used: base_jumping_enable used: build_get_build_type used: camera_end_look_through used: camera_look_through_do used: camera_script_is_finished used: camera_shake_start used: cash_add used: cash_remove used: cellphone_animate_start_do used: cellphone_animate_stop_do used: cellphone_clear_between_call_delay used: cellphone_has_received_call used: cellphone_receive_call used: cellphone_remove used: cellphone_reset_call used: cell_spawns_enable used: chainsaw_disable used: chainsaw_enable used: character_allow_ragdoll used: character_check_resource_loaded used: character_damage used: character_destroy used: character_disallow_ragdoll used: character_evacuate_from_all_vehicles used: character_exists used: character_get_human_shield_name used: character_has_human_shield used: character_has_specific_human_shield used: character_hidden used: character_hide used: character_ignite used: character_is_combat_ready used: character_is_dead used: character_is_in_a_driver_seat used: character_is_in_vehicle used: character_is_in_vehicle_transation used: character_is_on_fire used: character_is_panicking used: character_is_player used: character_is_ragdolled used: character_is_ready used: character_is_released used: character_is_swimming used: character_kill used: character_make_priority_target used: character_prevent_explosion_fling used: character_prevent_flinching used: character_prevent_kneecapping used: character_ragdoll used: character_release_human_shield used: character_remove_vehicle used: character_set_all_civilians_fleeing used: character_set_cannot_be_grabbed used: character_set_cannot_be_grabbed_by_player used: character_set_cannot_wield_havok_weapon used: character_set_combat_ready used: character_set_damage_multiplier used: character_set_injured used: character_set_no_satchel_panic used: character_set_only_scripted_grabs used: character_set_run_variant used: character_set_stand_variant used: character_set_unrevivable used: character_set_walk_variant used: character_show used: character_slots_cap_for_team used: character_slots_clear_caps used: character_suppress_human_shield_idles used: character_suppress_squirted_reaction used: character_take_human_shield_check_done used: character_take_human_shield_do used: character_throw_havok_weapon used: character_wield_havok_weapon used: check_animation_state used: chunk_enable_ambient_streaming used: chunk_swap_sequence_make_permanent used: chunk_swap_sequence_restore_saved used: chunk_swap_sequence_revert used: chunk_swap_sequence_save_and_revert used: chunk_swap_sequence_start used: city_chunk_set_all_civilians_fleeing used: city_chunk_swap used: clear_animation_state used: combat_enable_sword_parries used: combat_enable_sword_strafing used: confessionals_allow_free_one used: confessionals_enable used: confessionals_get_nearest_trigger used: coop_is_active used: cower used: crib_is_unlocked used: crib_purchasing_unlock used: crouch_is_crouching used: crouch_start used: crouch_stop used: customization_item_revert used: customization_item_wear used: customization_outfit_wear used: cutscene_play_do used: damage_indicator_off used: damage_indicator_on used: distance_display_off used: distance_display_on used: district_set_pulsing used: door_close used: door_is_open used: door_lock used: door_message_override used: door_open used: drug_effect_set_override_values used: drug_enable_disable_effect_override used: effect_play used: effect_stop used: explosion_create used: fade_get_percent used: fade_in used: fade_out used: feedback_start used: finishers_disable used: finishers_enable used: flee used: flee_to_navpoint used: follower_is_unconscious used: follower_make_independent used: force_ai_mode_check_done used: force_fire_do used: force_fire_object_position_do used: force_fire_pull_alt_trigger used: force_fire_target_do used: force_melee