.lua, line 1235: audio_ambient_emitter_start( "m10_stripclub_music" )
m10.lua, line 2739: audio_ambient_emitter_start( "m10_stripclub_music" )
m11.lua, line 1298: audio_ambient_emitter_start(M11_audio_emitters.alarm)
m14.lua, line 811: audio_ambient_emitter_start( "transmitter_1" )
m14.lua, line 959: audio_ambient_emitter_start( "transmitter_2" )
m17.lua, line 742: audio_ambient_emitter_start("NG_Island_Siren<001>")
m18.lua, line 1384: audio_ambient_emitter_start(emitter)
m18.lua, line 1968: audio_ambient_emitter_start(emitter)
m19.lua, line 613: audio_ambient_emitter_start(emitter)
m19.lua, line 900: audio_ambient_emitter_start(M19_island_emitter)
m19.lua, line 1565: audio_ambient_emitter_start(M19_island_emitter)
m21.lua, line 862: audio_ambient_emitter_start(M22_audio_emitters.room_tone)
m23.lua, line 893: audio_ambient_emitter_start(M23_audio_emitters.daedalus_alarm)
m24.lua, line 1303: audio_ambient_emitter_start( forcefield.emitter)
sh01.lua, line 701: audio_ambient_emitter_start("alarm_bell_store")
sh01.lua, line 702: audio_ambient_emitter_start("sh01_alarm_a")
sh01.lua, line 703: audio_ambient_emitter_start("sh01_alarm_b")
sh01.lua, line 704: audio_ambient_emitter_start("sh01_music")
sh02.lua, line 2972: audio_ambient_emitter_start("sh02_alarm_a")
sh02.lua, line 2973: audio_ambient_emitter_start("sh02_alarm_b")
sh03.lua, line 582: audio_ambient_emitter_start(sh03_emitters.main)
sh03.lua, line 1337: audio_ambient_emitter_start(sh03_emitters.main)
sh03.lua, line 1449: audio_ambient_emitter_start(sh03_emitters.ff)
|
audio_ambient_emitter_stop |
true |
|
45dlc2_m03.lua, line 1284: audio_ambient_emitter_stop(emitter)
m01.lua, line 3488: audio_ambient_emitter_stop(emitter)
m02.lua, line 1520: --audio_ambient_emitter_stop(M02_audio_emitters.plane_music)
m02.lua, line 1651: audio_ambient_emitter_stop(M02_audio_emitters.cargo_bay_door)
m02.lua, line 1786: audio_ambient_emitter_stop(emitter)
m02.lua, line 1791: audio_ambient_emitter_stop(emitter)
m02.lua, line 1795: audio_ambient_emitter_stop(M02_audio_emitters.plane_music)
m05.lua, line 843: audio_ambient_emitter_stop("M05_Morningstar_Music<001>")
m05.lua, line 900: audio_ambient_emitter_stop("M05_Morningstar_Music<001>")
m05.lua, line 1038: audio_ambient_emitter_stop("M05_Morningstar_Music<001>")
m05.lua, line 1039: audio_ambient_emitter_stop("M05_Saints_Music<002>")
m06.lua, line 814: audio_ambient_emitter_stop(M06_emitter.dock_start)
m06.lua, line 835: audio_ambient_emitter_stop(M06_emitter.office_start)
m06.lua, line 853: audio_ambient_emitter_stop(M06_emitter.office_start)
m06.lua, line 861: audio_ambient_emitter_stop(M06_emitter.ball_start)
m06.lua, line 915: audio_ambient_emitter_stop(emitter)
m08.lua, line 559: -- audio_ambient_emitter_stop( M08_audio.music_emitter )
m08.lua, line 560: audio_ambient_emitter_stop( M08_audio.walla_emitter )
m08.lua, line 1656: audio_ambient_emitter_stop( M08_audio.walla_emitter )
m09.lua, line 3331: audio_ambient_emitter_stop(emitter)
m09.lua, line 3365: audio_ambient_emitter_stop(emitter)
m09.lua, line 3741: audio_ambient_emitter_stop(crate.emitter_to_stop)
m10.lua, line 2803: audio_ambient_emitter_stop( "m10_stripclub_music" )
m11.lua, line 885: audio_ambient_emitter_stop(emitter)
m17.lua, line 607: audio_ambient_emitter_stop("NG_Island_Siren<001>")
m18.lua, line 1204: audio_ambient_emitter_stop(sub_emitter)
m18.lua, line 1207: audio_ambient_emitter_stop(emitter)
m18.lua, line 2195: audio_ambient_emitter_stop(emitter)
m18.lua, line 2198: audio_ambient_emitter_stop(emitter)
m19.lua, line 804: audio_ambient_emitter_stop(emitter)
m19.lua, line 806: audio_ambient_emitter_stop(M19_island_emitter)
m21.lua, line 751: audio_ambient_emitter_stop(emitter)
m23.lua, line 897: audio_ambient_emitter_stop(M23_audio_emitters.daedalus_alarm)
m23.lua, line 1194: audio_ambient_emitter_stop(emitter)
m24.lua, line 791: audio_ambient_emitter_stop(ff.emitter)
sh01.lua, line 641: audio_ambient_emitter_stop("alarm_bell_store")
sh01.lua, line 642: audio_ambient_emitter_stop("sh01_alarm_a")
sh01.lua, line 643: audio_ambient_emitter_stop("sh01_alarm_b")
sh01.lua, line 644: audio_ambient_emitter_stop("sh01_music")
sh02.lua, line 2978: audio_ambient_emitter_stop("sh02_alarm_a")
sh02.lua, line 2979: audio_ambient_emitter_stop("sh02_alarm_b")
sh03.lua, line 599: audio_ambient_emitter_stop( sh03_emitters.ff )
sh03.lua, line 706: audio_ambient_emitter_stop( sh03_emitters.main )
sh03.lua, line 709: audio_ambient_emitter_stop( sh03_emitters.ff )
sh03.lua, line 1634: --audio_ambient_emitter_stop( sh03_emitters.main )
|
audio_any_conversation_playing |
true |
|
2 |
audio_conversation_end |
true |
|
68dlc2_m01.lua, line 4562: audio_conversation_end(Dlc2_m01_dialog_queue.playing.dialog_handle)
dlc2_m01.lua, line 4598: audio_conversation_end(Dlc2_m01_dialog_queue.playing.dialog_handle)
dlc2_m02.lua, line 1849: audio_conversation_end( convo.convo_handle )
dlc2_m03.lua, line 1881: audio_conversation_end(convo_table.handle)
dlc2_m03.lua, line 1987: audio_conversation_end(convo_table.handle)
game_lib.lua, line 729: audio_conversation_end(handle)
game_lib.lua, line 1184: audio_conversation_end(convos.handle)
m01.lua, line 2849: audio_conversation_end(convo.handle)
m02.lua, line 3129: audio_conversation_end(M02_runtime.convo_queue.playing.conv_handle)
m02.lua, line 3153: audio_conversation_end(M02_runtime.convo_queue.playing.conv_handle)
m03.lua, line 1710: audio_conversation_end(M03_convo.stash_combat1.handle)
m03.lua, line 3032: audio_conversation_end(M03_convo.mission_start.handle)
m03.lua, line 3048: audio_conversation_end(M03_convo.set_gps.handle)
m03.lua, line 3065: audio_conversation_end(M03_convo.to_gun_store1.handle)
m03.lua, line 3083: audio_conversation_end(M03_convo.to_gun_store2.handle)
m06.lua, line 1500: audio_conversation_end(M06_convo.oleg.handle)
m06.lua, line 2317: audio_conversation_end(convo.handle)
m07.lua, line 1712: audio_conversation_end(M07_convo.pony_barn.handle)
m07.lua, line 1899: audio_conversation_end(M07_convo.pony_2.handle)
m07.lua, line 2178: --audio_conversation_end(M07_convo.kinzie_nag.handle)
m07.lua, line 2630: audio_conversation_end(M07_convo.kinzie_door.handle)
m07.lua, line 2647: audio_conversation_end(M07_convo.untie_kinzie.handle)
m09.lua, line 2842: audio_conversation_end(convo.handle)
m09.lua, line 4493: audio_conversation_end(convo.handle)
m10.lua, line 1228: audio_conversation_end(convo.handle)
m10.lua, line 1529: audio_conversation_end(M10_convo.stag_entrance.handle)
m10.lua, line 2605: audio_conversation_end(M10_convo.drive_01.handle)
m10.lua, line 2624: -- audio_conversation_end(M10_convo.drive_02.handle)
m10.lua, line 2929: audio_conversation_end(convo_table.handle)
m11.lua, line 878: audio_conversation_end(convo.handle)
m11.lua, line 2920: audio_conversation_end(M11_conv.awacs.handle)
m11.lua, line 2943: audio_conversation_end(M11_conv.killing_escorts.handle)
m12.lua, line 2593: audio_conversation_end(convo.handle)
m13.lua, line 3298: audio_conversation_end(convo.handle)
m14.lua, line 1699: audio_conversation_end(convo_handle)
m14.lua, line 2353: audio_conversation_end( convo.convo_handle )
m15.lua, line 1533: audio_conversation_end(convo.handle)
m16.lua, line 3039: audio_conversation_end(convo_queue.playing.conv_handle)
m16.lua, line 3067: audio_conversation_end(convo_queue.playing.conv_handle)
m17.lua, line 771: audio_conversation_end(conv.handle)
m17.lua, line 1309: audio_conversation_end(M17_conv.handcuffs.handle)
m17.lua, line 2621: audio_conversation_end(M17_conv.reactor.handle)
m18.lua, line 3451: audio_conversation_end(M18_runtime.convo_queue.playing.conv_handle)
m18.lua, line 3490: audio_conversation_end(M18_runtime.convo_queue.playing.conv_handle)
m19.lua, line 2454: audio_conversation_end(convo.handle)
m20.lua, line 2445: audio_conversation_end( convo.convo_handle )
m21.lua, line 2571: audio_conversation_end(dialog_queue.playing.dialog_handle)
m21.lua, line 2607: audio_conversation_end(dialog_queue.playing.dialog_handle)
m22.lua, line 3668: audio_conversation_end(Active_conversation.convo_table.handle)
m22.lua, line 4464: audio_conversation_end(Active_conversation.convo_table.handle)
m22.lua, line 4495: audio_conversation_end(conversation_table.handle)
m23.lua, line 1039: audio_conversation_end(convo.handle)
m24.lua, line 1237: audio_conversation_end(M24_active_conversation.convo_table.handle)
m24.lua, line 1259: audio_conversation_end(conversation_table.handle)
m24.lua, line 1462: audio_conversation_end(M24_active_conversation.convo_table.handle)
mm_p_01.lua, line 148: audio_conversation_end( mission_convo_handle )
mm_p_03.lua, line 743: audio_conversation_end(convo.handle)
sh02.lua, line 3089: audio_conversation_end(convo.handle)
sh03.lua, line 774: audio_conversation_end(convo.handle)
sh03.lua, line 2090: audio_conversation_end(convo.handle)
sh03.lua, line 2101: audio_conversation_end(convo1.handle)
sh03.lua, line 2109: audio_conversation_end(convo2.handle)
sh03.lua, line 2117: audio_conversation_end(convo3.handle)
sh03.lua, line 2128: audio_conversation_end(convo1.handle)
sh03.lua, line 2137: audio_conversation_end(convo2.handle)
sh03.lua, line 2149: audio_conversation_end(convo3.handle)
sh04.lua, line 1668: audio_conversation_end( SH04_convo.angel_sees_mask.handle )
sh04.lua, line 1673: audio_conversation_end(SH04_convo.angel_mask_is_fake.handle)
|
audio_conversation_load |
true |
1 |
125_a_ga_dt_03.lua, line 777: local convo_handle = audio_conversation_load("_A_GA_DT_03_Cross_Bridge")
_a_ga_nw_01.lua, line 1165: _A_GA_NW_01_convo.kinzie_picked_up.handle = audio_conversation_load(_A_GA_NW_01_convo.kinzie_picked_up.name)
_a_ga_nw_01.lua, line 1239: _A_GA_NW_01_convo.enemy_heli.handle = audio_conversation_load(_A_GA_NW_01_convo.enemy_heli.name)
dlc2_m01.lua, line 4589: Dlc2_m01_dialog_queue.playing.dialog_handle = audio_conversation_load(dialog_table.name)
dlc2_m02.lua, line 1789: convo.convo_handle = audio_conversation_load( convo.convo_name )
dlc2_m03.lua, line 1975: convo_table.handle = audio_conversation_load(convo_table.name)
m01.lua, line 1741: M01_convo.swat_on_way.handle = audio_conversation_load(M01_convo.swat_on_way.name)
m01.lua, line 1776: --M01_convo.set_explosives.handle = audio_conversation_load(M01_convo.set_explosives.name)
m01.lua, line 1777: M01_convo.attack_chopper.handle = audio_conversation_load(M01_convo.attack_chopper.name)
m01.lua, line 1853: M01_convo.swat_chit_chat.handle = audio_conversation_load(M01_convo.swat_chit_chat.name)
m01.lua, line 3612: M01_convo.sign_autograph.handle = audio_conversation_load(M01_convo.sign_autograph.name)
m01.lua, line 4075: M01_convo.gat_interrogate.handle = audio_conversation_load(M01_convo.gat_interrogate.name)
m01.lua, line 4076: M01_convo.gat_interrogate2.handle = audio_conversation_load(M01_convo.gat_interrogate2.name)
m01.lua, line 4171: M01_convo.look_for_vault.handle = audio_conversation_load(M01_convo.look_for_vault.name)
m01.lua, line 4234: M01_convo.morningstar.handle = audio_conversation_load(M01_convo.morningstar.name)
m01.lua, line 4395: M01_convo.hooked_up.handle = audio_conversation_load(M01_convo.hooked_up.name)
m01.lua, line 4409: M01_convo.heli_rising.handle = audio_conversation_load(M01_convo.heli_rising.name)
m01.lua, line 4410: --M01_convo.heli_jerk_back.handle = audio_conversation_load(M01_convo.heli_jerk_back.name)
m01.lua, line 4422: M01_convo.heli_not_leaving.handle = audio_conversation_load(M01_convo.heli_not_leaving.name)
m01.lua, line 4432: M01_convo.heli_drag_vault.handle = audio_conversation_load(M01_convo.heli_drag_vault.name)
m01.lua, line 4444: M01_convo.heli_near_collision.handle = audio_conversation_load(M01_convo.heli_near_collision.name)
m01.lua, line 4456: M01_convo.vault_tipped.handle = audio_conversation_load(M01_convo.vault_tipped.name)
m01.lua, line 5498: M01_convo.berate_josh.handle = audio_conversation_load(M01_convo.berate_josh.name)
m02.lua, line 3145: M02_runtime.convo_queue.playing.conv_handle = audio_conversation_load(convo_table.name)
m03.lua, line 2198: convo.handle = audio_conversation_load(convo.name)
m04.lua, line 300: --M04_convo.mission_start.handle = audio_conversation_load(M04_convo.mission_start.name)
m04.lua, line 345: -- M04_convo.go_to_ps.handle = audio_conversation_load(M04_convo.go_to_ps.name)
m04.lua, line 613: M04_convo.go_to_ps.handle = audio_conversation_load(M04_convo.go_to_ps.name)
