"40oz": "40 oz."
"40OZ_DESC": "Sit back and crack open a Billy Dee."
"ACCEPT_GAME_INVITE_TEXT_FULL": "Do you really want to accept game invite?
(any unsaved progress will be lost)"
"ACCEPT_GAME_INVITE_TITLE": "WARNING"
"ACHIEVE_CANNONIZED": "Canonized"
"ACHIEVE_NOW": "Accomplishment Unlocked!"
"ACHIEVE_RECLAMATIONIST": "Reclamationist"
"ACHIEVE_SR2_A_BRIGHTER_FUTURE": "A Brighter Future"
"ACHIEVE_SR2_ALL_CITY": "All-City"
"ACHIEVE_SR2_AMBULANCE_CHASER": "Ambulance Chaser"
"ACHIEVE_SR2_ARRR": "Arrr"
"ACHIEVE_SR2_AWW_NUTS": "Aww Nuts!"
"ACHIEVE_SR2_BLOCK_PARTY": "Block Party"
"ACHIEVE_SR2_BLUE_COLLAR": "Blue Collar"
"ACHIEVE_SR2_BROTHERS_KEEPER": "Brother's Keeper"
"ACHIEVE_SR2_BUT_IT_SURE_IS_FUN": "...But It Sure Is Fun"
"ACHIEVE_SR2_CONFIDENCE_MEN": "Confidence Men"
"ACHIEVE_SR2_CRIME_LORD": "Crime Lord"
"ACHIEVE_SR2_DEMOLITION_MAN": "Demolition Man"
"ACHIEVE_SR2_DO_NOT_TALK_ABOUT_IT": "Do Not Talk About It"
"ACHIEVE_SR2_DUELIST": "Duelist"
"ACHIEVE_SR2_DUKE_OF_STILWATER": "Duke of Stilwater"
"ACHIEVE_SR2_GOING_THE_DISTANCE": "Going the Distance"
"ACHIEVE_SR2_HELIGOOD": "HeliGood"
"ACHIEVE_SR2_HELLO_47": "Hello 47"
"ACHIEVE_SR2_HIFEDELITY": "Hi-Fidelity"
"ACHIEVE_SR2_HOODLUM": "Hoodlum"
"ACHIEVE_SR2_IM_NOT_ADDICTED": "I'm not Addicted!"
"ACHIEVE_SR2_KINGPIN": "Kingpin"
"ACHIEVE_SR2_LOVE_THY_NEIGHBOR": "Love Thy Neighbor"
"ACHIEVE_SR2_MADE": "Made"
"ACHIEVE_SR2_MAVERICK_GOOSE": "Maverick Goose"
"ACHIEVE_SR2_PARTNERS_IN_CRIME": "Partners in Crime"
"ACHIEVE_SR2_POT_LUCK": "Pot Luck"
"ACHIEVE_SR2_PURPLE_HAZE": "Purple Haze"
"ACHIEVE_SR2_QUICK_AND_PISSED": "Quick and Pissed"
"ACHIEVE_SR2_REALITY_STAR": "Reality Star"
"ACHIEVE_SR2_REMIND_ME_BABE": "Remind Me of the Babe"
"ACHIEVE_SR2_ROMEROS_HERO": "Romero's Hero"
"ACHIEVE_SR2_SAINTS_SEVEN": "Saint's Seven"
"ACHIEVE_SR2_SEPERATED_AT_BIRTH": "Seperated at Birth"
"ACHIEVE_SR2_SEPPUKU": "Seppuku"
"ACHIEVE_SR2_SOPRANO": "Soprano"
"ACHIEVE_SR2_SPLATSTER_CHIEF": "Splatster Chief"
"ACHIEVE_SR2_STILWATER_WELCOMING_COM": "Stilwater Welcoming Commitee"
"ACHIEVE_SR2_STRONG_ARMED": "Strong Armed"
"ACHIEVE_SR2_STUNTMAN": "Stuntman"
"ACHIEVE_SR2_SURFSUP": "Surf's Up"
"ACHIEVE_SR2_TESTED": "Tested"
"ACHIEVE_SR2_TRASH_TALKER": "Trash Talker"
"ACHIEVE_SR2_TRICKSTER": "Trickster"
"ACHIEVE_SR2_VELVET_ROPE": "Velvet Rope"
"ACHIEVE_SR2_VENGEANCE": "Vengeance"
"ACHIEVE_SR2_WELCOME_BACK": "Welcome Back"
"ACHIEVE_SR2_WHERES_MY_CAR": "Where's My Car?"
"ACHIEVE_SR2_WRECKING_CREW": "Wrecking Crew"
"ACHIEVE_STILWATER_PD": "Stilwater PD Award"
"ACHIEVEMENTS_LOG_IN_EXPOSITION": "You must be signed in with a gamer profile to view achievements."
"ACHIEVES_GAIN_BLANK": "%s has been achieved!"
"ACT_ACTIVITY_DESCRIPTION_1": "The quickest way to earn respect is by performing ACTIVITIES."
"ACT_ACTIVITY_DESCRIPTION_2": "Earn some respect now by trying the Snatch Activity."
"ACT_BAR_ROOM_BRAWL_NAME": "BAR ROOM BRAWL"
"ACT_BAR_ROOM_BRAWL_START": "start Bar Room Brawl"
"ACT_BAR_ROOM_BRAWL_TITLE": "Bar Room Brawl Level Selection"
"ACT_CANCEL_TEXT": "Are you sure you want to exit this Activity?
You will lose current level progress made."
"ACT_CANCEL_TITLE": "CANCEL ACTIVITY?"
"ACT_CHOP_BRING_CAR": "Come back with a vehicle."
"ACT_CHOP_LC_CHOP01": "Docks and Warehouses Chop Shop"
"ACT_CHOP_LIST": "Bring cars from the list back to the [format][color:green]chop shop[/format]."
"ACT_CHOP_NOT_WANTED": "The shop doesn't want that vehicle."
"ACT_CHOP_REJECT_BURNING": "The shop doesn't want a burning car!"
"ACT_CHOP_SHOP_APPROACH_CAR_MSG": "Catch that car and steal it."
"ACT_CHOP_SHOP_CARS_ON_MAP_MSG": "The cars needed are indicated."
"ACT_CHOP_SHOP_DELIVER_CAR_MSG": "Deliver the car to the chop shop."
"ACT_CHOP_SHOP_FAIL_CARS_MSG": "Too many cars were lost."
"ACT_CHOP_SHOP_FAIL_TIME_MSG": "Time ran out."
"ACT_CHOP_SHOP_LEAVE_FULL": "Do you really want to leave the chop shop?"
"ACT_CHOP_SHOP_LIST_IN_PAUSE": "A list of cars needed can be found in the pause menu."
"ACT_CHOP_SHOP_LOCATION_ON_MAP_MSG": "The location is indicated."
"ACT_CHOP_SHOP_MODS_REQUIRED": "Some cars require specific modifications."
"ACT_CHOP_SHOP_MORE_CARS_MSG": "Not enough cars. Go get some more."
"ACT_CHOP_SHOP_NAME": "Chop Shop"
"ACT_CHOP_SHOP_SEEK_CARS_MSG": "Bring required cars to the [format][color:green]chop shop[/format] to earn cash."
"ACT_CHOP_SHOP_START": "start Chop Shop"
"ACT_CHOP_SHOP_TITLE": "Chop Shop Level Selection"
"ACT_CHOP_SHOP_VEHICLE_COUNT": "Vehicles Left: %i"
"ACT_CHOP_VK_CHOP01": "Downtown Chop Shop"
"ACT_CHOP_WR_CHOP01": "Chinatown Chop Shop"
"ACT_CHOPSHOP_NONE": "No Chop Shops listed"
"ACT_CLEAN_SWEEP_BUM_KILLED_TEXT": "You killed a bum!"
"ACT_CLEAN_SWEEP_FIND_HYDRANT_TEXT": "Find a fire hydrant and knock everybody and everything out of there!"
"ACT_CLEAN_SWEEP_HUD_BUMS_LEFT_LABEL_TEXT": "BUMS"
"ACT_CLEAN_SWEEP_HUD_PRESSURE_LABEL_TEXT": "PRESSURE"
"ACT_CLEAN_SWEEP_HUD_SHANTIES_LEFT_LABEL_TEXT": "SHANTIES"
"ACT_CLEAN_SWEEP_HUD_TIME_LEFT_LABEL_TEXT": "TIME"
"ACT_CLEAN_SWEEP_LEVEL_COMPLETE_TEXT": "Good job, now get to the next area."
"ACT_CLEAN_SWEEP_NAME": "CLEAN SWEEP"
"ACT_CLEAN_SWEEP_NO_WEAPONS_TEXT": "Don't use weapons, water is all you can use."
"ACT_CLEAN_SWEEP_RETURN_TO_FIRETRUCK_TEXT": "You have %d seconds to return to the firetruck."
"ACT_CLEAN_SWEEP_START": "start Clean Sweep"
"ACT_CLEAN_SWEEP_TIME_EXPIRED_TEXT": "You ran out of time."
"ACT_CLEAN_SWEEP_TITLE": "Clean Sweep Level Selection"
"ACT_CLEAN_SWEEP_USE_FIRETRUCK_TEXT": "Use the nearby firetruck and get to the target area."
"ACT_CLIENT_HASNT_COMPLETED": "({CLIENT_NAME} Hasn't Completed)"
"ACT_CROWD_CONTROL_NAME": "Crowd Control"
"ACT_CROWD_CONTROL_START": "start Crowd Control"
"ACT_CROWD_CONTROL_TITLE": "Crowd Control Level Selection"
"ACT_DEMO_DERBY_500_PT_EXPLOSION_BONUS_STRING": "Explosion Bonus! $500"
"ACT_DEMO_DERBY_ATV_TAG": "Trail Blazing Derby"
"ACT_DEMO_DERBY_BACK": "Back"
"ACT_DEMO_DERBY_BACKHOE_TAG": "Construction Derby #2"
"ACT_DEMO_DERBY_BONUS_CASH": "Bonus Cash: $%s"
"ACT_DEMO_DERBY_BULLDOZER_TAG": "Construction Derby"
"ACT_DEMO_DERBY_CAR_EXPLODED": "Your car exploded"
"ACT_DEMO_DERBY_CASH": "BONUS CASH:"
"ACT_DEMO_DERBY_CHANGE_CARS": "Change Vehicle"
"ACT_DEMO_DERBY_CHANGE_VEHICLES": "Change Vehicles"
"ACT_DEMO_DERBY_COMBINE_TAG": "Redneck Derby"
"ACT_DEMO_DERBY_DAMAGE_DONE": "Damage:"
"ACT_DEMO_DERBY_DEFENSE": "Defense"
"ACT_DEMO_DERBY_ENTER_THE_DERBY": "Enter the Derby"
"ACT_DEMO_DERBY_EXPLOSION_BONUS_TEXT": "Explosion Bonus!! $%i"
"ACT_DEMO_DERBY_FAILURE_GOAL_NOT_MET": "You didn't cause enough damage."
"ACT_DEMO_DERBY_GARAGE_NOT_ENOUGH_CASH": "Not enough cash, homie!"
"ACT_DEMO_DERBY_GARAGE_VEHICLE_SELECTOR": "Vehicle Selector"
"ACT_DEMO_DERBY_GARAGE_YOU_ARE_POOR": "You are poor."
"ACT_DEMO_DERBY_GOLF_CART_TAG": "Jackass Derby"
"ACT_DEMO_DERBY_HOW_TO_PLAY_TEXT": "Ram into other [format][color:red]cars[/format] to cause damage"
"ACT_DEMO_DERBY_HOW_TO_PLAY_TEXT_2": "Press {NITRO_IMG} to use nitrous"
"ACT_DEMO_DERBY_LAST_CAR_STANDING": "You're the last car standing"
"ACT_DEMO_DERBY_LEVEL_1": "Level 1: %i points"
"ACT_DEMO_DERBY_LEVEL_2": "Level 2: %i points"
"ACT_DEMO_DERBY_LEVEL_3": "Level 3: %i points"
"ACT_DEMO_DERBY_LEVEL_7_NUMBER_DISPLAY_STRING": "Bonus Derby"
"ACT_DEMO_DERBY_MAIN_MENU": "Main Menu"
"ACT_DEMO_DERBY_MONSTER_TRUCKS_TAG": "Monster Truck Derby"
"ACT_DEMO_DERBY_MOTORCYCLE_TAG": "Pocket Rocket Derby"
"ACT_DEMO_DERBY_MUSCLE_CAR_TAG": "Detroit Derby"
"ACT_DEMO_DERBY_NAME": "Demolition Derby"
"ACT_DEMO_DERBY_NITROUS": "Nitrous:"
"ACT_DEMO_DERBY_NOT IN VEHICLE_MSG": "You have %d seconds to get back in your car"
"ACT_DEMO_DERBY_NOT_ENOUGH_POINTS": "You didn't do enough damage."
"ACT_DEMO_DERBY_NOVELTY_TAG": "Delicious Derby"
"ACT_DEMO_DERBY_OBJECTIVE": "Do $%d damage to the other cars in the derby"
"ACT_DEMO_DERBY_OBJECTIVE_MSG": "Wreck %d cars to win the derby."
"ACT_DEMO_DERBY_OBJECTIVE_SINGULAR": "Wreck 1 car to win the derby."
"ACT_DEMO_DERBY_OFFENSE": "Offense"
"ACT_DEMO_DERBY_OPPOENENT_CRITCALLY_HIT": "OPPONENT CRITICALLY HIT!"
"ACT_DEMO_DERBY_OPPONENTS_REMAINING_TEXT": "OPPONENTS REMAINING:"
"ACT_DEMO_DERBY_PLAYER_CRITCALLY_HIT": "YOU'VE BEEN CRITICALLY HIT!"
"ACT_DEMO_DERBY_POINTS_AHEAD": "Points Ahead:"
"ACT_DEMO_DERBY_POINTS_BEHIND": "Points Behind:"
"ACT_DEMO_DERBY_POINTS_TO_SPEND_STRING": "You have [format][color:gold]%i point%s[/format] to spend"
"ACT_DEMO_DERBY_QUOTA_TAG": "Metermaid Derby"
"ACT_DEMO_DERBY_RESET_UPGRADES": "Reset Upgrades"
"ACT_DEMO_DERBY_SECOND_PLACE_TAG": "Runner Up:"
"ACT_DEMO_DERBY_SELECT": "Select"
"ACT_DEMO_DERBY_SELECT_A_VEHICLE": "Select a Vehicle"
"ACT_DEMO_DERBY_SELECT_UPGRADE": "Select Upgrade"
"ACT_DEMO_DERBY_SEMI_TAG": "18-Wheeler Derby"
"ACT_DEMO_DERBY_SEPTIC_TAG": "Dookie Derby"
"ACT_DEMO_DERBY_SHORTBUS_TAG": "Donovan's Derby"
"ACT_DEMO_DERBY_SP_FAIL_TEXT": "Your milkshakes failed to bring enough boys to the yard."
"ACT_DEMO_DERBY_SP_START": "start Special Derby"
"ACT_DEMO_DERBY_SP_TITLE": "Special Derby Selection"
"ACT_DEMO_DERBY_SPECIAL_RACE_SELECTION_NAME": "Special Derby"
"ACT_DEMO_DERBY_SPEED": "Horsepower"
"ACT_DEMO_DERBY_SPORTS_CAR_TAG": "Overcompensating Derby"
"ACT_DEMO_DERBY_START": "start Demolition Derby"
"ACT_DEMO_DERBY_START_DERBY": "Start Derby!"
"ACT_DEMO_DERBY_SUV_TAG": "Gas Guzzler Derby"
"ACT_DEMO_DERBY_TEAM_DAMAGE_DONE": "Team Damage:"
"ACT_DEMO_DERBY_TIME EXPIRED_MSG": "You've been disqualified"
"ACT_DEMO_DERBY_TITLE": "Demolition Derby Level Selection"
"ACT_DEMO_DERBY_TRAILING_PLURAL_S": "s"
"ACT_DEMO_DERBY_UPGRADE_YOUR_CAR": "Upgrade your Vehicle"
"ACT_DEMO_DERBY_UPGRADES": "Upgrades"
"ACT_DEMO_DERBY_VEHICLE DEAD_MSG": "You lost"
"ACT_DEMO_DERBY_WAITING_ON_PLAYER": "Waiting for other player..."
"ACT_DEMO_DERBY_WRONG VEHICLE_MSG": "That's cheating!"
"ACT_DEMO_DERBY_YOU_WON": "You won!"
"ACT_EARNED_RESPECT": "You have earned %d respect!"
"ACT_EARNED_RESPECT_AND_MONEY": "You have earned %d respect and %d cash!"
"ACT_ESCORT_AIR_MSG": "Get %.2f seconds of air time"
"ACT_ESCORT_ALMOST_LOSE_MSG": "The media almost has enough footage"
"ACT_ESCORT_BUTTON_MASHING_MSG": "The [format][color:green]client[/format] wants the Saints Row special"
"ACT_ESCORT_CAR_SWITCH_MSG": "That car is looking a little old, get a new car at the [format][color:teal]strip club[/format]"
"ACT_ESCORT_CLIENT_MSG": "Pick up the [format][color:green]client[/format]"
"ACT_ESCORT_CLIENT_REQUEST_MSG": "The client wants you to perform the %ls %ls"
"ACT_ESCORT_COMPLETE_MSG": "Well done"
"ACT_ESCORT_CRASH_MSG": "The [format][color:green]client[/format] wants you to cause %d points of damage to other cars with your vehicle"
"ACT_ESCORT_DRIFT_MSG": "The [format][color:green]client[/format] wants you to get %d bronze stars through powersliding"
"ACT_ESCORT_ESCORTING_2_MSG": "If you get too close to a news van, the pleasure meter will stop increasing"
"ACT_ESCORT_ESCORTING_MSG": "Drive around and let the [format][color:green]client[/format] have some fun"
"ACT_ESCORT_FAIL_CAR_DESTROYED": "Your car was destroyed"
"ACT_ESCORT_FAIL_CAR_SUBMERGED": "You sunk the car"
"ACT_ESCORT_FAIL_CLIENT_DEAD": "The client was killed"
"ACT_ESCORT_FAIL_CLIENT_RUNOVER": "You ran over the client"
"ACT_ESCORT_FAIL_FOOTAGE": "Too much footage was taken"
"ACT_ESCORT_FAIL_LEFT_CAR": "You abandoned the car"
"ACT_ESCORT_FAIL_STRIPPER_DEAD": "The stripper was killed"
"ACT_ESCORT_FAST_MSG": "The [format][color:green]client[/format] wants you to drive at 55 MPH for %d seconds"
"ACT_ESCORT_FIRST FOOTAGE_MSG": "Don't let those news vans get any footage"
"ACT_ESCORT_FOOTAGE": "FOOTAGE "
"ACT_ESCORT_GETBACK_MSG": "Get back in the [format][color:green]car[/format]"
"ACT_ESCORT_IRATE_CLIENT_SPAWNED": "Evade the [format][color:red]Irate Client[/format]"
"ACT_ESCORT_IRS_SPAWNED": "Evade the [format][color:red]IRS[/format]"
"ACT_ESCORT_KILL_MSG": "Kill the [format][color:red]target[/format]"
"ACT_ESCORT_LIMO_MSG": "Take the [format][color:green]car[/format] and pick up the client"
"ACT_ESCORT_NAME": "Escort"
"ACT_ESCORT_NEAR_MISS_MSG": "The [format][color:green]client[/format] wants you to get %d bronze stars through the near miss diversion"
"ACT_ESCORT_OBJECTIVE_MSG": "Please the [format][color:green]client[/format] by driving them around town with an escort and avoiding the paparazzi."
"ACT_ESCORT_OBJECTIVE_TEXT_01": "Accommodate all the client's needs"
"ACT_ESCORT_OBJECTIVE_TEXT_02": "Evade the press"
"ACT_ESCORT_OUTRUN": "Evade your pursuer"
"ACT_ESCORT_PI_SPAWNED": "Evade the [format][color:red]Private Investigator[/format]"
"ACT_ESCORT_PLEASURE": "PLEASURE "
"ACT_ESCORT_RETURN_MSG": "Return to the strip club"
"ACT_ESCORT_ROADBLOCK_MSG": "News Van roadblock ahead"
"ACT_ESCORT_SATISFIED_MSG": "Drop the [format][color:green]client[/format] off"
"ACT_ESCORT_SPAWNED_MSG": "Lose the news van trailing you"
"ACT_ESCORT_SPOUSE_SPAWNED": "Evade the [format][color:green]client's[/format] [format][color:red]significant other[/format]"
"ACT_ESCORT_START": "start Escort"
"ACT_ESCORT_STICK_ROTATION_MSG": "The [format][color:green]client[/format] wants the entertainer to do the wicked wick"
"ACT_ESCORT_STOP_MSG": "Stop for %d seconds"
"ACT_ESCORT_STRIPPER_MSG": "Wait for the stripper to get in the car"
"ACT_ESCORT_STRIPPER_SWITCH_MSG": "The entertainer is worn out, get a fresh girl and a new car at the [format][color:teal]strip club[/format]"
"ACT_ESCORT_TITLE": "Escort Level Selection"
"ACT_ESCORT_TRIP_BROTHEL_MSG": "Take the [format][color:green]client[/format] for extra fun at the [format][color:teal]brothel[/format]"
"ACT_ESCORT_TRIP_CLUB_MSG": "Take the [format][color:green]client[/format] to the [format][color:teal]strip club[/format]"
"ACT_ESCORT_TRIP_DRUGS_MSG": "Drive the [format][color:green]client[/format] through the [format][color:teal]University[/format]"
"ACT_ESCORT_TRIP_FOOD_MSG": "The [format][color:green]client[/format] is hungry; stop off for some [format][color:teal]fast food[/format]"
"ACT_ESCORT_TRIP_MOTEL_MSG": "Bring the [format][color:green]client[/format] for some hourly fun at the [format][color:teal]motel[/format] "
"ACT_ESCORT_TRIP_OPTION1_MSG": "Bring the [format][color:green]client[/format] to the [format][color:teal]Marina[/format]"
"ACT_ESCORT_TRIP_OPTION2_MSG": "The [format][color:green]client[/format] is hungry, take them to [format][color:teal]Company of Gyros[/format]"
"ACT_ESCORT_TRIP_OPTION3_MSG": ""
"ACT_ESCORT_TRIP_OPTION4_MSG": ""
"ACT_ESCORT_TRIP_PARK_MSG": "Drive the [format][color:green]client[/format] through [format][color:teal]Saints Row[/format]"
"ACT_ESCORT_TRIP_PUKE_MSG": "Pull over where the [format][color:green]client[/format] [format][color:teal]has indicated[/format]"
"ACT_ESCORT_TRIP_RIVER_MSG": "Bring the [format][color:green]client[/format] to the [format][color:teal]waterfront[/format]"
"ACT_ESCORT_TRIP_SHOP_MSG": "Take the [format][color:green]client[/format] to the [format][color:teal]sex shop[/format]"
"ACT_ESCORT_TRIP_THEATER_MSG": "Bring the [format][color:green]client[/format] to the [format][color:teal]XXX theater[/format]"
"ACT_FIGHT_CLUB_NAME": "Fight Club"
"ACT_FIGHT_CLUB_START": "start Fight Club"
"ACT_FIGHT_CLUB_TITLE": "Fight Club Level Selection"
"ACT_FIGHT_COOP_PROTECT_MESSAGE": "Kill all the [format][color:red]fighters[/format] and keep [format][color:green]%ls[/format] alive to win the match"
"ACT_FIGHT_DEFEATED": "You were defeated."
"ACT_FIGHT_FIGHTERS_DEFEATED": "Fighters Defeated"
"ACT_FIGHT_FINISH_RIVAL": "Press {ACTION_IMG} to finish opponent"
"ACT_FIGHT_SP_PROTECT_MESSAGE": "Kill all the [format][color:red]fighters[/format] and survive the match to win"
"ACT_FRAUD_ADRENALINE_READY": "Adrenaline mode active"
"ACT_FRAUD_ADRENALINE_TAG": "Adrenaline:"
"ACT_FRAUD_BEST_HIT_HUD": "Best Hit:"
"ACT_FRAUD_BONUS_AIR_TIME": "Airtime Bonus"
"ACT_FRAUD_BONUS_AREA": "Area Bonus"
"ACT_FRAUD_BONUS_CIVIL_VEHICLE": "Civil Vehicle Bonus"
"ACT_FRAUD_BONUS_CLIFF_DIVER": "Vertical Distance Bonus"
"ACT_FRAUD_BONUS_COOP_CHAIN": "Chain Bonus"
"ACT_FRAUD_BONUS_COOP_GANGBANG": "Gangbang Bonus"
"ACT_FRAUD_BONUS_COOP_TEAM_HIT": "Team Hit Bonus"
"ACT_FRAUD_BONUS_COP_WITNESS": "Cop Witness Bonus"
"ACT_FRAUD_BONUS_CRAZY_DRIVER": "Crazy Driver Bonus"
"ACT_FRAUD_BONUS_DISTANCE": "Linear Distance Bonus"
"ACT_FRAUD_BONUS_DISTRICT": "District Bonus"
"ACT_FRAUD_BONUS_DONE": "Move on to another [format][color:teal]bonus area[/format]"
"ACT_FRAUD_BONUS_LOCATION": "If you take a dive within the area indicated on the mini map, you will receive a bonus"
"ACT_FRAUD_BONUS_LUXURY_VEHICLE": "Rich Driver Bonus"
"ACT_FRAUD_BONUS_MOTORCYCLE_HIT": "Motorcycle Hit Multiplier: %.1fx"
"ACT_FRAUD_BONUS_SUCCESSIVE_CARS": "Pinball Bonus"
"ACT_FRAUD_BONUS_VEHICLE": "Vehicle Hit Bonus"
"ACT_FRAUD_BONUS_VEHICLE_EJECT": "Bail-Out Bonus"
"ACT_FRAUD_BONUS_VEHICLE_SURFING": "Vehicle Surfing Bonus"
"ACT_FRAUD_BONUS_WINDSHIELD_CANNON": "Windshield Cannon Bonus"
"ACT_FRAUD_BONUS_WITNESS": "Pedestrian Witness Bonus"
"ACT_FRAUD_BONUSES": "Your bonus(es) are:"
"ACT_FRAUD_CHANGE_LOCATION": "The [format][color:teal]scoring area[/format] has moved"
"ACT_FRAUD_CURRENT_HIT": "Last Hit:"
"ACT_FRAUD_DONT_KILL": "You will be penalized for each person you kill"
"ACT_FRAUD_EARN_MONEY": "You can only earn money in the indicated [format][color:teal]scoring areas[/format]"
"ACT_FRAUD_FIELD_DIVIDER": "/"
"ACT_FRAUD_FIRST_VISIT_BONUS_STRING": "Getting hurt in this bonus area will earn you extra adrenaline"
"ACT_FRAUD_GO_GET_HURT": "Press {ATTACK_PRIMARY_IMG} or {ATTACK_SECONDARY_IMG} to take a dive. The more painful the dive, the more money you earn"
"ACT_FRAUD_GO_SCORING_AREA": "Go to the [format][color:teal]%ls district[/format]"
"ACT_FRAUD_GO_TO_SCORING_AREA": "Go to the scoring area"
"ACT_FRAUD_GOAL": "Earn %ls before time runs out"
"ACT_FRAUD_HIT": "HITS:"
"ACT_FRAUD_HITS_HUD": "Hits:"
"ACT_FRAUD_HUD_MULT_X": "x"
"ACT_FRAUD_IN_AREA": "Earn as much money as possible before the [format][color:teal]scoring area[/format] moves"
"ACT_FRAUD_KILLED": "You've lost credibility by killing someone."
"ACT_FRAUD_MESSAGE_AIRTIME_MULT_TYPE": "Fraud Airtime Record: %.2f seconds"
"ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE": "Fraud Cliff Diver Record: %.2f meters"
"ACT_FRAUD_MESSAGE_CLIFF_MULT_TYPE_US": "Fraud Cliff Diver Record: %.2f feet"
"ACT_FRAUD_MESSAGE_COPS_MULT_TYPE": "Fraud Cop Witness Record: %0.f officers"
"ACT_FRAUD_MESSAGE_CRAZY_MULT_TYPE": "Fraud Crazy Cars Record: %.0f cars"
"ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE": "Fraud Distance Record: %.2f meters"
"ACT_FRAUD_MESSAGE_DISTANCE_MULT_TYPE_US": "Fraud Distance Record: %.2f feet"
"ACT_FRAUD_MESSAGE_PINBALL_MULT_TYPE": "Fraud Pinball Car Record: %.0f cars"
"ACT_FRAUD_MESSAGE_VEHICLE_MULT_TYPE": "Fraud Vehicle Record: %.0f cars"
"ACT_FRAUD_MESSAGE_WITNESS_MULT_TYPE": "Fraud Witness Record: %.0f people"
"ACT_FRAUD_NAME": "Insurance Fraud"
"ACT_FRAUD_NO_SCORE": "You took a dive outside of the [format][color:teal]scoring area[/format], you earned no money"
"ACT_FRAUD_NO_TIME": "You're out of time."
"ACT_FRAUD_OBJECTIVE": "Throw your self into harms way and rack up $%d in injuries before time runs out."
"ACT_FRAUD_START": "start Insurance Fraud"
"ACT_FRAUD_TITLE": "Fraud Level Selection"
"ACT_FRAUD_TOTAL_LAST_HIT": "Last Hit Total: $%d"
"ACT_FRAUD_TOTAL_MULTIPLIER": "Total Multiplier: %.2fx"
"ACT_FRAUD_VISIT_BONUS_AREA": "Specially marked [format][color:teal]locations[/format] on the map will earn you extra adrenaline"
"ACT_FUZZ_ASSASSIN_COMPLETE": "[format][color:red]Threat[/format] eliminated"
"ACT_FUZZ_ASSASSIN_FAIL": "The assassination target was eliminated"
"ACT_FUZZ_BONUS_WEAPON_TEXT": "Use the %ls to get extra footage"
"ACT_FUZZ_CAMERAMAN_INCAPACITATED_TEXT": "The cameraman was killed"
"ACT_FUZZ_CAMERAMAN_STOPPING_FOLLOWING_TEXT": "The cameraman was abandoned"
"ACT_FUZZ_CAR_BOMB_BAR_TITLE": "BOMB"
"ACT_FUZZ_CAR_BOMB_EXPLODED": "The target was killed"
"ACT_FUZZ_CRIME_ABORTION_RIOT": "A [format][color:red]riot[/format] has broken out at the abortion clinic"
"ACT_FUZZ_CRIME_ARSONIST": "Stop the [format][color:red]arsonists[/format]"
"ACT_FUZZ_CRIME_ARSONIST_PRELIM": "[format][color:red]Arsonists[/format] are tossing molotovs"
"ACT_FUZZ_CRIME_ASSASSIN": "Eliminate the [format][color:red]assassin[/format]"
"ACT_FUZZ_CRIME_ASSASSIN_PRELIM": "A [format][color:green]celebrity[/format] has been receiving assassination threats"
"ACT_FUZZ_CRIME_BANK_ROBBERY": "Stop the [format][color:red]bank robbers[/format]"
"ACT_FUZZ_CRIME_BANK_ROBBERY_PRELIM": "An [format][color:red]armored truck[/format] has been stolen from the bank"
"ACT_FUZZ_CRIME_CAR_BOMB": "Destroy the [format][color:red]car[/format] with a bomb in it"
"ACT_FUZZ_CRIME_CAR_BOMB_PRELIM": "There is a [format][color:green]car[/format] with a bomb in it"
"ACT_FUZZ_CRIME_CHAINSAW_MASSACRE": "Stop the [format][color:red]college prank[/format]"
"ACT_FUZZ_CRIME_CHAINSAW_MASSACRE_PRELIM": "[format][color:red]Psychos with chainsaws[/format] are sawing people up"
"ACT_FUZZ_CRIME_DISPUTE": "Break up the [format][color:red]neighborhood dispute[/format]"
"ACT_FUZZ_CRIME_DISPUTE_PRELIM": "Some [format][color:red]neighbors[/format] have gotten into a violent dispute"
"ACT_FUZZ_CRIME_DRUG_DEAL": "Break up the [format][color:red]drug deal[/format]"
"ACT_FUZZ_CRIME_DRUG_DEAL_PRELIM": "A drug deal is going down"
"ACT_FUZZ_CRIME_ECOTERRORIST": "Beat down the [format][color:red]eco-terrorists[/format]"
"ACT_FUZZ_CRIME_ECOTERRORIST_PRELIM": "[format][color:red]Eco-terrorists[/format] are burning inefficient vehicles"
"ACT_FUZZ_CRIME_ENVIRONMENTALIST": "Break up the [format][color:red]environmentalist rioters[/format]"
"ACT_FUZZ_CRIME_ENVIRONMENTALIST_PRELIM": "[format][color:red]Environmentalists[/format] are destroying inefficient vehicles"
"ACT_FUZZ_CRIME_FRAUD": "Stop the [format][color:red]civilians[/format] committing insurance fraud"
"ACT_FUZZ_CRIME_FRAUD_PRELIM": "A group of [format][color:red]civilians[/format] are committing insurance fraud"
"ACT_FUZZ_CRIME_HELLS_ANGELS": "Apprehend the [format][color:red]biker gang[/format]"
"ACT_FUZZ_CRIME_HOOKER_REVOLT": "Stop the [format][color:red]prostitute uprising[/format]"
"ACT_FUZZ_CRIME_HOOKER_REVOLT_PRELIM": "A group of [format][color:red]prostitutes[/format] are revolting against their pimp"
"ACT_FUZZ_CRIME_HUMAN_TORCH": "Apprehend the college kids playing [format][color:red]Trail Blazing[/format]"
"ACT_FUZZ_CRIME_MAYHEM": "Stop the [format][color:red]vandal[/format]"
"ACT_FUZZ_CRIME_MILITANT_UPRISING": "Stop the [format][color:red]militant uprising[/format]."
"ACT_FUZZ_CRIME_POSTAL": "Stop the crazy [format][color:red]postal worker[/format]"
"ACT_FUZZ_CRIME_POSTAL_PRELIM": "A [format][color:red]postal worker[/format] has gone off the deep end"
"ACT_FUZZ_CRIME_PVN": "Break up the [format][color:red]battle of the century[/format]"
"ACT_FUZZ_CRIME_RIOT": "Break up the [format][color:red]riot[/format]"
"ACT_FUZZ_CRIME_ROAD_RAGE": "Punish the [format][color:red]enraged drivers[/format]"
"ACT_FUZZ_CRIME_ROID": "Break up the [format][color:red]steroid ring[/format]"
"ACT_FUZZ_CRIME_ROID_PRELIM": "A group of [format][color:red]civilians[/format] are purchasing steroids"
"ACT_FUZZ_CRIME_SEPTIC": "Stop the [format][color:red]septic avenger[/format]"
"ACT_FUZZ_CRIME_SKATERS": "Disband the gang of [format][color:red]skaters[/format]"
"ACT_FUZZ_CRIME_STOLEN_APC": "Stop the [format][color:red]runaway tank[/format]"
"ACT_FUZZ_CRIME_STOLEN_APC_PRELIM": "An [format][color:red]armored personel carrier[/format] has been stolen"
"ACT_FUZZ_CRIME_STOLEN_EXOTIC_CAR": "Apprehend the [format][color:red]car thief[/format]"
"ACT_FUZZ_CRIME_STOLEN_EXOTIC_CAR_PRELIM": "An [format][color:red]expensive car[/format] has been stolen"
"ACT_FUZZ_CRIME_STOLEN_HELI": "Bring down the stolen [format][color:red]attack helicopter[/format]"
"ACT_FUZZ_CRIME_STOLEN_HELI_PRELIM": "An [format][color:red]attack helicopter[/format] has been stolen"
"ACT_FUZZ_CRIME_STREET_RACING": "Stop the [format][color:red]street racers[/format]"
"ACT_FUZZ_CRIME_STREET_RACING_PRELIM": "A [format][color:red]street race[/format] is in progress"
"ACT_FUZZ_CRIME_STRIKE": "Disband the [format][color:red]violent protest[/format]"
"ACT_FUZZ_CRIME_STRIKE_PRELIM": "Some [format][color:red]protesters[/format] have gotten out of hand"
"ACT_FUZZ_CRIME_TO_CATCH_A_PREDATOR": "Apprehend the [format][color:red]child predator[/format]"
"ACT_FUZZ_CRIME_TO_CATCH_A_PREDATOR_PRELIM": "A [format][color:red]child predator[/format] is out picking up children."
"ACT_FUZZ_CRUISER_DESTROYED_TEXT": "The police cruiser was destroyed"
"ACT_FUZZ_DOMESTIC_DISPUTE_PERP_TYPE_TEXT": "Break up the [format][color:red]domestic dispute[/format]"
"ACT_FUZZ_DRIVING_TOO_SLOWLY_PERP_TYPE_TEXT": "Stop the [format][color:red]vehicle[/format] holding up traffic"
"ACT_FUZZ_DRUNKARD_PERP_TYPE_TEXT": "Apprehend the [format][color:red]drunkard[/format]"
"ACT_FUZZ_DUI_PERP_TYPE_TEXT": "Stop the [format][color:red]drunk driver[/format]"
"ACT_FUZZ_FIND_OFFICER_TEXT": "Go find a police officer with a uniform that will fit you."
"ACT_FUZZ_FOOTAGE_METER_LABEL_TEXT": "FOOTAGE"
"ACT_FUZZ_GANG_FIGHT_PERP_TYPE_TEXT": "Break up the [format][color:red]gang fight[/format]"
"ACT_FUZZ_GET_CAR_PICKUP_MEDIA_TEXT": "Pick up the [format][color:green]cameraman[/format]"
"ACT_FUZZ_GET_TO_DISTRICT": "Drive to the [format][color:teal]%ls district[/format]"
"ACT_FUZZ_HIT_AND_RUN_PERP_TYPE_TEXT": "Get the [format][color:red]driver[/format] of a hit and run"
"ACT_FUZZ_J_WALKING_PERP_TYPE_TEXT": "Stop the [format][color:red]jay walker[/format]"
"ACT_FUZZ_JUNK_TITLE": "HONKIN HUGE"
"ACT_FUZZ_LITTERING_FROM_CAR_PERP_TYPE_TEXT": "Apprehend the [format][color:red]litterer[/format]"
"ACT_FUZZ_LITTERING_PERP_TYPE_TEXT": "Apprehend the [format][color:red]litterer[/format]"
"ACT_FUZZ_NAME": "FUZZ"
"ACT_FUZZ_NO_HELMET_PERP_TYPE_TEXT": "Stop the [format][color:red]helmet-less biker[/format]"
"ACT_FUZZ_NO_VEHICLE_KILL_FOOTAGE": "The cameraman already has enough footage of you running perps over"
"ACT_FUZZ_NOISE_VIOLATION_PERP_TYPE_TEXT": "Stop the [format][color:red]noisy vehicle[/format]"
"ACT_FUZZ_OBJECTIVE_1": "Help the [format][color:green]cameraman[/format] get enough footage before time runs out"
"ACT_FUZZ_OUT_OF_TIME_TEXT": "You didn't get enough footage"
"ACT_FUZZ_POLYGAMY_PERP_TYPE_TEXT": "Break up the [format][color:red]polygamist fight[/format]"
"ACT_FUZZ_PUBLIC_INDECENCY_PERP_TYPE_TEXT": "Stop the [format][color:red]lewd pedestrians[/format]"
"ACT_FUZZ_PURSE_SNATCH_PERP_TYPE_TEXT": "Apprehend the [format][color:red]purse snatcher[/format]"
"ACT_FUZZ_RECRUIT_MEDIA_TEXT": "Press {RECRUIT_DISMISS_IMG} to recruit the [format][color:green]cameraman[/format]"
"ACT_FUZZ_RETURN_TO_BIKE": "Get to the [format][color:green]police motorcycle[/format]."
"ACT_FUZZ_RETURN_TO_VAN": "Get to the [format][color:green]FBI suv[/format]."
"ACT_FUZZ_RETURN_TO_VEHICLE": "Get to the [format][color:green]police cruiser[/format]"
"ACT_FUZZ_RIOT_BAR": "Morale"
"ACT_FUZZ_RIOT_DISPERSED": "Riot dispersed"
"ACT_FUZZ_SPEEDING_PERP_TYPE_TEXT": "Stop the [format][color:red]speeder[/format]"
"ACT_FUZZ_START": "start FUZZ"
"ACT_FUZZ_STREAKING_PERP_TYPE_TEXT": "Apprehend the [format][color:red]streaker[/format]"
"ACT_FUZZ_TIME_LABEL_TEXT": "TIME"
"ACT_FUZZ_TITLE": "FUZZ Level Selection"
"ACT_GUARDIAN_ANGEL_BEHIND_ATTACKER": "Attacker coming from [format][color:red]behind[/format] the client"
"ACT_GUARDIAN_ANGEL_BIKE_ATTACKER": "Spotter has seen a [format][color:red]bike[/format] driving up"
"ACT_GUARDIAN_ANGEL_CAR_ATTACKER": "Spotter has seen a [format][color:red]car[/format] driving up."
"ACT_GUARDIAN_ANGEL_CLIENT_DIED_MESSAGE": "They got her! She's gone."
"ACT_GUARDIAN_ANGEL_CLIENT_HUMAN_SHIELDED_MESSAGE": "Your client didn't like being a human shield."
"ACT_GUARDIAN_ANGEL_CRITICAL_VEHICLE_DESTROYED_MESSAGE": "A getaway car has been destroyed. "
"ACT_GUARDIAN_ANGEL_HELICOPTER_ATTACKER": "Spotter has seen a [format][color:red]helicopter[/format] coming."
"ACT_GUARDIAN_ANGEL_HELPER_DIED_MESSAGE": "The helper died"
"ACT_GUARDIAN_ANGEL_HUD_LIFE_MESSAGE": "CELEB'S LIFE"
"ACT_GUARDIAN_ANGEL_HUD_TIMER_MESSAGE": "TIME "
"ACT_GUARDIAN_ANGEL_LEFT_ATTACKER": "Attacker coming from [format][color:red]left[/format]"
"ACT_GUARDIAN_ANGEL_NAME": "GUARDIAN ANGEL"
"ACT_GUARDIAN_ANGEL_PLAYER_KILLED_CLIENT_MESSAGE": "You killed the celeb, the enemy rejoices!"
"ACT_GUARDIAN_ANGEL_PLAYER_KILLED_HELPER_MESSAGE": "You killed the helper"
"ACT_GUARDIAN_ANGEL_RIGHT_ATTACKER": "Attacker coming from [format][color:red]right[/format]"
"ACT_GUARDIAN_ANGEL_START": "start Guardian Angel"
"ACT_GUARDIAN_ANGEL_STARTING_HELP_TEXT": "Use the sniper rifle to protect the [format][color:green]robbers[/format]."
"ACT_GUARDIAN_ANGEL_TITLE": "Guardian Angel Level Selection"
"ACT_GUARDIAN_ANGEL_UNDERNEATH_ATTACKER": "Attacker coming from [format][color:red]underneath[/format] us."
"ACT_GUARDIAN_ANGEL_ZOOM_HELP_TEXT": "Press {SHOULDER_CAM_IMG} to go into Fine Aim mode. Press {ZOOM_IN_IMG}/{ZOOM_OUT_IMG} to zoom in and out"
"ACT_HAPPY_FUN_BALL_NAME": "HAPPY FUN BALL"
"ACT_HAPPY_FUN_BALL_START": "start Happy Fun Ball"
"ACT_HAPPY_FUN_BALL_TITLE": "Happy Fun Ball Level Selection"
"ACT_HELI_ACTIVITY_BOMB_ESCAPE_MESSAGE": "You have %d seconds to get away from the target"
"ACT_HELI_ACTIVITY_BOMB_MESSAGE": "Set charges to destroy this [format][color:blue]structure[/format]"
"ACT_HELI_ACTIVITY_HELI_RESCUE_MESSAGE": "Help your [format][color:green]homies[/format] get to [format][color:blue]their destination[/format]."
"ACT_HELI_BOAT_DELIVER_TEXT": "Deliver the drugs from the boat to your homies"
"ACT_HELI_BOAT_HUD_TEXT": "Drug deliveries left to make"
"ACT_HELI_CHOPLIFTER_FULLY_LOADED_MESSAGE": "The helicopter is fully loaded, take the passenger to [format][color:blue]safety[/format]"
"ACT_HELI_CHOPLIFTER_START_MESSAGE": "Pick up the [format][color:green]Saints[/format] and fly them to [format][color:blue]safety[/format]"
"ACT_HELI_CONVOY_AIRPORT_DESTINATION_MESSAGE": "The Airport"
"ACT_HELI_CONVOY_BASE_MESSAGE": "Stop the convoy before it reaches %s"
"ACT_HELI_CONVOY_DOWNTOWN_DESTINATION_MESSAGE": "Downtown"
"ACT_HELI_CONVOY_LEVEL_START_MESSAGE": "The %s has a shipment of weapons coming in on the freeway. Destroy the [format][color:red]trucks[/format] before they get to their destination."
"ACT_HELI_DISH_HUD_TEXT": "Satellite Dishes Destroyed"
"ACT_HELI_DIVIDER_TEXT": "/"
"ACT_HELI_GANG_FIGHT_START_MESSAGE": "Some [format][color:green]Saints[/format] are pinned down in a firefight. Help them fight off their [format][color:red]attackers[/format]."
"ACT_HELI_HIGHER": "There is no room in the helicopter. Go higher so the Saints can grab on to the skids."
"ACT_HELI_HOMIES_COMPLICATION_FAILED_MESSAGE": "Your homies have died"
"ACT_HELI_KILL_AIRPLANE_START_MESSAGE": "Destroy the [format][color:red]airplane[/format]"
"ACT_HELI_KILL_CARS_START_MESSAGE": "Destroy the [format][color:red]cars[/format]"
"ACT_HELI_LIBERATOR_ATTACK_INFORMATION_MESSAGE": "Shoot at the [format][color:red]buses[/format] to stop them"
"ACT_HELI_LIBERATOR_FULLY_LOADED_MESSAGE": "The helicopter is full, take the passengers to a [format][color:blue]safe spot[/format]"
"ACT_HELI_LIBERATOR_PICKUP_INFORMATION_MESSAGE": "Pick up the Saints and fly them to a [format][color:blue]safe spot[/format]"
"ACT_HELI_LIBERATOR_START_MESSAGE": "A number of Saints have been arrested, damage the [format][color:red]buses[/format] to stop them, then fly the Saints to safety"
"ACT_HELI_LOWER": "Lower the helicopter so the Saints can grab on to the helicopter skids"
"ACT_HELI_NAME": "Heli Assault"
"ACT_HELI_NEWS_VAN_HUD_TEXT": "News vans to destroy"
"ACT_HELI_NEWS_VAN_KILL_TEXT": "Destroy the news vans"
"ACT_HELI_OBJECTIVE_MSG": "Complete all %d tasks"
"ACT_HELI_PROTECTION_CATCH_UP": "Your [format][color:green]homies'[/format] are waiting for you"
"ACT_HELI_PROTECTION_DRIVER_DIED": "You failed to protect the van"
"ACT_HELI_PROTECTION_HUD_TEXT": "Stops made"
"ACT_HELI_PROTECTION_PICKUP_MESSAGE": "Your [format][color:green]homies'[/format] car ran out of gas, recruit them, and fly them [format][color:teal]home.[/format]"
"ACT_HELI_PROTECTION_START_MESSAGE": "Your [format][color:green]homies[/format] need your protection"
"ACT_HELI_PROTECTION_START_MOVING_MESSAGE": "Your [format][color:green]homies[/format] are heading out on some deals, protect them from attackers"
"ACT_HELI_SATELLITE_DISH_DESTROY_TEXT": "Destroy the Satellite dishes"
"ACT_HELI_SET_BOMB_CHARGES_MESSAGE": " set a charge"
"ACT_HELI_START": "start Heli Assault"
"ACT_HELI_TARGETS_TEXT": "Objectives completed"
"ACT_HELI_TIMER_TEXT": "Time left"
"ACT_HELI_TIMES_UP_FAILED_MESSAGE": "Time's up"
"ACT_HELI_TITLE": "Heli Assault Level Selection"
"ACT_HELI_VAN_CRITICAL_HEALTH_TEXT": "The [format][color:green]delivery van[/format] is nearly destroyed"
"ACT_HELI_VAN_LIFE_TEXT": "Van's life"
"ACT_HELI_VAN_LOW_HEALTH_TEXT": "The [format][color:green]delivery van[/format] is badly damaged"
"ACT_HIJACK_FAIL_DESTROYED": "You destroyed the vehicle you needed to hijack"
"ACT_HIJACK_RETURN": "Drop the vehicle off at any mechanic shop"
"ACT_HIJACKING_DAMAGE": "DAMAGE "
"ACT_HIJACKING_NAME": "HIJACKING"
"ACT_HIJACKING_START": "start Hijacking"
"ACT_HIJACKING_TITLE": "Hijacking Level Selection"
"ACT_HIRED_MUSCLE_NAME": "HIRED MUSCLE"
"ACT_HIRED_MUSCLE_START": "start Hired Muscle"
"ACT_HIRED_MUSCLE_TITLE": "Hired Muscle Level Selection"
"ACT_HIT_AND_RUN_NAME": "HIT AND RUN"
"ACT_HIT_AND_RUN_START": "start Hit And Run"
"ACT_HIT_AND_RUN_TITLE": "Hit And Run Level Selection"
"ACT_HITMAN_COMP NOTORIETY_MSG": "Lose the cops before you collect your payment"
"ACT_HITMAN_COMP WITNESS_MSG": "Don't leave any witnesses!"
"ACT_HITMAN_COMPLETE BONUS_MSG": "Excellent work. Return to receive your bonus."
"ACT_HITMAN_COMPLETE_MSG": "Return to receive your payment"
"ACT_HITMAN_COMPLICATION_CAR_TYPE": "You will receive a bonus for using a %s to perform the hit"
"ACT_HITMAN_FAIL_MSG": "You ran out of time."
"ACT_HITMAN_FINISH WITNESS_MSG": "That's all of them, return to collect your bonus"
"ACT_HITMAN_FIRST KILL BONUS_MSG": "Well done"
"ACT_HITMAN_FIRST KILL_MSG": "Take out the rest of the [format][color:red]targets[/format]"
"ACT_HITMAN_KILL WRONG_MSG": "The [format][color:red]target[/format] wasn't killed as ordered. You won't receive a bonus."
"ACT_HITMAN_KILL_MSG": "[format][color:red]Target[/format] killed successfully"
"ACT_HITMAN_LEAVE_FULL": "Do you really want to leave Hitman?"
"ACT_HITMAN_LIST": "Eliminate the people on the hit list"
"ACT_HITMAN_NAME": "Hitman"
"ACT_HITMAN_START": "start Hitman"
"ACT_HITMAN_START BONUS_MSG": "You will receive a cash bonus if the hit is performed as requested"
"ACT_HITMAN_START CAR AND GUN_MSG": "The client has requested you perform the hit with a driveby using the provided %s"
"ACT_HITMAN_START CAR_MSG": "The client has requested you perform the hit with a hit-and-run"
"ACT_HITMAN_START GUN_MSG": "The client has requested you perform the hit with the provided %s"
"ACT_HITMAN_START_MSG": "Take out the [format][color:red]targets[/format]"
"ACT_HITMAN_TARGET_LEFT_COUNT": " TARGETS: %i/%i"
"ACT_HITMAN_TARGET_LEFT_COUNT_UPDATED": ""
"ACT_HITMAN_TITLE": "Hitman Level Selection"
"ACT_HITMAN_WARN NOTORIETY_MSG": "Lose the cops first!"
"ACT_HITMAN_WARN WITNESS_MSG": "Take care of the witnesses"
"ACT_HOLDUP_START_MSG_1": "You've started a hold-up"
"ACT_HOLDUP_START_MSG_2": "Keep your reticule over the shopkeeper"
"ACT_HOLDUP_START_MSG_3": "Follow the shopkeeper to the safe"
"ACT_HOSTAGE_FAILURE_REASON": "The hostages escaped."
"ACT_HOSTAGE_RANSOM": "RANSOM: [format][color:orange]%s[/format]"
"ACT_HOSTAGE_START": "start Hostage"
"ACT_HUD_CASH_MAX": "LOTS"
"ACT_HUMAN_TORCH_NAME": "Trail Blazing"
"ACT_HUMAN_TORCH_OBJECTIVE_MSG": "Ram and destroy people and cars for bonus time as you race to the finish"
"ACT_HUMAN_TORCH_START": "start Trail Blazing"
"ACT_HUMAN_TORCH_TITLE": "Trail Blazing Level Selection"
"ACT_LAST_MAN_STANDING_NAME": "LAST MAN STANDING"
"ACT_LAST_MAN_STANDING_START": "start Last Man Standing"
"ACT_LAST_MAN_STANDING_TITLE": "Last Man Standing Level Selection"
"ACT_LEVEL_1": "Level 1"
"ACT_LEVEL_2": "Level 2"
"ACT_LEVEL_3": "Level 3"
"ACT_LEVEL_4": "Level 4"
"ACT_LEVEL_5": "Level 5"
"ACT_LEVEL_6": "Level 6"
"ACT_LEVEL_7": "Level 7"
"ACT_LEVEL_8": "Level 8"
"ACT_MP_DERBY_DESTROY_VEHICLES": "Destroy vehicles to earn cash."
"ACT_MP_DERBY_GIGATRUCK_WARNING": "Find and destroy [format][color:mp_foe]Gigatruck[/format] for massive cash."
"ACT_MP_DERBY_VEHICLE_BONUSES": "Destroy [format][color:mp_foe]opponents' vehicles[/format] for even more cash."
"ACT_PIMP_START": "start Snatch"
"ACT_PIMPING_CAPTURED_HO_DIED": "One of your hos has died! You'll need another."
"ACT_PIMPING_DRIVE_TO_LOCATION": "Kidnap the [format][color:green]hos[/format] and bring them back to your [format][color:teal]brothel[/format]"
"ACT_PIMPING_FAIL_HOS_ALL_DIED": "Too many hos died."
"ACT_PIMPING_FAIL_KILLED_HO": "You killed your own ho!"
"ACT_PIMPING_FAIL_TOOK_TOO_LONG": "You took too long."
"ACT_PIMPING_GET_CLOSER_TO_HOS": "Get closer to the [format][color:green]hos[/format]"
"ACT_PIMPING_HOS_COLON": "Hos:"
"ACT_PIMPING_HOS_NEEDED_COUNT_UPDATED": "HOS: %i"
"ACT_PIMPING_HOS_SLASH": "/"
"ACT_PIMPING_NAME": "Snatch"
"ACT_PIMPING_OBJECTIVE_1": "Kidnap %d hos and bring them back to your brothel"
"ACT_PIMPING_RECAPTURE_START": "A [format][color:red]pimp[/format] is recapturing one of your [format][color:green]hos[/format]. Get her back!"
"ACT_PIMPING_RECRUIT_HOS_TEXT": "Press {RECRUIT_DISMISS_IMG} to recruit the [format][color:green]hos[/format]"
"ACT_PIMPING_RESCUE_COPS_REROUTE": "The [format][color:green]hos[/format] have been arrested. Go bail them out!"
"ACT_PIMPING_RESCUE_KILL_COPS": "Kill the [format][color:red]cops[/format] and rescue the [format][color:green]hos[/format]!"
"ACT_PIMPING_RESCUE_KILL_PIMPS": "Kill the [format][color:red]pimps[/format] and rescue the [format][color:green]hos[/format]!"
"ACT_PIMPING_RESCUE_PIMPS_REROUTE": "The [format][color:green]hos[/format] have been taken away. Go rescue them!"
"ACT_PIMPING_RETURN_TO_BROTHEL": "Drive the [format][color:green]hos[/format] back to your [format][color:teal]brothel[/format]"
"ACT_PIMPING_STOP_THE_LIMO": "Stop the [format][color:red]vehicle[/format] and get the [format][color:green]ho[/format]."
"ACT_PIMPING_TITLE": "Snatch Level Selection"
"ACT_PIMPING_TRAP_ATTACK_GET_HOS": "You uncovered a trap! Recruit those [format][color:green]hos[/format] and get out of there."
"ACT_PIMPING_TRAP_ATTACK_KILL_PIMPS": "You uncovered a trap! Kill all the [format][color:red]pimps[/format] before recruiting the [format][color:green]hos[/format]."
"ACT_PIMPING_TRAP_GET_HOS": "Good job, now get those [format][color:green]hos[/format]!"
"ACT_PIMPING_TRAP_SPRUNG_GET_HOS": "It's a trap! Recruit the [format][color:green]hos[/format] and get out of there."
"ACT_PIMPING_TRAP_SPRUNG_KILL_PIMPS": "It's a trap! Kill all the [format][color:red]pimps[/format] before recruiting the [format][color:green]hos[/format]."
"ACT_PIMPING_YOU_NEED_MORE_HOS": "You need more [format][color:green]hos[/format]"
"ACT_PIRACY_BOARDING_GOT_OBJECT_MESSAGE": "Hurry to the [format][color:teal]drop-off[/format] point!"
"ACT_PIRACY_BOARDING_KILL_WITNESSES_MESSAGE": "Kill the [format][color:red]remaining witnesses[/format]."
"ACT_PIRACY_BOARDING_ON_BOAT_MESSAGE": "Get to the [format][color:green]box[/format]."
"ACT_PIRACY_BOARDING_START_MESSAGE": "Go to the [format][color:teal]tanker[/format]. "
"ACT_PIRACY_DESTROYED_TARGET_TEXT": "(LOC)You destroyed the target boat"
"ACT_PIRACY_HUD_VEHICLE_DAMAGE_TEXT": "(LOC)Vehicle Damage"
"ACT_PIRACY_RUMBLE_START_MESSAGE": "Hit more lightcones to spawn more interesting boats. The helicopter will help you out."
"ACT_PIRACY_START_TIMER_MESSAGE": "You've been noticed! Hurry before time runs out!"
"ACT_PIRACY_TOTAL_PACKAGES_TEXT": "Remaining packages"
"ACT_SECURITY_ANNOYANCE": "Annoyance"
"ACT_SECURITY_FAIL_CELEB_ANNOYED": "You didn't protect the celeb."
"ACT_SECURITY_FAIL_LEFT_LEASH": "You bailed on your duties."
"ACT_SECURITY_FAIL_TIME_UP": "You couldn't earn enough money in time."
"ACT_SECURITY_FAN_CASH": "Cash: "
"ACT_SECURITY_HAPPINESS": "Happiness"
"ACT_SECURITY_HELP_CELEB": "The [format][color:green]celeb[/format] is being harassed!"
"ACT_SECURITY_HELP_DEATH_SCARE": "You scared the other [format][color:red]crazed fans[/format] off!"
"ACT_SECURITY_HELP_LEASH_NOTIFY": "You have %d seconds to return to the [format][color:green]celebrity[/format]"
"ACT_SECURITY_HELP_POLICE_SWARM_COMPLETE": "You saved the [format][color:green]cop[/format] from the [format][color:red]crazed fans[/format]."
"ACT_SECURITY_HELP_PROTECT_1": "Eliminate [format][color:red]crazed fans[/format] to earn money"
"ACT_SECURITY_HELP_PROTECT_2": "Throw [format][color:red]crazed fans[/format] into objects and earn more money"
"ACT_SECURITY_HELP_PROTECT_ADDITIONAL": "Another [format][color:green]celebrity[/format] in need of your protection is on their way."
"ACT_SECURITY_HELP_PROTECT_CRAZED_EX": "There is a [format][color:red]crazed ex[/format] coming to beat up the [format][color:green]celebrity[/format]! Beat them up to get rid of them."
"ACT_SECURITY_HELP_PROTECT_FIRST_GRAB": "Throw the fan into a glowy trigger for super-mega-awesome money"
"ACT_SECURITY_HELP_PROTECT_PAPARAZZI": "The [format][color:red]paparazzi[/format] is on its way! Beat them up to get rid of them."
"ACT_SECURITY_HELP_PROTECT_POLICE_SWARM": "There are [format][color:red]crazed fans[/format] rushing a [format][color:green]cop[/format], go help out!"
"ACT_SECURITY_LEVEL_SELECT": "Crowd Control Level Selection"
"ACT_SECURITY_OBJECTIVE_1": "Prevent the [format][color:green]celeb[/format] from getting annoyed"
"ACT_SECURITY_OBJECTIVE_2": "Earn $%d by stopping [format][color:red]crazed fans[/format] before time runs out"
"ACT_SECURITY_SPRINT_TIP": "Use {SPRINT_IMG} while holding a fan to sprint"
"ACT_SECURITY_USE_ITEM": "Press %s to use item"
"ACT_SECURITY_USE_MSG": "start Crowd Control"
"ACT_SEWAGE_DAMAGE": "Damage"
"ACT_SEWAGE_FAIL_DRIVER_DIED": "The driver was killed"
"ACT_SEWAGE_FAIL_NOT_ENOUGH_DAMAGE": "You did not do enough damage"
"ACT_SEWAGE_FAIL_TRUCK_DIED": "The truck was destroyed"
"ACT_SEWAGE_GOAL": "Goal"
"ACT_SEWAGE_INSTRUCTIONS": "Use {HANDBRAKE_IMG} to stop the truck, then use {ATTACK_PRIMARY_IMG} to spray [format][color:red]targets[/format]"
"ACT_SEWAGE_L1_CONSTRUCTION_SITE": "Spray the [format][color:red]construction site[/format]"
"ACT_SEWAGE_L1_HOUSE": "Spray the [format][color:red]house[/format]"
"ACT_SEWAGE_L1_MANSION": "Spray the [format][color:red]mansion[/format]"
"ACT_SEWAGE_L1_POOL": "Spray the [format][color:red]pool party[/format]"
"ACT_SEWAGE_L2_CARS": "Spray the [format][color:red]cars[/format]"
"ACT_SEWAGE_L2_EATING": "Spray the [format][color:red]food court[/format]"
"ACT_SEWAGE_L2_SIDEWALK_SALE": "Spray the [format][color:red]side walk sale[/format]"
"ACT_SEWAGE_L3_BILLBOARDS": "Spray the [format][color:red]billboards[/format]"
"ACT_SEWAGE_L3_BOATS": "Spray the [format][color:red]boats[/format]"
"ACT_SEWAGE_L3_DOCK": "Spray the [format][color:red]dock[/format]"
"ACT_SEWAGE_L3_GAS": "Spray the [format][color:red]gas station[/format]"
"ACT_SEWAGE_L3_PAVILION": "Spray the [format][color:red]picnic area/[format][color:red]"
"ACT_SEWAGE_L4_BEACH": "Spray the [format][color:red]people[/format] on the beach"
"ACT_SEWAGE_L4_MARINASTOREFRONTS": "Spray the [format][color:red]Marina store fronts[/format]"
"ACT_SEWAGE_L4_PIRATE": "Spray the [format][color:red]pirate ship[/format]"
"ACT_SEWAGE_L5_LAUNDROMAT": "Spray the [format][color:red]laundromat[/format]"
"ACT_SEWAGE_L5_OFFICE": "Spray the [format][color:red]leasing office[/format]"
"ACT_SEWAGE_L5_TRAILERS": "Spray the [format][color:red]trailers[/format]"
"ACT_SEWAGE_L6_COURTHOUSE": "Spray the [format][color:red]courthouse[/format]"
"ACT_SEWAGE_L6_DONUTSHOP": "Spray the [format][color:red]donut shop[/format]"
"ACT_SEWAGE_L6_FOUNTAIN": "Spray the [format][color:red]fountain[/format]"
"ACT_SEWAGE_L6_LUXURY_CARS": "Spray the [format][color:red]luxury cars[/format]"
"ACT_SEWAGE_L6_RALLY": "Spray the [format][color:red]rally[/format]"
"ACT_SEWAGE_NAME": "Septic Avenger"
"ACT_SEWAGE_OBJECTIVE_TEXT": "Cause $%d in property damage by spraying sewage over everything"
"ACT_SEWAGE_PATH_PROGRESS": "ROUTE"
"ACT_SEWAGE_RL_L1_GLASSSTRUCTURE": "Spray the [format][color:red]glass walkway[/format]"
"ACT_SEWAGE_RL_L1_HOS": "Spray the [format][color:red]hos[/format] and [format][color:red]Ultor johns[/format]"
"ACT_SEWAGE_RL_L1_PIMPS": "Spray the [format][color:red]pimps[/format] and their [format][color:red]cars[/format]"
"ACT_SEWAGE_RL_L1_SIGNS": "Spray the [format][color:red]signs[/format]"
"ACT_SEWAGE_RL_L2_DORMS": "Spray the [format][color:red]dorms[/format]"
"ACT_SEWAGE_RL_L2_FRAT_PARTY": "Spray the [format][color:red]frat boys[/format], their [format][color:red]cars[/format] and their [format][color:red]frat houses[/format]"
"ACT_SEWAGE_RL_L2_PARK": "Spray the [format][color:red]statues[/format] and [format][color:red]people[/format] in the park"
"ACT_SEWAGE_RL_L2_PEP_RALLY": "Spray the [format][color:red]pep rally[/format]"
"ACT_SEWAGE_RL_L2_STATUE": "Spray the [format][color:red]statue[/format]"
"ACT_SEWAGE_RL_L2_UNIVERSITYINSIGNIA": "Spray the [format][color:red]university insignia[/format]"
"ACT_SEWAGE_RL_L3_HIGHEND_SHOPPING": "Spray the [format][color:red]high-end shops[/format]"
"ACT_SEWAGE_RL_L3_HOTEL": "Spray the [format][color:red]hotel[/format]"
"ACT_SEWAGE_RL_L3_SPIRIT_RALLY": "Spray the [format][color:red]Ultor pep rally[/format]"
"ACT_SEWAGE_RL_L3_TAILGATE": "Spray the [format][color:red]Ultor tailgaters[format][color:red] and their [format][color:red]vehicles[/format]"
"ACT_SEWAGE_RL_L4_MANSION": "Spray the [format][color:red]Ultor mansions[/format] and [format][color:red]cars[/format]"
"ACT_SEWAGE_RL_L4_MANSION_POOLPARTY": "Spray the [format][color:red]pool party[/format]"
"ACT_SEWAGE_RL_L4_OLD_PEOPLE_IN_PARK": "Spray the [format][color:red]old people[/format] in the park"
"ACT_SEWAGE_RL_L4_PEOPLE_EATING": "Spray the [format][color:red]people eating[/format]"
"ACT_SEWAGE_RL_L4_TRAIN_STATION": "Spray the [format][color:red]train station[/format]"
"ACT_SEWAGE_RL_L5_PAGODAS": "Spray the [format][color:red]pagodas[/format]"
"ACT_SEWAGE_RL_L5_STREET_SALES": "Spray the [format][color:red]street vendors[/format] and their [format][color:red]customers[/format]"
"ACT_SEWAGE_RL_L6_CHURCH": "Spray the [format][color:red]church[/format]"
"ACT_SEWAGE_RL_L6_HIGHEND_SHOPPING": "Spray the [format][color:red]high-end shops[/format]"
"ACT_SEWAGE_RL_L6_OFFICEBUILDINGS": "Spray the [format][color:red]office buildings[/format]"
"ACT_SEWAGE_RL_L6_POLICE_STATION": "Spray the [format][color:red]Police Station[/format]"
"ACT_SEWAGE_RL_L6_REFLECTINGPOND": "Spray the [format][color:red]reflecting pond[/format]"
"ACT_SEWAGE_RL_L6_ULTOR_BUILDINGNPEDS": "Spray the [format][color:red]Ultor Phillips Tower[/format] and [format][color:red]business people[/format]"
"ACT_SEWAGE_RL_L6_ULTOR_LOGO": "Spray the [format][color:red]Ultor logos[/format]"
"ACT_SEWAGE_RL_L6_YACHTS": "Spray the [format][color:red]yachts[/format]"
"ACT_SEWAGE_START": "start Septic Avenger"
"ACT_SEWAGE_TITLE": "Septic Avenger Level Selection"
"ACT_TAG_BEGIN": "start tagging"
"ACT_THEFT_SAFE_OPEN": "open the safe"
"ACT_TORCH_FAIL_WATER": "You extinguished your suit"
"ACT_TORCH_FRENZY_INSTRUCTIONS": "Burn all the marked targets before the time runs out."
"ACT_TORCH_LOST_TIME": "You ran out of time"
"ACT_TORCH_OBJECTIVE_01": "Cross all the [format][color:teal]checkpoints[/format] before time runs out"
"ACT_TORCH_OBJECTIVE_02": "Earn extra time by doing damage, then crossing checkpoints"
"ACT_TORCH_RACE_INSTRUCTIONS1": "Race through the checkpoints to convert bonus points into extra time."
"ACT_TORCH_RACE_INSTRUCTIONS2": "Gain points by burning pedestrians and vehicles."
"ACT_TORCH_RACE_TARGETS": "Kill the [format][color:red]marked targets[/format]"
"ACT_TORCH_START_TEXT1": "Hit gasoline trails and barrels to make huge explosions"
"ACT_TORCH_START_TEXT2": "Accrue bonus points by flaming people and vehicles"
"ACT_TORCH_START_TEXT3": "Cash in your bonus time by crossing checkpoints"
"ACT_TORCH_TIME_ACCRUED": "Bonus:"
"ACT_TORCH_TIME_EARN_PARAMETERIZED_STRING": "Bonus seconds are added to remaining time at checkpoints"
"ACT_TORCH_TIME_EARNED_PARAMETERIZED": "[format][color:teal]%2.1f[/format] seconds earned!"
"ACT_TORCH_TIME_LABEL_TEXT": "Time"
"ACT_TRAFFIC_BUYER_ATTACK": "The buyer is under attack"
"ACT_TRAFFIC_BUYER_DEAD": "A buyer has been killed"
"ACT_TRAFFIC_BUYER_FLEE": "The [format][color:red]buyer[/format] took off without paying. Get them."
"ACT_TRAFFIC_BUYER_FLEE_FAIL": "The buyer got away"
"ACT_TRAFFIC_BUYER_FLEE_GETTING_AWAY": "The buyer is getting away"
"ACT_TRAFFIC_CHASE_HELICOPTER": "You've picked up a [format][color:red]news helicopter[/format]!"
"ACT_TRAFFIC_CHASE_HELICOPTER_KILLED": "Good job! The cops lost their lead."
"ACT_TRAFFIC_CHASE_HELICOPTER_NOTORIETY": "The [format][color:red]news helicoper[/format] is raising your police notoriety!"
"ACT_TRAFFIC_DEAL_SUCCESS": "Deal completed. Head to the next [format][color:teal]location[/format]."
"ACT_TRAFFIC_DEALER_ATTACK": "The [format][color:green]dealer[/format] is under attack"
"ACT_TRAFFIC_DEALING_PROTECT": "Protect the [format][color:green]dealer[/format] and the buyer"
"ACT_TRAFFIC_DRIVE_HOME": "Protect the [format][color:green]dealer[/format] while driving [format][color:teal]home[/format]"
"ACT_TRAFFIC_DRIVER_DEAD": "The dealer was killed."
"ACT_TRAFFIC_DRIVER_LOST": "The dealer was abandoned."
"ACT_TRAFFIC_INVALID_VEHICLE": "The driver won't deliver drugs in that!"
"ACT_TRAFFIC_NOT_IN_VEHICLE": "Get back in the car"
"ACT_TRAFFIC_OBJECTIVE_1": "Protect the [format][color:green]dealer[/format] while they make their deliveries"
"ACT_TRAFFIC_OBJECTIVE_1_DRIVER": "Drive the [format][color:green]dealer[/format] to the clients"
"ACT_TRAFFIC_OBJECTIVE_2": "The [format][color:green]dealer[/format] must successfully complete %d deals"
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED": "The dealer was arrested"
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_10SEC": "The dealer will be arrested in 10 seconds!"
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_1SEC": "1..."
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_2SEC": "2..."
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_3SEC": "3..."
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_4SEC": "4..."
"ACT_TRAFFIC_POLICE_STING_DEALER_ARRESTED_5SEC": "5..."
"ACT_TRAFFIC_POLICE_STING_ESCAPE": "The [format][color:red]cops[/format] are tailing you!"
"ACT_TRAFFIC_POLICE_STING_START": "Undercover sting! Rescue the [format][color:green]dealer[/format] from the cops!"
"ACT_TRAFFIC_POLICE_STING_UNCUFF": "Press {ACTION_IMG} to uncuff the dealer."
"ACT_TRAFFIC_POLICE_STING_UNCUFF_USE": "uncuff the dealer"
"ACT_TRAFFIC_PROTECT_DRIVER": "Drive the [format][color:green]dealer[/format] to the [format][color:teal]clients[/format]"
"ACT_TRAFFIC_PROTECT_F": "Protect the [format][color:red]dealer[/format] during today's deliveries"
"ACT_TRAFFIC_PROTECT_M": "Protect the [format][color:green]dealer[/format] during today's deliveries"
"ACT_TRAFFICKING_DAMAGE": "DAMAGE "
"ACT_TRAFFICKING_DEAL_COUNT_UPDATED": "DEALS DONE"
"ACT_TRAFFICKING_NAME": "Drug Trafficking"
"ACT_TRAFFICKING_START": "start Drug Trafficking"
"ACT_TRAFFICKING_TITLE": "Drug Trafficking Level Selection"
"ACT_VANDAL_AIRPLANE_MSG": "airplanes"
"ACT_VANDAL_BAT_MSG": "baseball bat"
"ACT_VANDAL_BOAT_MSG": "boats"
"ACT_VANDAL_BONUS_BASE_VALUE": "Base Value"
"ACT_VANDAL_BONUS_BLANK": ""
"ACT_VANDAL_BONUS_CLOSE_CHAOS": "Close Chaos Bonus"
"ACT_VANDAL_BONUS_COMBO_MULT": "Combo Bonus"
"ACT_VANDAL_BONUS_MSG": "BONUS"
"ACT_VANDAL_BONUS_MULTI_TEAM": "Bonus: Kill %s (x%d)"
"ACT_VANDAL_BONUS_MULTI_VEHICLE": "Bonus: Destroy %s (x%d)"
"ACT_VANDAL_BONUS_MULTI_WEAPON": "Bonus: Use %s (x%d)"
"ACT_VANDAL_BONUS_MULTIPLIER": "Bonus Multiplier: "
"ACT_VANDAL_BONUS_MULTIPLIER_PCT": "%"
"ACT_VANDAL_BONUS_STATIC_TEAM": "Bonus: Kill %s (+$%d)"
"ACT_VANDAL_BONUS_STATIC_VEHICLE": "Bonus: Destroy %s (+$%d)"
"ACT_VANDAL_BONUS_STATIC_WEAPON": "Bonus: Use %s (+$%d)"
"ACT_VANDAL_BONUS_TEAM": "Team Bonus"
"ACT_VANDAL_BONUS_TOTAL": "Total"
"ACT_VANDAL_BONUS_VEHICLE": "Vehicle Bonus"
"ACT_VANDAL_BONUS_WEAPON": "Weapon Bonus"
"ACT_VANDAL_BROTHERHOOD_MSG": "Brotherhood"
"ACT_VANDAL_CAR_BIG_DOMESTIC_MSG": "big cars"
"ACT_VANDAL_CAR_COMPACT_MSG": "compact cars"
"ACT_VANDAL_CAR_LUXURY_MSG": "luxury cars"
"ACT_VANDAL_CAR_SPORTS_MSG": "sports cars"
"ACT_VANDAL_CAR_STANDARD_MSG": "sedans"
"ACT_VANDAL_CIVILIAN_MSG": "civilians"
"ACT_VANDAL_COMBO_BREAKER_MSG": "COMBO BREAKER!"