used: force_throw_char_do used: force_throw_do used: force_throw_from_vehicle used: fov_check used: fov_check_xz_plane used: gang_force_spawn used: get_char_in_vehicle used: get_char_vehicle_is_in_air used: get_char_vehicle_name used: get_char_vehicle_special_type used: get_char_vehicle_towed_vehicle used: get_char_vehicle_type used: get_current_hit_points used: get_current_hood_by_position used: get_dist used: get_game_time used: get_max_hit_points used: get_player_respect used: get_vehicle_speed used: group_create_do used: group_create_hidden_do used: group_destroy used: group_hide used: group_is_loaded used: group_show used: helicopters_set_jitter_override used: helicopter_enter_retreat used: helicopter_fly_to_do used: helicopter_go_to_change_follow_target used: helicopter_go_to_clear_follow_target used: helicopter_go_to_set_target used: helicopter_set_dont_move_in_combat used: helicopter_set_dont_use_constraints used: helicopter_set_max_bank_angle used: helicopter_set_missile_chance used: helicopter_shoot_human used: helicopter_shoot_navpoint used: homie_mission_lock used: homie_mission_unlock used: hud_bar_off used: hud_bar_on used: hud_bar_set_range used: hud_bar_set_value used: hud_set_fake_notoriety used: hud_timer_get_remainder used: hud_timer_hide used: hud_timer_pause used: hud_timer_stop used: human_shielding_disabled used: ingame_effect_add_group used: ingame_effect_add_item used: ingame_effect_add_mover used: ingame_effect_add_navpoint used: ingame_effect_add_npc used: ingame_effect_add_player used: ingame_effect_add_trigger used: ingame_effect_add_vehicle used: ingame_effect_remove_group used: ingame_effect_remove_item used: ingame_effect_remove_mover used: ingame_effect_remove_navpoint used: ingame_effect_remove_npc used: ingame_effect_remove_player used: ingame_effect_remove_trigger used: ingame_effect_remove_vehicle used: inv_has_item used: inv_item_add_ammo used: inv_item_add_do used: inv_item_equip used: inv_item_get_all_ammo_do used: inv_item_get_all_do used: inv_item_get_equipped_item used: inv_item_in_slot used: inv_item_is_equipped used: inv_item_is_firearm_equipped used: inv_item_remove used: inv_item_remove_all used: inv_item_remove_in_slot used: inv_weapon_add_temporary used: inv_weapon_disable_all_but_this_slot used: inv_weapon_disable_slot used: inv_weapon_enable_or_disable_all_slots used: inv_weapon_remove_temporary used: item_drop used: item_hide used: item_reset used: item_show used: loot_item_add used: los_check_do used: mesh_mover_being_wielded used: mesh_mover_destroyed used: mesh_mover_hide used: mesh_mover_play_action used: mesh_mover_reset used: mesh_mover_reset_to_action_end used: mesh_mover_show used: mesh_mover_wielding used: mesh_mover_wield_stop used: message used: minimap_icon_add_group_do used: minimap_icon_add_item_do used: minimap_icon_add_mover_do used: minimap_icon_add_navpoint_do used: minimap_icon_add_npc_do used: minimap_icon_add_player_do used: minimap_icon_add_radius used: minimap_icon_add_trigger_do used: minimap_icon_add_vehicle_do used: minimap_icon_remove_group used: minimap_icon_remove_item used: minimap_icon_remove_mover used: minimap_icon_remove_navpoint used: minimap_icon_remove_npc used: minimap_icon_remove_player used: minimap_icon_remove_radius used: minimap_icon_remove_trigger used: minimap_icon_remove_vehicle used: mission_end_failure used: mission_help_clear used: mission_help_table_do used: mission_is_active used: mission_is_complete used: mission_is_unlocked used: mission_set_checkpoint used: mission_unlock used: move_to_check_done used: move_to_do used: move_to_vehicle_entry_point_check_done used: move_to_vehicle_entry_point_do used: navpoint_in_player_fov used: notoriety_allow_indoor_gang_spawning used: notoriety_force_no_spawn used: notoriety_get used: notoriety_get_decimal used: notoriety_reset used: notoriety_restricted_zones_enable used: notoriety_set used: notoriety_set_can_decay used: notoriety_set_desired_vehicle_count used: notoriety_set_max used: notoriety_set_min used: npc_combat_enable used: npc_detection_enable used: npc_dont_auto_equip_or_unequip_weapons used: npc_do_drugs used: npc_enable_human_collision used: npc_follow_npc used: npc_go_idle used: npc_hearing_enable used: npc_holster used: npc_in_player_fov used: npc_is_in_party used: npc_leash_remove used: npc_leash_set_unbreakable used: npc_leash_to_nav used: npc_max_corpses_override used: npc_max_corpses_reset used: npc_respawn_after_death used: npc_respawn_after_death_time_override used: npc_respawn_dist_override used: npc_respawn_dist_reset used: npc_revive used: npc_set_boss_always_defend used: npc_set_boss_type used: npc_stop_following used: npc_suppress_persona used: npc_unholster_best_weapon used: npc_use_closest_action_node_of_type used: npc_weapon_pickup_override used: npc_weapon_spread used: objective_text used: objective_text_clear used: object_destroy used: on_character_right_hand_hit used: on_collision used: on_damage used: on_death used: on_detection used: on_dismiss used: on_district_changed used: on_door_opened used: on_game_time_trigger used: on_incapacitated used: on_interior_enter used: on_interior_exit used: on_mission_item_drop used: on_mission_item_pickup used: on_mover_destroyed used: on_notoriety_event used: on_panic used: on_pickup used: on_projectile_hit used: on_purchase used: on_random_obj_killed used: on_respawn used: on_revived used: on_searchlight_track used: on_tailing_good used: on_tailing_too_far used: on_trigger_exit used: on_vehicle_destroyed used: on_vehicle_enter used: on_vehicle_exit used: on_vehicle_hitched used: on_vehicle_unhitched used: on_weapon_equip used: on_weapon_fired used: on_weapon_pickup used: open_vint_dialog_check_done used: open_vint_dialog_do used: parachute_disable used: parachute_enable used: parking_spot_enable used: party_add_do used: party_allow_max_followers used: party_dismiss_all used: party_dismiss_do used: party_get_follower_index used: party_set_dismissable used: party_set_recruitable used: party_swap_follower_indices used: party_use_melee_weapons_only used: path_name_is_path used: patrol used: patrol_pause used: patrol_unpause used: persona_override_character_start_do used: persona_override_character_stop_all used: persona_override_character_stop_do used: persona_override_persona_start_do used: persona_override_persona_stop_do used: player_button_just_pressed used: player_controls_disable used: player_controls_enable used: player_creation_is_open_do used: player_creation_open_do used: player_force_vehicle_seat used: player_get_custom_voice used: player_get_nearest_trigger_of_type used: player_is_in_vehicle used: player_is_targeting_do used: player_names_get_all used: player_warp_to_shore_disable used: player_warp_to_shore_enable used: position_is_in_trigger used: prison_blackout_nuke_zone used: prison_blackout_restore_everything used: prison_blackout_set_window_threshold used: prison_blackout_start used: radio_block used: radio_get_station used: radio_post_event used: radio_reset_station used: radio_set_sing_along used: radio_set_station used: release_to_world used: render_script_trigger_on_minimap_add used: render_script_trigger_on_minimap_remove used: roadblocks_enable used: script_assert used: script_profiler_do_printout used: script_profiler_end_section used: script_profiler_reset used: script_profiler_start_section used: set_always_sees_player_flag used: set_animation_state used: set_attack_enemies_flag used: set_attack_peds_flag used: set_attack_player_flag used: set_blitz_flag used: set_cant_flee_flag used: set_cops_shooting_from_vehicles used: set_cower_flee_mode used: set_current_hit_points used: set_dont_attack_me_on_sight_flag