m04.lua, line 826: M04_convo.escape.handle = audio_conversation_load(M04_convo.escape.name)
m04.lua, line 929: M04_convo.drive_to_rj.handle = audio_conversation_load(M04_convo.drive_to_rj.name)
m04.lua, line 930: M04_convo.drive_to_ps.handle = audio_conversation_load(M04_convo.drive_to_ps.name)
m04.lua, line 952: M04_convo.wtf.handle = audio_conversation_load(M04_convo.wtf.name)
m04.lua, line 987: M04_convo.sing_intro.handle = audio_conversation_load(M04_convo.sing_intro.name)
m04.lua, line 1436: convo.handle = audio_conversation_load(convo.name)
m05.lua, line 1174: --M05_conv.land.handle = audio_conversation_load(M05_conv.land.name)
m05.lua, line 1347: M05_conv.elevator.handle = audio_conversation_load(M05_conv.elevator.name)
m05.lua, line 1413: M05_conv.clear_out.handle = audio_conversation_load(M05_conv.clear_out.name)
m05.lua, line 1452: M05_conv.explosive.handle = audio_conversation_load(M05_conv.explosive.name)
m05.lua, line 1530: M05_conv.escape.handle = audio_conversation_load(M05_conv.escape.name)
m05.lua, line 1653: --M05_conv.chase.handle = audio_conversation_load(M05_conv.chase.name)
m06.lua, line 1472: M06_convo.oleg.handle = audio_conversation_load(M06_convo.oleg.name)
m06.lua, line 1537: M06_convo.ball_start.handle = audio_conversation_load(M06_convo.ball_start.name)
m06.lua, line 2310: convo.handle = audio_conversation_load(convo.name)
m06.lua, line 2852: M06_convo.elevator.handle = audio_conversation_load(M06_convo.elevator.name)
m06.lua, line 2869: M06_convo.clone2.handle = audio_conversation_load(M06_convo.clone2.name)
m06.lua, line 2879: M06_convo.clone3.handle = audio_conversation_load(M06_convo.clone3.name)
m07.lua, line 1217: M07_convo.mission_start.handle = audio_conversation_load(M07_convo.mission_start.name)
m07.lua, line 1307: M07_convo.encounter_deckers.handle = audio_conversation_load(M07_convo.encounter_deckers.name)
m07.lua, line 1441: M07_convo.drive_bdsm.handle = audio_conversation_load(M07_convo.drive_bdsm.name)
m07.lua, line 1593: M07_convo.enter_bdsm.handle = audio_conversation_load(M07_convo.enter_bdsm.name)
m07.lua, line 1698: M07_convo.pony_barn.handle = audio_conversation_load(M07_convo.pony_barn.name)
m07.lua, line 1860: M07_convo.pony_2.handle = audio_conversation_load(M07_convo.pony_2.name)
m07.lua, line 1993: --M07_convo.kinzie_call.handle = audio_conversation_load(M07_convo.kinzie_call.name)
m07.lua, line 2012: M07_convo.rescue_zimos.handle = audio_conversation_load(M07_convo.rescue_zimos.name)
m07.lua, line 2024: M07_convo.mount_rescue.handle = audio_conversation_load(M07_convo.mount_rescue.name)
m07.lua, line 2109: M07_convo.zimos_bitch.handle = audio_conversation_load(M07_convo.zimos_bitch.name)
m07.lua, line 2140: --M07_convo.oleg_arrives.handle = audio_conversation_load(M07_convo.oleg_arrives.name)
m07.lua, line 2321: --M07_convo.angel_talk.handle = audio_conversation_load(M07_convo.angel_talk.name)
m07.lua, line 2333: M07_convo.pickup_minigun.handle = audio_conversation_load(M07_convo.pickup_minigun.name)
m07.lua, line 2443: --M07_convo.brutes_dead.handle = audio_conversation_load(M07_convo.brutes_dead.name)
m07.lua, line 3198: --M07_convo.kinzie_nag.handle = audio_conversation_load(M07_convo.kinzie_nag.name)
m07.lua, line 3269: M07_convo.brute_minigun.handle = audio_conversation_load(M07_convo.brute_minigun.name)
m08.lua, line 722: M08_conv.survive.handle = audio_conversation_load(M08_conv.survive.name)
m08.lua, line 800: M08_conv.pierce.handle = audio_conversation_load(M08_conv.pierce.name)
m08.lua, line 836: M08_conv.bar.handle = audio_conversation_load(M08_conv.bar.name)
m08.lua, line 847: M08_conv.no_power.handle = audio_conversation_load(M08_conv.no_power.name)
m08.lua, line 902: M08_conv.snipers.handle = audio_conversation_load(M08_conv.snipers.name)
m08.lua, line 1013: M08_conv.fix_power.handle = audio_conversation_load(M08_conv.fix_power.name)
m09.lua, line 4470: convo.handle = audio_conversation_load(convo.name)
m10.lua, line 2918: convo_table.handle = audio_conversation_load(convo_table.name)
m11.lua, line 762: M11_conv.convoy_start.handle = audio_conversation_load(M11_conv.convoy_start.name)
m11.lua, line 809: M11_conv.call_plane.handle = audio_conversation_load(M11_conv.call_plane.name)
m11.lua, line 1274: --M11_conv.to_vtols.handle = audio_conversation_load(M11_conv.to_vtols.name)
m11.lua, line 1704: M11_conv.pierce_end.handle = audio_conversation_load(M11_conv.pierce_end.name)
m11.lua, line 1718: M11_conv.oleg_help.handle = audio_conversation_load(M11_conv.oleg_help.name)
m11.lua, line 1814: --M11_conv.oleg_arrive.handle = audio_conversation_load(M11_conv.oleg_arrive.name)
m11.lua, line 1881: M11_conv.reinforcements.handle = audio_conversation_load(M11_conv.reinforcements.name)
m11.lua, line 2643: M11_conv.kill_plane.handle = audio_conversation_load(M11_conv.kill_plane.name)
m11.lua, line 2901: M11_conv.awacs.handle = audio_conversation_load(M11_conv.awacs.name)
m11.lua, line 2924: M11_conv.killing_escorts.handle = audio_conversation_load(M11_conv.killing_escorts.name)
m12.lua, line 2572: convo.handle = audio_conversation_load(convo.name)
m13.lua, line 3270: convo.handle = audio_conversation_load(convo.name)
m14.lua, line 2455: convo.convo_handle = audio_conversation_load( convo.convo_name )
m15.lua, line 1479: convo.handle = audio_conversation_load(convo.name)
m15.lua, line 1507: convo.handle = audio_conversation_load(convo.name)
m16.lua, line 3056: convo_queue.playing.conv_handle = audio_conversation_load(convo_table.name)
m17.lua, line 1182: M17_conv.start.handle = audio_conversation_load(M17_conv.start.name)
m17.lua, line 1207: M17_conv.drive_1.handle = audio_conversation_load(M17_conv.drive_1.name)
m17.lua, line 1216: M17_conv.drive_2.handle = audio_conversation_load(M17_conv.drive_2.name)
m17.lua, line 1288: M17_conv.handcuffs.handle = audio_conversation_load(M17_conv.handcuffs.name)
m17.lua, line 1480: M17_conv.lead_the_way.handle = audio_conversation_load(M17_conv.lead_the_way.name)
m17.lua, line 1491: M17_conv.lead_the_way.handle = audio_conversation_load(M17_conv.lead_the_way.name)
m17.lua, line 1499: M17_conv.kia.handle = audio_conversation_load(M17_conv.kia.name)
m17.lua, line 1510: M17_conv.reward.handle = audio_conversation_load(M17_conv.reward.name)
m17.lua, line 1872: M17_conv.reactor.handle = audio_conversation_load(M17_conv.reactor.name)
m17.lua, line 1978: M17_conv.consoles.handle = audio_conversation_load(M17_conv.consoles.name)
m17.lua, line 2061: M17_conv.escape.handle = audio_conversation_load(M17_conv.escape.name)
m17.lua, line 2525: M17_conv.shaundi_thanks.handle = audio_conversation_load(M17_conv.shaundi_thanks.name)
m17.lua, line 2620: M17_conv.flash_bang.handle = audio_conversation_load(M17_conv.flash_bang.name)
m18.lua, line 3481: M18_runtime.convo_queue.playing.conv_handle = audio_conversation_load(convo_table.name)
m19.lua, line 2431: convo.handle = audio_conversation_load(convo.name)
m20.lua, line 1967: convo.convo_handle = audio_conversation_load( convo.convo_name )
m21.lua, line 2598: dialog_queue.playing.dialog_handle = audio_conversation_load(dialog_table.name)
m22.lua, line 4473: conversation_table.handle = audio_conversation_load(conversation_table.name)
m23.lua, line 1609: M23_conversations.mission_start.handle = audio_conversation_load(M23_conversations.mission_start.name)
m23.lua, line 2341: M23_conversations.cyrus_start.handle = audio_conversation_load(M23_conversations.cyrus_start.name)
m23.lua, line 2618: M23_conversations.times_up.handle = audio_conversation_load(M23_conversations.times_up.name)
m24.lua, line 1246: conversation_table.handle = audio_conversation_load(conversation_table.name)
mm_m16_5.lua, line 84: MM_M16_5_convo.shaundi_call.handle = audio_conversation_load(MM_M16_5_convo.shaundi_call.name)
mm_m16_5.lua, line 95: MM_M16_5_convo.shaundi_call.handle = audio_conversation_load( MM_M16_5_convo.shaundi_call.name )
mm_p_01.lua, line 144: local mission_convo_handle = audio_conversation_load("mm_p_01_ga_drive_start") --("MM_P_01_GA_Drive_Start")
mm_p_03.lua, line 733: convo.handle = audio_conversation_load(convo.name)
sh01.lua, line 1419: convo.handle = audio_conversation_load(convo.name)
sh02.lua, line 3071: convo.handle = audio_conversation_load(convo.name)
sh03.lua, line 2087: convo.handle = audio_conversation_load(convo.name)
sh03.lua, line 2098: convo1.handle = audio_conversation_load(convo1.name)
sh03.lua, line 2106: convo2.handle = audio_conversation_load(convo2.name)
sh03.lua, line 2114: convo3.handle = audio_conversation_load(convo3.name)
sh03.lua, line 2125: convo1.handle = audio_conversation_load(convo1.name)
sh03.lua, line 2134: convo2.handle = audio_conversation_load(convo2.name)
sh03.lua, line 2146: convo3.handle = audio_conversation_load(convo3.name)
sh04.lua, line 754: SH04_convo.fight2vault.handle = audio_conversation_load(SH04_convo.fight2vault.name)
sh04.lua, line 1599: --SH04_convo.angel_sees_mask.handle = audio_conversation_load(SH04_convo.angel_sees_mask.name)
sh04.lua, line 1600: --SH04_convo.angel_mask_is_fake.handle = audio_conversation_load(SH04_convo.angel_mask_is_fake.name)
sh04.lua, line 2272: sh04_queue[0].handle = audio_conversation_load(sh04_queue[0].name)
|
audio_conversation_load_direct |
true |
|
35dlc2_m01.lua, line 4592: Dlc2_m01_dialog_queue.playing.dialog_handle = audio_conversation_load_direct(dialog_table.name)
dlc2_m02.lua, line 1791: convo.convo_handle = audio_conversation_load_direct( convo.convo_name )
dlc2_m03.lua, line 1977: convo_table.handle = audio_conversation_load_direct(convo_table.name)
game_lib.lua, line 716: local handle = audio_conversation_load_direct(conversation_name .. "_" .. persona_trigger_get_player_prefix(LOCAL_PLAYER))
game_lib.lua, line 721: local handle = audio_conversation_load_direct(conversation_name .. "_" .. persona_trigger_get_player_prefix(player))
m01.lua, line 3609: M01_convo.more_guys.handle = audio_conversation_load_direct(M01_convo.more_guys.name)
m01.lua, line 4261: M01_convo.more_guys.handle = audio_conversation_load_direct(M01_convo.more_guys.name)
m01.lua, line 4276: M01_convo.josh_and_shaundi.handle = audio_conversation_load_direct(M01_convo.josh_and_shaundi.name)
m02.lua, line 3147: M02_runtime.convo_queue.playing.conv_handle = audio_conversation_load_direct(convo_table.name)
m03.lua, line 2196: convo.handle = audio_conversation_load_direct(convo.name)
m06.lua, line 1078: M06_convo.dock3.handle = audio_conversation_load_direct(M06_convo.dock3.name)
m06.lua, line 1219: M06_convo.bomb_set.handle = audio_conversation_load_direct(M06_convo.bomb_set.name)
m06.lua, line 1769: M06_convo.decision.handle = audio_conversation_load_direct(M06_convo.decision.name)
m07.lua, line 2636: M07_convo.untie_kinzie.handle = audio_conversation_load_direct(M07_convo.untie_kinzie.name)
m07.lua, line 3229: M07_convo.first_wave.handle = audio_conversation_load_direct(M07_convo.first_wave.name)
m07.lua, line 3255: M07_convo.brute_grapple.handle = audio_conversation_load_direct(M07_convo.brute_grapple.name)
m09.lua, line 4468: convo.handle = audio_conversation_load_direct(convo.name)
m10.lua, line 2920: convo_table.handle = audio_conversation_load_direct(convo_table.name)
m13.lua, line 3268: convo.handle = audio_conversation_load_direct(convo.name)
m14.lua, line 2457: convo.convo_handle = audio_conversation_load_direct( convo.convo_name )
m15.lua, line 1477: convo.handle = audio_conversation_load_direct(convo.name)
m16.lua, line 3058: convo_queue.playing.conv_handle = audio_conversation_load_direct(convo_table.name)
m17.lua, line 1279: M17_conv.flying.handle = audio_conversation_load_direct(M17_conv.flying.name)
m18.lua, line 3484: M18_runtime.convo_queue.playing.conv_handle = audio_conversation_load_direct(convo_table.name)
m20.lua, line 1969: convo.convo_handle = audio_conversation_load_direct( convo.convo_name )
m21.lua, line 2601: dialog_queue.playing.dialog_handle = audio_conversation_load_direct(dialog_table.name)
m22.lua, line 4471: conversation_table.handle = audio_conversation_load_direct(conversation_table.name)
m24.lua, line 1244: conversation_table.handle = audio_conversation_load_direct(conversation_table.name)
sh01.lua, line 412: --SH01_convo.mission_start.handle = audio_conversation_load_direct(SH01_convo.mission_start.name)