"ACT_VANDAL_COMBO_MSG": "Combo:"
"ACT_VANDAL_COMBO_TOTAL": "Combo Total: %ls"
"ACT_VANDAL_COP": "Cop"
"ACT_VANDAL_COP_CAR_OLD_4_DOOR_MSG": "police cruiser"
"ACT_VANDAL_GANG": "Gang Member"
"ACT_VANDAL_GOAL_MSG": "Goal:"
"ACT_VANDAL_HELICOPTER_MSG": "helicopters"
"ACT_VANDAL_IN_DISTRICT_MSG": "Using the weapons provided destroy objects, vehicles, and people to earn money."
"ACT_VANDAL_JETSKI_MSG": "jetskis"
"ACT_VANDAL_KNIFE_MSG": "knife"
"ACT_VANDAL_LAUNCHER_MSG": "rocket launcher"
"ACT_VANDAL_LOS_CARNALES_MSG": "Los Carnales"
"ACT_VANDAL_MOTORCYCLE_MSG": "motorcycles"
"ACT_VANDAL_NIGHTSTICK_MSG": "nightstick"
"ACT_VANDAL_OBJECTIVE_1": "Cause $%d damage before time runs out"
"ACT_VANDAL_OBJECTIVE_2": "Chain destruction combos for extra money!"
"ACT_VANDAL_OUT_OF_DISTRICT_MSG": "Go back to the %ls district!"
"ACT_VANDAL_PASSENGER": "Passenger"
"ACT_VANDAL_PEDESTRIAN": "Pedestrian"
"ACT_VANDAL_PENALTY_MSG": "PENALTY"
"ACT_VANDAL_PISTOL_MSG": "pistol"
"ACT_VANDAL_POLICE_MSG": "Police"
"ACT_VANDAL_PROPERTY": "Property"
"ACT_VANDAL_RIFLE_MSG": "rifle"
"ACT_VANDAL_ROLLERZ_MSG": "Rollerz"
"ACT_VANDAL_RONIN_MSG": "Ronin"
"ACT_VANDAL_SAMEDI_MSG": "Samedi"
"ACT_VANDAL_SHOTGUN_MSG": "shotgun"
"ACT_VANDAL_SMG_MSG": "submachine gun"
"ACT_VANDAL_START_2_MSG": "Do %ls in [format][color:red]property damage[/format] before the time runs out"
"ACT_VANDAL_START_3_MSG": "If you destroy things in quick succession, you will earn a combo bonus"
"ACT_VANDAL_START_MSG": "Go to the [format][color:teal]%ls district[/format]"
"ACT_VANDAL_START_NO_DISTRICT": "This is it. We need you to cause as much mayhem as you possibly can."
"ACT_VANDAL_START_NO_DISTRICT_MSG": "Cause as much mayhem as you possibly can."
"ACT_VANDAL_STATIC_BONUS_BIGTRUCK_MSG": "Big Truck Bonus"
"ACT_VANDAL_STATIC_BONUS_CIVILIAN_MSG": "Civilian Bonus"
"ACT_VANDAL_STATIC_BONUS_COMPACT_CAR_MSG": "Compact Car Bonus"
"ACT_VANDAL_STATIC_BONUS_DOMESTIC_CAR_MSG": "Domestic Car Bonus"
"ACT_VANDAL_STATIC_BONUS_LUXURY_CAR_MSG": "Luxury Car Bonus"
"ACT_VANDAL_STATIC_BONUS_MOTORCYCLE": "Motorcycle Bonus"
"ACT_VANDAL_STATIC_BONUS_PICKUP_MSG": "Pickup Truck Bonus"
"ACT_VANDAL_STATIC_BONUS_SPORTS_CAR_MSG": "Sports Car Bonus"
"ACT_VANDAL_STATIC_BONUS_STANDARD_CAR_MSG": "Standard Car Bonus"
"ACT_VANDAL_STATIC_BONUS_SUV_MSG": "SUV Bonus"
"ACT_VANDAL_STATIC_BONUS_VAN_MSG": "Van Bonus"
"ACT_VANDAL_STATION_WAGON_MSG": "station wagons"
"ACT_VANDAL_SUCCESS_MSG": "Head back to the marked location."
"ACT_VANDAL_SUMMARY_CARS": "Cars"
"ACT_VANDAL_SUMMARY_DESTRUCTION": "DESTRUCTION"
"ACT_VANDAL_SUMMARY_FAVORITE_TARGET": "Favorite Target"
"ACT_VANDAL_SUMMARY_FAVORITE_WEAPON": "Favorite Weapon"
"ACT_VANDAL_SUMMARY_OBJECTS_DESTROYED": "Objects Destroyed"
"ACT_VANDAL_SUMMARY_PEOPLE": "People"
"ACT_VANDAL_SUMMARY_PEOPLE_KILLED": "People Killed"
"ACT_VANDAL_SUMMARY_PROPERTY": "Property"
"ACT_VANDAL_SUMMARY_TOTAL": "Total"
"ACT_VANDAL_SUMMARY_UNKNOWN": "Unknown"
"ACT_VANDAL_SUV_MSG": "SUVs"
"ACT_VANDAL_TEAM_BONUS_MSG": "Killing %ls will give you a bonus."
"ACT_VANDAL_TEAM_PENALTY_MSG": "You earn no money for killing %ls."
"ACT_VANDAL_THROWN_MSG": "thrown weapon"
"ACT_VANDAL_TIME_FAIL_MSG": "You're out of time."
"ACT_VANDAL_TIME_SUCCESS_MSG": "Good job. Go back and get your payment."
"ACT_VANDAL_TRAILERS_MSG": "semi trailers"
"ACT_VANDAL_TRUCK_BIG_SEMI_CAB_MSG": "semis"
"ACT_VANDAL_TRUCK_SMALL_PICKUPS_MSG": "pickup trucks"
"ACT_VANDAL_TRUCK_TRAILER_MSG": "trailers"
"ACT_VANDAL_VAN_MINIVAN_MSG": "vans"
"ACT_VANDAL_VEHICLE_BONUS_MSG": "You get a bonus for destroying [format][color:red]%ls[/format]"
"ACT_VANDAL_VEHICLE_PENALTY_MSG": "You earn no money for destroying [format][color:red]%ls[/format]"
"ACT_VANDAL_VICE_KINGS_MSG": "Vice Kings"
"ACT_VANDAL_WEAPON_BONUS_MSG": "You get a bonus for using a %ls"
"ACT_VANDAL_WEAPON_PENALTY_MSG": "You get a penalty for using a %ls"
"ACT_VANDALISM_COMBO": "COMBO: [format][color:grey]%i[/format] "
"ACT_VANDALISM_COMBO_JUST_COMBO": "COMBO: "
"ACT_VANDALISM_COMBO_NUMBER": "%i "
"ACT_VANDALISM_NAME": "Mayhem"
"ACT_VANDALISM_START": "start Mayhem"
"ACT_VANDALISM_TITLE": "Mayhem Level Selection"
"ACT_YOU_HAVENT_COMPLETED": "(You Haven't Completed)"
"ACT_ZOMBIE_CANT_REVIVE": "You need at least 1 food item to revive someone!"
"ACT_ZOMBIE_DISPLAY_NAME": "Zombie Uprising"
"ACT_ZOMBIE_FAIL": "You failed to fight off the zombies"
"ACT_ZOMBIE_HUD_HIGH_SCORE": "HIGH SCORE: "
"ACT_ZOMBIE_HUD_SCORE": "SCORE: "
"ACT_ZOMBIE_HUD_WAVE": "WAVE: "
"ACT_ZOMBIE_HUD_ZOMBIES_KILLED": "ZOMBIES KILLED: "
"ACT_ZOMBIE_HUD_ZOMBIES_LEFT": "ZOMBIES LEFT: "
"ACT_ZOMBIE_LEVEL_CLEARED_FORMAT": "WAVE %d SURVIVED"
"ACT_ZOMBIE_LEVEL_INTERFACE_TITLE": "Zombie Level Selection"
"ACT_ZOMBIE_LIMITED_USES": "Use your weapons wisely. You only have a limited number of uses."
"ACT_ZOMBIE_NAME": "Zombie Uprising"
"ACT_ZOMBIE_PLAY_EXPO": "Play Zombie Uprising videogame?"
"ACT_ZOMBIE_START": "Play Zombie Uprising videogame?"
"ACT_ZOMBIE_START_WAVES": "Stop the zombie assault by wiping out the remaining zombies"
"ACT_ZOMBIE_SURVIVOR_DEAD": "A survivor has died"
"ACT_ZOMBIE_SURVIVOR_REVIVE": "You have %d seconds to revive a survivor!"
"ACT_ZOMBIE_TITLE": "Zombie Level Selection"
"ACT_ZOMBIE_TRIGGER_FAIL": "You failed to stop the zombie assault"
"ACT_ZOMBIE_TRIGGER_WARNING": "If you leave, you'll unleash the zombie assault into the world!"
"ACT_ZOMBIE_USE_MESSAGE_TEXT": "start Zombie"
"ACTIVITY_CANCEL_SUB_TEXT": "Activity Canceled"
"ACTIVITY_CANCELLED_SUB_TEXT": "Canceled"
"ACTIVITY_COMPLETED": "Completed"
"ACTIVITY_COOP_SKIP_TEXT": "You have already played %s of %s as the client in a coop game.
Would you like to replay the level or skip it?"
"ACTIVITY_COOP_START_MSG": "Start Co-op Activity?"
"ACTIVITY_COOP_TITLE": "CO-OP ACTIVITY"
"ACTIVITY_FAILURE_CANCEL_TEXT": "Activity Canceled"
"ACTIVITY_FAILURE_SUB_TEXT": "FAILED"
"ACTIVITY_LEVEL_LEAVE_FULL": "Do you really want to leave the Activity level selection?"
"ACTIVITY_LEVEL_SELECTION": "ACTIVITY LEVEL SELECTION"
"ACTIVITY_SUCCESS_SUB_TEXT": "Completed"
"ADD_BOOKMARK": "ADD/REMOVE BOOKMARK"
"ADD_COP_NOTORIETY": "Add Police Notoriety"
"ADD_COP_NOTORIETY_DESC": "Bumps Police Notoriety one star with each use."
"ADD_GANG_NOTORIETY": "Add Gang Notoriety"
"ADD_GANG_NOTORIETY_DESC": "Bumps Gang Notoriety one star with each use."
"AK47": "K6 Krukov"
"ALL_VARIANTS_ALREADY_OWNED": "You already own all styles of this item."
"AMMO_MAX_REACHED": "MAX"
"AMPNK_RON2_CAR_01": "I do, but my baby doesn't come cheap...
2000"
"AMTSS3_RN_STRONG_REC_01": "The casino's down stairs, boss..."
"AMTSS3_RON4_AROUND_DITCH_01": "Shit..."
"AMTSS3_RON4_CHURCH_JUMP_01": "Hold on, we're goin' for it!"
"AMTSS3_RON4_COME_01": "Hang tight, I'm comin'"
"AMTSS3_RON4_DELERIUM_01": "Man, he's not looking good..."
"AMTSS3_RON4_DITCH_JUMP_01": "Don't worry I know a short cut..."
"AMTSS3_RON4_ROADBLOCK_01": "Yeah, this isn't gonna work..."
"AMTSS3_RON4_SECOND_WAVE_01": "Help me get him in the car..."
"AMTSS3_RON4_VEHICLE_65DAMAGE_01": "Boss, I don't know how long this thing'll stay together..."
"ANNA_HITMAN_PHONECALL_01": "Some of my sponsors are trying to drop my show because I'm too honest...I need you to show them that was a bad idea. You're probably poor and desperate, I'm sure you can use the money.
8750"
"AR200": "AR200 SAW"
"AR-50": "AR-50 XMAC"
"AR-50_launcher": "AR-50 w/Grenade Launcher"
"AS14": "AS14 Hammer"
"Auburn": "Auburn"
"AUTOSAVING": "Saving..."
"AUTOSAVING_NOW": "Updating Profile..."
"badge_police": "Police Badge"
"baseball_bat": "Baseball Bat"
"BE_ALL_YOU_WANT_TO_BE": "Change PC model"
"BE_ALL_YOU_WANT_TO_BE_DESC": "Choose who or what your character looks like from a list."
"bean_bag_gun": "CKH Riot Special"
"beretta": "VICE 9"
"BFPLAYER_BONUS_CARCHAT_01": "Ready when you are."
"BFPLAYER_BONUS_GOONS_01": "What's a matter? You kids not havin' fun?"
"BFPLAYER_BONUS_HELICOPTER_01": "Ya think?"
"BFPLAYER_BONUS_HELIDEATH_01": "You know how to show a girl a good time, Jules."
"BFPLAYER_BONUS_HELIWAVE2_01": "I'm sick of this shit..."
"BFPLAYER_BR_STRONG_CHINA_01": "You work for the Saints now..."
"BFPLAYER_BR_STRONG_CHINA_02": "You pay the Saints, understand..."
"BFPLAYER_BR_STRONG_CHINA_03": "You keep payin' us and there won't be anymore problems..."
"BFPLAYER_BR_STRONG_CHINA_04": "You got a lovely store..."
"BFPLAYER_BR_STRONG_CHINA_05": "You should clean up, this place is a mess..."
"BFPLAYER_BR01_PHONE_1": "He what?"
"BFPLAYER_BR01_PHONE_2": "Where's he wanna meet?"
"BFPLAYER_BR01_PHONE_3": "Yeah, that's not a trap...set up the meet."
"BFPLAYER_BR02_INTRO_01": "So you're with the Brotherhood now, huh?"
"BFPLAYER_BR02_INTRO_02": "Well you better know where your friends are, because if you don't rig up their trucks to blow you ain't getting outta this alive.
5000"
"BFPLAYER_BR03_CALL_GOO_01": "I'm counting on you Carlos, once I pick up that radioactive shit I need you to be ready to pick me up."
"BFPLAYER_BR03_CALL_PICKUP_01": "Carlos, you ready to do this?"
"BFPLAYER_BR03_CRASH_01": "Helicopters work a lot better if you don't crash 'em into the ground..."
"BFPLAYER_BR03_CRASH_02": "We jack a car and get the hell outta here."
"BFPLAYER_BR03_ENTER_HELI_01": "When did I tell you to take a hostage Carlos?"
"BFPLAYER_BR04_CARLOS_01": "Where's Carlos?"
"BFPLAYER_BR04_CARLOS_02": "The hell you don't..."
"BFPLAYER_BR04_CARLOS_03": "Maero's the last person you should be worrying about..."
"BFPLAYER_BR04_CARLOS_04": "Honey, I'm just getting started..."
"BFPLAYER_BR04_CARLOS_05": "Fuck me? Is that any way to talk to a lady?"
"BFPLAYER_BR04_CARLOS_06": "Donnie, quit pretending you have a spine..."
"BFPLAYER_BR04_CARLOS_07": "This is the last time I'm gonna ask you..."
"BFPLAYER_BR04_SEE_CARLOS_01": "Carlos!"
"BFPLAYER_BR05_ALARM_01": "Alright Jessica, you're gonna turn off that alarm."
"BFPLAYER_BR05_ALARM_02": "Hit. The off button."
"BFPLAYER_BR06_BICKER_01": "My girl Shaundi's been steppin' up her game, hasn't she?"
"BFPLAYER_BR06_CHECKIN_01": "I'm cool Pierce, just keep drivin'!"
"BFPLAYER_BR06_INTRO_01": "You ready to go to a concert Pierce?"
"BFPLAYER_BR06_MUSIC_01": "You gotta be kiddin' me..."
"BFPLAYER_BR08_PHONECALL_01": "Thanks for the heads up..."
"BFPLAYER_BR09_INTRO_01": "Hold that thought, I got another call. (Beep) Hello?"
"BFPLAYER_BR09_INTRO_02": "Great; whaddya find out?"
"BFPLAYER_BR09_INTRO_03": "Thanks for lettin' me know..."
"BFPLAYER_BR09_INTRO_04": "I know all about it Pierce, Shaundi gave me an update."
"BFPLAYER_BR09_INTRO_05": "Girls don't like jealous boys Pierce, you gotta relax."
"BFPLAYER_BR09_OUTRO_01": "Shaundi, get as many Saints as you can find over here, I'm gonna need a hand moving all this stuff..."
"BFPLAYER_BR10_12_KILLS": "Maero can't hide behind you forever..."
"BFPLAYER_BR10_15_KILLS": "Momma's comin' for you Maero!"
"BFPLAYER_BR10_3_KILLS": "Let's do this, Saints!"
"BFPLAYER_BR10_6_KILLS": "Come on Boys, this aint over yet!"
"BFPLAYER_BR10_9_KILLS": "We ain't stoppin' till they're all dead!"
"BFPLAYER_BR10_DRIVING_01": "Listen up: when we get to Maero's little playhouse you can kill all the Brotherhood you want...but Maero's mine."
"BFPLAYER_RN_STRONG_REC_01": "Good job, now let's go break the bank."
"BFPLAYER_RN_STRONG_REC_02": "Hang on, I'll find the key and get you outta there."
"BFPLAYER_RON1_GAT_CHAT_01": "Ya know, you'd think a casnio would have hired better muscle..."
"BFPLAYER_RON1_GAT_CHAT_02": "Since when did you become a glass half full guy?"
"BFPLAYER_RON1_GAT_CHAT_03": "You're so fucking whipped."
"BFPLAYER_RON1_INTRO_01": "You know who's running the gang?"
"BFPLAYER_RON1_INTRO_02": "If he spends more time getting ready than I do, he deserves to get shot. Hey, where's Pierce, I thought he was coming...
4000"
"BFPLAYER_RON1_LAUNDER_01": "The Saints made some serious bank today..."
"BFPLAYER_RON1_LAUNDER_02": "Agreed, but we can't just keep it lying around the hideout, that's just asking for trouble...
3500"
"BFPLAYER_RON1_LAUNDER_03": "No way she'll go for that..."
"BFPLAYER_RON10_ATTACK_BASE_01": "The Ronin are attacking the other side!"
"BFPLAYER_RON10_ATTACK_YARD_01": "They're coming in the courtyard!"
"BFPLAYER_RON10_PROTECT_01": "If those supports go, we're all dead!"
"BFPLAYER_RON2_ARMS_01": "I'm looking to buy a really big gun...like...really big."
"BFPLAYER_RON2_CAR_01": "I hear you got a helluva car for sale...
1400"
"BFPLAYER_RON2_CAR_02": "I'm pretty sure I have enough...
1400"
"BFPLAYER_RON2_CLOTHES_01": "I need a make over...
1000"
"BFPLAYER_RON2_FENCE_01": "I got some nice stuff for sale, you think you want 'em?
1400"
"BFPLAYER_RON2_FENCE_BITCHMOAN_01": "What can I say, I've always been popular...
1400"
"BFPLAYER_RON2_FENCE_PISSMOAN_01": "What's with people bein' so negative today...
1400"
"BFPLAYER_RON2_INTRO_01": "Ya buy stuff, then ya sell it someplace else, it doesn't sound too complicated..."
"BFPLAYER_RON2_INTRO_02": "Pierce, try to relax, what can go wrong?
2000"
"BFPLAYER_RON2_WARNING_01": "They're not the first people that have tried to kill me Pierce, and they're not gonna be the last..."
"BFPLAYER_RON4_AMBULANCE_01": "911? There's been an accident we need an ambulance...no I didn't shoot my husband what sort of dumbass question is that? Now get the damn ambulance out here..."
"BFPLAYER_RON4_COME_01": "Listen up, Gat's down I need a ride to the hospital..."
"BFPLAYER_RON4_DELERIUM_01": "You're gonna be fine Johnny..."
"BFPLAYER_RON4_DELERIUM_02": "I didn't realize you were a doctor, just shut up and drive..."
"BFPLAYER_RON4_FIRST_WAVE_01": "Why isn't that amulance here..."
"BFPLAYER_RON4_HOSPITAL_01": "Thanks for the ride, I'll buy you drinks later..."
"BFPLAYER_RON5_BICKER_01": "That's my station!"
"BFPLAYER_RON5_BICKER_02": "Fuck you Pierce, I'm drivin' I can listen to whatever I want?"
"BFPLAYER_RON5_CART_RIDE_01": "Let's take that cart!"
"BFPLAYER_RON5_CART_RIDE_L2": "Let's take that cart!"
"BFPLAYER_RON5_INTRO_01": "Johnny's a tough guy, he'll survive."
"BFPLAYER_RON5_INTRO_02": "Pierce, honey, if it was you you'd be dead."
"BFPLAYER_RON5_OUTRO_01": "What happened to "Akuji's flight is coming in today""
"BFPLAYER_RON5_OUTRO_02": "Lets go back to the hideout, we'll figure this out..."
"BFPLAYER_RON7_AMBULANCE_01": "We're gonna have to find another way outta here..."
"BFPLAYER_RON7_BICKER1_01": "Just so you know, I ain't gonna be feeding you pudding..."
"BFPLAYER_RON7_BICKER2_01": "Practice practice practice..."
"BFPLAYER_RON7_BICKER3_01": "Whaddya say I just shove you down the hallway?"
"BFPLAYER_RON7_BICKER4_01": "I thought you'd like the company..."
"BFPLAYER_RON7_BICKER5_01": "So you think the hospital's a good place for me to pick up guys?"
"BFPLAYER_RON8_ANICIPATION_01": "By the time we're through with this place they'll be digging out bodies for a week..."
"BFPLAYER_RON8_GET_BOMBS_01": "I need some explosives..."
"BFPLAYER_RON8_SUITE_01": "None of ya'll are stoppin' me from burnin' this place down..."
"BFPLAYER_SOS1_BACKGROUND_01": "Seein' as I don't like getting shot, of course I'm gonna be careful."
"BFPLAYER_SOS1_BACKGROUND_02": "Don't tell me you belive that shit?
1250"
"BFPLAYER_SOS1_BACKGROUND_03": "Girl you gotta relax...I'll call you soon."
"BFPLAYER_SOS1_DEALER_UNHIDDEN_01": "What I tell you Shaundi, it's all taken care of.
2000"
"BFPLAYER_SOS1_FINAL_OBJ_01": "He didn't go quietly, but Gabby's dead."
"BFPLAYER_SOS10_DISGUISE_01": "Hon, you're the last person I want fashion tips from."
"BFPLAYER_SOS10_DISGUISE_02": "We can talk about fashion later, you sure tapping the cameras is all we need to do?"
"BFPLAYER_SOS10_END_01": "If not at least we got some computer stuff to pawn. See ya back home..."
"BFPLAYER_SOS10_FIX_01": "Yeah, I uh. We'll we need to...Shaundi you wanna take care of this?"
"BFPLAYER_SOS10_FIX_L2": "Yeah, I uh. We'll we need to...Shaundi you wanna take care of this?"
"BFPLAYER_SOS11_AMBUSH_01": "Kill the rest, but The General's mine!"
"BFPLAYER_SOS11_INTRO_01": "The mall, we're gonna set up a welcoming party for The General..."
"BFPLAYER_SOS2_BOMB_PHONECALL_01": "Shaundi, tell me you have plan on how I'm getting inside, cause if I'm just ridin' around with a bomb I'm gonna be very unhappy..."
"BFPLAYER_SOS2_BOMB_PHONECALL_02": "Where's the generator? It's not like they gave me a tour of the place when I was in a coma..."
"BFPLAYER_SOS2_BOMB_PHONECALL_03": "Thanks Shaundi."
"BFPLAYER_SOS2_LAURA_01": "Let's get you outta here."
"BFPLAYER_SOS2_PLANT_BOMB_01": "Shaundi, I swear to God, if this doesn't work..."
"BFPLAYER_SOS3_FLEE_01": "Not for long -- bring us in low..."
"BFPLAYER_SOS3_START_01": "You really havea dealer code of ethics? These guys want you dead..."
"BFPLAYER_SOS3_START_02": "Give her something romantic...massage oil, some bath beads, maybe throw in a mirror and a razor blade..."
"BFPLAYER_SOS4_ARGUE_01": "You sure know how to show a girl a good time.
2500"
"BFPLAYER_SOS4_ARGUE_02": "Whaddya say we go on a second date?
1000"
"BFPLAYER_SOS4_ARGUE_03": "I got an idea, how about I meet you at your place?"
"BFPLAYER_SOS4_ARGUE_04": "Meet you at On Track? Yeah, that sounds great."
"BFPLAYER_SOS4_PHONECALL_01": "Pierce, Veteran Child wants me to meet him at Cocks.
2000"
"BFPLAYER_SOS4_PHONECALL_02": "Probably, but it's the only lead we got. Look, while I'm dealing with this I need you to find any other places he would take Shaundi.
5000"
"BFPLAYER_SOS4_PHONECALL_03": "Veteran Child didn't even show, tell me you found something.
2500"
"BFPLAYER_SOS4_PHONECALL_04": "No no...this one's all me.
2000"
"BFPLAYER_SOS4_TAUNT_01": "You really don't think you're getting out of this alive do you?
2250"
"BFPLAYER_SOS4_TAUNT_02": "Honey, why don't you save me the trouble and put a gun in your mouth.
2500"
"BFPLAYER_SOS4_TAUNT_03": "Face it baby, you're living on borrowed time.
2000"
"BFPLAYER_SOS5_GAS_SHUTOFF_01": "Good plan guys..."
"BFPLAYER_SOS5_LAB_DESTROY_01": "Good god!"
"BFPLAYER_SOS5_LAB_DOOR_01": "This is horrible..."
"BFPLAYER_SOS5_LAB_TRIGGER_01": "You guys got nowhere to go..."
"BFPLAYER_SOS5_LIGHTS_OUT_01": "This shit ain't funny..."
"BFPLAYER_SOS6_COMBAT_01": "Can you stop complaining and just kill someone?"
"BFPLAYER_SOS6_COMBAT_02": "Hey shut up! Some of us are trying to fight over here!"
"BFPLAYER_SOS6_COMBAT_03": "Stay cool Pierce, we're gonna get outta this!"
"BFPLAYER_SOS6_COMBAT_04": "Look on the bright side, at least we've killed a lot of people..."
"BFPLAYER_SOS6_COMBAT_05": "Stay focused! We gotta stop the Samedi Shaundi. Samedi Shauni...that rhymed..."
"BFPLAYER_SOS6_COMBAT_06": "These assholes are killing my buzz!"
"BFPLAYER_SOS6_COMBAT_07": "Shaundi, I'm not exactly feelin' you talking..."
"BFPLAYER_SOS6_COMBAT_08": "Keep it together guys, we're doin' fine!"
"BFPLAYER_SOS6_END_01": "Yeah, we almost died...anyone wanna get a gyro?"
"BFPLAYER_SOS6_HIGH_01": "I've had a crazy day too, this limo picked me up and there was this guy name Mr. Nice or something."
"BFPLAYER_SOS6_HIGH_02": "Do you think Pierce likes me? Because sometimes I can't tell."
"BFPLAYER_SOS7_LAND_01": "That's it for those choppers, let's get to land and finish this..."
"BFPLAYER_SOS7_MUSIC_01": "Is this the softer side of Pierce?"
"BFPLAYER_SOS7_MUSIC_02": "Wow..."
"BFPLAYER_SOS7_START_01": "Pierce."
"BFPLAYER_SOS7_START_02": "Pierce. Helicopters."
"BFPLAYER_SOS7_START_03": "Pierce! Helicopters!"
"BFPLAYER_SOS7_WATER_01": "We're gonna need a bigger boat..."
"BFPLAYER_SOS8_TRUCK_01": "Thanks Pierce."
"BFPLAYER_SOS8_TRUCK_02": "We gotta get this stuff outta here, Piece bring the truck around!"
"BFPLAYER_SOS8_TRUCK_03": "Shaundi, give our boy a hand, I'll take care of the rest..."
"BFPLAYER_SOS8_TRUCK_04": "Get the truck outta here Pierce!"
"BFPLAYER_SOS9_RESPOND_01": "You're not walking outta here..."
"BFPLAYER_TSSE1_PIERCE_FIRST": "You kiddin' me? If I let Ultor kill you who else would drive Pierce crazy? Now whatchu say we go ot their and give our boy a hand..."
"BFPLAYER_TSSE1_SHAUNDI_FIRST": "Glad you're ok Pierce. But we gotta hurry if we're gonna save Shaundi."
"BFPLAYER_TSSE1_TROUBLE_01": "You couldn'tve picked a worse time Johnny."
"BFPLAYER_TSSE1_TROUBLE_02": "Jesus Christ...I'll take care of this..."
"BFPLAYER_TSSE2_BANTER_01": "Nope, but they're about to find out real soon."
"BFPLAYER_TSSE2_BANTER_02": "We're gonna hit what they care about the most...money"
"BFPLAYER_TSSE2_BANTER_03": "Their delivery trucks, their ads, and their mall..."
"BFPLAYER_TSSE2_BANTER_04": "Well if it doesn't it just means there's more corporate whores to kill."
"BFPLAYER_TSSE2_BANTER_05": "Pretty much, yeah..."
"BFPLAYER_TSSE2_BANTER_06": "I thought you'd like it..."
"BFPLAYER_TSSE2_GAT_CHAT_01": "When I heard R&D facility I wasn't expecting a military complex..."
"BFPLAYER_TSSE2_GAT_CHAT_02": "You got any idea how we're gonna blow this place up?"
"BFPLAYER_TSSE2_GAT_CHAT_03": "That's encouraging."
"BFPLAYER_TSSE2_JUMP_01": "Buckle up, Johnny..."
"BFPLAYER_TSSE2_MEET_JOHNNY_01": "Hey Johnny, you ready to blow up an R&D facility?"
"BFPLAYER_TSSE4_TOWER_01": "He ran into the Philips Building, he's got the whole place in lockdown..."
"BFPLAYER_TSSP1_CHATTER_01": "Can we save the hero worship until after we're outta here...
2000"
"BFPLAYER_TSSP1_CHATTER_02": "I'd be a liar if I said I did, there were a lotta people in that gang..."
"BFPLAYER_TSSP1_CHATTER_03": "You kiddin' me? I'm getting a drink...
2000"
"BFPLAYER_TSSP1_CHATTER_04": "Don't worry Carlos, we're getting outta here...
1500"
"BFPLAYER_TSSP1_CHATTER_05": "We're not outta here yet...
1000"
"BFPLAYER_TSSP2_EXCHANGE_01": "You still with Aisha?
1250"
"BFPLAYER_TSSP2_EXCHANGE_02": "How long were you in jail anyway?
1250"
"BFPLAYER_TSSP2_EXCHANGE_03": "Not like you were counting...
1250"
"BFPLAYER_TSSP2_EXCHANGE_04": "Troy's the Chief of Police?
1250"
"BFPLAYER_TSSP2_EXCHANGE_05": "If I get some free time I might swing by the station and say hello...
3000"
"BFPLAYER_TSSP2_EXCHANGE_06": "Is forgive and forget still open?"
"BFPLAYER_TSSP2_EXCHANGE_07": "Good to know the world's not totally crazy..."
"BFPLAYER_TSSP3_INTRO_01": "Why don't we just set up shop at the church?
1250"
"BFPLAYER_TSSP3_INTRO_02": "You're kidding me.
750"
"BFPLAYER_TSSP3_INTRO_03": "Religious buildings are kinda been there done that..."
"BFPLAYER_TSSP3_INTRO_04": "Alright, what's the catch?
1250"
"BFPLAYER_TSSP3_INTRO_05": "Sounds like fun...
1250"
"BFPLAYER_TSSP4_CARLOS_BACK_L1": "Aight Carlos, let's go home.."
"BFPLAYER_TSSP4_CARLOS_IN_L2": "Yeah, you're in, Carlos...I'll meet you at the old mission.
2500"
"BFPLAYER_TSSP4_DRIVE_BACK_01": "So what's your deal?"
"BFPLAYER_TSSP4_PIERCE_BACK_L1": "You ready to meet the rest of the Saints, Pierce?"
"BFPLAYER_TSSP4_PIERCE_IN_L2": "Good, Meet me at the abandoned mission house."
"BFPLAYER_TSSP4_REACQUAINT_01": "Busy...
250"
"BFPLAYER_TSSP4_REACQUAINT_02": "I couldn't let him fry...you know Gat from jail?"
"BFPLAYER_TSSP4_REACQUAINT_03": "He's happy enough when he's killing somebody...seriously though, he's a good guy, just don't piss him off."
"BFPLAYER_TSSP4_SHAUNDI_BACK_L1": "Whatchu say we go meet the rest of the boys Shaundi?"
"BFSOR_RON2_CLOTHES_01": "Then you've come to the right place...
1500"
"BFSOR_RON2_CLOTHES_02": "You. Look. FABULOUS!
2300"
"BFSOR_SOS8_ATTACK_01": "Don't think I won't kill you!"
"BFSOR_SOS8_ATTACK_02": "I want the dust now!"
"BFSOR_SOS8_ATTACK_03": "You think you can take my drugs?!"
"BFSOR_SOS8_ATTACK_04": "I have nothing to lose!"
"BFSOR_SOS8_ATTACK_05": "I need that dust!"
"BH01_HEADLINE": "COPS BOTCH GANG TAKE-DOWN"
"BH01_HEADLINE_TEXT": "Stilwater's finest did nothing to silence their critics during a recent shootout in the Caverns. The police raided the caverns after receiving a tip that the leader of the Saints would be meeting with Maero, the patriarch of the Brotherhood. The ensuing battle left numerous police and tourists dead, as both leaders eluded capture and escaped to the Brotherhood's stronghold."
"BH010_HEADLINE": "SAINTS CRIPPLE BROTHERHOOD"
"BH011_HEADLINE": "ULTOR ARENA HOSTS BLOODBATH"
"BH02_HEADLINE": "LOCAL MECHANIC SABOTAGES CLIENTS"
"BH02_HEADLINE_TEXT": "Witnesses say a recent string of car explosions may be due to tampering by a local mechanic. Shortly before a string of incidents left members of the Brotherhood dead, an eyewitness was quoted as seeing a mechanic, known only as "Donnie" tampering with the vehicles while being overseen by someone fitting the descripton of the Third Street Saints leader. Phone calls to Donnie's Garage were not immediately returned."
"BH03_HEADLINE": "TERRORISTS RAID NUCLEAR POWER PLANT"
"BH03_HEADLINE_TEXT": "Security at the Stilwater nuclear power plant is expected to triple after an unknown assailant assaulted the island early this morning. The assailant purportedly assaulted members of the plant's security forces before escaping by helicopter. Earlier reports that the assailant had managed to obtain a small amount of radioactive waste have yet to be confirmed by plant officials. "
"BH04_HEADLINE": "PROMINENT GANG MEMBER FOUND DEAD"
"BH04_HEADLINE_TEXT": "A member of the Third Street Saints was found dead today, the victim of a grisly gangland assassination. In a bloody recreation of the fate of Hector, Carlos Mendoza's body was dragged face down across Stilwater, until mercifully being shot in the head. While no arrests have been made in the killing, the police suspect the Brotherhood as the ones responsible for the vicious attack."
"BH05_HEADLINE": "KIDNAPPING TURNS GRUESOME"
"BH05_HEADLINE_TEXT": "A monster truck rally turned into a nightmare for spectators at the Ultor Dome as a woman was found crushed to death in the trunk of a car used in the show. The woman found dead matches the description of a woman kidnapped from the Barrio earlier in the day. The kidnapper was allowed to escape with the woman by holding her as a human shield, but officials are adamant there was no way they could have known what was going to happen. Reports that the woman was the girlfriend of Brotherhood gang leader Maero have yet to be confirmed."
"BH06_HEADLINE": "FEED DOGS CONCERT HAILED "BEST EVER""
"BH06_HEADLINE_TEXT": "Doctors are not optimistic that the lead guitarist for the Feed Dogs will ever play again after a mis-used pyrotechnic seared his hand earlier today. After leading Brotherhood members on a wild chase through the city, witnesses say members of the Third Street Saints stormed the stage and assaulted the band before the leader scared everyone out of the area"
"BH07_HEADLINE": "CITY DESCENDS INTO CHAOS"
"BH07_HEADLINE_TEXT": "Stilwater is trying to piece itself back together as the conflict between the Third Street Saints and the Brotherhood spilled into the streets. Witnesses reported multiple incidents of Brotherhood members assaulting Saints property throughout the Barrio. Numerous shops were destroyed in the resulting chaos, and even the police were unable to prevent the fighting from escalating before the Saints apparently gained the upperhand and forced the Brotherhood members from the area."
"BH08_HEADLINE": "FREED INMATES WISH THEY'D STAYED IN JAIL"
"BH08_HEADLINE_TEXT": "Former members of the Brotherhood have learned the hard way that freedom isn't free. Shortly after receiving a full pardon from the city, Brotherhood members being escorted from the prison island to the mainland were assaulted by members of the Third Street Saints. It's unclear why the Saints assaulted the Brotherhood, but it is assumed to be in retaliation for recent attacks by the Brotherhood on Saints controlled property. No survivors have been reported."
"BH09_HEADLINE": "WEAPONS SHIPMENT HIJACKED"
"BH09_HEADLINE_TEXT": "A cargo ship carrying heavy weapons for Ultor's security forces was hijacked earlier by the Third Street Saints, and officials aren't releasing any details as to how exactly it happened. The Saints commandeered the vessel shortly before it was scheduled to arrive in port, forcing a massive contingency of Ultor forces to attempt to retake it. Unfortunately for Ultor, the armaments on board the ship proved more than capable of holding off an assault, and the Saints escaped with the weapons in tow. Ultor's Dane Vogel declined to comment for this story."
"BH10_HEADLINE_TEXT": "Another tragic twist has unfolded in the saga of the Feed Dogs, as their former lead guitarist--and reknowned Brotherhood tattoo artist--Matt was killed today.The Third Street Saints assaulted the headquarters of the Brotherhood in what was the bloodiest battle yet between the rival gangs. The body count continues to skyrocket and officials are left scratching their heads as to when the violence will end."
"BH11_HEADLINE_TEXT": "The gang known as the Brotherhood of Stilwater came to an bloody end today, as its leader Maero was found dead in the Ultor Arena. No eye-witnesses were left alive, but reports from around the neighborhood suggest a person matching the description of the leader of the Saints was seen entering the Arena shortly before the presumed time of Maero's death. Calls to the Philips Building regarding what occurred in their facility were not immediately returned."
"BLEACHED_BLONDE": "Bleached Blonde"
"Bling": "Bling"
"Blonde": "Blonde"
"blunt": "Blunt"
"BLUNT_DESC": "Your standard, run-of-the-mill blunt. Good for glaucoma and Phish concerts."
"BMPLAYER_BONUS_CARCHAT_01": "You ain't hearin' me complainin'..."
"BMPLAYER_BONUS_GOONS_01": "Too easy..."
"BMPLAYER_BONUS_HELICOPTER_01": "A helicopter? Are you fuckin' kiddin' me?"
"BMPLAYER_BONUS_HELIDEATH_01": "I'm puttin' a bullet in Dex's head for this..."
"BMPLAYER_BONUS_HELIWAVE2_01": "I didn't come this far to die..."
"BMPLAYER_BR_STRONG_CHINA_01": "You work for the Saints now..."
"BMPLAYER_BR_STRONG_CHINA_02": "You pay the Saints, understand..."
"BMPLAYER_BR_STRONG_CHINA_03": "You keep payin' us and there won't be anymore problems..."
"BMPLAYER_BR_STRONG_CHINA_04": "You got a lovely store..."
"BMPLAYER_BR_STRONG_CHINA_05": "You should clean up, this place is a mess..."
"BMPLAYER_BR01_PHONE_1": "He what?"
"BMPLAYER_BR01_PHONE_2": "Where's he wanna meet?"
"BMPLAYER_BR01_PHONE_3": "Yeah, that's not a trap...set up the meet."
"BMPLAYER_BR02_INTRO_01": "You know where some of your new friends are hanging out?"
"BMPLAYER_BR02_INTRO_02": "Here's the deal: you rig your buddies trucks to blow and I won't put a bullet in your head.
4000"
"BMPLAYER_BR03_CALL_GOO_01": "Carlos, I'm headin' over to the nuke plant. I don't think the cops are gonna be too happy about it so I need you to be ready to pull me out when I give you the call.
7000"
"BMPLAYER_BR03_CALL_PICKUP_01": "I got what I came for, I need to get picked up..."
"BMPLAYER_BR03_CRASH_01": "Nice getaway plan Carlos..."
"BMPLAYER_BR03_CRASH_02": "We jack a car and get the hell outta here."
"BMPLAYER_BR03_ENTER_HELI_01": "Who's your new friend?"
"BMPLAYER_BR04_CARLOS_01": "Where'd Maero take Carlos..."
"BMPLAYER_BR04_CARLOS_02": "Wrong answer."
"BMPLAYER_BR04_CARLOS_03": "You don't tell me, Maero won't get the chance..."
"BMPLAYER_BR04_CARLOS_04": "I'll stop when you talk..."
"BMPLAYER_BR04_CARLOS_05": "Then we're gonna have a problem..."
"BMPLAYER_BR04_CARLOS_06": "Bitch, you're tryin' my patience..."
"BMPLAYER_BR04_CARLOS_07": "This is your last chance..."
"BMPLAYER_BR04_SEE_CARLOS_01": "Oh my God, Carlos..."
"BMPLAYER_BR05_ALARM_01": "Alright Jessica, you're gonna turn off that alarm."
"BMPLAYER_BR05_ALARM_02": "Hit. The off button."
"BMPLAYER_BR06_BICKER_01": "It's like I've been sayin' Pierce, Shaundi's been on point with the good ideas..."
"BMPLAYER_BR06_CHECKIN_01": "I'm fine, keep drivin'!"
"BMPLAYER_BR06_INTRO_01": "Whatchu say we borrow the Feed Dog's pyro truck..."
"BMPLAYER_BR06_MUSIC_01": "What the hell are we listenin' too?"
"BMPLAYER_BR08_PHONECALL_01": "I'm on it..."
"BMPLAYER_BR09_INTRO_01": "Hold up, I got another call. (Beep) Hello?"
"BMPLAYER_BR09_INTRO_02": "aight, lay it on me..."
"BMPLAYER_BR09_INTRO_03": "Thanks for the tip..."
"BMPLAYER_BR09_INTRO_04": "You're a little late on the pickup Pierce, Shaundi told me all about it."
"BMPLAYER_BR09_INTRO_05": "Yeah that's great, Listen: can you tell Shaundi good job for me? Thanks."
"BMPLAYER_BR09_OUTRO_01": "Yo Shaundi, we're gonna need some boys to come out here and give me a hand movin' this shit..."
"BMPLAYER_BR10_12_KILLS": "The Brotherhood are finished..."
"BMPLAYER_BR10_15_KILLS": "Maero, I'm commin' for you!
1000"
"BMPLAYER_BR10_3_KILLS": "Let's do it people!
1000"
"BMPLAYER_BR10_6_KILLS": "Stay loose Saints!
1000"
"BMPLAYER_BR10_9_KILLS": "It ain't over yet, we got pleanty more of these assholes to go through..."
"BMPLAYER_BR10_DRIVING_01": "I hope you guys are ready for this, 'cause the Brotherhood ain't gonna be happy to see us..."
"BMPLAYER_RN_STRONG_REC_01": "Good work, it's time to trash another casino..."
"BMPLAYER_RN_STRONG_REC_02": "Sit tight, I'll find a way to bust you out..."
"BMPLAYER_RON1_CHASE_01": "We're hitting Forgive and Forget?"
"BMPLAYER_RON1_GAT_CHAT_01": "Ya know, you'd think a casnio would have better hired muscle..."
"BMPLAYER_RON1_GAT_CHAT_02": "Since when did you become a glass half full guy?"
"BMPLAYER_RON1_GAT_CHAT_03": "You're so fucking whipped."
"BMPLAYER_RON1_INTRO_01": "Who's callin' the shots?
1400"
"BMPLAYER_RON1_INTRO_02": "Good to know. Hey I thought Pierce was commin' along, where is he?"
"BMPLAYER_RON1_LAUNDER_01": "Pretty big score...
750"
"BMPLAYER_RON1_LAUNDER_02": "Yeah, stashing a ton of money with a bunch of criminals seems like a smart idea. We gotta find a place to hide it...
5750"
"BMPLAYER_RON1_LAUNDER_03": "You sure she's cool with that?
1000"
"BMPLAYER_RON10_ATTACK_BASE_01": "The Ronin are attacking the other side!"
"BMPLAYER_RON10_ATTACK_YARD_01": "They're coming in the courtyard!"
"BMPLAYER_RON10_PROTECT_01": "They're tryin' to take out the supports!"
"BMPLAYER_RON2_ARMS_01": "Tell me you're sellin' some serious firepower...
2000"
"BMPLAYER_RON2_CAR_01": "Word is you got a car for sale...
1000"
"BMPLAYER_RON2_CAR_02": "Money is no problem...
1000"
"BMPLAYER_RON2_CLOTHES_01": "I need to buy some clothes....
1000"
"BMPLAYER_RON2_FENCE_01": "I got some product for sale...
1000"
"BMPLAYER_RON2_FENCE_BITCHMOAN_01": "I've made a lot of friends, what can I say...
1500"
"BMPLAYER_RON2_FENCE_PISSMOAN_01": "Did I forget to mention that part?
1000"
"BMPLAYER_RON2_INTRO_01": "How hard can it be? Buy expensive stuff one place, then resell it someplace else...
4000"
"BMPLAYER_RON2_INTRO_02": "You worry too much Pierce.
1000"
"BMPLAYER_RON2_WARNING_01": "We're fine Pierce, the Ronin aren't stoppin' me...
2000"
"BMPLAYER_RON4_AMBULANCE_01": "Listen, I need an ambulance right away, my boy was ran through with a katana...no this ain't a fuckin' joke, my boy's bleedin' to death."
"BMPLAYER_RON4_COME_01": "Gat's been stabbed, we need a ride to the hospital..."
"BMPLAYER_RON4_DELERIUM_01": "Hang in there Gat.
500"
"BMPLAYER_RON4_DELERIUM_02": "Just get us to the goddamn hospital..."
"BMPLAYER_RON4_FIRST_WAVE_01": "Where the hell's the ambulance?"
"BMPLAYER_RON4_HOSPITAL_01": "Good job, I'm givin' you a raise..."
"BMPLAYER_RON5_BICKER_01": "I was listening to that..."
"BMPLAYER_RON5_BICKER_02": "When I'm drivin' we're listening to whatever the fuck I wanna listen to..."
"BMPLAYER_RON5_CART_RIDE_L2": "Like hell they are, let's jack that cart..."
"BMPLAYER_RON5_INTRO_01": "He's in bad shape but he'll live."
"BMPLAYER_RON5_INTRO_02": "If that was you, we wouldn't have had to go to the hospital at all."
"BMPLAYER_RON5_OUTRO_01": "No Akuji. You sure that was his flight?"
"BMPLAYER_RON5_OUTRO_02": "Somethin's up...let's get back to the hideout..."
"BMPLAYER_RON7_AMBULANCE_01": "That's not makin' things any easier..."
"BMPLAYER_RON7_BICKER1_01": "You need me to change your bedpan?"
"BMPLAYER_RON7_BICKER2_01": "It's something I picked up when I was in a coma..."
"BMPLAYER_RON7_BICKER3_01": "So since you've been out I decided to put Pierce in charge."
"BMPLAYER_RON7_BICKER4_01": "It's the thought that counts..."
"BMPLAYER_RON7_BICKER5_01": "So whatchu think about doin' this every week?"
"BMPLAYER_RON8_ANICIPATION_01": "Don't worry Johnny we're gonna send the Ronin a message."
"BMPLAYER_RON8_GET_BOMBS_01": "You got anything that can take out a hotel?"
"BMPLAYER_RON8_SUITE_01": "So this is where Shogo hangs out..."
"BMPLAYER_SOS1_BACKGROUND_01": "I think I can handle some bangers slingin' to Skeeter fans."
"BMPLAYER_SOS1_BACKGROUND_02": "Shaundi, I don' know how to break this to you...but you're in a gang called the Saints. Names don't mean shit.
5000"
"BMPLAYER_SOS1_BACKGROUND_03": "I didn't know you cared Shaundi. Don't worry, I'll be fine."
"BMPLAYER_SOS1_DEALER_UNHIDDEN_01": "Hey Shaundi, I got the dust.
1000"
"BMPLAYER_SOS1_FINAL_OBJ_01": "Gabby's taken care of."
"BMPLAYER_SOS10_DISGUISE_01": "I feel ridiculous..."
"BMPLAYER_SOS10_DISGUISE_02": "You sure tappin' the cameras is gonna work? I don't think they're gonna let us sit there and watch monitors all day...
4000"
"BMPLAYER_SOS10_END_01": "God I hope so. We'll meet you back home..."
"BMPLAYER_SOS10_FIX_01": "Yeah, we're here to fix the...uh...the thing..."
"BMPLAYER_SOS10_FIX_L2": "Yeah, we're here to fix the...uh...the thing..."
"BMPLAYER_SOS11_AMBUSH_01": "Take 'em out!"
"BMPLAYER_SOS11_INTRO_01": "The General was headed towards the mall, We gotta beat him there..."
"BMPLAYER_SOS2_BOMB_PHONECALL_01": "Hey Shaundi, thanks for the bomb and everything, but what the fuck am I supposed to do with it?
2750"
"BMPLAYER_SOS2_BOMB_PHONECALL_02": "Where's the generator? It's not like they gave me a tour of the place when I was in a coma...
3000"
"BMPLAYER_SOS2_BOMB_PHONECALL_03": "Thanks Shaundi."
"BMPLAYER_SOS2_LAURA_01": "We'll catch up later, let's get outta here."
"BMPLAYER_SOS2_PLANT_BOMB_01": "God this better work..."
"BMPLAYER_SOS3_FLEE_01": "They're not gonna get very far...fly me in close..."
"BMPLAYER_SOS3_START_01": "Look on the bright side, at least you and Laura get to corner the market..."
"BMPLAYER_SOS3_START_02": "Knowing Laura I'd say either a baking pan or an automatic shotgun..."
"BMPLAYER_SOS4_ARGUE_01": "That the best you got?
1000"
"BMPLAYER_SOS4_ARGUE_02": "Oh shit is right motherfucker.
1000"
"BMPLAYER_SOS4_ARGUE_03": "Did you really think you could hide from me?
1000"
"BMPLAYER_SOS4_ARGUE_04": "See you soon.
500"
"BMPLAYER_SOS4_PHONECALL_01": "Yo Pierce, I'm on my way to Stocks. VC told me to meet him there.
2250"
"BMPLAYER_SOS4_PHONECALL_02": "Of course it's a trap, it's what I would do. Listen, I need you to find out other places he might have taken our girl.
5000"
"BMPLAYER_SOS4_PHONECALL_03": "They weren't here. You find anything?
1500"
"BMPLAYER_SOS4_PHONECALL_04": "Nah, I want this asshole myself.
1500"
"BMPLAYER_SOS4_TAUNT_01": "I'm coming for you, you piece of shit.
1250"
"BMPLAYER_SOS4_TAUNT_02": "If you were smart you would be.
1000"
"BMPLAYER_SOS4_TAUNT_03": "Bitch, you are gonna be begging for me to kill you.
1750"
"BMPLAYER_SOS5_GAS_SHUTOFF_01": "Take a deep breath assholes..."
"BMPLAYER_SOS5_LAB_DESTROY_01": "Oh shit!"
"BMPLAYER_SOS5_LAB_DOOR_01": "Oh that's not good..."
"BMPLAYER_SOS5_LAB_TRIGGER_01": "You bitches can't hide forever..."
"BMPLAYER_SOS5_LIGHTS_OUT_01": "You gotta be kiddin' me..."
"BMPLAYER_SOS6_COMBAT_01": "Man up Pierce, I'm fucked up and I'm killin' more people than you..."
"BMPLAYER_SOS6_COMBAT_02": "Less talk, more shooting."
"BMPLAYER_SOS6_COMBAT_03": "Pierce wash the sand out of your vagina and start killing people."
"BMPLAYER_SOS6_COMBAT_04": "Wah wah wah we're gonna die, just shut up and shoot."
"BMPLAYER_SOS6_COMBAT_05": "Don't worry Shaundi we'll get through this..."
"BMPLAYER_SOS6_COMBAT_06": "Just keep shooting Shaundi..."
"BMPLAYER_SOS6_COMBAT_07": "You're doin' find Shaundi..."
"BMPLAYER_SOS6_COMBAT_08": "They're gonna run out of people eventually..."
"BMPLAYER_SOS6_END_01": "That woulda been bad for us, huh..."
"BMPLAYER_SOS6_HIGH_01": "Shaundi...this plastic box stole your voice..."
"BMPLAYER_SOS6_HIGH_02": "I really like your hair Shaundi..."
"BMPLAYER_SOS7_LAND_01": "Ditch the boat. We gotta get back on shore and grab a ride."
"BMPLAYER_SOS7_MUSIC_01": "Are you shitting me?"
"BMPLAYER_SOS7_MUSIC_02": "Son, you're no Ne-Yo."
"BMPLAYER_SOS7_START_01": "Pierce."
"BMPLAYER_SOS7_START_02": "Pierce. Helicopters."
"BMPLAYER_SOS7_START_03": "The fucking helicopters are here Pierce!"
"BMPLAYER_SOS7_WATER_01": "Pull over, we'll take a boat..."
"BMPLAYER_SOS8_TRUCK_01": "You had to say somethin' Pierce..."
"BMPLAYER_SOS8_TRUCK_02": "Pierce, get the truck! We'll hold them off..."
"BMPLAYER_SOS8_TRUCK_03": "You guys load up the truck, I'll take care of these assholes..."
"BMPLAYER_SOS8_TRUCK_04": "Pierce, take the wheel I'll get 'cho back..."
"BMPLAYER_SOS9_RESPOND_01": "I'm gonna enjoy fuckin' you up..."
"BMPLAYER_TSSE1_PIERCE_FIRST": "It's all good Shaundi, now whaddya say we go give Pierce a hand."
"BMPLAYER_TSSE1_SHAUNDI_FIRST": "Hey man, if those assholes killed ya I couldn't make fun of your music. Now let's go help Shuandi..."
"BMPLAYER_TSSE1_TROUBLE_01": "Not really, I got a buncha guys tryin' to kill me right now..."
"BMPLAYER_TSSE1_TROUBLE_02": "I'm on it."
"BMPLAYER_TSSE2_BANTER_01": "Nope, but they're about to find out real soon."
"BMPLAYER_TSSE2_BANTER_02": "We're gonna hit what they care about the most...money"
"BMPLAYER_TSSE2_BANTER_03": "Their delivery trucks, their ads, and their mall..."
"BMPLAYER_TSSE2_BANTER_04": "Well if it doesn't it just means there's more corporate whores to kill."
"BMPLAYER_TSSE2_BANTER_05": "That's what I'm screamin'..."
"BMPLAYER_TSSE2_BANTER_06": "I thought you'd like it..."
"BMPLAYER_TSSE2_GAT_CHAT_01": "Jesus this place is huge..."
"BMPLAYER_TSSE2_GAT_CHAT_02": "You got any idea how we're gonna blow this place up?"
"BMPLAYER_TSSE2_GAT_CHAT_03": "True."
"BMPLAYER_TSSE2_JUMP_01": "Hang on, Gat..."
"BMPLAYER_TSSE2_MEET_JOHNNY_01": "Hey Johnny, you ready to blow up an R&D facility?"
"BMPLAYER_TSSE4_TOWER_01": "Workin' on it...he put the Phillips Building in lockdown."
"BMPLAYER_TSSP1_CHATTER_01": "Yeah, it's a dream come true, now let's move...
2000"
"BMPLAYER_TSSP1_CHATTER_02": "Tough guy? Wore purple? Sure...
1750"
"BMPLAYER_TSSP1_CHATTER_03": "Let's not get shot first, then I'll worry about it...
2000"
"BMPLAYER_TSSP1_CHATTER_04": "Glad you have so much faith in your plan...
1000"
"BMPLAYER_TSSP1_CHATTER_05": "We're not out yet...
750"
"BMPLAYER_TSSP2_EXCHANGE_01": "You still with Aisha?
1250"
"BMPLAYER_TSSP2_EXCHANGE_02": "How long were you in jail anyway?
1250"
"BMPLAYER_TSSP2_EXCHANGE_03": "Not like you were counting...
1250"
"BMPLAYER_TSSP2_EXCHANGE_04": "Troy's the Chief of Police?
1250"
"BMPLAYER_TSSP2_EXCHANGE_05": "If I get some free time I might swing by the station and say hello...
3000"
"BMPLAYER_TSSP2_EXCHANGE_06": "Is forgive and forget still open?"
"BMPLAYER_TSSP2_EXCHANGE_07": "Good to know the world's not totally crazy..."
"BMPLAYER_TSSP3_INTRO_01": "Why don't we just set up shop at the church?
1250"
"BMPLAYER_TSSP3_INTRO_02": "You're kidding me.
750"
"BMPLAYER_TSSP3_INTRO_03": "Religious buildings are kinda been there done that..."
"BMPLAYER_TSSP3_INTRO_04": "Alright, what's the catch?
1000"
"BMPLAYER_TSSP3_INTRO_05": "Sounds like fun...
1250"
"BMPLAYER_TSSP4_CARLOS_BACK_L1": "Aight Carlos, let's go home.."
"BMPLAYER_TSSP4_CARLOS_IN_L2": "Yeah, you're in, Carlos...I'll meet you at the old mission.
2500"
"BMPLAYER_TSSP4_DRIVE_BACK_01": "So what's your deal?"
"BMPLAYER_TSSP4_PIERCE_BACK_L1": "You ready to meet the rest of the Saints, Pierce?"
"BMPLAYER_TSSP4_PIERCE_IN_L2": "Good, Meet me at the abandoned mission house."
"BMPLAYER_TSSP4_REACQUAINT_01": "Busy...
250"
"BMPLAYER_TSSP4_REACQUAINT_02": "I couldn't let my boy fry...you know Gat from jail?"
"BMPLAYER_TSSP4_REACQUAINT_03": "He's happy enough when he's killing somebody...seriously though, he's a good guy, just don't piss him off."
"BMPLAYER_TSSP4_SHAUNDI_BACK_L1": "Whatchu say we go meet the rest of the boys Shaundi?"
"BOAT_STORE_NAME": "SHIP IT"
"BODY_TITLE": "BODY"
"bombsml": "bomb"
"BON01": "Revelation"
"Bong": "Bong"
"BONG_DESC": "Snootchie-bootchies!"
"bouquet": "bouquet"
"BR_STRONGHOLD1_HEADLINE": "VIOLENCE IN SOMMERSET RISES"
"BR_STRONGHOLD2_HEADLINE": "SHOP OWNERS CAUGHT IN CROSSFIRE"
"BR_STRONGHOLD3_HEADLINE": "POSEIDON ALLEY A HAVEN FOR DRUG RUNNERS"
"BR_STRONGHOLD4_HEADLINE": "TERROR ON THE RUNWAYS"
"BR01-01": "First Impressions"
"BR02-01": "Reunion Tour"
"BR03-01": "Waste Not Want Not"
"BR04-01": "Red Asphalt"
"BR06-01": "Thank You and Goodnight!"
"BR09-01": "The Enemy of my Enemy"
"BR10-01": "The Siege"
"BR11-01": "Showdown"
"BRANDED_STORE_NAME": "BRANDED"
"brass_knuckles": "Brass Knuckles"
"BRAVEHEART_OPPONENTS_ALMOST_WON_MESSAGE": "[format][color:mp_foe]Your opponents[/format] have almost won the respect of the neighborhood!"
"BRIGHT_BLUE": "Bright Blue"
"BRIGHT_GREEN": "Bright Green"
"BRIGHT_ORANGE": "Bright Orange"
"BRIGHT_PINK": "Bright Pink"
"BRIGHT_PURPLE": "Bright Purple"
"BRIGHT_RED": "Bright Red"
"BRIGHT_YELLOW": "Bright Yellow"
"Brunette": "Brunette"
"BUILDING_PURCHASE_BUILDING": "Do you wish to purchase {0:text_tag_crc} for ${1}?"
"BUILDING_PURCHASE_CRIB": "Purchase this crib for ${1}?"
"BUM_STRONGHOLD1_HEADLINE": "CIVIC-MINDED SAINTS CLEAN CAVERNS"
"BURGER_STORE_NAME": "CHARRED HARD BURGERS"
"BUSHWICK_BILL": "Everybody Must Get Shrunk"
"BUSHWICK_BILL_DESC": "All peoples, all over the world, get shrunk."
"butterfly_knife": "Butterfly Knife"
"BUTTON_MASHING_UTIL_MESSAGE": "You have to hit the %s button more %d times in %d seconds"
"CACHING_PERCENT": "% Complete"
"Caltrop": "Caltrops"
"Camera": "Camera"
"CANCEL_JOIN_IN_PROGRESS": "Cancel Join in Progress"
"CANCEL_LOAD_SAVEGAME": "Cancel Load Savegame"
"CANNOT_CREATE_OUTFIT_BODY": "There is no more room in your wardrobe for outfits.
Remove an old outfit to create a new one."
"CANNOT_CREATE_OUTFIT_TITLE": "WARDROBE FULL"
"CANT_STORE_PARTNERS_CAR": "You can't store your partner's vehicles"
"CANT_SWITCH_TEAMS": "You cannot switch teams in this game mode."
"CANT_USE_MECHANIC": "You cannot customize your car during a Mission or Activity"
"CANT_WEAR_BELTS": "Belts can only be worn with specific pants"
"CANT_WEAR_MEDALLION": "You must have a long or medium necklace to wear this medallion."
"CANT_WEAR_PENDANT": "You must have a short necklace to wear this pendant"
"CAR_MASS_HOLE": "Car Mass Hole"
"CAR_MASS_HOLE_DESC": "Your vehicle has infinite mass and smashes other vehicles out of the way."
"CAR_MECHANIC_LARGE_NAME": "SEMI BROKEN"
"CARDEALER_CAT_CLASSIC": "CLASSIC"
"CARDEALER_CAT_COMPACT": "COMPACT"
"CARDEALER_CAT_EXOTIC": "EXOTIC"
"CARDEALER_CAT_LUXURY": "LUXURY"
"CARDEALER_CAT_MINIVAN": "MINIVAN"
"CARDEALER_CAT_MISC": "MISCELLANEOUS"
"CARDEALER_CAT_MUSCLE": "MUSCLE"
"CARDEALER_CAT_SEDAN": "SEDAN"
"CARDEALER_CAT_SPORTS": "SPORTS"
"CARDEALER_CAT_STATIONW": "STATION WAGON"
"CARDEALER_CAT_SUV": "SUV"
"CARDEALER_CAT_TRUCK": "TRUCK"
"CARDEALER_CAT_VAN": "VAN"
"CARDEALER_FOOTER_PRICE": "Price:"
"CARDEALER_FOOTER_STYLE": "+{0} Style"
"CARDEALER_INSUFFICIENT FUNDS": "You do not have enough money to purchase "%s""
"CARDEALER_NAME_FORIEGN": "Foreign Power"
"CARDEALER_NAME_USED": "Novin Used Cars"
"CARDEALER_PURCHASE_BLANK": "Do you wish to purchase a "%s" for %s?"
"CARDEALER_PURCHASE_BLANK_SENT": "Do you wish to purchase a "%s" for %s?
(Your previous purchase will be sent to your garage.)"
"CARDEALER_PURCHASE_CONFIRM_BODY": "Purchase this vehicle?"
"CARDEALER_PURCHASE_CONFIRM_TITLE": "PURCHASE VEHICLE"
"CARLOS_BR01_GETOUT_1": "Yeah, but which way?"
"CARLOS_BR01_MISSION_FORK": "Alright: we go up we'll hit the street. We go down, we're takin' a boat outta here.
4250"
"CARLOS_BR01_PHONECALL_1": "Sup holmes, it's Carlos...I was diggin' 'round like you asked and I found out the guy runnin' the Brotherhood is some bad muthafucka named Maero. Anyway, Maero found out I was lookin' int-"
"CARLOS_BR01_PHONECALL_2": "Hey, hey...be cool it's not so bad. Maero asked to sit down and have a chat with you...he wants to work something out before things get out of control.
6500"
"CARLOS_BR01_PHONECALL_3": "The underground caverns."
"CARLOS_BR03_CALL_GOO_01": "No problem boss, I'll get you a helicopter."
"CARLOS_BR03_CALL_PICKUP_01": "I'm on my way."
"CARLOS_BR03_CANT_LAND_HELI_01": "It's too hot down there, if you don't clear off that helipad I won't beable to land this thing..."
"CARLOS_BR03_CRASH_01": "Hey we walked away from the crash, that's good enough for me. So whadda we do now?"
"CARLOS_BR03_ENTER_HELI_01": "You think I know how to fly a helicopter? I had to pull a gun on the pilot to get him to fly here."
"CARLOS_BR03_HELI_CRASH_01": "We're going down, hang on!"
"CARLOS_BR03_HELI_PILOT_01": "Shut up!"
"CARLOS_BR03_HELI_PILOT_02": "Can ya just fly this thing?"
"CARLOS_BR03_HELI_PILOT_03": "bitch bitch bitch..."
"CARLOS_BR03_HELI_UPDATE_01": "We're almost to the nuke plant"
"CARLOS_BR03_HELI_UPDATE_02": "It's still too hot down there"
"CARLOS_BR03_HELI_UPDATE_03": "OK, we're landing now"
"CARLOS_BR03_LAND_HELI_01": "Come on, get in"
"CARLOS_TSSP1_ALARM": "Well, it sounds like they found the body...
1000"
"CARLOS_TSSP1_ARM_PLAYER_01": "If we're gonna get outta here we're gonna need some weapons, let's go to the guards room."
"CARLOS_TSSP1_ARMORY": "You really think you can get outta here without weapons? We should go back and hit the armory first...
4000"
"CARLOS_TSSP1_CATWALK": "We can't jump down from here, we gotta go back...
1500"
"CARLOS_TSSP1_CHATTER_01": "I can't believe I'm breaking out of jail with you!
1250"
"CARLOS_TSSP1_CHATTER_02": "So do you remember my brother?
1000"
"CARLOS_TSSP1_CHATTER_03": "So what are you gonna do when you get outta here?
1000"
"CARLOS_TSSP1_CHATTER_04": "I think we might pull this off!
1250"
"CARLOS_TSSP1_CHATTER_05": "I told you I'd get you outta here...
1250"
"CARLOS_TSSP1_DOCKS_01": "We don't got time to dick around, we gotta get to the docks before we get caught!"
"CARLOS_TSSP1_ESCAPE_1": "We can either try to sneak out through the roof, or charge out the front, your call...
2500"
"CARLOS_TSSP1_LEAVEROOF_1": "If we make our way down, we can get to the docks and take a boat off this fuckin' island..."
"CARLOS_TSSP1_ON_BOAT_01": "Man the gun, I'm gonna get us outta here!
1500"
"CARLOS_TSSP1_RUNGUN_1": "If we're goin' out the front we're gonna have to take the guard's room first, it's the only way to open the door...
3750"
"CARLOS_TSSP1_RUNGUN_2": "Take whatever you can find, we got a lotta guards to go through...
2000"
"CARLOS_TSSP1_RUNGUN_3": "Let's get to the docks, I can drive us outta here...
1500"
"CARLOS_TSSP1_SEESBOAT_1": "Get in the boat, I'm drivin'...
750"
"CARLOS_TSSP1_SPOTLIGHTS_1": "Let's stay away from those spot lights...
1000"
"CARLOS_TSSP1_TRIGGER_ALARM_01": "Maybe going out the front door wouldn'tve been such a bad idea after all..."
"CARLOS_TSSP1_TUTORIAL_1": "Follow me, I know the way out...
1000"
"CARLOS_TSSP1_WAYPOINT_1": "You see that door under the stairs? It leads to a maintence hall...if we get the key we can use it to get to the roof...
4000"
"CARLOS_TSSP1_WAYPOINT_2": "OK, we gotta climb these pipes up to the roof...
1500"
"CARLOS_TSSP4_BACK_01": "I can't wait to meet the rest of the gang..."
"CARLOS_TSSP4_COMPLETE_1": "So where you want me to meet you and Gat?"
"CARLOS_TSSP4_DRIVE_BACK_01": "When Julius formed the Saints, my brother was one of the first to join up. He wasn't as smart as Dex, or as tough as Johnny, but he was loyal. He believed in the Saints enough to die trying to defend their church. The Saints need to reclaim this city because I don't my brother to have died for nothing."
"CARLOS_TSSP4_DROP_OFF_01": "So am I in the Saints?
1000"
"CARLOS_TSSP4_DROP_OFF_02": "See ya then...
500"
"CARLOS_TSSP4_GREET_1": "So you're actually putting the crew back together huh?"
"CARLOS_TSSP4_GREET_2": "Hell yeah...but first let's kick it to Technically Legal, I haven't had a chance to relax since we busted out."
"CARLOS_TSSP4_IMPRESS_01": "I'd love to help the Saints but first I need you to do me a favor...a deadbeat friend of mine owes me money. Can you help me repossess his car?
6000"
"CARLOS_TSSP4_RANDOM_CALL_01": "Hey Ramon, what's up?
1400"
"CARLOS_TSSP4_RANDOM_CALL_02": "Listen I don't got a lotta time I was just calling to let you know that I stole your car.
5000"
"CARLOS_TSSP4_RANDOM_CALL_03": "Are you there? Great. Here's the deal, if you don't want your car cubed I really suggest you pay me what you owe me...talk to ya later Ramon.
7000"
"CARLOS_TSSP4_REACQUAINT_01": "How ya been?
500"
"CARLOS_TSSP4_REACQUAINT_02": "Yeah, I heard what you did at Johnny's trial..."
"CARLOS_TSSP4_REACQUAINT_03": "Ya know I saw Johnny in prison once...he didn't look like a really happy guy...
3750"
"CAVERNS_GIFT_NAME": "Spelunker's"
"CAVERNS_GIFT_SHOP_NAME": "SPELUNKERS"
"CD_COLLECTED": "CD Collected"
"CELL_AIRPORT": "Airport"
"CELL_BLING_BLING": "Bling Bling"
"CELL_BRANDED": "Branded"
"CELL_BROWN": "Brown Baggers"
"CELL_CALL_CALLING": "Calling"
"CELL_CHEAT_ACTIVATE_INSTRUCTIONS": "Go to the Cheats option in the cellphone to activate unlocked cheats."
"CELL_CHEAT_ACTIVIATE_DIALOG_BODY": "[format][color:#edc300FF]{0}[/format]
{1}
Would you still like to activate this cheat?"
"CELL_CHEAT_ACTIVIATE_DIALOG_HEADER": "Activate Cheat?"
"CELL_CHEAT_CAT_AI": "AI"
"CELL_CHEAT_CAT_CHARACTER": "Character"
"CELL_CHEAT_CAT_GAMEPLAY": "Gameplay"
"CELL_CHEAT_CAT_PLAYERABILITY": "Player Ability"
"CELL_CHEAT_CAT_VEHICLES": "Vehicles"
"CELL_CHEAT_CAT_WEAPONS": "Weapons"
"CELL_CHEAT_CAT_WEATHER": "Weather"
"CELL_CHEAT_CAT_WORLD": "World"
"CELL_CHEAT_DEACTIVATE_DIALOG_BODY": "[format][color:#edc300FF]{0}[/format]
{1}
Would you still like to deactivate cheats?"
"CELL_CHEAT_DEACTIVATE_DIALOG_HEADER": "Deactivate Cheat?"
"CELL_CHEAT_OPTION_ACTIVE": "*{0}"
"CELL_CHICK": "Lik-a-Chik"
"CELL_COMPANY_OF_GYROS": "Company of Gyros"
"CELL_CRASH": "Crash Landing"
"CELL_CRASH_LANDING": "Crash Landing"
"CELL_CYCLES": "Cycles"
"CELL_DEADCOW": "The Dead Cow"
"CELL_DIVORCE": "Grounds for Divorce"
"CELL_DOITUP": "Do it Up"
"CELL_DRUG_DEALER": "Drug Dealer"
"CELL_EMERGENCY": "Emergency"
"CELL_EYE": "Eye for an Eye"
"CELL_FENCE": "On The Fence"
"CELL_FIRE_DEPARTMENT": "Fire Department"
"CELL_FOREIGN": "Foreign Power"
"CELL_FORGIVE": "Forgive and Forget"
"CELL_FRECKLE": "Freckle Bitch's"
"CELL_FRIENDLY_FIRE": "Friendly Fire"
"CELL_GIFTSHOP": "Giftshop"
"CELL_HAZMAT": "Hazmat Team"
"CELL_HEADER_ACTIVATED": "Activated"
"CELL_HEADER_CHEAT_ACTIVATED": "Cheat Activated"
"CELL_HEADER_CHEAT_ADDED": "Cheat Added"
"CELL_HEADER_DEACTIVATED": "Deactivated"
"CELL_HEADER_GARAGE": "Garage"
"CELL_ICE": "On Thin Ice"
"CELL_IMAGE": "Image as Designed"
"CELL_IMPRESSION": "Impression"
"CELL_JULIUS": "Dex"
"CELL_LEATHER_AND_LACE": "Leather and Lace"
"CELL_LEES": "Legal Lee's"
"CELL_LEGAL": "Technically Legal"
"CELL_NEWS_VAN": "News Station"
"CELL_ON_THE_RAG": "On the Rag"
"CELL_ON_THIN_ICE": "On Thin Ice"
"CELL_OPTION_CALL": "CALL"
"CELL_OPTION_CHEATS": "Cheats"
"CELL_OPTION_CLR": "CLR"
"CELL_OPTION_DIAL": "Dial"
"CELL_OPTION_END": "END"
"CELL_OPTION_HOMIES": "Homies"
"CELL_OPTION_OK": "OK"
"CELL_OPTION_PHONEBOOK": "Phone Book"
"CELL_PHONEBOOK_NONE": "No Entries"
"CELL_PIMP_VAN": "Pimp Van"
"CELL_PIMPS": "Pimps 'R Us"
"CELL_POLICE": "Police"
"CELL_RAG": "On The Rag"
"CELL_RIM": "Rim Jobs"
"CELL_RUSTYS_NEEDLE": "Rusty's Needle"
"CELL_SHEAR_INTENSE": "Shear Intensity"
"CELL_SHIP_IT": "Ship It!"