used: set_dont_drop_havok_weapons_on_idle used: set_force_combat_ready_team used: set_ignore_ai_flag used: set_ignore_burst_accuracy_flag used: set_max_hit_points used: set_never_crouch_flag used: set_ped_density used: set_perfect_aim used: set_player_can_be_busted used: set_player_can_enter_exit_vehicles used: set_police_never_fire_at_civilian_human_shields used: set_seatbelt_flag used: set_team used: set_time_of_day used: set_time_of_day_scale used: set_traffic_density used: set_trailing_aim_flag used: set_unjackable_flag used: set_unrecruitable_flag used: set_weather used: shop_enable used: spawning_allow_cop_ambient_spawns used: spawning_allow_gang_ambient_spawns used: spawning_allow_gang_team_ambient_spawns used: spawning_boats used: spawning_pedestrians used: spawning_vehicles used: spawn_override_set_category used: sprint_reset_local_overrides used: sprint_set_local_recharge_override used: sprint_set_local_use_override used: subgroup_create_do used: teleport used: teleport_check_done used: teleport_vehicle used: trigger_enable used: trigger_get_all_with_prefix used: trigger_set_delay_between_activations used: trigger_type_enable used: turn_angle_do used: turn_invulnerable used: turn_to_do used: turn_vulnerable used: tutorial_completed used: tutorial_lock used: tutorial_start used: tutorial_unlock used: vehicle_attach_trailer used: vehicle_chase used: vehicle_detonate used: vehicle_disable_chase used: vehicle_disable_flee used: vehicle_door_prevent_damage_detach used: vehicle_drag_ragdoll_start used: vehicle_drag_ragdoll_stop used: vehicle_enter_check_done used: vehicle_enter_do used: vehicle_enter_group_do used: vehicle_evacuate used: vehicle_exists used: vehicle_exit_check_done used: vehicle_exit_do used: vehicle_flee used: vehicle_get_driver used: vehicle_get_max_speed used: vehicle_get_num_seats used: vehicle_get_smoke_and_fire_state used: vehicle_hidden used: vehicle_hide used: vehicle_ignore_repulsors used: vehicle_infinite_mass used: vehicle_in_air used: vehicle_is_destroyed used: vehicle_lights_on used: vehicle_mark_as_players used: vehicle_max_speed used: vehicle_never_flatten_tires used: vehicle_pathfind_check_done used: vehicle_pathfind_navmesh_do used: vehicle_pathfind_to_do used: vehicle_prevent_explosion_fling used: vehicle_prevent_transition_to_ambient used: vehicle_repair used: vehicle_set_allow_ram_ped used: vehicle_set_bulletproof_glass used: vehicle_set_crazy used: vehicle_set_dont_scare_peds used: vehicle_set_explosion_damage_multiplier used: vehicle_set_invulnerable_to_player_explosives used: vehicle_set_radio_controls_locked used: vehicle_set_script_hard_goto used: vehicle_set_sirenlights used: vehicle_set_sirens used: vehicle_set_smoke_and_fire_state used: vehicle_set_torque_multiplier used: vehicle_set_untowable used: vehicle_set_use_lockon_system used: vehicle_set_use_short_cuts used: vehicle_show used: vehicle_speed_cancel used: vehicle_speed_override used: vehicle_stop_do used: vehicle_suppress_flipping used: vehicle_suppress_npc_exit used: vehicle_turret_base_to_do used: voodoo_glow_start used: voodoo_glow_stop used: waiting_for_player_dialog used: wander_start used: wander_stop used: waypoint_add used: waypoint_remove unused: camera_shake_stop unused: character_clear_override_emotion unused: character_dont_regenerate unused: character_get_gender unused: character_get_persona unused: character_is_inside_vehicle_bbox unused: character_is_in_interior unused: character_set_persona unused: character_set_painful_ragdoll unused: character_set_override_emotion unused: character_slots_clear_reservations unused: character_slots_reserve_for_team unused: character_voice_is_playing unused: character_start_sidewalking unused: city_chunk_has_extras_loaded unused: cutscene_play_check_done unused: door_is_locked unused: effect_play_for_object unused: follower_ignore_distance unused: follower_remain_in_car unused: forced_target_clear unused: forced_target_set unused: game_quit_to_main_menu unused: get_char_vehicle_type_name unused: get_vehicle_type unused: get_vehicle_special_type unused: get_current_hood_owner_by_position unused: get_hood_owned_percentage unused: get_team unused: group_create_check_done unused: helicopter_clear_missile_chance unused: helicopter_clear_max_bank_angle unused: homie_mission_lock_all unused: homie_mission_reset unused: hood_is_any_contested unused: hood_is_contested unused: hood_owner_is unused: hood_set_pulsing unused: hud_timer_set unused: hud_x_of_y_on unused: hud_x_of_y_set_value unused: hud_x_of_y_off unused: hud_x_of_y_hide unused: hud_get_fake_notoriety unused: increment_mp_tutorial_count unused: ingame_effect_scale unused: item_is_in_vehicle unused: mesh_mover_action_is_done unused: mesh_mover_stop_action unused: mesh_mover_reset_to_action_start unused: mesh_mover_kill unused: mesh_mover_in_player_fov unused: minimap_npc_always_show unused: mission_end_success unused: mission_script_cancel unused: news_van_do_camera unused: notoriety_spawn_count unused: notoriety_set_most_important_coop_police_type unused: npc_aim_at_point unused: npc_disable_rank_reactions unused: npc_jump_forward_fake unused: npc_use_action_node unused: npc_weapon_pickup_override_clear unused: on_ai_release unused: on_entered_water unused: on_finished unused: on_hit_ped unused: on_mover_dislodged unused: on_mover_dropped unused: on_mover_pickup unused: on_ragdoll_collision unused: on_recruit unused: on_tagged unused: on_take_damage unused: on_tailing_close unused: on_tailing_far unused: on_tailing_too_close unused: on_taunt unused: on_trigger unused: on_vehicle_stunt unused: on_hood_changed unused: party_allow_vehicle_combat unused: party_get_count unused: party_get_count_alive unused: pause_menu_objective_add unused: pause_menu_objective_force_show unused: persona_override_persona_stop_all unused: persona_override_remove_all unused: player_creation_set_opening unused: player_unholster unused: player_holster unused: player_is_in_hood unused: radio_off unused: radio_on unused: recruit_set_marked_flag unused: recruit_set_mode unused: remote_teleport_complete unused: reset_mp_tutorial_count unused: roadblocks_set_vehicle_hit_point_multiplier unused: searchlight_enable unused: searchlight_reset unused: searchlight_set_min_notoriety unused: searchlight_track_character unused: searchlight_track_player_followers unused: searchlight_track_players unused: set_camp_flag unused: shop_unlock unused: shop_unlock_all unused: should_skip_intro_cutscene unused: spawn_region_set_category unused: spawn_get_gang_clash_team unused: spawn_set_gang_clash_team unused: spawning_remove_all unused: sprint_set_local_delay_override unused: store_discount unused: strstr unused: teleport_vehicle_notoriety_pos unused: team_despawn unused: turn_to_check_done unused: tutorial_suspend unused: vehicle_add_ignore_obstacle_handle unused: vehicle_allow_flat_swerve unused: vehicle_attach_to_carrier unused: vehicle_change_variant unused: vehicle_chase_mover unused: vehicle_degrade_control unused: vehicle_detach_trailer unused: vehicle_door_stay_open unused: vehicle_door_open unused: vehicle_open_door_by_name unused: vehicle_enter_group_check_done unused: vehicle_get_gang unused: vehicle_get_nitro_state unused: vehicle_is_continuing_along_highway unused: vehicle_lights_off unused: vehicle_set_ambient unused: vehicle_player_collision_mass_adjust unused: vehicle_remove_ignore_obstacle_handle unused: vehicle_respond_to_sirens unused: vehicle_set_always_flee unused: vehicle_set_as_critical unused: vehicle_set_hostile unused: vehicle_set_ignore_rail_obstacles unused: vehicle_set_nitro_state unused: vehicle_suppress_engine_audio unused: vehicles_chase_dont_eject