sh01.lua, line 452: -- SH01_convo.warehouse_brute.handle = audio_conversation_load_direct(SH01_convo.warehouse_brute.name)
sh01.lua, line 1417: convo.handle = audio_conversation_load_direct(convo.name)
sh02.lua, line 3069: convo.handle = audio_conversation_load_direct(convo.name)
sh04.lua, line 1359: SH04_convo.threaten_manager.handle = audio_conversation_load_direct(SH04_convo.threaten_manager.name)
sh04.lua, line 1438: SH04_convo.threaten_manager.handle = audio_conversation_load_direct(SH04_convo.threaten_manager.name)
sh04.lua, line 2270: sh04_queue[0].handle = audio_conversation_load_direct(sh04_queue[0].name)
|
audio_conversation_load_player |
true |
1 |
10dlc2_m01.lua, line 4587: Dlc2_m01_dialog_queue.playing.dialog_handle = audio_conversation_load_player(dialog_table.name, dialog_table.player)
dlc2_m02.lua, line 1787: convo.convo_handle = audio_conversation_load_player( convo.convo_name, convo.coop_player )
m05.lua, line 976: conv.handle = audio_conversation_load_player(conv.name, char)
m07.lua, line 1329: M07_convo.kinzie_door.handle = audio_conversation_load_player(M07_convo.kinzie_door.name, M07_status.player_for_convo)
m07.lua, line 2759: M07_convo.int_1_2.handle = audio_conversation_load_player(M07_convo.int_1_2.name, char)
m07.lua, line 2782: M07_convo.int_2_2.handle = audio_conversation_load_player(M07_convo.int_2_2.name, char)
m07.lua, line 2867: M07_convo.interrogate.handle = audio_conversation_load_player(M07_convo.interrogate.name, char)
m14.lua, line 2453: convo.convo_handle = audio_conversation_load_player( convo.convo_name, convo.coop_player )
m18.lua, line 3479: M18_runtime.convo_queue.playing.conv_handle = audio_conversation_load_player(convo_table.name, convo_table.player)
m21.lua, line 2596: dialog_queue.playing.dialog_handle = audio_conversation_load_player(dialog_table.name, dialog_table.player)
|
audio_conversation_play |
true |
|
137_a_ga_dt_03.lua, line 778: audio_conversation_play(convo_handle)
_a_ga_nw_01.lua, line 1166: audio_conversation_play(_A_GA_NW_01_convo.kinzie_picked_up.handle)
_a_ga_nw_01.lua, line 1240: audio_conversation_play(_A_GA_NW_01_convo.enemy_heli.handle)
dlc2_m01.lua, line 4596: audio_conversation_play(Dlc2_m01_dialog_queue.playing.dialog_handle)
dlc2_m02.lua, line 1796: audio_conversation_play( convo.convo_handle )
dlc2_m03.lua, line 1980: audio_conversation_play(convo_table.handle)
m01.lua, line 1743: audio_conversation_play(M01_convo.swat_on_way.handle)
m01.lua, line 1811: --audio_conversation_play(M01_convo.set_explosives.handle)
m01.lua, line 1854: audio_conversation_play(M01_convo.swat_chit_chat.handle)
m01.lua, line 1915: audio_conversation_play(M01_convo.attack_chopper.handle)
m01.lua, line 3613: audio_conversation_play(M01_convo.sign_autograph.handle)
m01.lua, line 4115: audio_conversation_play(M01_convo.gat_interrogate.handle)
m01.lua, line 4165: audio_conversation_play(M01_convo.gat_interrogate2.handle)
m01.lua, line 4231: audio_conversation_play(M01_convo.look_for_vault.handle)
m01.lua, line 4245: audio_conversation_play(M01_convo.morningstar.handle)
m01.lua, line 4266: audio_conversation_play(M01_convo.more_guys.handle)
m01.lua, line 4286: audio_conversation_play(M01_convo.josh_and_shaundi.handle)
m01.lua, line 4402: audio_conversation_play(M01_convo.hooked_up.handle)
m01.lua, line 4417: audio_conversation_play(M01_convo.heli_rising.handle)
m01.lua, line 4439: audio_conversation_play(M01_convo.heli_not_leaving.handle)
m01.lua, line 4451: audio_conversation_play(M01_convo.heli_drag_vault.handle)
m01.lua, line 4463: audio_conversation_play(M01_convo.heli_near_collision.handle)
m01.lua, line 4473: audio_conversation_play(M01_convo.vault_tipped.handle)
m01.lua, line 5500: audio_conversation_play(M01_convo.berate_josh.handle)
m02.lua, line 3151: audio_conversation_play(M02_runtime.convo_queue.playing.conv_handle)
m03.lua, line 2201: audio_conversation_play(convo.handle)
m04.lua, line 352: -- audio_conversation_play(M04_convo.go_to_ps.handle)
m04.lua, line 614: audio_conversation_play(M04_convo.go_to_ps.handle)
m04.lua, line 877: audio_conversation_play(M04_convo.escape.handle)
m04.lua, line 935: audio_conversation_play(M04_convo.drive_to_rj.handle)
m04.lua, line 940: audio_conversation_play(M04_convo.drive_to_ps.handle)
m04.lua, line 976: audio_conversation_play(M04_convo.wtf.handle)
m04.lua, line 995: audio_conversation_play(M04_convo.sing_intro.handle)
m04.lua, line 1442: audio_conversation_play(convo.handle)
m05.lua, line 1002: audio_conversation_play(conv.handle)
m05.lua, line 1180: --audio_conversation_play(M05_conv.land.handle)
m05.lua, line 1348: audio_conversation_play(M05_conv.elevator.handle)
m05.lua, line 1414: audio_conversation_play(M05_conv.clear_out.handle)
m05.lua, line 1453: audio_conversation_play(M05_conv.explosive.handle)
m05.lua, line 1531: audio_conversation_play(M05_conv.escape.handle)
m05.lua, line 1654: --audio_conversation_play(M05_conv.chase.handle)
m06.lua, line 1103: audio_conversation_play(M06_convo.dock3.handle)
m06.lua, line 1229: audio_conversation_play(M06_convo.bomb_set.handle)
m06.lua, line 1473: audio_conversation_play(M06_convo.oleg.handle)
m06.lua, line 1538: audio_conversation_play(M06_convo.ball_start.handle)
m06.lua, line 1790: audio_conversation_play(M06_convo.decision.handle)
m06.lua, line 2311: audio_conversation_play(convo.handle)
m06.lua, line 2853: audio_conversation_play(M06_convo.elevator.handle)
m06.lua, line 2870: audio_conversation_play(M06_convo.clone2.handle)
m06.lua, line 2880: audio_conversation_play(M06_convo.clone3.handle)
m07.lua, line 1218: audio_conversation_play(M07_convo.mission_start.handle)
m07.lua, line 1310: audio_conversation_play(M07_convo.encounter_deckers.handle)
m07.lua, line 1331: audio_conversation_play(M07_convo.kinzie_door.handle)
m07.lua, line 1442: audio_conversation_play(M07_convo.drive_bdsm.handle)
m07.lua, line 1596: audio_conversation_play(M07_convo.enter_bdsm.handle)
m07.lua, line 1699: audio_conversation_play(M07_convo.pony_barn.handle)
m07.lua, line 1861: audio_conversation_play(M07_convo.pony_2.handle)
m07.lua, line 2013: audio_conversation_play(M07_convo.rescue_zimos.handle)
m07.lua, line 2031: audio_conversation_play(M07_convo.mount_rescue.handle)
m07.lua, line 2113: audio_conversation_play(M07_convo.zimos_bitch.handle)
m07.lua, line 2145: --audio_conversation_play(M07_convo.oleg_arrives.handle)
m07.lua, line 2327: --audio_conversation_play(M07_convo.angel_talk.handle)
m07.lua, line 2398: audio_conversation_play(M07_convo.pickup_minigun.handle)
m07.lua, line 2457: --audio_conversation_play(M07_convo.brutes_dead.handle)
m07.lua, line 2637: audio_conversation_play(M07_convo.untie_kinzie.handle)
m07.lua, line 2760: audio_conversation_play(M07_convo.int_1_2.handle)
m07.lua, line 2783: audio_conversation_play(M07_convo.int_2_2.handle)
m07.lua, line 2868: audio_conversation_play(M07_convo.interrogate.handle)
m07.lua, line 3231: audio_conversation_play(M07_convo.first_wave.handle)
m07.lua, line 3259: audio_conversation_play(M07_convo.brute_grapple.handle)
m07.lua, line 3278: audio_conversation_play(M07_convo.brute_minigun.handle)
m08.lua, line 723: audio_conversation_play(M08_conv.survive.handle)
m08.lua, line 801: audio_conversation_play(M08_conv.pierce.handle)
m08.lua, line 837: audio_conversation_play(M08_conv.bar.handle)
m08.lua, line 848: audio_conversation_play(M08_conv.no_power.handle)
m08.lua, line 903: audio_conversation_play(M08_conv.snipers.handle)
m08.lua, line 1014: audio_conversation_play(M08_conv.fix_power.handle)
m09.lua, line 4472: audio_conversation_play(convo.handle)
m10.lua, line 2924: audio_conversation_play(convo_table.handle)
m11.lua, line 763: audio_conversation_play(M11_conv.convoy_start.handle)
m11.lua, line 810: audio_conversation_play(M11_conv.call_plane.handle)
m11.lua, line 1275: --audio_conversation_play(M11_conv.to_vtols.handle)
m11.lua, line 1705: audio_conversation_play(M11_conv.pierce_end.handle)
m11.lua, line 1719: audio_conversation_play(M11_conv.oleg_help.handle)
m11.lua, line 1815: --audio_conversation_play(M11_conv.oleg_arrive.handle)
m11.lua, line 1882: audio_conversation_play(M11_conv.reinforcements.handle)
m11.lua, line 2644: audio_conversation_play(M11_conv.kill_plane.handle)
m11.lua, line 2906: audio_conversation_play(M11_conv.awacs.handle)
m11.lua, line 2929: audio_conversation_play(M11_conv.killing_escorts.handle)
m12.lua, line 2573: audio_conversation_play(convo.handle)
m13.lua, line 3277: audio_conversation_play(convo.handle)
m14.lua, line 2462: audio_conversation_play( convo.convo_handle )
m15.lua, line 1511: audio_conversation_play(convo.handle)
m16.lua, line 3065: audio_conversation_play(convo_queue.playing.conv_handle)
m17.lua, line 1202: audio_conversation_play(M17_conv.start.handle)
m17.lua, line 1211: audio_conversation_play(M17_conv.drive_1.handle)
m17.lua, line 1220: audio_conversation_play(M17_conv.drive_2.handle)
m17.lua, line 1283: audio_conversation_play(M17_conv.flying.handle)
m17.lua, line 1301: audio_conversation_play(M17_conv.handcuffs.handle)
m17.lua, line 1483: audio_conversation_play(M17_conv.lead_the_way.handle)
m17.lua, line 1494: audio_conversation_play(M17_conv.lead_the_way.handle)
m17.lua, line 1505: audio_conversation_play(M17_conv.kia.handle)
m17.lua, line 1512: audio_conversation_play(M17_conv.reward.handle)
m17.lua, line 1887: audio_conversation_play(M17_conv.reactor.handle)
m17.lua, line 1993: audio_conversation_play(M17_conv.consoles.handle)
m17.lua, line 2288: audio_conversation_play(M17_conv.escape.handle)
m17.lua, line 2549: audio_conversation_play(M17_conv.shaundi_thanks.handle)
m17.lua, line 2623: audio_conversation_play(M17_conv.flash_bang.handle)
m18.lua, line 3488: audio_conversation_play(M18_runtime.convo_queue.playing.conv_handle)
m19.lua, line 2432: audio_conversation_play(convo.handle)
m20.lua, line 1974: audio_conversation_play( convo.convo_handle )
m21.lua, line 2605: audio_conversation_play(dialog_queue.playing.dialog_handle)
m22.lua, line 4490: audio_conversation_play(conversation_table.handle)
m23.lua, line 1610: audio_conversation_play(M23_conversations.mission_start.handle)
m23.lua, line 2342: audio_conversation_play(M23_conversations.cyrus_start.handle)
m23.lua, line 2619: audio_conversation_play(M23_conversations.times_up.handle)
m24.lua, line 1257: audio_conversation_play(conversation_table.handle)
mm_a_05.lua, line 113: --audio_conversation_play(MM_A_05_convo.angel_call.handle)
mm_m16_5.lua, line 86: audio_conversation_play(MM_M16_5_convo.shaundi_call.handle)
mm_m16_5.lua, line 98: audio_conversation_play( MM_M16_5_convo.shaundi_call.handle )
mm_p_01.lua, line 145: audio_conversation_play( mission_convo_handle )
mm_p_03.lua, line 741: audio_conversation_play(convo.handle)
mm_p_06.lua, line 123: -- audio_conversation_play( MM_P_06_convo.mission_start.handle )
sh01.lua, line 429: -- audio_conversation_play(SH01_convo.mission_start.handle)
sh01.lua, line 1422: audio_conversation_play(convo.handle)
sh02.lua, line 3073: audio_conversation_play(convo.handle)
sh03.lua, line 2088: audio_conversation_play(convo.handle)
sh03.lua, line 2099: audio_conversation_play(convo1.handle)
sh03.lua, line 2107: audio_conversation_play(convo2.handle)
sh03.lua, line 2115: audio_conversation_play(convo3.handle)
sh03.lua, line 2126: audio_conversation_play(convo1.handle)
sh03.lua, line 2135: audio_conversation_play(convo2.handle)
sh03.lua, line 2147: audio_conversation_play(convo3.handle)
sh04.lua, line 756: audio_conversation_play(SH04_convo.fight2vault.handle)
sh04.lua, line 1362: audio_conversation_play(SH04_convo.threaten_manager.handle)
sh04.lua, line 1441: audio_conversation_play(SH04_convo.threaten_manager.handle)
sh04.lua, line 2276: audio_conversation_play(sh04_queue[0].handle)
|
audio_conversation_playing |
true |
|
13dlc2_m03.lua, line 1984: while audio_conversation_playing(convo_table.handle) and (not thread_check_done(convo_table.timer_thread)) do
game_lib.lua, line 726: while audio_conversation_playing(handle) do
m06.lua, line 1499: if audio_conversation_playing(M06_convo.oleg.handle) then
m06.lua, line 2313: while audio_conversation_playing(convo.handle) and (not M06_trigger.dock.hit) do
m06.lua, line 2316: if audio_conversation_playing(convo.handle) then
m07.lua, line 2626: while audio_conversation_playing(M07_convo.kinzie_door.handle) and thread_check_done(M07_thread.delay_thread) == false do