"CELL_SLOPPY": "Sloppy Seconds"
"CELL_SPELUNKERS": "Spelunkers"
"CELL_STOCK": "Cocks"
"CELL_SUICIDE": "Suicide Hotline"
"CELL_TAXI_CAB": "Taxi"
"CELL_TIENAY": "Tee'N'Ay"
"CELL_TURB": "Turbulence"
"CELL_ULTOR": "Ultor"
"CELL_VEHICLE_DIALOG_NO_CASH_BODY": "You do not have enough cash to repair and retreive this vehicle."
"CELL_VEHICLE_DIALOG_NO_CASH_HEADER": "Not Enough Cash"
"CELL_VEHICLE_DIALOG_REPAIRS_BODY": "Would you like repair and retreive your vehicle for ${0}?"
"CELL_VEHICLE_DIALOG_REPAIRS_HEADER": "Repair and Retrieve Vehicle?"
"Cellphone": "Cellphone"
"Chainsaw": "Chainsaw"
"chairjohnny": "Johnny's chair"
"CHANGE_MAP": "Change Map"
"charge_launcher": "Charge Launcher"
"CHEAT_ALREADY_ON": "This cheat is already active."
"CHEAT_CHARACTER_DESC": "Changes your player character to this character."
"CHEAT_CHARACTER_RESTORE_DESC": "Changes your player character back to normal."
"CHEATS_ACTIVATE_TITLE": "CHEAT ACTIVATION"
"CHEATS_ACTIVATE_WARNING": "Any new save games created will have cheats enabled.
Autosaving has been disabled. Once activated, the only way to turn off a cheat is to exit the game."
"CHEATS_ENABLE_TITLE": "CHEATS ENABLED"
"CHECK_INVITES": "Check Invites"
"CHECKPOINT_PASSED": "Checkpoint Reached"
"Chin": "Chin"
"CHINESE_FOOD_STORE_NAME": "PHUC MI PHUC YUE"
"CHOP_CONVERTIBLE_ROOF": "Convertible Roof"
"CHOP_HOT_ROD_HOOD": "Hot Rod Hood"
"CHOP_LOWRIDER_RIMS": "Low-rider Rims"
"CHOP_LUXERY_BODY_KIT": "Luxury Body Kit"
"CHOP_MUSCLE_HOOD": "Muscle Hood"
"CHOP_MUSCLE_RIMS": "Muscle Rims"
"CHOP_OFF_ROAD_1_BUMPERS": "Off Road 1 Bumpers"
"CHOP_OFF_ROAD_RIMS": "Off Road Rims"
"CHOP_RACING_CONVERTIBLE_ROOF": "Racing Convertible Roof"
"CHOP_RACING_EXHAUST": "Racing Exhaust"
"CHOP_RETRO_SPOILER": "Retro Spoiler"
"CHOP_SHOP_CASH": "CASH"
"CHOP_SHOP_DISPLAY_DISTRICT_FREEWAY": "Freeway"
"CHOP_SHOP_DISPLAY_DISTRICT_UNKNOWN": "Unknown"
"CHOP_SHOP_NAME": "Chop Shop"
"CHOP_SHOP_RESPECT": "RESPECT"
"CHOP_SHOP_START": "get Chop Shop vehicle list"
"CHOP_SHOP_SUCCESS_SUB_TEXT": "Vehicle Delivered"
"CHOP_SHOP_TARGET_1_1": "Popular with tuners across the world, the Mockingbird can be most easily found in the Suburbs District."
"CHOP_SHOP_TARGET_1_2": "A throwback to when cars were made of metal and not plastic, the Churchill can be most easily found in the Suburbs Expansion District."
"CHOP_SHOP_TARGET_1_3": "Classic in its design, the ever popular Hammerhead can be most easily found in the Downtown District."
"CHOP_SHOP_TARGET_1_4": "An urban classic, the Compton can be most easily found in the Museum District."
"CHOP_SHOP_TARGET_1_5": "The Topher is a popular choice amongst the hemp set. It can be most easily found in the Hotels and Marina District."
"CHOP_SHOP_TARGET_1_6": "The bane of double parkers everywhere, the Quota can be most easily found in the High End Retail District."
"CHOP_SHOP_TARGET_1_7": "Here's a car you should have plenty of familiarity with. The Five-O can be most easily found in the Suburbs District."
"CHOP_SHOP_TARGET_1_8": "Sometimes it's nice to move wounded criminals without any questions being asked. The Ambulance can be most easily found in the Suburbs Expansion District."
"CHOP_SHOP_TARGET_2_1": "Its light weight chasis has made the Go! a popular off road vehicle. It can be most easily found in the Trailer Park District."
"CHOP_SHOP_TARGET_2_2": "Sometimes you want to blend in with the crowd. The Taxi can be most easily found in the Suburbs Expansion District."
"CHOP_SHOP_TARGET_2_3": "The Wellington can be most easily found in the Downtown District."
"CHOP_SHOP_TARGET_2_4": "Great for city and off road driving, the Alaskan can be most easily found in the Hotels and Marina District."
"CHOP_SHOP_TARGET_2_5": "Popular with the high school football crowd, the Varsity can be most easily found in the Downtown District."
"CHOP_SHOP_TARGET_2_6": "Sleek and sporty, the Zenith can be most easily found in the Hotels and Marina District."
"CHOP_SHOP_TARGET_2_7": "The Justice can be most easily found in the Suburbs Expansion District."
"CHOP_SHOP_TARGET_2_8": "Resilient. Imposing. Full of money. The Titan can be most easily found in the Downtown District."
"CHOP_SHOP_TARGET_3_1": "From the military surplus store to your hot little hands. The Swindle can be most easily found in the University District."
"CHOP_SHOP_TARGET_3_2": "It's rare to find a Betsy in pristine condition, but there's one around the Arena District."
"CHOP_SHOP_TARGET_3_3": "It's not going to win any awards for beauty, but the NRG V8 is as reliable as they come. It can be most easily found in the Barrio District."
"CHOP_SHOP_TARGET_3_4": "Fast and just plain sexy, the Raycaster can be most easily found in the Chinatown District."
"CHOP_SHOP_TARGET_3_5": "Sometimes you just want a no bullshit motorcycle. The Melbourne can be most easily found in the Airport District."
"CHOP_SHOP_TARGET_3_6": "It's the latest model of the European classic. The Bézier can be most easily found in the Apartments District."
"CHOP_SHOP_TARGET_3_7": "An unimpressive compact, the Cosmos is perfect body disposal. It can be most easily found in the Projects District."
"CHOP_SHOP_TARGET_3_8": "The truly fabulous don't deign to drive their own cars. The Status Quo can be most easily found in the Red Light District."
"CHOP_SHOP_TARGET_4_1": "The Voxel was the number one car of choice for tuners in Stilwater. It can be most easily found in the Barrio District."
"CHOP_SHOP_TARGET_4_2": "A favorite among street racers for its tight handling, the Magma can be most easily found in the Projects District."
"CHOP_SHOP_TARGET_4_3": "The pinnacle of excess, the Attrazione can be most easily found in the Red Light District."
"CHOP_SHOP_TARGET_4_4": "Some people love their decals. The Superiore can be most easily found in the Airport District."
"CHOP_SHOP_TARGET_4_5": "Once the favorite car of known felon Johnny Gat, the Venom Classic can be most easily found in the Chinatown District."
"CHOP_SHOP_TARGET_4_6": "Teak wood dash, 12 disc cd changer...it has to be an Eiswolf. This convertible can be most easily found in the Saints Row District."
"CHOP_SHOP_TARGET_4_7": "This luxury sedan has been modded into a racer's dream. The Socialite can be most easily found in the Apartments District."
"CHOP_SHOP_TARGET_4_8": "The Peacekeeper is used for Police Roadblocks. Get some Police on your tail and you'll see it in no time or head to the Saints Row District."
"CHOP_SHOP_TARGET_5_1": "Boxy and unattractive, the Voyage is used by soccer moms and human traffickers. It can be most easily found in the Docks District."
"CHOP_SHOP_TARGET_5_2": "Known by some as "The poor man's Compton", the Danville can be most easily found in the Truck Yard District."
"CHOP_SHOP_TARGET_5_3": "Ben King made the Mag as popular as it is today. It can be most easily found in the Projects District."
"CHOP_SHOP_TARGET_5_4": "One of the few vehicles that lets you transport illegal cargo with ease. The Bag Boy can be most easily found in the Airport District."
"CHOP_SHOP_TARGET_5_5": "Sometimes when moving multiple bodies you need a helping hand. The Backhoe can be most easily found in the Barrio District."
"CHOP_SHOP_TARGET_5_6": "Now that Saints Row has been remodled, more work has begun in the Factories District, you should be able to find a Bulldozer there."
"CHOP_SHOP_TARGET_5_7": "A nondescript delivery truck can be most easily found in the Saints Row District."
"CHOP_SHOP_TARGET_5_8": "Popular amongst construction workers and robot lovers alike, the Longhauler can be most easily found in the Red Light District."
"CHOP_SHOP_VIEW_LIST": "view Chop Shop list"
"CHOP_SPORT_FRONT_BUMPER": "Sport Front Bumper"
"CHOP_SPORT_SPOILER": "Sport Spoiler"
"CHOP_STREET_GRILL": "Street Grill"
"CHOP_STREET_HOOD": "Street Hood"
"CHOP_STREET_SPOILER": "Street Spoiler"
"CHOP_STYLISH_1_RIMS": "Stylish 1 Rims"
"CHOP_STYLISH_HOOD": "Stylish Hood"
"CHOP_STYLISH_RIMS": "Stylish Rims"
"CHOPCHOP_NONE": "None"
"CHOPSHOP_PHONECALL_01": "There's a couple cars I need to round out my collection... I'm willing to pay top dollar for any car on the list you can find.
6000"
"CHOPSHOP_PHONECALL_02": "My kid's 16th birthday is coming up and she's got a couple cars on her birthday list... can you give me a hand?
5000"
"CHOPSHOP_REQ_MODS": "Required Modifications:"
"CHOPSHOP_VEHICLES": "VEHICLES"
"CHOPSHOP_VIEW_DETAILS": "VIEW DETAILS"
"cigarette": "cigarette"
"CLEAR_SKIES": "Clear Skies"
"CLOTHES_BRANDED": "Branded"
"CLOTHES_IMPRESS": "Impressions"
"CLOTHES_INSUFFICIENT_FUNDS_TEXT": "You do not have enough money
to purchase "%s"."
"CLOTHES_LEAVE_FULL": "Do you really want to leave Sloppy Seconds?"
"CLOTHES_RAG": "On the Rag"
"CLOTHES_STORE_TITLE": "SLOPPY SECONDS"
"COLOR_SLOT_BIKE": "Bike"
"COLOR_SLOT_CASKET": "Casket"
"COLOR_SLOT_DRAPES": "Drapes"
"COLOR_SLOT_GRILL": "Grill"
"COLOR_SLOT_INTERIOR": "Interior"
"COLOR_SLOT_INTERIOR_1": "Interior 1"
"COLOR_SLOT_INTERIOR_2": "Interior 2"
"COLOR_SLOT_INTERIOR_3": "Interior 3"
"COLOR_SLOT_INTERIOR_4": "Interior 4"
"COLOR_SLOT_INTERIOR_AND_SOFTTOP": "Interior and Softtop"
"COLOR_SLOT_MECHANICAL": "Mechanical"
"COLOR_SLOT_PAINT": "Paint All"
"COLOR_SLOT_PAINT_1": "Paint 1"
"COLOR_SLOT_PAINT_1_AND_PAINT_2": "Paint 1 and Paint 2"
"COLOR_SLOT_PAINT_1_AND_PAINT_3": "Paint 1 and Paint 3"
"COLOR_SLOT_PAINT_1_AND_RIMS": "Paint 1 and Rims"
"COLOR_SLOT_PAINT_1_AND_RIMS_1": "Paint 1 and Rims 1"
"COLOR_SLOT_PAINT_1_AND_RIMS_2": "Paint 1 and Rims 2"
"COLOR_SLOT_PAINT_1_AND_TRIM": "Paint 1 and Trim"
"COLOR_SLOT_PAINT_2": "Paint 2"
"COLOR_SLOT_PAINT_2_AND_PAINT_3": "Paint 2 and Paint 3"
"COLOR_SLOT_PAINT_2_AND_TRIM": "Paint 2 and Trim"
"COLOR_SLOT_PAINT_3": "Paint 3"
"COLOR_SLOT_PAINT_3_AND_TRIM": "Paint 3 and Trim"
"COLOR_SLOT_PAINT_4": "Paint 4"
"COLOR_SLOT_PAINT_AND_RIMS": "Paint and Rims"
"COLOR_SLOT_PAINT_AND_TRIM": "Paint and Trim"
"COLOR_SLOT_PAINT_TRIM_AND_RIMS": "Paint, Trim and Rims"
"COLOR_SLOT_RIM": "Rim"
"COLOR_SLOT_RIM_1": "COLOR SLOT RIM 1 (SHOULD NOT BE USED)"
"COLOR_SLOT_RIMS": "Rims"
"COLOR_SLOT_RIMS_1": "Rims 2"
"COLOR_SLOT_RIMS_2": "Rims 1"
"COLOR_SLOT_SOFTTOP": "Softtop"
"COLOR_SLOT_TINT": "Tint"
"COLOR_SLOT_TRIM": "Trim"
"COLOR_SLOT_TRIM_1": "Trim 1"
"COLOR_SLOT_TRIM_2": "Trim 2"
"COLOR_SLOT_TRIM_3": "Trim 3"
"COLOR_SLOT_TRIM_4": "Trim 4"
"COLOR_SLOT_TRIM_AND_RIMS": "Trim and Rims"
"COLOR_SLOT_WINDOW_NET": "Window Net"
"COLOR_SLOT_WINDOW_TINT": "Window Tint"
"COMBAT_DAMAGE": "You did %5.1f damage!"
"COMBAT_DISTANCE": "%.1f meters!"
"COMBAT_RECORD": "NEW RECORD!"
"COMBO_BREAKER_TEXT": "COMBO BREAKER"
"COMERCIAL_1": "15% off at Branded"
"COMERCIAL_10": "$3,000.00 off at Novin Used Cars"
"COMERCIAL_11": "15% off at On The Rag"
"COMERCIAL_12": "25% off at On The Rag"
"COMERCIAL_13": "20% off at On Thin Ice"
"COMERCIAL_14": "30% off at Sloppy Seconds"
"COMERCIAL_15": "Eye For An Eye Voodoo 555-5966"
"COMERCIAL_2": "25% off at Branded"
"COMERCIAL_3": "$3,000.00 off at Foreign Power"
"COMERCIAL_4": "$5,000.00 off at Foreign Power"
"COMERCIAL_5": "15% off at Friendly Fire"
"COMERCIAL_6": "25% off at Friendly Fire"
"COMERCIAL_7": "15% off at Impressions"
"COMERCIAL_8": "25% off at Impressions"
"COMERCIAL_9": "$1,000.00 off at Novin Used Cars"
"COMPANY_GYROS_STORE_NAME": "COMPANY OF GYROS"
"COMPLETION_ACTIVITY_LEVEL_COMPLETE": "Level {0} Complete"
"COMPLETION_ACTIVITY_LEVEL_FAILED": "Level {0} Failed"
"COMPLETION_CASH": "Cash"
"COMPLETION_CASH_PER_DAY": "Cash Per Day"
"COMPLETION_COMPLETE": "COMPLETE"
"COMPLETION_CONTINUE": "Continue"
"COMPLETION_CONTINUE_ACTIVITY": "Continue Activity"
"COMPLETION_ENOUGH_RESPECT": "You have enough respect to play more missions"
"COMPLETION_EXIT": "Exit"
"COMPLETION_EXIT_ACTIVITY": "EXIT ACTIVITY"
"COMPLETION_EXIT_ACTIVITY_CONFIRMATION": "Do you want to exit the activity?"
"COMPLETION_EXIT_MISSION": "EXIT MISSION"
"COMPLETION_EXIT_MISSION_CONFIRMATION": "Do you want to exit the mission?"
"COMPLETION_EXIT_STRONGHOLD": "EXIT STRONGHOLD"
"COMPLETION_EXIT_STRONGHOLD_CONFIRMATION": "Are you sure you wish to quit the stronghold?"
"COMPLETION_FAILED": "FAILED"
"COMPLETION_MISSION_COMPLETE": "{0} Complete"
"COMPLETION_MISSION_FAILED": "{0} FAILED"
"COMPLETION_MISSION_NUMBER": "Mission {0}"
"COMPLETION_NEIGHBORHOOD_GAINED": "Neighborhood Gained"
"COMPLETION_NEIGHBORHOODS_OWNED": "Hoods Owned"
"COMPLETION_QUIT_ZOMBIE": "QUIT ZOMBIE UPRISING"
"COMPLETION_QUIT_ZOMBIE_CONFIRMATION": "Are you sure want to quit Zombie Uprising?"
"COMPLETION_RESPECT": "Respect"
"COMPLETION_RESTART_BEGINNING": "RETRY FROM MISSION START"
"COMPLETION_RESTART_CHECKPOINT": "RETRY FROM CHECKPOINT"
"COMPLETION_RETRY_ACTIVITY": "RETRY ACTIVITY"
"COMPLETION_RETRY_STRONGHOLD": "RETRY STRONGHOLD"
"COMPLETION_RETRY_ZOMBIE": "RETRY ZOMBIE UPRISING"
"COMPLETION_STRONGHOLD": "Stronghold"
"COMPLETION_STYLE_BONUS": "Style Bonus"
"COMPLETION_UNLOCKED": "Unlocked"
"COMPONENT_ADD_HYDRAULICS": "Hydraulics"
"COMPONENT_ADD_KNEECAPPERS": "Kneecappers"
"COMPONENT_ADD_NITROUS": "Nitrous"
"COMPONENT_ADD_REINFORCED_BUMPER": "Reinforced Bumper"
"COMPONENT_ADD_REINFORCED_FRAME": "Reinforced Frame"
"COMPONENT_ADD_SUSPENSION": "Adjustable Suspension"
"COMPONENT_ADD_TIRE_DURABILITY": "Tire Durability"
"COMPONENT_CHASSIS": "Component Chassis"
"COMPONENT_DECAL_1": "Decal 1"
"COMPONENT_DECAL_10": "Decal 10"
"COMPONENT_DECAL_2": "Decal 2"
"COMPONENT_DECAL_4": "Decal 4 "
"COMPONENT_DECAL_5": "Decal 5"
"COMPONENT_DECAL_6": "Decal 6"
"COMPONENT_DECAL_7": "Decal 7"
"COMPONENT_DECAL_8": "Decal 8"
"COMPONENT_DECAL_9": "Decal 9"
"COMPONENT_EXTRA_HIGH_PROFILE": "Extra High Profile"
"COMPONENT_EXTRA_LOW_PROFILE": "Extra Low Profile"
"COMPONENT_HIGH_PROFILE": "High Profile"
"COMPONENT_LOW_PROFILE": "Low Profile"
"COMPONENT_NONE": "None"
"COMPONENT_OPTION_1": "Option 1"
"COMPONENT_OPTION_10": "Option 10"
"COMPONENT_OPTION_11": "Option 11"
"COMPONENT_OPTION_12": "Option 12"
"COMPONENT_OPTION_13": "Option 13"
"COMPONENT_OPTION_14": "Option 14"
"COMPONENT_OPTION_15": "Option 15"
"COMPONENT_OPTION_16": "Option 16"
"COMPONENT_OPTION_17": "Option 17"
"COMPONENT_OPTION_18": "Option 18"
"COMPONENT_OPTION_19": "Option 19"
"COMPONENT_OPTION_2": "Option 2"
"COMPONENT_OPTION_20": "Option 20"
"COMPONENT_OPTION_21": "Option 21"
"COMPONENT_OPTION_22": "Option 22"
"COMPONENT_OPTION_23": "Option 23"
"COMPONENT_OPTION_24": "Option 24"
"COMPONENT_OPTION_25": "Option 25"
"COMPONENT_OPTION_26": "Option 26"
"COMPONENT_OPTION_27": "Option 27"
"COMPONENT_OPTION_28": "Option 28"
"COMPONENT_OPTION_29": "Option 29"
"COMPONENT_OPTION_3": "Option 3"
"COMPONENT_OPTION_30": "Option 30"
"COMPONENT_OPTION_31": "Option 31"
"COMPONENT_OPTION_32": "Option 32"
"COMPONENT_OPTION_33": "Option 33"
"COMPONENT_OPTION_34": "Option 34"
"COMPONENT_OPTION_35": "Option 35"
"COMPONENT_OPTION_36": "Option 36"
"COMPONENT_OPTION_37": "Option 37"
"COMPONENT_OPTION_38": "Option 38"
"COMPONENT_OPTION_39": "Option 39"
"COMPONENT_OPTION_4": "Option 4"
"COMPONENT_OPTION_40": "Option 40"
"COMPONENT_OPTION_5": "Option 5"
"COMPONENT_OPTION_6": "Option 6"
"COMPONENT_OPTION_7": "Option 7"
"COMPONENT_OPTION_8": "Option 8"
"COMPONENT_OPTION_9": "Option 9"
"COMPONENT_OPTION_A": "Option A (SHOULD NOT BE USED)"
"COMPONENT_OPTION_B": "Option B (SHOULD NOT BE USED)"
"COMPONENT_OPTION_C": "Option C (SHOULD NOT BE USED)"
"COMPONENT_OPTION_D": "Option D (SHOULD NOT BE USED)"
"COMPONENT_OPTION_E": "Option E (SHOULD NOT BE USED)"
"Component_Paint": "Paint All"
"COMPONENT_PAINT_1": "Paint 1"
"COMPONENT_PAINT_2": "Paint 2"
"COMPONENT_PAINT_3": "Paint 3"
"COMPONENT_REGULAR_PROFILE": "Regular Profile"
"CONFESS_INSUFFICIENT_PARTNER_TEXT": "%ls doesn't have enough money to buy forgiveness! They need %ls."
"CONFESS_INSUFFICIENT_TEXT": "You don't have enough money to buy forgiveness! You need %ls."
"CONFESS_TOO_FAR_PARTNER_TEXT": "%ls is too far away to buy forgiveness!"
"CONFESS_TOO_FAR_TEXT": "%ls is trying to use the Forgive and Forget but you are too far away!"
"CONFESSIONAL_FORMAT": "purchase forgiveness for %s"
"CONFESSIONAL_FORMAT_DONE": "You are forgiven. Cost: %ls"
"CONFIRM_DELETE_OUTFIT": "Are you sure you want to delete this outfit?
Your clothes will remain in your wardrobe."
"CONFIRM_RESTART_TITLE": "CONFIRM RESTART"
"CONFIRM_WEAR_OUTFIT": "Are you sure you want to wear this outfit?
Your clothes will remain in your wardrobe."
"CONTROL_BACK": "BACK"
"CONTROL_BEGIN_GAME": "BEGIN GAME"
"CONTROL_BTN_BACK": "the BACK button"
"CONTROL_BTN_START": "START"
"CONTROL_CANCEL": "CANCEL"
"CONTROL_CHANGE_BOARD": "CHANGE BOARD"
"CONTROL_CHANGE_COLUMN": "CHANGE COLUMN"
"CONTROL_CHANGE_LB": "CHANGE LEADERBOARD"
"CONTROL_CHANGE_LB_FILTER": "CHANGE FILTER"
"CONTROL_CHANGE_LEADERBOARD": "CHANGE LEADERBOARD"
"CONTROL_CHANGE_MODE": "CHANGE MODE"
"CONTROL_CHANGE_OPTION": "CHANGE OPTION"
"CONTROL_CHANGE_STORY": "CHANGE STORYLINE"
"CONTROL_CHANGE_TRACK": "CHANGE TRACK"
"CONTROL_CHANGE_VIEWED_PLAYER": "CHANGE VIEWED PLAYER"
"CONTROL_CHEAT_NO": "Back"
"CONTROL_CHEAT_YES": "Activate Cheat"
"CONTROL_CONTINUE": "CONTINUE"
"CONTROL_DESC_CANCEL_ACT": "Quit Gameplay Mode"
"CONTROL_DESC_CHANGE_CAMERA_VIEW": "Change Camera View"
"CONTROL_DESC_CLICK": "Use"
"CONTROL_DESC_FOOT_ACTION": "Action/Enter Car"
"CONTROL_DESC_FOOT_CLICK_CROUCH": "Crouch"
"CONTROL_DESC_FOOT_COMPLIMENT": "Compliment"
"CONTROL_DESC_FOOT_CROUCH": "Crouch"
"CONTROL_DESC_FOOT_DISMISS": "(hold) Dismiss Followers"
"CONTROL_DESC_FOOT_FINEAIM": "Fine Aim"
"CONTROL_DESC_FOOT_HUMANSHIELD": "(hold) Hold Human Shield"
"CONTROL_DESC_FOOT_HUMANSHIELD_KILL": "Kill Shield"
"CONTROL_DESC_FOOT_MOVE": "Move"
"CONTROL_DESC_FOOT_MV_CAM": "Camera"
"CONTROL_DESC_FOOT_NXT_TRK": "Next Track (Audio Player)"
"CONTROL_DESC_FOOT_PICKUP": "(hold) PickUp Weapon/Object"
"CONTROL_DESC_FOOT_PRV_TRK": "Previous Track (Audio Player)"
"CONTROL_DESC_FOOT_QUICKTHROW": "(tap) Throw Human Shield"
"CONTROL_DESC_FOOT_RADIAL": "Inventory"
"CONTROL_DESC_FOOT_RECRUIT": "Recruit Followers"
"CONTROL_DESC_FOOT_RELOAD": "Reload"
"CONTROL_DESC_FOOT_SEL_WPN": "Select Weapon"
"CONTROL_DESC_FOOT_SPRINT": "Sprint"
"CONTROL_DESC_FOOT_TAUNT": "Taunt"
"CONTROL_DESC_JUMP": "Jump"
"CONTROL_DESC_MP_FAST_WEAPON_SWITCH": "Weapon Switch"
"CONTROL_DESC_MP_HEAL": "Heal"
"CONTROL_DESC_MP_SCORE": "Scoreboard"
"CONTROL_DESC_MP_TAUNT_1": "Taunt"
"CONTROL_DESC_MP_TAUNT_2": "Taunt"
"CONTROL_DESC_NOT_USED": "Not Used"
"CONTROL_DESC_PAUSE": "Pause Menu"
"CONTROL_DESC_PAUSE_MAP": "Map"
"CONTROL_DESC_PAUSE_MP": "Options"
"CONTROL_DESC_PRESS": "Press"
"CONTROL_DESC_PRIM_ATTACK": "Primary Attack"
"CONTROL_DESC_SEC_ATTACK": "Secondary Attack"
"CONTROL_DESC_VEH_ACCELERATE": "Accelerate"
"CONTROL_DESC_VEH_ACTION": "Action/Exit Car"
"CONTROL_DESC_VEH_BRAKE_REV": "Brake/Reverse"
"CONTROL_DESC_VEH_CLICK_HORN": "Horn"
"CONTROL_DESC_VEH_CLICK_HYDRAULICS": "Nitrous/Hydraulics"
"CONTROL_DESC_VEH_CRUISE_CONTROL": "Cruise Control"
"CONTROL_DESC_VEH_HANDBRAKE": "Handbrake"
"CONTROL_DESC_VEH_HELI_SECONDARY_FIRE": "(helicopter) Alt Attack"
"CONTROL_DESC_VEH_HYDRAULICS": "Horn/Hydraulics"
"CONTROL_DESC_VEH_LOOK_BACK": "Look Behind/Reset Camera"
"CONTROL_DESC_VEH_LOOK_LEFT": "Look Left"
"CONTROL_DESC_VEH_LOOK_RIGHT": "Look Right"
"CONTROL_DESC_VEH_NOS": "Nitrous"
"CONTROL_DESC_VEH_RADIO_NEXT": "Change Radio"
"CONTROL_DESC_VEH_RADIO_PREV": "Change Radio"
"CONTROL_DESC_VEH_RUDDER_LEFT": "(aircraft) Rudder Left"
"CONTROL_DESC_VEH_RUDDER_RIGHT": "(aircraft) Rudder Right"
"CONTROL_DESC_VEH_STEER": "Steer"
"CONTROL_DESC_VEH_TOGGLE_CAM": "Toggle Camera"
"CONTROL_DESC_VEH_TOGGLE_CAM_2": "Hold to Toggle Camera"
"CONTROL_EXIT_PLAYER_CREATION": "EXIT BODY"
"CONTROL_EXIT_PURCHASE_CLOTHING": "EXIT PURCHASE CLOTHING"
"CONTROL_EXIT_PURCHASE_TATTOOS": "EXIT PURCHASE TATTOOS"
"CONTROL_EXIT_WARDROBE": "EXIT WARDROBE"
"CONTROL_INVITE": "INVITE"
"CONTROL_JOIN_GAME": "JOIN GAME"
"CONTROL_KICK_PLAYER": "KICK PLAYER"
"CONTROL_L_STICK": "left stick"
"CONTROL_MENU_START": "Press START for menu."
"CONTROL_NO": "NO"
"CONTROL_OKAY": "OK"
"CONTROL_PURCHASE": "PURCHASE"
"CONTROL_QUIT_WITHOUT_SAVING": "QUIT WITHOUT SAVING"
"CONTROL_QUITGAME": "QUIT"
"CONTROL_R_STICK": "right stick"
"CONTROL_RAISE_LOWER_CAMERA": "RAISE/LOWER CAMERA"
"CONTROL_REMOVE": "REMOVE"
"CONTROL_RESUME": "RESUME"
"CONTROL_RETURN_TO_LOBBY": "RETURN TO LOBBY"
"CONTROL_RETURN_TO_MAIN_MENU": "RETURN TO MAIN MENU"
"CONTROL_RETURN_TO_PARTY": "RETURN TO PARTY"
"CONTROL_ROTATE": "ROTATE"
"CONTROL_SAVE_AND_QUIT": "SAVE AND QUIT"
"CONTROL_SCHEME_A": "Scheme A"
"CONTROL_SCHEME_B": "Scheme B"
"CONTROL_SCHEME_C": "Scheme C"
"CONTROL_SCROLL_LIST": "SCROLL LIST"
"CONTROL_SELECT": "SELECT"
"CONTROL_SELECT_COLOR": "SELECT COLOR"
"CONTROL_SELECT_EQUIPPED": "SELECT EQUIPPED"
"CONTROL_SELECT_LEVEL": "SELECT LEVEL"
"CONTROL_SELECT_SUCCESSOR": "SELECT AS SUCCESSOR"
"CONTROL_SETUP_CHANGE_SCHEME": "Change Scheme"
"CONTROL_SETUP_RETURN": "Return to Controls"
"CONTROL_SIGN_IN": "SIGN IN"
"CONTROL_START": "START"
"CONTROL_START_GAME": "START GAME"
"CONTROL_SUBMIT_PLAYER_REVIEW": "Submit Player Review"
"CONTROL_VIEW_CASH_AWARD": "VIEW CASH AWARD"
"CONTROL_VIEW_GAMER_CARD": "VIEW GAMER CARD"
"CONTROL_YES": "YES"
"CONTROL_ZOOM": "ZOOM"
"CONTROL_ZOOM_AND_ROTATE": "ZOOM/ROTATE"
"CONTROLS_CONFIRM2": "Are you sure?"
"CONTROLS_CONFIRM2 ": "Are you sure?"
"CONTROLS_CROUCH_TOGGLE": "Crouch Toggle"
"CONTROLS_DEFAULTS": "Restore to Defaults"
"CONTROLS_DESC_BLOCK": "Block"
"CONTROLS_DESC_CHANGE_AUDIO": "Change audio track"
"CONTROLS_DESC_CHANGE_RADIO": "Change radio station"
"CONTROLS_DESC_KICK": "Kick"
"CONTROLS_FORCE_FEED": "Vibration"
"CONTROLS_INVERT_ROTATION": "Invert Camera Rotation"
"CONTROLS_INVERT_Y": "Invert Camera Y Axis"
"CONTROLS_MINIMAP_VIEW": "Mini Map View"
"CONTROLS_RESET_DEFAULT": "RESET TO DEFAULT"
"CONTROLS_RESET_DEFUALT_CONFIRM1": "RESET TO DEFAULT?"
"CONTROLS_SENSE_H": "Horizontal Pad Sensitivity"
"CONTROLS_SENSE_SCHEME": "Control Scheme"
"CONTROLS_SENSE_V": "Vertical Pad Sensitivity"
"CONTROLS_SETUP_CROUCH_TOG": "Crouch Toggle"
"CONTROLS_SETUP_DRIVING": "Driving Controls"
"CONTROLS_SETUP_DRIVING_SCHEMES": "Driving Control Schemes"
"CONTROLS_SETUP_FOOT": "On Foot Controls"
"CONTROLS_SETUP_FOOT_SCHEMES": "On Foot Control Schemes"
"CONTROLS_SETUP_TITLE": "CONTROL SETUP"
"CONTROLS_SETUP_VCAM_DIST": "Vehicle Camera Distance"
"CONTROLS_SETUP_VCAM_FAR": "Far"
"CONTROLS_SETUP_VCAM_NEAR": "Near"
"CONTROLS_SIXAXIS_BRAKE": "SIXAXIS Accel/Brake"
"CONTROLS_STICK": "{ANALOG_LS_IMG} Accel/Brake"
"CONTROLS_TITLE": "CONTROLS"
"COOP_CANT_JOIN_YET_ACTIVITY": "%ls can't join while you are in an Activity.
They will join once you return to normal gameplay."
"COOP_CANT_JOIN_YET_CUTSCENE": "%ls can't join while you are in a Cutscene.
They will join once you return to normal gameplay."
"COOP_CANT_JOIN_YET_MISSION": "%ls can't join while you are in a Mission.
They will join once you return to normal gameplay."
"COOP_CANT_JOIN_YET_STRONGHOLD": "%ls can't join while you are in a Stronghold.
They will join once you return to normal gameplay."
"COOP_CLIENT_CRIB_CUST_TRIGGER": "Clients cannot customize the server's cribs"
"COOP_CLIENT_GANG_CUST_TRIGGER": "Clients cannot customize the server's gang"
"COOP_CLIENT_PROPERTY_TRIGGER": "Clients cannot purchase property in co-op"
"COOP_CREATE_NEW_TEXT": "Create New"
"COOP_CREATION_IN_PROGRESS": "Waiting for %ls to finish creating their player.
You can access the pause menu with the %ls button."
"COOP_DISCONNECT": "Press {MAP_MENU_IMG} to disconnect."
"COOP_DISCONNECTED": "You were disconnected!"
"COOP_DISCONNECTED_FROM_SERVER": "You've been disconnected from the host so you must be returned to the main menu.
Would you like to save before exiting the level?"
"COOP_FREINDLY_FIRE_LIGHT": "Friendly fire light turned on!
You can now deal some damage to your partner."
"COOP_FREINDLY_FIRE_OFF": "Friendly fire turned off!
You can no longer damage your partner."
"COOP_FREINDLY_FIRE_ON": "Friendly fire turned on!
You can now damage your partner."
"COOP_HOST_BUSY": "The Host is busy and has asked you to wait..."
"COOP_INCORRECT_MODE": "INCORRECT MODE"
"COOP_JOIN_IN_PROGRESS": "%ls is joining the game"
"COOP_JOIN_IS_WAITING": "%ls is waiting to join."
"COOP_JOIN_REQUEST_MESSAGE": "%ls wants to join your game."
"COOP_JOIN_REQUEST_MSG": "%ls would like to join your game.
Would you like to let them?"
"COOP_JOIN_REQUEST_TITLE": "JOIN REQUEST"
"COOP_KICK_PLAYER_CONFIRM": "Are you sure you want to kick %ls from the game?
Any unsaved Mission or Activity progress will be lost"
"COOP_KICKED": "You were kicked from the game!"
"COOP_LOAD_EXPLANATION_TEXT": "Will load character, clothes and vehicles from another game"
"COOP_LOAD_OLD_TEXT": "Load"
"COOP_LOAD_TITLE_TEXT": "Load Character"
"COOP_MAY_HAVE_DROPPED": "Reconnecting to %ls"
"COOP_PARTNER_DISCONNECTED": "The connection to %ls has been lost"
"COOP_PARTNER_PAUSED": "%s paused the game"
"COOP_PLAYER_KICKED": "%ls has been kicked from the game"
"COOP_REVIVAL_PENDING": "You have %d seconds to be revived"
"COOP_SERVER_SAVEGAME_LOADING": "%ls is loading a save game.
Would you like to save your progress before rejoining?"
"COOP_TITLE": "CO-OP"
"COOP_WAIT": "Please Wait..."
"COOP_WAIT_FOR_ANYONE": "Wait for any player"
"COOP_ZOMBIE_START_WAITING": "Waiting for %ls to start Zombie Uprising"
"COOP_ZOMBIE_WANTS_TO_PLAY": "%ls wants to play Zombie Uprising.
Would you like to play?"
"Cornhole": "Cornrow"
"COSTUME_NAME": "LET'S PRETEND"
"CRAZY_1": "Crazy 1"
"Crib_AI": "Hotel Penthouse"
"CRIB_AI_HANGAR_NAME": "Airport Hangar"
"CRIB_AI_HANGAR_PURCHASE": "purchase the Airport hangar for ${0}"
"CRIB_AI_ITEM_BED_PIMP": "Rotating Bed"
"CRIB_AI_ITEM_POLE_AVERAGE": "Giant potted plant"
"CRIB_AI_ITEM_POLE_RATTY": "Column"
"CRIB_AI_ITEM_RANDOM": "Decorations"
"Crib_AI_PURCHASE": "purchase the Hotel Penthouse crib for ${0}"
"Crib_BA": "Barrio Hacienda"
"Crib_BA_PURCHASE": "purchase the Barrio Hacienda crib for ${0}"
"CRIB_CUST_EXIT_PROMPT": "Exit Crib Customization?"
"CRIB_CUSTOMIZE_MENU_ITEM": "Overall Style"
"CRIB_CUSTOMIZE_PURCHASE_PROMPT": "Do you wish to purchase this {0} for ${1}?"
"Crib_DT": "Downtown Loft"
"CRIB_DT_ITEM_JACUZZI": "Jacuzzi"
"CRIB_DT_ITEM_JACUZZI_AVERAGE": "Average Jacuzzi"
"CRIB_DT_ITEM_JACUZZI_PIMP": "Pimp Jacuzzi"
"Crib_DT_PURCHASE": "purchase the Downtown Loft crib for ${0}"
"CRIB_GARAGE_PURCHASED_TEXT": "This garage is now yours.
You can store and access certain stored vehicles here."
"Crib_HE": "Penthouse Loft"
"CRIB_HE_AVERAGE": "Average"
"CRIB_HE_ITEM_COUCH": "Furniture"
"CRIB_HE_ITEM_COUCH_AVERAGE": "Classy"
"CRIB_HE_ITEM_COUCH_PIMP": "Modern"
"CRIB_HE_ITEM_COUCH_RATTY": "Cheap"
"CRIB_HE_ITEM_POLE": "Stripper Pole"
"CRIB_HE_ITEM_POLE_AVERAGE": "Torchiere"
"CRIB_HE_ITEM_POLE_PIMP": "Pimp pole"
"CRIB_HE_ITEM_POLE_RATTY": "Column"
"CRIB_HE_ITEM_POOL": "Pool Table"
"CRIB_HE_ITEM_POOL_AVERAGE": "Average"
"CRIB_HE_ITEM_POOL_PIMP": "Pimp"
"CRIB_HE_ITEM_POOL_RATTY": "Ratty"
"CRIB_HE_ITEM_TABLE": "Table"
"CRIB_HE_ITEM_TABLE_AVERAGE": "Nice pool table"
"CRIB_HE_ITEM_TABLE_PIMP": "Pimp pool table"
"CRIB_HE_ITEM_TABLE_RATTY": "Domino table"
"CRIB_HE_ITEM_TV": "Home Theater"
"CRIB_HE_ITEM_TV_AVERAGE": "Tube"
"CRIB_HE_ITEM_TV_PIMP": "50 inch plasma"
"CRIB_HE_ITEM_TV_RATTY": "Cheap"
"CRIB_HE_PIMP": "Pimp"
"Crib_HE_PURCHASE": "purchase the Penthouse Loft crib for ${0}"
"CRIB_HE_RATTY": "Ratty"
"CRIB_LC_NAME": "Lopez Mansion"
"Crib_MU": "Yacht"
"Crib_MU_PURCHASE": "purchase the Yacht crib for ${0}"
"Crib_PI": "Prison Lighthouse"
"CRIB_PI_ITEM_ENTERTAINMENT_AVERAGE": "24 inch TV and Stereo"
"CRIB_PI_ITEM_ENTERTAINMENT_PIMP": "100 inch Plasma"
"CRIB_PI_ITEM_TABLE_AVERAGE": "Dinner Table"
"CRIB_PI_ITEM_TABLE_PIMP": "Grand Piano"
"CRIB_PI_ITEM_TABLE_RATTY": "No Table"
"Crib_PI_PURCHASE": "purchase the Prison Lighthouse crib for ${0}"
"Crib_RL": "Red Light Loft"
"CRIB_RL_ITEM_BED_PIMP": "Sectional Pimp Bed"
"CRIB_RL_ITEM_BED_RATTY": "Bug Ridden Mattress"
"CRIB_RL_ITEM_ENTERTAINMENT_PIMP": "42 inch LCD and Stereo"
"CRIB_RL_ITEM_OFFICE": "Office Area"
"CRIB_RL_ITEM_OFFICE_AVERAGE": "Nice Desk"
"CRIB_RL_ITEM_OFFICE_PIMP": "Stripper Pole"
"CRIB_RL_ITEM_OFFICE_RATTY": "Boxes"
"CRIB_RL_PIMP": "Pimp Pad"
"Crib_RL_PURCHASE": "purchase the Red Light Loft crib for ${0}"
"CRIB_SAINTSHQ": "Saints Hideout"
"CRIB_SB_DOCK_NAME": "Suburbs Dock"
"CRIB_SB_DOCK_PURCHASE": "purchase the Suburbs dock for ${0}"
"CRIB_SHOP_PURCHASED_TEXT": "This crib is now yours.
You can access your stored cash, weapons, clothes, and vehicles here.
Customize it to increase your Style Rank."
"Crib_SR": "Saints Row Mega Condo"
"CRIB_SR_BAR": "Bar"
"CRIB_SR_BAR_AVERAGE": "Average Bar"
"CRIB_SR_BAR_PIMP": "Pimped Out Bar"
"CRIB_SR_BAR_RATTY": "Shelf"
"CRIB_SR_ITEM_BED_AVERAGE": "King Size"
"CRIB_SR_ITEM_BED_PIMP": "Pimp Double Bed"
"CRIB_SR_ITEM_BED_RATTY": "Floor Mattress"
"CRIB_SR_ITEM_POLE": "Entertainment Area"
"CRIB_SR_ITEM_POLE_RATTY": "Cabinet"
"CRIB_SR_ITEM_TABLE_AVERAGE": "Extended Table"
"CRIB_SR_ITEM_TABLE_PIMP": "Extended Pimp Table"
"CRIB_SR_ITEM_TABLE_RATTY": "Picnic Table"
"CRIB_SR_NAME": "Saints Row Loft"
"Crib_SR_PURCHASE": "purchase the Saints Row Mega Condo crib for ${0}"
"Crib_SU": "University Loft"
"CRIB_SU_AVERAGE": "Classy"
"CRIB_SU_DOCK_NAME": "University Dock"
"CRIB_SU_DOCK_PURCHASE": "purchase the University dock for ${0}"
"CRIB_SU_ITEM_BED": "Bed"
"CRIB_SU_ITEM_BED_AVERAGE": "Queen size"
"CRIB_SU_ITEM_BED_PIMP": "King size"
"CRIB_SU_ITEM_BED_RATTY": "Twin size"
"CRIB_SU_ITEM_ENTERTAINMENT": "Home Theater"
"CRIB_SU_ITEM_ENTERTAINMENT_AVERAGE": "24 inch TV"
"CRIB_SU_ITEM_ENTERTAINMENT_PIMP": "50 inch Plasma"
"CRIB_SU_ITEM_ENTERTAINMENT_RATTY": "10 inch TV"
"CRIB_SU_ITEM_POLE": "Stripper Pole"
"CRIB_SU_ITEM_POLE_AVERAGE": "Rough pole"
"CRIB_SU_ITEM_POLE_PIMP": "Pimp pole"
"CRIB_SU_ITEM_POLE_RATTY": "No pole"
"CRIB_SU_ITEM_TABLE": "Table"
"CRIB_SU_ITEM_TABLE_AVERAGE": "Mahogany"
"CRIB_SU_ITEM_TABLE_PIMP": "Pool Table"
"CRIB_SU_ITEM_TABLE_RATTY": "Cheap"
"CRIB_SU_PIMP": "Ultra Modern"
"Crib_SU_PURCHASE": "purchase the University Loft crib for ${0}"
"CRIB_SU_RATTY": "Cheap"
"CRIB_VK_NAME": "King Penthouse"
"CRIB_WARDROBE_EXIT": "Exit Wardrobe
Are you sure?"
"CRIB_WR_NAME": "Price Mansion"
"CRIBS_TABLE_HEADER": "Crib Customization"
"CRITICAL_VEHICLE_ABANDONED_VEHICLE_TEXT": "You abandoned the vehicle"
"CRITICAL_VEHICLE_DESTROYED_VEHICLE_TEXT": "You destroyed the vehicle"
"CRITICAL_VEHICLE_TIME_TO_RETURN_TEXT": "You have %d seconds to return to the [format][color:green]vehicle[/format]"
"Crowd_Control_Suburbs": "Crowd Control (Suburbs)"
"CrowdControl_Hotels": "Crowd Control (Hotels)"
"CTRL_DISCONNECT_TEXT": "Please reconnect the controller and press {PAUSE_MENU_IMG} to continue"
"CTRL_DISCONNECT_TEXT_360": "Please reconnect the Xbox 360 controller and press {ACTION_IMG} to continue"
"CTRL_DISCONNECT_TITLE": "CONTROLLER DISCONNECTED"
"CTS_MESSAGE_GO_FRONT_DOOR": "go to the front door"
"CTS_MESSAGE_GO_PENTHOUSE": "go to the Penthouse"
"CTS_MESSAGE_PLACE_BOMBS": "place bomb"
"CURRENT_AMMO": "Current Ammo"
"CUST_BADGE_SELECTED": "Your badge has been changed to {0}"
"CUST_BELT": "Belt"
"CUST_BELT_BUCKLE": "Belt Buckle"
"CUST_BODY": "Build"
"CUST_BRA": "Bra"
"CUST_BRO_COMPLIMENT_A": "Brotherhood Compliment 1"
"CUST_BRO_COMPLIMENT_B": "Brotherhood Compliment 2"
"CUST_BRO_COMPLIMENT_C": "Brotherhood Compliment 3"
"CUST_BRO_COMPLIMENT_D": "Brotherhood Compliment 4"
"CUST_BRO_TAUNT_A": "Brotherhood Taunt 1"
"CUST_BRO_TAUNT_B": "Brotherhood Taunt 2"
"CUST_BRO_TAUNT_C": "Brotherhood Taunt 3"
"CUST_BRO_TAUNT_D": "Brotherhood Taunt 4"
"CUST_BROWSER_BROWSE": "BROWSE"
"CUST_BROWSER_TITLE": "CUSTOMIZATION BROWSER"
"CUST_CAT_BELT_FLAP": "Belt Flap"
"CUST_CAT_BODY_HAIR": "Body Hair"
"CUST_CAT_EYES": "Eyes"
"CUST_CAT_FACE": "FACE"
"CUST_CAT_GLOVES": "Gloves"
"CUST_CAT_HAIR": "Hair"
"CUST_CAT_HAIR_BEARD": "Beard"
"CUST_CAT_HAIR_COLOR_FACE": "Facial Hair Color"
"CUST_CAT_HAIR_COLOR_PRIMARY": "Head Hair Primary Color"
"CUST_CAT_HAIR_COLOR_SECONDARY": "Head Hair Secondary Color"
"CUST_CAT_HAIR_EYEBROWS": "Eyebrows"
"CUST_CAT_HAIR_HEAD": "Head"
"CUST_CAT_HAIR_MUSTACHE": "Mustache"
"CUST_CAT_HAIR_SIDEBURNS": "Sideburns"
"CUST_CAT_HAT": "Hats"
"CUST_CAT_LEFT_HAND": "Left Hand"
"CUST_CAT_LEFT_WRIST": "Left Wrist"
"CUST_CAT_MAKEUP": "Makeup"
"CUST_CAT_MAKEUP_AROUND_EYES": "Around Eyes"
"CUST_CAT_MAKEUP_CHEEKS": "Cheeks"
"CUST_CAT_MAKEUP_ENTIRE_FACE": "Entire Face"
"CUST_CAT_MAKEUP_FOREHEAD": "Forehead"
"CUST_CAT_MAKEUP_MOUTH": "Mouth"
"CUST_CAT_MEDALLION": "Medallions"
"CUST_CAT_MEDALLION_HIGH": "Short Medallions"
"CUST_CAT_MEDALLION_LOW": "Medallions"
"CUST_CAT_MEDALLION_MEDIUM": "Medium Medallions"
"CUST_CAT_NECKLACE_HIGH": "Short Necklaces"
"CUST_CAT_NECKLACE_LOW": "Long Necklaces"
"CUST_CAT_NECKLACE_MEDIUM": "Medium Necklaces"
"CUST_CAT_NOT_FOR_DEMO": "Not For Demo"
"CUST_CAT_PENNANT_HIGH": "Pendants"
"CUST_CAT_PIERCING_EAR_LEFT": "Left Ear"
"CUST_CAT_PIERCING_EAR_RIGHT": "Right Ear"
"CUST_CAT_PIERCING_EYEBROW_LEFT": "Left Eyebrow"
"CUST_CAT_PIERCING_EYEBROW_RIGHT": "Right Eyebrow"
"CUST_CAT_PIERCING_MOUTH": "Mouth"
"CUST_CAT_PIERCING_NAVEL": "Navel"
"CUST_CAT_PIERCING_NOSE": "Nose"
"CUST_CAT_PIERCING_NOSE_MIDDLE": "Piercing Nose Middle"
"CUST_CAT_PIERCING_NOSTRIL_LEFT": "Piercing Nostril Left"
"CUST_CAT_PIERCING_NOSTRIL_RIGHT": "Piercing Nostril Right"
"CUST_CAT_RIGHT_HAND": "Right Hand"
"CUST_CAT_RIGHT_WRIST": "Right Wrist"
"CUST_CAT_RING": "Rings"
"CUST_CAT_RING_LEFT_INDEX": "Left Index Finger"
"CUST_CAT_RING_LEFT_RING": "Left Ring Finger"
"CUST_CAT_RING_RIGHT_INDEX": "Right Index Finger"
"CUST_CAT_RING_RIGHT_RING": "Right Ring Finger"
"CUST_CAT_SPECIAL_TSHIRTS": "Special T-Shirts"
"CUST_CAT_SUITS": "Suits"
"CUST_COAT": "Coats"
"CUST_COMPLIMENT_A": "Thumbs Up"
"CUST_COMPLIMENT_B": "Ha Ha!"
"CUST_COMPLIMENT_C": "Salute"
"CUST_COMPLIMENT_D": "Take a Bow"
"CUST_COMPLIMENT_E": "Woof Woof Woof"
"CUST_COMPLIMENT_F": "The Jig"
"CUST_COMPLIMENT_G": "Happy Days"
"CUST_COMPLIMENT_H": "Ehhhhhhh!"
"CUST_COMPLIMENT_I": "A-O-Kay"
"CUST_COMPLIMENT_J": "I'm Number 1"
"CUST_COMPLIMENT_K": "Blowin Kisses"
"CUST_DIALOG_DISROBE_BODY": "This will remove all your current clothes.
Being nude allows you to Streak.
Are you sure?"
"CUST_DIALOG_DISROBE_TITLE": "Remove All Clothing"
"CUST_DIALOG_DISROBE_TITLE ": "Nude Up?"
"CUST_EXIT_WARNING_BODY": "Exit Player Creation?"
"CUST_EXIT_WARNING_TITLE": "WARNING"
"CUST_EYE_COLOR": "Eye Color"
"CUST_EYEWEAR": "Eyewear"
"CUST_FACIAL_EXP_BASHFUL": "Bashful"
"CUST_FACIAL_EXP_EMBARRASSED": "Embarrassed"
"CUST_FACIAL_EXP_SAINTLY": "Saintly"
"CUST_FINE_TUNING": "Face"
"CUST_GANG_NAME_80S": "80s"
"CUST_GANG_NAME_BODYGUARD": "Bodyguards"
"CUST_GANG_NAME_COLLEGE": "College Students"
"CUST_GANG_NAME_COWBOY": "Cowboy"
"CUST_GANG_NAME_CROSS": "Cross Dressers"
"CUST_GANG_NAME_GANGSTER": "Gangster"
"CUST_GANG_NAME_NINJA": "Ninjas"
"CUST_GANG_NAME_PIMP": "Pimps 'n Hos"
"CUST_GANG_NAME_PREPHOP": "Prephop"
"CUST_GANG_NAME_SOS": "Sons of Samedi"
"CUST_GANG_NAME_SPORTY": "Sporty"
"CUST_GANG_NAME_STRIPPER": "Strippers"
"CUST_GANG_NAME_TB": "The Brotherhood"
"CUST_GANG_NAME_TR": "The Ronin"
"CUST_HEADWEAR": "Headwear"
"CUST_ICON_BADGES": "Badges"
"CUST_ICON_HEAD": "HEAD"
"CUST_ICON_LOWER_BODY": "LOWER BODY"
"CUST_ICON_NECKLACES": "NECKLACES"
"CUST_ICON_OUTFITS": "OUTFITS"
"CUST_ICON_PIERCINGS": "PIERCINGS"
"CUST_ICON_RINGS": "RINGS"
"CUST_ICON_SUITS": "SUITS"
"CUST_ICON_TATTOO_ARMS": "ARM TATTOOS"
"CUST_ICON_TATTOO_LEGS": "LEG TATTOOS"
"CUST_ICON_TATTOO_TORSO": "TORSO TATTOOS"
"CUST_ICON_UPPER_BODY": "UPPER BODY"
"CUST_ICON_WRISTS": "WRISTS"
"CUST_INSULT_A": "Middle Finger"
"CUST_INSULT_B": "Neck Slice"
"CUST_INSULT_C": "Chest Bump"
"CUST_INSULT_D": "You Crazy?"
"CUST_INSULT_E": "Vomit"
"CUST_INSULT_F": "The Dumper"
"CUST_INSULT_G": "Dog Piss"
"CUST_INSULT_H": "Spit 'n Flick"
"CUST_INSULT_I": "Ride that Donkey"
"CUST_INSULT_J": "Na-na-na-nana-na"
"CUST_INSULT_K": "Roar"
"CUST_INSULT_L": "I Can't Hear You!"
"CUST_INSULT_M": "Flex"
"CUST_INSULT_N": "YEAH!"