m07.lua, line 2643: while audio_conversation_playing(M07_convo.untie_kinzie.handle) and thread_check_done(M07_thread.delay_thread) == false do
m11.lua, line 2912: if not audio_conversation_playing(M11_conv.awacs.handle) then
m11.lua, line 2935: if not audio_conversation_playing(M11_conv.killing_escorts.handle) then
m14.lua, line 1696: while audio_conversation_playing(convo_handle) and thread_check_done(M14_thread.audio_failsafe) == false do
m22.lua, line 4492: while audio_conversation_playing(conversation_table.handle) and thread_check_done(M22_threads.audio_failsafe) == false do
m23.lua, line 2481: while audio_conversation_playing(M23_conversations.cyrus_start.handle) do
sh02.lua, line 3088: if audio_conversation_playing(convo.handle) then
|
audio_conversation_wait_for_end |
true |
1 |
127dlc2_m01.lua, line 4597: audio_conversation_wait_for_end(Dlc2_m01_dialog_queue.playing.dialog_handle)
dlc2_m02.lua, line 1800: audio_conversation_wait_for_end( convo.convo_handle )
m01.lua, line 1803: audio_conversation_wait_for_end(M01_convo.swat_on_way.handle)
m01.lua, line 1813: --audio_conversation_wait_for_end(M01_convo.set_explosives.handle)
m01.lua, line 1855: audio_conversation_wait_for_end(M01_convo.swat_chit_chat.handle)
m01.lua, line 1916: audio_conversation_wait_for_end(M01_convo.attack_chopper.handle)
m01.lua, line 3681: audio_conversation_wait_for_end(M01_convo.sign_autograph.handle)
m01.lua, line 4126: audio_conversation_wait_for_end(M01_convo.gat_interrogate.handle)
m01.lua, line 4209: audio_conversation_wait_for_end(M01_convo.gat_interrogate2.handle)
m01.lua, line 4236: audio_conversation_wait_for_end(M01_convo.look_for_vault.handle)
m01.lua, line 4248: audio_conversation_wait_for_end(M01_convo.morningstar.handle)
m01.lua, line 4269: audio_conversation_wait_for_end(M01_convo.more_guys.handle)
m01.lua, line 4289: audio_conversation_wait_for_end(M01_convo.josh_and_shaundi.handle)
m01.lua, line 4404: audio_conversation_wait_for_end(M01_convo.hooked_up.handle)
m01.lua, line 4419: audio_conversation_wait_for_end(M01_convo.heli_rising.handle)
m01.lua, line 4441: audio_conversation_wait_for_end(M01_convo.heli_not_leaving.handle)
m01.lua, line 4453: audio_conversation_wait_for_end(M01_convo.heli_drag_vault.handle)
m01.lua, line 4465: audio_conversation_wait_for_end(M01_convo.heli_near_collision.handle)
m01.lua, line 4475: audio_conversation_wait_for_end(M01_convo.vault_tipped.handle)
m01.lua, line 5517: audio_conversation_wait_for_end(M01_convo.berate_josh.handle)
m02.lua, line 3131: audio_conversation_wait_for_end(M02_runtime.convo_queue.playing.conv_handle)
m02.lua, line 3152: audio_conversation_wait_for_end(M02_runtime.convo_queue.playing.conv_handle)
m03.lua, line 2204: audio_conversation_wait_for_end(convo.handle)
m04.lua, line 354: -- audio_conversation_wait_for_end(M04_convo.go_to_ps.handle)
m04.lua, line 626: audio_conversation_wait_for_end(M04_convo.go_to_ps.handle)
m04.lua, line 891: audio_conversation_wait_for_end(M04_convo.escape.handle)
m04.lua, line 937: audio_conversation_wait_for_end(M04_convo.drive_to_rj.handle)
m04.lua, line 941: audio_conversation_wait_for_end(M04_convo.drive_to_ps.handle)
m04.lua, line 977: audio_conversation_wait_for_end(M04_convo.wtf.handle)
m04.lua, line 1005: audio_conversation_wait_for_end(M04_convo.sing_intro.handle)
m04.lua, line 1445: audio_conversation_wait_for_end(convo.handle)
m05.lua, line 1004: audio_conversation_wait_for_end(conv.handle)
m05.lua, line 1181: --audio_conversation_wait_for_end(M05_conv.land.handle)
m05.lua, line 1355: audio_conversation_wait_for_end(M05_conv.elevator.handle)
m05.lua, line 1415: audio_conversation_wait_for_end(M05_conv.clear_out.handle)
m05.lua, line 1454: audio_conversation_wait_for_end(M05_conv.explosive.handle)
m05.lua, line 1759: audio_conversation_wait_for_end(M05_conv.escape.handle)
m05.lua, line 1960: audio_conversation_wait_for_end(M05_conv.chase.handle)
m06.lua, line 1793: audio_conversation_wait_for_end(M06_convo.decision.handle)
m06.lua, line 2854: audio_conversation_wait_for_end(M06_convo.elevator.handle)
m06.lua, line 2871: audio_conversation_wait_for_end(M06_convo.clone2.handle)
m06.lua, line 2881: audio_conversation_wait_for_end(M06_convo.clone3.handle)
m07.lua, line 1308: audio_conversation_wait_for_end(M07_convo.mission_start.handle)
m07.lua, line 1318: audio_conversation_wait_for_end(M07_convo.encounter_deckers.handle)
m07.lua, line 1376: audio_conversation_wait_for_end(M07_convo.encounter_deckers.handle)
m07.lua, line 1394: --audio_conversation_wait_for_end(M07_convo.untie_kinzie.handle)
m07.lua, line 1594: audio_conversation_wait_for_end(M07_convo.drive_bdsm.handle)
m07.lua, line 1618: audio_conversation_wait_for_end(M07_convo.enter_bdsm.handle)
m07.lua, line 2025: audio_conversation_wait_for_end(M07_convo.rescue_zimos.handle)
m07.lua, line 2034: audio_conversation_wait_for_end(M07_convo.mount_rescue.handle)
m07.lua, line 2114: audio_conversation_wait_for_end(M07_convo.zimos_bitch.handle)
m07.lua, line 2146: --audio_conversation_wait_for_end(M07_convo.oleg_arrives.handle)
m07.lua, line 2319: --audio_conversation_wait_for_end(M07_convo.brute_grapple.handle)
m07.lua, line 2365: --audio_conversation_wait_for_end(M07_convo.angel_talk.handle)
m07.lua, line 2399: audio_conversation_wait_for_end(M07_convo.pickup_minigun.handle)
m07.lua, line 2458: --audio_conversation_wait_for_end(M07_convo.brutes_dead.handle)
m07.lua, line 2762: audio_conversation_wait_for_end(M07_convo.int_1_2.handle)
m07.lua, line 2784: audio_conversation_wait_for_end(M07_convo.int_2_2.handle)
m07.lua, line 2800: audio_conversation_wait_for_end(M07_convo.enter_bdsm.handle)
m07.lua, line 2869: audio_conversation_wait_for_end(M07_convo.interrogate.handle)
m07.lua, line 3135: audio_conversation_wait_for_end(M07_convo.mount_rescue.handle)
m07.lua, line 3253: audio_conversation_wait_for_end(M07_convo.first_wave.handle)
m07.lua, line 3260: audio_conversation_wait_for_end(M07_convo.brute_grapple.handle)
m07.lua, line 3279: audio_conversation_wait_for_end(M07_convo.brute_minigun.handle)
m08.lua, line 743: audio_conversation_wait_for_end(M08_conv.survive.handle)
m08.lua, line 826: audio_conversation_wait_for_end(M08_conv.pierce.handle)
m08.lua, line 839: audio_conversation_wait_for_end(M08_conv.bar.handle)
m08.lua, line 849: audio_conversation_wait_for_end(M08_conv.no_power.handle)
m08.lua, line 904: audio_conversation_wait_for_end(M08_conv.snipers.handle)
m08.lua, line 1017: audio_conversation_wait_for_end(M08_conv.fix_power.handle)
m09.lua, line 4473: audio_conversation_wait_for_end(convo.handle)
m10.lua, line 2928: audio_conversation_wait_for_end(convo_table.handle)
m11.lua, line 777: audio_conversation_wait_for_end(M11_conv.convoy_start.handle)
m11.lua, line 812: audio_conversation_wait_for_end(M11_conv.call_plane.handle)
m11.lua, line 1266: audio_conversation_wait_for_end(M11_conv.pack.handle)
m11.lua, line 1276: --audio_conversation_wait_for_end(M11_conv.to_vtols.handle)
m11.lua, line 1791: audio_conversation_wait_for_end(M11_conv.oleg_help.handle)
m11.lua, line 1816: --audio_conversation_wait_for_end(M11_conv.oleg_arrive.handle)
m11.lua, line 1887: audio_conversation_wait_for_end(M11_conv.reinforcements.handle)
m12.lua, line 2574: audio_conversation_wait_for_end(convo.handle)
m13.lua, line 3278: audio_conversation_wait_for_end(convo.handle)
m15.lua, line 1512: audio_conversation_wait_for_end(convo.handle)
m16.lua, line 3066: audio_conversation_wait_for_end(convo_queue.playing.conv_handle)
m17.lua, line 1203: audio_conversation_wait_for_end(M17_conv.start.handle)
m17.lua, line 1212: audio_conversation_wait_for_end(M17_conv.drive_1.handle)
m17.lua, line 1277: audio_conversation_wait_for_end(M17_conv.drive_2.handle)
m17.lua, line 1284: audio_conversation_wait_for_end(M17_conv.flying.handle)
m17.lua, line 1484: audio_conversation_wait_for_end(M17_conv.lead_the_way.handle)
m17.lua, line 1495: audio_conversation_wait_for_end(M17_conv.lead_the_way.handle)
m17.lua, line 1506: audio_conversation_wait_for_end(M17_conv.kia.handle)
m17.lua, line 1513: audio_conversation_wait_for_end(M17_conv.reward.handle)
m17.lua, line 1888: audio_conversation_wait_for_end(M17_conv.reactor.handle)
m17.lua, line 1994: audio_conversation_wait_for_end(M17_conv.consoles.handle)
m17.lua, line 2026: audio_conversation_wait_for_end(M17_conv.reactor.handle)
m17.lua, line 2289: audio_conversation_wait_for_end(M17_conv.escape.handle)
m17.lua, line 2492: audio_conversation_wait_for_end(M17_conv.shaundi_thanks.handle)
m17.lua, line 2501: audio_conversation_wait_for_end(M17_conv.shaundi_thanks.handle)
m17.lua, line 2550: audio_conversation_wait_for_end(M17_conv.shaundi_thanks.handle)
m17.lua, line 2583: audio_conversation_wait_for_end(M17_conv.shaundi_thanks.handle)
m17.lua, line 2592: audio_conversation_wait_for_end(M17_conv.shaundi_thanks.handle)
m17.lua, line 2624: audio_conversation_wait_for_end(M17_conv.flash_bang.handle)
m18.lua, line 3453: audio_conversation_wait_for_end(M18_runtime.convo_queue.playing.conv_handle)
m18.lua, line 3489: audio_conversation_wait_for_end(M18_runtime.convo_queue.playing.conv_handle)
m19.lua, line 2434: audio_conversation_wait_for_end(convo.handle)
m20.lua, line 1978: audio_conversation_wait_for_end( convo.convo_handle )
m21.lua, line 2606: audio_conversation_wait_for_end(dialog_queue.playing.dialog_handle)
m23.lua, line 1611: audio_conversation_wait_for_end(M23_conversations.mission_start.handle)
m24.lua, line 1258: audio_conversation_wait_for_end(conversation_table.handle)
mm_m16_5.lua, line 89: audio_conversation_wait_for_end( MM_M16_5_convo.shaundi_call.handle )
mm_m16_5.lua, line 100: audio_conversation_wait_for_end( MM_M16_5_convo.shaundi_call.handle )
mm_p_01.lua, line 147: audio_conversation_wait_for_end( mission_convo_handle )
mm_p_03.lua, line 742: audio_conversation_wait_for_end(convo.handle)
sh01.lua, line 436: -- audio_conversation_wait_for_end(SH01_convo.mission_start.handle)
sh01.lua, line 519: --audio_conversation_wait_for_end(SH01_convo.warehouse_brute.handle)
sh01.lua, line 1425: audio_conversation_wait_for_end(convo.handle)
sh02.lua, line 3076: audio_conversation_wait_for_end(convo.handle)
sh03.lua, line 2089: audio_conversation_wait_for_end(convo.handle)
sh03.lua, line 2100: audio_conversation_wait_for_end(convo1.handle)
sh03.lua, line 2108: audio_conversation_wait_for_end(convo2.handle)
sh03.lua, line 2116: audio_conversation_wait_for_end(convo3.handle)
sh03.lua, line 2127: audio_conversation_wait_for_end(convo1.handle)
sh03.lua, line 2136: audio_conversation_wait_for_end(convo2.handle)
sh03.lua, line 2148: audio_conversation_wait_for_end(convo3.handle)
sh04.lua, line 759: audio_conversation_wait_for_end(SH04_convo.fight2vault.handle)
sh04.lua, line 1369: audio_conversation_wait_for_end(SH04_convo.threaten_manager.handle)
sh04.lua, line 1448: audio_conversation_wait_for_end(SH04_convo.threaten_manager.handle)
sh04.lua, line 2280: audio_conversation_wait_for_end(sh04_queue[0].handle)
|
audio_is_playing |
true |
|
24dlc2_m02.lua, line 1776: while audio_is_playing( convo.audio_id ) == true do
game_lib.lua, line 708: while (audio_is_playing(handle)) do
game_lib.lua, line 933: while (audio_is_playing(handle)) do
game_lib.lua, line 969: until not audio_is_playing(handle)
game_lib.lua, line 994: while (audio_is_playing(handle)) do
game_lib.lua, line 1017: while (audio_is_playing(handle)) do
game_lib.lua, line 1046: while (audio_is_playing(handle)) do
game_lib.lua, line 1069: while (audio_is_playing(handle)) do
m09.lua, line 4450: while (audio_is_playing(result)) do
m14.lua, line 735: if audio_is_playing( M14_status.interview_audio_id ) == false then
m14.lua, line 1665: while audio_is_playing(audio_id) and thread_check_done(M14_thread.audio_failsafe) == false do
m14.lua, line 1670: if audio_is_playing(audio_id) then
m14.lua, line 2442: -- audio_is_playing() doesn't currently work with this id
m16.lua, line 3581: if not audio_is_playing(audio_play_id) then
m20.lua, line 1947: -- audio_is_playing() doesn't currently work with this id
m20.lua, line 1950: while audio_is_playing( convo.audio_id ) == true do
m20.lua, line 1959: while audio_is_playing( convo.audio_id ) == true do
m22.lua, line 1405: while (audio_is_playing(line_handle) == true)do
m22.lua, line 3006: while audio_is_playing(foley_id) and thread_check_done(M22_threads.audio_failsafe) == false do