"CUST_INSULT_O": "Smack that Ass"
"CUST_INSULT_P": "Smooth Criminal"
"CUST_INSULT_Q": "Come Get Some"
"CUST_INSULT_R": "Oh No You Di-in't"
"CUST_INSULT_S": "The Wanker"
"CUST_INSULT_T": "Teabag"
"CUST_ITEM_2015_SHADES": "2015 Shades"
"CUST_ITEM_5_O_CLOCK_SHADOW_1": "5 O'Clock Shadow"
"CUST_ITEM_5_O'CLOCK_SHADOW": "5 O'Clock Shadow"
"CUST_ITEM_6_LOOPS_LEFT": "6 Loops"
"CUST_ITEM_6_LOOPS_LEFT_2": "6 Loops 2"
"CUST_ITEM_6_LOOPS_RIGHT": "6 Loops"
"CUST_ITEM_6_LOOPS_RIGHT_2": "6 Loops 2"
"CUST_ITEM_AISHA_EAR_PIERCING_LEFT": "Thick Hoop"
"CUST_ITEM_AISHA_EAR_PIERCING_RIGHT": "Thick Hoop"
"CUST_ITEM_AISHA_FEMALE_EYEBROWS": "Pencil Thin"
"CUST_ITEM_AISHA_PENDANT": "Diamond Post"
"CUST_ITEM_AISHA_S_HAIR": "Messy"
"CUST_ITEM_AISHA_S_JACKET": "Women's Blazer"
"CUST_ITEM_AISHA_SHORT_CHAIN_FLAT": "Flat Chain"
"CUST_ITEM_ANGLE_MEDALLION_LONG": "Angel"
"CUST_ITEM_ANGLE_MEDALLION_MID_LENGTH": "Angel"
"CUST_ITEM_ANKH_PENDANT": "Ankh"
"CUST_ITEM_ARM_SWEATBAND_LEFT": "Arm Sweatband"
"CUST_ITEM_ARM_SWEATBAND_RIGHT": "Arm Sweatband"
"CUST_ITEM_ASSLESS_CHAPS": "Chaps"
"CUST_ITEM_ATHLETIC_SHOES": "Athletic Shoes"
"CUST_ITEM_AVERAGE_HEAD'S_FEMALE_TRIBAL_HAIR_4": "Average Female Tribal 4"
"CUST_ITEM_AVERAGE_HEAD'S_FEMALE_TRIBAL_HAIR_6": "Average Female Tribal 6"
"CUST_ITEM_AVERAGE_HEAD'S_SHAUNDI_HAIR": "Average Shaundi Hair"
"CUST_ITEM_BABY_DOLL_BLOUSE": "Baby Doll Blouse"
"CUST_ITEM_BAGGAGE_HANDLER_BADGE": "Baggagel Handler Badge"
"CUST_ITEM_BAGGY_BAGGY_CARGOS": "Baggy Cargos"
"CUST_ITEM_BANDANA_1": "Bandana 1"
"CUST_ITEM_BANDANA_2": "Bandana 2"
"CUST_ITEM_BANDANA_3": "Bandana"
"CUST_ITEM_BANDANA_4": "Bandana 4"
"CUST_ITEM_BASEBALL_CAP": "Baseball Cap"
"CUST_ITEM_BASIC_BACKPACK": "Backpack"
"CUST_ITEM_BASIC_CHEEK_MAKEUP": "Basic Cheek Makeup"
"CUST_ITEM_BASIC_LIPSTICK": "Basic Lipstick"
"CUST_ITEM_BASIC_NAIL_POLISH": "Basic Nail Polish"
"CUST_ITEM_BASIC_T_SHIRT": "Basic Tee"
"CUST_ITEM_BASIC_WRISTBAND_LEFT": "Wristband"
"CUST_ITEM_BASIC_WRISTBAND_RIGHT": "Wristband"
"CUST_ITEM_BASKETBALL_JERSEY": "Basketball Jersey"
"CUST_ITEM_BATTER'S_HELMET": "Batter's Helmet"
"CUST_ITEM_BEADS_FOR_WDREADS02_HAIR": "Dreads w/Beads"
"CUST_ITEM_BEAT_COP_HAT": "Beat Cop Hat"
"CUST_ITEM_BEAT_COP_PANTS": "Beat Cop Pants"
"CUST_ITEM_BEENIE_W/_PROPELLER": "Beenie w/Propeller"
"CUST_ITEM_BELLBOTTOM_JEANS": "Bellbottom Jeans"
"CUST_ITEM_BIKER_BOOTS_3": "Biker Boots 1"
"CUST_ITEM_BIKER_BOOTS_4": "Biker Boots 2"
"CUST_ITEM_BIKER_BOOTS_5": "Biker Boots 3"
"CUST_ITEM_BIKER_HELMET": "Biker Helmet"
"CUST_ITEM_BLING_CROWN": "Bling Crown"
"CUST_ITEM_BOAT_POLICE_SHORTS": "Police Boat Shorts"
"CUST_ITEM_BOAT_SHOES": "Boat Shoes"
"CUST_ITEM_BOWLER_HAT": "Bowler Hat"
"CUST_ITEM_BRIDGE_NOSE_PIERCING_1": "Nose Bridge"
"CUST_ITEM_BROKEN_CHAIN_TATTOO_LEFT_ARM": "Broken Chain Tattoo"
"CUST_ITEM_BROKEN_CHAIN_TATTOO_RIGHT_ARM": "Broken Chain Tattoo"
"CUST_ITEM_CANVAS_SHOES": "Canvas Shoes"
"CUST_ITEM_CARIBBEAN_VEST": "Caribbean Vest"
"CUST_ITEM_CARLOS_CROSS_LEFT": "Cross 1"
"CUST_ITEM_CARLOS_CROSS_RIGHT": "Cross 1"
"CUST_ITEM_CARLOS_EYEBROW": "Bushy and Angry"
"CUST_ITEM_CARLOS_HAIR": "Short Colored Top"
"CUST_ITEM_CARLOS_THORNS_AND_PRAYER_LEFT": "Thorn Prayer"
"CUST_ITEM_CARLOS_THORNS_AND_PRAYER_RIGHT": "Thorn Prayer"
"CUST_ITEM_CAVEMAN_EYEBROWS": "Caveman Eyebrows"
"CUST_ITEM_CELTIC_CROSS_PENDANT": "Celtic Cross"
"CUST_ITEM_CHEERLEADER_SKIRT": "Cheerleader Skirt"
"CUST_ITEM_CHEST_BANDIES": "Chest Bandies"
"CUST_ITEM_CHEST_BLING_01": "Bling"
"CUST_ITEM_CHEST_CARDS_01": "Cards"
"CUST_ITEM_CHEST_CHAINS_01": "Chains"
"CUST_ITEM_CHEST_CROSS_01": "Cross"
"CUST_ITEM_CHEST_DAGGERS_01": "Daggers"
"CUST_ITEM_CHEST_DICE_01": "Dice"
"CUST_ITEM_CHEST_DRAGON_02": "Dragon"
"CUST_ITEM_CHEST_FLOWER_03": "Flower"
"CUST_ITEM_CHEST_FLOWERS_01": "Flowers"
"CUST_ITEM_CHEST_FORGIVE_01": "Forgive"
"CUST_ITEM_CHEST_GLOVES_01": "Gloves"
"CUST_ITEM_CHEST_LIL_ANGEL_01": "Lil' Angel"
"CUST_ITEM_CHEST_LUCKY_01": "Lucky"
"CUST_ITEM_CHEST_MOM_01": "Mom"
"CUST_ITEM_CHEST_MY_GIRL_01": "My Girl"
"CUST_ITEM_CHEST_SAINTS_WORD_01": "Saints"
"CUST_ITEM_CHEST_SKULL_03": "Skull 1"
"CUST_ITEM_CHEST_SKULL_09": "Skull 2"
"CUST_ITEM_CHEST_SOS_SKULL_03": "Samedi Skull"
"CUST_ITEM_CHEST_SPIDER_01": "Spider"
"CUST_ITEM_CHILD_S_LEFT_BRACELET": "Beaded Bracelet"
"CUST_ITEM_CHILD_S_NECKLACE": "Beaded Necklace"
"CUST_ITEM_CHILD_S_RIGHT_BRACELET": "Beaded Bracelet"
"CUST_ITEM_CIRCULAR_BELT_1": "Circular Belt 1"
"CUST_ITEM_CIRCULAR_BELT_2": "Circular Belt 2"
"CUST_ITEM_CLASSY_SHADES_1": "Classy Shades 1"
"CUST_ITEM_CLASSY_SHADES_2": "Classy Shades 2"
"CUST_ITEM_CLOWN_MAKEUP_01": "Clown Makeup"
"CUST_ITEM_COCKTAIL_DRESS": "Cocktail Dress"
"CUST_ITEM_COMBED_FORWARD": "Combed Forward"
"CUST_ITEM_COMBOVER": "Comb Over"
"CUST_ITEM_CONSTRUCTION_GLOVES": "Construction Gloves"
"CUST_ITEM_CONSTRUCTION_HARD_HAT": "Construction Hard Hat"
"CUST_ITEM_COWBOY_HAT_1": "Cowboy Hat"
"CUST_ITEM_CREATE_OUTFIT": "Create New Outfit from Current Clothing"
"CUST_ITEM_CROSS_MEDALLION_1_LONG": "Cross"
"CUST_ITEM_CROSS_MEDALLION_1_MID_LENGTH": "Cross"
"CUST_ITEM_CROSS_PENDANT": "Cross"
"CUST_ITEM_DANE_S_HAIR": "Feathered Executive"
"CUST_ITEM_DEEP_SEA_DIVER_HELMET": "Deep Sea Helmet"
"CUST_ITEM_DELETE_OUTFIT": "Delete an Existing Outfit"
"CUST_ITEM_DESIGNER_SHADES": "Designer Shades"
"CUST_ITEM_DEVIL_HORNS": "Devil Horns"
"CUST_ITEM_DIAMOND_EARRING_1_LEFT": "Diamond"
"CUST_ITEM_DIAMOND_EARRING_1_RIGHT": "Diamond"
"CUST_ITEM_DIAMOND_UNDER_BOTTOM_LIP_PIERCING": "Diamond"
"CUST_ITEM_DIAMONDS_LEFT_BROW_PIERCING": "Diamonds"
"CUST_ITEM_DIAMONDS_RIGHT_BROW_PIERCING": "Diamonds"
"CUST_ITEM_DIRT_BIKE_HELMET_1": "Dirt Bike Helmet"
"CUST_ITEM_DJ_VETERAN_CHILD_S_EYEBROW": "Bushy and Pointed"
"CUST_ITEM_DJ_VETERAN_CHILD_S_GLASSES": "Round Shades 2"
"CUST_ITEM_DJ_VETERAN_CHILD_S_HAIR": "Medium Colored Dreads 2"
"CUST_ITEM_DJ_VETERAN_CHILD_S_SHIRT": "Save Earth Tee"
"CUST_ITEM_DOCTOR_BADGE": "Doctor Badge"
"CUST_ITEM_DOG_TAG": "Dog Tag"
"CUST_ITEM_DONNIE_S_EYEBROWS": "Bushy and Round"
"CUST_ITEM_DONNIE_S_GOATEE": "Short Goatee"
"CUST_ITEM_DONNIE_S_HAIR": "Shaved w/Spiky Bangs"
"CUST_ITEM_DONNIE_S_MUSTACHE": "Trimmed"
"CUST_ITEM_DONNIE_S_PANTS": "Racing Pants"
"CUST_ITEM_DONNIE_S_SHIRT": "Work Shirt"
"CUST_ITEM_DOO_RAG": "Doo Rag 2"
"CUST_ITEM_DOO_RAG_1": "Doo Rag 1"
"CUST_ITEM_DOUBLE_STRAPPED_SANDALS": "Double Strapped Sandals"
"CUST_ITEM_DRAGON_5_TATTOO": "Dragon 2"
"CUST_ITEM_DREAD_CAP_1": "Dread Cap 1"
"CUST_ITEM_DREAD_CAP2": "Dread Cap 2"
"CUST_ITEM_DRIVER_S_CAP": "Driver's Cap"
"CUST_ITEM_EAR_PROTECTION": "Ear Protection"
"CUST_ITEM_EGYPTIAN_EYE_MAKEUP": "Egyptian Eye"
"CUST_ITEM_ENTIRE_BACK_BGIRLANGEL04": "B-Girl Angel"
"CUST_ITEM_ENTIRE_BACK_DRAGON_06": "Dragon"
"CUST_ITEM_ENTIRE_BACK_FORGIVESINS_01": "Forgive Sins"
"CUST_ITEM_ENTIRE_BACK_SAMURAI_GIRL_02": "Samurai Girl"
"CUST_ITEM_ENTIRE_BACK_SAMURAI_SWORDS_01": "Samurai Swords"
"CUST_ITEM_ENTIRE_FRONT_BBANGEL05": "BB Angel"
"CUST_ITEM_ENTIRE_FRONT_DRAGON_04": "Dragon 1"
"CUST_ITEM_ENTIRE_FRONT_DRAGON_07": "Dragon 2"
"CUST_ITEM_ENTIRE_FRONT_GEISHA_01": "Geisha"
"CUST_ITEM_ENTIRE_FRONT_SAMURAI_03": "Samurai"
"CUST_ITEM_ENTIRE_FRONT_TIGER_03": "Tiger"
"CUST_ITEM_ENTIRE_FRONT_WOLF_02": "Wolf"
"CUST_ITEM_ENTIRE_LEFT_ARM_TRIBAL_TATTOO_2": "Tribal 2"
"CUST_ITEM_ENTIRE_LEFT_ARM_TRIBAL_TATTOO_3": "Tribal 3"
"CUST_ITEM_ENTIRE_RIGHT_ARM_TRIBAL_TATTOO_2": "Tribal 2"
"CUST_ITEM_ENTIRE_RIGHT_ARM_TRIBAL_TATTOO_3": "Tribal 3"
"CUST_ITEM_EVIL_SCIENTIST_EYEBROWS": "Evil Scientist Eyebrows"
"CUST_ITEM_EXOTIC_BIKER_GLOVES": "Exotic Biker Gloves"
"CUST_ITEM_EYEBROWS": "Eyebrows"
"CUST_ITEM_EYES": "Eyes"
"CUST_ITEM_EYESHADOW_1": "Eye Shadow One"
"CUST_ITEM_EYESHADOW_2": "Eye Shadow Two"
"CUST_ITEM_FANCY_SHADES": "Fancy Shades"
"CUST_ITEM_FBI_EAR_PIECE": "FBI Ear Piece"
"CUST_ITEM_FEDORA_1": "Fedora 1"
"CUST_ITEM_FEDORA_2": "Fedora 2"
"CUST_ITEM_FEDORA_3": "Fedora 3"
"CUST_ITEM_FEMALE_BRAIDS_1": "Pigtail Braids"
"CUST_ITEM_FEMALE_BUN_1": "Updo w/Tendrils"
"CUST_ITEM_FEMALE_BUN_2": "Updo "
"CUST_ITEM_FEMALE_CORN_ROWS": "Corn Row Ponytail"
"CUST_ITEM_FEMALE_CURLY_4": "Curly"
"CUST_ITEM_FEMALE_DONE_UP_1": "The Vlad"
"CUST_ITEM_FEMALE_DONE_UP_4": "Conservative Parted Left"
"CUST_ITEM_FEMALE_DONE_UP_5": "Conservative Parted Right"
"CUST_ITEM_FEMALE_EYEBROWS_1": "Shaped"
"CUST_ITEM_FEMALE_EYEBROWS_2": "Waxed "
"CUST_ITEM_FEMALE_EYEBROWS_3": "Thick and Shaped"
"CUST_ITEM_FEMALE_EYELASHES": "Female Eyelashes 2"
"CUST_ITEM_FEMALE_EYELASHES_1": "Female Eyelashes 1"
"CUST_ITEM_FEMALE_HOOKER_EYELASHES": "Hooker Eyelashes"
"CUST_ITEM_FEMALE_LONG_DREADS": "Dreads w/Updo"
"CUST_ITEM_FEMALE_LONG_DREADS_2": "Long Dreads 2"
"CUST_ITEM_FEMALE_LONG_STRAIGHT_2": "Long and Asymetrical"
"CUST_ITEM_FEMALE_LONG_WAVY_2": "Long and Wavy"
"CUST_ITEM_FEMALE_LONG_WAVY_5": "Draped Over Shoulders"
"CUST_ITEM_FEMALE_MEDIUM_DREADS_1": "Medium Colored Dreads 1"
"CUST_ITEM_FEMALE_MEDIUM_DREADS_2": "Teased Afro"
"CUST_ITEM_FEMALE_MESSY_HAIR_1": "Messy w/Spikes"
"CUST_ITEM_FEMALE_PONYTAIL_1": "Ponytail"
"CUST_ITEM_FEMALE_PONYTAIL_3": "Ponytail Top"
"CUST_ITEM_FEMALE_SAINTS_LOGO_CURSIVE": "Saints Logo Cursive"
"CUST_ITEM_FEMALE_SAINTS_LOGO_CURSIVE_LONG": "Saints Logo Cursive 2"
"CUST_ITEM_FEMALE_SHORT_2": "Pixie"
"CUST_ITEM_FEMALE_SHORT_PARTED_LEFT_1": "First Lady"
"CUST_ITEM_FEMALE_SHORT_PARTED_LEFT_2": "Short and Shaggy"
"CUST_ITEM_FEMALE_SHORT_PARTED_LEFT_6": "Shoulder Length Parted Left"
"CUST_ITEM_FEMALE_SHORT_PARTED_MIDDLE_1": "Tucked Behind Ears"
"CUST_ITEM_FEMALE_SHORT_PARTED_MIDDLE_2": "Medium Length Parted Middle"
"CUST_ITEM_FEMALE_SHORTS_DREADS": "Short Dreads"
"CUST_ITEM_FEMALE_THIN_EYEBROWS_1": "Thin and Low"
"CUST_ITEM_FEMALE_THIN_EYEBROWS_2": "Thin and Pointy"
"CUST_ITEM_FEMALE_TRIBAL_EYEBROWS_1": "Waxed Thick"
"CUST_ITEM_FEMALE_TRIBAL_EYEBROWS_2": "Waxed Thin"
"CUST_ITEM_FEMALE_TRIBAL_HAIR_1": "Tribal Curls"
"CUST_ITEM_FEMALE_TRIBAL_HAIR_2": "Tribal Bob"
"CUST_ITEM_FEMALE_TRIBAL_HAIR_3": "Shaved Sides w/Spiky Top"
"CUST_ITEM_FEMALE_TRIBAL_HAIR_4": "Tribal Short Ponytail"
"CUST_ITEM_FEMALE_TRIBAL_HAIR_5": "Tribal Pigtails"
"CUST_ITEM_FEMALE_TRIBAL_HAIR_6": "Tribal Side Ponytail"
"CUST_ITEM_FEMALE_UPDO_1": "Beehive"
"CUST_ITEM_FINGERLESS_BATTING_GLOVES": "Fingerless Batting Gloves"
"CUST_ITEM_FIRE_/_HAZZARD_SUIT": "Fire Fighter Suit"
"CUST_ITEM_FIREFIGHTER_HELMET": "Firefighter Helmet"
"CUST_ITEM_FLASHER_COAT": "Flasher Coat"
"CUST_ITEM_FLASHER_COAT_WITH_MORPHS": "Flasher Coat"
"CUST_ITEM_FLOPPY_HAT": "Floppy Hat"
"CUST_ITEM_FOOTBALL_JERSEY": "Football Jersey"
"CUST_ITEM_FORMAL_SHOES": "Women's Formal Heels"
"CUST_ITEM_FRECKLE_BITCH'S_FRECKLES": "Freckle Bitch's Freckles"
"CUST_ITEM_FUTURISTIC_BIKER_BOOTS": "Futuristic Biker Boots"
"CUST_ITEM_GAT_S_NECKLACES": "Gat's Necklaces"
"CUST_ITEM_GAT_S_TRIBAL_NECK_TATTOO": "Gat's Tribal"
"CUST_ITEM_GEEZER_SHADES": "Geezer Shades"
"CUST_ITEM_GENERAL_S_BRACELET_LEFT": "Sectioned Bracelet"
"CUST_ITEM_GENERAL_S_BRACELET_RIGHT": "Sectioned Bracelet"
"CUST_ITEM_GENERAL_S_BULLET_PENDANT": "Bullet"
"CUST_ITEM_GENERAL_S_PANTS": "Casual Slacks"
"CUST_ITEM_GENERAL_S_SKULL_MEDALLION": "Skull"
"CUST_ITEM_GENERAL_S_SNAKE_MEDALLION": "Snake"
"CUST_ITEM_GENERIC_KNIT_CAP": "Knit Cap 1"
"CUST_ITEM_GLADIATOR_HELMET": "Gladiator Helmet"
"CUST_ITEM_GLADIATOR_SANDALS": "Gladiator Sandals"
"CUST_ITEM_GOATEE_1": "Goatee w/Two Spikes"
"CUST_ITEM_GOATEE_11": "Chin"
"CUST_ITEM_GOATEE_16": "Soul Patch Long"
"CUST_ITEM_GOATEE_17": "Chin Only"
"CUST_ITEM_GOATEE_2": "Soul Patch"
"CUST_ITEM_GOATEE_3": "Full Goatee"
"CUST_ITEM_GOATEE_5": "Trimmed Goatee"
"CUST_ITEM_GOATEE_8": "Long Goatee"
"CUST_ITEM_GOTH_CROW": "Goth Crow"
"CUST_ITEM_GOTH_EYELINER": "Goth Eyeliner"
"CUST_ITEM_GYRO_GOAT_HEAD": "Gyro Goat Head"
"CUST_ITEM_HALO": "Halo"
"CUST_ITEM_HAZZARD_HELMET": "Hazmat Helmet"
"CUST_ITEM_HENSLEY_T_SHIRT": "Hensley Tee"
"CUST_ITEM_HIGH_HEELS_1": "Women's High Heels"
"CUST_ITEM_HIPPY_TOP_1": "Hippie Shirt"
"CUST_ITEM_HOODY": "Hoodie"
"CUST_ITEM_HOODY_WITH_HAT": "Hoodie with Hat"
"CUST_ITEM_HOOKER_EYESHADOW": "Hooker Eyeshadow"
"CUST_ITEM_HOOP_BROW_PIERCING_1_LEFT": "Hoop"
"CUST_ITEM_HOOP_BROW_PIERCING_1_RIGHT": "Hoop"
"CUST_ITEM_HOOP_NOSE_PIERCING_LEFT_1": "Hoop, Left"
"CUST_ITEM_HOOP_NOSE_PIERCING_RIGHT_1": "Hoop, Right"
"CUST_ITEM_HOOP_NOSE_PIERCING_SEPTUM_LARGE": "Large Hoop, Middle"
"CUST_ITEM_HOOP_NOSE_PIERCING_SEPTUM_SMALL": "Small Hoop, Middle"
"CUST_ITEM_HOT_DOG_SUIT": "Hot Dog Suit"
"CUST_ITEM_HUMAN_TEETH": "Teeth"
"CUST_ITEM_INJURED_HAND_GLOVE": "Bandage"
"CUST_ITEM_ITALIAN_HORN_PENDANT": "Italian Horn"
"CUST_ITEM_JAILHOUSE_JUMPSUIT": "Jailhouse Jumpsuit"
"CUST_ITEM_JESSICA_HAIR": "Long and Straight"
"CUST_ITEM_JOHNNY_GAT_S_HAIR": "Spiky Top w/Dyed Tips"
"CUST_ITEM_JOHNNY_GAT'S_HAIR": "Johnny Gat's Hair"
"CUST_ITEM_JUDGE_ROBE": "Judge Robe"
"CUST_ITEM_JULIUS_BEARD": "Goatee w/Soul Patch"
"CUST_ITEM_JULIUS_EYEBROWS": "Soft"
"CUST_ITEM_JULIUS_MUSTACHE": "Trimmed Long"
"CUST_ITEM_JYUNICHI_S_LEFT_WRIST_STRAP": "Leather Wrist Cuff"
"CUST_ITEM_JYUNICHI_S_RIGHT_WRIST_STRAP": "Leather Wrist Cuff"
"CUST_ITEM_JYUNICHI_S_RONIN_JACKET": "Men's Biker Jacket 3"
"CUST_ITEM_JYUNICHIS_EYEBROWS": "Thinning"
"CUST_ITEM_KAZUO_S_HAIR": "Slicked Back Colored"
"CUST_ITEM_KNEE_HIGH_SOCKS": "Knee Highs"
"CUST_ITEM_KNIT_CAP_4": "Knit Cap 2"
"CUST_ITEM_LACED_LEATHER_BIKER_PANTS": "Laced Leather Biker Pants"
"CUST_ITEM_LAMPSHADE_HAT": "Lampshade"
"CUST_ITEM_LARGE_ROUND_GLASSES": "Large Round Glasses"
"CUST_ITEM_LARGE_SQUARE_BUCKLE_BELT": "Large Square Buckle Belt"
"CUST_ITEM_LATEX_MEDICAL_GLOVES": "Latex Gloves"
"CUST_ITEM_LAURA_EAR_PIERCING_LEFT": "Medium Hoop"
"CUST_ITEM_LAURA_EAR_PIERCING_RIGHT": "Medium Hoop"
"CUST_ITEM_LAURA_S_EYEBROWS": "Thin and Short"
"CUST_ITEM_LAURA_S_SWEATER": "Women's Sweater"
"CUST_ITEM_LAURA'S_EYEBROWS": "Laura's Eyebrows"
"CUST_ITEM_LEATHER_BIKER_PANTS": "Leather Biker Pants"
"CUST_ITEM_LEATHER_CHOKER_1": "Leather Choker 1"
"CUST_ITEM_LEATHER_HIKING_BOOTS": "Leather Hiking Boots"
"CUST_ITEM_LEATHER_UNIFORM_GLOVES": "Leather Gloves"
"CUST_ITEM_LEE_MUSTACHE": "Gentleman"
"CUST_ITEM_LEFT_ARM_TRIBAL_TATTOO_5": "Tribal 5"
"CUST_ITEM_LEFT_ENTIRE_RIGHT_ARM_FLOWERS": "Flowers"
"CUST_ITEM_LEFT_ENTIRE_RIGHT_ARM_JYUNICHI_SLEEVE": "Dragon"
"CUST_ITEM_LEFT_ENTIRE_RIGHT_ARM_LILLY": "Lilly"
"CUST_ITEM_LEFT_ENTIRE_RIGHT_ARM_MATTS_SLEEVE_1": "Devil"
"CUST_ITEM_LEFT_ENTIRE_RIGHT_ARM_MATTS_SLEEVE_2": "Weapons"
"CUST_ITEM_LEFT_FOREARM_ANCHOR_03": "Anchor"
"CUST_ITEM_LEFT_FOREARM_ARMOR_01": "Armor"
"CUST_ITEM_LEFT_FOREARM_BLING_01": "Bling"
"CUST_ITEM_LEFT_FOREARM_BOLT_01": "Bolt"
"CUST_ITEM_LEFT_FOREARM_BULLET_02": "Bullet"
"CUST_ITEM_LEFT_FOREARM_BUTTERFLY_01": "Butterfly Knife"
"CUST_ITEM_LEFT_FOREARM_DEVILGIRL_01": "Devil Girl"
"CUST_ITEM_LEFT_FOREARM_FEATHERS_01": "Feathers"
"CUST_ITEM_LEFT_FOREARM_FLEUR_01": "Fleur-de-lis"
"CUST_ITEM_LEFT_FOREARM_FLOWER_03": "Flower"
"CUST_ITEM_LEFT_FOREARM_FLOWERS_01": "Flowers"
"CUST_ITEM_LEFT_FOREARM_FORGIVE_SINS_01": "Forgive Sins"
"CUST_ITEM_LEFT_FOREARM_HAMMERHEAD": "Hammerhead"
"CUST_ITEM_LEFT_FOREARM_KILLA01": "Killa"
"CUST_ITEM_LEFT_FOREARM_KNIFE_01": "Knife"
"CUST_ITEM_LEFT_FOREARM_PANTHER_01": "Panther"
"CUST_ITEM_LEFT_FOREARM_PIRATE_TATTOO": "Pirate"
"CUST_ITEM_LEFT_FOREARM_PIRATESHIP01": "Pirate Ship"
"CUST_ITEM_LEFT_FOREARM_SKULL_09": "Skull"
"CUST_ITEM_LEFT_FOREARM_SNAKE_01": "Snake"
"CUST_ITEM_LEFT_FOREARM_SPIDERSMOKE_01": "Spider Smoke"
"CUST_ITEM_LEFT_FOREARM_SPIDERWEB": "Spiderweb"
"CUST_ITEM_LEFT_FOREARM_SPRAY_CAN_01": "Spray Can"
"CUST_ITEM_LEFT_FOREARM_TOMMY_GUN01": "Tommy Gun"
"CUST_ITEM_LEFT_FOREARM_TRIBAL_TATTOO_1": "Tribal"
"CUST_ITEM_LEFT_FOREARM_TRIBAL_TATTOO_4": "Tribal 4"
"CUST_ITEM_LEFT_SHIN_ANCHOR_02": "Anchor 2"
"CUST_ITEM_LEFT_SHIN_ANCHOR_03": "Anchor 1"
"CUST_ITEM_LEFT_SHIN_ARMOR_01": "Armor"
"CUST_ITEM_LEFT_SHIN_BLING_01": "Bling"
"CUST_ITEM_LEFT_SHIN_BOLT_01": "Bolt"
"CUST_ITEM_LEFT_SHIN_BULLET_02": "Bullet"
"CUST_ITEM_LEFT_SHIN_CLOVER_01": "Clover"
"CUST_ITEM_LEFT_SHIN_CLOWN_01": "Clown"
"CUST_ITEM_LEFT_SHIN_DICE_01": "Dice"
"CUST_ITEM_LEFT_SHIN_DRAGON_03": "Dragon"
"CUST_ITEM_LEFT_SHIN_FAIRY_01": "Fairy"
"CUST_ITEM_LEFT_SHIN_FEATHERS_01": "Feathers"
"CUST_ITEM_LEFT_SHIN_GEISHA_02": "Geisha"
"CUST_ITEM_LEFT_SHIN_HAMMER": "Hammer"
"CUST_ITEM_LEFT_SHIN_KNIFE_01": "Knife"
"CUST_ITEM_LEFT_SHIN_NINJA_01": "Ninja"
"CUST_ITEM_LEFT_SHIN_RED_SKULL_01": "Red Skull"
"CUST_ITEM_LEFT_SHIN_SAMURAI_01": "Samurai"
"CUST_ITEM_LEFT_SHIN_SKULL_03": "Skull 2"
"CUST_ITEM_LEFT_SHIN_SKULL_10": "Skull 1"
"CUST_ITEM_LEFT_SHIN_SOS_SKULL_02": "Samedi Skull"
"CUST_ITEM_LEFT_SHIN_VOODOO01": "Voodoo"
"CUST_ITEM_LEFT_SHIN_WHEEL_01": "Wheel"
"CUST_ITEM_LEFT_SHIN_WING_02": "Wing"
"CUST_ITEM_LEFT_TRIBAL_TATTOO_10": "Tribal 10"
"CUST_ITEM_LEFT_TRIBAL_TATTOO_11": "Tribal 11"
"CUST_ITEM_LEFT_UPPER_ARM_3RD_STREET_01": "3rd Street 1"
"CUST_ITEM_LEFT_UPPER_ARM_ANCHOR_02": "Anchor"
"CUST_ITEM_LEFT_UPPER_ARM_BAND_01": "Band 1"
"CUST_ITEM_LEFT_UPPER_ARM_BAND_02": "Band 2"
"CUST_ITEM_LEFT_UPPER_ARM_BAND_03": "Band 3"
"CUST_ITEM_LEFT_UPPER_ARM_BAND_04": "Band 4"
"CUST_ITEM_LEFT_UPPER_ARM_BARB_WIRE_01": "Barbed Wire"
"CUST_ITEM_LEFT_UPPER_ARM_BHUDDA": "Buddha"
"CUST_ITEM_LEFT_UPPER_ARM_BULLET_01": "Bullet"
"CUST_ITEM_LEFT_UPPER_ARM_CARLOS_01": "Carlos 1"
"CUST_ITEM_LEFT_UPPER_ARM_CARLOS_03": "Carlos 3"
"CUST_ITEM_LEFT_UPPER_ARM_CLOVER_01": "Clover"
"CUST_ITEM_LEFT_UPPER_ARM_CLOWN_01": "Clown"
"CUST_ITEM_LEFT_UPPER_ARM_CROSS_01": "Cross 2"
"CUST_ITEM_LEFT_UPPER_ARM_DICE_01": "Dice"
"CUST_ITEM_LEFT_UPPER_ARM_DOG_01": "Dog"
"CUST_ITEM_LEFT_UPPER_ARM_DRAGON_05": "Dragon"
"CUST_ITEM_LEFT_UPPER_ARM_FLOWER_03": "Flower"
"CUST_ITEM_LEFT_UPPER_ARM_FLOWERS_01": "Flowers"
"CUST_ITEM_LEFT_UPPER_ARM_FORGIVE_SINS_01": "Forgive Sins"
"CUST_ITEM_LEFT_UPPER_ARM_GEISHA_02": "Geisha"
"CUST_ITEM_LEFT_UPPER_ARM_GEISHA_HEAD_01": "Geisha Head"
"CUST_ITEM_LEFT_UPPER_ARM_MASK_02": "Mask 2"
"CUST_ITEM_LEFT_UPPER_ARM_MASK_03": "Mask 1"
"CUST_ITEM_LEFT_UPPER_ARM_MOM_01": "Mom"
"CUST_ITEM_LEFT_UPPER_ARM_MY_GIRL_01": "My Girl"
"CUST_ITEM_LEFT_UPPER_ARM_PANTHER_01": "Panther"
"CUST_ITEM_LEFT_UPPER_ARM_RED_SKULL_01": "Red Skull"
"CUST_ITEM_LEFT_UPPER_ARM_SAMURAI_01": "Samurai"
"CUST_ITEM_LEFT_UPPER_ARM_SOS_SKULL_02": "Samedi Skull"
"CUST_ITEM_LEFT_UPPER_ARM_SPIDER_01": "Spider"
"CUST_ITEM_LEFT_UPPER_ARM_TIGER_01": "Tiger"
"CUST_ITEM_LEFT_UPPER_ARM_WHEEL_01": "Wheel"
"CUST_ITEM_LEFT_UPPER_ARM_WING_01": "Wing 1"
"CUST_ITEM_LEFT_UPPER_ARM_WING_02": "Wing 2"
"CUST_ITEM_LETTER_J_PENDANT": "J"
"CUST_ITEM_LIP_BOTTOM_LEFT_PIERCINGS": "Left Bottom Lip Piercing"
"CUST_ITEM_LIP_BOTTOM_RIGHT_PIERCINGS": "Right Bottom Lip Piercing"
"CUST_ITEM_LIP_TOP_LEFT_PIERCINGS": "Left Top Lip Piercing"
"CUST_ITEM_LIP_TOP_RIGHT_PIERCINGS": "Right Top Lip Piercing"
"CUST_ITEM_LONG_AFRICA_MEDALLION": "Africa"
"CUST_ITEM_LONG_ALTERNATING_CHAIN": "Alternating Chain"
"CUST_ITEM_LONG_BEADS_1": "Beads"
"CUST_ITEM_LONG_BEAR_TEETH": "Bear Teeth"
"CUST_ITEM_LONG_BEARD_1": "Long Beard 1"
"CUST_ITEM_LONG_BEARD_2": "Long Beard 2"
"CUST_ITEM_LONG_CARDS_MEDALLION": "Cards"
"CUST_ITEM_LONG_CHAIN": "Long Chains"
"CUST_ITEM_LONG_CHAIN_LOOPS_1": "Loops"
"CUST_ITEM_LONG_CLOCK_MEDALLION_2": "Clock"
"CUST_ITEM_LONG_DOLLAR_MEDALLION": "Dollar"
"CUST_ITEM_LONG_FEMALE_SYMBOL_MEDALLION": "Female Symbol"
"CUST_ITEM_LONG_FIGURE_EIGHTS_CHAIN": "Figure 8 Chain"
"CUST_ITEM_LONG_GRENADE_MEDALLION": "Grenade"
"CUST_ITEM_LONG_HEMP_LEAF_MEDALLION": "Hemp Leaf"
"CUST_ITEM_LONG_LARGE_CHAIN": "Large Chain"
"CUST_ITEM_LONG_LOOPS_CHAIN_2": "Loops"
"CUST_ITEM_LONG_MALE_SYMBOL_MEDALLION": "Male Symbol"
"CUST_ITEM_LONG_NECK_STRING_2": "String 2"
"CUST_ITEM_LONG_NUMBER_1_MEDALLION": "Number 1"
"CUST_ITEM_LONG_PEACE_MEDALLION": "Peace"
"CUST_ITEM_LONG_PIMP_MEDALLION": "Pimp"
"CUST_ITEM_LONG_PISTOL_MEDALLION": "Pistol"
"CUST_ITEM_LONG_ROPE_CHAIN_2": "Rope Chain"
"CUST_ITEM_LONG_SAINTS_GLOBE_MEDALLION": "Saints Globe"
"CUST_ITEM_LONG_SAINTS_LEAF_MEDALLION": "Saints Leaf"
"CUST_ITEM_LONG_SAINTS_OVAL_BIRD_MEDALLION": "Saints Oval"
"CUST_ITEM_LONG_SLEEVE_BUTTONED_SHIRT": "Long Sleeve Button Shirt"
"CUST_ITEM_LONG_SLEEVE_BUTTONED_SHIRT_AND_BOW_TIE": "Dress Shirt w/Bow Tie"
"CUST_ITEM_LONG_SLIT_DRESS": "Long Slit Dress"
"CUST_ITEM_LONG_STITCHED_ARM_BAND_LEFT": "Stitched Long Armband"
"CUST_ITEM_LONG_STITCHED_ARM_BAND_RIGHT": "Stitched Long Armband"
"CUST_ITEM_LONG_TWISTED_NECKLACE_2": "Twisted Necklace 2"
"CUST_ITEM_LONG_WHEEL_MEDALLION_1": "Wheel 1"
"CUST_ITEM_LONG_WHEEL_MEDALLION_2": "Wheel 2"
"CUST_ITEM_LONG_WHEEL_MEDALLION_3": "Wheel 3"
"CUST_ITEM_LOOP_NOSE_PIERCING_1": "Loop"
"CUST_ITEM_LOOPED_BRACELET_LEFT": "Looped Bracelet"
"CUST_ITEM_LOOPED_BRACELET_RIGHT": "Looped Bracelet"
"CUST_ITEM_LOW_CUT_SWEAT_SHANTS": "Women's Sweat Pants 1"
"CUST_ITEM_LOWER_BACK_CLOVER_01": "Clover"
"CUST_ITEM_LOWER_BACK_CURVE_01": "Curve 1"
"CUST_ITEM_LOWER_BACK_CURVE_02": "Curve 2"
"CUST_ITEM_LOWER_BACK_FAIRY_01": "Fairy"
"CUST_ITEM_LOWER_BACK_FLOWER_03": "Flower 1"
"CUST_ITEM_LOWER_BACK_FLOWER_04": "Flower 2"
"CUST_ITEM_LOWER_BACK_GEISHA_02": "Geisha"
"CUST_ITEM_LOWER_BACK_S_W_01": "Saints"
"CUST_ITEM_LOWER_BACK_SAMURAI_02": "Samurai"
"CUST_ITEM_LOWER_BACK_SKULLS": "Skulls"
"CUST_ITEM_LOWER_BACK_SNAKE_02": "Snake"
"CUST_ITEM_LOWER_BACK_SNAKES": "Snakes"
"CUST_ITEM_LOWER_BACK_SWAN_01": "Swan"
"CUST_ITEM_LOWER_BACK_T_REX_01": "T-Rex"
"CUST_ITEM_LOWER_BACK_WING_01": "Wing 1"
"CUST_ITEM_LOWER_BACK_WING_04": "Wing 2"
"CUST_ITEM_LOWER_BACK_WING_HEART_01": "Winged Heart"
"CUST_ITEM_MAD_DOG_MEDALLION_LONG": "Mad Dog"
"CUST_ITEM_MAD_DOG_MEDALLION_MID_LENGTH": "Mad Dog"
"CUST_ITEM_MAERO_S_BELT": "Maero's Belt"
"CUST_ITEM_MAERO_S_MULLET": "Tribal Mullet Long"
"CUST_ITEM_MAERO_S_SHIRT": "Solid Silk Shirt"
"CUST_ITEM_MAERO'S_BELT": "Tribal Buckle Belt"
"CUST_ITEM_MALE_AFRO_1": "Afro Large"
"CUST_ITEM_MALE_BALD_1": "Friar"
"CUST_ITEM_MALE_CAPTIN_KIRK_SIDEBURNS": "Pointy"
"CUST_ITEM_MALE_CORN_ROWS": "Corn Rows"
"CUST_ITEM_MALE_DREADS_6": "Long Corn Rows"
"CUST_ITEM_MALE_ELVIS_SIDEBURNS": "Chops"
"CUST_ITEM_MALE_EYEBROWS_1": "Thick"
"CUST_ITEM_MALE_EYEBROWS_10": "Neutral"
"CUST_ITEM_MALE_EYEBROWS_2": "Bushy"
"CUST_ITEM_MALE_EYEBROWS_3": "Tapered"
"CUST_ITEM_MALE_EYEBROWS_4": "Large"
"CUST_ITEM_MALE_EYEBROWS_5": "Arched"
"CUST_ITEM_MALE_EYEBROWS_6": "Thick and Angry"
"CUST_ITEM_MALE_EYEBROWS_7": "Hairy"
"CUST_ITEM_MALE_EYEBROWS_8": "Full"
"CUST_ITEM_MALE_EYEBROWS_9": "Hairy and Sad"
"CUST_ITEM_MALE_HAIR_STUBBLE_1": "Shaved Head"
"CUST_ITEM_MALE_LONG_9": "Layered Parted Left"
"CUST_ITEM_MALE_LONG_SIDEBURNS": "Mutton Chops"
"CUST_ITEM_MALE_MEDIUM_DREADS": "Spiky Dreads"
"CUST_ITEM_MALE_MEDIUM_LONG_DREADS": "Medium Dreads"
"CUST_ITEM_MALE_MESSY_3": "Messy 2"
"CUST_ITEM_MALE_PONYTAIL_1": "Ponytail Short"
"CUST_ITEM_MALE_RONIN_JACKET": "Men's Biker Jacket 2"
"CUST_ITEM_MALE_SHORT_CLIPPERED_3": "Clipped Short 2"
"CUST_ITEM_MALE_SHORT_CLIPPERED_4": "Clipped Short 3"
"CUST_ITEM_MALE_SHORT_CLIPPERED_5": "Clipped Short 1"
"CUST_ITEM_MALE_SHORT_COMBED_BACK_1": "Combed Back"
"CUST_ITEM_MALE_SHORT_COMBED_BACK_2": "Spiked Back"
"CUST_ITEM_MALE_SHORT_COMBED_BACK_5": "Slicked Back High"
"CUST_ITEM_MALE_SHORT_CURLY_1": "Curly Short"
"CUST_ITEM_MALE_SHORT_CURLY_2": "Small Afro"
"CUST_ITEM_MALE_SHORT_FADE_1": "Fade"
"CUST_ITEM_MALE_SHORT_PARTED_LEFT_1": "Corporate Parted Left"
"CUST_ITEM_MALE_SHORT_PARTED_LEFT_2": "Swept Back"
"CUST_ITEM_MALE_SHORT_PARTED_MIDDLE_2": "Skater Cut"
"CUST_ITEM_MALE_SHORT_SPIKED_1": "Flat Top"
"CUST_ITEM_MALE_TRIBAL_EYEBROWS_1": "Trimmed"
"CUST_ITEM_MALE_TRIBAL_EYEBROWS_2": "Angry"
"CUST_ITEM_MALE_TRIBAL_HAIR_1": "Tribal Fade"
"CUST_ITEM_MALE_TRIBAL_HAIR_2": "Tribal Pulled Back"
"CUST_ITEM_MALE_TRIBAL_HAIR_3": "Tribal Mullet"
"CUST_ITEM_MALE_TRIBAL_HAIR_4": "Tribal Top Knot"
"CUST_ITEM_MALE_TRIBAL_HAIR_5": "Tribal Ponytail"
"CUST_ITEM_MATT_S_EYEBROWS": "Pointed"
"CUST_ITEM_MATT_S_HAIR": "Tribal Mullet Colored"
"CUST_ITEM_MEDIUM_BEARD_2": "Jawline"
"CUST_ITEM_MEN_S_2_BUTTON_BUSINESS_COAT": "Men's Two Button Business Jacket"
"CUST_ITEM_MEN_S_BAGGY_CANVAS_PANTS": "Men's Baggy Canvas Pants"
"CUST_ITEM_MEN_S_BOXERS": "Men's Boxers 2"
"CUST_ITEM_MEN_S_CANVAS_PANTS": "Men's Canvas Pants"
"CUST_ITEM_MEN_S_CARGO_PANTS": "Men's Cargo Pants"
"CUST_ITEM_MEN_S_CARGO_SHORT_SHORTS": "Men's Cargo Shorts 3"
"CUST_ITEM_MEN_S_DOUBLE_BREASTED_SUIT_COAT": "Men's Double Breasted Jacket"
"CUST_ITEM_MEN_S_DRESS_SHOES": "Men's Dress Shoes"
"CUST_ITEM_MEN_S_EURO_BOXERS": "Men's Euro Boxers"
"CUST_ITEM_MEN_S_FLAT_TOED_DRESS_SHOES": "Men's Flat-toed Dress Shoes"
"CUST_ITEM_MEN_S_GLASSES": "Men's Glasses"
"CUST_ITEM_MEN_S_HENSLEY_MUSCLE_SHIRT": "Hensley Muscle Shirt"
"CUST_ITEM_MEN_S_JEAN_SHORT_SHORTS": "Men's Jean Shorts 5"
"CUST_ITEM_MEN_S_LARGE_BELT_CHAIN": "Men's Large Chain Belt"
"CUST_ITEM_MEN_S_LOAFERS_1": "Men's Loafers 1"
"CUST_ITEM_MEN_S_LOAFERS_2": "Men's Loafers 2"
"CUST_ITEM_MEN_S_LONG_BAGGY_JEAN_SHORTS": "Men's Jeans 4"
"CUST_ITEM_MEN_S_LONG_LOOSE_CARGO_SHORTS": "Men's Cargo Shorts 1"
"CUST_ITEM_MEN_S_LONG_LOOSE_CARGO_SHORTS_2": "Men's Cargo Shorts 2"
"CUST_ITEM_MEN_S_LONG_LOOSE_JEAN_SHORTS": "Men's Jean Shorts 4"
"CUST_ITEM_MEN_S_LOOSE_JEAN_SHORTS": "Men's Jean Shorts 3"
"CUST_ITEM_MEN_S_NICE_WATCH_1_LEFT": "Men's Dress Watch"
"CUST_ITEM_MEN_S_NICE_WATCH_1_RIGHT": "Men's Dress Watch"
"CUST_ITEM_MEN_S_PLEATED_COTTON_PANTS": "Men's Pleated Cotton Pants"
"CUST_ITEM_MEN_S_PLEATED_DRESS_SLACKS": "Men's Pleated Dress Slacks"
"CUST_ITEM_MEN_S_RECTANGULAR_GLASSES_1": "Men's Rectangular Shades"
"CUST_ITEM_MEN_S_SHORT_SLEEVE_SILK_BUTTONED_SHIRT": "Short Sleeve Silk Shirt"
"CUST_ITEM_MEN_S_SILK_PANTS": "Men's Silk Pants"
"CUST_ITEM_MEN_S_SNAKESKIN_BOOTS": "Men's Snakeskin Boots"
"CUST_ITEM_MEN_S_SNAKESKIN_PANTS": "Men's Snakeskin Pants"
"CUST_ITEM_MEN_S_TANK_TOP_1": "Men's Tank Top 1"
"CUST_ITEM_MEN_S_THICK_WRIST_BAND_LEFT": "Men's Thick Wristband"
"CUST_ITEM_MEN_S_THICK_WRIST_BAND_RIGHT": "Men's Thick Wristband"
"CUST_ITEM_MEN_S_TIGHT_JEAN_SHORTS": "Men's Jean Shorts 1"
"CUST_ITEM_MEN'S_BOXERS": "Men's Boxers 1"
"CUST_ITEM_MEN'S_DENIM_VEST_COAT_1": "Men's Denim Vest"
"CUST_ITEM_MEN'S_LEATHER_BIKER_JACKET": "Men's Leather Biker Jacket"
"CUST_ITEM_MEN'S_LEATHER_VEST_COAT_1": "Men's Leather Vest 1"
"CUST_ITEM_MEN'S_LEATHER_VEST_COAT_2": "Men's Leather Vest 2"
"CUST_ITEM_MEN'S_LEATHER_VEST_COAT_3": "Men's Leather Vest 3"
"CUST_ITEM_MEN'S_LOOSE_JEAN_SHORTS": "Men's Jean Shorts 2"
"CUST_ITEM_MEN'S_LOOSE_JEANS": "Men's Jeans 3"
"CUST_ITEM_MEN'S_MUSCLE_SHIRT": "Men's Muscle Shirt"
"CUST_ITEM_MEN'S_RONIN_JACKET": "Men's Biker Jacket 1"
"CUST_ITEM_MENS_SEXY_SWIMWEAR": "Men's Sexy Swimwear"
"CUST_ITEM_MEN'S_STRAW_HAT": "Men's Straw Hat"
"CUST_ITEM_MEN'S_SWEATER_VEST": "Men's Sweater Vest"
"CUST_ITEM_MEN'S_TANK_TOP_1": "Men's Tank Top 2"
"CUST_ITEM_MEN'S_TIGHT_JEANS": "Men's Jeans 1"
"CUST_ITEM_MEN'S_TIGHT_TORN_JEANS": "Men's Jeans 2"
"CUST_ITEM_MEN'S_TIGHTY_WHITIES": "Men's Tightie Whities"
"CUST_ITEM_METAL_BRACELET": "Metal Bracelet"
"CUST_ITEM_METAL_BRACELET_LEFT": "Metal Bracelet"
"CUST_ITEM_METAL_BRACELET_RIGHT": "Metal Bracelet"
"CUST_ITEM_MID_LENGTH_AFRICA_MEDALLION": "Africa"
"CUST_ITEM_MID_LENGTH_ALTERNATING_CHAIN": "Alternating Chain"
"CUST_ITEM_MID_LENGTH_BEADS_1": "Beads"
"CUST_ITEM_MID_LENGTH_BEAR_TEETH": "Bear Teeth"
"CUST_ITEM_MID_LENGTH_CARDS_MEDALLION": "Cards"
"CUST_ITEM_MID_LENGTH_CHAIN": "Mid Length Chains"
"CUST_ITEM_MID_LENGTH_CHAIN_LOOPS_1": "Loops"
"CUST_ITEM_MID_LENGTH_CHAIN_ROPE_1": "Rope Chain 1"
"CUST_ITEM_MID_LENGTH_CLOCK_MEDALLION_2": "Clock"
"CUST_ITEM_MID_LENGTH_DOLLAR_MEDALLION": "Dollar"
"CUST_ITEM_MID_LENGTH_FEMALE_SYMBOL_MEDALLION": "Female Symbol"
"CUST_ITEM_MID_LENGTH_FIGURE_EIGHTS_CHAIN": "Figure 8 Chain"
"CUST_ITEM_MID_LENGTH_GRENADE_MEDALLION": "Grenade"
"CUST_ITEM_MID_LENGTH_HEMP_LEAF_MEDALLION": "Hemp Leaf"
"CUST_ITEM_MID_LENGTH_LARGE_CHAIN": "Large Chain"
"CUST_ITEM_MID_LENGTH_LOOPS_CHAIN_2": "Loops"
"CUST_ITEM_MID_LENGTH_MALE_SYMBOL_MEDALLION": "Male Symbol"
"CUST_ITEM_MID_LENGTH_NECK_STRING_2": "String 2"
"CUST_ITEM_MID_LENGTH_NUMBER_1_MEDALLION": "Number 1"
"CUST_ITEM_MID_LENGTH_PEACE_MEDALLION": "Peace"
"CUST_ITEM_MID_LENGTH_PIERCE_MEDALLION": "P Gun"
"CUST_ITEM_MID_LENGTH_PIMP_MEDALLION": "Pimp"
"CUST_ITEM_MID_LENGTH_PISTOL_MEDALLION": "Pistol"
"CUST_ITEM_MID_LENGTH_ROPE_CHAIN_2": "Rope Chain 2"
"CUST_ITEM_MID_LENGTH_SAINTS_GLOBE_MEDALLION": "Saints Globe"
"CUST_ITEM_MID_LENGTH_SAINTS_LEAF_MEDALLION": "Saints Leaf"
"CUST_ITEM_MID_LENGTH_SAINTS_OVAL_BIRD_MEDALLION": "Saints Oval"
"CUST_ITEM_MID_LENGTH_TWISTED_NECKLACE_2": "Twisted Necklace 2"
"CUST_ITEM_MID_LENGTH_WHEEL_MEDALLION_1": "Wheel 1"
"CUST_ITEM_MID_LENGTH_WHEEL_MEDALLION_2": "Wheel 2"
"CUST_ITEM_MID_LENGTH_WHEEL_MEDALLION_3": "Wheel 3"
"CUST_ITEM_MIME_MAKEUP_01": "Mime Makeup 1"
"CUST_ITEM_MIME_MAKEUP_02": "Mime Makeup 2"
"CUST_ITEM_MIME_MAKEUP_03": "Mime Makeup 3"
"CUST_ITEM_MIME_MAKEUP_04": "Mime Makeup 4"
"CUST_ITEM_MIME_MAKEUP_05": "Mime Makeup 6"
"CUST_ITEM_MIME_MAKEUP_06": "Mime Makeup 5"
"CUST_ITEM_MINER_HAT": "Miner Helmet"
"CUST_ITEM_MODERN_MOTORCYCLE_HELMET": "Modern Motorcycle Helmet"
"CUST_ITEM_MP_LONG_CHAIN": "Long Chains"
"CUST_ITEM_MP_MID_LENGTH_CHAIN": "Mid Length Chains"
"CUST_ITEM_MP_SHORT_CHAIN": "Short Chains"
"CUST_ITEM_MUGGER_MASK": "Paintball Mask"
"CUST_ITEM_MULTI_BROW_PIERCING_1_LEFT": "Multi"
"CUST_ITEM_MULTI_BROW_PIERCING_1_RIGHT": "Multi"
"CUST_ITEM_MULTI_HOOP_LIP_PIERCING_CORNERS": "Multi Hoop"
"CUST_ITEM_MULTIPLE_EAR_PIERCINGS_LEFT_2": "Multi 2"
"CUST_ITEM_MULTIPLE_EAR_PIERCINGS_LEFT_3": "Multi 3"
"CUST_ITEM_MULTIPLE_EAR_PIERCINGS_RIGHT_1": "Multi 1"
"CUST_ITEM_MULTIPLE_EAR_PIERCINGS_RIGHT_3": "Multi 3"
"CUST_ITEM_MUSTACHE_1": "Fu Man Chu"
"CUST_ITEM_MUSTACHE_17": "Bushy Long"
"CUST_ITEM_MUSTACHE_2": "Thick"
"CUST_ITEM_MUSTACHE_3": "Bushy"
"CUST_ITEM_MUSTACHE_6": "The Russian"
"CUST_ITEM_MUSTACHE_7": "Khan"
"CUST_ITEM_MUSTACHE_8": "Separated"
"CUST_ITEM_NAMEPLATE_BRACELET_LEFT": "Nameplate Bracelet"
"CUST_ITEM_NAMEPLATE_BRACELET_RIGHT": "Nameplate Bracelet"
"CUST_ITEM_NERD_GLASSES": "Nerd Glasses"
"CUST_ITEM_NINJA_GARB": "Ninja Suit"
"CUST_ITEM_NOSTRIL_LEFT_PIERCINGS": "Left Nostril Piercing"
"CUST_ITEM_NOSTRIL_RIGHT_PIERCINGS": "Right Nostril Piercing"
"CUST_ITEM_NOTHING": "Nothing"
"CUST_ITEM_NOVELTY_CAT_EARS": "Novelty Cat Ears"
"CUST_ITEM_NUCLEAR_ENGINEERS_BELT": "Engineer Belt"
"CUST_ITEM_OLD_LADY_GLASSES": "Old Lady Glasses"
"CUST_ITEM_ONE_BALL_LOWER_LIP_PIERCING": "One Ball"
"CUST_ITEM_ONE_HOOP_LOWER_LIP_PIERCING_LEFT": "One Hoop, Lower Left"
"CUST_ITEM_ONE_HOOP_LOWER_LIP_PIERCING_MIDDLE": "One Hoop, Lower Middle"
"CUST_ITEM_ONE_HOOP_LOWER_LIP_PIERCING_RIGHT": "One Hoop, Lower Right"
"CUST_ITEM_ONE_HOOP_UPPER_LIP_PIERCING_LEFT": "One Hoop, Upper Left"
"CUST_ITEM_ONE_HOOP_UPPER_LIP_PIERCING_RIGHT": "One Hoop, Upper Right"
"CUST_ITEM_ONE_SPIKE_LOWER_LIP_PIERCING": "One Spike"
"CUST_ITEM_ONE_STUD_LOWER_LIP_PIERCING_1": "Stud, Middle"
"CUST_ITEM_OVAL_BELT_1": "Oval Belt 1"
"CUST_ITEM_OVAL_BELT_2": "Oval Belt 2"
"CUST_ITEM_OVAL_BELT_3": "Oval Belt 3"
"CUST_ITEM_OVAL_GLASSES": "Oval Glasses"
"CUST_ITEM_OVAL_RING_1_LEFT_INDEX_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_LEFT_LITTLE_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_LEFT_MIDDLE_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_LEFT_RING_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_LEFT_THUMB": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_RIGHT_INDEX_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_RIGHT_LITTLE_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_RIGHT_MIDDLE_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_RIGHT_RING_FINGER": "Oval Ring"
"CUST_ITEM_OVAL_RING_1_RIGHT_THUMB": "Oval Ring"
"CUST_ITEM_OVER_SIZED_LIPSTICK": "Oversized Lipstick"
"CUST_ITEM_P_GUN_MEDALLION": "P Gun Medallion"
"CUST_ITEM_PARACHUTE_BACKPACK": "Parachute Backpack"
"CUST_ITEM_PARACHUTE_SUIT": "Parachute Suit"
"CUST_ITEM_PASTIES_VARIETY_1": "Pasties"
"CUST_ITEM_PILOT_BADGE": "Pilot Badge"
"CUST_ITEM_PIMP_COAT": "Pimp Coat"
"CUST_ITEM_PIMP_HAT": "Pimp Hat"
"CUST_ITEM_PIRATE_HAT": "Pirate Hat"
"CUST_ITEM_PLACEHOLDER_FEMALE_HAIR_1": "Tight Bun"
"CUST_ITEM_PLACEHOLDER_MALE_HAIR_2": "Placeholder male hair 2"
"CUST_ITEM_PLASTIC_SANDALS": "Plastic Sandals"
"CUST_ITEM_POKER_CHIP_PENDANT": "Poker Chip"
"CUST_ITEM_POLICE_BULLET_PROOF_VEST": "Police Bulletproof Vest"
"CUST_ITEM_POLICE_HELICOPTER_PILOT_HELMENT": "Police Helicopter Helmet"
"CUST_ITEM_POLICE_MOTORCYCLE_HELMET": "Police Motorcycle Helmet"
"CUST_ITEM_POLICE_UTILITY_BELT": "Police Utility Belt"
"CUST_ITEM_POLO": "Polo"
"CUST_ITEM_PRESS_BADGE": "Press Badge"
"CUST_ITEM_PROM_DRESS": "Prom Dress"
"CUST_ITEM_PROTECTIVE_GOGGLES_1": "Protective Goggles"
"CUST_ITEM_PUNK_BOOTS": "Punk Boots"
"CUST_ITEM_RECTANGULAR_BELT_1": "Rectangular Belt 1"
"CUST_ITEM_RECTANGULAR_BELT_2": "Biach Belt"
"CUST_ITEM_RECTANGULAR_BELT_3": "Rectangular Belt 3"
"CUST_ITEM_RECTANGULAR_BELT_5": "Rectangular Belt 2"
"CUST_ITEM_RECTANGULAR_BELT_6": "Rectangular Belt 4"
"CUST_ITEM_REMOVE_CLOTHING": "Remove All Current Clothing"
"CUST_ITEM_RETALIATION_OF_THE_NERD_GLASSES": "Retaliation of the Nerds Glasses"
"CUST_ITEM_RIGHT_ARM_TRIBAL_TATTOO_5": "Tribal 5"
"CUST_ITEM_RIGHT_EAR_MIDDLE_PIERCINGS": "Ear Middle Piercing"
"CUST_ITEM_RIGHT_EAR_TIP_PIERCINGS": "Ear Tip Piercing"
"CUST_ITEM_RIGHT_ENTIRE_ARM_JYUNICHI_SLEEVE": "Dragon"
"CUST_ITEM_RIGHT_ENTIRE_RIGHT_ARM_FLOWERS": "Flowers"
"CUST_ITEM_RIGHT_ENTIRE_RIGHT_ARM_LILLY": "Lilly"
"CUST_ITEM_RIGHT_ENTIRE_RIGHT_ARM_MATTS_SLEEVE_1": "Devil"
"CUST_ITEM_RIGHT_ENTIRE_RIGHT_ARM_MATTS_SLEEVE_2": "Weapons"
"CUST_ITEM_RIGHT_EYEBROW_PIERCINGS": "Eyebrow Piercing"
"CUST_ITEM_RIGHT_FOREARM_ANCHOR_03": "Anchor"
"CUST_ITEM_RIGHT_FOREARM_ARMOR_01": "Armor"
"CUST_ITEM_RIGHT_FOREARM_BLING_01": "Bling"
"CUST_ITEM_RIGHT_FOREARM_BOLT_01": "Bolt"
"CUST_ITEM_RIGHT_FOREARM_BULLET_02": "Bullet"
"CUST_ITEM_RIGHT_FOREARM_BUTTERFLY_01": "Butterfly Knife"
"CUST_ITEM_RIGHT_FOREARM_DEVILGIRL_01": "Devil Girl"
"CUST_ITEM_RIGHT_FOREARM_FEATHERS_01": "Feathers"
"CUST_ITEM_RIGHT_FOREARM_FLEUR_01": "Fleur-de-lis"
"CUST_ITEM_RIGHT_FOREARM_FLOWER_03": "Flower"
"CUST_ITEM_RIGHT_FOREARM_FLOWERS_01": "Flowers"
"CUST_ITEM_RIGHT_FOREARM_FORGIVE_SINS_01": "Forgive Sins"
"CUST_ITEM_RIGHT_FOREARM_HAMMERHEAD": "Hammerhead"
"CUST_ITEM_RIGHT_FOREARM_KILLA01": "Killa"
"CUST_ITEM_RIGHT_FOREARM_KNIFE_01": "Knife"
"CUST_ITEM_RIGHT_FOREARM_PANTHER_01": "Panther"
"CUST_ITEM_RIGHT_FOREARM_PIRATE_TATTOO": "Pirate"
"CUST_ITEM_RIGHT_FOREARM_PIRATESHIP01": "Pirate Ship"
"CUST_ITEM_RIGHT_FOREARM_SKULL_09": "Skull"
"CUST_ITEM_RIGHT_FOREARM_SNAKE_01": "Snake"
"CUST_ITEM_RIGHT_FOREARM_SPIDERSMOKE_01": "Spider Smoke"
"CUST_ITEM_RIGHT_FOREARM_SPIDERWEB": "Spiderweb"
"CUST_ITEM_RIGHT_FOREARM_SPRAY_CAN_01": "Spray Can"
"CUST_ITEM_RIGHT_FOREARM_TOMMY_GUN01": "Tommy Gun"
"CUST_ITEM_RIGHT_FOREARM_TRIBAL_TATTOO_1": "Tribal"
"CUST_ITEM_RIGHT_FOREARM_TRIBAL_TATTOO_4": "Tribal 4"
"CUST_ITEM_RIGHT_SHIN_ANCHOR_02": "Anchor 2"
"CUST_ITEM_RIGHT_SHIN_ANCHOR_03": "Anchor 1"
"CUST_ITEM_RIGHT_SHIN_ARMOR_01": "Armor"
"CUST_ITEM_RIGHT_SHIN_BLING_01": "Bling"
"CUST_ITEM_RIGHT_SHIN_BOLT_01": "Bolt"
"CUST_ITEM_RIGHT_SHIN_BULLET_02": "Bullet"
"CUST_ITEM_RIGHT_SHIN_CLOVER_01": "Clover"
"CUST_ITEM_RIGHT_SHIN_CLOWN_01": "Clown"
"CUST_ITEM_RIGHT_SHIN_DICE_01": "Dice"
"CUST_ITEM_RIGHT_SHIN_DRAGON_03": "Dragon"
"CUST_ITEM_RIGHT_SHIN_FAIRY_01": "Fairy"
"CUST_ITEM_RIGHT_SHIN_FEATHERS_01": "Feathers"
"CUST_ITEM_RIGHT_SHIN_GEISHA_02": "Geisha"
"CUST_ITEM_RIGHT_SHIN_HAMMER": "Hammer"
"CUST_ITEM_RIGHT_SHIN_KNIFE_01": "Knife"
"CUST_ITEM_RIGHT_SHIN_NINJA_01": "Ninja"
"CUST_ITEM_RIGHT_SHIN_RED_SKULL_01": "Red Skull"
"CUST_ITEM_RIGHT_SHIN_SAMURAI_01": "Samurai"
"CUST_ITEM_RIGHT_SHIN_SKULL_03": "Skull 2"
"CUST_ITEM_RIGHT_SHIN_SKULL_10": "Skull 1"
"CUST_ITEM_RIGHT_SHIN_SOS_SKULL_02": "Samedi Skull"
"CUST_ITEM_RIGHT_SHIN_VOODOO01": "Voodoo"
"CUST_ITEM_RIGHT_SHIN_WHEEL_01": "Wheel"
"CUST_ITEM_RIGHT_SHIN_WING_02": "Wing"
"CUST_ITEM_RIGHT_TRIBAL_TATTOO_10": "Tribal 10"
"CUST_ITEM_RIGHT_TRIBAL_TATTOO_11": "Tribal 11"
"CUST_ITEM_RIGHT_UPPER_ARM_3RD_STREET_01": "3rd Street 1"
"CUST_ITEM_RIGHT_UPPER_ARM_ANCHOR_02": "Anchor"
"CUST_ITEM_RIGHT_UPPER_ARM_BAND_01": "Band 1"
"CUST_ITEM_RIGHT_UPPER_ARM_BAND_02": "Band 2"
"CUST_ITEM_RIGHT_UPPER_ARM_BAND_03": "Band 3"
"CUST_ITEM_RIGHT_UPPER_ARM_BAND_04": "Band 4"
"CUST_ITEM_RIGHT_UPPER_ARM_BARB_WIRE_01": "Barbed Wire"
"CUST_ITEM_RIGHT_UPPER_ARM_BHUDDA": "Buddha"
"CUST_ITEM_RIGHT_UPPER_ARM_BULLET_01": "Bullet"
"CUST_ITEM_RIGHT_UPPER_ARM_CARLOS_01": "Carlos 1"
"CUST_ITEM_RIGHT_UPPER_ARM_CARLOS_03": "Carlos 3"
"CUST_ITEM_RIGHT_UPPER_ARM_CLOVER_01": "Clover"
"CUST_ITEM_RIGHT_UPPER_ARM_CLOWN_01": "Clown"
"CUST_ITEM_RIGHT_UPPER_ARM_CROSS_01": "Cross 2"
"CUST_ITEM_RIGHT_UPPER_ARM_DICE_01": "Dice"
"CUST_ITEM_RIGHT_UPPER_ARM_DOG_01": "Dog"
"CUST_ITEM_RIGHT_UPPER_ARM_DRAGON_05": "Dragon"
"CUST_ITEM_RIGHT_UPPER_ARM_FLOWER_03": "Flower"
"CUST_ITEM_RIGHT_UPPER_ARM_FLOWERS_01": "Flowers"
"CUST_ITEM_RIGHT_UPPER_ARM_FORGIVE_SINS_01": "Forgive Sins"
"CUST_ITEM_RIGHT_UPPER_ARM_GEISHA_02": "Geisha"
"CUST_ITEM_RIGHT_UPPER_ARM_GEISHA_HEAD_01": "Geisha Head"
"CUST_ITEM_RIGHT_UPPER_ARM_MASK_02": "Mask 2"
"CUST_ITEM_RIGHT_UPPER_ARM_MASK_03": "Mask 1"
"CUST_ITEM_RIGHT_UPPER_ARM_MOM_01": "Mom"
"CUST_ITEM_RIGHT_UPPER_ARM_MY_GIRL_01": "My Girl"
"CUST_ITEM_RIGHT_UPPER_ARM_PANTHER_01": "Panther"
"CUST_ITEM_RIGHT_UPPER_ARM_RED_SKULL_01": "Red Skull"
"CUST_ITEM_RIGHT_UPPER_ARM_SAMURAI_01": "Samurai"
"CUST_ITEM_RIGHT_UPPER_ARM_SOS_SKULL_02": "Samedi Skull"
"CUST_ITEM_RIGHT_UPPER_ARM_SPIDER_01": "Spider"
"CUST_ITEM_RIGHT_UPPER_ARM_TIGER_01": "Tiger"
"CUST_ITEM_RIGHT_UPPER_ARM_WHEEL_01": "Wheel"
"CUST_ITEM_RIGHT_UPPER_ARM_WING_01": "Wing 1"
"CUST_ITEM_RIGHT_UPPER_ARM_WING_02": "Wing 2"
"CUST_ITEM_RIVETED_BELT": "Riveted Belt"
"CUST_ITEM_ROLLER_SKATES": "Roller Skates"
"CUST_ITEM_RONIN_HELMET": "Asian Bike Helmet"
"CUST_ITEM_ROUND_HAND_CLOCK_LEFT": "Round Hand Clock"
"CUST_ITEM_ROUND_HAND_CLOCK_RIGHT": "Round Hand Clock"
"CUST_ITEM_ROUND_SHADES": "Round Shades 1"
"CUST_ITEM_ROUND_WATCH_2_LEFT": "Round Watch"
"CUST_ITEM_ROUND_WATCH_2_RIGHT": "Round Watch"
"CUST_ITEM_RUNNING_SHOES": "Running Shoes"
"CUST_ITEM_S_PENDANT": "S Pendant"
"CUST_ITEM_SAFETY_VEST": "Safety Vest"
"CUST_ITEM_SAINT_S_TATTOO_FRONT_OF_NECK": "Neck Saint's Tattoo"
"CUST_ITEM_SAINT_S_UPPER_LEFT_ARM_TATTOO": "Saints"
"CUST_ITEM_SAINT_S_UPPER_RIGHT_ARM_TATTOO": "Saints"
"CUST_ITEM_SAINTS_GLOBE_MEDAL": "Saints Globe"
"CUST_ITEM_SAINTS_LEAF_MEDAL": "Saints Leaf"
"CUST_ITEM_SAINTS_WORD_LONG": "Saints"
"CUST_ITEM_SAINTS_WORD_MID_LENGTH": "Saints"
"CUST_ITEM_SCRUB_TOP": "Scrubs Top"
"CUST_ITEM_SCRUBS_BOTTOMS": "Scrubs"
"CUST_ITEM_SEGMENTED_BRACELET_LEFT": "Segmented Bracelet"
"CUST_ITEM_SEGMENTED_BRACELET_RIGHT": "Segmented Bracelet"
"CUST_ITEM_SHADES_11": "11 Shades"
"CUST_ITEM_SHAUNDI_HAIR": "Long Dreads 1"
"CUST_ITEM_SHAUNDI_S_ANGEL_TATTOO": "Angel"
"CUST_ITEM_SHAUNDI_S_BELLBOTTOM_JEANS": "Bellbottoms"
"CUST_ITEM_SHAUNDI_S_BELT": "Shaundi's Belt"
"CUST_ITEM_SHAUNDI_S_SHAUNDI_HAIR": "Colored Dreads"
"CUST_ITEM_SHAUNDI_S_STAR_TATTOO": "Star"
"CUST_ITEM_SHIN_HIGH_SOCKS": "Shin High Socks"
"CUST_ITEM_SHOGO_S_HAIR": "Spiky w/Dyed Tips"
"CUST_ITEM_SHOGO_S_ONE_OFF_NECKLACE": "Shogo's Neckace"
"CUST_ITEM_SHOGO_S_ONE_OFF_SHIRT": "Shogo's Shirt"
"CUST_ITEM_SHOGO'S_HAIR": "Shogo's Hair"
"CUST_ITEM_SHORT_ALTERNATING_CHAIN": "Alternating Chain"
"CUST_ITEM_SHORT_BEADS_1": "Beads"
"CUST_ITEM_SHORT_BEAR_TEETH": "Bear Teeth"
"CUST_ITEM_SHORT_CHAIN_FLAT_1": "Flat Chain 1"
"CUST_ITEM_SHORT_CHAIN_FLAT_2": "Flat Chain 2"
"CUST_ITEM_SHORT_CHAIN_LOOPS_1": "Loops"
"CUST_ITEM_SHORT_FIGURE_EIGHTS_CHAIN": "Figure 8 Chain"
"CUST_ITEM_SHORT_LARGE_CHAIN": "Large Chain"
"CUST_ITEM_SHORT_LEATHER_SKIRT": "Short Leather Skirt"
"CUST_ITEM_SHORT_LOOPS_CHAIN_2": "Loops"
"CUST_ITEM_SHORT_NECK_STRING": "String"
"CUST_ITEM_SHORT_NECK_STRING_2": "String 2"
"CUST_ITEM_SHORT_NECKLACE_FINE_ROPE": "Fine Rope"
"CUST_ITEM_SHORT_SLEEVE_BASEBALL_JERSEY": "Short Sleeve Baseball Jersey"
"CUST_ITEM_SHORT_SLEEVE_BUTTONED_SHIRT": "Short Sleeve Dress Shirt 1"
"CUST_ITEM_SHORT_SLEEVE_BUTTONED_SHIRT_2": "Short Sleeve Buttoned Shirt 2"
"CUST_ITEM_SHORT_SLEEVE_JUMPSUIT": "Short Sleeve Jumpsuit"
"CUST_ITEM_SHORT_SMALL_BALL_CHAIN": "Small Ball"
"CUST_ITEM_SHORT_SOCKS": "Short Socks"
"CUST_ITEM_SHORT_TWISTED_NECKLACE_1": "Twisted Necklace 1"
"CUST_ITEM_SHORT_TWISTED_NECKLACE_2": "Twisted Necklace 2"
"CUST_ITEM_SINGLE_BALL_LEFT_EAR": "Single Ball"
"CUST_ITEM_SINGLE_BALL_RIGHT_EAR": "Single Ball"
"CUST_ITEM_SINGLE_DIAMOND_LEFT_EAR": "Single Diamond"
"CUST_ITEM_SINGLE_DIAMOND_RIGHT_EAR": "Single Diamond"
"CUST_ITEM_SINGLE_LOOP_LEFT_EAR": "Large Hoop"
"CUST_ITEM_SINGLE_LOOP_RIGHT_EAR": "Large Hoop"
"CUST_ITEM_SINGLE_SMALL_LOOP_LEFT_EAR": "Small Hoop"
"CUST_ITEM_SINGLE_SMALL_LOOP_RIGHT_EAR": "Small Hoop"
"CUST_ITEM_SINGLE_THIN_LOOP_LEFT_EAR": "Thin Hoop"
"CUST_ITEM_SINGLE_THIN_LOOP_RIGHT_EAR": "Thin Hoop"
"CUST_ITEM_SKEETER_ANTENNA_HEADGEAR": "Skeeter Antenna"
"CUST_ITEM_SKEETER_BEER_HAT": "Skeeter Beerhat"
"CUST_ITEM_SKEETER_HEAD": "Skeeter Head"
"CUST_ITEM_SKI_MASK": "Ski Mask"
"CUST_ITEM_SKIN": "Skin"
"CUST_ITEM_SKULL_PENDANT": "Skull"
"CUST_ITEM_SMALL_LIPSTICK": "Small Lipstick"
"CUST_ITEM_SMEARED_LIPSTICK": "Smeared Lipstick"
"CUST_ITEM_SOLDIER_HELMET": "Soldier Helmet"
"CUST_ITEM_SOMBRERO": "Sombrero"
"CUST_ITEM_SOS_PAINT_1_LEFT_FOREARM": "Samedi Arm Paint 2"
"CUST_ITEM_SOS_PAINT_1_RIGHT_FOREARM": "Samedi Arm Paint 1"
"CUST_ITEM_SOS_PAINT_10_STOMACH": "Samedi Stomach Paint 1"
"CUST_ITEM_SOS_PAINT_11_STOMACH": "Samedi Stomach Paint 2"
"CUST_ITEM_SOS_PAINT_2_LEFT_UPPER_ARM": "Samedi Arm Paint 1"
"CUST_ITEM_SOS_PAINT_2_RIGHT_UPPER_ARM": "Samedi Arm Paint 2"
"CUST_ITEM_SOS_PAINT_3_LEFT_FOREARM": "Samedi Arm Paint 3"
"CUST_ITEM_SOS_PAINT_3_RIGHT_FOREARM": "Samedi Arm Paint 3"
"CUST_ITEM_SOS_PAINT_4_STOMACH": "Samedi Stomach Paint 3"
"CUST_ITEM_SOS_PAINT_5_STOMACH": "Samedi Stomach Paint 4"
"CUST_ITEM_SOS_PAINT_6_STOMACH": "Samedi Stomach Paint 5"
"CUST_ITEM_SOS_PAINT_7_ENTIRE_FACE": "Samedi Face Paint"
"CUST_ITEM_SOS_PAINT_8_LEFT_FOREARM": "Samedi Arm Paint 4"
"CUST_ITEM_SOS_PAINT_8_RIGHT_FOREARM": "Samedi Arm Paint 4"
"CUST_ITEM_SOS_PAINT_9_LEFT_FOREARM": "Samedi Arm Paint 5"
"CUST_ITEM_SOS_PAINT_9_RIGHT_FOREARM": "Samedi Arm Paint 5"
"CUST_ITEM_SPIKY_PUNK_2": "Large Mohawk"
"CUST_ITEM_SPIKY_PUNK_3": "Spiky Punk"
"CUST_ITEM_SPORT_SHORTS": "Sports Shorts"
"CUST_ITEM_SPORTS_LETTER_JACKET": "Letterman's Jacket"
"CUST_ITEM_SPORTS_SHOES_WITH_STRAP": "Sports Shoes w/Strap"
"CUST_ITEM_SPORTY_SUNGLA": "Sporty Shades"
"CUST_ITEM_SQUARE_BELT_1": "Square Belt"
"CUST_ITEM_STALAGMITE_HAT": "Stalagmite"
"CUST_ITEM_STANDARD_BIKER_GLOVES": "Standard Bike Gloves"
"CUST_ITEM_STEEL_TOED_BOOTS": "Steel Toe Boots"
"CUST_ITEM_STETHOSCOPE": "Stethoscope"
"CUST_ITEM_STILWATER_NUCLEAR_BADGE_1": "Stilwater Nuclear Badge"
"CUST_ITEM_STILWATER_NUCLEAR_BADGE_2": "Stilwater Nuclear Badge"
"CUST_ITEM_STITCHED_WRIST_BAND_LEFT": "Stitched Wristband"
"CUST_ITEM_STITCHED_WRIST_BAND_RIGHT": "Stitched Wristband"
"CUST_ITEM_STOLEN_BEAT_COP_UNIFORM": "Stolen Beat Cop Uniform"
"CUST_ITEM_STOMACH_3RD_STREET_02": "3rd Street 2"
"CUST_ITEM_STOMACH_CURVES_02": "Curves"
"CUST_ITEM_STOMACH_FLOWERS_01": "Flowers"
"CUST_ITEM_STOMACH_GUN_01": "Gun"
"CUST_ITEM_STOMACH_GUNS_01": "Guns"
"CUST_ITEM_STOMACH_RAZOR_01": "Razor"
"CUST_ITEM_STOMACH_SAINTS_LETTERS_01": "Saints Letters"
"CUST_ITEM_STOMACH_SKULL_08": "Skull"
"CUST_ITEM_STOMACH_SNAKE_SKULL_01": "Snake Skull"
"CUST_ITEM_STOMACH_WING_HEART_01": "Winged Heart"
"CUST_ITEM_STOMACH_WOLF_01": "Wolf"
"CUST_ITEM_STRIPPER_BOOTS": "Stripper Boots"
"CUST_ITEM_STUD_BROW_PIERCING_1_LEFT": "Stud"
"CUST_ITEM_STUD_BROW_PIERCING_1_RIGHT": "Stud"
"CUST_ITEM_STUD_NOSE_PIERCING_LEFT_1": "Stud, Left"
"CUST_ITEM_STUD_NOSE_PIERCING_RIGHT_1": "Stud, Right"
"CUST_ITEM_STYLE": "Style"
"CUST_ITEM_SUIT_BARBER_SHOP": "Barbershop"
"CUST_ITEM_SUIT_CAT": "Cat"
"CUST_ITEM_SUIT_CLOWN": "Clown"
"CUST_ITEM_SUIT_CONSTRUCTION": "Construction"
"CUST_ITEM_SUIT_EVIL_DOCTOR": "Evil Doctor"
"CUST_ITEM_SUIT_HAZMAT": "Hazmat"
"CUST_ITEM_SUIT_HIPPIE": "Hippie"
"CUST_ITEM_SUIT_MIME": "Mime"
"CUST_ITEM_SUIT_PILOT": "Pilot"
"CUST_ITEM_SUIT_POLICE": "Police"
"CUST_ITEM_SUIT_PRISONER": "Prisoner"
"CUST_ITEM_SUIT_SLASHER": "Slasher"
"CUST_ITEM_SUNBATHER_BOTTOMS_WITH_STRINGS": "Bikini Bottom"
"CUST_ITEM_SUNBATHERS_TOP": "Bikini Top"
"CUST_ITEM_SUNSHINE_S_JACKET": "Men's Blazer"
"CUST_ITEM_SUNSHINE_S_SHIRT": "Patterned Silk Shirt"
"CUST_ITEM_SURGICAL_FACE_MASK": "Surgical Mask"
"CUST_ITEM_SWAT_PANTS": "SWAT Pants"
"CUST_ITEM_SWAT_VEST": "SWAT Vest"
"CUST_ITEM_TERMINATOR_SHADES": "Blackout Shades"
"CUST_ITEM_TEST_PROP_TO_TEST_HAIR_COLORS": "Test Hair Colors"
"CUST_ITEM_TEST_USING_4_DIFFERENT_SHADERS": "Four Shaders"
"CUST_ITEM_THE_JUDGE_S_GLASSES": "Judge Glasses"
"CUST_ITEM_THICK_FEMALE_EYELASHES": "Thick Eyelashes"
"CUST_ITEM_THICK_RING_1_LEFT_INDEX_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_LEFT_LITTLE_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_LEFT_MIDDLE_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_LEFT_RING_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_LEFT_THUMB": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_RIGHT_INDEX_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_RIGHT_LITTLE_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_RIGHT_MIDDLE_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_RIGHT_RING_FINGER": "Thick Ring 1"
"CUST_ITEM_THICK_RING_1_RIGHT_THUMB": "Thick Ring 1"
"CUST_ITEM_THICK_RING_2_LEFT_INDEX_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_LEFT_LITTLE_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_LEFT_MIDDLE_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_LEFT_RING_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_LEFT_THUMB": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_RIGHT_INDEX_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_RIGHT_LITTLE_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_RIGHT_MIDDLE_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_RIGHT_RING_FINGER": "Thick Ring 2"
"CUST_ITEM_THICK_RING_2_RIGHT_THUMB": "Thick Ring 2"
"CUST_ITEM_THICK_RING_3_LEFT_INDEX_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_LEFT_LITTLE_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_LEFT_MIDDLE_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_LEFT_RING_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_LEFT_THUMB": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_RIGHT_INDEX_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_RIGHT_LITTLE_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_RIGHT_MIDDLE_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_RIGHT_RING_FINGER": "Thick Ring 3"
"CUST_ITEM_THICK_RING_3_RIGHT_THUMB": "Thick Ring 3"
"CUST_ITEM_THICKEST_BELT_TO_TEST_LOOPS": "Thick Belt"
"CUST_ITEM_THIN_MUSTACHE_1": "Thin"
"CUST_ITEM_THONG_A": "Thong"
"CUST_ITEM_THREE_QUARTER_T_SHIRT": "Three-Quarter Tee"
"CUST_ITEM_TIES": "Ties"
"CUST_ITEM_TOBIAS_BLOOD_VILE": "Blood Vial"
"CUST_ITEM_TOBIAS_CHEST_TATTOO": "Laura"
"CUST_ITEM_TOOL_BELT": "Tool Belt"
"CUST_ITEM_TOP_HAT": "Top Hat"
"CUST_ITEM_TORN_T_SHIRT": "Torn Tee"
"CUST_ITEM_TRACK_JACKET": "Track Jacket"
"CUST_ITEM_TRACK_PANTS": "Track Pants"
"CUST_ITEM_TRAFFIC_CONE_HAT": "Traffic Cone"
"CUST_ITEM_TRANSLATOR_EYEBROWS": "Straight"
"CUST_ITEM_TRANSLATOR_HAIR": "Short Parted Right"
"CUST_ITEM_TRIBAL_BROW_PIERCING_3": "Tribal"
"CUST_ITEM_TRIBAL_BROW_PIERCING_3_LEFT": "Tribal 3"
"CUST_ITEM_TRIBAL_BROW_PIERCING_3_RIGHT": "Tribal 3"
"CUST_ITEM_TRIBAL_TATTOO_11": "Tribal Tattoo 1"
"CUST_ITEM_TRIBAL_TATTOO_12": "Tribal 12"
"CUST_ITEM_TRIBAL_TATTOO_13": "Tribal 13"
"CUST_ITEM_TRIBAL_TATTOO_14": "Tribal 14"
"CUST_ITEM_TRIBAL_TATTOO_15": "Tribal 15"
"CUST_ITEM_TRIBAL_TATTOO_16": "Tribal 16"
"CUST_ITEM_TRIBAL_TATTOO_17": "Tribal 17"
"CUST_ITEM_TRIBAL_TATTOO_6": "Tribal 6"
"CUST_ITEM_TRIBAL_TATTOO_7": "Tribal 7"
"CUST_ITEM_TRIBAL_TATTOO_8": "Tribal 8"
"CUST_ITEM_TRIBAL_TATTOO_9": "Tribal 9"
"CUST_ITEM_TRIBAL_WRISTBAND_3_LEFT": "Tribal Wristband 3"
"CUST_ITEM_TRIBAL_WRISTBAND_3_RIGHT": "Tribal Wristband 3"
"CUST_ITEM_TRIBAL_WRISTBAND_4_LEFT": "Tribal Wristband 2"
"CUST_ITEM_TRIBAL_WRISTBAND_4_RIGHT": "Tribal Wristband 2"
"CUST_ITEM_TRIBAL_WRISTBAND_LEFT": "Tribal Wristband 1"
"CUST_ITEM_TRIBAL_WRISTBAND_RIGHT": "Tribal Wristband 1"
"CUST_ITEM_TROOPER_SHADES": "Trooper Shades"
"CUST_ITEM_TRUCKER_CAP": "Trucker Cap"
"CUST_ITEM_TWO_BALLS_LEFT_BROW_PIERCING": "Two Balls"
"CUST_ITEM_TWO_BALLS_RIGHT_BROW_PIERCING": "Two Balls"
"CUST_ITEM_TWO_POCKET_LONG_SLEEVE_WORKSHIRT": "Long Sleeve Workshirt"
"CUST_ITEM_TWO_POCKET_LONG_SLEEVE_WORKSHIRT_WITH_TIE": "Long Sleeve Workshirt w/Tie"
"CUST_ITEM_TWO_POCKET_SHORT_SLEEVE_WORKSHIRT": "Short Sleeve Workshirt 1"
"CUST_ITEM_TWO_POCKET_SHORT_SLEEVE_WORKSHIRT_2": "Short Sleeve Workshirt 2"
"CUST_ITEM_TWO_POCKET_SHORT_SLEEVE_WORKSHIRT_WITH_TIE": "Short Sleeve Workshirt w/Tie"
"CUST_ITEM_TYE_DYE_T_SHIRT": "Tie Dye Tee"
"CUST_ITEM_ULTOR_SCIENCE_TEAM_BADGE": "Ultor Science Team Badge"
"CUST_ITEM_ULTOR_SECURITY_BADGE": "Ultor Security Badge"
"CUST_ITEM_ULTOR_SWAT_HELMET": "SWAT Helmet"
"CUST_ITEM_ULTOR_SWAT_OVERSHIRT": "SWAT Overshirt"
"CUST_ITEM_UPPER_BACK_BLING_01": "Bling"
"CUST_ITEM_UPPER_BACK_DAGGERS_01": "Daggers"
"CUST_ITEM_UPPER_BACK_DEMON_02": "Demon"
"CUST_ITEM_UPPER_BACK_DEMON_04": "Demon 4"
"CUST_ITEM_UPPER_BACK_FALLEN_ANGELS": "Fallen Angels"
"CUST_ITEM_UPPER_BACK_FISH_01": "Fish"
"CUST_ITEM_UPPER_BACK_LIL_ANGEL_01": "Lil' Angel"
"CUST_ITEM_UPPER_BACK_MASKS_01": "Masks"
"CUST_ITEM_UPPER_BACK_PAW_01": "Paw"
"CUST_ITEM_UPPER_BACK_SAINTS_LETTERS_01": "Saints Letters"
"CUST_ITEM_UPPER_BACK_SHARK_01": "Shark"
"CUST_ITEM_UPPER_BACK_SKULL_02": "Skull 1"
"CUST_ITEM_UPPER_BACK_SKULL_09": "Skull 2"
"CUST_ITEM_UPPER_BACK_STAR": "Star"
"CUST_ITEM_UPPER_BACK_SWALLOW_01": "Swallow"
"CUST_ITEM_UPPER_BACK_T_REX_01": "T-Rex"
"CUST_ITEM_UPPER_BACK_WINGS_02": "Wings"
"CUST_ITEM_UPPER_BACK_WOLF_03": "Wolf"
"CUST_ITEM_UPPER_BACK_YING_YANG_02": "Yin Yang"
"CUST_ITEM_UTILITY_BOOTS": "Utility Boots"
"CUST_ITEM_VIEW_OUTFITS": "View Available Outfits"
"CUST_ITEM_VIKING_HAT": "Viking Helmet"
"CUST_ITEM_WALLET_CHAIN_1": "Wallet Chain 1"
"CUST_ITEM_WALLET_CHAIN_2": "Wallet Chain 2"
"CUST_ITEM_WALLET_CHAIN_3": "Wallet Chain 3"
"CUST_ITEM_WATCH_BAND_LEFT": "Watch Band"
"CUST_ITEM_WATCH_BAND_RIGHT": "Watch Band"
"CUST_ITEM_WEAR": "Wear Item"
"CUST_ITEM_WEAR_OPTIONS": "Wear Style"
"CUST_ITEM_WEAVED_BRACELET_LEFT": "Weaved Bracelet"
"CUST_ITEM_WEAVED_BRACELET_RIGHT": "Weaved Bracelet"
"CUST_ITEM_WOMAN_S_LEATHER_BRA_1": "Leather Bra"
"CUST_ITEM_WOMEN_S_BABY_DOLL_POLO": "Women's Baby Doll Polo"
"CUST_ITEM_WOMEN_S_BABY_DOLL_T_SHIRT": "Women's Baby Doll Tee 2"
"CUST_ITEM_WOMEN_S_BASKETBALL_JERSEY": "Women's Basketball Jersey"
"CUST_ITEM_WOMEN_S_BONDAGE_TOP_1": "Women's Bondage Top 1"
"CUST_ITEM_WOMEN_S_BONDAGE_TOP_2": "Women's Bondage Top 2"
"CUST_ITEM_WOMEN_S_BONDAGE_TOP_3": "Women's Bondage Top 3"
"CUST_ITEM_WOMEN_S_BRA_1": "Women's Bra 1"
"CUST_ITEM_WOMEN_S_BRA_2": "Women's Bra 2"
"CUST_ITEM_WOMEN_S_CAMISOLE_1": "Women's Camisole 1"
"CUST_ITEM_WOMEN_S_CAMISOLE_3": "Women's Camisole 3"
"CUST_ITEM_WOMEN_S_CAMISOLE_4": "Women's Camisole 4"
"CUST_ITEM_WOMEN_S_CAMISOLE_5": "Women's Camisole 5"
"CUST_ITEM_WOMEN_S_CANVAS_PANTS": "Women's Canvas Pants"
"CUST_ITEM_WOMEN_S_CHEST_BAND": "Women's Chest Band"
"CUST_ITEM_WOMEN_S_DESIGNER_BRA": "Women's Designer Bra"
"CUST_ITEM_WOMEN_S_DRESS_SHORTS": "Women's Shorts 3"
"CUST_ITEM_WOMEN_S_DRESS_SLIPPERS": "Women's Dress Slippers"
"CUST_ITEM_WOMEN_S_FANCY_STOCKINGS": "Women's Fancy Stockings"
"CUST_ITEM_WOMEN_S_FOOTBALL_JERSEY": "Women's Football Jersey"
"CUST_ITEM_WOMEN_S_FORMAL_LATEX_GLOVES": "Women's Formal Gloves"
"CUST_ITEM_WOMEN_S_FUZZY_SLIPPERS": "Women's Fuzzy Slippers"
"CUST_ITEM_WOMEN_S_HAIR_CHOPSTICKS_1": "Women's Hair Chopsticks 1"
"CUST_ITEM_WOMEN_S_HAIR_CHOPSTICKS_2": "Women's Hair Chopsticks 2"
"CUST_ITEM_WOMEN_S_HAIR_CHOPSTICKS_3": "Women's Hair Chopsticks 3"
"CUST_ITEM_WOMEN_S_HALTER_SWIMTOP": "Women's Halter Swimtop"
"CUST_ITEM_WOMEN_S_JEAN_HOT_PANTS": "Women's Hot Pants 2"
"CUST_ITEM_WOMEN_S_LARGE_FLOPPY_CAP": "Women's Large Floppy Cap"
"CUST_ITEM_WOMEN_S_LEATHER_BOOTS_1": "Women's Leather Boots"
"CUST_ITEM_WOMEN_S_LONG_SKIRT": "Women's Long Skirt"
"CUST_ITEM_WOMEN_S_LOW_CUT_CARGO_SHORTS": "Women's Shorts 2"
"CUST_ITEM_WOMEN_S_LOW_CUT_HOT_PANTS": "Women's Hot Pants 3"
"CUST_ITEM_WOMEN_S_LOW_CUT_JEAN_SHANTS": "Women's Jeans 1"
"CUST_ITEM_WOMEN_S_LOW_CUT_TIGHT_CARGO_SHANTS": "Women's Pants"
"CUST_ITEM_WOMEN_S_LOW_CUT_TIGHT_JEANS": "Women's Jeans 3"
"CUST_ITEM_WOMEN_S_LOW_CUT_TRACK_PANTS": "Women's Track Pants"
"CUST_ITEM_WOMEN_S_METALLIC_WRIST_BAND_LEFT": "Women's Metallic Wristband"
"CUST_ITEM_WOMEN_S_MID_LENGTH_CLOTH_SKIRT": "Women's Mid-Length Cloth Skirt"
"CUST_ITEM_WOMEN_S_ONE_PIECE_SWIMSUIT_1": "Women's One Piece Swimsuit 1"
"CUST_ITEM_WOMEN_S_ONE_PIECE_SWIMSUIT_3": "Women's One Piece Swimsuit 2"
"CUST_ITEM_WOMEN_S_PLATFORM_SHOES": "Women's Platform Shoes"
"CUST_ITEM_WOMEN_S_PLEATED_DRESS_CAPRIS": "Women's Pleated Dress Capris"
"CUST_ITEM_WOMEN_S_PLEATED_DRESS_SLACKS": "Women's Pleated Dress Slacks"
"CUST_ITEM_WOMEN_S_RONIN_JACKET": "Women's Biker Jacket"
"CUST_ITEM_WOMEN_S_SHORT_BABY_DOLL_T_SHIRT": "Women's Baby Doll Tee 1"
"CUST_ITEM_WOMEN_S_SHORT_TUBE_TOP": "Women's Short Tube Top"
"CUST_ITEM_WOMEN_S_SMALL_TANK_TOP": "Women's Small Tank Top"
"CUST_ITEM_WOMEN_S_SNAKESKIN_PANTS": "Women's Snakeskin Pants"
"CUST_ITEM_WOMEN_S_STANDARD_PANTIES": "Women's Panties"
"CUST_ITEM_WOMEN_S_SWEAT_PANTS": "Women's Sweat Pants 2"
"CUST_ITEM_WOMEN_S_TANK_TOP": "Women's Tank Top"
"CUST_ITEM_WOMEN_S_TIGHT_JEANS": "Women's Tight Jeans"
"CUST_ITEM_WOMEN_S_TIGHT_LATEX_PANTS": "Women's Tight Latex Pants"
"CUST_ITEM_WOMEN_S_TIGHT_LOW_CUT_LATEX_PANTS": "Women's Latex Pants"
"CUST_ITEM_WOMEN_S_TRACK_HOT_PANTS": "Women's Track Hot Pants"
"CUST_ITEM_WOMEN_S_WRAP_SHIRT_1": "Women's Wrap Shirt"
"CUST_ITEM_WOMEN'S_ANKLE_WARMER_BOOTS": "Women's Ankle Warmer Boots"
"CUST_ITEM_WOMEN'S_BANDED_STOCKINGS": "Women's Banded Stockings"
"CUST_ITEM_WOMEN'S_BRA_3": "Women's Bra 3"
"CUST_ITEM_WOMEN'S_BRA_7": "Women's Bra 4"
"CUST_ITEM_WOMEN'S_BROAD_SIDED_PANTIES": "Women's Broad Sided Panties"
"CUST_ITEM_WOMEN'S_CHEERLEADER_TOP": "Women's Cheerleader Shirt"
"CUST_ITEM_WOMEN'S_DENIM_SHORT_SKIRT": "Women's Short Denim Skirt"
"CUST_ITEM_WOMEN'S_DENIM_VEST_COAT_1": "Women's Denim Vest"
"CUST_ITEM_WOMEN'S_DRESS_HAT_WITH_FLOWER": "Women's Dress Hat"
"CUST_ITEM_WOMEN'S_DRESS_HOT_PANTS": "Women's Hot Pants 1"
"CUST_ITEM_WOMEN'S_DRESS_LONG_SHORTS": "Women's Shorts 1"
"CUST_ITEM_WOMEN'S_G_STRING": "Women's G-String 1"
"CUST_ITEM_WOMEN'S_KNITTED_CAP": "Women's Knitted Cap"
"CUST_ITEM_WOMEN'S_LONG_SLEEVE_BLOUSE": "Women's Sweater"
"CUST_ITEM_WOMEN'S_LOW_CUT_BRIEFS": "Women's Low Cut Briefs"
"CUST_ITEM_WOMEN'S_LOW_CUT_G_STRING": "Women's G-String 2"
"CUST_ITEM_WOMEN'S_LOW_CUT_PANTIES": "Women's Low Cut Panties"
"CUST_ITEM_WOMEN'S_LOW_CUT_THONG": "Women's Thong"
"CUST_ITEM_WOMEN'S_LYCRA_PANTS": "Women's Lycra Pants"
"CUST_ITEM_WOMEN'S_LYCRA_TANK": "Women's Lycra Tank"
"CUST_ITEM_WOMENS_MEDIUM_DRESS": "Women's Dress"
"CUST_ITEM_WOMEN'S_ONE_PIECE_SWIMSUIT_9": "Women's One Piece Swimsuit 3"
"CUST_ITEM_WOMEN'S_SHORT_CLOTH_SKIRT": "Women's Short Cloth Skirt"
"CUST_ITEM_WOMEN'S_STANDARD_PANTIES": "Standard Panties"
"CUST_ITEM_WOMEN'S_STRETCHED_SWEATSHIRT": "Women's Stretched Sweatshirt"
"CUST_ITEM_WOMEN'S_SWEATER_VEST": "Women's Sweater Vest"
"CUST_ITEM_WOMEN'S_TIED_BUTTONED_SHIRT": "Women's Tied Button Shirt"
"CUST_ITEM_WOMEN'S_TIGHT_JEANS": "Women's Tight Jeans"
"CUST_ITEM_WOMEN'S_TIGHT_TORN_JEANS": "Women's Jeans 2"
"CUST_ITEM_WOMEN'S_TORN_SWEAT_PANTS": "Women's Sweat Pants 3"
"CUST_ITEM_WOMEN'S_VERY_SHORT_CAMISOLE": "Women's Camisole 2"
"CUST_ITEM_WONG_S_COAT": "Chinese Traditional Jacket"
"CUST_ITEM_WONG_S_EYEBROWS": "Bushy and Long"
"CUST_ITEM_WONG_S_MUSTACHE": "Long Shave Middle"
"CUST_ITEM_WONG_S_PANTS": "Chinese Traditional Pants"
"CUST_ITEM_WONG_S_SHOES": "Chinese Sandals"
"CUST_ITEM_WONG'S_EYEBROWS": "Wong's Eyebrows"
"CUST_ITEM_WORKER_BOOTS": "Worker Boots"
"CUST_ITEM_ZOMBIE_MASK": "Zombie Mask"
"CUST_LOGO_COLOR": "LOGO COLOR"
"CUST_MAKEUP_AREA_CHEEKS": "Cheeks"
"CUST_MAKEUP_VARIATION": "Variations"
"CUST_MENU_COLOR": "Color"
"CUST_MENU_EXIT": "Start Game"
"CUST_MENU_FIGURE_PRESETS": "Build Presets"
"CUST_MENU_FINE_TUNING": "Face"
"CUST_MENU_GLOBAL": "Body"
"CUST_MENU_HAIR": "Hair"
"CUST_MENU_LOGO": "Logo"
"CUST_MENU_LOGO_COLOR": "Logo Color"
"CUST_MENU_MAKEUP": "Make-up"
"CUST_MENU_MOVEMENT": "Personality"
"CUST_MENU_PRESETS": "Presets"
"CUST_MENU_RACE_PRESETS": "Race Presets"
"CUST_MENU_SEX_PRESETS": "Sex Presets"
"CUST_MENU_START_GAME": "Start Game"
"CUST_MENU_WEAR_OPTION": "Wear Options"
"CUST_MORPH_CAT_BROW": "Brow"
"CUST_MORPH_CAT_CHEEKBONES": "Cheekbones"
"CUST_MORPH_CAT_CHIN": "Chin"
"CUST_MORPH_CAT_CROWN": "Crown"
"CUST_MORPH_CAT_EARS": "Ears"
"CUST_MORPH_CAT_EYES": "Eyes"
"CUST_MORPH_CAT_FOREHEAD": "Forehead"
"CUST_MORPH_CAT_JAW": "Jaw"
"CUST_MORPH_CAT_MOUTH": "Mouth"
"CUST_MORPH_CAT_NOSE": "Nose"
"CUST_MOVEMENT_COMPLIMENT": "Compliment"
"CUST_MOVEMENT_FACE": "Facial Expression"
"CUST_MOVEMENT_FACIAL_EXPRESSION": "Facial Expression"
"CUST_MOVEMENT_MELEE": "Combat Style"
"CUST_MOVEMENT_TAUNT": "Taunt"
"CUST_MOVEMENT_WALK": "Movement Style"
"CUST_NO_ITEMS": "No Logo"
"CUST_OVERSHIRT": "Over Shirts"
"CUST_PANTS": "Pants"
"CUST_PRESET_AGE": "Age"
"CUST_PRESET_DESTRUCT_WARNING_TEXT": "Choosing a Preset reverts all other changes you've made and you will lose all previous changes.
Continue?"
"CUST_PRESET_FIGURE": "Build"
"CUST_PRESET_RACE": "Race"
"CUST_PRESET_SEX": "Sex"
"CUST_PRIMARY_COLOR": "Primary Color"
"CUST_RACE_ASIAN": "Asian"
"CUST_RACE_BLACK": "Black"
"CUST_RACE_HISPANIC": "Hispanic"
"CUST_RACE_WHITE": "White"
"CUST_REMOVE_ITEM_BODY": "Are you sure you wish to remove this item?"
"CUST_REMOVE_ITEM_TITLE": "REMOVE ITEM"
"CUST_RONIN_COMPLIMENT_A": "Ronin Compliment 1"
"CUST_RONIN_COMPLIMENT_B": "Ronin Compliment 2"
"CUST_RONIN_COMPLIMENT_C": "Ronin Compliment 3"
"CUST_RONIN_COMPLIMENT_D": "Ronin Compliment 4"
"CUST_RONIN_TAUNT_A": "Ronin Taunt 1"
"CUST_RONIN_TAUNT_B": "Ronin Taunt 2"
"CUST_RONIN_TAUNT_C": "Ronin Taunt 3"
"CUST_RONIN_TAUNT_D": "Ronin Taunt 4"
"CUST_SAMEDI_COMPLIMENT_A": "Samedi Compliment 1"
"CUST_SAMEDI_COMPLIMENT_B": "Samedi Compliment 2"
"CUST_SAMEDI_COMPLIMENT_C": "Samedi Compliment 3"
"CUST_SAMEDI_COMPLIMENT_D": "Samedi Compliment 4"
"CUST_SAMEDI_TAUNT_A": "Samedi Taunt 1"
"CUST_SAMEDI_TAUNT_B": "Samedi Taunt 2"
"CUST_SAMEDI_TAUNT_C": "Samedi Taunt 3"
"CUST_SAMEDI_TAUNT_D": "Samedi Taunt 4"
"CUST_SECONDARY_COLOR": "Secondary Color"
"CUST_SHOES": "Shoes"
"CUST_SKIN": "Skin"
"CUST_SOCKS": "Socks"
"CUST_SUSPENDERS": "Suspenders"
"CUST_TATTOO": "Tattoo"
"CUST_TATTOO_LEFT_ARM": "Whole Left Arm"
"CUST_TATTOO_LEFT_FOREARM": "Left Forearm"
"CUST_TATTOO_LEFT_LEG": "Left Leg"
"CUST_TATTOO_LEFT_SHOULDER": "Left Shoulder"
"CUST_TATTOO_RIGHT_ARM": "Whole Right Arm"
"CUST_TATTOO_RIGHT_FOREARM": "Right Forearm"
"CUST_TATTOO_RIGHT_LEG": "Right Leg"
"CUST_TATTOO_RIGHT_SHOULDER": "Right Shoulder"
"CUST_TATTOO_TORSO_BACK": "Whole Back"
"CUST_TATTOO_TORSO_CHEST": "Chest"
"CUST_TATTOO_TORSO_FRONT": "Whole Front"
"CUST_TATTOO_TORSO_LOWER_BACK": "Lower Back"
"CUST_TATTOO_TORSO_STOMACH": "Stomach"
"CUST_TATTOO_TORSO_UPPER_BACK": "Upper Back"
"CUST_TERTIARY_COLOR": "Tertiary Color"
"CUST_TIE": "Tie"
"CUST_TITLE_OUTFIT_CREATION": "CREATION CONFIRMATION"
"CUST_UNDERSHIRT": "Undershirts"
"CUST_UNDERWEAR": "Underwear"
"CUST_VARIANT_01_DEFAULT": "Variant 1"
"CUST_VARIANT_07_DEFAULT": "Variant 7"
"CUST_VARIANT_08_DEFAULT": "Variant 8"
"CUST_VARIANT_09_DEFAULT": "Variant 9"
"CUST_VARIANT_10_DEFAULT": "Variant 10"
"CUST_VARIANT_15_DEFAULT": "Style 1"
"CUST_VARIANT_17_DEFAULT": "Style 2"
"CUST_VARIANT_2_COLOR": "Two Color"
"CUST_VARIANT_2_SIDED_FADE": "Two Sided Fade"
"CUST_VARIANT_21_DEFAULT": "Variant 21"
"CUST_VARIANT_2COLOR_THICK": "Two Color, Thick"
"CUST_VARIANT_2COLOR_THIN": "Two Color, Thin"
"CUST_VARIANT_2STRIPE": "Two Stripes"
"CUST_VARIANT_3_STRIPE": "Three Stripes"
"CUST_VARIANT_3_TYPE_SOLID": "Tri-Color"
"CUST_VARIANT_3COLOR_THICK": "Tri-Color Thick"
"CUST_VARIANT_3COLOR_THIN": "Tri-Color Thin"
"CUST_VARIANT_ALTERNATING": "Alternating"
"CUST_VARIANT_AMBER": "Amber"
"CUST_VARIANT_ANIMAL": "Animal"
"CUST_VARIANT_ARGYLE": "Argyle"
"CUST_VARIANT_ARMS": "Arms"
"CUST_VARIANT_ARMY": "Army"
"CUST_VARIANT_BABYT": "Baby-T"
"CUST_VARIANT_BABYT_OG": "OG"
"CUST_VARIANT_BADGELESS": "No Badge"
"CUST_VARIANT_BAGGAGE": "Baggage"
"CUST_VARIANT_BALD": "Bald"
"CUST_VARIANT_BAND": "Banded"
"CUST_VARIANT_BASIC": "Basic"
"CUST_VARIANT_BASKETBALL_JERSEY": "Striped"
"CUST_VARIANT_BEADS": "Beads"
"CUST_VARIANT_BEAT_COP": "Beat Cop Badge"
"CUST_VARIANT_BELT": "Plain"
"CUST_VARIANT_BIG_DIAMONDS": "Big Diamonds"
"CUST_VARIANT_BIG_STRIPES": "Thick Stripes"
"CUST_VARIANT_BIKER": "Biker"
"CUST_VARIANT_BIKER_1": "Biker 1"
"CUST_VARIANT_BIKER_NODECAL": "No Decals"
"CUST_VARIANT_BIKERBOOT": "Bike Boot"
"CUST_VARIANT_BLOOD": "Blood"
"CUST_VARIANT_BLURRY": "Blurry"
"CUST_VARIANT_BONES": "Voodoo"
"CUST_VARIANT_BOOT_5": "Two Toned"
"CUST_VARIANT_BOWTIE": "Normal"
"CUST_VARIANT_BOWTIE_STRIPED": "Striped"
"CUST_VARIANT_BOXERS": "Boxers"
"CUST_VARIANT_BRA_1": "Dots"
"CUST_VARIANT_BRA_2": "Flowers"
"CUST_VARIANT_BRONZE": "Bronze"
"CUST_VARIANT_BUTTONED_SHIRT": "Dress Shirt"
"CUST_VARIANT_CAMO": "Camo"
"CUST_VARIANT_CAMOUFLAGE": "Camo"
"CUST_VARIANT_CANVAS": "Canvas"
"CUST_VARIANT_CARIBBEAN": "Caribbean"
"CUST_VARIANT_CHECKER": "Checkered"
"CUST_VARIANT_CHECKERS": "Checkers"
"CUST_VARIANT_CHILD_HEMP": "Style 1"
"CUST_VARIANT_CHILD_RWRIST": "Style 2"
"CUST_VARIANT_CIRCLE": "Circles"
"CUST_VARIANT_CIRCLES": "Circles"
"CUST_VARIANT_CLEAN": "Clean"
"CUST_VARIANT_CLEAR": "Clear"
"CUST_VARIANT_CLOUDS": "Clouds"
"CUST_VARIANT_CMBOT_UCOPPANTS01": "Solid"
"CUST_VARIANT_CMBOT_USCRUBS01": "Solid"
"CUST_VARIANT_CMBOT_WSLACKME01": "Solid"
"CUST_VARIANT_CMCOA_MSUNSHINE01": "Normal"
"CUST_VARIANT_CMCOA_UCOPVEST1": "Police"
"CUST_VARIANT_CMHAT_CHILD": "Thin Stripes"
"CUST_VARIANT_CMOVS_MSUNSHINE": "Paisley"
"CUST_VARIANT_CMSHO_UUTIBOOT01": "Canvas"
"CUST_VARIANT_CMSHO_UUTIBOOT03": "Leather"
"CUST_VARIANT_CMUNS_UTSHIRT04_U": "Style 2"
"CUST_VARIANT_COLOR": "Colored"
"CUST_VARIANT_COLOR_BOTTOMS": "Colored Bottoms"
"CUST_VARIANT_COLORB": "Style 2"
"CUST_VARIANT_COLORED_COLLAR": "Colored Collar"
"CUST_VARIANT_COW": "Cow"
"CUST_VARIANT_DEFAULT": "Default"
"CUST_VARIANT_DENIM": "Denim"
"CUST_VARIANT_DESERT_CAMO": "Desert Camo"
"CUST_VARIANT_DIAMOND": "Diamond"
"CUST_VARIANT_DIAMONDS": "Small Diamonds"
"CUST_VARIANT_DIRTY": "Dirty"
"CUST_VARIANT_DOTS": "Dots"
"CUST_VARIANT_DRAGON_BOWTIE": "Dragon"
"CUST_VARIANT_DRAGON_TIE": "Dragon Tie"
"CUST_VARIANT_DROOPS": "Droops"
"CUST_VARIANT_DUAL_STRIPES_LARGE": "Large Dual Stripes"
"CUST_VARIANT_DUAL_STRIPES_SMALL": "Small Dual Stripes"
"CUST_VARIANT_DULL": "Dull"
"CUST_VARIANT_FADE": "Faded"
"CUST_VARIANT_FADE_UP_JEANS": "Faded"
"CUST_VARIANT_FADED": "Faded"
"CUST_VARIANT_FADEUP_JEANS": "Faded"
"CUST_VARIANT_FEEDDOGS": "Feed Dogs"
"CUST_VARIANT_FEMALE_SNAKE": "Snake"
"CUST_VARIANT_FISHNET_1": "Fishnet 1"
"CUST_VARIANT_FISHNET_2": "Fishnet 2"
"CUST_VARIANT_FLAME": "Flame"
"CUST_VARIANT_FLAME_2": "Flame 2"
"CUST_VARIANT_FLAMES": "Flames"
"CUST_VARIANT_FLAT_TOP_DESIGN_A": "Flat Top Design A"
"CUST_VARIANT_FLAT_TOP_DESIGN_B": "Flat Top Design B"
"CUST_VARIANT_FLAT_TOP_SHORT_SIDES": "Flat Top Short Sides"
"CUST_VARIANT_FLOWER": "Flowered"
"CUST_VARIANT_FLOWER_BAND": "Flower Band"
"CUST_VARIANT_FLOWERS": "Flowers"
"CUST_VARIANT_FOREST_CAMO": "Forest Camo"
"CUST_VARIANT_FRONT_STRIPES_LARGE": "Large Front Stripes"
"CUST_VARIANT_FRONT_STRIPES_SMALL": "Small Front Stripes"
"CUST_VARIANT_FULL_STRIPES": "Full Stripes"
"CUST_VARIANT_GANG_CAMO": "Gang Camo"
"CUST_VARIANT_GLITTERY": "Glittery"
"CUST_VARIANT_GLOSSY": "Glossy"
"CUST_VARIANT_GOLD": "Gold"
"CUST_VARIANT_GRADIENT": "Gradient"
"CUST_VARIANT_HAT": "Plain"
"CUST_VARIANT_HAWAII": "Hawaiian"
"CUST_VARIANT_HEARTS": "Hearts"
"CUST_VARIANT_HEARTS_BIG": "Big Hearts"
"CUST_VARIANT_HOOD_AND_POCKET": "Hood with Pocket"
"CUST_VARIANT_HORIZONTAL": "Horizontal Stripes"
"CUST_VARIANT_JEANS": "Normal"
"CUST_VARIANT_JERSEY": "Style 1"
"CUST_VARIANT_JERSEY_2": "Style 2"
"CUST_VARIANT_KAHKI": "Khaki"
"CUST_VARIANT_KNIT": "Knit"
"CUST_VARIANT_LARGE_FLOWERS": "Large Flowers"
"CUST_VARIANT_LARGE_PLAID": "Large Plaid"
"CUST_VARIANT_LARGE_POLKA_DOTS": "Large Polka Dots"
"CUST_VARIANT_LARGE_STRIPE": "Large Stripe"
"CUST_VARIANT_LARGE_STRIPES": "Large Stripes"
"CUST_VARIANT_LARGEPLAID": "Large Plaid"
"CUST_VARIANT_LATEX": "Latex"
"CUST_VARIANT_LEATHER": "Leather"
"CUST_VARIANT_LEATHER_SKIRT": "Leather"
"CUST_VARIANT_LEATHERLEATHER": "Patent Leather"
"CUST_VARIANT_LEOPARD": "Leopard"
"CUST_VARIANT_LEOPARD_1": "Leopard 1"
"CUST_VARIANT_LEOPARD_2": "Leopard 2"
"CUST_VARIANT_LETTERMANSTYLE": "Style 1"
"CUST_VARIANT_LIGHT_PLATINUM": "Light Platinum"
"CUST_VARIANT_LIGHT_SILVER": "Light Silver"
"CUST_VARIANT_LIGHT_STEEL": "Light Steel"
"CUST_VARIANT_LOOPS": "Loops"
"CUST_VARIANT_MAIN": "Normal"
"CUST_VARIANT_MATERIAL_#172": "Normal"
"CUST_VARIANT_MATERIAL__1": "CUST_VARIANT_MATERIAL_#1"
"CUST_VARIANT_MATERIAL__15": "CUST_VARIANT_MATERIAL_#15"
"CUST_VARIANT_MATERIAL__16__14_DEFAULT": "CUST_VARIANT_MATERIAL_#16_(14_DEFAULT)"
"CUST_VARIANT_MATERIAL__17": "CUST_VARIANT_MATERIAL_#17"
"CUST_VARIANT_MATERIAL__172": "CUST_VARIANT_MATERIAL_#172"
"CUST_VARIANT_MATERIAL__25": "CUST_VARIANT_MATERIAL_#25"
"CUST_VARIANT_MATERIAL__8": "CUST_VARIANT_MATERIAL_#8"
"CUST_VARIANT_MATERIAL_1": "CUST_VARIANT_MATERIAL#1"
"CUST_VARIANT_MATERIAL_13": "CUST_VARIANT_MATERIAL#13"
"CUST_VARIANT_MATERIAL_15": "CUST_VARIANT_MATERIAL#15"
"CUST_VARIANT_MATERIAL_2": "CUST_VARIANT_MATERIAL#2"
"CUST_VARIANT_MATERIAL_24": "CUST_VARIANT_MATERIAL#24"
"CUST_VARIANT_MATERIAL_3": "CUST_VARIANT_MATERIAL#3"
"CUST_VARIANT_MATERIAL_4": "CUST_VARIANT_MATERIAL#4"
"CUST_VARIANT_MATERIAL_4GVSDF": "CUST_VARIANT_MATERIAL#4GVSDF"
"CUST_VARIANT_MATERIAL_5": "CUST_VARIANT_MATERIAL#5"
"CUST_VARIANT_MATERIAL_7": "CUST_VARIANT_MATERIAL#7"
"CUST_VARIANT_MATERIAL_9": "CUST_VARIANT_MATERIAL#9"
"CUST_VARIANT_MATTE": "Matte"
"CUST_VARIANT_MED": "Medium"
"CUST_VARIANT_MED_DOTS": "Medium Dots"
"CUST_VARIANT_MED_STRIPE": "Medium Stripes"
"CUST_VARIANT_MED_TRI_COLOR": "Medium Tri-Color"
"CUST_VARIANT_MEDIUM": "Medium"
"CUST_VARIANT_METAL": "Metal"
"CUST_VARIANT_MIXED": "Mixed"
"CUST_VARIANT_MULTICOLOR_MEDIUM": "Multicolor Medium"
"CUST_VARIANT_MULTICOLOR_SMALL": "Multicolor Small"
"CUST_VARIANT_MUSCLE_SHIRT_TUCKED": "Muscle Shirt Tucked"
"CUST_VARIANT_NAILS_A": "Nails 1"
"CUST_VARIANT_NAILS_B": "Nails 2"
"CUST_VARIANT_NEW_EYES": "New Eyes"
"CUST_VARIANT_NO_DECALS": "Plain"
"CUST_VARIANT_NO_STRIPES": "Plain"
"CUST_VARIANT_NO_TIE": "Without Tie"
"CUST_VARIANT_PATTERN_1": "Style 1"
"CUST_VARIANT_PATTERN_1_DECALS": "Style w/Decals"
"CUST_VARIANT_PATTERN_2": "Style 2"
"CUST_VARIANT_PATTERN_2_DECALS": "Style 2 w/Decals"
"CUST_VARIANT_PATTERN_A": "Style 1"
"CUST_VARIANT_PATTERN_B": "Style 2"
"CUST_VARIANT_PATTERN2": "Style 2"
"CUST_VARIANT_PEACE": "Peace"
"CUST_VARIANT_PECTORAL_COLORS": "Blocks"
"CUST_VARIANT_PETALS": "Petals"
"CUST_VARIANT_PIMPCOAT_COAT": "Plain"
"CUST_VARIANT_PIMPCOAT_HEARTS": "Hearts"
"CUST_VARIANT_PIMPCOAT_LEOPARD": "Leopard 1"
"CUST_VARIANT_PIMPCOAT_LEOPARD2": "Leopard 2"
"CUST_VARIANT_PIMPCOAT_STRIPES": "Stripes"
"CUST_VARIANT_PIMPCOAT_ZEBRA": "Zebra 1"
"CUST_VARIANT_PIMPCOAT_ZEBRA2": "Zebra 2"
"CUST_VARIANT_PIN_STRIPES": "Pin Stripes"
"CUST_VARIANT_PINSTRIPES": "Pin Stripes"
"CUST_VARIANT_PLAID": "Plaid"
"CUST_VARIANT_PLAID_1": "Plaid 1"
"CUST_VARIANT_PLAID_2": "Plaid 2"
"CUST_VARIANT_PLAID_BIG": "Plaid 2"
"CUST_VARIANT_PLAID_SMALL": "Plaid 1"
"CUST_VARIANT_PLAIN": "Plain"
"CUST_VARIANT_PLAIN_NO_BOWTIE": "No Tie"
"CUST_VARIANT_PLAIN_NO_TIE": "Plain"
"CUST_VARIANT_PLAIN_W_TIE": "Plain w/Tie"
"CUST_VARIANT_PLASTIC": "Plastic"
"CUST_VARIANT_PLATINUM": "Platinum"
"CUST_VARIANT_POCKET": "Pocket"
"CUST_VARIANT_POLICE": "Police"
"CUST_VARIANT_POLICE_CHIEF": "Chief Badge"
"CUST_VARIANT_POLISHED_LEATHER": "Polished Leather"
"CUST_VARIANT_POLKA_DOT": "Polka Dot"
"CUST_VARIANT_POLKA_DOTS": "Polka Dot"
"CUST_VARIANT_POLO": "Polo 1"
"CUST_VARIANT_POLO_2": "Polo 2"
"CUST_VARIANT_POTHEAD": "Flames"
"CUST_VARIANT_PRESS": "Press"
"CUST_VARIANT_PRIMARY": "Primary"
"CUST_VARIANT_PUNK": "Punk"
"CUST_VARIANT_RIVET": "Rivet"
"CUST_VARIANT_ROPES": "Ropes"
"CUST_VARIANT_SAILOR": "Sailor"
"CUST_VARIANT_SANDAL": "Sandal"
"CUST_VARIANT_SANDALS_03": "Normal"
"CUST_VARIANT_SEMI_GLOSS": "Semi-Glossy"
"CUST_VARIANT_SEMI_GLOSSY": "Semi-Glossy"
"CUST_VARIANT_SERGIO": "Sergio"
"CUST_VARIANT_SHAGGY": "Shaggy"
"CUST_VARIANT_SHARKS": "Sharks"
"CUST_VARIANT_SHINY": "Shiny"
"CUST_VARIANT_SHIRT_A": "Style 1"
"CUST_VARIANT_SHIRT_B": "Style 2"
"CUST_VARIANT_SHOE": "Canvas"
"CUST_VARIANT_SHORT": "Short"
"CUST_VARIANT_SHORTSHORTS": "Short Shorts"
"CUST_VARIANT_SILK": "Silk"
"CUST_VARIANT_SILVER": "Silver"
"CUST_VARIANT_SKIRTA": "Style 3"
"CUST_VARIANT_SKIRTB": "Style 2"
"CUST_VARIANT_SKIRTC": "Style 1"
"CUST_VARIANT_SLEEVES": "Plain"
"CUST_VARIANT_SMALL_3_STRIPES": "Thin Stripes"
"CUST_VARIANT_SMALL_DOTS": "Small Dots"
"CUST_VARIANT_SMALL_FLOWERS": "Small Flowers"
"CUST_VARIANT_SMALL_HEARTS": "Small Hearts"
"CUST_VARIANT_SMALL_PLAID": "Small Plaid"
"CUST_VARIANT_SMALL_POLKA_DOTS": "Small Polka Dot"
"CUST_VARIANT_SMALL_STRIPE": "Thin Stripes"
"CUST_VARIANT_SMALL_STRIPES": "Thin Stripes"
"CUST_VARIANT_SMOKED": "Tinted Visor"
"CUST_VARIANT_SNAKESKIN": "Snakeskin"
"CUST_VARIANT_SOLID": "Solid"
"CUST_VARIANT_SOLID2": "Solid Visor"
"CUST_VARIANT_SPARKLE": "Sparkles"
"CUST_VARIANT_SPORT_SHOE": "Sport Shoe"
"CUST_VARIANT_SPORT_SHORTS_1": "Style 2"
"CUST_VARIANT_SPORT_SHORTS_2": "Style 1"
"CUST_VARIANT_SQUARES": "Squares"
"CUST_VARIANT_STAR": "Stars"
"CUST_VARIANT_STARS": "Stars"
"CUST_VARIANT_STEEL": "Steel"
"CUST_VARIANT_STIPES_1": "Stripes 1"
"CUST_VARIANT_STOCKINGS_1": "Solid"
"CUST_VARIANT_STONEWASH_JEANS": "Stone Washed"
"CUST_VARIANT_STRAPLESS": "Strapless"
"CUST_VARIANT_STRETCH_TOP": "Style 1"
"CUST_VARIANT_STRETCH_TOP_2": "Style 2"
"CUST_VARIANT_STRETCHED_HORIZONTAL": "Horizontal Stripes"
"CUST_VARIANT_STRIPE": "Striped"
"CUST_VARIANT_STRIPE_1": "One Stripe"
"CUST_VARIANT_STRIPE_2": "Horizontal Stripes"
"CUST_VARIANT_STRIPED": "Striped"
"CUST_VARIANT_STRIPED_TIE": "Striped Tie"
"CUST_VARIANT_STRIPES": "Horizontal Stripes"
"CUST_VARIANT_STRIPES_1": "Stripes 1"
"CUST_VARIANT_STRIPES_2": "Stripes 2"
"CUST_VARIANT_STRIPES_3": "Stripes 3"
"CUST_VARIANT_STRIPES_4": "Stripes 4"
"CUST_VARIANT_STRIPES_A": "Stripes 1"
"CUST_VARIANT_STRIPES_B": "Stripes 2"
"CUST_VARIANT_STRIPES_BIG": "Big Stripes"
"CUST_VARIANT_STRIPESA": "Stripes 1"
"CUST_VARIANT_STRIPESB": "Stripes 2"
"CUST_VARIANT_STYLE_A": "Style 1"
"CUST_VARIANT_STYLE_B": "Style 2"
"CUST_VARIANT_SUEDESUEDE": "Suede"
"CUST_VARIANT_TANK_TOP_1": "Style 1"
"CUST_VARIANT_TANK_TOP_2": "Style 2"
"CUST_VARIANT_TAPE": "Tape"
"CUST_VARIANT_TARZAAN": "Jungle"
"CUST_VARIANT_THE_FADE": "Faded"
"CUST_VARIANT_THICK": "Thick Stripes"
"CUST_VARIANT_THICK_BELT": "Thick"
"CUST_VARIANT_THICK_EYESHADOW": "Thick"
"CUST_VARIANT_THICK_STRIPES": "Thick Stripes"
"CUST_VARIANT_THICK_TRI_COLOR": "Thick Tri-Color"
"CUST_VARIANT_THICKSTRIPES": "Thick Stripes"
"CUST_VARIANT_THIN": "Thin"
"CUST_VARIANT_THIN_STRIPES": "Thin Stripes"
"CUST_VARIANT_THIN_TRI_COLOR": "Thin Tri-Color"
"CUST_VARIANT_THINSTRIPES": "Thin Stripes"
"CUST_VARIANT_THREE_COLORS": "Tri-Color"
"CUST_VARIANT_TIE": "With Tie"
"CUST_VARIANT_TIE_DYE": "Tie Dye"
"CUST_VARIANT_TIE_DYE_1": "Tie Dye 1"
"CUST_VARIANT_TIE_DYE_2": "Tie Dye 2"
"CUST_VARIANT_TIES_": "Ties"
"CUST_VARIANT_TIGER": "Tiger"
"CUST_VARIANT_TINTED": "Tinted"
"CUST_VARIANT_TRACK_A": "Style 4"
"CUST_VARIANT_TRACK_A2": "Style 1"
"CUST_VARIANT_TRACK_B": "Style 3"
"CUST_VARIANT_TRACK_B2": "Style 2"
"CUST_VARIANT_TRACK_PANTS": "Solid"
"CUST_VARIANT_TRENCH": "Solid"
"CUST_VARIANT_TRI_COLOR": "Tri-Color"
"CUST_VARIANT_TRIANGLE": "Triangle"
"CUST_VARIANT_TRICOLOR": "Tri-Color"
"CUST_VARIANT_TRIM": "Trim"
"CUST_VARIANT_TRIM_COLOR": "Trim"
"CUST_VARIANT_TWO_COLOR": "Two Color"
"CUST_VARIANT_TYEDYE": "Style 1"
"CUST_VARIANT_ULTOR_W_TIE": "Ultor Tie"
"CUST_VARIANT_ULTOR1": "Ultor 1"
"CUST_VARIANT_ULTOR2": "Ultor 2"
"CUST_VARIANT_ULTORSHIRT": "Ultor"
"CUST_VARIANT_VBANDS": "Vertical Stripes"
"CUST_VARIANT_VERT_STRIPES": "Vertical Stripes"
"CUST_VARIANT_VERTICAL": "Vertical Stripes"
"CUST_VARIANT_VEST_A": "Style 1"
"CUST_VARIANT_VEST_B": "Style 2"
"CUST_VARIANT_WATCHBAND": "Watchband"
"CUST_VARIANT_WIDOWS_PEAK": "Widow's Peak"
"CUST_VARIANT_WILD": "Wild"
"CUST_VARIANT_WITH_DECALS": "Decals"
"CUST_VARIANT_ZEBRA": "Zebra"
"CUST_VARIANT_ZEBRA_1": "Zebra 1"
"CUST_VARIANT_ZEBRA_2": "Zebra 2"
"CUST_VARIANT_ZEBRA_STRETCHED_LONG": "Zebra Stretched"
"CUST_VOICE": "Voice"
"CUST_VOICE_FEMALE_ASIAN": "Female 1"
"CUST_VOICE_FEMALE_BLACK": "Female 2"
"CUST_VOICE_FEMALE_LATINO": "Female 3"
"CUST_VOICE_FEMALE_WHITE": "Female 1"
"CUST_VOICE_MALE_ASIAN": "Male 2"
"CUST_VOICE_MALE_BLACK": "Male 2"
"CUST_VOICE_MALE_LATINO": "Male 3"
"CUST_VOICE_MALE_WHITE": "Male 1"
"CUST_WEAR_AGAINST SKIN": "Skin"
"CUST_WEAR_BACK": "Back"
"CUST_WEAR_BACK LEFT": "Back Left"
"CUST_WEAR_BACK RIGHT": "Back Right"
"CUST_WEAR_BACK_LEFT": "Back Left"
"CUST_WEAR_BACK_RIGHT": "Back Right"
"CUST_WEAR_BOTH": "Both"
"CUST_WEAR_BOTH_ROLLED_HIGH": "Both Rolled, High"
"CUST_WEAR_BOTH_ROLLED_LOW": "Both Rolled, Low"
"CUST_WEAR_BOTH_ROLLED_UP": "Both Rolled Up"
"CUST_WEAR_BUTTONED": "Buttoned"
"CUST_WEAR_BUTTONED_HOOD_DOWN": "Buttoned, Hood Down"
"CUST_WEAR_BUTTONED_HOOD_UP": "Buttoned, Hood Up"
"CUST_WEAR_CLOSED": "Closed"
"CUST_WEAR_CLOSED, HOOD UP": "Hood Up"
"CUST_WEAR_DEFAULT": "Default"
"CUST_WEAR_FINGER_LI": "Left Index Finger"
"CUST_WEAR_FINGER_LR": "Left Ring Finger"
"CUST_WEAR_FINGER_RI": "Right Index Finger"
"CUST_WEAR_FINGER_RR": "Right Ring Finger"
"CUST_WEAR_FOREWARD": "Forward"
"CUST_WEAR_FORWARD": "Forward"
"CUST_WEAR_FORWARD_LEFT": "Forward Left"
"CUST_WEAR_FORWARD_RIGHT": "Forward Right"
"CUST_WEAR_FRONT LEFT": "Front Left"
"CUST_WEAR_FRONT RIGHT": "Front Right"
"CUST_WEAR_HALF OPEN": "Half Open"
"CUST_WEAR_HALF-WAY BUTTONED": "Half-Way Buttoned"
"CUST_WEAR_HAT": "Hat"
"CUST_WEAR_HAT2": "Hat 2"
"CUST_WEAR_HIGH": "High"
"CUST_WEAR_HIGH_BOTH_ROLLED": "Both Rolled, High"
"CUST_WEAR_HIGH_BOTH_ZIPPED": "High"
"CUST_WEAR_HIGH_LEFT_ROLLED_RIGHT_UNZIPPED": "L. Rolled, R. Unzipped, High"
"CUST_WEAR_HIGH_LEFT_ROLLED_RIGHT_ZIPPED": "Left Rolled, High"
"CUST_WEAR_HIGH_LEFT_UNZIPPED_RIGHT_ROLLED": "L. Unzipped, R. Rolled, High"
"CUST_WEAR_HIGH_LEFT_UNZIPPED_RIGHT_UNZIPPED": "Both Unzipped, High"
"CUST_WEAR_HIGH_LEFT_UNZIPPED_RIGHT_ZIPPED": "Left Unzipped, High"
"CUST_WEAR_HIGH_LEFT_ZIPPED_RIGHT_LEFT_ROLLED_RIGHT_ROLLED": "Right Rolled, High"
"CUST_WEAR_HIGH_LEFT_ZIPPED_RIGHT_UNZIPPED": "Right Unzipped, High"
"CUST_WEAR_HOOP": "Hoop"
"CUST_WEAR_LEFT": "Left"
"CUST_WEAR_LEFT_ROLLED_HIGH": "Left Rolled, High"
"CUST_WEAR_LEFT_ROLLED_LOW": "Left Rolled, Low"
"CUST_WEAR_LEFT_ROLLED_UP": "Left Rolled Up"
"CUST_WEAR_LONG": "Long"
"CUST_WEAR_LOW": "Low"
"CUST_WEAR_LOW_BOTH_ROLLED": "Both Rolled, Low"
"CUST_WEAR_LOW_BOTH_ZIPPED": "Low"
"CUST_WEAR_LOW_LEFT_ROLLED_RIGHT_UNZIPPED": "L. Rolled, R. Unzipped, Low"
"CUST_WEAR_LOW_LEFT_ROLLED_RIGHT_ZIPPED": "Left Rolled, Low"
"CUST_WEAR_LOW_LEFT_UNZIPPED_RIGHT_ROLLED": "L. Unzipped, R. Rolled, Low"
"CUST_WEAR_LOW_LEFT_UNZIPPED_RIGHT_UNZIPPED": "Both Unzipped, Low"
"CUST_WEAR_LOW_LEFT_UNZIPPED_RIGHT_ZIPPED": "Left Unzipped, Low"
"CUST_WEAR_LOW_LEFT_ZIPPED_RIGHT_ROLLED": "Right Rolled, Low"
"CUST_WEAR_LOW_LEFT_ZIPPED_RIGHT_UNZIPPED": "Right Unzipped, Low"
"CUST_WEAR_MID-HEIGHT": "Mid-height"
"CUST_WEAR_NORMAL": "Normal"
"CUST_WEAR_NORMAL_EXTRA_HIGH": "Normal, Extra High"
"CUST_WEAR_NORMAL_EXTRA_HIGH_SUSPENDERS": "Normal, Extra High, Suspenders"
"CUST_WEAR_NORMAL_HIGH": "Normal, High"
"CUST_WEAR_NORMAL_LOW": "Normal, Low"
"CUST_WEAR_ON OVERSHIRT": "Overshirt"
"CUST_WEAR_ON UNDERSHIRT": "On Undershirt"
"CUST_WEAR_OPEN": "Open"
"CUST_WEAR_OPEN_TIE": "Open w/Tie"
"CUST_WEAR_RIGHT": "Right"
"CUST_WEAR_RIGHT_ROLLED_HIGH": "Right Rolled, High"
"CUST_WEAR_RIGHT_ROLLED_LOW": "Right Rolled, Low"
"CUST_WEAR_RIGHT_ROLLED_UP": "Right Rolled Up"
"CUST_WEAR_STUD": "Stud"
"CUST_WEAR_SUSPENDERS": "Suspenders"
"CUST_WEAR_TATTOO_AZTEC_BIRD": "Aztec Bird"
"CUST_WEAR_TATTOO_AZTEC_BUG": "Aztec Bug"
"CUST_WEAR_TATTOO_AZTEC_SNAKE": "Aztec Snake"
"CUST_WEAR_TATTOO_AZTEC_TURTLE": "Aztec Turtle"
"CUST_WEAR_TATTOO_BAND_A": "Band 1"
"CUST_WEAR_TATTOO_BAND_B": "Band 2"
"CUST_WEAR_TATTOO_BARBED_WIRE": "Barbed Wire"
"CUST_WEAR_TATTOO_MAO_DESIGN": "Mao Design"
"CUST_WEAR_TATTOO_MAY_LION": "May Lion"
"CUST_WEAR_TATTOO_SAM_DESIGN1": "Sam Design 1"
"CUST_WEAR_TATTOO_SAM_DESIGN2": "Sam Design 2"
"CUST_WEAR_TOP_BUTTONED": "Top Buttoned"
"CUST_WEAR_TUCKED": "Tucked"
"CUST_WEAR_TUCKED_BUTTONED": "Tucked, Buttoned"
"CUST_WEAR_TUCKED_BUTTONED_EXTRA_HIGH_PANT_NO_SUSPENDERS": "Tucked, Buttoned, Extra High Pant, No Suspenders"
"CUST_WEAR_TUCKED_BUTTONED_EXTRA_HIGH_PANT_NO_SUSPENDERS_TIE": "Tucked, Buttoned, Extra High Pant, No Suspenders, Tie"
"CUST_WEAR_TUCKED_BUTTONED_EXTRA_HIGH_PANT_SUSPENDERS": "Tucked, Buttoned, Extra High Pant, Suspenders"
"CUST_WEAR_TUCKED_BUTTONED_EXTRA_HIGH_PANT_SUSPENDERS_TIE": "Tucked, Buttoned, Extra High Pant, Suspenders, Tie"
"CUST_WEAR_TUCKED_BUTTONED_HIGH_PANT_NO_SUSPENDERS": "Tucked, Buttoned"
"CUST_WEAR_TUCKED_BUTTONED_HIGH_PANT_NO_SUSPENDERS_TIE": "Tucked, Buttoned, High Pant, No Suspenders, Tie"
"CUST_WEAR_TUCKED_BUTTONED_HIGH_PANT_SUSPENDERS": "Tucked, Buttoned, High Pant, Suspenders"
"CUST_WEAR_TUCKED_BUTTONED_LOW_PANT_NO_SUSPENDERS": "Tucked, Buttoned, Low Pant, No Suspenders"
"CUST_WEAR_TUCKED_BUTTONED_LOW_PANT_NO_SUSPENDERS_TIE": "Tucked, Buttoned, Low Pant, No Suspenders, Tie"
"CUST_WEAR_TUCKED_BUTTONED_TIE": "Tucked, Buttoned, Tie"
"CUST_WEAR_TUCKED_EXTRA_HIGH_PANT_NO_SUSPENDERS": "Tucked, Extra High Pants"
"CUST_WEAR_TUCKED_EXTRA_HIGH_PANT_SUSPENDERS": "E. High Pants, Suspenders"
"CUST_WEAR_TUCKED_HIGH_PANT_NO_SUSPENDERS": "Tucked, High Pants"
"CUST_WEAR_TUCKED_HIGH_PANT_SUSPENDERS": "High Pants, Suspenders"
"CUST_WEAR_TUCKED_LOW_PANT_NO_SUSPENDERS": "Tucked, Low Pants"
"CUST_WEAR_TUCKED_ZIPPED": "Tucked, Zipped"
"CUST_WEAR_U": "U"
"CUST_WEAR_UNBUTTONED": "Unbuttoned"
"CUST_WEAR_UNBUTTONED_HOOD_DOWN": "Unbuttoned, Hood Down"
"CUST_WEAR_UNBUTTONED_HOOD_UP": "Unbuttoned, Hood Up"
"CUST_WEAR_UNTUCKED": "Untucked"
"CUST_WEAR_UNTUCKED_BUTTONED": "Untucked, Buttoned"
"CUST_WEAR_UNTUCKED_BUTTONED_TIE": "Untucked, Buttoned, Tie"
"CUST_WEAR_UNTUCKED_TOP_BUTTON": "Untucked, Top Button"
"CUST_WEAR_UNTUCKED_TOP_BUTTON_TIE": "Untucked, Top Button Tie"
"CUST_WEAR_UNTUCKED_UNBUTTONED": "Untucked, Unbuttoned"
"CUST_WEAR_UNTUCKED_UNBUTTONED_TIE": "Untucked, Unbuttoned, Tie"
"CUST_WEAR_UNTUCKED_UNZIPPED": "Untucked, Unzipped"
"CUST_WEAR_UNTUCKED_ZIPPED": "Untucked, Zipped"
"CUST_WEAR_UNZIPPED": "Unzipped"
"CUST_WEAR_UNZIPPED_HOOD_DOWN": "Unzipped, Hood Down"
"CUST_WEAR_UNZIPPED_HOOD_UP": "Unzipped, Hood Up"
"CUST_WEAR_ZIPPED": "Zipped"
"CUST_WEAR_ZIPPED_HOOD_DOWN": "Zipped, Hood Down"
"CUST_WEAR_ZIPPED_HOOD_UP": "Zipped, Hood Up"
"CUSTOM_CONFIRM_OUTFIT_CREATION": "Are you sure you want to create this outfit?"
"CUSTOM_PREVIEW_UNAVAILABLE": "Preview unavailable"
"CUSTOM_PREVIEW_UNAVAILABLE_POPUP": "PREVIEW UNAVAILABLE"
"CUSTOM_WALK_1": "Thug Style 1"
"CUSTOM_WALK_10": "Thug Style 6"
"CUSTOM_WALK_11": "Thug Style 7"
"CUSTOM_WALK_12": "Gangsta Lean"
"CUSTOM_WALK_13": "Thug Style 8"
"CUSTOM_WALK_14": "Thug Style 9"
"CUSTOM_WALK_15": "Thug Style 10"
"CUSTOM_WALK_16": "Thug Style 11"
"CUSTOM_WALK_17": "Thug Style 12"
"CUSTOM_WALK_2": "Pimp Lean"
"CUSTOM_WALK_3": "Thug Style 2"
"CUSTOM_WALK_4": "Crazy Style"
"CUSTOM_WALK_5": "Bouncin Style"
"CUSTOM_WALK_6": "Default Male 2"
"CUSTOM_WALK_7": "Thug Style 3"
"CUSTOM_WALK_8": "Thug Style 4"
"CUSTOM_WALK_9": "Thug Style 5"
"CUSTOM_WALK_FEMALE": "Default Female"
"CUSTOM_WALK_FEMALE_02": "Default Female 2"
"CUSTOM_WALK_FEMALE_3": "Lady Thug"
"CUSTOM_WALK_FEMALE_4": "Lady Pimp"
"CUSTOM_WALK_FEMALE_5": "Lady Bounce"
"CUSTOM_WALK_FEMALE_6": "Lady Sway"
"CUSTOM_WALK_FEMALE_7": "Lady Swing"
"CUSTOM_WALK_MALE": "Default Male"
"CUSTOMIZATION_TITLE": "PLAYER CUSTOMIZATION"
"CUSTOMIZE_ITEM_SAVE_CHANGES_EXIT_FULL": "Do you want to save your changes
before exiting?"
"CUSTOMIZE_OUTFIT_YOURE_NAKED_BODY": "You must be wearing something to create an outfit."
"CUSTOMIZE_OUTFIT_YOURE_NAKED_TITLE": "OUTFITS"
"CUTSCENE_BON01": "Face to Face"
"CUTSCENE_BON02": "Burying the Hatchet"
"CUTSCENE_BR01_01": "Blind Date"
"CUTSCENE_BR01_02": "Welcome to the Brotherhood"
"CUTSCENE_BR02_01": "We Grieve In Different Ways"
"CUTSCENE_BR02_02": "Infirm of Purpose"
"CUTSCENE_BR03_01": "Insult to Injury"
"CUTSCENE_BR03_02": "Flash"
"CUTSCENE_BR04_01": "Professional Courtesy"
"CUTSCENE_BR04_02": "Choices"
"CUTSCENE_BR05_01": "Deposit"
"CUTSCENE_BR05_02": "Proportional Response"
"CUTSCENE_BR06_01": "Music Lovers"
"CUTSCENE_BR06_02": "And the Band Played On"
"CUTSCENE_BR07_01": "Cops and Robbers"
"CUTSCENE_BR07_02": "Business Partners"
"CUTSCENE_BR08_01": "Early Parole"
"CUTSCENE_BR08_02": "Fool Me Once..."
"CUTSCENE_BR09_01": "Of Shipments and Skee-Ball"
"CUTSCENE_BR09_02": "Handle With Care"
"CUTSCENE_BR10_01": "Rallying Cry"
"CUTSCENE_BR10_02": "It's Not The Fall That Kills You..."
"CUTSCENE_BR11_01": "Honor Among Thieves"
"CUTSCENE_BR11_02": "Fratricide"
"CUTSCENE_LOCAL_SKIPPING": "Waiting for the other player to skip this cutscene."
"CUTSCENE_REMOTE_SKIPPING": "The other player wants to skip this cutscene.
Press {SKIP_MODAL_SEQUENCE_IMG} to skip."
"CUTSCENE_RO01_01": "Keeping It Simple"
"CUTSCENE_RO01_02": "The Model of Discipline"
"CUTSCENE_RO02_01": "15 Minutes"
"CUTSCENE_RO02_02": "Family Ties"
"CUTSCENE_RO03_01": "Gracious Hosts"
"CUTSCENE_RO03_02": "Saving Face"
"CUTSCENE_RO04_01": "House Party"
"CUTSCENE_RO04_01_alt": "House Party"
"CUTSCENE_RO04_02": "That Which Does Not Kill You..."
"CUTSCENE_RO05_01": "Welcome to Stilwater"
"CUTSCENE_RO05_02": "Flight Plans"
"CUTSCENE_RO06_01": "Serendipity"
"CUTSCENE_RO06_02": "Father-Son Bonding"
"CUTSCENE_RO07_01": "Checking Out"
"CUTSCENE_RO07_02": "Changing the Deal"
"CUTSCENE_RO08_01": "Ultor Makes a House Call"
"CUTSCENE_RO08_02": "A Father's Love"
"CUTSCENE_RO09_01": "Eulogy"
"CUTSCENE_RO09_02": "Requiem"
"CUTSCENE_RO10_01": "Old Friends, Older Enemies"
"CUTSCENE_RO10_02": "The Coming Storm"
"CUTSCENE_RO11_01": "Big Problems in Little China"
"CUTSCENE_RO11_02": "Coup de Gras"
"CUTSCENE_SS01_01": "Pipes Are For Suckers"
"CUTSCENE_SS01_02": "General's Orders"
"CUTSCENE_SS02_01": "There's Always A Catch"
"CUTSCENE_SS02_02": "Absence Makes The Heart Grow Fonder"
"CUTSCENE_SS03_01": "Life On The Farm"
"CUTSCENE_SS03_02": "Music Lovers"
"CUTSCENE_SS04_01": "We Need To Talk"
"CUTSCENE_SS04_02": "A Helluva Way To Break Up"
"CUTSCENE_SS05_01": "Taps and Tips"
"CUTSCENE_SS05_02": "Eye of the Beholder"
"CUTSCENE_SS06_01": "Clam Baking"
"CUTSCENE_SS06_02": "Sleep It Off"
"CUTSCENE_SS07_01": "Operation Voodoo Drop"
"CUTSCENE_SS07_02": "Spare the Rod..."
"CUTSCENE_SS08_01": "One Man's Junkie..."
"CUTSCENE_SS08_02": "Promises"
"CUTSCENE_SS09_01": "Benched"
"CUTSCENE_SS09_02": "Back For Seconds..."
"CUTSCENE_SS10_01": "Where's the Fun in Easy?"
"CUTSCENE_SS10_02": "Sliver"
"CUTSCENE_SS11_01": "Stakeout"
"CUTSCENE_SS11_02": "Dishonorable Discharge"
"CUTSCENE_SS11_COLLISION": "Ambush"
"CUTSCENE_TITLE_DEFAULT": "CUTSCENE PLAY"
"CUTSCENE_TSSE_INTRO": "An Amazing Quarter"
"CUTSCENE_TSSE01_01": "So a Gang Leader Walks In A Bar..."
"CUTSCENE_TSSE01_02": "A Bigger Threat"
"CUTSCENE_TSSE02_01": "Khufu's Legacy"
"CUTSCENE_TSSE02_02": "Cutting Losses"
"CUTSCENE_TSSE03_01": "2nd Times A Charm"
"CUTSCENE_TSSE03_02": "Dane's Triumph"
"CUTSCENE_TSSE04_01": "A Brighter Future..."
"CUTSCENE_TSSE04_02": "Making an Entrance"
"CUTSCENE_TSSE04_03": "End Game"
"CUTSCENE_TSSP_INTRO02": "The Anna Show"
"CUTSCENE_TSSP_INTRO2": "Vacation's Over"
"CUTSCENE_TSSP01_01": "The Great Escape"
"CUTSCENE_TSSP01_02": "Catching Up"
"CUTSCENE_TSSP02_01": "Check, Please"
"CUTSCENE_TSSP02_02": "Courtroom Drama"
"CUTSCENE_TSSP03_01": "You Don't Have To Go Home..."
"CUTSCENE_TSSP03_02": "Make Yourself At Home"
"CUTSCENE_TSSP04_01": "Hiring Rush"
"CUTSCENE_TSSP04_02": "Welcome to the Third Street Saints"
"DANGER__UNLOCALIZED_STRING_OVER_NETWORK": "DANGER! UNLOCALIZED STRING OVER NETWORK"
"Daytons": "Daytons"
"DEALER_NO_PALETTE": "No palette selection available."
"DEALER_NO_SPACE": "You do not have enough space in your garage for %s"
"DEEP_DISH": "Deep Dish"
"default": "Default"
"DELETE_OUTFIT": "Delete Outfit"
"Delivery Goods": "Delivery Goods"
"Demo_Derby_Arena": "Demolition Derby"
"DEMO_DERBY_BONUS_DERBY": "Bonus Derby"
"DEMO_DERBY_CAR_OPTION": "Car"
"DEMO_DERBY_DEFENSE_OPT": "Defense"
"DEMO_DERBY_ENTER_DERBY_OPT": "Enter Derby"
"DEMO_DERBY_ENTER_DERBY_PROMPT": "Start the derby?"
"DEMO_DERBY_ENTER_DERBY_TITLE": "Enter Demo Derby"
"DEMO_DERBY_EXIT_DERBY_PROMPT": "Are you sure you want to quit playing Demo Derby?"
"DEMO_DERBY_EXIT_DERBY_TITLE": "Exit Demo Derby"
"DEMO_DERBY_LEVEL_1": "Level 1 (1 pt)"
"DEMO_DERBY_LEVEL_2": "Level 2 (3 pts)"
"DEMO_DERBY_LEVEL_3": "Level 3 (6 pts)"
"DEMO_DERBY_NOT_ENOUGH_POINTS": "You don't have enough derby points"
"DEMO_DERBY_OFFENSE_OPT": "Offense"
"DEMO_DERBY_POINTS_INDICATOR": "Derby Points:"
"DEMO_DERBY_RESET_UPGRADES_OPT": "Reset Upgrades"
"DEMO_DERBY_RESET_WARNING_PROMPT": "Are you sure you want to reset all upgrades on your car?"
"DEMO_DERBY_RESET_WARNING_TITLE": "Reset Upgrades"
"DEMO_DERBY_SELECT_VEHICLE": "Select Vehicle"
"DEMO_DERBY_SPEED_OPT": "Speed"
"DEMO_DERBY_TITLE": "Demo Derby"
"DEMO_DERBY_TITLE_LEVEL": "Demo Derby Level {0}"
"DEMO_EXIT": "Exit Demo"
"DEMO_FREEPLAY": "Freeplay"
"DERBY_DEALER_NAME": "DEMO DERBY GARAGE"
"DERBY_PLAYER_DIED": "You died."
"desert eagle": "GDHC .50"
"desert_eagle_gold": "Gold Plated GDHC .50"
"Detonator": "Detonator"
"DEVICE_FULL_OR_REMOVED_TEXT": "The Storage Device associated with your Gamer Profile has been removed or is full."
"DEX_CALLPLAYER_BONUS_01": "How ya doin' playa? If you've gone through Troy's files you know that Julius set you up...meet me at the old church and I'll tell you where to find Julius."
"DEX_TROYWIRE01_01": "I know you're a cop..."
"DEX_TROYWIRE01_02": "Come on, man, who you think you're talkin' to? The tactics, the police station thing, your shitty haircut...you got cop written all over you."
"DEX_TROYWIRE01_03": "Nothin."
"DEX_TROYWIRE01_04": "I'm out Troy. I got offered a job at Ultor, I'm droppin' my flags and I'm goin' straight. I just want to make sure that we're not gonna have a problem."
"DIALOG_PAUSE_DISCONNECT_PROMPT": "Are you sure you want to disconnect?"
"DIALOG_PAUSE_START_TO_DISCONNECT": "The co-op player has paused the game.
Press {MAP_MENU_IMG} to disconnect."
"Dirt": "Dirt"
"DIRTY_DISK_TEXT": "Cannot read file from disk"
"DIRTY_DISK_TITLE": "DIRTY DISK"
"DISCONNECT_SCREEN_QUIT": "Press %s to quit"
"DISCONNECTED_FROM_LIVE_TEXT": "You are currently disconnected from Xbox LIVE.
You can no longer accept this game invite."
"DISTRICT_AIRPORT": "Airport"
"DISTRICT_APARTMENTS": "Apartments"
"DISTRICT_ARENA": "Arena"
"DISTRICT_BARRIO": "Barrio"
"DISTRICT_CHINATOWN": "Chinatown"
"DISTRICT_DOCKS_AND_WAREHOUSES": "Docks & Warehouses"
"DISTRICT_DOWNTOWN": "Downtown"
"DISTRICT_FACTORIES": "Factories"
"DISTRICT_HIGH_END_RETAIL": "High End Retail"
"DISTRICT_HOTELS_AND_MARINA": "Hotels & Marina"
"DISTRICT_LOS_CARNALES": "Los Carnales"
"DISTRICT_MUSEUM": "Museum"
"DISTRICT_NUCLEAR": "Nuclear Power Plant"
"DISTRICT_PRISON": "Stilwater Prison"
"DISTRICT_PROJECTS": "Projects"
"DISTRICT_RACE_TRACK": "Arena"
"DISTRICT_RED_LIGHT": "Red Light"
"DISTRICT_ROLLERZ": "Rollerz"
"DISTRICT_SAINTS_ROW": "Saint's Row"
"DISTRICT_SUBURBS": "Suburbs"
"DISTRICT_SUBURBS_EXPANSION": "Suburbs Expansion"
"DISTRICT_TRAILER_PARK": "Trailer Park"
"DISTRICT_TRAIN_YARD": "Train Yard"
"DISTRICT_TRUCK_YARD": "Truck Yard"
"DISTRICT_UNDERGROUND": "Underground"
"DISTRICT_UNIVERSITY": "Stilwater University"
"DIV_COMBAT_TRICKS_DISPLAY_NAME": "Combat Tricks"
"DIV_FLASHING_COMPLETE": "All levels of Flashing Diversion Completed!"
"DIV_STREAKING_COMPLETE": "All levels of Streaking Diversion Completed!"
"DIVERSION_AMBULANCE_COMPLETED_FORMAT": "Level %d Complete - Rewarded [format][color:green]$%d[/format] "
"DIVERSION_AMBULANCE_DIVERSION_REVIVE_VICTIM": "Press {ACTION_IMG} to treat the [format][color:green]victim[/format]"
"DIVERSION_AMBULANCE_DIVERSION_START_MESSAGE_TEXT": "Press {ACTION_IMG} to start ambulance diversion"
"DIVERSION_AMBULANCE_DIVERSION_TITLE_TEXT": "Ambulance EMT"
"DIVERSION_AMBULANCE_EXIT_VEHICLE": "Exit the Ambulance and treat the [format][color:green]victims[/format]"
"DIVERSION_AMBULANCE_FAILED_GENERAL_TIMEOUT": "You couldn't save the [format][color:green]victims[/format] in time"
"DIVERSION_AMBULANCE_FAILED_NOT_ENOUGH_VICTIMS": "You failed to save enough [format][color:green]victims[/format]"
"DIVERSION_AMBULANCE_FAILED_VEHICLE_DESTROYED": "The ambulance was destroyed"
"DIVERSION_AMBULANCE_FAILED_VEHICLE_TIMEOUT": "You failed to get back to the ambulance in time"
"DIVERSION_AMBULANCE_GET_TO_ACCIDENT": "Drive to the accident location and treat the [format][color:green]victims[/format]"
"DIVERSION_AMBULANCE_HUD_CHARGE": "Charge:"
"DIVERSION_AMBULANCE_HUD_HEART_RATE": "Heart Rate:"
"DIVERSION_AMBULANCE_HUD_MINIGAME": "Minigame"
"DIVERSION_AMBULANCE_HUD_TIME": "Time Left: "
"DIVERSION_AMBULANCE_HUD_VICTIMS": "Victims Saved: "
"DIVERSION_AMBULANCE_MINIGAME_CPR": "Move {ANALOG_RS_IMG} up and down to provide CPR"
"DIVERSION_AMBULANCE_MINIGAME_SHOCK_PADDLES": "Move {ANALOG_RS_IMG} up and down quickly to charge the Shock Paddles"
"DIVERSION_AMBULANCE_MINIGAME_SHOCK_REVIVE": "Press {ATTACK_SECONDARY_IMG} and {ATTACK_PRIMARY_IMG} to Shock the [format][color:green]victim[/format]!"
"DIVERSION_AMBULANCE_NEXT_CIVILIAN": "Move onto the next [format][color:green]victim[/format]!"
"DIVERSION_AMBULANCE_RESUSCITATE": "Treat the [format][color:green]victim[/format]!"
"DIVERSION_AMBULANCE_RETURN_TO_ACCIDENT": "You have %d seconds to return to the [format][color:teal]accident[/format]"
"DIVERSION_AMBULANCE_RETURN_TO_VEHICLE": "You have %d seconds to return to the [format][color:green]ambulance[/format]"
"DIVERSION_AMBULANCE_VICTIM_DIED": "A [format][color:green]victim[/format] has died! If too many die, you'll fail."
"DIVERSION_AMBULANCE_VICTIM_SAVED_FORMAT": "Victims saved: %d/%d"
"DIVERSION_BACK_SEAT_DRIVER": "ROADKILL"
"DIVERSION_BACK_SEAT_DRIVER_TITLE": "Roadkill"
"DIVERSION_BARNSTORMING": "Barnstorming"
"DIVERSION_BARNSTORMING_COMPLETE": "You have found all aerial stunts! Boosh!"
"DIVERSION_BARNSTORMING_DONT_CRASH": "You found an aerial stunt! Fly through without crashing to get Respect"
"DIVERSION_BARNSTORMING_FOUND": "Aerial stunt %d of %d found!"
"DIVERSION_BARNSTORMING_INVERTED": "INVERTED BARNSTORMING"
"DIVERSION_BARNSTORMING_KNIFE_EDGE": "KNIFE-EDGE BARNSTORMING"
"DIVERSION_BASE_JUMPING": "BASE JUMPING "
"DIVERSION_BASE_JUMPING_START": "Press {ACTION_IMG} to start basejumping diversion"
"DIVERSION_BASE_JUMPING_TARGET_MESSAGE": "Land in the center of the target area for a reward"
"DIVERSION_BASE_JUMPING_TITLE": "Base Jumping"
"DIVERSION_BASE_JUMPING_USE_MESSAGE": "Press {ACTION_IMG} to open parachute"
"DIVERSION_BEST_JUMP_DISTANCE": "Record Distance: %.0fm"
"DIVERSION_BEST_JUMP_DISTANCE_FEET": "Record Distance: %.0fft"
"DIVERSION_BEST_JUMP_FALL": "Record Drop: %.0fm"
"DIVERSION_BEST_JUMP_FALL_FEET": "Record Drop: %.0fft"
"DIVERSION_BEST_JUMP_FLIP": "Record Flip: %.0f{temp_degrees}"
"DIVERSION_BEST_JUMP_HEIGHT": "Record Height: %.0fm"
"DIVERSION_BEST_JUMP_HEIGHT_FEET": "Record Height: %.0fft"
"DIVERSION_BEST_JUMP_ROLL": "Record Roll: %.0f{temp_degrees}"
"DIVERSION_BEST_JUMP_SPIN": "Record Spin: %.0f{temp_degrees}"
"DIVERSION_BEST_STOPPIE": "Record Stoppie: %.0fm"
"DIVERSION_BEST_STOPPIE_FEET": "Record Stoppie: %.0fft"
"DIVERSION_BEST_TWO_WHEELS": "Record Two wheels: %.0fm"
"DIVERSION_BEST_TWO_WHEELS_FEET": "Record Two wheels: %.0fft"
"DIVERSION_BEST_VEHICLE_SURF_HANDSTAND_TIME_SECONDS": "Record Handstand: %.1fs"
"DIVERSION_BEST_VEHICLE_SURF_TIME_SECONDS": "Record Surfing: %.1fs"
"DIVERSION_BEST_WHEELIE": "Record Wheelie: %.0fm"
"DIVERSION_BEST_WHEELIE_FEET": "Record Wheelie: %.0fft"
"DIVERSION_BLACKJACK_BET": "BET"
"DIVERSION_BLACKJACK_BLACKJACK": "BLACKJACK!"
"DIVERSION_BLACKJACK_BUST": "BUST!"
"DIVERSION_BLACKJACK_DEAL": "DEAL"
"DIVERSION_BLACKJACK_DEALER": "Dealer"
"DIVERSION_BLACKJACK_DEALER_BLACKJACK": "DEALER
BLACKJACK!"
"DIVERSION_BLACKJACK_DEALER_BUST": "DEALER
BUST!"
"DIVERSION_BLACKJACK_DIALOG_QUIT_BODY": "Are you sure you want to quit?"
"DIVERSION_BLACKJACK_DIALOG_QUIT_HEADER": "Quit Blackjack?"
"DIVERSION_BLACKJACK_DOUBLEDOWN_LINE1": "Double"
"DIVERSION_BLACKJACK_DOUBLEDOWN_LINE2": "Down"
"DIVERSION_BLACKJACK_HAND_VALUE": "HAND VALUE"
"DIVERSION_BLACKJACK_HIT": "HIT"
"DIVERSION_BLACKJACK_LOSE": "DEALER WINS"
"DIVERSION_BLACKJACK_NEWGAME_LINE1": "New"
"DIVERSION_BLACKJACK_NEWGAME_LINE2": "Game"
"DIVERSION_BLACKJACK_PLAYAGAIN": "Play
Again"
"DIVERSION_BLACKJACK_PLAYER": "Player"
"DIVERSION_BLACKJACK_PUSH": "PUSH"
"DIVERSION_BLACKJACK_QUIT": "Quit"
"DIVERSION_BLACKJACK_SPLIT": "SPLIT"
"DIVERSION_BLACKJACK_STAND": "STAND"
"DIVERSION_BLACKJACK_START_MESSAGE": "play Blackjack"
"DIVERSION_BLACKJACK_TITLE": "Blackjack"
"DIVERSION_BLACKJACK_WIN": "PLAYER WINS!"
"DIVERSION_BURNOUT": "BURNOUT"
"DIVERSION_BURNOUT_TITLE": "Burnout"
"DIVERSION_CANCELED": "Diversion Canceled"
"DIVERSION_CHOP_DELIVERED": "%s
delivered"
"DIVERSION_CHOP_RETURNED_CAR": "Delivered %d of %d cars for the %ls list"
"DIVERSION_CHOP_REWARD": "$%d and %d respect awarded"
"DIVERSION_CHOP_SHOP_NAME_1": "Suburbs Chop Shop"
"DIVERSION_CHOP_SHOP_NAME_2": "Downtown Chop Shop"
"DIVERSION_CHOP_SHOP_NAME_3": "Apartments Chop Shop"
"DIVERSION_CHOP_SHOP_NAME_4": "Truckyard Chop Shop"
"DIVERSION_CHOP_SHOP_NAME_5": "Factories Chop Shop"
"DIVERSION_CHOP_SHOP_WANTED": "This vehicle is wanted at the [format][color:teal]chop shop[/format]"
"DIVERSION_COMBAT_TRICKS_CAR_DESTROYED": "GANG VEHICLE"
"DIVERSION_COMBAT_TRICKS_CLOSE_KILL": "CLOSE KILL"
"DIVERSION_COMBAT_TRICKS_GANG_KILL": "GANG KILL"
"DIVERSION_COMBAT_TRICKS_HEAD_SHOT": "HEAD SHOT"
"DIVERSION_COMBAT_TRICKS_HUMAN_SHIELD": "SHIELD KILL"
"DIVERSION_COMBAT_TRICKS_MELEE_KILL": "BEAT DOWN"
"DIVERSION_COMBAT_TRICKS_MOTORCYCLE_SWORD_KILL": "SLICE-N-DICE"
"DIVERSION_COMBAT_TRICKS_MP_NOTORIETY_KILL": "NOTORIETY %d KILL"
"DIVERSION_COMBAT_TRICKS_MP_PLAYER_KILL": "PLAYER KILL"
"DIVERSION_COMBAT_TRICKS_MULTI_KILL": "MULTI KILL"
"DIVERSION_COMBAT_TRICKS_NUT_SHOT": "NUT SHOT"
"DIVERSION_COMBAT_TRICKS_ONE_HIT_KILL": "ONE HIT KILL"
"DIVERSION_COMBAT_TRICKS_PLAYER_KILL": "CO-OP KILL"
"DIVERSION_COMBAT_TRICKS_PROP_KILL": "BRUTALITY"
"DIVERSION_COMBAT_TRICKS_THROWING": "THROWING"
"DIVERSION_COMBAT_TRICKS_THROWN_KILL_FORMAT": "Throw Distance: %.1fm"
"DIVERSION_COMBAT_TRICKS_THROWN_KILL_FORMAT_FEET": "Throw Distance: %.1fft"
"DIVERSION_COMPLETED": "Diversion Completed"
"DIVERSION_COOP_CAT_AND_MOUSE_START_MESSAGE": "Press and hold {ATTACK_PRIMARY_IMG} to revive in Cat & Mouse"
"DIVERSION_COOP_CAT_AND_MOUSE_TITLE": "CAT & MOUSE"
"DIVERSION_COOP_CLIENT_CONTINUE": "{MENU_SELECT_IMG} Continue"
"DIVERSION_COOP_DEATH_TAG_START_MESSAGE": "Press and hold {ATTACK_SECONDARY_IMG} to revive in Death Tag"
"DIVERSION_COOP_DEATH_TAG_TITLE": "DEATH TAG"
"DIVERSION_COOP_GSI_MY_SCORE": "Your Score:"
"DIVERSION_COOP_GSI_OTHER_ALT_SCORE": "Other Player's Score:"
"DIVERSION_COOP_GSI_OTHER_SCORE": "%s's Score:"
"DIVERSION_COOP_HOST_PLAY_AGAIN": "{MENU_SELECT_IMG} Play Another Match"
"DIVERSION_COOP_HOST_QUIT": "{MENU_ABORT_IMG} Quit Co-op Diversion"
"DIVERSION_COOP_SUCCESS_CLIENT_LOSE": "You lost. Press {PICKUP_RELOAD_IMG} to continue."
"DIVERSION_COOP_SUCCESS_CLIENT_TIE": "You tied. Press {PICKUP_RELOAD_IMG} to continue."
"DIVERSION_COOP_SUCCESS_CLIENT_WIN": "You won $%.0f! Press {PICKUP_RELOAD_IMG} to continue."
"DIVERSION_COOP_SUCCESS_HOST_LOSE": "You lost. Press {PICKUP_RELOAD_IMG} to play another round, or {ACTION_IMG} to quit."