m22.lua, line 3011: if audio_is_playing(foley_id) then
m24.lua, line 1876: while audio_is_playing( play_id ) do
m24.lua, line 1904: while audio_is_playing( play_id ) do
m24.lua, line 1915: while audio_is_playing( play_id ) do
sh03.lua, line 773: if audio_is_playing(convo.handle) then
|
audio_persona_line_playing |
true |
|
18dlc2_m02.lua, line 1766: while audio_persona_line_playing( convo.persona_3d_params[ 1 ] ) == true do
dlc2_m03.lua, line 1959: -- while audio_persona_line_playing(convo_table.speaker_name) and (not thread_check_done(convo_table.timer_thread)) do
m01.lua, line 1821: while audio_persona_line_playing(M01_gat) and (not thread_check_done(M01_thread.line_timer)) do
m01.lua, line 1881: while audio_persona_line_playing(M01_gat) and (not thread_check_done(M01_thread.line_timer)) do
m01.lua, line 4484: while audio_persona_line_playing(LOCAL_PLAYER) do
m03.lua, line 1295: while audio_persona_line_playing(M03_char.shaundi) do
m09.lua, line 2874: while audio_persona_line_playing(char) and thread_check_done(M09_failsafe_thread) == false do
m09.lua, line 4455: while audio_persona_line_playing(convo.name.character) and not thread_check_done(M09_line_failsafe_thread) do
m14.lua, line 1723: while audio_persona_line_playing(human_name) and thread_check_done(M14_thread.audio_failsafe) == false do
m17.lua, line 2487: while audio_persona_line_playing(M17_group.captive_homies.viola) and not thread_check_done(M17_threads.convo_failsafe) do
m17.lua, line 2532: while audio_persona_line_playing(M17_group.captive_homies.viola) and not thread_check_done(M17_threads.convo_failsafe) do
m17.lua, line 2536: while audio_persona_line_playing(M17_group.captive_homies.pierce) and not thread_check_done(M17_threads.convo_failsafe) do
m17.lua, line 2578: while audio_persona_line_playing(M17_group.captive_homies.pierce) and not thread_check_done(M17_threads.convo_failsafe) do
m20.lua, line 1932: while audio_persona_line_playing( convo.persona_3d_params[ 1 ] ) == true do
m22.lua, line 2187: while audio_persona_line_playing(M22_groups.Oleg_and_Pierce.pierce) do
m22.lua, line 2198: while audio_persona_line_playing(M22_groups.Oleg_and_Pierce.oleg) do
sh02.lua, line 2984: return (audio_persona_line_playing(LOCAL_PLAYER)
sh02.lua, line 2985: or audio_persona_line_playing(sh02_zimos))
|
audio_persona_load_2d |
true |
|
54dlc2_m01.lua, line 1362: persona.persona_id = audio_persona_load_2d(persona.name)
dlc2_m02.lua, line 1577: Dlc2_m02_status.personas[ "PAK2_Kwilanna" ] = audio_persona_load_2d( "PAK2_Kwilanna" )
dlc2_m02.lua, line 1578: Dlc2_m02_status.personas[ "PAK2_Director" ] = audio_persona_load_2d( "PAK2_Director" )
dlc2_m02.lua, line 1755: convo.persona_handles[ i ] = audio_persona_load_2d( persona )
dlc2_m03.lua, line 2317: persona.handle = audio_persona_load_2d(persona.name)
m02.lua, line 1247: M02_personas.gat.persona_id = audio_persona_load_2d(M02_personas.gat.name)
m02.lua, line 1248: M02_personas.phillipe.persona_id = audio_persona_load_2d(M02_personas.phillipe.name)
m02.lua, line 1249: M02_personas.mstar_wm_01.persona_id = audio_persona_load_2d(M02_personas.mstar_wm_01.name)
m02.lua, line 1250: M02_personas.mstar_wm_02.persona_id = audio_persona_load_2d(M02_personas.mstar_wm_02.name)
m02.lua, line 1251: M02_personas.interrogation.persona_id = audio_persona_load_2d(M02_personas.interrogation.name)
m03.lua, line 2342: persona_data.persona_id = audio_persona_load_2d(persona_data.persona_name)
m05.lua, line 1173: M05_persona.shaundi.id = audio_persona_load_2d(M05_persona.shaundi.name)
m05.lua, line 1634: M05_persona.shaundi.id = audio_persona_load_2d(M05_persona.shaundi.name)
m06.lua, line 1288: M06_convo.elevator.phillipe_persona_id = audio_persona_load_2d("Phillipe")
m07.lua, line 1428: M07_convo.kinzie_thanks.kinzie_persona_id = audio_persona_load_2d(M07_convo.kinzie_thanks.kinzie_persona_name)
m07.lua, line 1992: M07_convo.kinzie_call.kinzie_persona_id = audio_persona_load_2d(M07_convo.kinzie_call.kinzie_persona_name)
m07.lua, line 3197: M07_convo.kinzie_nag.kinzie_persona_id = audio_persona_load_2d(M07_convo.kinzie_nag.kinzie_persona_name)
m08.lua, line 1038: M08_persona.oleg.id = audio_persona_load_2d(M08_persona.oleg.name)
m09.lua, line 4548: persona.handle = audio_persona_load_2d(persona.name)
m10.lua, line 1317: M10_personas.interrogation.persona_id = audio_persona_load_2d(M10_personas.interrogation.name)
m10.lua, line 2854: M10_personas.shaundi.persona_id = audio_persona_load_2d(M10_personas.shaundi.name)
m11.lua, line 1078: persona.handle = audio_persona_load_2d(persona.name)
m12.lua, line 2646: persona.handle = audio_persona_load_2d(persona.name)
m13.lua, line 3355: persona.handle = audio_persona_load_2d(persona.name)
m14.lua, line 1761: persona.handle = audio_persona_load_2d( persona.name )
m14.lua, line 2424: convo.persona_handles[ i ] = audio_persona_load_2d( persona )
m15.lua, line 1104: persona.handle = audio_persona_load_2d(persona.name)
m16.lua, line 2755: M16_personas.kinzie.persona_id = audio_persona_load_2d(M16_personas.kinzie.name)
m16.lua, line 2756: M16_personas.matt.persona_id = audio_persona_load_2d(M16_personas.matt.name)
m17.lua, line 681: M17_personas.cyrus.id = audio_persona_load_2d(M17_personas.cyrus.name)
m17.lua, line 712: --M17_personas.computer.id = audio_persona_load_2d(M17_personas.computer.name)
m17.lua, line 1642: M17_personas.kia.id = audio_persona_load_2d(M17_personas.kia.name)
m18.lua, line 1284: M18_personas.viola.persona_id = audio_persona_load_2d(M18_personas.viola.name)
m19.lua, line 2506: persona.handle = audio_persona_load_2d(persona.name)
m20.lua, line 1919: convo.persona_handles[ i ] = audio_persona_load_2d( persona )
m21.lua, line 937: M21_personas.bobby.persona_id = audio_persona_load_2d(M21_personas.bobby.name)
m21.lua, line 938: M21_personas.zach.persona_id = audio_persona_load_2d(M21_personas.zach.name)
m22.lua, line 3402: M22_personas.kinzie.persona_id = audio_persona_load_2d(M22_personas.kinzie.name)
m22.lua, line 3403: M22_personas.kia.persona_id = audio_persona_load_2d(M22_personas.kia.name)
m22.lua, line 3404: M22_personas.angel.persona_id = audio_persona_load_2d(M22_personas.angel.name)
m23.lua, line 1160: persona.persona_id = audio_persona_load_2d(persona.name)
m24.lua, line 1287: M24_personas.kinzie.persona_id = audio_persona_load_2d(M24_personas.kinzie.name)
mm_a_05.lua, line 111: MM_A_05_convo.angel_call.persona_id = audio_persona_load_2d( MM_A_05_convo.angel_call.angel_persona_name)
mm_k_06.lua, line 110: MM_K_06_convo.kinzie_call.persona_id = audio_persona_load_2d( MM_K_06_convo.kinzie_call.kinzie_persona_name)
mm_m16_5.lua, line 82: audio_persona_load_2d( MM_M16_5_convo.shaundi_call.shaundi_persona_name)
mm_m16_5.lua, line 92: MM_M16_5_convo.shaundi_call.kinzie_persona_id = audio_persona_load_2d( MM_M16_5_convo.shaundi_call.shaundi_persona_name )
mm_m16_5.lua, line 94: MM_M16_5_convo.shaundi_call.kinzie_persona_id = audio_persona_load_2d( MM_M16_5_convo.shaundi_call.shaundi_persona_name )
mm_p_01.lua, line 143: audio_persona_load_2d("Pierce")
mm_p_07.lua, line 110: MM_P_07_convo.pierce_call.persona_id = audio_persona_load_2d( MM_P_07_convo.pierce_call.pierce_persona_name)
mm_z_05.lua, line 91: MM_Z_05_convo.zimos_call.zimos_persona_id = audio_persona_load_2d( MM_Z_05_convo.zimos_call.zimos_persona_name)
sh03.lua, line 586: kinzie_id = audio_persona_load_2d("Kinzie")
sh03.lua, line 1147: kinzie_id = audio_persona_load_2d("Kinzie")
sh03.lua, line 1198: sh03_matt_id = audio_persona_load_2d("Matt")
sh04.lua, line 1144: SH04_group.casino_manager.id = audio_persona_load_2d("Interrogation") --persona for the manager's lines are in the interrogation persona
|
audio_persona_remove_2d |
true |
|
53dlc2_m01.lua, line 1236: audio_persona_remove_2d(persona.persona_id)
dlc2_m02.lua, line 1182: audio_persona_remove_2d( Dlc2_m02_status.personas[ "PAK2_Kwilanna" ] )
dlc2_m02.lua, line 1183: audio_persona_remove_2d( Dlc2_m02_status.personas[ "PAK2_Director" ] )
dlc2_m02.lua, line 1807: audio_persona_remove_2d( handle )
dlc2_m02.lua, line 1862: audio_persona_remove_2d( handle )
dlc2_m03.lua, line 2326: audio_persona_remove_2d(persona.handle)
m02.lua, line 1721: audio_persona_remove_2d(M02_personas.gat.persona_id)
m02.lua, line 1725: audio_persona_remove_2d(M02_personas.phillipe.persona_id)
m02.lua, line 1729: audio_persona_remove_2d(M02_personas.mstar_wm_01.persona_id)
m02.lua, line 1733: audio_persona_remove_2d(M02_personas.mstar_wm_02.persona_id)
m02.lua, line 1737: audio_persona_remove_2d(M02_personas.interrogation.persona_id)
m03.lua, line 2350: audio_persona_remove_2d(persona_data.persona_id)
m05.lua, line 503: audio_persona_remove_2d(pers.id)
m05.lua, line 1358: audio_persona_remove_2d(M05_persona.shaundi.id)
m06.lua, line 2221: audio_persona_remove_2d(M06_convo.elevator.phillipe_persona_id)
m07.lua, line 896: audio_persona_remove_2d(M07_convo.kinzie_call.kinzie_persona_id)
m07.lua, line 1437: audio_persona_remove_2d(M07_convo.kinzie_thanks.kinzie_persona_id)
m07.lua, line 2028: audio_persona_remove_2d(M07_convo.kinzie_call.kinzie_persona_id)
m07.lua, line 2180: audio_persona_remove_2d(M07_convo.kinzie_nag.kinzie_persona_id)
m07.lua, line 3210: audio_persona_remove_2d(M07_convo.kinzie_nag.kinzie_persona_id)
m08.lua, line 476: audio_persona_remove_2d(pers.id)
m08.lua, line 1068: audio_persona_remove_2d(M08_persona.oleg.id)
m09.lua, line 4557: audio_persona_remove_2d(persona.handle)
m10.lua, line 1239: audio_persona_remove_2d(persona.persona_id)
m11.lua, line 891: audio_persona_remove_2d(persona.handle)
m11.lua, line 1793: audio_persona_remove_2d(M11_personas.oleg.handle)
m12.lua, line 2655: audio_persona_remove_2d(persona.handle)
m13.lua, line 3364: audio_persona_remove_2d(persona.handle)
m14.lua, line 523: audio_persona_remove_2d(persona.handle)
m14.lua, line 2365: audio_persona_remove_2d( handle )
m14.lua, line 2473: audio_persona_remove_2d( handle )
m15.lua, line 899: audio_persona_remove_2d(persona.handle)
m16.lua, line 2919: audio_persona_remove_2d(M16_personas.kinzie.persona_id)
m16.lua, line 2922: audio_persona_remove_2d(M16_personas.matt.persona_id)
m17.lua, line 779: audio_persona_remove_2d(pers.id)
m17.lua, line 1827: audio_persona_remove_2d(M17_personas.kia.id)
m18.lua, line 1159: audio_persona_remove_2d(persona.persona_id)
m19.lua, line 2515: audio_persona_remove_2d(persona.handle)
m20.lua, line 1984: audio_persona_remove_2d( handle )
m20.lua, line 2457: audio_persona_remove_2d( handle )
m21.lua, line 2445: audio_persona_remove_2d(M21_personas.bobby.persona_id)
m21.lua, line 2448: audio_persona_remove_2d(M21_personas.zach.persona_id)
m22.lua, line 3684: audio_persona_remove_2d(persona.persona_id)
m23.lua, line 1031: audio_persona_remove_2d(persona.persona_id)
m24.lua, line 1472: audio_persona_remove_2d(persona.persona_id)
mm_a_05.lua, line 135: audio_persona_remove_2d(MM_A_05_convo.angel_call.persona_id)
mm_k_06.lua, line 134: audio_persona_remove_2d(MM_K_06_convo.kinzie_call.persona_id)
mm_m16_5.lua, line 102: audio_persona_remove_2d( MM_M16_5_convo.shaundi_call.kinzie_persona_id )
mm_p_07.lua, line 135: audio_persona_remove_2d(MM_P_07_convo.pierce_call.persona_id)
mm_z_05.lua, line 134: audio_persona_remove_2d(MM_Z_05_convo.zimos_call.persona_id)
sh03.lua, line 650: audio_persona_remove_2d(kinzie_id)
sh03.lua, line 655: audio_persona_remove_2d(sh03_matt_id)
sh04.lua, line 560: audio_persona_remove_2d(SH04_group.casino_manager.id)
|
audio_play |
true |
1 |
10game_lib.lua, line 697: -- audio_play("Some Foley Sound", "foley")
game_lib.lua, line 761: audio_play( CELLPHONE_OUTGOING, "foley", true )
game_lib.lua, line 825: audio_play( audio_name, "voice", true )
game_lib.lua, line 873: audio_play(ring_name, "foley", false, true)
game_lib.lua, line 875: audio_play(ring_name, "foley", false, true)
m19.lua, line 816: audio_play("M19_unload")
m20.lua, line 2067: audio_play( "M20_Explo" )
m20.lua, line 2085: audio_play( "M20_Explo" )
m20.lua, line 2161: audio_play( "M20_Explo" )
m20.lua, line 2514: audio_play( "M20_Explo" )
|
audio_play_conversation |
true |
1 |
1 |
audio_play_conversation_in_vehicle |
true |
1 |
|
audio_play_delayed |
true |
1 |
|
audio_play_delayed_thread |
true |
1 |
|
audio_play_do |
true |
|
1 |
audio_play_for_cellphone_force |
true |
1 |
|
audio_play_for_character |
true |
1 |
6game_lib.lua, line 808: audio_play_for_character( audio_name, speaking_character, "voice", false, true)
game_lib.lua, line 819: audio_play_for_character( audio_name, speaking_character, "voice", false, true)
game_lib.lua, line 822: audio_play_for_character( audio_name, LOCAL_PLAYER, "voice", false, true, nil, nil, true )
game_lib.lua, line 857: audio_play_for_character(audio_name, speaking_character, "voice", false, true)
game_lib.lua, line 880: audio_play_for_character(conv_name, LOCAL_PLAYER, "voice", false, true)
game_lib.lua, line 901: -- audio_play_for_character("Woot", "#PLAYER1#", "foley")
|
audio_play_for_character_do |
true |
|
1game_lib.lua, line 919: local handle, play_time = audio_play_for_character_do(new_audio_name, human_name, type_name, blocking, variant, voice_distance, cellphone_line, ignore_fade)
|
audio_play_for_character_weapon |
true |
1 |
|
audio_play_for_character_weapon_do |
true |
|
1 |
audio_play_for_mission_cellphone |
true |
|
23dlc2_m03.lua, line 1966: audio_play_for_mission_cellphone(convo_table.name, convo_table.receiving_call, auto_answer, "", "dlc2_m03_call_ended_cb")
m03.lua, line 1202: audio_play_for_mission_cellphone(M03_convo.phillipe_call.name, true, true, nil, "m03_call_complete_cb", M03_convo.phillipe_call.persona_id)
m05.lua, line 1178: audio_play_for_mission_cellphone(M05_conv.land.name, false, true, "", "m05_land_call_finished_cb")
m05.lua, line 1635: audio_play_for_mission_cellphone(M05_conv.early_chase.name, false, true, "", "")
m05.lua, line 1655: audio_play_for_mission_cellphone(M05_conv.chase.name, true, true, "", "")
m05.lua, line 1695: audio_play_for_mission_cellphone(M05_conv.shaundi_color.name, false, true, "", "m05_color_call_finished_cb")
m07.lua, line 1432: audio_play_for_mission_cellphone(M07_convo.kinzie_thanks.name, true, true, "", "m07_finish_phonecall")
m07.lua, line 1997: audio_play_for_mission_cellphone(M07_convo.kinzie_call.name, true, true, "", "m07_finish_phonecall")
m07.lua, line 3204: audio_play_for_mission_cellphone(M07_convo.kinzie_nag.name, true, true, "", "m07_finish_phonecall")
m08.lua, line 1076: audio_play_for_mission_cellphone( convo, recieving, true, "", "m08_cellphone_call_cb", persona )
m09.lua, line 4426: audio_play_for_mission_cellphone(convo.name, convo.cell_receive == true, true, "", "m09_cell_call_ended", m09_get_persona_handle(convo))
m10.lua, line 2613: audio_play_for_mission_cellphone(M10_convo.city_update.name , true, true, "", "m10_finish_phonecall_cb")
m11.lua, line 1950: audio_play_for_mission_cellphone(conv_name, receiving_call, true, "", "m11_cell_convo_finished", persona_override_id)
m13.lua, line 4186: audio_play_for_mission_cellphone( convo, recieving, true, "", "m13_cellphone_call_cb", persona )
m14.lua, line 2262: audio_play_for_mission_cellphone( convo, recieving, true, "", "m14_cellphone_call_cb", persona )
m15.lua, line 1499: audio_play_for_mission_cellphone(convo.name, receiving_call, auto_answer, "", "m15_call_ended_cb")
m19.lua, line 2425: audio_play_for_mission_cellphone(convo.name , convo.recieveing , true, "", "m19_finish_phonecall_cb")
m22.lua, line 3063: audio_play_for_mission_cellphone(conv_name, receiving_call, true, "", "m22_cell_convo_finished", persona_override_id)
m23.lua, line 1537: audio_play_for_mission_cellphone(conv_name, receiving_call, true, "", "m23_cell_convo_finished", persona_override_id)
mm_a_05.lua, line 114: audio_play_for_mission_cellphone( MM_A_05_convo.angel_call.name, true, true, "", "mm_a_05_end_call")
mm_k_06.lua, line 113: audio_play_for_mission_cellphone( MM_K_06_convo.kinzie_call.name, true, true, "", "mm_k_06_end_call")
mm_p_07.lua, line 113: audio_play_for_mission_cellphone( MM_P_07_convo.pierce_call.name, true, true, "", "mm_p_07_end_call")
mm_z_05.lua, line 94: audio_play_for_mission_cellphone( MM_Z_05_convo.zimos_call.name, true, true, "", "mm_z_05_end_call")
|
audio_play_for_mover |
true |
1 |
|
audio_play_for_mover_do |
true |
|
1 |
audio_play_for_navpoint |
true |
|
3m06.lua, line 1292: audio_play_for_navpoint("M06_sfx_elevator_grind_halt", M06_elevator_noise)
m06.lua, line 2723: audio_play_for_navpoint("m06_sfx_oleg_smash_doors", M06_oleg_crash1_nav)
m06.lua, line 2730: audio_play_for_navpoint("m06_sfx_oleg_smash_doors", M06_oleg_crash2_nav)
|
audio_play_id |
true |
1 |
|
audio_play_id_do |
true |
|
1 |
audio_play_id_for_character |
true |
1 |
|
audio_play_id_for_character_do |
true |
|
1game_lib.lua, line 1040: local handle = audio_play_id_for_character_do(human_name, audio_id, type, blocking, variant, voice_distance)
|
audio_play_id_for_navpoint |
true |
1 |
|
audio_play_id_for_navpoint_do |
true |
|
1 |
audio_play_persona_line |
true |
|
229_a_ga_dt_03.lua, line 715: audio_play_persona_line(_A_GA_DT_03_groups.protectees.chars[1], "GA_DT01_Get_in_Cars_01")
_a_ga_dt_03.lua, line 752: audio_play_persona_line(_A_GA_DT_03_groups.protectees.chars[1], "GA_DT01_First_Roadblock")
_a_ga_dt_03.lua, line 768: audio_play_persona_line(_A_GA_DT_03_groups.protectees.chars[1], "GA_DT01_Second_Roadblock")
dlc2_m01.lua, line 4616: Dlc2_m01_dialog_queue.playing.dialog_handle = audio_play_persona_line(dialog_table.persona, dialog_table.name)
dlc2_m02.lua, line 1762: audio_play_persona_line( unpack( convo.persona_3d_params ) )
m01.lua, line 1817: audio_play_persona_line(M01_gat, "M01_Set_Explosives_02")
m01.lua, line 1827: audio_play_persona_line(M01_shaundi, "M01_Flashbang_Callout")
m01.lua, line 1877: audio_play_persona_line(M01_group.swat_homies.gat, "M01_Wait_For_Helicopter")
m01.lua, line 1885: audio_play_persona_line(M01_shaundi, "M01_Calling_Out_Riot_Shields")
m01.lua, line 1931: audio_play_persona_line(M01_shaundi, "M01_Helicopter")
m01.lua, line 1954: audio_play_persona_line(M01_shaundi, "M01_Chopper_Arrives")
m01.lua, line 2058: audio_play_persona_line(LOCAL_PLAYER, "M01_Same_Attack_Chopper_01")
m01.lua, line 2099: audio_play_persona_line(M01_group.transport2.pilots[1], "M01_Bullhorn_Heli_Drop_01")
m01.lua, line 2120: audio_play_persona_line(M01_group.heli_police2.members[1], M01_group.heli_police2.persona_line)
m01.lua, line 2305: audio_play_persona_line(M01_group.heli_police1.members[1], M01_group.heli_police1.persona_line)
m01.lua, line 2320: audio_play_persona_line(M01_group.vault_heli.pilot, "M01_Helicopter_Going_Down_01")
m01.lua, line 2322: audio_play_persona_line(M01_group.heli_fighter1.members[1], "M01_Bullhorn_Cables_Break")
m01.lua, line 2345: audio_play_persona_line(LOCAL_PLAYER, "M01_Shot_Down_Attack_Chopper")
m01.lua, line 3754: audio_play_persona_line(name, situation)
m01.lua, line 3775: audio_play_persona_line(name, situation)
m01.lua, line 3798: if not audio_play_persona_line(name, M01_gat_attack_info.situation) then
m01.lua, line 4008: audio_play_persona_line(name, situation)
m01.lua, line 4113: --audio_play_persona_line(M01_group.start_homies.gat, "M01_Interrogate_Guard_05")
m01.lua, line 4221: --audio_play_persona_line(M01_shaundi, "M01_Berating_Josh_03")
m01.lua, line 4257: audio_play_persona_line(LOCAL_PLAYER, "M01_Head_Above_Vault_01")
m01.lua, line 4430: audio_play_persona_line(M01_group.vault_heli.pilot, "M01_Helicopter_Jerks_Back_01")
m01.lua, line 4481: audio_play_persona_line(LOCAL_PLAYER, "M01_Same_Attack_Chopper_02")
m01.lua, line 4487: audio_play_persona_line(M01_group.heli_fighter1.members[1], "M01_Bullhorn_Attack_Heli_Strafe_01")
m01.lua, line 4905: audio_play_persona_line(transport_table.pilots[1], transport_table.persona_line)
m01.lua, line 5132: audio_play_persona_line(M01_group.heli_fighter1.members[1], attack_run.persona_line)
m01.lua, line 5496: --audio_play_persona_line(M01_josh, "M01_Josh_Grandstanding_01")
m02.lua, line 1931: audio_play_persona_line(LOCAL_PLAYER, M02_dialog_lines.free_fall_start)
m02.lua, line 1980: audio_play_persona_line(player_name, "M02_Air_Flight_01")
m02.lua, line 2007: audio_play_persona_line(LOCAL_PLAYER, M02_dialog_lines.sky_goons)
m02.lua, line 2510: audio_play_persona_line(LOCAL_PLAYER, M02_dialog_lines.flew_through_plane)
m02.lua, line 2592: audio_play_persona_line(LOCAL_PLAYER, "M02_Air_Flight_02")
m02.lua, line 2644: audio_play_persona_line(LOCAL_PLAYER, M02_dialog_lines.falling_shit)
m02.lua, line 3501: audio_play_persona_line(player_name, "voc_pain")
m02.lua, line 3629: audio_play_persona_line(M02_groups.homies_01.shaundi, M02_dialog_lines.shaundi_nags[M02_runtime.shaundi_nag_idx])
m03.lua, line 1293: audio_play_persona_line(M03_char.shaundi, "M03_Out_Of_Cash")
m03.lua, line 1836: -- audio_play_persona_line(M03_char.pierce, "M03_Heli_Rail_Start")
m03.lua, line 2094: -- audio_play_persona_line(M03_char.shaundi, "M03_Arrive")
m03.lua, line 2559: if not audio_play_persona_line(name, M03_attack_info.situation) then
m03.lua, line 2583: if not audio_play_persona_line(name, M03_see_saints_info.situation) then
m03.lua, line 2737: audio_play_persona_line(M03_char.shaundi, "M03_Nice_Hit_01")
m03.lua, line 2740: audio_play_persona_line(M03_char.pierce, "M03_Nice_Hit_02")
m03.lua, line 2743: audio_play_persona_line(M03_char.shaundi, "M03_Nice_Hit_03")
m03.lua, line 2870: audio_play_persona_line(chat.speaker, chat.line)
m03.lua, line 2972: audio_play_persona_line(M03_char.shaundi, "M03_Calling_Out_Places_02")
m03.lua, line 2984: audio_play_persona_line(M03_char.shaundi, "M03_Calling_Out_Places_03")
m03.lua, line 2996: audio_play_persona_line(M03_char.shaundi, "M03_Calling_Out_Places_04")
m03.lua, line 3324: audio_play_persona_line(chat.speaker, chat.line)
m04.lua, line 311: audio_play_persona_line(M04_group.homies_001.members[1], "M04_Mission_Start_01")
m04.lua, line 1384: audio_play_persona_line(name, situation)
m05.lua, line 1134: audio_play_persona_line(M05_groups.pierce.pierce, M05_lines.jump)
m05.lua, line 1150: audio_play_persona_line(LOCAL_PLAYER, M05_lines.why_jump)
m05.lua, line 1226: audio_play_persona_line(LOCAL_PLAYER, M05_lines.penthouse)
m05.lua, line 1274: audio_play_persona_line(LOCAL_PLAYER, M05_lines.barrier)
m05.lua, line 1315: audio_play_persona_line(LOCAL_PLAYER, M05_lines.stored_items)
m05.lua, line 1429: audio_play_persona_line(M05_groups.shaundi.shaundi, M05_lines.heli_dropoff)
m05.lua, line 1721: if not audio_play_persona_line(name, line) then
m05.lua, line 1842: audio_play_persona_line(M05_groups.barricade.script[1], M05_lines.come_get_us)
m05.lua, line 1962: audio_play_persona_line(LOCAL_PLAYER, M05_lines.warehouse)
m05.lua, line 2087: audio_play_persona_line(M05_groups.pierce.pierce, M05_lines.jump_waiting)
m06.lua, line 1085: audio_play_persona_line(M06_current_Pierce, "M06_Loading_Dock_01")
m06.lua, line 1173: audio_play_persona_line(M06_current_Pierce, "M06_Loading_Dock_Brute")
m06.lua, line 1201: audio_play_persona_line(M06_current_Pierce, "M06_Bomb_Arrive")
m06.lua, line 1410: audio_play_persona_line(M06_group.brute_killed_homies.oleg, "M06_Office")
m06.lua, line 1536: -- audio_play_persona_line(LOCAL_PLAYER, "M06_Ball_Stuck")
m06.lua, line 1557: audio_play_persona_line(M06_group.ball_saints.oleg, "M06_Finished_Breaking_Cables",3)
m06.lua, line 1562: audio_play_persona_line(LOCAL_PLAYER, "M06_Ball_Start")
m06.lua, line 1578: audio_play_persona_line(LOCAL_PLAYER, "M06_Ball_Stuck")
m06.lua, line 1585: audio_play_persona_line(LOCAL_PLAYER, "M06_Brute_On_Ball")
m06.lua, line 1657: audio_play_persona_line(LOCAL_PLAYER, "M06_Brute_On_Ball")
m06.lua, line 1788: audio_play_persona_line(LOCAL_PLAYER, "M06_Phillipe_Crushed")
m06.lua, line 2487: if not audio_play_persona_line(name, M06_attack_info.situation) then
m06.lua, line 2507: audio_play_persona_line(M06_current_Shaundi, "M06_Loading_Dock_02")
m06.lua, line 2861: audio_play_persona_line(M06_current_Pierce, "M06_Clone_Room_01")
m06.lua, line 2889: audio_play_persona_line(M06_current_Pierce, "M06_Clone_Room_04")
m07.lua, line 2106: audio_play_persona_line(LOCAL_PLAYER, "M07_Exterior_Brute_Dead_01")
m07.lua, line 2142: audio_play_persona_line(LOCAL_PLAYER, "M07_Exterior_Brute_Dead_03")
m07.lua, line 2144: audio_play_persona_line(M07_char.oleg, "M07_Exterior_Brute_Dead_04")
m07.lua, line 2158: audio_play_persona_line(LOCAL_PLAYER, "M07_Exterior_Brute_Dead_05")
m07.lua, line 2440: audio_play_persona_line(M07_char.angel, "M07_Flamer_Brute_01")
m07.lua, line 2452: audio_play_persona_line(LOCAL_PLAYER, "M07_Mission_End")
m07.lua, line 2541: audio_play_persona_line(name, M07_timed_lines.deckers.situation)
m07.lua, line 2556: audio_play_persona_line(name, M07_timed_lines.bdsm.situation)