"DIVERSION_COOP_SUCCESS_HOST_TIE": "You tied. Press {PICKUP_RELOAD_IMG} to have it roll over to the next round, or {ACTION_IMG} to quit."
"DIVERSION_COOP_SUCCESS_HOST_WIN": "You won $%.0f! Press {PICKUP_RELOAD_IMG} to play another round, or {ACTION_IMG} to quit."
"DIVERSION_COOP_SURVIVAL_START_MESSAGE": "Press and hold {ATTACK_SECONDARY_IMG}+{ATTACK_PRIMARY_IMG} to revive in Co-op Survival"
"DIVERSION_COOP_SURVIVAL_TITLE": "CO-OP SURVIVAL"
"DIVERSION_COOP_SURVIVAL_TRIGGER_USE_MESSAGE": "start Co-op Survival"
"DIVERSION_DANCING_ALUMINUM": "Aluminum"
"DIVERSION_DANCING_BRONZE": "Bronze"
"DIVERSION_DANCING_GOLD": "Gold"
"DIVERSION_DANCING_MISS": "Miss"
"DIVERSION_DANCING_SILVER": "Silver"
"DIVERSION_DANCING_START_MESSAGE_TEXT": "start dancing diversion"
"DIVERSION_DANCING_TITLE_TEXT": "DANCING"
"DIVERSION_DRIFTING": "POWERSLIDE"
"DIVERSION_DRIFTING_BEST": "Record Powerslide: %.1fs"
"DIVERSION_DRIFTING_TITLE": "Powerslide"
"DIVERSION_DRIVEBY_DIVERSION_BODY_COUNT_STRING": "Body Count:"
"DIVERSION_DRIVEBY_DIVERSION_BRONZE_LEVEL_REWARD_NAME": "[format][color:bronze]bronze[/format]"
"DIVERSION_DRIVEBY_DIVERSION_COMPLETE_MESSAGE_PARAMETERIZED": "Killed %i/%i total gang members, for [format][color:green]$%i[/format] total. You're %s"
"DIVERSION_DRIVEBY_DIVERSION_DRIVE_BY_GANG_MEMBERS_STRING": "Kill the rival [format][color:teal]gang members[/format]"
"DIVERSION_DRIVEBY_DIVERSION_FAILED_TO_KILL_FROM_CAR": "You must kill gang members from a vehicle"
"DIVERSION_DRIVEBY_DIVERSION_FAILED_TO_KILL_STRING": "You didn't kill the [format][color:red]gang members[/format]"
"DIVERSION_DRIVEBY_DIVERSION_GET_TO_VEHICLE_MESSAGE": "You have %d seconds to return to any vehicle"
"DIVERSION_DRIVEBY_DIVERSION_GOLD_LEVEL_REWARD_NAME": "[format][color:gold]gold[/format]"
"DIVERSION_DRIVEBY_DIVERSION_ILLEGAL_KILL_STRING": "[format][color:red]Gang members[/format] must be killed with drive-bys to count!"
"DIVERSION_DRIVEBY_DIVERSION_KILL_BEFORE_ESCAPE_STRING": "Don't let the [format][color:red]gang members[/format] escape"
"DIVERSION_DRIVEBY_DIVERSION_NUM_SPOTS_COMPLETE_PARAMETERIZED": "%i/%i drive-bys complete!"
"DIVERSION_DRIVEBY_DIVERSION_ONLY_KILLS_FROM_CAR_COUNT": "Only kills from a car count"
"DIVERSION_DRIVEBY_DIVERSION_OUT_OF_TIME": "You ran out of time"
"DIVERSION_DRIVEBY_DIVERSION_PARAMETERIZED_REWARD_STRING": "Body count: %i/%i, you earned [format][color:green]$%i[/format] for a %ls level performance"
"DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_1_STRING": "a Contract Killer"
"DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_2_STRING": "Cold Blooded"
"DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_3_STRING": "a Thug"
"DIVERSION_DRIVEBY_DIVERSION_RATING_LEVEL_4_STRING": "a Petty Crook"
"DIVERSION_DRIVEBY_DIVERSION_SILVER_LEVEL_REWARD_NAME": "[format][color:silver]silver[/format]"
"DIVERSION_DRIVEBY_GANG_MEMBERS_FLEE": "You scared them off, head to the next location!"
"DIVERSION_DRIVEBY_START_MESSAGE": "Press {ACTION_IMG} to start a drive-by diversion"
"DIVERSION_DRIVEBY_TITLE": "Drive-by"
"DIVERSION_DRIVEBY_TITLE_TEXT": "Drive-by Diversion"
"DIVERSION_DRIVEBY_VEHICLE_HEALTH_WARNING": "Your vehicle is in bad shape, grab a new one"
"DIVERSION_DRIVER_BAILOUT": "DRIVER BAILOUT"
"DIVERSION_DRIVER_BAILOUT_MAX_DAMAGE_DONE": "Record! Damage done: $%.2f"
"DIVERSION_DRIVER_BAILOUT_MAX_DISTANCE": "Record! Distance: %.1fm"
"DIVERSION_DRIVER_BAILOUT_MAX_DISTANCE_FEET": "Record! Distance: %.1fft"
"DIVERSION_DRIVER_BAILOUT_TITLE": "Driver Bailout"
"DIVERSION_EXPLORATION_DISTRICT": "%ls explored"
"DIVERSION_EXPLORATION_HOOD": "%ls explored"
"DIVERSION_EXPLORATION_JUMP": "You have found %d of %d jumps"
"DIVERSION_EXPLORATION_JUMP_COMPLETE": "You have found all of the jumps! Boosh!"
"DIVERSION_EXPLORATION_LOCATION": "%ls found"
"DIVERSION_EXPLORATION_TITLE": "Exploration"
"DIVERSION_FAILED": "Diversion Failed"
"DIVERSION_FIRETRUCK_EXIT_VEHICLE": "Head inside the [format][color:teal]building[/format] and put out those [format][color:red]fires[/format]!"
"DIVERSION_FIRETRUCK_EXTINGUISH": "Extinguish the [format][color:red]fires[/format]!"
"DIVERSION_FIRETRUCK_EXTINGUISHER_AMMO_NOTIFY": "Return to the [format][color:teal]fire truck[/format] and get a new fire extinguisher"
"DIVERSION_FIRETRUCK_EXTINGUISHER_RELOADED": "Get back in there and put those [format][color:red]fires[/format] out!"
"DIVERSION_FIRETRUCK_FAILED_FIRE_CHUNK_UNLOADED": "You let the place burn."
"DIVERSION_FIRETRUCK_FAILED_GENERAL_TIMEOUT": "You didn't extinguish the [format][color:red]fires[/format] in time"
"DIVERSION_FIRETRUCK_FAILED_VEHICLE_DESTROYED": "The fire truck was destroyed"
"DIVERSION_FIRETRUCK_FAILED_VEHICLE_TIMEOUT": "You didn't return to the fire truck in time"
"DIVERSION_FIRETRUCK_FALSE_ALARM": "It looks like the fires were already taken care of. Return to the fire truck."
"DIVERSION_FIRETRUCK_GET_TO_BUILDING": "Get to the [format][color:teal]building[/format] and extinguish the [format][color:red]fires[/format]!"
"DIVERSION_FIRETRUCK_HUD_FIRES_LEFT": "Fires Left: "
"DIVERSION_FIRETRUCK_LEVEL_COMPLETE_FORMAT": "Level %d Complete - Rewarded [format][color:green]$%d[/format] "
"DIVERSION_FIRETRUCK_RETURN_TO_FIRES": "You have %d seconds to return to the [format][color:teal]building[/format]"
"DIVERSION_FIRETRUCK_RETURN_TO_VEHICLE": "You have %d seconds to return to the [format][color:green]fire truck[/format]"
"DIVERSION_FIRETRUCK_START_MESSAGE_TEXT": "Press {ACTION_IMG} to start fire truck diversion"
"DIVERSION_FIRETRUCK_TITLE_TEXT": "Fire Truck"
"DIVERSION_FLASHING_FAILED_DUE_TO_WATER_TEXT": "Diversion canceled. Stay out of the water"
"DIVERSION_FLASHING_HELP_TEXT": "Press %ls to flash your stuff!"
"DIVERSION_FLASHING_LEVEL_COMPLETE_MESSAGE": "Flashing level %d complete! Earned %d respect."
"DIVERSION_FLASHING_RAN_OUT_OF_TIME_TEXT": "Time's up!"
"DIVERSION_FLASHING_START_HELP_TEXT": "Press %ls again to start flashing"
"DIVERSION_FLASHING_TITLE": "Flashing"
"DIVERSION_FRAUD_THROW": "FRAUD THROWING"
"DIVERSION_FRAUD_THROW_TITLE": "FRAUD THROWING"
"DIVERSION_HOLDUP_SHIELD_GOTO_REGISTER": "Walk the clerk to the register"
"DIVERSION_HOLDUP_SHIELD_HOLD_CLERK": "Continue holding the clerk to get the cash"
"DIVERSION_HOSTAGE_ESCAPED": "Hostage escaped"
"DIVERSION_HOSTAGE_EXPLAINATION": "Evade the police"
"DIVERSION_HOSTAGE_KIDNAPPED": "You've kidnapped a hostage"
"DIVERSION_HOSTAGE_NAME": "Hostage"
"DIVERSION_HOSTAGE_RANSOM_TEXT": "RANSOM: [format][color:orange]%s[/format]"
"DIVERSION_HOSTAGE_RETURN_HIM": "Take the hostage to the drop-off location"
"DIVERSION_HOSTAGE_RETURNED": "Ransom for hostage collected"
"DIVERSION_HOSTAGE_SPEED_EXPLAIN": "Don't slow down or the hostage can escape"
"DIVERSION_HOSTAGE_SPEED_WARN": "Speed up before the hostage escapes"
"DIVERSION_HOSTAGE_START_MESSAGE": "Press {ACTION_IMG} to start hostage diversion"
"DIVERSION_HOSTAGE_TITLE": "Hostage"
"DIVERSION_HOSTAGES_ESCAPED": "All the hostages got away."
"DIVERSION_HOSTAGES_KIDNAPPED": "You've kidnapped hostages"
"DIVERSION_HOSTAGES_RETURN_THEM": "Take the hostages to the drop-off location"
"DIVERSION_HOSTAGES_RETURNED": "Ransom for hostages collected"
"DIVERSION_HOSTAGES_SPEED_EXPLAIN": "Don't slow down or hostages can escape"
"DIVERSION_HOSTAGES_SPEED_WARN": "Speed up before the hostages escape"
"DIVERSION_HYDRAULICS_STYLE_1": "HYDRAULICS"
"DIVERSION_HYDRAULICS_STYLE_1_TITLE": "Hydraulics"
"DIVERSION_HYDRAULICS_STYLE_2_FAILURE_TEXT": "You Fail"
"DIVERSION_HYDRAULICS_STYLE_2_NOTORIETY_FAILURE_TEXT": "Don't attack your rival's gang"
"DIVERSION_HYDRAULICS_STYLE_2_START_MESSAGE": "Press { ACTION_IMG } to start hydraulics diversion."
"DIVERSION_HYDRAULICS_STYLE_2_SUCCESS_TEXT": "You Succeed"
"DIVERSION_HYDRAULICS_STYLE_2_TITLE": "HYDRAULICS"
"DIVERSION_LOW_FLYING": "NEAR CRASH"
"DIVERSION_LOW_FLYING_TITLE": "Near Crash"
"DIVERSION_MUGGING_TITLE": "Mugging"
"DIVERSION_NEAR_MISS": "NEAR MISS"
"DIVERSION_NEAR_MISS_TITLE": "Near Miss"
"DIVERSION_ONCOMING": "ONCOMING LANE"
"DIVERSION_ONCOMING_BEST": "Record Oncoming Lane: %.0fm"
"DIVERSION_ONCOMING_BEST_FEET": "Record Oncoming Lane: %.0fft"
"DIVERSION_ONCOMING_TITLE": "Oncoming Lane"
"DIVERSION_POKER_BET": "BET"
"DIVERSION_POKER_BTN_QUIT": "Quit"
"DIVERSION_POKER_BTN_SELECT": "Select"
"DIVERSION_POKER_CASH": "CASH"
"DIVERSION_POKER_CHANGE_BET": "%s%s CHANGE BET"
"DIVERSION_POKER_CHOOSE_CARDS": "%s%s CHOOSE CARD"
"DIVERSION_POKER_DEAL": "Deal"
"DIVERSION_POKER_FLUSH": "Flush"
"DIVERSION_POKER_FOUR_OF_A_KIND": "Four of a Kind"
"DIVERSION_POKER_FULL_HOUSE": "Full House"
"DIVERSION_POKER_HOLD": "Hold"
"DIVERSION_POKER_JACKS_OR_HIGHER": "Jacks or Better"
"DIVERSION_POKER_LOSE": "You Lose!"
"DIVERSION_POKER_PLAY_AGAIN": "Play Again"
"DIVERSION_POKER_ROYAL_FLUSH": "Royal Flush"
"DIVERSION_POKER_START_MESSAGE": "play Poker"
"DIVERSION_POKER_STRAIGHT": "Straight"
"DIVERSION_POKER_STRAIGHT_FLUSH": "Straight Flush"
"DIVERSION_POKER_THREE_OF_A_KIND": "Three of a Kind"
"DIVERSION_POKER_TITLE": "Poker"
"DIVERSION_POKER_TWO_PAIR": "Two Pair"
"DIVERSION_RACING_BRONZE_MEDAL_COMPLETE": "You received a [format][color:bronze]bronze medal.[/format] Practice more for a better time."
"DIVERSION_RACING_BRONZE_TIME_EXPIRED": "[format][color:bronze]Bronze Time Expired[/format]"
"DIVERSION_RACING_CHECKPOINT": "Checkpoints:"
"DIVERSION_RACING_CLIENT_IN_THE_WAY_TEXT": "The other player is in a place that prevents you from starting this race."
"DIVERSION_RACING_COOP_CONSIDER": "Other player wants to start a race!
Press {ACTION_IMG} to join race or {PICKUP_RELOAD_IMG} to decline"
"DIVERSION_RACING_COOP_REQUEST": "Waiting %d seconds for other player to accept race.
Press {ACTION_IMG} to begin race solo or {PICKUP_RELOAD_IMG} to cancel request."
"DIVERSION_RACING_DISPLAY_NAME": "Racing"
"DIVERSION_RACING_FAILED_ABANDONED_VEHICLE": "You abandoned your vehicle! You lost the race!"
"DIVERSION_RACING_FAILED_SMOKED": "You died! You lost the race!"
"DIVERSION_RACING_FAILED_VEHICLE_SMOKED": "Your vehicle exploded! You lost the race!"
"DIVERSION_RACING_FINAL_PLACE_1": "You won! Congratulations!"
"DIVERSION_RACING_FINAL_PLACE_2": "Second place! Not bad!"
"DIVERSION_RACING_FINAL_PLACE_3": "Third place! At least you didn't lose..."
"DIVERSION_RACING_FINAL_PLACE_4": "You lost!"
"DIVERSION_RACING_GOLD_MEDAL_COMPLETE": "You received a [format][color:gold]gold medal![/format] You rock!"
"DIVERSION_RACING_GOLD_TIME_EXPIRED": "[format][color:gold]Gold Time Expired[/format]"
"DIVERSION_RACING_HELP_ABANDONING_VEHICLE": "You have %d seconds to get back in your [format][color:green]vehicle[/format]"
"DIVERSION_RACING_HELP_MUST_USE_VEHICLE": "You need %s to start this race!"
"DIVERSION_RACING_HELP_OTHER_PLAYER_BAD_VEHICLE": "The other player isn't driving an acceptable vehicle"
"DIVERSION_RACING_HELP_START_RACE": "Bring %s to the starting point to begin this race"
"DIVERSION_RACING_HELP_VEHICLE_ON_FIRE": "You can't start the race when your vehicle is on fire!"
"DIVERSION_RACING_HELP_WRONG_VEHICLE_CLASS": "You must use %s for this race"
"DIVERSION_RACING_IN_THE_WAY_MESSAGE_TEXT": "The other player wants to start a race, but you are blocking the starting area."
"DIVERSION_RACING_LOST_LEAD": "You have lost the lead!"
"DIVERSION_RACING_NO_MEDAL_FAILED": "No medal earned, keep trying"
"DIVERSION_RACING_OBJECTIVE_GOAL": "Be the first one to cross the finish line"
"DIVERSION_RACING_OBJECTIVE_START_RACE": "Drive the right vehicle type to the start point"
"DIVERSION_RACING_PARAMETERIZED_TIME_STRING": "Your Time: %ls
Best Time: %ls"
"DIVERSION_RACING_PLACE_1": "1st PLACE"
"DIVERSION_RACING_PLACE_2": "2nd PLACE"
"DIVERSION_RACING_PLACE_3": "3rd PLACE"
"DIVERSION_RACING_PLACE_4": "4th PLACE"
"DIVERSION_RACING_SILVER_MEDAL_COMPLETE": "You received a [format][color:silver]silver medal![/format] Try again for gold!"
"DIVERSION_RACING_SILVER_TIME_EXPIRED": "[format][color:silver]Silver Time Expired[/format]"
"DIVERSION_RACING_START": "start this race"
"DIVERSION_RACING_TIME_TAG": "Time Left:"
"DIVERSION_RACING_TIME_TO_BRONZE": "Time to Bronze:"
"DIVERSION_RACING_TIME_TO_GOLD": "Time to Gold:"
"DIVERSION_RACING_TIME_TO_MAX_SIZE": "Time to BIG_STRING:"
"DIVERSION_RACING_TIME_TO_SILVER": "Time to Silver:"
"DIVERSION_RACING_TOOK_LEAD": "You have taken the lead!"
"DIVERSION_RACING_TYPE_CANNONBALL_RUN": "Cannonball Run"
"DIVERSION_RACING_TYPE_POINT_TO_POINT": "Point to Point"
"DIVERSION_RACING_TYPE_TIMED": "Timed"
"DIVERSION_RACING_VEHICLE_TYPE_AIRPLANE": "an airplane"
"DIVERSION_RACING_VEHICLE_TYPE_AVERAGE": "an average vehicle"
"DIVERSION_RACING_VEHICLE_TYPE_HELICOPTER": "a helicopter"
"DIVERSION_RACING_VEHICLE_TYPE_JETSKI": "a jetski"
"DIVERSION_RACING_VEHICLE_TYPE_MODIFIED": "a modified vehicle"
"DIVERSION_RACING_VEHICLE_TYPE_MOTORCYCLE": "a motorcycle"
"DIVERSION_RACING_VEHICLE_TYPE_SPECIAL": "a large truck"
"DIVERSION_RACING_VEHICLE_TYPE_SPEED_BOAT": "a boat"
"DIVERSION_RACING_VEHICLE_TYPE_SPORTS": "a sports car"
"DIVERSION_ROULETTE_BET_EXCEEDS_CASH": "Bet exceeds cash available."
"DIVERSION_ROULETTE_BLACK": "BLACK"
"DIVERSION_ROULETTE_EVEN": "EVEN"
"DIVERSION_ROULETTE_ODD": "ODD"
"DIVERSION_ROULETTE_POSITION_BET": "Position Bet"
"DIVERSION_ROULETTE_RED": "RED"
"DIVERSION_ROULETTE_SPIN_WHEEL": "%s Spin Wheel"
"DIVERSION_ROULETTE_START_MESSAGE": "play roulette"
"DIVERSION_ROULETTE_TITLE": "ROULETTE"
"DIVERSION_ROULETTE_TOTAL_BET": "Total Bet"
"DIVERSION_SAFECRACKING_SAFE_OPEN": "begin safecracking."
"DIVERSION_SAFECRACKING_TITLE": "Store Hold-Ups"
"DIVERSION_SLOTS_BET": "BET"
"DIVERSION_SLOTS_CASH": "CASH"
"DIVERSION_SLOTS_CHANGE_BET": "%s%s Change Bet"
"DIVERSION_SLOTS_QUIT": "%s Quit"
"DIVERSION_SLOTS_START_MESSAGE": "play video slots"
"DIVERSION_SLOTS_START_STOP": "%s Start/Stop Wheels"
"DIVERSION_SLOTS_WINNER": "WINNER!"
"DIVERSION_STOPPIE": "STOPPIE"
"DIVERSION_STREAKING_HELP_TEXT_MESSAGE": "Streak closely to as many people as possible!"
"DIVERSION_STREAKING_LEVEL_COMPLETE_MESSAGE": "Streaking level %d complete! Earned %d respect."
"DIVERSION_STREAKING_RAN_OUT_OF_TIME_TEXT": "Time's up!"
"DIVERSION_STREAKING_SHOCKS_HUD_MESSAGE": "SHOCKS LEFT"
"DIVERSION_STREAKING_START_HELP_MESSAGE": "Press %ls again to start streaking"
"DIVERSION_STREAKING_TITLE": "Streaking"
"DIVERSION_STUNT_JUMPING": "BIG AIR"
"DIVERSION_STUNT_JUMPING_NORMAL_STATS": "Distance %.0fm, Height %.0fm"
"DIVERSION_STUNT_JUMPING_NORMAL_STATS_FEET": "Distance %.0fft, Height %.0fft"
"DIVERSION_STUNT_JUMPING_STATS_FLIP": "Flipped %.0f{temp_degrees}"
"DIVERSION_STUNT_JUMPING_STATS_ROLL": "Rolled %.0f{temp_degrees}"
"DIVERSION_STUNT_JUMPING_STATS_SPIN": "Spun %.0f{temp_degrees}"
"DIVERSION_STUNT_JUMPING_TITLE": "Stunt Jumping "
"DIVERSION_SURVIVAL_CAMERAMAN_DEATH_TEXT": "Your camerman died."
"DIVERSION_SURVIVAL_CAMERAMAN_NOT_FOLLOWER_TEXT": "Your camerman got pissed and decided to go off on his own."
"DIVERSION_SURVIVAL_CAMERAMAN_OUT_OF_RANGE_TEXT": "Get closer to the cameraman so he can film you"
"DIVERSION_SURVIVAL_COMPLETE_TEXT": "Survival Diversion Complete"
"DIVERSION_SURVIVAL_DEATH_TEXT": "You Died"
"DIVERSION_SURVIVAL_FIRST_LOC_ARRIVED": "Stay alive while the cameraman gets some good footage"
"DIVERSION_SURVIVAL_FIRST_LOCATION_TAG": "Make your way to the first location"
"DIVERSION_SURVIVAL_GOAL_NAME_BRONZE": "BRONZE"
"DIVERSION_SURVIVAL_GOAL_NAME_GOLD": "GOLD"
"DIVERSION_SURVIVAL_GOAL_NAME_SILVER": "SILVER"
"DIVERSION_SURVIVAL_GOAL_TAG": "Goal"
"DIVERSION_SURVIVAL_HIT_CAMERAMAN_TEXT": "Try to be more careful around your [format][color:green]cameraman[/format]"
"DIVERSION_SURVIVAL_NEXT_LOCATION_TAG": "Follow the indicator minimap to the next location"
"DIVERSION_SURVIVAL_OUT_OF_HOOD_TEXT": "You have %d seconds to get back to the hood"
"DIVERSION_SURVIVAL_START_MESSAGE": "start survival diversion"
"DIVERSION_SURVIVAL_TIME_TAG": "Time"
"DIVERSION_SURVIVAL_TITLE": "SURVIVAL"
"DIVERSION_TAG_TAGGING_SPOT": "You found a Tagging Spot"
"DIVERSION_TAGGING_CANCELED": "Tagging canceled"
"DIVERSION_TAGGING_COMPLETE": "You have tagged all tag spots!"
"DIVERSION_TAGGING_DAMAGE_TAKEN": "Taking damage prevents you from tagging"
"DIVERSION_TAGGING_FAIL": "Tag Failed. Too much spray outside the tag area."
"DIVERSION_TAGGING_FINISH_PROMPT": "Press {ACTION_IMG} to complete the tag"
"DIVERSION_TAGGING_FOUND": "%d of %d spots tagged!"
"DIVERSION_TAGGING_MOVE_PROMPT": "{ANALOG_RS_IMG} moves the spraycan and {ATTACK_PRIMARY_IMG} sprays paint"
"DIVERSION_TAGGING_MULTI_SAME_TEAM_MESSAGE": "Already tagged by your team"
"DIVERSION_TAGGING_NEWTAG_COMPLETE": "You earned %d respect
%d of %d spots tagged"
"DIVERSION_TAGGING_REMOTE_PLAYER_TAGGED_SPOT": "%ls completed a tag you missed"
"DIVERSION_TAGGING_RESPECT": "Earned %.0f Respect"
"DIVERSION_TAGGING_SHAKE_PROMPT": "Move {ANALOG_RS_IMG} up and down to shake the spraycan"
"DIVERSION_TAGGING_SPRAY_PROMPT": "Good, now keep spraying!"
"DIVERSION_TAGGING_START_MESSAGE_TEXT": "start tagging"
"DIVERSION_TAGGING_SUCCESS": "TAG COMPLETED"
"DIVERSION_TAGGING_TAG_BLOCKED_BY_NPC": "Can't start tagging with someone in the way!"
"DIVERSION_TAGGING_TAG_BLOCKED_BY_VEHICLE": "Can't start tagging with a vehicle in the way!"
"DIVERSION_TAGGING_TITLE_TEXT": "Tagging"
"DIVERSION_TAGGING_WRONG_BUTTON_MSG": "Wrong button pressed!"
"DIVERSION_TAUNTING": "TAUNTING"
"DIVERSION_TAXI_BANK_ROBBER_CUSTOMER": "The [format][color:green]customer[/format] is in a hurry, get there fast!"
"DIVERSION_TAXI_COLLISION_PENALTY": "Don't hit stuff!"
"DIVERSION_TAXI_CUSTOMER_BAILOUT": "Your [format][color:green]customer[/format] is getting out right here!"
"DIVERSION_TAXI_CUSTOMER_BUMPED": "You hit the [format][color:green]customer[/format]!"
"DIVERSION_TAXI_CUSTOMER_ENTER": "Wait for the [format][color:green]customer[/format] to enter the taxi"
"DIVERSION_TAXI_CUSTOMER_EXIT": "Wait for the [format][color:green]customer[/format] to exit the taxi"
"DIVERSION_TAXI_FARE_COUNT_LABEL": "FARES"
"DIVERSION_TAXI_FARE_LABEL": "FARE"
"DIVERSION_TAXI_FAST_CUSTOMER": "The [format][color:green]customer[/format] wants you to drive fast and recklessly!"
"DIVERSION_TAXI_FAST_PENALTY": "Slow down!"
"DIVERSION_TAXI_IRE_LABEL": "IRE"
"DIVERSION_TAXI_LEFT_TAXI": "You left the taxi"
"DIVERSION_TAXI_NEW_CUSTOMER": "Pick up the [format][color:green]customer[/format]"
"DIVERSION_TAXI_OUTSIDE_TIMER": "You have %d seconds to return to the [color:green]taxi"
"DIVERSION_TAXI_RESPECT_LABEL": "RESPECT"
"DIVERSION_TAXI_RIVAL_TAXI": "A [format][color:red]rival taxi[/format] is trying to steal your [format][color:green]customer[/format]!"
"DIVERSION_TAXI_RIVAL_WON": "The [format][color:red]rival taxi[/format] got there first"
"DIVERSION_TAXI_ROBBER_CUSTOMER": "The [format][color:green]customer[/format] is trying to mug you! Perform stunts to scare off the [format][color:red]robber[/format]!"
"DIVERSION_TAXI_ROBBER_FAIL": "The [format][color:red]robber[/format] mugged you!"
"DIVERSION_TAXI_ROBBER_NEAR_MISS": "You have %d seconds to perform a near miss stunt to scare off the [format][color:red]robber[/format]"
"DIVERSION_TAXI_ROBBER_NEAR_MISS_WRONG_WAY": "You have %d seconds to perform near miss and oncoming lane stunts to scare off the [format][color:red]robber[/format]"
"DIVERSION_TAXI_ROBBER_SCARED": "You scared off the [format][color:red]robber[/format]!"
"DIVERSION_TAXI_ROBBER_WRONG_WAY": "You have %d seconds to perform an oncoming lane stunt to scare off the [format][color:red]robber[/format]"
"DIVERSION_TAXI_SLOW_CUSTOMER": "The [format][color:green]customer[/format] wants you to drive slow and steady"
"DIVERSION_TAXI_SLOW_PENALTY": "Speed up!"
"DIVERSION_TAXI_START_MESSAGE": "Press {ACTION_IMG} to start taxi diversion"
"DIVERSION_TAXI_TIME_LABEL": "TIME"
"DIVERSION_TAXI_TIME_RAN_OUT": "You ran out of time."
"DIVERSION_TAXI_TITLE": "Taxi Driver"
"DIVERSION_TAXI_VEHICLE_DESTROYED": "Your taxi was destroyed."
"DIVERSION_THEFT_LOCKOUT": "Lockout! %d seconds left"
"DIVERSION_THEFT_SAFE_OPEN": "open safe"
"DIVERSION_THEFT_UNLOCK_DOOR": "unlock door"
"DIVERSION_TOW_TRUCK_DIVERSION_START_MESSAGE_TEXT": "Press {ACTION_IMG} to start tow truck diversion"
"DIVERSION_TOW_TRUCK_DIVERSION_TITLE_TEXT": "Tow Truck"
"DIVERSION_TOW_TRUCK_FAIL_OUT_OF_TIME_TEXT": "You ran out of time!"
"DIVERSION_TOW_TRUCK_FAIL_OUT_OF_TOW_TRUCK_TEXT": "You abandoned the tow truck!"
"DIVERSION_TOW_TRUCK_FAIL_OWNER_KILLED_TEXT": "You can't kill the [format][color:green]vehicle's[/format] owner!"
"DIVERSION_TOW_TRUCK_FAIL_TOW_TRUCK_DESTROYED_TEXT": "The tow truck was destroyed."
"DIVERSION_TOW_TRUCK_FAIL_VEHICLE_TO_TOW_DESTROYED_TEXT": "A [format][color:green]vehicle[/format] you were supposed to tow was lost!"
"DIVERSION_TOW_TRUCK_HOLD_HITCHING_BUTTONS_HELP_TEXT": "Hold %ls+%ls until the [format][color:green]vehicle[/format] is fully hitched."
"DIVERSION_TOW_TRUCK_HUD_TIME_REMAINING_LABEL_TEXT": "TIME "
"DIVERSION_TOW_TRUCK_HUD_VEHICLES_REMAINING_LABEL_TEXT": "Repo Vehicles:"
"DIVERSION_TOW_TRUCK_START_HITCHING_HELP_TEXT": "Press and hold %ls+%ls to start towing the [format][color:green]vehicle[/format]"
"DIVERSION_TOW_TRUCK_VEHICLE_IN_PLACE_TEXT": "Take the [format][color:green]vehicle[/format] to the nearest [format][color:teal]towyard[/format]"
"DIVERSION_TOW_TRUCK_WRONG_VEHICLE_DROPOFF_TEXT": "You're trying to drop off the wrong [format][color:green]vehicle[/format].
Press %ls to release it, then find the correct one."
"DIVERSION_TOW_TRUCK_WRONG_VEHICLE_IN_PLACE_TEXT": "You're towing the wrong [format][color:green]vehicle[/format].
Press %ls to release it."
"DIVERSION_TOWTRUCK_DIVERSION_HOW_TO_TOW_TEXT": "Back up close to the [format][color:green]vehicle's[/format] front or rear"
"DIVERSION_TOWTRUCK_DIVERSION_HURT_VEHICLE_TEXT": "Damaged [format][color:green]vehicles[/format] reward less cash for repoing"
"DIVERSION_TOWTRUCK_DIVERSION_REPO_DESTROYED_CARS": "Repo [format][color:green]vehicles[/format] from their deadbeat owners"
"DIVERSION_TOWTRUCK_DIVERSION_TOW_HEALTH": "Tow Health:"
"DIVERSION_TWO_WHEEL": "TWO WHEELS"
"DIVERSION_TWO_WHEEL_TITLE": "Two wheel"
"DIVERSION_TWO_WHEELS": "TWO WHEELS"
"DIVERSION_VANDALISM_BONUS_BIG_RIGS": "big rigs and buses"
"DIVERSION_VANDALISM_BONUS_COUPE": "2 door cars"
"DIVERSION_VANDALISM_BONUS_DELIVERY": "delivery trucks"
"DIVERSION_VANDALISM_BONUS_EMERGENCY": "emergency vehicles"
"DIVERSION_VANDALISM_BONUS_MOTORCYCLES": "motorcycles"
"DIVERSION_VANDALISM_BONUS_SEDAN": "4 door cars"
"DIVERSION_VANDALISM_BONUS_TEXT": "Destroy %s for a bonus."
"DIVERSION_VANDALISM_DAMAGE_HUD_TAG": "Damage:"
"DIVERSION_VANDALISM_DEATH_TEXT": "You died."
"DIVERSION_VANDALISM_START_MESSAGE": "start vandalism diversion"
"DIVERSION_VANDALISM_TIME_HUD_TAG": "Time"
"DIVERSION_VANDALISM_TIME_UP_TEXT": "You fail, time is up."
"DIVERSION_VANDALISM_TITLE": "VANDALISM"
"DIVERSION_VANDALISM_WIN_TEXT": "You win $%.0f dollars."
"DIVERSION_VEHICLE_SURFING_STYLE_TWO_BALANCE_MESSAGE_TEXT": "Use {ON_FOOT_STRAFE_LEFT} and {ON_FOOT_STRAFE_RIGHT} to balance yourself on the vehicle"
"DIVERSION_VEHICLE_SURFING_STYLE_TWO_HANDSTAND_USE_TEXT": "Press {ACTION_IMG} to handstand"
"DIVERSION_VEHICLE_SURFING_STYLE_TWO_START_MESSAGE_TEXT": "Press {ACTION_IMG} to start vehicle surfing diversion"
"DIVERSION_VEHICLE_SURFING_STYLE_TWO_TITLE_TEXT": "Vehicle Surfing"
"DIVERSION_WHEELIE": "WHEELIE"
"DIVERSION_WHEELIE_STOPPIE_TITLE": "Wheelies/Stoppies"
"DIVERSION_WHEELS_TITLE": "Wheels"
"DIVERSION_WHORING_LEVEL": "Level"
"DIVERSION_WHORING_PROGRESS": "Pleasure"
"DIVERSION_WHORING_SEXY_MOVE_FORMAT": "Do the %ls %ls"
"DIVERSION_WHORING_START_MESSAGE": "start ho-ing diversion"
"DIVERSION_WHORING_SUCCESS": "Well done hot stuff!"
"DIVERSION_WHORING_TIME_HUD_TAG": "Time"
"DIVERSION_WHORING_TIME_UP_TEXT": "You should be ashamed of yourself"
"DIVERSION_WHORING_TITLE": "Ho-ing"
"DIVERSION_WINDSHIELD_CANNON": "WINDSHIELD CANNON"
"DIVERSION_WINDSHIELD_CANNON_MAX_DISTANCE": "Personal Best! Distance: %.1f ft"
"DIVERSION_WINDSHIELD_CANNON_MAX_DISTANCE_FEET": "Personal Best! Distance: %.1f ft"
"DIVERSION_WINDSHIELD_CANNON_TITLE": "Windshield Cannon"
"DIVERSION_YOU_DIED": "You died."
"DJVC_SOS4_ARGUE_01": "Oh shit...
750"
"DJVC_SOS4_ARGUE_02": "Fuck me...
750"
"DJVC_SOS4_ARGUE_03": "This can't be fuckin' happening...
1250"
"DJVC_SOS4_PHONECALL_01": "If you wanna see Shaundi again, you better come to Cocks."
"DJVC_SOS4_TAUNT_01": "You think I'm scared of you?
1250"
"DJVC_SOS4_TAUNT_02": "You can't talk to the triple platinum Veteran Child like that!"
"DJVC_SOS4_TAUNT_03": "We'll see about that, won't we?"
"DJVC_SS04_ATTACK_1": "You think you can kill me in my club?"
"DJVC_SS04_FLEE_1": "Somebody kill this asshole!"
"DLT_CASUAL": "Casual"
"DLT_HARDCORE": "Hardcore"
"DLT_NORMAL": "Normal"
"dollarbill100": "100 dollar bill"
"DONNIE_BR02_BOMBFINISH_1": "Alright, it's done..."
"DONNIE_BR02_BOMBFINISH_2": "I did what you wanted, now let me go..."
"DONNIE_BR02_BOMBFINISH_3": "It's been set."
"DONNIE_BR02_BOMBFINISH_4": "I'm finished, can I leave?"
"DONNIE_BR02_BOMBFINISH_5": "Can you put the fucking gun away, I did what you told me do..."
"DONNIE_BR02_BOMBSTART_1": "I'm setting the bomb, don't shoot..."
"DONNIE_BR02_BOMBSTART_2": "When Maero finds out you made me do this, you're fucked..."
"DONNIE_BR02_BOMBSTART_3": "OK, OK, I'll plant the bomb..."
"DONNIE_BR02_BOMBSTART_4": "I'm rigging the truck, just don't kill me..."
"DONNIE_BR02_BOMBSTART_5": "Why are you making me do this?"
"DONNIE_BR02_BREAKDET_1": "Shit, the detonator's not working and I can't fix it...we just gotta wait until the timer goes off...
5000"
"DONNIE_BR02_DETONATOR_01": "Here's the detonator...it's IR so you'll have to look at at the truck if you want the bomb to go off."
"DONNIE_BR02_DRIVEBETWEEN_01": "You just started something that you're not going to be able to finish."
"DONNIE_BR02_DRIVEBETWEEN_02": "This isn't right, I never did anything to the Saints..."
"DONNIE_BR02_DRIVEBETWEEN_03": "I'm doing what you want, just keep your end of the deal and when we're done let me go."
"DONNIE_BR02_DRIVETOBOMB_01": "I'm telling you you don't wanna do this. Once you start shit with Maero he won't stop."
"DONNIE_BR02_DRIVING_1": "Look, I know you're pissed about Lin, I am too, but I had nothing to do with killing her...
4500"
"DONNIE_BR02_DRIVING_2": "It's been years since I was in the Rollerz, can't you let it go?"
"DONNIE_BR02_DRIVING_3": "I never did anything to you, all I ever did was fix cars..."
"DONNIE_BR02_DRIVING_4": "I can't go against the brotherhood, they'll kill me!"
"DONNIE_BR02_INTRO_01": "Yeah..."
"DONNIE_BR02_WHINING_01": "Maero's gonna kill me for this..."
"DONNIE_BR02_WHINING_02": "Can I go now?"
"DONNIE_BR02_WHINING_03": "Please don't kill me..."
"DONNIE_BR02_WHINING_04": "You don't know what you're doing, starting shit with the Brotherhood is gonna get you killed..."
"DONNIE_BR02_WHINING_05": "Why are you doing this?"
"DONNIE_BR04_BREAKDOWN_1": "I heard him say they were going to take him on a ride around the docks..."
"DONNIE_BR04_SEEPLAYER_1": "Oh God, you again?"
"DONNIE_BR04_SHOVED_1": "I don't know where he his!"
"DONNIE_BR04_SHOVED_2": "I can't tell you, Maero'll kill me!"
"DONNIE_BR04_SHOVED_3": "Stop!"
"DONNIE_BR04_SHOVED_4": "Fuck you, I'm not helping you again!"
"DONNIE_BR04_SHOVED_5": "Even if I knew anything I wouldn't tell you!"
"DONNIE_BR04_SHOVED_6": "Go to hell!"
"DOWNLOADABLE_REMOVED_CANCEL": "Exit to the Main Menu"
"DOWNLOADABLE_REMOVED_CONFIRM_QUERY": "Reconnect Storage Device and Continue"
"DOWNLOADABLE_REMOVED_EXPOSITION": "You have removed a storage device that
contains downloadable content."
"DROP_AMBULANCE": "Give Ambulance"
"DROP_ANCHOR": "Give Anchor"
"DROP_ANT": "Give Ant"
"DROP_AQUA": "Give Aqua"
"DROP_ATLASBREAKER": "Give Atlasbreaker"
"DROP_ATTRAZIONE": "Give Attrazione"
"DROP_BACKDRAFT": "Give Blaze"
"DROP_BACKHOE": "Give Backhoe"
"DROP_BAGBOY": "Give Bagboy"
"DROP_BARON": "Give Baron"
"DROP_BEAR": "Give Bear"
"DROP_BETSY": "Give Betsy"
"DROP_BOOTLEGGER": "Give Bootlegger"
"DROP_BULLDOG": "Give Bulldog"
"DROP_BULLDOZER": "Give Bulldozer"
"DROP_CAPSHAW": "Give Capshaw"
"DROP_CAR_2DR_EXOTICSPORTS04": "Drop Ferdelance"
"DROP_CAR_DESC": "Puts this vehicle into your garage."
"DROP_CAVALLARO": "Give Cavallaro"
"DROP_CHEETAH": "Give Cheetah"
"DROP_COMPTON": "Give Compton"
"DROP_COSMOS": "Give Cosmos"
"DROP_DELIVERYTRUCK": "Give Delivery Truck"
"DROP_DESTINY": "Give Destiny"
"DROP_EISWOLF": "Give Eiswolf"
"DROP_FBI": "Give FBI"
"DROP_FERDELANCE": "Give Ferdelance"
"DROP_FIVE0": "Give Five-0"
"DROP_FORKLIFT": "Give Forklift"
"DROP_GOLIATH": "Give Goliath"
"DROP_GUNSLINGER": "Give Gunslinger"
"DROP_GYRO": "Gyro Daddy"
"DROP_HALBERD": "Give Halberd"
"DROP_HAMMERHEAD": "Give Hammerhead"
"DROP_HANNIBAL": "Give Hannibal"
"DROP_HOLLYWOOD": "Give Hollywood"
"DROP_HORIZON": "Give Horizon"
"DROP_HURRICANE": "Give Hurricane"
"DROP_INTEREST": "Give Interest"
"DROP_JACKRABBIT": "Give Jackrabbit"
"DROP_JUSTICE": "Give Justice"
"DROP_KANEDA": "Give Kaneda"
"DROP_KENSHIN": "Give Kenshin"
"DROP_KENT": "Give Kent"
"DROP_KEYSTONE": "Give Keystone"
"DROP_KOMODO": "Give Komodo"
"DROP_LAFUERZA": "Give Lafuerza"
"DROP_Mag": "Give Mag"
"DROP_MELBOURNE": "Give Melbourne"
"DROP_MIAMI": "Give Miami"
"DROP_MIXMASTER": "Give Longhauler"
"DROP_MOCKINGBIRD": "Give Mockingbird"
"DROP_MONGOOSE": "Give Mongoose"
"DROP_MULE": "Give Mule"
"DROP_NELSON": "Give Nelson"
"DROP_NEWMAN": "Give Newman"
"DROP_NIGHTINGALE": "Give Nightingale"
"DROP_NORDBERG": "Give Nordberg"
"DROP_NRGV8": "Give NRGV8"
"DROP_ORING": "Give Oring"
"DROP_PEACEKEEPER": "Give Peacekeeper"
"DROP_PETERLINER": "Give Peterliner"
"DROP_PHOENIX": "Give Phoenix"
"DROP_POCKETBIKE": "Peewee"
"DROP_PYTHON": "Give Python"
"DROP_QUASAR": "Give Quasar"
"DROP_QUOTA": "Give Quota"
"DROP_RAMPAGE": "Give Rampage"
"DROP_RATTLER": "Give Rattler"
"DROP_RAYCASTER": "Give Raycaster"
"DROP_REAPER": "Give Reaper"
"DROP_RICOCHET": "Give Ricochet"
"DROP_RUCKUS": "Give Ruckus"
"DROP_SABRETOOTH": "Give Sabretooth"
"DROP_SANDSTORM": "Give Sandstorm"
"DROP_SEPTICAVENGER": "Give Septic Avenger"
"DROP_SHAFT": "Give Shaft"
"DROP_SHARK": "Give Shark"
"DROP_SHOGUN": "Give Shogun"
"DROP_SKIPPER": "Give Skipper"
"DROP_SLINGSHOT": "Give Slingshot"
"DROP_SNIPES57": "Give Snipes 57"
"DROP_SOCIALITE": "Give Socialite"
"DROP_STATUSQUO": "Give Status Quo"
"DROP_STILLETTO": "Give Stilletto"
"DROP_STILWATERMUNICIPAL": "Give Stilwater Municipal"
"DROP_SUPERIORE": "Give Superiore"
"DROP_TAXI": "Give Taxi"
"DROP_THEJOB": "Give The Job"
"DROP_THEVEGAS": "Give The Vegas"
"DROP_THOROGOOD": "Give Thorogood"
"DROP_TITAN": "Give Titan"
"DROP_TOAD": "Give Toad"
"DROP_TORNADO": "Give Tornado"
"DROP_TRAXXMASTER": "Give Traxxmaster"
"DROP_UFO": "Destroy"
"DROP_VARSITY": "Give Varsity"
"DROP_VENOM": "Give Venom"
"DROP_VENOMCLASSIC": "Give Venom Classic"
"DROP_VORTEX": "Give Vortex"
"DROP_VOXEL": "Give Voxel"
"DROP_WESTBURY": "Give Westbury"
"DROP_WIDOWMAKER": "Give Widowmaker"
"DROP_WOLVERINE": "Give Wolverine"
"DROP_ZENITH": "Give Zenith"
"DROP_ZIMOS": "Give Zimos"
"DROP_ZIRCON": "Give Zircon"
"DROP_ZOMKAH": "Give Zomkah"
"Drug_Airport": "Drug Trafficking (Airport)"
"DRUG_CHICK_DESC": "Giant, oval chicken nuggets."
"DRUG_CHICK_NAME": "Chicken Bazooms"
"DRUG_COFFEE_DESC": "Coffee, black as the night."
"DRUG_COFFEE_NAME": "Coffee"
"Drug_Dealing_Hotels": "Drug Trafficking (Hotels)"
"DRUG_DONUT_DESC": "A nice brown round donut. Perfect for dunking."
"DRUG_DONUT_NAME": "Brown Donut"
"DRUG_EGG_ROLL_DESC": "A tasy egg roll. Not sure what's in it, but it sure tastes good!"
"DRUG_EGG_ROLL_NAME": "Strange Egg Roll"
"DRUG_FIST_DESC": "A pound and a half of meat, tomatoes, onions and hot spicy brown mustard. This big-ass burger is huge."
"DRUG_FIST_NAME": "The Fist"
"DRUG_GRECIAN_DESC": "Nectar of the gods"
"DRUG_GRECIAN_NAME": "Grecian Juice"
"DRUG_HOLES_DESC": "Bite sized fun. Perfect for thugs on the run."
"DRUG_HOLES_NAME": "Donut Holes"
"DRUG_HOT_GYRO_DESC": "A large mound of spicy meat on a pita."
"DRUG_HOT_GYRO_NAME": "Hot Gyro"
"DRUG_JELLY_DONUT_DESC": "A big donut with a jelly filling."
"DRUG_JELLY_DONUT_NAME": "Belly Jelly Donut"
"DRUG_LIL_GYRO_DESC": "A bite sized portion of meat on a pita. Great for kids."
"DRUG_LIL_GYRO_NAME": "Lil' Gyro"
"DRUG_OLD_GUY_DESC": "A great snack aged to perfection."
"DRUG_OLD_GUY_NAME": "Sum Old Guy"
"DRUG_SODA_DESC": "A styrofoam cup of any delicious cola beverage."
"DRUG_SODA_NAME": "Big Swallow"
"DRUG_TEA_DESC": "Specially brewed tea for virility"
"DRUG_TEA_NAME": "Dong Tea"
"DRUG_TWIN_DESC": "Two identical half pound burgers"
"DRUG_TWIN_NAME": "The Twins"
"DRUG_YUNG_GUY_DESC": "A great snack straight from the cook."
"DRUG_YUNG_GUY_NAME": "Sum Yung Guy"
"DRUNK_PEDS": "Drunk Pedestrians"
"DRUNK_PEDS_DESC": "Everybody's on the crunk juice."
"dual_swords": "Dual Samurai Swords"
"DUMMY_CHARACTERS_RUSSIAN": "ab"
"e3trailer.bik": "E3 Trailer"
"EL_ARENA": "Arena Station"
"EL_BARRIO": "Barrio Station"
"EL_DOCKS": "Docks Station"
"EL_DOWNTOWN_A": "Downtown Station"
"EL_DOWNTOWN_B": "Business District Station"
"EL_MUSEUM": "Museum Station"
"EL_SAINTS_ROW": "Saint's Row Station"
"EL_SUBURBS": "Suburbs Station"
"ELEVATOR_TO_HEAVEN": "Heaven Bound"
"ELEVATOR_TO_HEAVEN_DESC": "The dead all go to Heaven."
"EM01_HEADLINE": "MUSEUM TOUR GUIDE FOUND DEAD IN AMPHITHEATER"
"EM01_HEADLINE_TEXT": "The body of Julius Little was found in the Thalia Amiptheatre this morning. While Little was the former leader of the Third Street Saints, he is probably most familiar to our readers as the tour guide at the Stilwater Memorial Church."
"EMERGENT_MISSION_UNLOCKED": "Dex's phone number has been added to your cellphone"
"ENTER_TAXI_MESSAGE": "Press %ls to enter the taxi"
"ENTER_VEHICLE_DRIVER_SEAT_MESSAGE": "Press %ls to enter vehicle driver seat"
"ENTER_VEHICLE_PASSENGER_SEAT_MESSAGE": "Press %ls to enter vehicle passenger seat"
"ENTER_WATERCRAFT_MESSAGE": "Press %ls to enter watercraft"
"EP01_HEADLINE": "ULTOR BEGINS 'AGGRESSIVE RE-DEVELOPMENT'"
"EP01_HEADLINE_TEXT": "Not satisfied with the response of the Stilwater PD, Ultor has deployed their personal security force to help apprehend the Third Street Saints. While the Ultor Masako Team engaged the Saints in a bold firefight, Ultor happily reports that there were no civillian casualties."
"EP02_HEADLINE": "THE PYRAMID EXPOSED!"
"EP02_HEADLINE_TEXT": "It was a revelation that no one expected. The Pyramid is real. Emergency crews responded to a powerful explosion that started deep within Mount Claflin, not expecting to find the ruins of a major Ultor R&D facility. In other news: Sephren Nichols TV special has been cancelled."
"EP03_HEADLINE": "ULTOR EXECS ENJOY SURPRISE RETIREMENT PARTY"
"EP03_HEADLINE_TEXT": "Bodies of the Ultor Board of Directors littered the water this morning, as a corporate gala turned into a blood bath. This is the second time a massacre has occurred on the open water here in Stilwater...fortunately there were no explosions."
"EP04_HEADLINE": "DANE VOGEL ASSASSINATED: ERIC GRYPHON NAMED NEW HEAD OF SPECIAL PROJECTS"
"EP04_HEADLINE_TEXT": "Recently announced chairman of the Stilwater division of Ultor Dane Vogel has met an early retirement as the man voted the number 1 sexiest power player under 40 was defenestrated today. For more on this Earth shattering news, please turn to page 6."
"ESCORT_NAME_10A": "Angry"
"ESCORT_NAME_10B": "Knuckler"
"ESCORT_NAME_11A": "Dripping"
"ESCORT_NAME_11B": "Shocker"
"ESCORT_NAME_12A": "Moist"
"ESCORT_NAME_12B": "Franklin"
"ESCORT_NAME_13A": "Backdoor"
"ESCORT_NAME_13B": "Twister"
"ESCORT_NAME_14A": "Steaming"
"ESCORT_NAME_14B": "Johnson"
"ESCORT_NAME_15A": "Brown"
"ESCORT_NAME_15B": "Lollipop"
"ESCORT_NAME_16A": "Tickling"
"ESCORT_NAME_16B": "Swirl"
"ESCORT_NAME_17A": "Hairy"
"ESCORT_NAME_17B": "Vice Grip"
"ESCORT_NAME_18A": "Dirty"
"ESCORT_NAME_18B": "Sanchez"
"ESCORT_NAME_19A": "Spitting"
"ESCORT_NAME_19B": "Jimmy"
"ESCORT_NAME_1A": "Dirty"
"ESCORT_NAME_1B": "Sanchez"
"ESCORT_NAME_20A": "King's"
"ESCORT_NAME_20B": "Mudslide"
"ESCORT_NAME_21A": "Diving"
"ESCORT_NAME_21B": "Cornhole"
"ESCORT_NAME_22A": "Shooting"
"ESCORT_NAME_22B": "Spelunker"
"ESCORT_NAME_23A": "Stinky"
"ESCORT_NAME_23B": "Dillow"
"ESCORT_NAME_24A": "Rising"
"ESCORT_NAME_24B": "Scooter"
"ESCORT_NAME_25A": "Avenging"
"ESCORT_NAME_25B": "Phoenix"
"ESCORT_NAME_26A": "Submissive"
"ESCORT_NAME_26B": "St. James"
"ESCORT_NAME_27A": "Crazy"
"ESCORT_NAME_27B": "Milkshake"
"ESCORT_NAME_28A": "Wicked"
"ESCORT_NAME_28B": "Double-Stuff"
"ESCORT_NAME_29A": "Royal"
"ESCORT_NAME_29B": "Princess"
"ESCORT_NAME_2A": "Rusty"
"ESCORT_NAME_2B": "Trumpet"
"ESCORT_NAME_30A": "Blazing"
"ESCORT_NAME_30B": "Norris"
"ESCORT_NAME_31A": "Creeping"
"ESCORT_NAME_31B": "Lizard"
"ESCORT_NAME_32A": "Bloody"
"ESCORT_NAME_32B": "Matriarch"
"ESCORT_NAME_33A": "Roman"
"ESCORT_NAME_33B": "Butterfly"
"ESCORT_NAME_34A": "Greek"
"ESCORT_NAME_34B": "Mantis"
"ESCORT_NAME_35A": "Sitting"
"ESCORT_NAME_35B": "Rattlesnake"
"ESCORT_NAME_36A": "Fiery"
"ESCORT_NAME_36B": "Bishop"
"ESCORT_NAME_37A": "Inverted"
"ESCORT_NAME_37B": "Shower"
"ESCORT_NAME_38_A": "Clockwise"
"ESCORT_NAME_38_B": "Monkey Wrench"
"ESCORT_NAME_39_A": "Double-Fisted"
"ESCORT_NAME_39_B": "Knead"
"ESCORT_NAME_3A": "Donkey"
"ESCORT_NAME_3B": "Punch"
"ESCORT_NAME_4A": "Angry"
"ESCORT_NAME_4B": "Dragon"
"ESCORT_NAME_5A": "Golden"
"ESCORT_NAME_5B": "Shower"
"ESCORT_NAME_6A": "Mushroom"
"ESCORT_NAME_6B": "Tattoo"
"ESCORT_NAME_7A": "Pearl"
"ESCORT_NAME_7B": "Necklace"
"ESCORT_NAME_8A": "Golden"
"ESCORT_NAME_8B": "Corkscrew"
"ESCORT_NAME_9A": "Slippery"
"ESCORT_NAME_9B": "Dragon"
"Escort_redlight_sykeout": "Escort (Redlight)"
"Escort_University": "Escort (University)"
"EVIL_CARS": "Evil Cars"
"EVIL_CARS_2": "Evil Cars 2"
"EVIL_CARS_2_DESC": "Everybody's a race car driver plus they try to run you over."
"EVIL_CARS_DESC": "All cars try to run you over."
"EXIT_STRONGHOLD": "Exit Stronghold"
"FACIAL_EXPRESSION_ANGRY": "Angry "
"FACIAL_EXPRESSION_BLANK": "Blank"
"FACIAL_EXPRESSION_DEATH_A": "Death 1"
"FACIAL_EXPRESSION_DEATH_B": "Death 2"
"FACIAL_EXPRESSION_DISGUSTED": "Disgusted"
"FACIAL_EXPRESSION_DOPEY": "Dopey "
"FACIAL_EXPRESSION_EVIL": "Evil"
"FACIAL_EXPRESSION_FEARFUL": "Fearful"
"FACIAL_EXPRESSION_GRUMPY": "Grumpy "
"FACIAL_EXPRESSION_HAPPY": "Happy "
"FACIAL_EXPRESSION_HAUGHTY": "Haughty"
"FACIAL_EXPRESSION_INEBRIATED": "Inebriated"
"FACIAL_EXPRESSION_INSANE": "Insane"
"FACIAL_EXPRESSION_JOYFUL": "Joyful"
"FACIAL_EXPRESSION_MELLOW": "Mellow "
"FACIAL_EXPRESSION_PAIN": "Pain"
"FACIAL_EXPRESSION_PAIN_B": "Anguish"
"FACIAL_EXPRESSION_PAIN_C": "Suffering"
"FACIAL_EXPRESSION_QUIZZICAL": "Quizzical"
"FACIAL_EXPRESSION_ROGUISH": "Roguish "
"FACIAL_EXPRESSION_SAD": "Sad"
"FACIAL_EXPRESSION_SCARED": "Scared"
"FACIAL_EXPRESSION_SLEEPY": "Sleepy "
"FACIAL_EXPRESSION_SMARMY": "Smarmy "
"FACIAL_EXPRESSION_SNEER": "Sneering"
"FACIAL_EXPRESSION_SURPRISED": "Surprised"
"FACTORY_STANDARD_HOOD_W__INTAKE": "Factory Standard Hood w/Intake (SHOULD NOT BE USED)"
"FAVORITE_RESAVE_WARNING": "Saving new settings will replace your previous ones."
"FB_CANNOT_CARRY_MORE": "You cannot carry any more food"
"FB_LEAVE_FULL": "Do you really want to leave Freckle Bitch's?"
"FB_SUBTITLE_FOOD": "FOOD"
"FEMALE_ATHLETIC": "female athletic"
"FEMALE_AVERAGE": "female average"
"FEMALE_BODYBUILDER": "female bodybuilder"
"FEMALE_EMACIATED": "female emaciated"
"FEMALE_HUGE": "female huge"
"FEMALE_OBESE": "female obese"
"FEMALE_OVERWEIGHT": "female overweight"
"FEMALE_SLENDER": "female slender"
"Fight_Club_Prison": "Fight Club (Prison)"
"Fightclub_Arena": "Fight Club (Arena)"
"Fire_Extinguisher": "Fire Extinguisher"
"fireworks": "Fireworks"
"FLAME_AMMO": "Flame Ammo"
"Flamethrower": "Flamethrower"
"Flashbang": "Flashbang"
"FOOD_STORE_BENEFIT": "{0} %% Health"
"FOOD_STORE_EXIT_PROMPT": "Exit Store
Are you sure? "
"FOOD_STORE_PURCHASE_DRUG_PROMPT": "Do you wish to purchase {0:text_tag_crc} [image: {1}] for ${2}?"
"FOOD_STORE_REPLACE_DRUG_PROMPT": "Do you wish to replace your {0} [image: {1}] with {2:text_tag_crc} [image: {3}] for ${4}?"
"FOOTER_PRICE": "Price:"
"FOREIGN_CHARACTER_DETECTED_WARNING_MESSAGE": "A player has an ID with unsupported characters. These characters now appear as "_"."
"FOREIGN_POWER_NAME": "FOREIGN POWER"
"FORGIVE_FORGET_NAME": "FORGIVE & FORGET"
"FOUR_OF_A_KIND": "Four of a Kind"
"FRECKLE_BITCH_NAME": "FRECKLE BITCH'S"
"FRIEND_ALREADY_HERE": "This friend is already in your game."
"FRIENDLY_FIRE_LIGHT_TURNED_ON__NYOU_CAN_NOW_DEAL_SOME_DAMAGE_TO_YOUR_PARTNER": "Friendly fire light turned on!
You can now deal some damage to your partner."
"FRIENDLY_FIRE_TURNED_OFF__NYOU_CAN_NO_LONGER_DAMAGE_YOUR_PARTNER": "Friendly fire turned off
You can no longer damage your partner"
"FRIENDLY_FIRE_TURNED_ON__NYOU_CAN_NOW_DAMAGE_YOUR_PARTNER": "Friendly fire turned on
You can now damage your partner"
"FULL_HEALTH": "Full Health"
"FULL_HEALTH_DESC": "Replenishes your health to full."
"FULL_HOUSE": "Full House"
"Fuzz_Projects": "FUZZ (Projects)"
"Fuzz_Suburbs_Fame": "FUZZ (Suburbs)"
"GAL43": "GAL 43"
"GAMBLING_POKER_DIALOG_NO_CASH_BODY": "You do not have enough money for this bet. Lower your bet or earn more cash to continue playing."
"GAMBLING_POKER_DIALOG_NO_CASH_HEADER": "INSUFFICIENT FUNDS"
"GAMBLING_POKER_DIALOG_QUIT_BODY": "Are you sure you want to quit Poker?"
"GAMBLING_POKER_DIALOG_QUIT_HEADER": "Quit Poker?"
"GAME_CACHING": "CACHING"
"GAME_COMBO_TEXT": "Combo: "
"GAME_LOADING": "LOADING"
"GAME_UPDATE_CHECKING": "Checking For Game Updates"
"GAME_UPDATE_DOWNLOADING": "Downloading Game Update"
"GAME_UPDATE_FAILED": "Game Update Failed"
"GAME_UPDATE_NONE": "No Game Updates"
"GAME_UPDATE_NOSPACE": "Not enough space on HDD"
"GAME_UPDATE_SUCCESS": "Game Updated"
"GAMEPLAY_BUSTED": "YOU'RE BUSTED!"
"GAMEPLAY_PASSED_OUT": "Lights out, dude."
"GAMEPLAY_SMOKED": "YOU'RE SMOKED!"
"GAMER_PROFILE_REINSERT_EXIT": "Exit to the Main Menu"
"GAMER_PROFILE_REINSERT_TEXT": "The Storage Device associated with your Gamer Profile has been removed."
"GAMER_PROFILE_REINSERT_TITLE": "STORAGE DEVICE UNAVAILABLE"
"GAMER_PROFILE_REINSERT_TRY_AGAIN": "Reconnect Storage Device and try again"
"GAMESTOP": "GameStop"
"GANG_CARNALES": "Los Carnales"
"GANG_CIVILIAN": "Civilians"
"GANG_CUST_EXIT_PROMPT": "Exit Gang Customization
Are you sure?"
"GANG_CUST_GANG_SIGN_OPT": "Sign"
"GANG_CUST_GANG_SIGN_POSE": "Move"
"GANG_CUST_GANG_SIGN_TITLE": "Gang Sign"
"GANG_CUST_GANG_SIGN_VOICE": "Taunt"
"GANG_CUST_GANG_STYLE_OPT": "Style"
"GANG_CUST_GANG_STYLE_TITLE": "Gang Style"
"GANG_CUST_GANG_TAG_OPT": "Tag"
"GANG_CUST_GANG_TAG_TITLE": "Gang Tag"
"GANG_CUST_GANG_TITLE": "Gang"
"GANG_CUST_SLOT_1": "Slot 1"
"GANG_CUST_SLOT_2": "Slot 2"
"GANG_CUST_SLOT_3": "Slot 3"
"GANG_CUST_TITLE": "Gang Customization"
"GANG_CUST_VEHICLE_TITLE": "Vehicles"
"GANG_KINGS": "Vice Kings"
"GANG_MAX_MEMBERS": "This gang has the maximum number of members and cannot be joined."
"GANG_NAME_SOS": "Sons of Samedi"
"GANG_NAME_TB": "The Brotherhood"
"GANG_NAME_TR": "The Ronin"
"GANG_NEUTRAL": "Neutral"
"GANG_POLICE": "Police"
"GANG_ROLLERZ": "Westside Rollerz"
"Gang_Saints": "3rd Street Saints"
"GANG_STATUS_ADMIN": "Admin"
"GANG_STATUS_MEMBER": "Member"
"GANG_STATUS_OWNER": "Owner"
"GANG_ULTOR": "Ultor Corp."
"GANGSTER_BRAWL_PYRAMID": "The Pyramid"
"GANGSTER_BRAWL_SCIENCEMUSEUM": "Science Museum"
"GANGSTER_BRAWL_SHANTYTOWN": "Shantytown"
"GARAGE_AIRPLANES_ONLY": "You can only store airplanes here"
"GARAGE_CANNOT_CUSTOMIZE": "This is a unique vehicle and can't be customized"
"GARAGE_CANNOT_REPAIR": "You cannot customize your vehicle unless it is fully repaired
You don't have enough money to repair your vehicle."
"GARAGE_CANT_OPEN": "You can't store this vehicle in a garage"
"GARAGE_CANT_STORE": "You can't store this vehicle in a garage"
"GARAGE_CARS_ONLY": "You can't store that kind of vehicle here"
"GARAGE_CAT_1": "BODY MODS"
"GARAGE_CAT_2": "COLORS"
"GARAGE_CAT_3": "PERFORMANCE"
"GARAGE_CAT_4": "Wheels"
"GARAGE_CAT_5": "DETAILS"
"GARAGE_CRIB_NAME": "GARAGE"
"GARAGE_CUST_NAME": "RIM JOBS"
"GARAGE_DELETE_CONFIRM": "Do you wish to disown this vehicle?"
"GARAGE_DEMOLITION_DERBY_NAME": "DEMO DERBY GARAGE"
"GARAGE_EXIT_PROMPT": "Exit Garage?"
"GARAGE_FULL": "Your garage is full."
"GARAGE_HELI_ONLY": "You can only store helicopters at a crib with a helipad"
"GARAGE_INSUFFICIENT_FUNDS": "You don't have enough money to repair this vehicle"
"GARAGE_LEAVE_FULL": "Do you really want to leave Rim Jobs?"
"GARAGE_NONE": "No Vehicles In The Garage"
"GARAGE_REMOVE_PROMPT": "Are you sure you want to permanently remove this vehicle?"
"GARAGE_REMOVE_VEHICLE": "Remove Vehicle from Garage"
"GARAGE_REPAIR": "REPAIR"
"GARAGE_REPAIR_COST": "Do you want to pay %s?"
"GARAGE_REPAIR_MUST": "You cannot customize your vehicle unless it is fully repaired"
"GARAGE_REPAIR_NAME": "MECHANIC GARAGE"
"GARAGE_REPAIR_PROMPT": "Do you want to repair this vehicle for ${0}?"
"GARAGE_REPAIR_RETRIEVE": "Repair and Retrieve Vehicle: ${0}"
"GARAGE_REPAIR_TEXT": "Do you wish to repair this vehicle?"
"GARAGE_RETRIEVE": "RETRIEVE"
"GARAGE_RETRIEVE_TEXT": "Do you really want to retrieve this vehicle?"
"GARAGE_RETRIEVE_VEHICLE": "Retrieve Vehicle"
"GARAGE_TEXT_INSUFFICIENT_FUNDS": "You do not have enough cash to repair this vehicle.
Retrieve anyway?"
"GARAGE_TOO_SMALL": "Garage is too small for this vehicle"
"GARAGE_VEHICLE_OPTION": "Vehicle Options"
"GARAGE_WATERCRAFT_ONLY": "You can only store watercraft here"
"GAT_CELL_PHONE_01": "I'm comin' Don't move."
"GAT_CELL_PHONE_02": "If I get to shoot somethin', you only gotta ask once."
"GAT_CELL_PHONE_03": "See... I knew you'd miss me."
"GAT_CELL_PHONE_04": "And here I thought you'd never call... On my way."
"GAT_CELL_PHONE_05": "About time. I was startin' to get bored here..."
"GAT_RON09_SHOGO_FLEE_01": "That little bitch is runnin to the caretakers house..."
"GAT_RON1_CHASE_01": "So...we're being chased by the cops...ya know what that means?"
"GAT_RON1_CHASE_02": "You bet your ass."
"GAT_RON1_ESCAPE_01": "Well they called the cops...big surprise there..."
"GAT_RON1_GAT_CHAT_01": "No kiddin', but you gotta look on the postive side...we getta kill a whole lotta people"
"GAT_RON1_GAT_CHAT_02": "What can I say, Eesh has a calming effect on me..."
"GAT_RON1_GAT_CHAT_03": "Shut up."
"GAT_RON1_INTRO_01": "You're gonna love what I've got planned for the Ronin.
1400"
"GAT_RON1_INTRO_02": "A kid named Shogo Akuji. Now he probably spends more time on his hair than he does on his bike, but it doesn't change the fact that he's totally ruthless.
7000"
"GAT_RON1_INTRO_03": "Pierce is pickin' up some of the other Saints and meeting us there...I figure we can get the party started without 'em.
4500"
"GAT_RON1_LAUNDER_01": "Yeah, but before we start buying new cars we better clean this money."
"GAT_RON1_LAUNDER_02": "Don't worry about it, I'll take it to Eesh's.
2000"
"GAT_RON1_LAUNDER_03": "Yeah, she'll be fine.
1000"
"GAT_RON1_LAUNDER_PHONE_01": "Yeah, but before we start buying new cars we better clean this money."
"GAT_RON1_LAUNDER_PHONE_02": "Don't worry about it, I'll take it to Eesh's.
2000"
"GAT_RON1_LAUNDER_PHONE_03": "Yeah, she'll be fine.
1000"
"GAT_RON10_PROTECT_01": "The Ronin are attacking the other side!"
"GAT_RON10_PROTECT_02": "They're coming in the courtyard!"
"GAT_RON7_AMBULANCE_01": "There's a chopper on the roof, it's our best chance outta here..."
"GAT_RON7_BICKER1_01": "Shut up."
"GAT_RON7_BICKER2_01": "When did you learn to shoot straight?"
"GAT_RON7_BICKER3_01": "That's not funny."
"GAT_RON7_BICKER4_01": "Ya know you could have brought flowers instead of a gang of people trying to kill me."
"GAT_RON7_BICKER5_01": "You really need to get out more..."
"GAT_RON7_HELI_01": "Do you even know how to fly this thing?"
"GAT_RON8_ANTICIPATION_01": "God I'm looking forward to taking those assholes apart..."
"GAT_RON8_ANTICIPATION_02": "Good.
500"
"GAT_RON8_SPLIT_01": "I'll take care of the ground floors, you head up..."
"GAT_TSSE1_TROUBLE_01": "Hey, you got a second?
1000"
"GAT_TSSE1_TROUBLE_02": "Yeah? I got a couple APCs tryin' to run my ass down. Listen: if they're comin' for us you can bet your ass they're gunnin for Pierce and Shaundi too...you gotta go check on them.
9000"
"GAT_TSSE2_BANTER_01": "So what's the plan?"
"GAT_TSSE2_BANTER_02": "Alright, so what are blowing up?"
"GAT_TSSE2_BANTER_03": "You think that'll pull enough of them away from the Pyramid?"
"GAT_TSSE2_BANTER_04": "So it's pretty much a win win situation..."
"GAT_TSSE2_BANTER_05": "This is my kind of plan..."
"GAT_TSSE2_CALL_PLAYER_01": "I don't know about you, but I think it's time we trash Ultor's pride and joy."
"GAT_TSSE2_GAT_CHAT_01": "No kidding..."
"GAT_TSSE2_GAT_CHAT_02": "When has not having a plan ever stopped us?"
"GAT_TSSE2_MEET_JOHNNY_01": "Fuck yeah."
"GAT_TSSE2_SEALED_01": "They've sealed the exit, we gotta find another way out."
"GAT_TSSE2_SPLIT_UP_01": "Listen, we'll do more damage if we split up...I'll give you a call when I think we've got enough of their attention."
"GAT_TSSE4_TOWER_01": "You kill that asshole Vogel yet?
1250"
"GAT_TSSE4_TOWER_02": "There's security stations all over the outside of that thing. You take a helicopter and blow those things up you'll crash their security...
6000"
"GAT_TSSP03_PHONECALL_1": "Sup, it's Gat. Meet me at Aisha's place, we gotta figure out our next move."
"GAT_TSSP2_CHATTER_01": "I gotta tell ya Lee, you're a helluva lawyer..."
"GAT_TSSP2_CHATTER_02": "It's been a pleasure workin' with you Lee..."
"GAT_TSSP2_CHATTER_03": "Whaddya say I keep you from getting shot and we wave the lawyer fee?"
"GAT_TSSP2_CHATTER_04": "I guess I was let off for good behavior..."
"GAT_TSSP2_CHATTER_05": "This is one for your case portfolio, eh lee?"
"GAT_TSSP2_EXCHANGE_01": "Thanks for bustin' me out, Eesh woulda killed me if I got executed.
3250"
"GAT_TSSP2_EXCHANGE_02": "Yeah. I mean, it got a little tricky what with me on death row and her being on the DL after faking her own death but, ya know, we found a way to make it work.
6500"
"GAT_TSSP2_EXCHANGE_03": "Two years and 31 days.
1250"
"GAT_TSSP2_EXCHANGE_04": "Yeah, right? It's weird...people inside were betting how long I'd last...when I was first busted guards were always tryin' to put me in the ground. After Troy became chief of police it all stopped...Troy must be more forgiving than I am.
13250"
"GAT_TSSP2_EXCHANGE_05": "You better start getting with the times. Julius is missing, Ben King wrote an autobiography, Dex is a...don't even get me started with Dex...but the real kicker is Troy. In a couple months he went from undercover cop to chief of police...and word is he's become obsessed with finding out what happened on your little boat trip with the Alderman.
18500"
"GAT_TSSP2_EXCHANGE_06": "With these cops on our ass, you might not have to wait long..."
"GAT_TSSP2_EXCHANGE_07": "Time's changed, but not that much..."
"GAT_TSSP3_INTRO_01": "Head over to the old mission house, we should be able to set up shop there..."
"GAT_TSSP3_INTRO_02": "Ultor's renovated it and turned it into a tourist trap."
"GAT_TSSP3_INTRO_03": "Wish I was, we gotta find a new place and the mission house'll be perfect."
"GAT_TSSP3_INTRO_04": "We're not staying in the mission. Now check it out. Years ago an earthquake dropped part of the city below sea level, and rather than clearing out the rubble, the city built over it. There's an abandoned hotel below the mission that'll work for us.
12500"
"GAT_TSSP3_INTRO_05": "We gotta evict the current tenants...
1500"
"Geiger_Counter": "Geiger Counter"
"GENERAL_LIGHT": "Light Damage"
"GENERAL_YOU": "You"
"GENERIC_LEAVE_BLANK_FULL": "Do you really want to leave %s?"
"GIANT_PLAYER": "I Am Giant"
"GIANT_PLAYER_DESC": "You ate your green beans, you grow big."
"gin_n_juice": "Gin N' Juice"
"GIN_N_JUICE_DESC": "Pop cap and drink it."
"GIVE_12GAUGE": "Give 12 Gauge"
"GIVE_44": "Give 44"
"GIVE_AR200": "Give AR200"
"GIVE_AR-50": "Give AR-50"
"GIVE_AR-50_LAUNCHER": "Give AR-50/Grenade Launcher"
"GIVE_AS14": "Give AS14 Hammer"
"GIVE_BASEBALL": "Give Baseball Bat"
"GIVE_CASH": "Give Cash"
"GIVE_CASH_DESC": "Instantly gives you $1000."