m07.lua, line 2558: audio_play_persona_line(name, M07_timed_lines.bdsm.situation2)
m07.lua, line 2577: audio_play_persona_line(char, "M07_Need_Help")
m07.lua, line 3137: audio_play_persona_line(M07_char.zimos, M07_lines.notice_brute)
m07.lua, line 3289: audio_play_persona_line(M07_char.oleg, "M07_Casino_Fight_03")
m07.lua, line 3313: audio_play_persona_line(M07_char.brute_minigun, "Brute_Charge")
m08.lua, line 798: audio_play_persona_line(LOCAL_PLAYER, "M08_Pierce_Down_Generic") -- bar alternate: "M08_Pierce_Down"
m08.lua, line 832: audio_play_persona_line( M08_group.pierce.npcs[1], "M08_Pierce_Thanks_01" )
m08.lua, line 953: audio_play_persona_line(M08_group.pierce.npcs[1], "M08_On_Way_To_Roof")
m08.lua, line 1673: audio_play_persona_line( speaker, "M08_Blackout" )
m08.lua, line 1686: audio_play_persona_line( name, "m08_attack" )
m09.lua, line 4597: return audio_play_persona_line(line.character, line.name)
m10.lua, line 1453: audio_play_persona_line(M10_characters.viola, M10_dialog_lines.mission_start)
m10.lua, line 1485: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.get_to_roof)
m10.lua, line 1559: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.laser_guns)
m10.lua, line 1606: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.rooftop_start)
m10.lua, line 1626: --audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.first_dropoff)
m10.lua, line 1644: -- audio_play_persona_line(M10_characters.viola, M10_dialog_lines.power_elevators_02)
m10.lua, line 1689: -- audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.power_elevators)
m10.lua, line 1749: --audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.first_dropoff)
m10.lua, line 1789: audio_play_persona_line(M10_characters.viola, M10_dialog_lines.first_wave)
m10.lua, line 1796: -- audio_play_persona_line(M10_characters.viola, M10_dialog_lines.sniper_transport)
m10.lua, line 1819: --audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.second_dropoff)
m10.lua, line 2042: audio_play_persona_line(M10_characters.viola, M10_dialog_lines.second_wave)
m10.lua, line 2165: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.oleg_downed)
m10.lua, line 2196: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.oleg_help)
m10.lua, line 2228: audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.oleg_revived)
m10.lua, line 2245: audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.oleg_roar)
m10.lua, line 2248: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.oleg_jump_player)
m10.lua, line 2273: audio_play_persona_line(M10_characters.oleg, M10_dialog_lines.oleg_vtol)
m10.lua, line 2305: --audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.oleg_riding_vtol)
m10.lua, line 2402: audio_play_persona_line(M10_characters.viola, M10_dialog_lines.elevator_fixed)
m10.lua, line 2405: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.off_the_roof)
m10.lua, line 2407: -- audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.back_to_hq)
m10.lua, line 2561: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.exit_building)
m10.lua, line 3116: audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.oleg_riding_vtol)
m10.lua, line 3198: audio_play_persona_line(name, M10_timed_lines.stag.situation)
m10.lua, line 3444: --audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.oleg_riding_vtol)
m10.lua, line 3524: audio_play_persona_line(drop_off.dialog.speaker, drop_off.dialog.line)
m10.lua, line 3573: --audio_play_persona_line(LOCAL_PLAYER, M10_dialog_lines.rooftop)
m10.lua, line 3575: audio_play_persona_line(M10_characters.oleg, transport_table.oleg_line)
m11.lua, line 781: audio_play_persona_line(LOCAL_PLAYER, M11_lines.get_to_base)
m11.lua, line 1270: audio_play_persona_line(LOCAL_PLAYER, M11_lines.arrive_at_first_base)
m11.lua, line 1313: audio_play_persona_line(nearest_dude, M11_lines.vtol_steal)
m11.lua, line 1332: audio_play_persona_line(LOCAL_PLAYER, M11_lines.inside_vtol)
m11.lua, line 1637: audio_play_persona_line(LOCAL_PLAYER, M11_lines.air_base)
m11.lua, line 1821: audio_play_persona_line(M11_groups.oleg_battle.oleg.oleg, M11_lines.fight_at_park)
m11.lua, line 2576: audio_play_persona_line(player, M11_lines.vtol_damaged)
m11.lua, line 2585: audio_play_persona_line(player, M11_lines.vtol_very_damaged)
m11.lua, line 2596: audio_play_persona_line(player, M11_lines.jet_mode)
m11.lua, line 2604: audio_play_persona_line(player, M11_lines.vtols_are_cool)
m11.lua, line 2614: audio_play_persona_line(player, M11_lines.jet_mode)
m11.lua, line 2622: audio_play_persona_line(player, M11_lines.vtols_are_cool)
m12.lua, line 2357: audio_play_persona_line(nearest_dude, M12_persona_line.secure_building.name)
m12.lua, line 2681: audio_play_persona_line(line.character, line.name)
m13.lua, line 3392: audio_play_persona_line(line.character, line.name)
m14.lua, line 804: audio_play_persona_line( M14_status.transmitter_activator, "M14_Placing_First_Transmitter" )
m14.lua, line 950: audio_play_persona_line( M14_status.transmitter_activator, "M14_Placing_Second_Transmitter" )
m14.lua, line 1195: audio_play_persona_line(LOCAL_PLAYER, "M14_Radio_Interview_Call_In_02")
m14.lua, line 1207: audio_play_persona_line(LOCAL_PLAYER, "M14_Radio_Interview_Call_In_04")
m14.lua, line 1219: audio_play_persona_line(LOCAL_PLAYER, "M14_Radio_Interview_Call_In_07")
m14.lua, line 1231: audio_play_persona_line(LOCAL_PLAYER, "M14_Radio_Interview_Call_In_10")
m14.lua, line 1243: audio_play_persona_line(LOCAL_PLAYER, "M14_Radio_Interview_Call_In_12")
m14.lua, line 2338: audio_play_persona_line( name, "m14_attack" )
m14.lua, line 2431: audio_play_persona_line( unpack( convo.persona_3d_params ) )
m15.lua, line 712: audio_play_persona_line(NPC_PIERCE, "M15_Inside")
m15.lua, line 2313: if not audio_play_persona_line(name, attack_info.situation) then
m15.lua, line 2635: audio_play_persona_line(NPC_PIERCE, "M15_Get_In_Building")
m16.lua, line 3590: audio_play_id = audio_play_persona_line(LOCAL_PLAYER, line.name)
m17.lua, line 1848: audio_play_persona_line(LOCAL_PLAYER, "M17_Fight_To_Brig")
m17.lua, line 2239: audio_play_persona_line(LOCAL_PLAYER, "M17_Entering_Escape_VTOL")
m17.lua, line 2252: audio_play_persona_line(LOCAL_PLAYER, "M17_Wrong_Vtol_Explosion_01")
m17.lua, line 2263: audio_play_persona_line(LOCAL_PLAYER, "M17_Wrong_Vtol_Explosion_02")
m17.lua, line 2304: audio_play_persona_line(M17_group.captive_homies.pierce, "M17_Meltdown_Timer")
m17.lua, line 2502: audio_play_persona_line(M17_group.captive_homies.pierce, "M17_Pierce_Thanks")
m17.lua, line 2593: audio_play_persona_line(M17_group.captive_homies.viola, "M17_Viola_Thanks")
m18.lua, line 3063: audio_play_persona_line(player_name, "voc_pain")
m18.lua, line 3496: M18_runtime.convo_queue.playing.conv_handle = audio_play_persona_line(convo_table.character, convo_table.name)
m19.lua, line 2550: audio_play_persona_line(line.character, line.name)
m20.lua, line 1689: audio_play_persona_line(LOCAL_PLAYER, "M20_Fourth_One_Dead")
m20.lua, line 1928: audio_play_persona_line( unpack( convo.persona_3d_params ) )
m21.lua, line 2625: dialog_queue.playing.dialog_handle = audio_play_persona_line(dialog_table.persona, dialog_table.name)
m21.lua, line 3362: --audio_play_persona_line(LOCAL_PLAYER, "M21_Should_Pick_Up_Prop")
m21.lua, line 3430: audio_play_persona_line(player_in_ring, "M21_Tag_In_Partner")
m22.lua, line 1412: local line_handle = audio_play_persona_line(LOCAL_PLAYER, M22_dialog_lines.choice_call[2])
m22.lua, line 1831: audio_play_persona_line(M22_characters.Pierce, M22_dialog_lines.pierce_saints_arrive[zones_cleared + 1])
m22.lua, line 2032: local line_handle = audio_play_persona_line(LOCAL_PLAYER, M22_dialog_lines.player_armory_clear)
m22.lua, line 2183: audio_play_persona_line(M22_groups.Oleg_and_Pierce.pierce, M22_dialog_lines.pierce_convincing)
m22.lua, line 2194: audio_play_persona_line(M22_groups.Oleg_and_Pierce.oleg, M22_dialog_lines.oleg_convincing)
m22.lua, line 2226: line_handle = audio_play_persona_line(LOCAL_PLAYER, M22_dialog_lines.choice_call[2])
m22.lua, line 2869: audio_play_persona_line(M22_characters.Shaundi, M22_dialog_lines.shaundi_grab_fiaj)
m22.lua, line 2879: audio_play_persona_line(M22_characters.Shaundi, M22_dialog_lines.shaundi_grab_fiaj_nag)
m22.lua, line 2897: audio_play_persona_line(M22_characters.Mayor, M22_dialog_lines.burt_encouragement[rand_int(1, #M22_dialog_lines.burt_encouragement)])
m22.lua, line 3045: local play_success = audio_play_persona_line(character, persona_line)
m22.lua, line 4339: audio_play_persona_line(M22_characters.Mayor, M22_dialog_lines.burt_fiaj[rand_int(1, #M22_dialog_lines.burt_fiaj)])
m22.lua, line 4341: audio_play_persona_line(M22_characters.Mayor, M22_dialog_lines.burt_damaged[rand_int(1, #M22_dialog_lines.burt_damaged)])
m22.lua, line 4935: audio_play_persona_line(M22_characters.Pierce, M22_dialog_lines.pierce_leave_oleg[Number_of_zones_cleared])
m23.lua, line 1909: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.take_out_turrets)
m23.lua, line 1966: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.turrets_down)
m23.lua, line 2018: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.clear_the_deck)
m23.lua, line 2184: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.first_bomb)
m23.lua, line 2186: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.second_bomb)
m23.lua, line 2190: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.third_bomb)
m23.lua, line 2197: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.fourth_bomb)
m23.lua, line 2330: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.find_cyrus)
m23.lua, line 2501: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.callout_weapons)
m23.lua, line 2792: audio_play_persona_line(LOCAL_PLAYER, M23_dialog_lines.escape)
m24.lua, line 962: audio_play_persona_line(LOCAL_PLAYER, M24_dialog_lines.terminal_down[terminal_num])
m24.lua, line 1016: audio_play_persona_line( LOCAL_PLAYER, M24_dialog_lines.escape_blast_area )
m24.lua, line 1171: audio_play_persona_line( M24_characters.killbane, "M24_Final_Battle_Begins_01" )
m24.lua, line 1521: audio_play_persona_line(LOCAL_PLAYER, M24_dialog_lines.wrecked_jets)
m24.lua, line 1805: audio_play_persona_line(gat_name, line_name)
m24.lua, line 1875: play_id = audio_play_persona_line( homie, M24_dialog_lines.homie_hurt_lines[ homie_index ] )
m24.lua, line 1899: local play_id = audio_play_persona_line( reviver, "M24_PC_Scream_In_Agony" )
m24.lua, line 1903: play_id = audio_play_persona_line(homie, M24_dialog_lines.homie_death_lines[homie_index])
m24.lua, line 1914: play_id = audio_play_persona_line(gat_name, M24_dialog_lines.gat_death_lines[homie_index])
m24.lua, line 2045: audio_play_persona_line( chatterer, situation )
sh01.lua, line 1281: audio_play_persona_line(LOCAL_PLAYER, "SH01_Get_Inside")
sh01.lua, line 1353: audio_play_persona_line(SH01_group.homies.members[2], "SH01_Hack_Success")
sh01.lua, line 1385: audio_play_persona_line(name, situation)
sh01.lua, line 1397: audio_play_persona_line(name, situation)
sh01.lua, line 1446: audio_play_persona_line(chat.speaker, chat.line)
sh01.lua, line 1468: audio_play_persona_line(chat.speaker, chat.line)
sh01.lua, line 1550: audio_play_persona_line(SH01_group.homies.members[2], "SH01_Hack_Success")
sh02.lua, line 1741: audio_play_persona_line(LOCAL_PLAYER, "voc_vomit")
sh02.lua, line 2993: audio_play_persona_line(persona.speaker, persona.line)
sh02.lua, line 3003: audio_play_persona_line(chat.speaker, chat.line)
sh03.lua, line 1023: audio_play_persona_line( KINZIE, SH03_dialog_lines.arrive )
sh03.lua, line 1332: audio_play_persona_line( LOCAL_PLAYER, SH03_dialog_lines.jump)
sh03.lua, line 1334: audio_play_persona_line( REMOTE_PLAYER, SH03_dialog_lines.jump)
sh03.lua, line 1722: audio_play_persona_line( LOCAL_PLAYER, SH03_dialog_lines.impatient_player[r] )
sh03.lua, line 1760: audio_play_persona_line( KINZIE, SH03_dialog_lines.kinzie_triangulate[1] )
sh03.lua, line 1763: audio_play_persona_line( KINZIE, SH03_dialog_lines.kinzie_triangulate[2] )
sh03.lua, line 2047: audio_play_persona_line(name, situation)
sh03.lua, line 2142: audio_play_persona_line( KINZIE, SH03_dialog_lines.kinzie_chair )
sh04.lua, line 456: audio_play_persona_line( LOCAL_PLAYER, SH04_dialog_lines.do_damage )
sh04.lua, line 479: --audio_play_persona_line( ANGEL_WITH_MASK, SH04_dialog_lines.put_on_mask ) --angel is complete!
sh04.lua, line 1090: audio_play_persona_line( LOCAL_PLAYER, SH04_dialog_lines.clean_house )
sh04.lua, line 1493: --audio_play_persona_line( LOCAL_PLAYER, SH04_dialog_lines.brute02 )
sh04.lua, line 2180: audio_play_persona_line( LOCAL_PLAYER, SH04_dialog_lines.statue_destroyed[SH04_num_remaining_statues + 1] )
sh04.lua, line 2198: audio_play_persona_line( LOCAL_PLAYER, SH04_dialog_lines.statue_destroyed[i] )
sh04.lua, line 2306: audio_play_persona_line(name, situation)
sh04.lua, line 2328: audio_play_persona_line( name, persona )
|
audio_play_persona_line_2d |
true |
|
54dlc2_m01.lua, line 4613: Dlc2_m01_dialog_queue.playing.dialog_handle = audio_play_persona_line_2d(persona_id, dialog_table.name)
dlc2_m02.lua, line 1772: convo.audio_id = audio_play_persona_line_2d( convo.persona_handles[ 1 ], convo.persona_2d_params[ 1 ] )
dlc2_m03.lua, line 1957: audio_play_persona_line_2d(dlc2_m03_get_persona_handle(convo_table), convo_table.name)
m02.lua, line 1662: local audio_id = audio_play_persona_line_2d(M02_personas.gat.persona_id, M02_dialog_lines.gat_warning)
m03.lua, line 2790: audio_play_persona_line_2d(chat.speaker.persona_id, chat.line)
m09.lua, line 4595: return audio_play_persona_line_2d(m09_get_persona_handle(line), line.name)
m10.lua, line 2046: audio_play_persona_line_2d(M10_personas.interrogation.persona_id, M10_dialog_lines.stag_bullhorn_vtol_01)
m10.lua, line 2221: audio_play_persona_line_2d(M10_personas.interrogation.persona_id, M10_dialog_lines.stag_bullhorn_vtol_02)
m10.lua, line 3522: audio_play_persona_line_2d(M10_personas.interrogation.persona_id, drop_off.dialog.line)
m11.lua, line 806: audio_play_persona_line_2d(M11_personas.pierce.handle, M11_lines.roadblock_finish)
m11.lua, line 1379: audio_play_persona_line_2d(M11_personas.kia.handle, M11_lines.after_takeoff1)
m11.lua, line 1381: audio_play_persona_line_2d(M11_personas.stag_bm.handle, M11_lines.after_takeoff2)
m11.lua, line 1407: audio_play_persona_line_2d(M11_personas.pierce.handle, M11_lines.roadblock_start)
m11.lua, line 2501: audio_play_persona_line_2d(persona.handle, M11_lines.stag_chatter)
m11.lua, line 2533: audio_play_persona_line_2d(M11_lines.random_lines.lines[play_line].persona.handle, M11_lines.random_lines.lines[play_line].name)
m11.lua, line 2662: -- audio_play_persona_line_2d(M11_personas.pierce.handle, "M11_STAG_Attention_01")
m11.lua, line 2666: -- audio_play_persona_line_2d(M11_personas.pierce.handle, "M11_STAG_Attention_02")
m11.lua, line 2670: -- audio_play_persona_line_2d(M11_personas.pierce.handle, "M11_STAG_Attention_01")
m12.lua, line 2679: audio_play_persona_line_2d(m12_get_persona_handle(line), line.name)
m13.lua, line 3390: audio_play_persona_line_2d(m13_get_persona_handle(line), line.name)
m14.lua, line 2435: convo.audio_id = audio_play_persona_line_2d( convo.speakers_2d[ 1 ].handle, convo.persona_2d_params[ 1 ] )
m16.lua, line 3080: dialog_line_audio_id = audio_play_persona_line_2d(persona_id, line)
m17.lua, line 1750: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_PA_Enter_Tank_Bay")
m17.lua, line 1846: audio_play_persona_line_2d(M17_personas.kia.id, "M17_Kia_PA_First_Announcement")
m17.lua, line 1851: audio_play_persona_line_2d(M17_personas.kia.id, "M17_PA_Attack_Player_Kia_01")
m17.lua, line 1853: audio_play_persona_line_2d(M17_personas.kia.id, "M17_PA_Attack_Player_Kia_02")
m17.lua, line 1855: audio_play_persona_line_2d(M17_personas.kia.id, "M17_PA_Attack_Player_Kia_03")
m17.lua, line 2029: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_PA_After_Prisoner_Release")
m17.lua, line 2032: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_PA_Attack_Player_Cyrus_01")
m17.lua, line 2034: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_PA_Attack_Player_Cyrus_02")
m17.lua, line 2036: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_PA_Attack_Player_Cyrus_03")
m17.lua, line 2284: --audio_play_persona_line_2d(M17_personas.computer.id, "M17_Computer_Countdown_01")
m17.lua, line 2294: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_Cyrus_Abandon_Ship_01")
m17.lua, line 2301: -- audio_play_persona_line_2d(M17_personas.computer.id, "M17_Computer_Countdown_02")
m17.lua, line 2307: -- audio_play_persona_line_2d(M17_personas.computer.id, "M17_Computer_Countdown_03")
m17.lua, line 2309: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_Cyrus_Abandon_Ship_02")
m17.lua, line 2312: -- audio_play_persona_line_2d(M17_personas.computer.id, "M17_Computer_Countdown_04")
m17.lua, line 2414: audio_play_persona_line_2d(M17_personas.cyrus.id, "M17_PA_Anti_Armor_On_Tanks")
m18.lua, line 3494: M18_runtime.convo_queue.playing.conv_handle = audio_play_persona_line_2d(convo_table.character, convo_table.name)
m19.lua, line 2548: audio_play_persona_line_2d(m19_get_persona_handle(line), line.name)
m20.lua, line 1938: convo.audio_id = audio_play_persona_line_2d( convo.persona_handles[ 1 ], convo.persona_2d_params[ 1 ] )
m21.lua, line 2622: dialog_queue.playing.dialog_handle = audio_play_persona_line_2d(persona_id, dialog_table.name)
m22.lua, line 1403: local line_handle = audio_play_persona_line_2d(M22_personas.angel.persona_id, M22_dialog_lines.choice_call[1])
m22.lua, line 2221: local line_handle = audio_play_persona_line_2d(M22_personas.angel.persona_id, M22_dialog_lines.choice_call[1])
m23.lua, line 1618: local audio_id = audio_play_persona_line_2d(M23_personas.kinzie.persona_id, M23_dialog_lines.kinzie_phone_call)
m23.lua, line 1624: audio_id = audio_play_persona_line_2d(M23_personas.angel.persona_id, M23_dialog_lines.angel_phone_call)
m23.lua, line 3375: audio_play_persona_line_2d(M23_personas.interrogation.persona_id, M23_dialog_lines.abandon_ship)
m23.lua, line 3377: audio_play_persona_line_2d(M23_personas.cyrus.persona_id, M23_dialog_lines.cyrus_taunts[M23_runtime.cyrus_taunt_idx])
m23.lua, line 3404: audio_play_persona_line_2d(M23_personas.interrogation.persona_id, M23_dialog_lines.abandon_ship)
m23.lua, line 3406: audio_play_persona_line_2d(M23_personas.cyrus.persona_id, M23_dialog_lines.cyrus_taunts[M23_runtime.cyrus_taunt_idx])
m23.lua, line 3568: audio_play_persona_line_2d(M23_personas.cyrus.persona_id, M23_dialog_lines.cyrus_call_backup)
m23.lua, line 3620: audio_play_persona_line_2d(M23_personas.interrogation.persona_id, M23_dialog_lines.abandon_ship)
m23.lua, line 3622: audio_play_persona_line_2d(M23_personas.cyrus.persona_id, M23_dialog_lines.cyrus_taunts[M23_runtime.cyrus_taunt_idx])
sh03.lua, line 1594: audio_play_persona_line_2d( sh03_matt_id, SH03_dialog_lines.matt_taunts[SH03_ROUTERS_TURNED_OFF] )
|
audio_remove_mission_cellphone |
true |
|
27dlc2_m03.lua, line 1886: audio_remove_mission_cellphone(convo_table.name)
dlc2_m03.lua, line 1972: audio_remove_mission_cellphone(convo_table.name)
m03.lua, line 2414: audio_remove_mission_cellphone(M03_convo.phillipe_call.name)
m05.lua, line 493: audio_remove_mission_cellphone(M05_conv.land.name)
m05.lua, line 494: audio_remove_mission_cellphone(M05_conv.early_chase.name)
m05.lua, line 495: audio_remove_mission_cellphone(M05_conv.chase.name)
m05.lua, line 496: audio_remove_mission_cellphone(M05_conv.shaundi_color.name)
m07.lua, line 890: audio_remove_mission_cellphone(M07_convo.kinzie_nag.name)
m07.lua, line 891: audio_remove_mission_cellphone(M07_convo.kinzie_call.name)
m07.lua, line 892: audio_remove_mission_cellphone(M07_convo.kinzie_thanks.name)
m07.lua, line 2177: audio_remove_mission_cellphone(M07_convo.kinzie_nag.name)
m08.lua, line 564: audio_remove_mission_cellphone( M08_status.cellphone_call_in_progress )
m09.lua, line 2036: audio_remove_mission_cellphone(M09_cur_cell_call)
m10.lua, line 1234: audio_remove_mission_cellphone(M10_convo.city_update.name)
m11.lua, line 1017: audio_remove_mission_cellphone(M11_globals.cur_cell_call)
m13.lua, line 1501: audio_remove_mission_cellphone( M13_status.cellphone_call_in_progress )
m14.lua, line 505: audio_remove_mission_cellphone( M14_status.cellphone_call_in_progress )
m15.lua, line 1528: audio_remove_mission_cellphone(convo.name)
m19.lua, line 810: audio_remove_mission_cellphone("M19_Help_Me_Call")
m19.lua, line 811: audio_remove_mission_cellphone("M19_Finish_The_Job_Call")
m19.lua, line 812: audio_remove_mission_cellphone("M19_Take_Sample_Call")
m22.lua, line 3676: audio_remove_mission_cellphone(M22_cur_cell_call_name)
m23.lua, line 1067: audio_remove_mission_cellphone(M23_runtime.cur_cell_call)
mm_a_05.lua, line 132: audio_remove_mission_cellphone(MM_A_05_convo.angel_call.name)
mm_k_06.lua, line 131: audio_remove_mission_cellphone(MM_K_06_convo.kinzie_call.name)
mm_p_07.lua, line 132: audio_remove_mission_cellphone(MM_P_07_convo.pierce_call.name)
mm_z_05.lua, line 131: audio_remove_mission_cellphone(MM_Z_05_convo.zimos_call.name)
|
audio_stop |
true |
|
35dlc2_m01.lua, line 4564: audio_stop(Dlc2_m01_dialog_queue.playing.dialog_handle)
dlc2_m02.lua, line 1854: audio_stop( convo.audio_id )
genki_common.lua, line 481: audio_stop(Timer_audio)
genki_common.lua, line 491: audio_stop(Timer_audio)
horde_results.lua, line 141: audio_stop(Horde_wave_end_audio)
hud_running_man.lua, line 346: audio_stop(Timer_audio)
hud_running_man.lua, line 356: audio_stop(Timer_audio)
m02.lua, line 1750: audio_stop(M02_audio_events.cargo_bay_door_end)
m02.lua, line 3295: audio_stop(vehicle_table.whoosh_event)
m02.lua, line 3699: audio_stop(vehicle.whoosh_event)
m05.lua, line 1353: audio_stop(aid)
m14.lua, line 1123: audio_stop( target_audio )
m14.lua, line 1137: audio_stop( target_audio )
m14.lua, line 1173: audio_stop( M14_status.radio_event )
m14.lua, line 1671: audio_stop(audio_id)
m14.lua, line 2358: audio_stop( convo.audio_id )
m14.lua, line 2498: audio_stop( M14_status.interview_audio_id )
m16.lua, line 1458: audio_stop(M16_music_event_instance_id)
m16.lua, line 3090: audio_stop(dialog_line_audio_id)
m18.lua, line 3456: audio_stop(M18_runtime.convo_queue.playing.conv_handle)
m19.lua, line 1964: -- audio_stop(container_table.hiss_id)
m20.lua, line 2450: audio_stop( convo.audio_id )
m21.lua, line 2573: audio_stop(dialog_queue.playing.dialog_handle)
m22.lua, line 1408: audio_stop(line_handle)
m22.lua, line 1416: audio_stop(line_handle)
m22.lua, line 2034: audio_stop(line_handle)
m22.lua, line 2224: audio_stop(line_handle)
m22.lua, line 2230: audio_stop(line_handle)
m22.lua, line 3012: audio_stop(foley_id)
m23.lua, line 1557: audio_stop(M23_daedalus_guns.active_audio_loops[i])
m23.lua, line 3176: audio_stop(M23_daedalus_guns.active_audio_loops[thread_idx])
msn_proto_select.lua, line 541: audio_stop(Msn_proto_intro_audio_id)
msn_proto_select.lua, line 605: audio_stop(Msn_proto_intro_audio_id)
msn_text_adventure.lua, line 283: audio_stop(Cur_audio_id)
msn_text_adventure.lua, line 350: audio_stop(Cur_audio_id)
|
audio_suppress_ambient_player_lines |
true |
|
2 |
autil_hud_mayhem_init |
true |
|
1 |
autil_mashing_minigame_faded_out |
true |
|
1 |
auto_pickup_disable |
true |
|
1 |
auto_pickup_enable |
true |
|
2 |