"GIVE_CHAINSAW": "Give Chainsaw"
"GIVE_FIREEXT": "Give Fire Extinguisher"
"GIVE_FLAMETHROWER": "Give Flamethrower"
"GIVE_FLASHBANG": "Give Flashbang"
"GIVE_GAL43": "Give GAL43"
"GIVE_GDHC": "Give GDHC"
"GIVE_GRENADE": "Give Grenade"
"GIVE_HOLT55": "Give Kobra"
"GIVE_K6": "Give K6"
"GIVE_KNIFE": "Give Knife"
"GIVE_MACHETE": "Give Machete"
"GIVE_MACMANUS2010": "Give McManus 2010"
"GIVE_MINIGUN": "Give Mini-gun"
"GIVE_MOLOTOV": "Give Molotov"
"GIVE_NIGHTSTICK": "Give Nightstick"
"GIVE_NR4": "Give NR4"
"GIVE_PEPPER_SPRAY": "Give Pepperspray"
"GIVE_PIMPCANE": "Give Pimp Cane"
"GIVE_PIMPSLAP": "Give Pimp Slap"
"GIVE_PIPEBOMB": "Give Pipebomb"
"GIVE_RPG": "Give RPG"
"GIVE_RPG_ANNIHILATOR": "Give Annihilator RPG"
"GIVE_SAMURAI_SWORD": "Give Samurai Sword"
"GIVE_SATCHEL": "Give Satchel Charge"
"GIVE_SHOCK_PADDLES": "Give Shock Paddles"
"GIVE_SKR9": "Give SKR-9"
"GIVE_SLEDGEHAMMER": "Give Sledgehammer"
"GIVE_STUNGUN": "Give Stungun"
"GIVE_T3K": "Give T3K"
"GIVE_TIREIRON": "Give Crowbar"
"GIVE_TOMBSTONE": "Give Tombstone"
"GIVE_VICE9": "Give VICE9"
"GIVE_WEAPON_DESC": "Adds this weapon to your inventory."
"GIVE_XS2": "Give XS-2 Ultimax"
"GLOCK": "NR4"
"GOTH_NAME": "NOBODY LOVES ME"
"Gray": "Gray"
"Grenade": "Hand Grenade"
"HAIR_Black": "Black"
"HAIR_CAT_BALD": "Bald"
"HAIR_CAT_NONE": "None"
"HAIR_COLOR_AUBURN": "Auburn"
"HAIR_COLOR_BLACK": "Black"
"HAIR_COLOR_BLEACHED": "Bleached"
"HAIR_COLOR_BLONDE": "Blonde"
"HAIR_COLOR_BLUE": "Blue"
"HAIR_COLOR_BRUNETTE": "Brunette"
"HAIR_COLOR_GRAY": "Gray"
"HAIR_COLOR_GREEN": "Green"
"HAIR_COLOR_LIGHT_BROWN": "Light Brown"
"HAIR_COLOR_ORANGE": "Orange"
"HAIR_COLOR_PINK": "Pink"
"HAIR_COLOR_PURPLE": "Purple"
"HAIR_COLOR_RED": "Red"
"HAIR_COLOR_REDHEAD": "Redhead"
"HAIR_COLOR_STRAWBERRY_BLONDE": "Strawberry Blonde"
"HAIR_COLOR_WHITE": "White"
"HAIR_NO_CHOICES": "No choices for this category."
"HAIR_SALON_CONFIRM_PURCHASE_FULL": "Do you wish to purchase a(n) "%s" cut?"
"HAIR_SALON_HAIR_LENGTH": "Hair Length"
"HAIR_SALON_NAME_DO_IT_UP": "Do It Up"
"HAIR_SALON_NAME_SHEAR": "Shear Intensity"
"HAIR_White": "White"
"HAIRSALON_NAME": "Shear Intensity"
"HEAVY_RAIN": "Heavy Rain"
"Heli_For_Hire_Barrio": "Heli For Hire (Barrio)"
"Heli_For_Hire_Trailerpark": "Heli For Hire (Trailer Park)"
"HELP_CAT_ACT": "Activities"
"HELP_CAT_CC": "Character Creation"
"HELP_CAT_CELL": "Phone"
"HELP_CAT_CONTROL": "Controls"
"HELP_CAT_CRIB": "Cribs"
"HELP_CAT_DIVERSIONS": "Diversions"
"HELP_CAT_EPI": "Epilogue"
"HELP_CAT_GANGS": "Gangs"
"HELP_CAT_HOMIES": "Homies"
"HELP_CAT_HUD": "HUD"
"HELP_CAT_MPGENERAL": "Multiplayer General"
"HELP_CAT_MPLEVELS": "Multiplayer Levels"
"HELP_CAT_MPMODES": "Multiplayer Modes"
"HELP_CAT_MPXBOX": "Xbox LIVE Menu"
"HELP_CAT_MSN": "Missions"
"HELP_CAT_PAUSE": "Pause Menu"
"HELP_CAT_PROL": "Prologue"
"HELP_CAT_RADIO": "Radio/Music"
"HELP_CAT_RESPECT": "Respect"
"HELP_CAT_SHOP": "Shopping"
"HELP_TEXT_ADVANCED_CHARACTER": "Certain body parts offer Advanced Options, which can be activated by pressing {MENU_SELECT} Look at the bottom of the screen to see when Advanced Options are available. In addition, pressing {JUMP_CLIMB_IMG} will let you randomize your features...look at the bottom of the screen to see when randomization is available."
"HELP_TEXT_ADVANCED_CHARACTER_TITLE": "Advanced Character Creation"
"HELP_TEXT_AUDIO_PLAYER_MM": "The Radio Tab allows you to adjust the settings for your custom soundtrack, including Playlist selection and editing.
The Playlist Editor allows you to create a playlist you would like to listen to. By pressing {MENU_DP_DOWN_IMG} or {MENU_DP_UP_IMG} you can switch music genres. Pressing {PICKUP_RELOAD_IMG} lets you choose tracks and {JUMP_CLIMB_IMG} lets you preview the selected track.
You can purchase new songs for your audio player at music stores {MAP_IMG_MUSIC}"
"HELP_TEXT_AUDIO_PLAYER_MM_TITLE": "Radio Tab"
"HELP_TEXT_AUDIO_PLAYER_PAUSE": "The Radio Tab in the Pause Menu allows you to adjust the settings for your Custom Soundtrack, including Playlist selection and editing."
"HELP_TEXT_AUDIO_PLAYER_PAUSE_TITLE": "Audio Player Tab"
"HELP_TEXT_BROTHERHOOD": "Formed from the cast-outs and dredges of society, The Brotherhood is intent on exacting its revenge on Stilwater. The gang's focus is mainly on weapons dealing and protection rackets, controlling both with intimidation and violence. {MAP_IMG_MISSION_BH}"
"HELP_TEXT_BROTHERHOOD_TITLE": "The Brotherhood"
"HELP_TEXT_CAR_CUSTOM": "Mechanics {MAP_IMG_MECHANIC} allow you to repair and customize vehicles. Each vehicle type has a different set of options available for customization.
If your vehicle is ever destroyed you can pay a small fee at the mechanic or your Crib's vehicle storage to repair it."
"HELP_TEXT_CAR_CUSTOM_TITLE": "Mechanics"
"HELP_TEXT_CD_COLLECTING": "Collect hidden CDs around Stilwater to unlock songs that can be played in your Custom Soundtrack."
"HELP_TEXT_CD_COLLECTING_TITLE": "CD Collecting"
"HELP_TEXT_CELL_PHONE": "The Phone Tab lets you access your Phone, which can be used to call Homies, Stores, or to enter Cheat Codes."
"HELP_TEXT_CELL_PHONE_TITLE": "Phone Tab"
"HELP_TEXT_CHARACTER_CREATION_TITLE": "Character Creation"
"HELP_TEXT_CHARCREATE": "Saints Row 2 allows complete customization of your character, including gender, race, facial features, body, hair, skin tone, and movement. Select the area of your Character you want to customize by pressing {MENU_SCROLL_LEFT_IMG} or {MENU_SCROLL_RIGHT_IMG} to select the appropriate Tab. Once you have selected the proper Tab, highlight the part of your body you want to change and press {MENU_SELECT}. Adjust the relevant slider until you are satisfied."
"HELP_TEXT_CHEAT_CODES": "You can dial up a phone number on your Phone using the Dial Screen. There are phone numbers all over Stilwater. Be sure to give them all a try; you never know what you'll find. In addition to calling numbers found in the city, the Dial Screen is used to input Cheat Codes."
"HELP_TEXT_CHEAT_CODES_TITLE": "Dial/Cheat Codes"
"HELP_TEXT_CHOPSHOP_DIV": "Scattered around the city are lists of vehicles that people will pay handsomely for. Find the vehicles and return them to the specified chop shop to earn money and Respect."
"HELP_TEXT_CHOPSHOP_DIV_TITLE": "Chop Shop"
"HELP_TEXT_CLOTHING": "Clothing stores {MAP_IMG_CLOTHING} offer different clothes of varying quality. Once you purchase an item from the store you immediately wear it, however you can access all the clothing you've purchased at your Crib Wardrobe.
The more clothes you purchase, the more Style Points you will receive."
"HELP_TEXT_CLOTHING_TITLE": "Clothing"
"HELP_TEXT_CONTROL_SKIP": "Press {ACTION_IMG} to skip"
"HELP_TEXT_CRIB_CUSTOMIZATION": "Crib Customization allows you to upgrade your Cribs. By purchasing upgrades, you can earn Respect bonuses and acquire new Saints to recruit as Homies. Upgrades include the overall style of your Crib, as well as individual objects like beds, couches, and televisions. Crib Customization is available from a trigger within each crib interior."
"HELP_TEXT_CRIB_CUSTOMIZATION_TITLE": "Crib Customization"
"HELP_TEXT_CRIB_NEWS_CLIPPINGS": "As you complete Strongholds and Missions your Crib wall will be filled with Stilwater Gazette clippings documenting all your criminal escapades. You may replay any completed Stronghold or Mission from here. However, no money, Respect, items purchased, or any sort of vehicle customization will be retained once you're finished replaying the mission."
"HELP_TEXT_CRIB_NEWS_CLIPPINGS_TITLE": "News Clippings"
"HELP_TEXT_CRIB_TITLE": "Cribs"
"HELP_TEXT_CRIB_TV_REPLAY": "Your Crib's television lets you replay any story cutscene or play 'Zombie Uprising'."
"HELP_TEXT_CRIB_TV_REPLAY_TITLE": "Televisions"
"HELP_TEXT_CRIBS": "Cribs are available for purchase after the Prologue. The cost of the Crib will vary depending on location. Purchase a building by entering the trigger in front of the building. Purchasing new Cribs will help raise your Style Rank."
"HELP_TEXT_CRIBS_TITLE": "Buying Cribs"
"HELP_TEXT_DEMO_DERBY": "Smash all comers in a violent demolition derby. Earn money after each round to better equip your demo derby car."
"HELP_TEXT_DEMO_DERBY_TITLE": "Demolition Derby"
"HELP_TEXT_DIVERSIONS": "As you play Saints Row 2, you will find that you are awarded cash and Respect for playing the game creatively. These are called Diversions. When you've discovered a Diversion, you'll receive a star rating on the right side of your screen. The better your skill, the higher your rating.
As you play through SR2 be sure to experiment around the world. You never know when you will be rewarded."
"HELP_TEXT_DIVERSIONS_TITLE": "General Diversions"
"HELP_TEXT_DRIVING_COMBAT": "You can only equip Thrown Weapons, Pistols, or Machine Pistols while driving. Holding down {WEAPON_MENU_IMG} opens up the radial menu.
Once you equip a weapon, a reticule appears. {ANALOG_RS_IMG} rotates the camera, allowing you to shoot at any angle.
Pressing {ATTACK_PRIMARY_IMG} fires or throws your selected weapon."
"HELP_TEXT_DRIVING_COMBAT_TITLE": "Driving Combat"
"HELP_TEXT_DRIVING_CONTROLS": "Use {ANALOG_LS_IMG} to steer your vehicle.
Use {CAR_ACCELERATE_IMG} to accelerate. You brake by pressing {CAR_BRAKE_REVERSE_IMG} Once you've reached a complete stop, holding down {CAR_BRAKE_REVERSE_IMG} will make you drive in reverse.
Press {CAR_HANDBRAKE_IMG} to activate the hand brake.
Exit the vehicle by pressing {ACTION_IMG}
{ANALOG_RS_IMG} rotates the camera.
{CAR_LOOK_BEHIND_IMG} will allow you to view behind your vehicle and {CAR_CRUISE_CONTROL_IMG} will engage Cruise Control."
"HELP_TEXT_DRIVING_CONTROLS_TITLE": "Driving Controls"
"HELP_TEXT_DRUGS_TITLE": "Drugs"
"HELP_TEXT_ESCORT": "Become the personal driver for a high class hooker, and evade the paparazzi as they desperately try to snap photos of those in need of her services. "
"HELP_TEXT_ESCORT_TITLE": "Escort"
"HELP_TEXT_FAILURE": "When you fail a Mission you may restart from the last checkpoint or the beginning of the Mission. You may also quit the Mission and move on to something else. If you choose to quit the Mission, you will get back the Respect you used to unlock it."
"HELP_TEXT_FAILURE_TITLE": "Mission Failure"
"HELP_TEXT_FORGIVE": "Forgive and Forget {MAP_IMG_FORGIVE} is a chain of drive-thru confessionals spread throughout Stilwater. Drive or walk into Forgive and Forget and all your Gang and Police Notoriety will be removed...for a small fee of course."
"HELP_TEXT_FORGIVE_TITLE": "Forgive and Forget"
"HELP_TEXT_FRAUD": "Play in traffic for fun and profit! During this time any damage from cars or falling is turned into cash."
"HELP_TEXT_FRAUD_TITLE": "Insurance Fraud"
"HELP_TEXT_GANG_NOTORIETY": "Gang Notoriety is a measure of how actively rival gangs are trying to stop you. Whenever you are hostile towards a rival gang, your Gang Notoriety Bar starts to fill up. Once the Bar is full, your Gang Notoriety rises to Level One, which appears on the HUD, and the Bar starts to fill up again.
Your Gang Notoriety slowly decreases over time if you do not kill more gang members, but there are two other ways to immediately reduce Gang Notoriety:
-Visit Forgive and Forget {MAP_IMG_FORGIVE} to remove all Notoriety for a fee.
-Visit a plastic surgeon {MAP_IMG_SURGEON} to change your physical appearance."
"HELP_TEXT_GANG_NOTORIETY_TITLE": "Gang Notoriety"
"HELP_TEXT_GARAGE": "Each Crib has a valet trigger that is used to park and retrieve your vehicles. Once a vehicle is stored, it is accessible from all Cribs. To store a vehicle, drive it to the trigger near your Crib. You can store a total of one hundred sixty vehicles at your Cribs.
Certain vehicles will require special storage locations: boats can only be stored at docks, helicopters at helipads, and airplanes at hangars."
"HELP_TEXT_GARAGE_TITLE": "Storing Vehicles"
"HELP_TEXT_GENERAL_DIV_TITLE": "General Diversions"
"HELP_TEXT_GERMAN_VERSION": "Note: Users of the German version of Saints Row 2 will be denoted on Xbox LIVE(R) as "playing Saints Row 2 BRD" rather than "playing Saints Row 2"."
"HELP_TEXT_GERMAN_VERSION_TITLE": "German Version"
"HELP_TEXT_HEALTH": "Your Health Bar is located in the upper right corner of the screen. If the Bar totally depletes, you are "Smoked" and respawn at the nearest Hospital.
Your Health refills in one of two ways:
-Time: Your Health slowly regenerates over time as long as you do not sustain any additional damage.
-Food: You can purchase food at restaurants {MAP_IMG_FOOD}. Each time you eat food, your Health increases. You can carry a maximum of four pieces of food in your Inventory."
"HELP_TEXT_HEALTH_TITLE": "Health"
"HELP_TEXT_HITMAN_DIV": "There are select areas around Stilwater that you can obtain lists of people who are causing more trouble than they are worth. Take out everyone on the list by any means necessary to earn money and Respect."
"HELP_TEXT_HITMAN_DIV_TITLE": "Hitman"
"HELP_TEXT_HOMIES": "Homies are NPCs you can recruit to help out in fights. You may either recruit Saints gang members as Homies, or call up Special Homies. When you begin the game, you may only have one Homie at a time. As you progress, you will unlock more Homie slots."
"HELP_TEXT_HOMIES_TITLE": "Homies"
"HELP_TEXT_HOSTAGE_DIV": "If you're low on funds, there's always good old-fashioned extortion. Hijack a vehicle with a passenger and evade the police to earn money and Respect."
"HELP_TEXT_HOSTAGE_DIV_TITLE": "Hostage"
"HELP_TEXT_INFO": "Select the Info Tab to view information about your Objectives, Diversions, Statistics, Unlockable Rewards, and Achievements.
The Objectives screen keeps track of the goals of your current Mission or Activity.
The Diversions screen helps keep track of all Diversions you've encountered.
The Statistics screen keeps track of several things that you've done in the game (for instance, miles driven, gang members killed, etc).
The Achievements screen shows which Achievements you've unlocked while playing Saints Row 2."
"HELP_TEXT_INFO_GERMAN": "Select the Info Tab to view information about your Objectives, Messages, the Story, Activities, Statistics, and Achievements.
The Objectives Screen keeps track of the goals of your current Mission (ex. Drive to X location).
The Message Log keeps track of all the ingame messages you've received throughout the game.
The Story Screen keeps track of the Missions you've completed and gives a summary of the story thus far. Each Gang has a separate story you can view.
The Activities screen keeps track of the location (district and neighborhood) of each Activity, as well as the current Difficulty Level you have reached. For the Chop Shop Activity, you can view the list of cars needed for each Shop.
The Statistics Screen keeps track of several things that you've done in the game (for instance, miles driven, gang members killed, etc). Some of these Statistics are tracked Online.
The Achievements Screen keeps track of all the Achievements that you've unlocked while playing Saints Row."
"HELP_TEXT_INFO_TITLE": "Info Tab"
"HELP_TEXT_JEWELRY": "Jewelry stores {MAP_IMG_JEWELRY} sell an array of jewelry and accessories of varying quality levels. You wear a piece of jewelry or an accessory immediately after purchasing it, however you can access all the clothing and jewelry you've purchased at your Crib's Wardrobe.
The more jewelry you purchase, the more Style Points you will receive."
"HELP_TEXT_JEWELRY_TITLE": "Jewelry"
"HELP_TEXT_LIQUOR": "Liquor stores {MAP_IMG_LIQOUR} sell booze and drugs.
The more booze or drugs you take the more distorted your view becomes.
You can carry up to a maximum of 4 booze, drug, or food items."
"HELP_TEXT_LIQUOR_TITLE": "Liquor/Drugs"
"HELP_TEXT_LOAD_TITLE": "Save/Load Tab"
"HELP_TEXT_MAP": "The Map screen is one of the most important screens in Saints Row 2. Here you can view the location of Stores, Activities, Missions, Objectives, and much more.
Press {MAP_MENU_IMG} to open your Map. {ANALOG_RS_IMG} moves your cursor around, and {MAP_ZOOM_IN_IMG} {MAP_ZOOM_OUT_IMG} zooms in and out.
You can change the Icon Filters on the map by pressing {MENU_DP_LEFT_IMG} or {MENU_DP_RIGHT_IMG}.
If you move the cursor over a location you'd like to go to and press {MENU_SELECT_IMG}, the Automatic Navigation System will plot a course to reach that point, highlighted on your map in green. Press {MENU_SELECT_IMG} again to remove the Waypoint.
{MENU_ALT_SELECT_IMG} will place a Bookmark on your Map, allowing easier navigation to your favorite places in Stilwater."
"HELP_TEXT_MAP_TITLE": "Map"
"HELP_TEXT_MAYHEM": "Go on an all out rampage in the streets of Stilwater. Once you enter the target area, you have a limited time to cause as much damage as possible. The faster you destroy your environment, the more money you earn as the combo meter fills."
"HELP_TEXT_MAYHEM_TITLE": "Mayhem"
"HELP_TEXT_MISSIONS": "To play Missions, you must first fill your Respect Bar. Once your Respect Bar is full, travel to any available Mission Icon to play that Mission. Complete Missions to take over the territory and advance the story. You must continue to earn Respect to unlock new Missions. "
"HELP_TEXT_MISSIONS_TITLE": "Missions"
"HELP_TEXT_MP_CREATE_PARTY": "The Create Party tab will take you to the Custom Match Lobby. While in the Lobby you can choose what sort of Match you want to play: Ranked Match, Player Match, or you can create a Party Game.
If you select a Ranked Match or Player Match, all you have to do is choose a mode and players will be assigned to your game as they select Quick Match or Custom Match.
If you create a Party Game, you can choose a Mode and Level, as well as edit the Game and Mode Settings.
The Game Settings option allows you change level specific details, such as the time of day, weather, weapon selection, and vehicle selection.
The Mode Settings option allows you change mode specific details, such as the time limit, score limit, as well as settings unique to each Mode.
Normally when creating a party, any other player who can see your gamer card (such as a friend, or someone you recently played with) can join your party. However, if you create a Private Party, only players who recieved an invite from you can join in the party."
"HELP_TEXT_MP_CREATE_PARTY_TITLE": "Create Party Tab"
"HELP_TEXT_MP_CUSTOM_MATCH": "The Custom Match tab lets you select a type of Match as well as a Mode.
The Match types are Ranked Match and Player Match. A Ranked Match tracks your progress and assigns you a rank based on performance. Quick Match or Custom Match place opponents of similar rank in the same game. Player Match throws people of various skill levels together. Use Player Match if you want to play with friends who aren't at your skill level.
The Modes you can choose from are:
Gangsta Brawl: Deathmatch. Can be played individually or with teams. For more details check the Gangsta Brawl Help Screen.
Big Ass Chains: Kill enemy gang members and take their chains. Drop the chains off at a drop-off location to score points. Dropping off more chains at one time nets you extra points, so save them up and score big. Can be played individually or with teams. For more details check the Big Ass Chains Help Screen.
Protect Tha Pimp: The Pimp and his Team must make their way to the exit and to safety before time runs out. The other Team must do everything in their power to kill the Pimp or stop him from escaping before time runs out. For more details check the Protect Tha Pimp Help Screen.
Blinged Out Ride: Be the first Team to raise enough money to bling your car up 4 levels and then take it to the drop off point. You earn cash for drop offs and for killing enemy gang members. Be careful, because the other team can blow your ride up and you'll have to start all over again. For more details check the Blinged Out Ride Help Screen.
Co-op: Work with a friend to complete the goal for each level. Multiple difficulty settings are available. For more details check the Mob Rule or Turbulence Help Screens."
"HELP_TEXT_MP_CUSTOM_MATCH_TITLE": "Custom Match Tab"
"HELP_TEXT_MP_LEADERBOARD": "The Leaderboard Tab shows how you stack up against the competition. There are separate Leaderboards for General Multiplayer Stats, Ranked Match, and Single Player Stats.
Also on the Leaderboards you can view your TrueSkill. To learn more about TrueSkill view the TrueSkill help screen."
"HELP_TEXT_MP_LEADERBOARD_TITLE": "Leaderboard Tab"
"HELP_TEXT_MP_LOBBY": "The Lobby is the interactive waiting room you're placed in once you've selected a match. In the Lobby, you can test out your weapons and controls without consequences. The Lobby HUD displays the details of the Match you are about to play.
Keep in mind that in online play has a different function than it does in single player.
Pressing allows you to quickly cycle through the last three weapons you selected.
Pressing or allows you to taunt your enemies.
Pressing and holding lets you eat a burger. So long as you are holding down you will regenerate health, however the longer you are holding down the button the longer you are vulnerable to enemy attacks."
"HELP_TEXT_MP_LOBBY_TITLE": "Lobby"
"HELP_TEXT_MP_MODEGB": "Gangsta Brawl (GB) can be played as either a Team or Individual Game in which the goal is to kill as many of the opposing players as you can.
The GB HUD displays the current Leader's score, your score, as well as the time remaining in the match.
The Team or Player with the highest score at the end of the match is the winner."
"HELP_TEXT_MP_MODEGB_TITLE": "Gangsta Brawl"
"HELP_TEXT_MP_OPTIONS": "During online play there are some minor differences from singleplayer: not only will jumping cause your stamina meter to drop, but also the has a different function than it does in the single player.
Pressing or allows you to taunt your enemies.
Pressing and holding lets you eat a burger. So long as you are holding down you will regenerate health, however the longer you are holding down the button the longer you are vulnerable to enemy attacks.
"
"HELP_TEXT_MP_OPTIONS_2": "The Options Tab in multiplayer functions exactly the same as it does in single player. If you would like to learn more about multiplayer specific controls, please read the Online Controls Help Screen"
"HELP_TEXT_MP_OPTIONS_TITLE": "Online Controls"
"HELP_TEXT_MP_OPTIONS_TITLE_2": "Online Options"
"HELP_TEXT_MP_QUICK_MATCH": "The Quick Match Tab allows you to jump into an online Game without having to set up a Game or form a Party. Quick Match will allow you to join a player match or ranked match of a random mode."
"HELP_TEXT_MP_QUICK_MATCH_TITLE": "Quick Match Tab"
"HELP_TEXT_MP_STATISTICS": "The Statistics tab allows you to view in depth stats for both Ranked Match and Player Match.
Stats tracked are related to Kills, Deaths, Gangsta Brawl, Team Gangsta Brawl, Big Ass Chains, Team Big Ass Chains, Co-op, Blinged Out Ride, and Protect Tha Pimp."
"HELP_TEXT_MP_STATISTICS_TITLE": "Statistics Tab"
"HELP_TEXT_MP_TRUESKILL": "TrueSkill is your multiplayer ranking in Saints Row. It lets all other players on Xbox LIVE know what your relative skill level is. In Saints Row a players rank ranges from 1 to 50.
TrueSkill is represented by a multicolor bar
The first color indicates what ranks are below your skill level.
The second color indicates what ranks are possibly within your skill level.
The third color indicates what ranks are above your skill level.
As you play more ranked matches, your TrueSkill Bar will change, narrowing the length of the second color as you beat (or are beaten by) your opponents, until your rank is clearly defined.
Whenever you play a ranked match, you will automatically be placed in a match with people within your skill level.
Each online mode has a unique TrueSkill Bar associated with it."
"HELP_TEXT_MP_TUTORIALS": "The Tutorials Tab allows you to view Tutorial movies that show the various multiplayer modes in action."
"HELP_TEXT_MP_TUTORIALS_TITLE": "Tutorials Tab"
"HELP_TEXT_MP_WEAPON_SWITCH": "The Quick Weapon Switch button allows you to cycle through the last three weapons you've selected without opening the radial menu. This also applies to the baseball bat and pimp slap (in custom games), but not to other Melee Weapons."
"HELP_TEXT_MP_XBOX_CUSTOMIZATION": "The Customization Tab allows you to customize your online avatar. You can modify your character's appearance and purchase new clothing items or tattoos.
Selecting Body takes you to an interface that is identical to the Character Creation screen in the Single Player Mode.
Selecting Wardrobe allows you to choose which clothes you will wear from the clothes you own.
Selecting Purchase Clothing allows you to purchase new clothes with the money you've earned playing online. The interface is identical to the Shopping Screen used in the Single Player Mode.
Selecting Purchase Tattoos allows you to purchase new tattos with the money you've earned playing online. The interface is identical to the Shopping Screen in the Single Player Mode."
"HELP_TEXT_MP_XBOX_CUSTOMIZATION_TITLE": "Customization Tab"
"HELP_TEXT_MUSIC": "Music stores {MAP_IMG_MUSIC} let you buy any of the music tracks that play on the radio stations and place them in your custom playlist."
"HELP_TEXT_MUSIC_TITLE": "Music"
"HELP_TEXT_NEIGHBORHOOD": "When you complete a Mission or Stronghold, the neighborhood that was previously controlled by an opposing Gang will become yours. Controlling neighborhoods is important for three reasons:
-You need to control every neighborhood to win the game.
-You earn cash for each neighborhood you control.
-Your Gang members will walk the streets of any neighborhood you control; this means your allies are always close by."
"HELP_TEXT_NEIGHBORHOOD_TITLE": "Controlling Neighborhoods"
"HELP_TEXT_OCCUPATIONAL_DIV": "Give back to the community by giving municipal workers a well-deserved break. Just because you've stolen that ambulance or police car doesn't mean you can't do your part to help. "
"HELP_TEXT_OCCUPATIONAL_DIV_TITLE": "Occupational Diversions"
"HELP_TEXT_ON_FOOT_COMBAT_TITLE": "On Foot Combat"
"HELP_TEXT_ON_FOOT_CONTROLS": "While on foot, {ANALOG_LS_IMG} moves your character and {ANALOG_RS_IMG} moves the camera.
You can sprint by pressing {SPRINT_IMG} While sprinting you run faster than normal, but can not attack.
You can jump by pressing {JUMP_CLIMB_IMG} If you jump next to walls or fences you will climb over them, however not all fences are scaleable.
{CROUCH_IMG} allows you to crouch. You can still move and fire your weapon while crouching. Crouching is a toggle, so once activated you need to press {CROUCH_IMG} again to stand up.
You can enter a vehicle by pressing {ACTION_IMG}
You can open any door that is marked with a hand or foot icon by walking up to it and pressing {ACTION_IMG}"
"HELP_TEXT_ON_FOOT_CONTROLS_TITLE": "On Foot Controls"
"HELP_TEXT_OPTIONS": "The Options Tab allows you to customize your game experience by modifying Control, Display, and Audio Options. It also allows you to quit the game."
"HELP_TEXT_OPTIONS_TITLE": "Options Tab"
"HELP_TEXT_OTHER_CONTROLS": "{ANALOG_LS_IMG} controls swimming, {ANALOG_RS_IMG} controls the camera. All other controls are disabled while swimming.
While in the water, you may teleport to the nearest shore line by pressing {ACTION_IMG}"
"HELP_TEXT_OTHER_CONTROLS_TITLE": "Swimming"
"HELP_TEXT_PHONE_BOOK": "Everytime you successfully dial a number from the Dial Screen, the number is stored in the Phone Book with a Header. This allows you to automatically call the number again without having to dial it again."
"HELP_TEXT_PHONE_BOOK_TITLE": "Phone Book"
"HELP_TEXT_POLICE_NOTORIETY": "Police Notoriety is a measure of how actively the police are trying to stop you. Whenever you commit a crime, your Police Notoriety Bar starts to fill up. Once the Bar is full, your Police Notoriety rises to one Star, which appears on the HUD, and the Bar starts to fill up again.
Your Police Notoriety slowly decreases over time if you do not commit any crime, but there are two other ways to immediately reduce Police Notoriety:
-Visit Forgive and Forget {MAP_IMG_FORGIVE} to remove all Notoriety for a fee.
-Visit a plastic surgeon {MAP_IMG_SURGEON} to change your physical appearance. "
"HELP_TEXT_POLICE_NOTORIETY_TITLE": "Police Notoriety"
"HELP_TEXT_PUSHBACK": "Once you have taken over a neighborhood, there is a chance that its previous owners will try to retake it. This is called a Pushback.
When Pushbacks occur you receive a text message informing you which neighborhood is under attack, and the neighborhood will flash on your Map.
Kill all of the opposing gang lieutenents to win back the neighborhood."
"HELP_TEXT_PUSHBACK_TITLE": "Pushbacks"
"HELP_TEXT_RACING_DIV": "Show you rule the streets, the water, and the air by competing in races around the city. There are races for all vehicle types, so keep an eye out for the starting locations. Cross the finish line as fast as you can to receive money and Respect."
"HELP_TEXT_RACING_DIV_TITLE": "Racing"
"HELP_TEXT_RESPECT": "Respect is used to play through Missions and Strongholds. Respect is earned by completing Activities and Diversions, and by killing rival Gang Members."
"HELP_TEXT_RESPECT_BAR": "The Respect Bar shows the amount of Respect you have earned. One full Respect Bar means you may play one Mission or Stronghold. You can still earn Respect once your Respect Bar is full, and a multiplier will appear to show how many Missions you may play before needing more Respect.
The Respect Bar is the purple bar located on the upper right corner of your screen."
"HELP_TEXT_RESPECT_BAR_TITLE": "Respect"
"HELP_TEXT_RESPECT_MODS": "The amount of Respect earned can be increased by raising your Style Rank.
All clothing, jewelry, tattoos, vehicle components, Cribs, and Stores you own give you Style Points. Earn enough Style Points to increase your Style Rank."
"HELP_TEXT_RESPECT_MODS_TITLE": "Style Points"
"HELP_TEXT_RESPECT_TITLE": "Respect"
"HELP_TEXT_RONIN": "Shogo Akuji left his homeland to create The Ronin, one of the newest gangs to instill fear in Stilwater. The gang has grown rapidly, attracting members with flashy bikes and custom leathers. Their crimes involve peddling vice through gambling, prostitution, street-racing, and protection rackets. There's no telling how high their influence travels. {MAP_IMG_MISSION_RN}"
"HELP_TEXT_RONIN_TITLE": "The Ronin"
"HELP_TEXT_SAINTS": "Once the kings of the city, the Saints have been forced out of their home of Saints Row by the Ultor Corporation: a giant conglomerate that gentrified the once poor neighborhood. Now operating out of an abandoned hotel, the Saints are looking to reclaim the glory that they lost several years ago. {MAP_IMG_MISSION_TSS}"
"HELP_TEXT_SAINTS_TITLE": "3rd Street Saints "
"HELP_TEXT_SALES": "Radio stations will sometimes play commercials announcing sales. If you go to the store holding the sale within a day of hearing the commercial, you will get the discount advertised in the commercial. If you missed the commercial, you can tell when a store is having a sale by going to the Map Screen on the Pause Menu and rolling the cursor over a Store icon. If a sale is going on, it will be mentioned there."
"HELP_TEXT_SALES_TITLE": "Sales"
"HELP_TEXT_SAMEDI": "Having already conquered the Caribbean underworld, the Sons of Samedi branched out to Stilwater. The gang has developed a reputation for spiritualism and fearlessness, attracting members with the lure of easy income from their drug trade. Their primary source of income is a designer drug called "Loa Dust". {MAP_IMG_MISSION_SS}"
"HELP_TEXT_SAMEDI_TITLE": "Sons of Samedi "
"HELP_TEXT_SAVE_LOAD": "You can save the game from anywhere in the world by pausing the game and selecting the Save/Load from the Pause Menu. You cannot save during Missions or Activities.
Saints Row 2 also uses an Auto-Save function in the event that you forget to manually save your progress."
"HELP_TEXT_SAVE_LOAD_TITLE": "Save/Load"
"HELP_TEXT_SEPTIC": "In Septic Avenger, you ride along on a septic truck driven by an NPC. Using a nozzle on the truck, you can shoot a powerful stream of sewage at objects. The goal is to inflict a certain amount of financial damage to an area. Press the {ATTACK_PRIMARY_IMG} to fire the sewage cannon at pedestrians, buildings, and vehicles."
"HELP_TEXT_SEPTIC_TITLE": "Septic Avenger"
"HELP_TEXT_SNATCH": "Build up a stable of prostitutes by killing rival pimps and recruiting their Ho's. Once you have recruited your Ho's, return them to the drop off point. Continue to do so until all Ho's are delivered."
"HELP_TEXT_SNATCH_TITLE": "Snatch"
"HELP_TEXT_STAMINA": "The Stamina Bar is located below the Health Bar. The Stamina Bar depletes whenever you are sprinting. Once you stop sprinting the bar begins to refill. If you jump at any time while the bar is refilling, the bar will stop moving and you will have to wait a few seconds before it begins to fill again."
"HELP_TEXT_STAMINA_TITLE": "Stamina"
"HELP_TEXT_STASH": "Each Crib has a stash area, where the money earned from the neighborhoods you control gradually accumulates.
The amount of money in your stash is based on how long it has been since you collected from it, and how many neighborhoods you control. The more neighborhoods you own, the faster you earn money. Your stash is shared across all your Cribs, so it doesn't matter what Crib you collect your money from."
"HELP_TEXT_STASH_TITLE": "Stash"
"HELP_TEXT_STRONGHOLDS": "Strongholds are heavily defended areas controlled by a rival gangs. Kill the defenders and complete the objectives to conquer a Stronghold and control its neighborhood."
"HELP_TEXT_STRONGHOLDS_TITLE": "Strongholds"
"HELP_TEXT_SURGEON": "Plastic Surgeons {MAP_IMG_SURGEON} allow you to customize the look of your character for a small fee. In addition to changing your looks, the Plastic Surgeon will also remove all your Police and Gang Notoriety."
"HELP_TEXT_SURGEON_TITLE": "Plastic Surgeon"
"HELP_TEXT_TAGGING": "Hidden throughout Stilwater are Tagging Spots. After you find a Tagging Spot, enter the trigger Field and press {ACTION_IMG} to initiate Tagging.
Once Tagging is triggered, use {ANALOG_RS_IMG} to move the spray and {ATTACK_PRIMARY_IMG} sprays paint. If your spray can runs out, move the {ANALOG_RS_IMG} up and down to recharge it. Note that your Gang Notoriety will increase if your are tagging in a Neighborhood you don't own."
"HELP_TEXT_TAGGING_TITLE": "Tagging "
"HELP_TEXT_TATTOOS": "Tattoo stores {MAP_IMG_TATTOO} allow you to purchase new tattoos, or have old ones removed for free.
Purchasing tattoos will increase your Style Points."
"HELP_TEXT_TATTOOS_TITLE": "Tattoos"
"HELP_TEXT_TRAFFICKING": "Ride shotgun and protect a drug dealer as they drive over Stilwater making deals to their unsavory clientele."
"HELP_TEXT_TRAFFICKING_TITLE": "Drug Trafficking"
"HELP_TEXT_ULTOR": "The Ultor Corporation began as a clothing company and quickly developed into a major corporate contender. Spearheaded by Dane Vogel, Ultor funded the renovation of Saints Row. The company views itself as the saviors of the city, but many citizens question their tactics. {MAP_IMG_MISSION_UL}"
"HELP_TEXT_ULTOR_TITLE": "Ultor Corporation "
"HELP_TEXT_UNLOCKING_HOMIES": "You will unlock Special Homies as you play through the game. Some are unlocked by completing a certain Mission, others are rewards for completing Activities, and some may require a more creative approach. Explore Stilwater and see if you can unlock all of them."
"HELP_TEXT_UNLOCKING_HOMIES_TITLE": "Special Homies"
"HELP_TEXT_USING_HOMIES": "Homies are recruited by pressing {MENU_DP_UP_IMG} when near friendly NPCs. Once the Homie is recruited, they are in your party and their Health is displayed on the HUD. You can have a maximum of 3 Homies at a time.
If a Homie is incapacitated at any time, you have a short amount of time to revive them. To revive the Homie, walk up to their body and press {ACTION_IMG} There is no limit to the amount of times you can revive a Homie.
To dismiss a Homie, hold {MENU_DP_UP_IMG} "
"HELP_TEXT_USING_HOMIES_TITLE": "Using Homies"
"HELP_TEXT_WARDROBE": "Each Crib has a Wardrobe where you can access all the clothing, jewelry, and accessories you currently own. To change clothes, select what you would like to wear, as you would in a store.
You may also create custom Outfits from your purchased items from this screen."
"HELP_TEXT_WARDROBE_TITLE": "Wardrobe"
"HELP_TEXT_WEAPON_SELECTION": "The Weapon you currently have selected is shown beneath the Stamina Bar. Below the picture of the weapon are two numbers. The first is ammo remaining in the clip, the second is the total amount of ammo remaining."
"HELP_TEXT_WEAPON_SELECTION_TITLE": "Weapon Selection"
"HELP_TEXT_WEAPONS": "Weapon stores {MAP_IMG_WEAPON} allow you to purchase melee weapons, firearms, and explosives. As you progress through the game, new Weapons become available for purchase, so be sure to stop by often.
You can only carry one of each Weapon type in your inventory (ie: one Shotgun, one Hand Gun, one Machine Pistol, one Thrown Weapon etc...)"
"HELP_TEXT_WEAPONS_CACHE": "Each Crib's Weapons Cache gives you access to the weapons stored in your Crib (as you progress through the game you unlock more weapons). To equip weapons from your cache, select the ones you would like to carry. If you are swapping a weapon, you will receive one extra magazine. Selecting a weapon you already own will reload it."
"HELP_TEXT_WEAPONS_CACHE_TITLE": "Weapons Cache"
"HELP_TEXT_WEAPONS_TITLE": "Weapons"
"HELPSCREEN_TEXT_CROWD_CONTROL": "In Crowd Control you are hired to be a bodyguard for a celebrity. Earn bonus points by using your environment to get rid of fans."
"HELPSCREEN_TEXT_CRUISE_CONTROL": "While driving, pressing {CRUISE_CONTROL_B_IMG} enables Cruise Control. Cruise Control locks your speed in place, allowing you to perform drive-by's with greater ease. To turn off Cruise Control, press {CRUISE_CONTROL_B_IMG}"
"HELPSCREEN_TEXT_DIVERSIONS": "As you play Saints Row 2, you will find that you get awarded cash and respect for playing the game creatively. These rewards are called Diversions. As you play through SR2 be sure to try unique combat maneuvers and driving techniques...you never know when you will be rewarded."
"HELPSCREEN_TEXT_FIGHT_CLUB": "Step in the ring and join a violent battle royale. Fight off the other combatants to earn money and Respect."
"HELPSCREEN_TEXT_FINE_AIM": "Pressing in {SHOULDER_CAMERA_IMG} allows you to enter Fine Aim Mode. In Fine Aim Mode you have improved accuracy, however you move slower."
"HELPSCREEN_TEXT_FLYING": "When flying a plane use {ANALOG_LS_IMG} to control altitude and pitch, the {AIR_ACCELERATE_IMG} to accelerate, and the {AIR_BRAKE_REVERSE_IMG} to decelerate.
When flying a helicopter use {AIR_ACCELERATE_IMG} to ascend and {AIR_BRAKE_REVERSE_IMG} to descend. {HELI_STRAFE_LEFT_IMG} and {HELI_STRAFE_RIGHT_IMG} rotate the helicopter."
"HELPSCREEN_TEXT_FUZZ": "Dress like a police officer and become a reality TV star on Stilwater's Number 1 show, FUZZ. Pick up your cameraman and stop crime in Stilwater in various violent ways to score high ratings."
"HELPSCREEN_TEXT_HELI_ASSAULT": "Use a decommissioned attack chopper to give air support to your fellow Saints. In the first level you must destroy various strategic targets; in the remaining five levels you must cover a Saint as they drive from different drop off points."
"HELPSCREEN_TEXT_HUMAN_SHIELD": "Aside from melee attacks, you can also grapple citizens of Stilwater. When near a victim, use {GRAB_IMG} and a direction on {ANALOG_LS_IMG} to shove them. Use {GRAB_IMG} to take them as a human shield.
With a hostage you can move and shoot normally. You can also throw your hostage by pressing {GRAB_IMG}. You can also get rid of your hostage by pressing {ATTACK_SECONDARY_IMG} to execute them."
"HELPSCREEN_TEXT_HUMAN_TORCH": "Cause mischief in a flame suit as you drive around Stilwater on a 4 wheeler. The more chaos you cause the longer your time is extended."
"HELPSCREEN_TEXT_IMPROVISED_WEAPONS": "You can pick up a wide variety of objects found in the world (such as stop signs, fire hydrants, and garden gnomes) and use them as improvised weapons. When an object can be wielded, you will be prompted to hold {PICKUP_RELOAD_IMG}. To swing an improvised weapon use {ATTACK_PRIMARY_IMG}, to throw an improvised weapon use {ATTACK_SECONDARY_IMG}."
"HELPSCREEN_TEXT_SEPTIC_AVENGER": "Lower property value in Stilwater as you spray the contents of a septic truck all over town. "
"HELPSCREEN_TEXT_STYLE_POINTS": "Each time you buy new items for your crib or wardrobe you earn Style Points. The more Style Points you have the more respect you earn. NOTE: You don't have to be wearing particular items to get the Style Points, just owning them is enough."
"HELPSCREEN_TITLE_CROWD_CONTROL": "Crowd Control"
"HELPSCREEN_TITLE_CRUISE_CONTROL": "Cruise Control"
"HELPSCREEN_TITLE_DIVERSIONS": "Diversions"
"HELPSCREEN_TITLE_FIGHT_CLUB": "Fight Club"
"HELPSCREEN_TITLE_FINE_AIM": "Fine Aim"
"HELPSCREEN_TITLE_FLYING": "Flying"
"HELPSCREEN_TITLE_FUZZ": "Fuzz"
"HELPSCREEN_TITLE_HELI_ASSAULT": "Heli Assault"
"HELPSCREEN_TITLE_HUMAN_SHIELD": "Human Shields"
"HELPSCREEN_TITLE_HUMAN_TORCH": "Trail Blazing"
"HELPSCREEN_TITLE_IMPROVISED_WEAPONS": "Improvised Weapons"
"HELPSCREEN_TITLE_SEPTIC_AVENGER": "Septic Avenger"
"HELPSCREEN_TITLE_STYLE _POINTS": "Style Points"
"HENESSY": "Cognac"
"HENESSY_DESC": "Pop cap and drink it"
"HFHO1_RON2_BITCHMOAN_01": "Is the whole town trying to kill you?
1500"
"HFHO1_RON2_FENCE_01": "Okay, I can use all that stuff...let's go to my stash..."
"HFHO1_RON2_GRENADE_01": "You got a grenade launcher on that thing right? Use the damn thing!"
"HFHO1_RON2_PISSMOAN_01": "You brought the Ronin here?
1000"
"HFHO1_RON2_REINFORCEMENTS_01": "Jesus, the Ronin are still coming!"
"HFPLAYER_BONUS_CARCHAT_01": "My kinda plan."
"HFPLAYER_BONUS_GOONS_01": "I think they had enough..."
"HFPLAYER_BONUS_HELICOPTER_01": "*speaks Spanish*"
"HFPLAYER_BONUS_HELIDEATH_01": "*speaks Spanish*"
"HFPLAYER_BONUS_HELIWAVE2_01": "Good, I'm sick of running..."
"HFPLAYER_BR_STRONG_CHINA_01": "You work for the Saints now..."
"HFPLAYER_BR_STRONG_CHINA_02": "You pay the Saints, understand..."
"HFPLAYER_BR_STRONG_CHINA_03": "You keep payin' us and there won't be anymore problems..."
"HFPLAYER_BR_STRONG_CHINA_04": "You got a lovely store..."
"HFPLAYER_BR_STRONG_CHINA_05": "You should clean up, this place is a mess..."
"HFPLAYER_BR01_PHONE_1": "He what?"
"HFPLAYER_BR01_PHONE_2": "Where's he wanna meet?"
"HFPLAYER_BR01_PHONE_3": "Yeah, that's not a trap...set up the meet."
"HFPLAYER_BR02_INTRO_01": "You wanna get out of this alive, don't you Donnie?"
"HFPLAYER_BR02_INTRO_02": "Then show me where the Brotherhood are. When we get there, you're gonna rig the trucks to blow.
4000"
"HFPLAYER_BR03_CALL_GOO_01": "Alright Carlos, here's the deal...I'm gonna go get Maero a little present from the nuke plant but you gotta be ready to pick me up quick when I give the call."
"HFPLAYER_BR03_CALL_PICKUP_01": "You ready to do this Carlos?"
"HFPLAYER_BR03_CRASH_01": "Well that coulda went better..."
"HFPLAYER_BR03_CRASH_02": "We jack a car and get the hell outta here."
"HFPLAYER_BR03_ENTER_HELI_01": "When I asked you to pick me up taking a pilot hostage wasn't what I had in mind...."
"HFPLAYER_BR04_CARLOS_01": "Where did you take Carlos?"
"HFPLAYER_BR04_CARLOS_02": "I don't believe you..."
"HFPLAYER_BR04_CARLOS_03": "Whaddya think I'm gonna do if you don't start talking..."
"HFPLAYER_BR04_CARLOS_04": "You want this to stop? Tell me where Carlos is..."
"HFPLAYER_BR04_CARLOS_05": "Unless you wanna die, you bet your ass you're helping me..."
"HFPLAYER_BR04_CARLOS_06": "I'm getting tired of this Donnie..."
"HFPLAYER_BR04_CARLOS_07": "I'm not going to ask again: Where is Carlos?"
"HFPLAYER_BR04_SEE_CARLOS_01": "Carlos...the Brotherhood are fucking animals"
"HFPLAYER_BR05_ALARM_01": "Alright Jessica, you're gonna turn off that alarm."
"HFPLAYER_BR05_ALARM_02": "Hit. The off button."
"HFPLAYER_BR06_BICKER_01": "I'm glad Shaundi came up with this plan..."
"HFPLAYER_BR06_CHECKIN_01": "I'll be fine, just get us there in one piece..."
"HFPLAYER_BR06_INTRO_01": "Let's go get Matt's truck..."
"HFPLAYER_BR06_MUSIC_01": "Is this the softer side of Pierce?"
"HFPLAYER_BR08_PHONECALL_01": "I'll take care of it..."
"HFPLAYER_BR09_INTRO_01": "Gimme a second Pierce, someone's callin'... (Beep) Hello?"
"HFPLAYER_BR09_INTRO_02": "That's what I like to hear, whatchu got?"
"HFPLAYER_BR09_INTRO_03": "Thanks Shaundi..."
"HFPLAYER_BR09_INTRO_04": "That's great Pierce, but Shaundi already told me all about it."
"HFPLAYER_BR09_INTRO_05": "Wow that's great, so yeah, I'm gonna go kill some people just do me a favor and tell Shaundi good job for me, thanks."
"HFPLAYER_BR09_OUTRO_01": "Shaundi, get some of the boys and head over here...we got a lotta guns to move."
"HFPLAYER_BR10_12_KILLS": "Let's do this for Carlos!"
"HFPLAYER_BR10_15_KILLS": "How many of your friends do I gotta kill, Maero?"
"HFPLAYER_BR10_3_KILLS": "Let's do this, Saints!"
"HFPLAYER_BR10_6_KILLS": "The Brotherhood aren't goin' out without a fight!"
"HFPLAYER_BR10_9_KILLS": "Don't stop shootin'!"
"HFPLAYER_BR10_DRIVING_01": "Hitting Maero on his home turf isn't gonna be easy, but we owe it to Carlos to put that sonofabitch in the ground."
"HFPLAYER_RN_STRONG_REC_01": "Good work...now lets go take out some slot machines..."
"HFPLAYER_RN_STRONG_REC_02": "Stay calm, I'll find a way to get you outta here..."
"HFPLAYER_RON1_GAT_CHAT_01": "Ya know, you'd think a casnio would have hired better muscle..."
"HFPLAYER_RON1_GAT_CHAT_02": "Since when did you become a glass half full guy?"
"HFPLAYER_RON1_GAT_CHAT_03": "You're so fucking whipped."
"HFPLAYER_RON1_INTRO_01": "So who do I gotta take out?"
"HFPLAYER_RON1_INTRO_02": "Well this'll be fun...hey, isn't Pierce coming?"
"HFPLAYER_RON1_LAUNDER_01": "We made some serious cash..."
"HFPLAYER_RON1_LAUNDER_02": "We need to find someone we trust to keep the money...
2000"
"HFPLAYER_RON1_LAUNDER_03": "You sure Aisha won't care?"
"HFPLAYER_RON10_ATTACK_BASE_01": "The Ronin are attacking the other side!"
"HFPLAYER_RON10_ATTACK_YARD_01": "They're coming in the courtyard!"
"HFPLAYER_RON10_PROTECT_01": "Keep the Ronin away from those supports!"
"HFPLAYER_RON2_ARMS_01": "Hypothetically, if I wanted to murder like...a lot of people...what would you recommend?
4500"
"HFPLAYER_RON2_CAR_01": "I'm looking to buy a nice car, you got anything?
2500"
"HFPLAYER_RON2_CAR_02": "Trust me, I can afford it...
1000"
"HFPLAYER_RON2_CLOTHES_01": "I'm really need some new clothes, can you help me?
1750"
"HFPLAYER_RON2_FENCE_01": "I got some stuff you're definitely gonna want to buy..."
"HFPLAYER_RON2_FENCE_BITCHMOAN_01": "Um...yeah...
750"
"HFPLAYER_RON2_FENCE_PISSMOAN_01": "If people tryin' to kill ya bothers you, you're in the wrong line of work..."
"HFPLAYER_RON2_INTRO_01": "I read about it in Ben King's book, ya buy, ya sell, it doesn't seem too hard."
"HFPLAYER_RON2_INTRO_02": "Whatever, it'll be fine...
750"
"HFPLAYER_RON2_WARNING_01": "Yeah, yeah...thanks for the heads up.
1000"
"HFPLAYER_RON4_AMBULANCE_01": "Listen, we need an ambulance sent out here immediately...I don't care if all your EMTs are responding to other calls, let some old guy die and save my friend!"
"HFPLAYER_RON4_COME_01": "We don't have time to wait to the ambulance, get over here and give Gat and me a pick up..."
"HFPLAYER_RON4_DELERIUM_01": "Stay with me Gat..."
"HFPLAYER_RON4_DELERIUM_02": "Go faster."
"HFPLAYER_RON4_FIRST_WAVE_01": "Why hasn't that ambulance gotten here?"
"HFPLAYER_RON4_HOSPITAL_01": "I'll bring him in, thanks for your help."
"HFPLAYER_RON5_BICKER_01": "That was my drivin' music!"
"HFPLAYER_RON5_BICKER_02": "Fuck you Pierce, my car my music..."
"HFPLAYER_RON5_CART_RIDE_01": "Like hell they are..."
"HFPLAYER_RON5_CART_RIDE_L2": "Like hell they are..."
"HFPLAYER_RON5_INTRO_01": "His girlfriends dead, he's depressed..."
"HFPLAYER_RON5_INTRO_02": "We wouldn'tve had to bother with the hospital, that's for damn sure..."
"HFPLAYER_RON5_OUTRO_01": "I thought that was Kazuo's flight?"
"HFPLAYER_RON5_OUTRO_02": "Something weird's goin' on, let's get outta here..."
"HFPLAYER_RON7_AMBULANCE_01": "Shit, that was our ticket outta here..."
"HFPLAYER_RON7_BICKER1_01": "I wish I got stabbed so you could push me around...."
"HFPLAYER_RON7_BICKER2_01": "I know that's the painkillers talking because I've always been good..."
"HFPLAYER_RON7_BICKER3_01": "So I've been thinking, since you're hurt maybe I should put Pierce in charge?"
"HFPLAYER_RON7_BICKER4_01": "Well I like to think outside the box..."
"HFPLAYER_RON7_BICKER5_01": "Admit it Johnny, you're having a good time..."
"HFPLAYER_RON8_ANICIPATION_01": "Well you're about to get your chance Johnny..."
"HFPLAYER_RON8_GET_BOMBS_01": "I hear you're the guy to talk to if I need to level a building..."
"HFPLAYER_RON8_SUITE_01": "Time to do a little remodling..."
"HFPLAYER_SOS1_BACKGROUND_01": "They have guns, so I don't think you gotta worry about me being careful."
"HFPLAYER_SOS1_BACKGROUND_02": "I ain't scared of voodoo...now getting shot? That's somethin' worth being scared of.
4500"
"HFPLAYER_SOS1_BACKGROUND_03": "Trust me Shaundi, these guys aren't gonna know what hit 'em."
"HFPLAYER_SOS1_DEALER_UNHIDDEN_01": "I got the dust like you wanted.
1000"
"HFPLAYER_SOS1_FINAL_OBJ_01": "Thanks for the tip Shaundi, Gabby's good and dead."
"HFPLAYER_SOS10_DISGUISE_01": "I'm sure it's slimming...
1000"
"HFPLAYER_SOS10_DISGUISE_02": "Just let me make sure I get the plan. We hack into the traffic cameras and we find The General?"
"HFPLAYER_SOS10_END_01": "Have some faith Pierce, we'll see you soon..."
"HFPLAYER_SOS10_FIX_01": "We've been called in to fix...stuff..."
"HFPLAYER_SOS10_FIX_L2": "We've been called in to fix...stuff..."
"HFPLAYER_SOS11_AMBUSH_01": "*speaks Spanish*"
"HFPLAYER_SOS11_INTRO_01": "The mall. We're hitting that asshole before he has a chance to disapear again..."
"HFPLAYER_SOS2_BOMB_PHONECALL_01": "Why am I carrying a bomb, Shaundi?
1000"
"HFPLAYER_SOS2_BOMB_PHONECALL_02": "Where's the generator? It's not like they gave me a tour of the place when I was in a coma..."
"HFPLAYER_SOS2_BOMB_PHONECALL_03": "Thanks Shaundi."
"HFPLAYER_SOS2_LAURA_01": "Whatchu standin' around for, let's get outta here..."
"HFPLAYER_SOS2_PLANT_BOMB_01": "Lights out..."
"HFPLAYER_SOS3_FLEE_01": "You get me close enough and I can take care of 'em..."
"HFPLAYER_SOS3_START_01": "Seeing as these guys want me dead, I don't really care about professional courtesy..."
"HFPLAYER_SOS3_START_02": "You know what women love? Diamonds and pot. Stick with that and you'll be fine..."
"HFPLAYER_SOS4_ARGUE_01": "So you're at On Track huh?
1500"
"HFPLAYER_SOS4_ARGUE_02": "I always thought it was kinda a shitty night club, but hey who am I to judge?
3500"
"HFPLAYER_SOS4_ARGUE_03": "I want you to know that I'm coming for you Veteran Child, and when I get there I'm putting a bullet in your worthless skull.
5000"
"HFPLAYER_SOS4_ARGUE_04": "See ya soon sweetie.
1000"
"HFPLAYER_SOS4_PHONECALL_01": "Pierce, listen up, Veteran Child wants me to meet him at Cocks.
2500"
"HFPLAYER_SOS4_PHONECALL_02": "It's gotta be. I need you to look into other places he might have dragged Shaundi to.
3500"
"HFPLAYER_SOS4_PHONECALL_03": "Well, I called it. No Veteran Child, no Shaundi. You find anything on your end?
3500"
"HFPLAYER_SOS4_PHONECALL_04": "Thanks for the offer, but I'm looking forward to doing this one on my own."
"HFPLAYER_SOS4_TAUNT_01": "Taking Shaundi was about the stupidest thing you could have done."
"HFPLAYER_SOS4_TAUNT_02": "I don't think you're scared. You're stupid enough to think you actually have a chance."
"HFPLAYER_SOS4_TAUNT_03": "I'm gonna enjoy taking you apart.
1500"
"HFPLAYER_SOS5_GAS_SHUTOFF_01": "Oops."
"HFPLAYER_SOS5_LAB_DESTROY_01": "*speaks Spanish*"
"HFPLAYER_SOS5_LAB_DOOR_01": "What have I done..."
"HFPLAYER_SOS5_LAB_TRIGGER_01": "That door isn't gonna stop me..."
"HFPLAYER_SOS5_LIGHTS_OUT_01": "Well this day's gotten a lot worse..."
"HFPLAYER_SOS6_COMBAT_01": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_02": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_03": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_04": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_05": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_06": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_07": "*speaks Spanish*"
"HFPLAYER_SOS6_COMBAT_08": "*speaks Spanish*"
"HFPLAYER_SOS6_END_01": "At least you had enough..."
"HFPLAYER_SOS6_HIGH_01": "What is a leprechaun doing in this phone?"
"HFPLAYER_SOS6_HIGH_02": "Don't worry magic phone, I'll save you."
"HFPLAYER_SOS7_LAND_01": "We've done all we can here, let's get to shore..."
"HFPLAYER_SOS7_MUSIC_01": "You seriously listen to this?"
"HFPLAYER_SOS7_MUSIC_02": "*speaks Spanish*"
"HFPLAYER_SOS7_START_01": "Pierce.
500"
"HFPLAYER_SOS7_START_02": "Pierce. Helicopters.
1000"
"HFPLAYER_SOS7_START_03": "*speaks Spanish*
2000"
"HFPLAYER_SOS7_WATER_01": "If we're hitting that helicopter we're gonna need a boat..."
"HFPLAYER_SOS8_TRUCK_01": "I can't take you anywhere Pierce..."
"HFPLAYER_SOS8_TRUCK_02": "Pierce, I need that truck NOW!"
"HFPLAYER_SOS8_TRUCK_03": "I can handle these guys Shaundi, help Pierce load the truck..."
"HFPLAYER_SOS8_TRUCK_04": "Let's get the hell outta here, Pierce take the wheel..."
"HFPLAYER_SOS9_RESPOND_01": "It ends here sunshine..."
"HFPLAYER_TSSE1_PIERCE_FIRST": "I'm glad you're ok, but we gotta go check on Pierce."
"HFPLAYER_TSSE1_SHAUNDI_FIRST": "It's a gift. Now let's get a move on before these assholes kill Shaundi..."
"HFPLAYER_TSSE1_TROUBLE_01": "I can't talk right now Gat, I'm killin' some people..."
"HFPLAYER_TSSE1_TROUBLE_02": "Thanks for the heads up, I'll check to see if they're ok..."
"HFPLAYER_TSSE2_BANTER_01": "Nope, but they're about to find out real soon."
"HFPLAYER_TSSE2_BANTER_02": "We're gonna hit what they care about the most...money"
"HFPLAYER_TSSE2_BANTER_03": "Their delivery trucks, their ads, and their mall..."
"HFPLAYER_TSSE2_BANTER_04": "Well if it doesn't it just means there's more corporate whores to kill."
"HFPLAYER_TSSE2_BANTER_05": "The way I see it, yeah..."
"HFPLAYER_TSSE2_BANTER_06": "I thought you'd like it..."
"HFPLAYER_TSSE2_GAT_CHAT_01": "Christ this is big..."
"HFPLAYER_TSSE2_GAT_CHAT_02": "You got any idea how we're gonna blow this place up?"
"HFPLAYER_TSSE2_GAT_CHAT_03": "No way this can go wrong..."
"HFPLAYER_TSSE2_JUMP_01": "Hang on, Gat..."
"HFPLAYER_TSSE2_MEET_JOHNNY_01": "Hey Johnny, you ready to blow up an R&D facility?"
"HFPLAYER_TSSE4_TOWER_01": "The bastard is hiding in the Philips Building, the damn thing's in lock down, I can't get in."
"HFPLAYER_TSSP1_CHATTER_01": "I'd save the excitement until you're outta here...
2000"
"HFPLAYER_TSSP1_CHATTER_02": "Sure...sure I do...
2000"
"HFPLAYER_TSSP1_CHATTER_03": "No clue, but whatever it is, it'll be better than being in a coma...
3500"
"HFPLAYER_TSSP1_CHATTER_04": "Don't get too excited we got a long way to go...
2250"
"HFPLAYER_TSSP1_CHATTER_05": "It's not over yet Carlos...
1000"
"HFPLAYER_TSSP2_EXCHANGE_01": "You still with Aisha?
1250"
"HFPLAYER_TSSP2_EXCHANGE_02": "How long were you in jail anyway?
1250"
"HFPLAYER_TSSP2_EXCHANGE_03": "Not like you were counting...
1250"
"HFPLAYER_TSSP2_EXCHANGE_04": "Troy's the Chief of Police?
1250"
"HFPLAYER_TSSP2_EXCHANGE_05": "If I get some free time I might swing by the station and say hello...
3000"
"HFPLAYER_TSSP2_EXCHANGE_06": "Is forgive and forget still open?"
"HFPLAYER_TSSP2_EXCHANGE_07": "Good to know the world's not totally crazy..."
"HFPLAYER_TSSP3_INTRO_01": "Why don't we just set up shop at the church?
1250"
"HFPLAYER_TSSP3_INTRO_02": "You're kidding me.
750"
"HFPLAYER_TSSP3_INTRO_03": "Religious buildings are kinda been there done that..."
"HFPLAYER_TSSP3_INTRO_04": "Alright, what's the catch?
1250"
"HFPLAYER_TSSP3_INTRO_05": "Sounds like fun...
1250"
"HFPLAYER_TSSP4_CARLOS_BACK_L1": "Aight Carlos, let's go home.."
"HFPLAYER_TSSP4_CARLOS_IN_L2": "Yeah, you're in, Carlos...I'll meet you at the old mission.
2000"
"HFPLAYER_TSSP4_DRIVE_BACK_01": "So what's your deal?"
"HFPLAYER_TSSP4_PIERCE_BACK_L1": "You ready to meet the rest of the Saints, Pierce?"
"HFPLAYER_TSSP4_PIERCE_IN_L2": "Good, Meet me at the abandoned mission house."
"HFPLAYER_TSSP4_REACQUAINT_01": "Busy...
250"
"HFPLAYER_TSSP4_REACQUAINT_02": "I couldn't let him fry...you know Gat from jail?"
"HFPLAYER_TSSP4_REACQUAINT_03": "He's happy enough when he's killing somebody...seriously though, he's a good guy, just don't piss him off."
"HFPLAYER_TSSP4_SHAUNDI_BACK_L1": "Whatchu say we go meet the rest of the boys Shaundi?"
"HID_TRIGGER_VEHICLE_REPAIR_NSF": "You do not have enough cash to repair your vehicle"
"Hidden": "Hidden"
"Hidden_DESC": "Hidden"
"HITMAN_BARRIO": "Barrio Hitman"
"HITMAN_DISPLAY_DISTRICT_UNKNOWN": "Unknown"
"HITMAN_HOTELS_AND_MARINA": "Hotels and Marina Hitman"
"HITMAN_LOC_1_1": "Arena - Drive In"
"HITMAN_LOC_1_2": "Barrio District"
"HITMAN_LOC_1_3": "Anywhere"
"HITMAN_LOC_1_4": "Anywhere"
"HITMAN_LOC_1_5": "Anywhere"
"HITMAN_LOC_1_6": "Suburbs - Technically Legal"
"HITMAN_LOC_2_1": "Marina/Museum Districts"
"HITMAN_LOC_2_2": "Marina - Poseidon Casino"
"HITMAN_LOC_2_3": "Anywhere"
"HITMAN_LOC_2_4": "Museum Gift Shop"
"HITMAN_LOC_2_5": "Marina District"
"HITMAN_LOC_2_6": "Marina - Heron Hotel"
"HITMAN_LOC_3_1": "Red Light District"
"HITMAN_LOC_3_2": "Suburbs - cemetery"
"HITMAN_LOC_3_3": "Arena, Projects Districts"
"HITMAN_LOC_3_4": "Anywhere"
"HITMAN_LOC_3_5": "Factories District"
"HITMAN_LOC_3_6": "Anywhere"
"HITMAN_LOC_4_1": "Trailer Park District"
"HITMAN_LOC_4_2": "Stilwater Nuclear District"
"HITMAN_LOC_4_3": "Suburbs - Music Store"
"HITMAN_LOC_4_4": "Downtown District"
"HITMAN_LOC_4_5": "University District"
"HITMAN_LOC_4_6": "Freckle Bitch's"
"HITMAN_LOC_5_1": "Barrio - On Track"
"HITMAN_LOC_5_2": "Trailer Park District"
"HITMAN_LOC_5_3": "Marina - Pirate Ship"
"HITMAN_LOC_5_4": "Red Light - Tattoo Parlor"
"HITMAN_LOC_5_5": "Anywhere"
"HITMAN_LOC_5_6": "Underground Caverns"
"HITMAN_LOCATION": "Target Location"
"HITMAN_NAME": "Target Name"
"HITMAN_PHONECALL_01": "I've sent you the dossiers of a couple individuals that need to disappear...
3750"
"HITMAN_PHONECALL_02": "Listen up: I got some people that need to be taken care of... you take 'em out and there's somethin' in it for ya.
6000"
"HITMAN_PRISON": "Prison Hitman"
"HITMAN_REWARD": "$%d and %d respect rewarded"
"HITMAN_RIVAL_HITMAN_SPAWNED": "A rival hitman is on the job, quickly get to the target before him!"
"HITMAN_SAINTS_ROW": "Saints Row Hitman"
"HITMAN_START": "collect Hitman target list"
"HITMAN_SUCCESS": "%ls
Eliminated"
"HITMAN_TARGET_1_1": "Alvan is a college student who calls himself "The Filipino Slash" and runs an illegal collectible card game ring.
Go to the abandoned drive-in theater and drink a couple 40oz's: that should make him feel comfortable enough to come out."
"HITMAN_TARGET_1_2": "Brad gave up his lucrative motorcross career to become a street tagger.
Throw up a tag in the Barrio to earn his respect and draw him out into the open."
"HITMAN_TARGET_1_3": "Anoop "The Indian Hammer" Shekar is a police officer who gives it to criminals as hard as he does to his co-stars in porn films.
Get enough cops on you, and Anoop will respond... Here's hoping he's wearing pants."
"HITMAN_TARGET_1_4": "Frank used to be a rock star. Emphasis on "used" to be. Late night loot grinding got its hooks into him, and now he drives a cab to make ends meet.
Give the cab company a call (555-455-8008) and we'll make sure Frank is the one who shows up."
"HITMAN_TARGET_1_5": "Scott's a delivery guy who saw the wrong thing when he was making a delivery. We can't have him talking to anybody.
Have some Freckle Bitch's food delivered (555-6328) then take him out."
"HITMAN_TARGET_1_6": "James is a J-Pop star who has a weakness for townie strippers.
Go the Suburbs and hit up Technically Legal. If you take up some of his girls' time he's bound to show. Do some Ho-ing to convince him you're for real."
"HITMAN_TARGET_2_1": "Jeremiah may be a physicist but don't let his look fool you, the guy knows how to race.
If you ride a motorcycle around the Marina and Museum districts you're sure to see him. Take him out."
"HITMAN_TARGET_2_2": "Nate was a championship poker player who lost his bankroll to a maniac wine baron from France. I thought he was on tilt, but he took me for some serious money.
Play some casino games and you're sure to find him."
"HITMAN_TARGET_2_3": "Brian is an EMT who charged me before he would take out a bullet: fuck that guy.
Just call up 911 and he'll come as fast as possible to "help" you."
"HITMAN_TARGET_2_4": "Chris is a nihilist I lost 40 grand to in a sentence diagraming contest. He likes to hang out at the Buy Jove gift shop to remind people he's smarter than them.
Head there, find him and waste him."
"HITMAN_TARGET_2_5": "Randy's always had a thing for watercraft.
If you go to the Marina district and buy a boat or Wavecraft he'll show up and see what you picked up."
"HITMAN_TARGET_2_6": "I just got word that Nick has come to Stilwater to collect on some old debts.
He's staying at the Heron Hotel in the Marina district; if you take the elevator to his floor you should have no trouble finding him."
"HITMAN_TARGET_3_1": "Everett's a sailor on leave for a few days.
Whenever he's on shore Everett's first priority is always to go to Stilwater's Red Light district to get laid.
Kill a pimp to get some info on where he's staying then take him out."
"HITMAN_TARGET_3_2": "Justin is a graverobber who allegedly saw my client dump a body.
Head to the Suburbs cemetery between 10pm and 4am to find and bury him."
"HITMAN_TARGET_3_3": "Chris's a biker who loves to show off for the Ho's in the areas around the Arena, Projects, and Red Light districts.
Ride a motorcycle around there and you'll find him."
"HITMAN_TARGET_3_4": "Tim is a fireman who mistakenly thinks he's seen my client light 31 different buildings on fire.
Call the Fire Department at 555-FIRE and when he shows up we can clear up this misunderstanding."
"HITMAN_TARGET_3_5": "Mitri likes to hang out underneath the highway exchange in the Factories district.
He's paranoid the police are gonna evict him from his cardboard box. Drink some beer around there to let him know you're not a cop and he should show himself."
"HITMAN_TARGET_3_6": "Frank is an honest FBI agent and in my line of work that's a problem.
If you cause enough trouble Troy will have no choice but to call the feds in."
"HITMAN_TARGET_4_1": "Shannon is the security guard for the trailer park.
Start a fight in the area and someone is bound to call him over to settle the argument."
"HITMAN_TARGET_4_2": "Jim's about to blow the whistle on conditions at Stilwater Nuclear.
Head to the Nuke Plant island then call the hazmat team at 555-OOPS; you should have no problem taking him out."
"HITMAN_TARGET_4_3": "Roje loves music and only buys it at the Suburbs Scratch That store.
Go there and buy a couple music tracks yourself to blend into the crowd and bring him out."
"HITMAN_TARGET_4_4": "An orderly at the Downtown Hospital has been spreading rumors about the Pyramid.
To get close to him you'll need to get Smoked and admitted as a patient."
"HITMAN_TARGET_4_5": "Clint's a lifetime Skeeters fan and shows up to every game.
Go the Stadium on campus and blend into the tailgate crowd by drinking some 40 oz's."
"HITMAN_TARGET_4_6": "Greg is in the witness protection program and working for Company of Gyros as a mascot.
Buy one of each item from the Freckle Bitch's menu and he'll show up to try and sell you on some franchise opportunities for Company of Gyros in his mascot outfit.
He'll have bodyguards, so watch out."
"HITMAN_TARGET_5_1": "Apoop is a metrosexual Indian man with two loves: dancing and club sodas.
He hangs out at the nightclubs in the Barrio, but only deigns to dance if the floor is crowded. Wait on the dance floor and he's bound to show up."
"HITMAN_TARGET_5_2": "Larry is a white trash producer who made his fortune when he made a reality show about his brother Helmers.
Blend into the trailer park crowd by wearing a wifebeater T-shirt (Men's Tank Top) and they'll welcome you as one of their own.
Larry will most likely be lounging in a lawnchair drinking a beer, waiting for his royalty checks."
"HITMAN_TARGET_5_3": "Seabaugh is an eccentric genius who wears a pirate outfit whenever he's seen in public. Despite his ridiculous choice in clothing, he's one of Stilwater's power players.
Go to the Marina and stop by the pirate ship restaurant; you'll see him soon enough."
"HITMAN_TARGET_5_4": "Mr. Flegel is nothing short of a tattooed war god.
He can be found in the Red Light district tattoo parlor but he will only show up to criticize your choice in tattoos after you get one."
"HITMAN_TARGET_5_5": "In some ways Lt. Freeball and I are kindred spirits. I hate poor people and he hates pants. Regardless, he's a disgusting individual and the nephew of my executive producer so he needs to go.
If you stir up enough trouble I'm sure the exhibitionist will show up."
"HITMAN_TARGET_5_6": "When he's not sniffing coke off of prostitutes Russell dabbles in archeological studies.
Pay him a visit in the Underground Caverns."
"HITMAN_TARGET_DECOY_KILLED": "It was a trap, that was just a decoy. Kill the real target!"
"HITMAN_TARGET_KILLED_BY_RIVAL": "The target was killed by another hitman!"
"HITMAN_TARGETS": "TARGETS"
"HITMAN_TRAILER_PARK": "Trailer Park Hitman"
"HITMAN_VIEW_LIST": "view Hitman target list"
"HMPLAYER_BONUS_CARCHAT_01": "Let's do it."
"HMPLAYER_BONUS_GOONS_01": "See ya, bitches..."
"HMPLAYER_BONUS_HELICOPTER_01": "The fuck you mean "They have an attack chopper" who has those?"
"HMPLAYER_BONUS_HELIDEATH_01": "We did it!"
"HMPLAYER_BONUS_HELIWAVE2_01": "Fuck this..."
"HMPLAYER_BR_STRONG_CHINA_01": "You work for the Saints now..."
"HMPLAYER_BR_STRONG_CHINA_02": "You pay the Saints, understand..."
"HMPLAYER_BR_STRONG_CHINA_03": "You keep payin' us and there won't be anymore problems..."
"HMPLAYER_BR_STRONG_CHINA_04": "You got a lovely store..."
"HMPLAYER_BR_STRONG_CHINA_05": "You should clean up, this place is a mess..."
"HMPLAYER_BR01_PHONE_1": "He what?"
"HMPLAYER_BR01_PHONE_2": "Where's he wanna meet?"
"HMPLAYER_BR01_PHONE_3": "Yeah, that's not a trap...set up the meet."
"HMPLAYER_BR02_INTRO_01": "You work on Brotherhood trucks, right?"
"HMPLAYER_BR02_INTRO_02": "Good, then you'll know how to take 'em apart. You rig enough Brotherhood trucks to go boom and I won't kill you.
5500"
"HMPLAYER_BR03_CALL_GOO_01": "Carlos, once I get my hands on the shit I need, you gotta be ready to pick me up."
"HMPLAYER_BR03_CALL_PICKUP_01": "The cops are on my ass Carlos, we gotta move."
"HMPLAYER_BR03_CRASH_01": "Hell of a getaway plan Carlos"
"HMPLAYER_BR03_CRASH_02": "We jack a car and get the hell outta here."
"HMPLAYER_BR03_ENTER_HELI_01": "Why do you have a gun to the pilots head?"
"HMPLAYER_BR04_CARLOS_01": "Where did they take Carlos?"
"HMPLAYER_BR04_CARLOS_02": "You're lying..."
"HMPLAYER_BR04_CARLOS_03": "You don't tell me, I'll kill you..."
"HMPLAYER_BR04_CARLOS_04": "I'll stop when you start talkin'..."
"HMPLAYER_BR04_CARLOS_05": "You bet your ass you will..."
"HMPLAYER_BR04_CARLOS_06": "Then you're gonna die here..."
"HMPLAYER_BR04_CARLOS_07": "This is your last chance Donnie..."
"HMPLAYER_BR04_SEE_CARLOS_01": "Hang on Carlos, I'm comin' for ya..."
"HMPLAYER_BR05_ALARM_01": "Alright Jessica, you're gonna turn off that alarm."
"HMPLAYER_BR05_ALARM_02": "Hit. The off button."
"HMPLAYER_BR06_BICKER_01": "I gotta hand it to Shaundi, this is a helluva plan..."
"HMPLAYER_BR06_CHECKIN_01": "I'll be doin' better once I blow all these assholes up!"
"HMPLAYER_BR06_INTRO_01": "Let's find the Feed Dog's truck..."
"HMPLAYER_BR06_MUSIC_01": "We're gonna have a conversation about your music tastes, Pierce..."
"HMPLAYER_BR08_PHONECALL_01": "*speaks Spanish*"
"HMPLAYER_BR09_INTRO_01": "Great, hang on, I got another call. (Beep) Hello?"
"HMPLAYER_BR09_INTRO_02": "Whatchu got?"
"HMPLAYER_BR09_INTRO_03": "You're the best Shaundi..."
"HMPLAYER_BR09_INTRO_04": "No shit, Shaundi already told me all about it."
"HMPLAYER_BR09_INTRO_05": "No need to be defensive Pierce, I'm sure you tried the best you could."
"HMPLAYER_BR09_OUTRO_01": "Hey Shaundi it's me...we're gonna need a crew over here ot move this stuff..."
"HMPLAYER_BR10_12_KILLS": "*speaks Spanish*"
"HMPLAYER_BR10_15_KILLS": "Your friends couldn't stop us, Maero!"
"HMPLAYER_BR10_3_KILLS": "The Brotherhood are finished in Stilwater!"
"HMPLAYER_BR10_6_KILLS": "Make some bodies, Saints!"
"HMPLAYER_BR10_9_KILLS": "No one's walkin' outta here alive!"
"HMPLAYER_BR10_DRIVING_01": "Listen, I don't want anyone to forget why we're doin' this. These assholes killed one of our own, and no one hits the Saints and gets away with it."
"HMPLAYER_RN_STRONG_REC_01": "The Ronin are never gonna see this coming..."
"HMPLAYER_RN_STRONG_REC_02": "Don't worry, I'll figure out how to get you outta there..."
"HMPLAYER_RON1_GAT_CHAT_01": "Ya know, you'd think a casnio would have hired better muscle..."
"HMPLAYER_RON1_GAT_CHAT_02": "Since when did you become a glass half full guy?"
"HMPLAYER_RON1_GAT_CHAT_03": "You're so fucking whipped."
"HMPLAYER_RON1_INTRO_01": "We know who's running the Ronin?"
"HMPLAYER_RON1_INTRO_02": "Jesus, how many pretty boy tuners do I have to kill? Oh well, what's the deal with Pierce?"
"HMPLAYER_RON1_LAUNDER_01": "Johnny, we just made a lot of money..."
"HMPLAYER_RON1_LAUNDER_02": "If we don't find a place to stash the money we won't even have to worry about cleaning it..."
"HMPLAYER_RON1_LAUNDER_03": "Aisha isn't gonna give you shit for this, is she?"
"HMPLAYER_RON10_ATTACK_BASE_01": "The Ronin are attacking the other side!"
"HMPLAYER_RON10_ATTACK_YARD_01": "They're coming in the courtyard!"
"HMPLAYER_RON10_PROTECT_01": "Don't let the Ronin take out those supports!"
"HMPLAYER_RON2_ARMS_01": "I need the biggest hardware you have...
1000"
"HMPLAYER_RON2_CAR_01": "I wanna buy the best car you have...
1000"
"HMPLAYER_RON2_CAR_02": "Trust me, I can afford it...
1000"
"HMPLAYER_RON2_CLOTHES_01": "I need a new wardrobe...
750"
"HMPLAYER_RON2_FENCE_01": "Hey man, you think you can move this stuff?
1000"
"HMPLAYER_RON2_FENCE_BITCHMOAN_01": "What's your point?
750"
"HMPLAYER_RON2_FENCE_PISSMOAN_01": "Did I not mention that before?
1000"
"HMPLAYER_RON2_INTRO_01": "Yeah, I saw it in a movie once: Buy stuff one place, sell it someplace else..."
"HMPLAYER_RON2_INTRO_02": "Don't be so negative Pierce, I got this...
1500"
"HMPLAYER_RON2_WARNING_01": "The Ronin couldn't stop me from stealing the money, they aren't gonna stop me from spending it..."
"HMPLAYER_RON4_AMBULANCE_01": "Hello, 911? My friend's hurt really bad we need an ambulance...he's bleeding out on the sidewalk, we don't have that kind of time, hurry!"
"HMPLAYER_RON4_COME_01": "Hey the ambulance for Gat isn't comin', I need a ride to the hospital..."
"HMPLAYER_RON4_DELERIUM_01": "Don't worry buddy, we're going to get you to the hospital..."
"HMPLAYER_RON4_DELERIUM_02": "We gotta hurry..."
"HMPLAYER_RON4_FIRST_WAVE_01": "I don't got time to wait for this ambulance..."
"HMPLAYER_RON4_HOSPITAL_01": "Thanks, I'll take him inside..."
"HMPLAYER_RON5_BICKER_01": "That was my music..."
"HMPLAYER_RON5_BICKER_02": "Make fun of my music again and I'll put a bullet in your head..."
"HMPLAYER_RON5_CART_RIDE_01": "Get in that cart, we're following them..."
"HMPLAYER_RON5_CART_RIDE_L2": "Get in that cart, we're following them..."
"HMPLAYER_RON5_INTRO_01": "He'll feel better once we kill some of these assholes..."
"HMPLAYER_RON5_INTRO_02": "If it was you we'd be burying you with Aisha..."
"HMPLAYER_RON5_OUTRO_01": "Pierce...what happened..."
"HMPLAYER_RON5_OUTRO_02": "Let's get outta here, we'll figure this out later..."
"HMPLAYER_RON7_AMBULANCE_01": "That's not making things any easier..."
"HMPLAYER_RON7_BICKER1_01": "You gonna keep laying around or are you gonna do something..."
"HMPLAYER_RON7_BICKER2_01": "I've seen you kill enough people to put it together..."
"HMPLAYER_RON7_BICKER3_01": "Ya know, I'd probably make it outta here a lot faster if I just left your ass here..."
"HMPLAYER_RON7_BICKER4_01": "I didn't realize you were so sensitive..."
"HMPLAYER_RON7_BICKER5_01": "Now this is my idea of a good time..."
"HMPLAYER_RON8_ANICIPATION_01": "Don't worry man, we're takin' their whole hotel down..."
"HMPLAYER_RON8_GET_BOMBS_01": "You got my shit?"
"HMPLAYER_RON8_SUITE_01": "Akuji ain't gonna have no place to hide when I'm through here..."
"HMPLAYER_SOS02_PLANT_BOMB_01": "Here's hoping Shaundi knows what she's talking about..."
"HMPLAYER_SOS1_BACKGROUND_01": "*speaks Spanish*"
"HMPLAYER_SOS1_BACKGROUND_02": "They can believe whatever they want, a bullet's still gonna kill 'em.
2500"
"HMPLAYER_SOS1_BACKGROUND_03": "Don't worry Shaundi, I'll be fine."
"HMPLAYER_SOS1_DEALER_UNHIDDEN_01": "I got the stuff you wanted Shaundi.
1000"
"HMPLAYER_SOS1_FINAL_OBJ_01": "Thanks for the tip Shaundi, Gabby's been taken care of."
"HMPLAYER_SOS10_DISGUISE_01": "If you tell anyone I wore this I'll kill you."
"HMPLAYER_SOS10_DISGUISE_02": "So all we gotta do is get you to the monitoring station?"
"HMPLAYER_SOS10_END_01": "I really should have asked that before we broke into a police station shouldn't I've..."
"HMPLAYER_SOS10_FIX_01": "Well you see, there's this thing...and it's broken."
"HMPLAYER_SOS10_FIX_L2": "Well you see, there's this thing...and it's broken."
"HMPLAYER_SOS11_AMBUSH_01": "*speaks Spanish*"
"HMPLAYER_SOS11_INTRO_01": "The General's headed to the mall, and we got a little surprise for him..."
"HMPLAYER_SOS2_BOMB_PHONECALL_01": "Shaundi, how am I supposed to get inside?"
"HMPLAYER_SOS2_BOMB_PHONECALL_02": "Where's the generator? It's not like they gave me a tour of the place when I was in a coma..."
"HMPLAYER_SOS2_BOMB_PHONECALL_03": "Thanks Shaundi."
"HMPLAYER_SOS2_LAURA_01": "Ready for time off for good behavior?"
"HMPLAYER_SOS3_FLEE_01": "You get me in close and those assholes aren't goin' anywhere..."
"HMPLAYER_SOS3_START_01": "Trust me, you'll get over it..."
"HMPLAYER_SOS3_START_02": "If I were you I'd start looking for a needle sterilization kit...or a cookbook."
"HMPLAYER_SOS4_ARGUE_01": "You weren't as dumb as I thought.
1000"
"HMPLAYER_SOS4_ARGUE_02": "Granted I didn't really think much of you in the first place, so I don't know how much that's really worth.
3750"
"HMPLAYER_SOS4_ARGUE_03": "Look on the bright side, you bought yourself a couple more minutes to live.
2500"
"HMPLAYER_SOS4_ARGUE_04": "Oh well, we can talk about this in person soon enough.
2000"
"HMPLAYER_SOS4_PHONECALL_01": "VC's trying to get me to meet him at Cocks.
1750"
"HMPLAYER_SOS4_PHONECALL_02": "Probably, but fuck it, he can't take me. Do me a favor though, look into any other places he might have stashed Shaundi.
5000"
"HMPLAYER_SOS4_PHONECALL_03": "Veteran Child was smart enough not to show, you got anything?"
"HMPLAYER_SOS4_PHONECALL_04": "Don't worry about, I wanna take care of this personally.
1500"
"HMPLAYER_SOS4_TAUNT_01": "Come on Veteran Child you're making it too easy for me to kill you."
"HMPLAYER_SOS4_TAUNT_02": "I know you're scared of me.
1000"
"HMPLAYER_SOS4_TAUNT_03": "I really hope you don't talk this much when I'm killing you.
2000"
"HMPLAYER_SOS5_GAS_SHUTOFF_01": "Hope you guys can hold your breath..."
"HMPLAYER_SOS5_LAB_DESTROY_01": "Jesus!"
"HMPLAYER_SOS5_LAB_DOOR_01": "*speaks Spanish*"
"HMPLAYER_SOS5_LAB_TRIGGER_01": "I'll cut you fuckers outta there..."
"HMPLAYER_SOS5_LIGHTS_OUT_01": "This can't be good..."
"HMPLAYER_SOS6_COMBAT_01": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_02": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_03": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_04": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_05": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_06": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_07": "*speaks Spanish*"
"HMPLAYER_SOS6_COMBAT_08": "*speaks Spanish*"
"HMPLAYER_SOS6_END_01": "Good thing they didn't know that..."
"HMPLAYER_SOS6_HIGH_01": "*speaks Spanish*"
"HMPLAYER_SOS6_HIGH_02": "*speaks Spanish*"
"HMPLAYER_SOS7_LAND_01": "Let's get to shore, we gotta get those other helicopters..."
"HMPLAYER_SOS7_MUSIC_01": "We gotta get you better taste in music bro..."
"HMPLAYER_SOS7_MUSIC_02": "This is worse than getting shot..."
"HMPLAYER_SOS7_START_01": "Pierce."
"HMPLAYER_SOS7_START_02": "Pierce. Helicopters."
"HMPLAYER_SOS7_START_03": "No. Pierce. The helicopters are here!"
"HMPLAYER_SOS7_WATER_01": "Shit, we're gonna need a boat..."
"HMPLAYER_SOS8_TRUCK_01": "Becareful what 'cho wish for, Pierce..."
"HMPLAYER_SOS8_TRUCK_02": "Pierce, get the truck man! We gotta move this shit!"
"HMPLAYER_SOS8_TRUCK_03": "Shaundi, give Pierce a hand, I'll deal with these assholes..."
"HMPLAYER_SOS8_TRUCK_04": "Pierce, drive this truck outta here, I'll cover you!"
"HMPLAYER_SOS9_RESPOND_01": "*speaks Spanish*"
"HMPLAYER_TSSE1_PIERCE_FIRST": "Glad you're safe Shaundi, now let's move before those assholes kill Pierce..."
"HMPLAYER_TSSE1_SHAUNDI_FIRST": "The Saints always got your back, Pierce. Now let's hurry up and help Shaundi..."
"HMPLAYER_TSSE1_TROUBLE_01": "This is a bad time Gat."
"HMPLAYER_TSSE1_TROUBLE_02": "Shit, I'm on it..."
"HMPLAYER_TSSE2_BANTER_01": "Nope, but they're about to find out real soon."
"HMPLAYER_TSSE2_BANTER_02": "We're gonna hit what they care about the most...money"
"HMPLAYER_TSSE2_BANTER_03": "Their delivery trucks, their ads, and their mall..."
"HMPLAYER_TSSE2_BANTER_04": "Well if it doesn't it just means there's more corporate whores to kill."
"HMPLAYER_TSSE2_BANTER_05": "That's what I'm thinkin'..."
"HMPLAYER_TSSE2_BANTER_06": "I thought you'd like it..."
"HMPLAYER_TSSE2_GAT_CHAT_01": "This is, uh, this is big..."
"HMPLAYER_TSSE2_GAT_CHAT_02": "You got any idea how we're gonna blow this place up?"
"HMPLAYER_TSSE2_GAT_CHAT_03": "Point taken."
"HMPLAYER_TSSE2_JUMP_01": "You ready for this Gat?"
"HMPLAYER_TSSE2_MEET_JOHNNY_01": "Hey Johnny, you ready to blow up an R&D facility?"
"HMPLAYER_TSSE4_TOWER_01": "The bitch is hiding in the Philips Building...the whole thing's in lockdown..."
"HMPLAYER_TSSP1_CHATTER_01": "Glad you're havin' fun, let's just make sure we don't get shot.
2500"
"HMPLAYER_TSSP1_CHATTER_02": "I'm sorry Carlos, there were a lotta guys that wore purple in the saints...
2500"
"HMPLAYER_TSSP1_CHATTER_03": "Not get sent back here...
1000"
"HMPLAYER_TSSP1_CHATTER_04": "Don't get cocky we ain't outta here yet...
2000"
"HMPLAYER_TSSP1_CHATTER_05": "I'd hold off on celebrating until we're off this island...
2000"
"HMPLAYER_TSSP2_EXCHANGE_01": "You still with Aisha?
1250"
"HMPLAYER_TSSP2_EXCHANGE_02": "How long were you in jail anyway?
1250"
"HMPLAYER_TSSP2_EXCHANGE_03": "Not like you were counting...
1250"
"HMPLAYER_TSSP2_EXCHANGE_04": "Troy's the Chief of Police?
1250"
"HMPLAYER_TSSP2_EXCHANGE_05": "If I get some free time I might swing by the station and say hello...
3000"
"HMPLAYER_TSSP2_EXCHANGE_06": "Is forgive and forget still open?"
"HMPLAYER_TSSP2_EXCHANGE_07": "Good to know the world's not totally crazy..."
"HMPLAYER_TSSP3_INTRO_01": "Why don't we just set up shop at the church?
1250"
"HMPLAYER_TSSP3_INTRO_02": "You're kidding me.
750"
"HMPLAYER_TSSP3_INTRO_03": "Religious buildings are kinda been there done that..."
"HMPLAYER_TSSP3_INTRO_04": "Alright, what's the catch?
1000"
"HMPLAYER_TSSP3_INTRO_05": "Sounds like fun...
1250"
"HMPLAYER_TSSP4_CARLOS_BACK_L1": "Aight Carlos, let's go home.."
"HMPLAYER_TSSP4_CARLOS_IN_L2": "Yeah, you're in, Carlos...I'll meet you at the old mission.
1250"
"HMPLAYER_TSSP4_DRIVE_BACK_01": "So what's your deal?"
"HMPLAYER_TSSP4_PIERCE_BACK_L1": "You ready to meet the rest of the Saints, Pierce?"
"HMPLAYER_TSSP4_PIERCE_IN_L2": "Good, Meet me at the abandoned mission house."
"HMPLAYER_TSSP4_REACQUAINT_01": "Busy...
250"
"HMPLAYER_TSSP4_REACQUAINT_02": "I couldn't let my boy fry...you know Gat from jail?"
"HMPLAYER_TSSP4_REACQUAINT_03": "He's happy enough when he's killing somebody...seriously though, he's a good guy, just don't piss him off."
"HMPLAYER_TSSP4_SHAUNDI_BACK_L1": "Whatchu say we go meet the rest of the boys Shaundi?"
"HMTRCK_BR03_CARLOS_THREAT_01": "Maybe I'd handle this thing better if I didn't have a gun to my face..."
"HMTRCK_BR03_CARLOS_THREAT_02": "How many people are trying to kill you?"
"HMTRCK_BR03_CARLOS_THREAT_03": "Ya know if people would stop trying to kill me I'd have a better chance at getting us back"
"HOLT_55": "Kobra"
"HOMIES_ANGRY_LEFT": "%ls has left you!"
"HOMIES_DISMISSED": "%ls has been dismissed!"
"HOMIES_FALLEN": "%s is down!"
"HOMIES_GAINED_CASH": "You gained %ls cash from hustlin"
"HOMIES_GREETING": "Yo %ls! What up?"
"HOMIES_HOSPITAL_BILL": "Hospital bill for %ls cost %ls"
"HOMIES_KILLED": "%ls has been killed!"
"HOMIES_RANK_UP": "%ls has gone up in rank!"
"HOMIES_WAS_BUSTED": "%ls was busted!"
"HOOD_ADEPT_WAY": "Adept Way"
"HOOD_AIRPORT": "Airport"
"HOOD_ALLSTON": "Allston"
"HOOD_AMBERBROOK": "Amberbrook"
"HOOD_APTS02": "apartments_hood02"
"HOOD_ARENA03": "Sunsinger"
"HOOD_ASHLAND_ARENA": "Ashland Arena"
"HOOD_ATHOS_BAY": "Athos Bay"
"HOOD_ATLANTIS_AVENUE": "Atlantis Avenue"
"HOOD_BACK_BAY": "Back Bay"
"HOOD_BARRIO": "Barrio"
"HOOD_BAVOGIAN_PLAZA": "Bavogian Plaza"
"HOOD_BLACK_BOTTOM": "Black Bottom"
"HOOD_BRIGHTON": "Brighton"
"HOOD_CECIL_PARK": "Cecil Park"
"HOOD_CENTRAL_STATION": "Central Station"
"HOOD_CHARLESTOWN": "Charlestown"
"HOOD_CHINATOWN": "Little Shanghai"
"HOOD_CHINATOWN02": "Imperial Square"
"HOOD_COPPERTON": "Copperton"
"HOOD_CRACKTON": "Crackton"
"HOOD_DOWNTOWN": "Downtown"
"HOOD_ENCANTO": "Encanto"
"HOOD_EZPATA": "Ezpata"
"HOOD_FILMORE": "Filmore"
"HOOD_FOX_DRIVE": "Fox Drive"
"HOOD_GAINED": "NEIGHBORHOOD GAINED"
"HOOD_GASLAMP": "Gaslamp"
"HOOD_HACKENSHACK": "Hackenshack"
"HOOD_HARROWGATE": "Harrowgate"
"HOOD_HELLS_KITCHEN": "Hell's Kitchen"
"HOOD_HIGH_END_RETAIL": "High End Retail"
"HOOD_HOODIEVILLE": "Hoodieville"
"HOOD_HOTELMARINA01": "Stilwater Boardwalk"
"HOOD_HOTELMARINA02": "hotelmarina_hood02"
"HOOD_HOTELMARINA03": "Centennial Beach"
"HOOD_HUMBOLT_PARK": "Humbolt Park"
"HOOD_HUNTERSFIELD": "Huntersfield"
"HOOD_LAKEVIEW": "Lakeview"
"HOOD_LERNER_INDUSTRIAL_PARK": "Lerner Industrial Park"
"HOOD_LESALLE": "Lesalle"
"HOOD_LOS_CARNALES_TERRITORY": "Los Carnales Territory"
"HOOD_MISSION_BEACH": "Mission Beach"
"HOOD_MISTY_LANE": "Misty Lane"
"HOOD_MONEY_EARN_RATE": "MONEY EARNED PER DAY: %s"
"HOOD_MUSEUM": "Museum"
"HOOD_NOB_HILL": "Nob Hill"
"HOOD_NONE": ""
"HOOD_NUCLEAR_PLANT01": "Stilwater Nuclear"
"HOOD_OWNED_FRACTION": "TOTAL OWNED %d/%d"
"HOOD_PILSEN": "Pilsen"
"HOOD_PLEASANT_VIEW": "Pleasant View"
"HOOD_POSEIDON_ALLEY": "Poseidon Alley"
"HOOD_PRAWN_COURT": "Prawn Court"
"HOOD_PRISON01": "Stilwater Penitentiary"
"HOOD_PRISON02": "Hangman's Wharf"
"HOOD_PROJECTS03": "projects_hood03"
"HOOD_REBADEAUX": "Rebadeaux"
"HOOD_REGAINED": "NEIGHBORHOOD DEFENDED"
"HOOD_ROLLERZ_SUBURB": "Rollerz Suburb"
"HOOD_ROLLERZ_TERRITORY": "Rollerz Territory"
"HOOD_SAINTS_ROW": "Saint's Row"
"HOOD_SHIVINGTON": "Shivington"
"HOOD_SOMMERSET": "Sommerset"
"HOOD_SOUTHERN_CROSS": "Southern Cross"
"HOOD_SOUTHSIDE_SEAPORT": "Southside Seaport"
"HOOD_STOUGHTON": "Stoughton"
"HOOD_SUBEXP01": "New Hennequet"
"HOOD_SUBEXP02": "Quinbecca"
"HOOD_SUBEXP03": "Mourning Woods Cemetery"
"HOOD_SUBEXP04": "subexpansion_hood04"
"HOOD_SUNNYVALE_GARDENS": "Sunnyvale Gardens"
"HOOD_SUNSET": "Sunset"
"HOOD_THE_MILLS": "The Mills"
"HOOD_TIDAL_SPRING": "Tidal Spring"
"HOOD_TRAILERPARK01": "Elysian Fields"
"HOOD_UG_CAVERNS01": "Stilwater Caverns"
"HOOD_UG_MALL01": "Rounds Square Shopping Center"
"HOOD_UG_SHANTY01": "Old Stilwater"
"HOOD_UG_ULTORBASE01": "The Pyramid"
"HOOD_ULTOR_DOME": "Ultor Dome"
"HOOD_UNION_SQUARE": "Union Square"
"HOOD_UNIVERSITY01": "Frat Row"
"HOOD_UNIVERSITY02": "Stilwater University"
"HOOD_WARDILL_AIRPORT": "Wardill Airport"
"HOSTAGE_FAILURE": "Hostage failed"
"HOSTAGE_SUCCESS": "Hostage completed"
"HOT_COFFEE_NAME": "APOLLO'S"
"HUD_ACT_CONTINUE": "Press %ls to Continue Activity"
"HUD_ACT_EXIT": "Press %ls to Exit Activity"
"HUD_AMT_POINTS": "+{0}points"
"HUD_AMT_SECS": "+{0}sec"
"HUD_AMT_SECS_B": "+{0} sec"
"HUD_ANSWER_CELL": "Press %ls to answer cellphone"
"HUD_BLANK": ""
"HUD_BONUS_CLOTHING": "clothing bonus"
"HUD_BORDER_TURNAROUND": "Don't leave, the Saints need you in Stilwater!"
"HUD_BTNMASH_CHARGE": "Charge Shock Paddles"
"HUD_BTNMASH_CHEST": "Chest Compressions"
"HUD_BTNMASH_SHOCK": "Shock"
"HUD_CANCEL_PUSHBACK": "Press %ls again to exit Pushback Defense"
"HUD_CANT_CUST_PARTNERS_CAR": "You can't customize your partner's car."
"HUD_CONTINUE_TEXT": "Press %ls to continue"
"HUD_CRIB_CHANGE_RADIO_STATION": "change radio station"
"HUD_CRIB_CUSTOMIZE": "customize your crib"
"HUD_CRIB_START_ZOMBIE": "play 'Zombie Uprising' or view cinematics"
"HUD_CRIB_VIEW_CLIPBOARD": "view your newspaper clipboard"
"HUD_CRIB_VIEW_TELEVISION": "play 'Zombie Uprising' or view cinematics"
"HUD_CRIB_WALKING_STYLE": "customize your movement"
"HUD_CRUISE_CONTROL_ACTIVE": "Cruise Control Active"
"HUD_CRUISE_CONTROL_ACTIVE_NEW": "[format][scale:1]{CRUISE_CONTROL_B_IMG}[/format] Cruise Control"
"HUD_DAMAGE": "Damage"
"HUD_DETACH_HYDRANT": "Press %s detach from the fire hydrant."
"HUD_DIVERSION_CASH": "CASH "
"HUD_DIVERSION_POINTS": "POINTS "
"HUD_DIVERSION_RESPECT": "RESPECT "
"HUD_FEAR": "Fear"
"HUD_FINISHING_MOVE_MESSAGE": "Press %ls to finish downed opponent"
"HUD_FLIP_VEHICLE_INSTRUCTIONS": "Press {ACTION_IMG} to flip your vehicle"
"HUD_FOOTAGE": "Footage"
"HUD_FOUND_CASH": "You received %ls from your stash!"
"HUD_GRAB_GURNEY_MESSAGE": "Press %ls to grab the gurney"
"HUD_HEALTH": "Health"
"HUD_HITMAN_LOCATED": "Can be found in:"
"HUD_HUMAN_SHIELD_MUGGING_PROMPT": "Press %s to mug your victim"
"HUD_KICK_DOOR_MESSAGE": "Press %ls to kick open the door"
"HUD_LOAD_VEHICLE_MESSAGE": "Press %ls to load vehicle"
"HUD_OPEN_DOOR_MESSAGE": "Press %ls to open the door"
"HUD_PRESS_BACK_CANCEL_ACTIVITY": "Press %ls again to exit Activity"
"HUD_PRESS_BACK_CANCEL_DIVERSION": "Press %ls again to cancel the diversion"
"HUD_PRESS_BACK_CANCEL_HOSTAGE": "Press %ls again to exit hostage"
"HUD_PRESS_BACK_CANCEL_MISSION": "Press %ls again to exit Mission"
"HUD_PRESS_BACK_CANCEL_PERSISTENT": "Press %ls again to clear the HUD"
"HUD_PRESS_BACK_CANCEL_STRONGHOLD": "Press %ls again to exit Stronghold"
"HUD_PRESS_BACK_CANCEL_TAGGING": "Press %ls again to exit Tagging"
"HUD_PRESS_BACK_CANCEL_THEFT": "Press %ls again to exit Theft."
"HUD_PRESS_BLANK_TO_BLANK": "Press %ls to %ls"
"HUD_PRESS_DPADUP_PARTY_DISMISS": "Press %ls again to dismiss party"
"HUD_RADIOACTIVITY": "Radioactivity"
"HUD_RELOAD_WATERGUN": "Hold %ls to reload watergun"
"HUD_RESTART_TEXT": "Press %s to restart"
"HUD_RETRY_ACTIVITY_MESSAGE_FULL": "Retrying an Activity will cause you to lose any weaponsor respect you earned while playing the Activity."
"HUD_RETRY_MISSION_MESSAGE_FULL": "Retrying a mission will cause you to lose any weapons or respect you earned while playing the mission."
"HUD_REVIVE_HOMIE_MESSAGE": "Press %ls to revive your [format][color:purple]homie[/format]"
"HUD_RIDE_TRAIN": "ride the train"
"HUD_SHOP_INSUFFICIENT_FUNDS": "You don't have enough money"
"HUD_SHOP_NEED_HOOD_OWNERSHIP": "You have to take control of this hood before you can buy this store"
"HUD_SHOP_PURCHASE_BLANK_FOR_BLANK": "purchase this %ls for %ls"
"HUD_START_MUGGING": "You are now mugging."
"HUD_TARGET_ELIMINATED": "Target Eliminated"
"HUD_TAUNT": "Taunts"
"HUD_TRIGGER_CASH_STASH": "take %ls from your stash"
"HUD_TRIGGER_DISABLED_ACT": "You can't visit here during this Activity"
"HUD_TRIGGER_DISABLED_MISSION": "You can't visit here during this mission"
"HUD_TRIGGER_DISABLED_OTHER": "You can't visit here right now"
"HUD_TRIGGER_DISABLED_SH": "You can't visit here during this stronghold"
"HUD_TRIGGER_NEEDS_ON_FOOT": "You must be on foot to activate this trigger"
"HUD_TRIGGER_NEEDS_RESPECT": "Fill up your respect bar to play this mission"
"HUD_TRIGGER_NEEDS_VEHICLE": "You must be in a vehicle to activate this trigger"
"HUD_TRIGGER_VEHICLE_REPAIR_NSF": "You need $%d to repair your vehicle"
"HUD_TRIGGER_VEHICLE_REPAIR_PRICE": "Press %ls to repair your vehicle for $%d"
"HUD_TRIGGER_VEHICLE_TOWING": "You can't customize a vehicle while towing another vehicle"
"HUD_UNLOAD_VEHICLE_MESSAGE": "Press %ls to unload vehicle"
"HUD_UNLOCKED_SHORTCUT": "GPS Shortcut Unlocked!"
"HUD_USE_HAND_BRAKE_MESSAGE": "Press and hold {HANDBRAKE_IMG} to use the handbrake"
"HUD_USE_HYDRANT": "Press %s use the fire hydrant."
"HUD_USE_LEFT_STICK_MESSAGE": "Use the {ANALOG_LS_IMG} to move around"
"HUD_USE_PARACHUTE": "Press %ls to open parachute"
"HUD_USE_RIGHT_STICK_MESSAGE": "Use the {ANALOG_RS_IMG} to look around and aim"
"HUD_VEHICLE_DRIVE": "Press %s to accelerate, %s to brake/reverse"
"HUD_WAIT_FOR_PARTNER_TO_JOIN": "You must wait for your partner to finish joining."
"HUD_WARP_TO_SHORE_MESSAGE_PLACEHOLDER": "Press %ls to warp to shore"
"HUD_ZOMBIE_BITE_ESCAPE": "Mash any button to escape!"
"HUD_ZOOM_IN_AND_OUT": "Press %ls and %ls to zoom in and out"
"HumanTorch_Downtown": "Trail Blazing (Downtown)"
"HYDRAULICS_OFF": "Hydraulics off"
"HYDRAULICS_ON": "Hydraulics on"
"HYDRAULICS_TOGGLE": "Press left stick to toggle"
"IG_bh10_scene1": "The Siege"
"IG_ep03_scene1": "Salting the Earth...Again"
"IG_ep04_scene1": "...and a Better Life"
"IG_rn01_scene1": "Saint's Seven"
"IG_rn05_scene1": "Orange Threat Level"
"IG_rn06_scene1": "Kanto Connection "
"IG_rn09_scene1": "Rest in Peace"
"IG_rn11_scene1": "One Man's Junk..."
"IG_ss01_scene1": "Got Dust, Will Travel"
"IG_ss04_scene1": "Veteran Child"
"IG_ss07_scene1": "Bonding Experience"
"IG_ss08_scene1": "Riot Control"
"IG_ss09_scene1": "Eternal Sunshine"
"IG_ss10_scene1": "Assault on Precinct 31"
"IG_ss11_scene1": "The Shopping Maul"
"IMAGE_DESIGNED_NAME": "IMAGE AS DESIGNED"
"IMPRESSIONS_NAME": "IMPRESSIONS"
"INDUSTRIAL": "Industrial"
"Infinite_Ammo": "Infinite Ammo"
"INFINITE_AMMO_DESC": "Gives you infinite ammo for all weapons."
"INFINITE_SPRINT": "Infinite Sprint"
"INFINITE_SPRINT_DESC": "You can sprint forever."
"INFO_ACHIEVE": "Achievements"
"INFO_ACHIEVE_TITLE": "ACHIEVEMENTS"
"INFO_ACTIVITIES": "Activities"
"INFO_ACTIVITIES_TITLE": "ACTIVITIES"
"INFO_COLLECTION": "Collection"
"INFO_COLLECTIONS_BARNSTORMING": "Barnstorming"
"INFO_COLLECTIONS_CD_COLLECTION": "CD Collection"
"INFO_COLLECTIONS_CHOPSHOP": "Chop Shop"
"INFO_COLLECTIONS_HITMAN": "Hitman"
"INFO_COLLECTIONS_RACING": "Racing"
"INFO_COLLECTIONS_SECRET_AREAS": "Secret Areas"
"INFO_COLLECTIONS_STUNT_JUMPS": "Stunt Jumps"
"INFO_COLLECTIONS_TAGGING": "Tagging"
"INFO_DIVERSIONS": "Diversions"
"INFO_DIVERSIONS_COLLECTION": "Collection"
"INFO_DIVERSIONS_FRENZY": "Special"
"INFO_DIVERSIONS_GAMES": "Minigames"
"INFO_DIVERSIONS_JOBS": "Jobs"
"INFO_DIVERSIONS_STUNTS": "Stunts"
"INFO_DIVERSIONS_TITLE": "DIVERSIONS"
"INFO_DOWN_STORY_NONE": "There is no information available about this downloadable level."
"INFO_DOWN_TITLE_NONE": "DOWNLOADED CONTENT"
"INFO_HELP": "Help"
"INFO_HELP_TITLE": "HELP"
"INFO_MESSAGES": "Message Log"
"INFO_MESSAGES_TITLE": "MESSAGE LOG"
"INFO_OBJECTIVES": "Objectives"
"INFO_OBJECTIVES_TITLE": "OBJECTIVES"
"INFO_STATS": "Statistics"
"INFO_STATS_TITLE": "STATISTICS"
"INFO_STORY": "Story"
"INFO_STORY_TITLE": "STORY"
"INFO_UNLOCKABLES": "Unlockable Rewards"
"INFO_UNLOCKABLES_CUSTOMIZATION": "Customization Items"
"INFO_UNLOCKABLES_DISCOUNTS": "Store Discounts"
"INFO_UNLOCKABLES_HOMIES": "Homies"
"INFO_UNLOCKABLES_PLAYER_ABILITIES": "Abilities"
"INFO_UNLOCKABLES_VEHICLES": "Vehicles"
"INFO_UNLOCKABLES_WEAPONS": "Weapons"
"Insurance_Fraud_Museum": "Insurance Fraud (Museum)"
"InsuranceFraud_Factories": "Insurance Fraud (Factories)"
"INVALID_SAVE_MSG": "The Saved Game that you have attempted to load
is either corrupt or not supported by this title."
"INVALID_SAVE_TITLE": "INVALID SAVE"
"INVITE_FAILED_BODY": "Could not send invite to {0}."
"INVITE_FAILED_TITLE": "Game Invite Failed"
"INVITE_ONLY": "The game has been set to invite only."
"INVITE_SENT": "Your invite has been sent to"
"ITEM_COLLECTED": "You have collected %d of %d CDs"
"ITEM_COMPLETE": "You have completed the set!"
"Jackhammer": "jackhammer"
"JACKS_OR_HIGHER": "Jacks or Higher"
"JANE_BONUS_NEWSCAST_01": "It is the end of an era. The body of gang icon Julius Little was found this morning, and while the time of his passing has yet to be deterimed, his multiple gun shot wounds have ruled out accidental death. Does this mean that the gang epidemic is finally coming to an end? Or is this simply one more casualty in a continually mounting gang war? I'm Jane Valderamma, channel 6 news. "
"JANE_BR08_NEWSCAST_01": "Today members of The Brotherhood who were released from prison found out that while the law aquitted them, justice is a blind and spiteful whore. As the newly released men and women were being driven to be released, the leader of the Third Streets turned these vehicles of deliverence into municipal coffins. I'm Jane Valderamma, channel 6 news."
"JANE_CELL_PHONE_01": "Tonight's top story: Award-winning reporter kicks some ass."
"JANE_CELL_PHONE_02": "My first undercover assignment!"
"JANE_CELL_PHONE_03": "I've never been an embedded journalist before!"
"JANE_CELL_PHONE_04": "This is Jane Valderama, soon to be reporting from the frontlines."
"JANE_CELL_PHONE_05": "I finally get the exclusive on the 3rd Street Saints?"
"JANE_RON01_NEWSCAST_01": "It was the god Posideon who watched over sailors setting forth from Greece, ensuring their safety. Sadly, the Grecian diety was unable to extend this same protection to his Texas Hold 'Em tables. While details remain sketchy at best, early reports have said Troy Bradshaw is handling the investigation personally. More on this daring robbery as the story unfolds. I'm Jane Valderamma, channel 6 news."
"JANE_RON11_NEWSCAST_01": "The Chinese Heritage Festival...a time for fun, egg drop soup and tonight...murder. It was here that the notorious street gang known as "The Ronin" terrorized the festival presumidly looking for tea house entrepaneur, Mr. Wong. As fires burned junk and tai chi practicioner alike, the festival goers were rescued by an unlikely savior...the Third Street Saints. I'm Jane Valderamma, channel 6 news."
"JANE_SOS05_NEWSCAST_01": "Chaos. It's the only word fitting to describe the results of the conflageration that's consuming Shivington. Earlier tonight a series of meth labs exploded creating a chain of events that is nothing short of catastrophic. As the neighborhood burns, emergency teams are desperately trying to treat any one they can find. As burn wards throughout the city get filled to capacity, one has to wonder. What sort of sociopath could be responsible for causing this. I'm Jane Valderamma, channel 6 news."
"JANE_TSSE02_NEWSCAST_01": "The Pyramid. It was a fictional place constructed in the minds of conspiracy therorists and the severly deranged...or was it? Today an explosion deep within Mount Claflin destroyed more than just bedrock...it obliterated our fragile beliefs. Ladies and gentlemen, I hope you're sitting down: The Pyramid...is real. For more on this breathtaking development, tune into channel 6 news tonight. I'm Jane Valderamma, channel 6 news."
"JANE_TSSE03_NEWSCAST_01": "It was to be the gala to end all galas...and regretably for the Ultor Board of Directors...it was. The mirth born of profits and over priced vodka gimlets was drowned out by gunfire, as an unknown assailent killed the party with more efficiency and brutality than any line dance could. I'm Jane Valderamma, channel 6 news."
"JANE_TSSP01_NEWSCAST_01": "It's been said that this year's heatwave has made this summer the worst in Stilwater's history. Today another feather has been added to this years dubious cap: the leader of the Third Street Saints has awoken. Long since forgotten, this criminal icon joined fellow inmate Carlos Mendoza in brazen escape from Stilwater Penitentary. In a plan born from pruno and despiration, the two fugitives cut a bloody swath as they moved from cell block, to the open water. While their current wareabouts are unknown, it's safe to assume that the sidewalks are no longer safe. I'm Jane Valderamma, chanel 6 news."
"JANE_TSSP02_NEWSCAST_01": "I'm standing here now outside the courthouse, and it is a media circus. Every major news outlet is here hoping to be the first to cover the result of this historic trial. While there has been speculation that Troy's failure to appear as a witness is testiment to his loyalty to his gangland roots, others claim that it is nothing short of naked fear for his life that keeps him from entering the same room as Johnny Gat. One thing is for sure, the saga that has been the Johnny Gat trial...is coming to a close. I'm Jane Valdaramma, channel 6 news."
"JANE_TSSP02_NEWSCAST_02": "It was an ending more dramatic than a movie of the week, and more violent than a Charles Mueller film but the Johnny Gat trial has finally come to a close. Earlier today the formerly comatose leader of the Saints burst into the Stilwater Courthouse guns blazing, leaving Justice not only blind but gut shot as well. As the odds of our city plunging into gang violence rise the one safe bet is this: the only people happy about what happened in the courthouse, is Friendly Fire. I'm Jane Valderamma, channel 6 news."
"JANE_TSSP03_NEWSCAST_01": "The streets of Stilwater were quiet today, as apparently the homeless population of Stilwater took the day off. Sidewalks that were once bustling with hobos panhandling are eerily vacant, and park benches are stangely available to be sat on. No one knows for sure what happened to our oft forgotten and smelly bretheren...maybe someone finally gave them their two dollars. I'm Jane Valderamma, channel 6 news."
"JANE_TSSP04_NEWSCAST_01": "Like Saint Nick stuffing candies in a child's shoe, an annonomus individual hid goodies of a different sort in the Stilwater River. This morning bodies of several homeless as well as those belonging to astreet gang known as "The Sons of Samedi" were found floating down the coast. Could this be a bloody portend of things to come? Only time will tell. I'm Jane Valderamma, channel 6 news."
"JESSICA_BR05_ALARM_01": "Yeah? How am I gonna do that?"
"JESSICA_BR05_ALARM_OFF_01": "There's no way outta here, just give up..."
"JESSICA_BR05_SEEPLAYER_1": "Stay away from me!"
"JEWELRY_NAME": "On Thin Ice"
"JEWELRY_STORE_BLING_NAME": "BLING BLING"
"JEWELRY2_NAME": "Bling Bling"
"JOIN_GAME_IN_PROGRESS_TEXT_FULL": "Do you really want to join game in progress?
(any unsaved progress will be lost)"
"JOIN_IN_PROGRESS": "JOIN IN PROGRESS"
"JULIUS_BONUS_CARCHAT_01": "Whaddya say we get the hell outta here...you shoot I'll drive."
"JULIUS_BONUS_CARCHAT_02": "I got some hardware you might like in the backseat..."
"JULIUS_BONUS_CRASHCAR_01": "Looks like we're gonna make it outta here in one- OH SHIT!"
"JULIUS_BONUS_HELICOPTER_01": "They got an attack chopper, we need to take cover!"
"JULIUS_BONUS_HELIDEATH_01": "Don't get too excited playa, this ain't over yet. Let's get to my car..."
"JULIUS_BONUS_HELIWAVE2_01": "You didn't think it was gonna be that easy did you?"
"JULIUS_BONUS_MISSIONSTART": "Dex sent the Masako...looks like he means business."
"JULIUS_BONUS_REINFORCE_01": "I need help over here!"
"JULIUS_BONUS_REINFORCE_02": "There's more Masako coming!"
"JULIUS_BONUS_REINFORCE_03": "They're storming the front!"
"JULIUS_CHURCH_VO": "listen to Julius"
"JULIUS_CHURCH_VO_01": "Hello and welcome to Stilwater Memorial Church. My name is Julius Little, and it's no secret I've wasted many years of my life being apart of the gang problem here in Stilwater. Fortunately, the Ultor corporation has given me a second chance. Join me, as I take you through the past and future of Saints Row.
24000"
"JULIUS_CHURCH_VO_02": "Founded in the 1800's Stilwater always was a city of great diversity and promise, but the peak of Stilwater came in the 1970s. While the downtown area was as popular as ever, the crown jewel in Stilawter's crown was the district of Saints Row. A testiment to architecture and urban planning, Mission Beach was the most prestigous neighborhood to live in. However, the peace and tranquility was shattered when Alejandro Lopez moved to town. Backed by columbian drug czars, Lopez not only controlled the vice trade, but he created the first major street gang in Stilwater... Los Carnales.
45500"
"JULIUS_CHURCH_VO_03": "Los Carnales spread like a cancer, within months Lopez's empire was spread throughout Stilwater. One of the neighborhoods that was hit the worst was Sunnyvale Gardens. The Carnales swept through Sunnyvale, demanding protection fees, pushing drugs, and bringing gang warfare to the streets. Tired of the violence in his neighborhood, my childhood friend, Benjamin King organized the kids in Sunnyvale to stand up for themselves...and the Vice Kings were born.
32000"
"JULIUS_CHURCH_VO_04": "Fueled by their desire to take back their neighborhood the Vice Kings surged. In a matter of days, Sunnyvale was free of the Carnales, but Ben King didn't stop there. Over the next months the Vice Kings and the Carnales battled for control of Stilwater, and while the Carnales were reduced to a fraction of their former glory, the cost had been high. Not only was Stilwater torn apart, but Ben King had grown accustomed to power and refused to give it up. Rather than continue to be a leg breaker for Benjamin, I dropped my flags and moved to Saints Row. Sadly, my retirement was relatively short lived.
48000"
"JULIUS_CHURCH_VO_05": "As years went by, Benjamin King started to direct his focus to legitimate business ventures, and his criminal empire suffered for it. Not only did the Carnales regain their strength, but a new gang, the Westside Rollerz also tried to make a name for themselves. For a while these three gangs tore each other apart, but once the violence spilled into Saints Row, I had to do something. Like Benjamin, I gathered the people of this neighborhood and gathered them in this very building...here is where the 3rd Street Saints were born.
44000"
"JULIUS_CHURCH_VO_06": "During the reign of the 3rd Street Saints, this building was no stranger to violence and what few pews remained in the condemned church were often stained with blood. But what was the epicenter for violence in Saints Row has since become an icon for rebirth. After Alderman Hughes' assassination one of my Lieutenents, a strategist named Dex, accepted a job at Ultor and made it his first order of business to return this building into the icon it was in the 70s. After painstaking and exacting restoration efforts spanning two years, Ultor is proud to open these church doors once again.
44000"
"JULIUS_CHURCH_VO_07": "At a time when our city was shrouded by fear and apathy, the Ultor Corporation took a stand when no one else would. By working closely with Monica Hughes, Ultor created an urban renewal program that not only created jobs and housing...but created safety as well. The Saints Row you are now standing in, is the furthest thing from the violent streets of yesteryear...and with your help, it will never turn back.
34000"
"JULIUS_FILE_TRIGGER": "pick up the Julius File"
"kabob": "Kabob"
"keys_car": "Car Keys"
"KILLING_SPREE": "KILLING SPREE"
"Knife": "Knife"
"krystal": "Bubbly"
"KRYSTAL_DESC": "Pop cap and drink it."
"lab coat": "Lab Coat"
"LAURA_SOS2_ARRIVELAND_1": "Can you drop me off at my house? "
"LAURA_SOS2_DRIVING_1": "I can't wait for to see my husband..."
"LAURA_SOS2_DRIVING_2": "My husband's been so supportive while I was in jail, it's really incredible..."
"LAURA_SOS2_DRIVING_3": "Some people said it was a bad idea to date you're sponser, but I say what the heck, it's love right?"
"LAURA_SOS2_DRIVING_4": "Thank you so much for breaking me out of jail, you really should stay for dinner, it's the least I can do..."
"LAURA_SOS2_SEEPLAYER_1": "What are you doing here?"
"LAURA_SOS2_SEEPLAYER_2": "A jail break? How exciting!"
"LEADERBOARDS_MP_EARNINGS": "Multiplayer Earnings"
"LEADERBOARDS_SP": "Single Player"
"LEADERBOARDS_TOP100": "Top 100"
"LEATHER_LACE_NAME": "Leather & Lace"
"LEE_CELL_PHONE_01": "Don't worry, I'll make all your legal problems disappear."
"LEE_CELL_PHONE_02": "You need a fixer? Stay right there."
"LEE_CELL_PHONE_03": "Don't confess to anything until I get there."
"LEE_CELL_PHONE_04": "Need me to tamper with evidence, huh?"
"LEE_CELL_PHONE_05": "Anything for my best client."
"LEE_HITMAN_PHONECALL_01": "How ya doin? I got a couple cases pending and there are a few key witnesses that could really throw a wrench in things...you think you can make sure they don't make it to court?
7000"
"LEE_TSSP2_BARTER_01": "Watch the lines of my suit..."
"LEE_TSSP2_BARTER_02": "Hey hey, no touching..."
"LEE_TSSP2_BARTER_03": "You can't take me as a meat shield unless I'm on retainer..."
"LEE_TSSP2_CHATTER_01": "Johnny, I like your style..."
"LEE_TSSP2_CHATTER_02": "You ever get arrested again Mr. Gat, you let me know..."
"LEE_TSSP2_CHATTER_03": "Please don't kill me when I send you the bill for this..."
"LEE_TSSP2_CHATTER_04": "Great, now I'm an acessory..."
"LEE_TSSP2_CHATTER_05": "Try not to kill them, they're potential customers..."
"LEE_TSSP2_PRAISED_01": "It's true...I am the greatest legal mind of our generation."
"LEE_TSSP2_PRAISED_02": "Ya know what's great about me? Everything."
"LEE_TSSP2_PRAISED_03": "See that's what I like about you, you appreciate talent."
"LEE_TSSP2_PRAISED_04": "You ever get busted for serial arson I'll be sure to get you out..."
"LEE_TSSP2_PRAISED_05": "Do you have legal representaion?"
"LEE_TSSP2_TAKEDAM_01": "I'm pressing charges!"
"LEE_TSSP2_TAKEDAM_02": "I'm just a civil servant!"
"LEE_TSSP2_TAKEDAM_03": "I'll see you in court when I'm out of the hospital!"
"LEE_TSSP2_TAKEDAM_04": "I didn't pass the bar just so I could get shot!"
"LEE_TSSP2_TAKEDAM_05": "You'll be hearing from me about that..."
"LEE_TSSP2_TAUNT_01": "Be careful, that's dangerously close to slander..."
"LEE_TSSP2_TAUNT_02": "Is that anyway to talk to your friends lawyer?"
"LEE_TSSP2_TAUNT_03": "Now that's just uncalled for..."
"LEE_TSSP2_TAUNT_04": "Come on, who loves ya more than me baby?"
"LEE_TSSP2_TAUNT_05": "Becareful, you might need me after you run over a lady with a walker..."
"LETS_PRETEND_NAME": "Let's Pretend"
"LEVEL_1": "Level 1"
"LEVEL_2": "Level 2"
"LEVEL_3": "Level 3"
"LIGHT_BROWN": "Light Brown"
"LIGHT_RAIN": "Light Rain"
"lighter": "lighter"
"LINGERIE_STORE_NAME": "LEATHER & LACE"
"liquorbottle": "liquor bottle"
"LIQUORSTORE_CANNOT_CARRY_MORE": "You cannot carry any more items"
"LIQUORSTORE_LEAVE_FULL": "Do you really want to leave Brown Baggers?"
"LIQUORSTORE_STORE_NAME_1": "BROWN BAGGERS"
"LIQUORSTORE_SUBTITLE_DRUGS": "DRUGS"
"LIQUORSTORE_SUBTITLE_LIQUORS": "LIQUORS"
"LIVE_PLAYER_LEFT": "%ls has left the game session"
"LOAD_FAVORITE": "Load My Favorite Settings"
"LOCALIZE_CHOP_SHOP": "{localize}Chop Shop"
"LOCALIZE_FRANCHISE": "{localize}franchise"
"LOCALIZE_HITMAN_DISPLAY_NAME": "(LOCALIZE)HITMAN_DISPLAY_NAME"
"LOCALIZE_NONE": "None"
"Logo": "Logo"
"LOGO_420": "103.6 Four 20"
"LOGO_89GENX": "89 GEN X"
"LOGO_8BALL": "8 Ball"
"LOGO_AKUSTICS1": "Akustics"
"LOGO_BALANCE_1": "Balance 1"
"LOGO_BALANCE_2": "Balance 2"
"LOGO_BAT_1": "Bat 1"
"LOGO_BOOT": "Boot"
"LOGO_BRITISH": "British Flag"
"LOGO_BROTHERHOOD_1": "Brotherhood 1"
"LOGO_BROTHERHOOD_2": "Brotherhood 2"
"LOGO_BROTHERHOOD_3": "Brotherhood 3"
"LOGO_CARDS": "Cards"
"LOGO_CAVE_1": "Phantom Cave 1"
"LOGO_CAVE_2": "Phantom Cave 2"
"LOGO_CAVE_3": "Phantom Cave 3"
"LOGO_CAVE_4": "Phantom Cave 4"
"LOGO_COFFEE": "Coffee"
"LOGO_DART": "Dart Board"
"LOGO_DOGFIGHT": "Dog Fight!"
"LOGO_DRAGON": "Dragon"
"LOGO_DUCKS": "Duck Trucks"
"LOGO_EZZZY": "Ezzzy 105"
"LOGO_FEEDDOGS": "Feed Dogs"
"LOGO_FEEDSUCK": "Feed Dogs Suck"
"LOGO_FIRE": "Fire Fighter"
"LOGO_FISH": "Fish"
"LOGO_FIST": "Fist"
"LOGO_FLOWERS": "Flowers"
"LOGO_FRECKLE_1": "Freckle Bitchs 1"
"LOGO_FRECKLE_2": "Freckle Bitchs 2"
"LOGO_FUNK": "Funk 98.4"
"LOGO_FUZZ": "FUZZ"
"LOGO_GHETTO_1": "Ghettoblaster 1"
"LOGO_GHOST_1": "Ghost 1"
"LOGO_GHOST_2": "Ghost 2"
"LOGO_GHOST_3": "Ghost 3"
"LOGO_GIRL_1": "Girl 1"
"LOGO_GUARD_1": "Guard 1"
"LOGO_GUITAR": "Guitar"
"LOGO_GYROS": "Company of Gyros"
"LOGO_HEADSTONE": "Headstone"
"LOGO_HEART": "Heart"
"LOGO_HHH": "Hair Helmet Hats"
"LOGO_HOE": "Eta Omicron Epsilon"
"LOGO_HORSE": "Horse"
"LOGO_K12": "K12 97.6"
"LOGO_KBOOM": "KBOOM WMD108"
"LOGO_KOBRA": "Kobra"
"LOGO_KRHYME": "KRHYME 95.4"
"LOGO_LOLLIPOP": "Lollipop"
"LOGO_MECH_1": "Mech 1"
"LOGO_MIX": "The Mix 107.77"
"LOGO_MURRY": "Murry"
"LOGO_MUSEUM_ART": "Art Museum"
"LOGO_MUSEUM_ERO_1": "Eromenos Museum 1"
"LOGO_MUSEUM_ERO_2": "Eromenos Museum 2"
"LOGO_MUSEUM_ERO_3": "Eromenos Museum 3"
"LOGO_MUSEUM_HISTORY": "Natural History Museum"
"LOGO_NEVERLAND": "Never Land"
"LOGO_NODRUGS": "No Drugs"
"LOGO_NUKE_1": "Stilwater Nuclear"
"LOGO_NUMBER_13": "Number 13"
"LOGO_NUMBER1": "Number 1"
"LOGO_NUMBER10": "Number 10"
"LOGO_NUMBER11": "Number 11"
"LOGO_NUMBER12": "Number 12"
"LOGO_NUMBER2": "Number 2"
"LOGO_NUMBER3": "Number 3"
"LOGO_NUMBER4": "Number 4"
"LOGO_NUMBER5": "Number 5"
"LOGO_NUMBER6": "Number 6"
"LOGO_NUMBER7": "Number 7"
"LOGO_NUMBER8": "Number 8"
"LOGO_NUMBER9": "Number 9"
"LOGO_PEACE": "Peace"
"LOGO_PHEASANT": "Pheasant Hunter"
"LOGO_PMS": "Pi Mu Sigma"
"LOGO_POT_LEAF": "Pot Leaf"
"LOGO_PRISON": "Stilwater Corrections"
"LOGO_RAYS_1": "Rays 1"
"LOGO_REAPER": "Reaper"
"LOGO_REPAIR_1": "Repair Man"
"LOGO_RFG": "RFG"
"LOGO_RFS": "RFS 87.6"
"LOGO_RHOMBUS": "Rhombus"
"LOGO_RHOMBUS_1": "Rhombus 1"
"LOGO_ROUNDHOUSE": "Roundhouse"
"LOGO_RUSTY_S_NEEDLE_1": "Rusty's Needle 1"
"LOGO_RUSTY_S_NEEDLE_2": "Rusty's Needle 2"
"LOGO_SAINTSBEER": "Saints Beer"
"LOGO_SAW": "Chainsaw"
"LOGO_SCORPION": "Scorpion"
"LOGO_SECTION9": "Section 9"
"LOGO_SECURITY_1": "Security 1"
"LOGO_SHARKS_1": "Sharks 1"
"LOGO_SHARKS_TEXT_1": "Sharks Text 1"
"LOGO_SHARKS_TEXT_2": "Sharks Text 2"
"LOGO_SIZZURP": "Sizzurp 101.69"
"LOGO_SKEETERS_1": "Skeeters 1"
"LOGO_SKEETERS_2": "Skeeters 2"
"LOGO_SKEETERS_3": "Skeeters 3"
"LOGO_SKEETERS_4": "Skeeters 4"
"LOGO_SKEETERS_5": "Skeeters 5"
"LOGO_SKEETERS_6": "Skeeters 6"
"LOGO_SKULL_1": "Skull"
"LOGO_SPELUNKER_1": "Spelunker's"
"LOGO_SQD": "Sigma Theta Delta"
"LOGO_SR_1": "Saints Row"
"LOGO_SRAIR": "SR Air"
"LOGO_STALKER": "Stalker"
"LOGO_STALLA_1": "Stallageriffic"
"LOGO_STEER": "Heaven's Helpers"
"LOGO_STILWATER_BIKE": "Stilwater Bike Club"
"LOGO_STILWATER_CYCLE": "Stilwater Cycles"
"LOGO_TEXAS": "Texas"
"LOGO_TUX": "Tuxedo"
"LOGO_UNDERGROUND": "99 Underground"
"LOGO_UNIVERSITY_1": "Stilwater U 1"
"LOGO_UNIVERSITY_2": "Stilwater U 2"
"LOGO_UNIVERSITY_3": "Stilwater U 3"
"LOGO_UNIVERSITY_4": "Stilwater U 4"
"LOGO_UNIVERSITY_5": "Stilwater U 5"
"LOGO_UNIVERSITY_NEWS": "Stilwater U. News"
"LOGO_VEGAS": "Vegas"
"LOGO_VIRAL_1": "Viral 1"
"LOGO_VIRAL_2": "Viral 2"
"LOGO_VOLITION_1": "Volition 1"
"LOGO_VOLITION_2": "Volition 2"
"LOGO_VOLITION_3": "Volition 3"
"LOGO_VOLITION_4": "Volition 4"
"LOGO_VOLITION_5": "Volition 5"
"logo_volition_hd.bik": "Volition"
"LOGO_WASHINGTON": "Washington"
"LOGO_WONDERMART_1": "Wondermart 1"
"LOGO_XXXY": "XX/XY"
"LOGO_ZOMBIE": "Zombie"
"lollipop": "lollipop"
"LOW_GRAVITY": "Low Gravity"
"LOW_GRAVITY_DESC": "Stilwaters' gravity generators are at quarter power."
"LUA_DISTANCE_FEET": "{0}ft"
"LUA_DISTANCE_METERS": "{0}m"
"LUZ_CHOPSHOP_PHONECALL_01": "I'm sick and tired of working in this damn shoe store...Manuel's birthday is coming up and if I can get him some of his favorite cars there's a chance he might take me back.
9000"
"M16": "AR-40 Xtnd"
"Mac10": "SKR-7 Spree"
"Machete": "Machete"
"MAERO_BR01_COPSATTACK_1": "We need to get outta here!"
"MAERO_BR11_PHONECALL_1": "Get your ass to the Ultor dome...this ends now."
"MAGNUM": ".44 Shepherd"
"MAINMENU_CONTINUE": "CONTINUE"
"MAINMENU_COOP": "CO-OP"
"MAINMENU_CREDITS": "Credits"
"MAINMENU_DOWNLOADABLE_CONTENT_REMOVED_EXPOSITION": "You have been returned to the Main Menu
because a storage device containing
downloadable content was removed."
"MAINMENU_DOWNLOADS": "DOWNLOADABLE CONTENT"
"MAINMENU_EXTRAS": "EXTRAS"
"MAINMENU_LOAD": "LOAD GAME"
"MAINMENU_LOGIN_CHANGE_EXPOSITION": "You have been returned to the Main Menu
because a sign-in change has occurred."
"MAINMENU_MULTI": "MULTIPLAYER"
"MAINMENU_NEW": "New Game"
"MAINMENU_NEW_GAME_DIFF_HDR": "Select Difficulty"
"MAINMENU_NEW_GAME_NO_DEVICE_EXPOSITION": "You do not have a storage device selected.
You will not be able to save your progress.
Continue?"
"MAINMENU_NEW_GAME_NO_DEVICE_SELECT_NOW": "You do not have a storage device selected.
Would you like to select one now?"
"MAINMENU_NEW_GAME_NO_PROFILE_EXPOSITION": "You are not currently signed in with a gamer profile.
You will not be able to save game progress or earn achievements.
Continue?"
"MAINMENU_OPTIONS": "OPTIONS"
"MAINMENU_OUTFIT": "Outfit Trailer"
"MAINMENU_PRESS_START ": "Press Start"
"MAINMENU_QUIT_DEMO": "QUIT DEMO"
"MAINMENU_QUIT_DEMO_CONFIRM_TEXT": "Are you sure you want to quit Saints Row?"
"MAINMENU_START_DEMO": "PLAY DEMO"
"MAINMENU_WIRELESS": "Wireless"
"MAINMENU_XBOX_LIVE": "Xbox LIVE"
"MALE_ATHLETIC": "male athletic"
"MALE_AVERAGE": "male average"
"MALE_BODYBUILDER": "male bodybuilder"
"MALE_EMACIATED": "male emaciated"
"MALE_HUGE": "male huge"
"MALE_OBESE": "male obese"
"MALE_OVERWEIGHT": "male overweight"
"MALE_SLENDER": "male slender"
"MAP_ACTIVITY_ALL_LEVELS_COMPLETE": "All Levels Complete"
"MAP_ACTIVITY_LEVELS_U_OF_U_COMPLETE": "%u of %u Levels Completed"
"MAP_ACTIVITY_NOT_STARTED": "Not Started"
"MAP_ADD_BOOKMARK": "ADD BOOKMARK"
"MAP_BLANK_DISTRICT": "%ls District"
"MAP_BOOKMARK": "Map Bookmark"
"MAP_HIDDENNAME_STORE": "Store"
"MAP_ICON_CAR_DEALER": "Vehicle Dealer"
"MAP_ICON_CAR_MECHANIC": "Car Mechanic"
"MAP_ICON_CHOP_SHOP": "Chop Shop"
"MAP_ICON_CLOTHING": "Clothing"
"MAP_ICON_CONFESSIONAL": "Forgive and Forget"
"MAP_ICON_CRIB": "Crib"
"MAP_ICON_CRIB_PURCHASE": "Crib For Sale"
"MAP_ICON_DEMOLITION_DERBY": "Demolition Derby"
"MAP_ICON_DRUG_TRAFFICKING": "Drug Trafficking"
"MAP_ICON_ESCORT": "Escort"
"MAP_ICON_FAST_FOOD": "Fast Food"
"MAP_ICON_FIGHT_CLUB": "Fight Club"
"MAP_ICON_FORGIVE_AND_FORGET": "Forgive and Forget"
"MAP_ICON_FUZZ": "Fuzz"
"MAP_ICON_GUARDIAN_ANGEL": "Guardian Angel"
"MAP_ICON_HAIR_SALON": "Hair Salon"
"MAP_ICON_HELI": "Heli Assault"
"MAP_ICON_HITMAN": "Hitman"
"MAP_ICON_HUMAN_TORCH": "Trail Blazing"
"MAP_ICON_INSURANCE_FRAUD": "Insurance Fraud"
"MAP_ICON_JEWELRY": "Jewelry"
"MAP_ICON_LC_MISSION": "Los Carnales Mission"
"MAP_ICON_LC_STRONGHOLD": "Los Carnales Stronghold"
"MAP_ICON_LIQUOR": "Liquor"
"MAP_ICON_LOAN_OFFICE": "Loan Office"
"MAP_ICON_MAYHEM": "Mayhem"
"MAP_ICON_MUSIC": "Music"
"MAP_ICON_PIMPING": "Snatch"
"MAP_ICON_PIRACY": "Piracy"
"MAP_ICON_PLASTIC_SURGEON": "Plastic Surgeon"
"MAP_ICON_RACING": "Racing"
"MAP_ICON_SAVE": "Save Point"
"MAP_ICON_SECURITY": "Crowd Control"
"MAP_ICON_SEPTIC": "Septic Avenger"
"MAP_ICON_STAIRS": "Stairs"
"MAP_ICON_TATTOO_PARLOR": "Tattoo Parlor"
"MAP_ICON_THEATER": "Theater"
"MAP_ICON_THEFT": "Theft"
"MAP_ICON_TRAIN_STATION": "Stilwater Transit Depot"
"MAP_ICON_TSS_MISSION": "3rd Street Saints Mission"
"MAP_ICON_TSS_STRONGHOLD": "3rd Sreet Saints Stronghold"
"MAP_ICON_UNDEFINED": "Undefined"
"MAP_ICON_UNDERGROUND": "Underground"
"MAP_ICON_VK_MISSION": "Vice Kings Mission"
"MAP_ICON_VK_STRONGHOLD": "Vice Kings Stronghold"
"MAP_ICON_WEAPON": "Weapon"
"MAP_ICON_WR_MISSION": "Westside Rollerz Mission"
"MAP_ICON_WR_STRONGHOLD": "Westside Rollerz Stronghold"
"MAP_IMG_CARDEALER": "[format][scale:1.0][image:map_store_cardealer_high][/format]"
"MAP_IMG_CLOTHING": "[format][scale:1.0][image:map_store_clothing_mid][/format]"
"MAP_IMG_CRIB": "[format][scale:1.0][image:map_other_crib][/format]"
"MAP_IMG_FOOD": "[format][scale:1.0][image:map_store_food][/format]"
"MAP_IMG_FORGIVE": "[format][scale:1.0][image:map_store_forgive][/format]"
"MAP_IMG_JEWELRY": "[format][scale:1.0][image:map_store_jewelry][/format]"
"MAP_IMG_LIQOUR": "[format][scale:1.0][image:map_store_liqour][/format]"
"MAP_IMG_MECHANIC": "[format][scale:1.0][image:map_store_mechanic][/format]"
"MAP_IMG_MISSION_BH": "[format][scale:1.0][image:map_start_mission_bh][/format]"
"MAP_IMG_MISSION_RN": "[format][scale:1.0][image:map_start_mission_rn][/format]"
"MAP_IMG_MISSION_SS": "[format][scale:1.0][image:map_start_mission_ss][/format]"
"MAP_IMG_MISSION_TSS": "[format][scale:1.0][image:map_start_mission_3ss][/format]"
"MAP_IMG_MISSION_UL": "[format][scale:1.0][image:map_start_mission_ul][/format]"
"MAP_IMG_MUSIC": "[format][scale:1.0][image:map_store_music][/format]"
"MAP_IMG_SURGEON": "[format][scale:1.0][image:map_store_surgeon][/format]"
"MAP_IMG_TATTOO": "[format][scale:1.0][image:map_store_tattoo][/format]"
"MAP_IMG_UNKNOWN_ACT": "[format][scale:1.0][image:map_other_hidden_act][/format]"
"MAP_IMG_UNKOWN_STORE": "[format][scale:1.0][image:map_other_hidden_store][/format]"
"MAP_IMG_WEAPON": "[format][scale:1.0][image:map_store_gun][/format]"
"MAP_REMOVE_BOOKMARK": "REMOVE BOOKMARK"
"MAP_RESPECT_BLANK": "RESPECT: %d"
"MAP_RESPECT_BLANK_OF_BLANK": "RESPECT: %d/%d"
"MAP_SALE_CASH_OFF": "SALE - $%d off"
"MAP_SALE_PERCENT_OFF": "SALE - %d%%%% off"
"MAP_STORE_CLOSED": "Closed"
"MAP_STORENAME_UNKNOWN": "Unknown"
"MAP_TOTAL_RESPECT": "Total Respect: %d"
"mayhem_01.bik": "Mayhem"
"Mayhem_NukePlant": "Mayhem (Nuclear Plant)"
"Mayhem_UGShantytown_ratings": "Mayhem (Shanty Town)"
"McManus2010": "McManus 2010"
"MECHANIC_UNAVAILABLE": "Mechanic is not available while you have notoriety"
"MEDIUM_RAIN": "Medium Rain"
"MELEE_STYLE_BROTHERHOOD": "Brotherhood Melee Style"
"MELEE_STYLE_DEFAULT": "Brawler Melee Style"
"MELEE_STYLE_JERK": "Jerk Melee Style"
"MELEE_STYLE_RONIN": "Ronin Melee Style"
"MELEE_STYLE_SAMEDI": "Samedi Melee Style"
"MELEE_STYLE_TACKLER": "Tackler Melee Style"
"MELEE_WPN_STORE_NAME": "BRASS KNUCKLES"
"MENU_AUDIO_AMBIENCE": "Ambience"
"MENU_AUDIO_HEADSET": "Headset"
"MENU_AUDIO_MIC_NONE": "No Mic"
"MENU_AUDIO_MICAUDIO": "Audio Mic"
"MENU_AUDIO_MUSIC": "Music Volume"
"MENU_AUDIO_RADIO": "Vehicle Radios Turn On"
"MENU_AUDIO_SFX": "Sound Effects Volume"
"MENU_AUDIO_SPEAKERS": "Speakers"
"MENU_AUDIO_TITLE": "AUDIO"
"MENU_AUDIO_VOICE": "Voice Volume"
"MENU_BACK": "Back"
"MENU_CHECK_UPDATES_TITLE": "Check Updates"
"MENU_CONTROLS_INVERT_ROTATION": "Invert Camera Rotation"
"MENU_CONTROLS_INVERT_Y": "Invert Camera Y Axis"
"MENU_CONTROLS_STICK": "Left stick Accel/Brake"
"MENU_CONTROLS_SUBTITLES": "Show Subtitles"
"MENU_CONTROLS_TITLE": "CONTROLS"
"MENU_DISPLAY_BRIGHTNESS": "Brightness"
"MENU_DISPLAY_MONITOR_ADJUSTMENT": "Brightness/Gamma Control"
"MENU_DISPLAY_SUBTITLES": "Subtitles"
"MENU_DISPLAY_TITLE": "DISPLAY"
"MENU_EXPORT_SIGN_IN_FULL": "You must be signed in to Xbox LIVE
to export to multiplayer."
"MENU_EXPORT_TO_MULTIPLAYER_TEXT": "Export to multiplayer gamer profile"
"MENU_GAME_PAUSED": "Game Paused"
"MENU_OPTION_CANCEL": "Cancel"
"MENU_OPTIONS_AUDIO": "Audio"
"MENU_OPTIONS_CONTROLS": "Controls"
"MENU_OPTIONS_DISPLAY": "Display"
"MENU_OPTIONS_GAMEPLAY": "Gameplay"
"MENU_OPTIONS_GAMMA": "Gamma"
"MENU_OPTIONS_NONE": "No Options Available"
"MENU_OPTIONS_QUIT_GAME": "Quit Game"
"MENU_OPTIONS_SELECT_STORAGE": "Select Storage Device"
"MENU_OPTIONS_TITLE": "OPTIONS"
"MENU_OPTIONS_WIRELESS": "Wireless"
"MENU_OPTIONS_WIRELESS_CAPS": "WIRELESS"
"MENU_OPTIONS_XBOX_LIVE": "Xbox LIVE"
"MENU_QUICKMATCH_OVERSIZED": "Include Oversized"
"MENU_QUICKMATCH_TITLE": "QUICKMATCH OPTIONS"
"MENU_QUICKMATCH_TYPE": "Game Type"
"MENU_RESUME": "Resume"
"MENU_STYLE": "Style"
"MENU_STYLE_DIALOG_BODY": "[format][color:yellow]Style level {0}[/format] granted. You now earn [format][color:yellow]{1} percent more respect[/format] during activites and diversions."
"MENU_STYLE_DIALOG_CONTINUE": "Continue"
"MENU_STYLE_DIALOG_HEADER": "Style Increased"
"MENU_SWAP_CLOTHING_STORE": "Clothing Store"
"MENU_SWAP_WARDROBE": "Wardrobe"
"MENU_SWAP_WEAPONS_CACHE": "Weapons Cache"
"MENU_SWAP_WEAPONS_STORE": "Weapons Store"
"MENU_TITLE_CONFIRM": "CONFIRM"
"MENU_TITLE_INSUFFICIENT_FUNDS": "INSUFFICIENT FUNDS"
"MENU_TITLE_NOTICE": "NOTICE"
"MENU_TITLE_WARNING": "WARNING"
"MENU_VSYNC_CUTSCENE_TEXT": "V-Sync (Cutscene)"
"MENU_VSYNC_GAMEPLAY_TEXT": "V-Sync (Gameplay)"
"MENU_VSYNC_WARNING_TEXT": "Enabling v-sync will reduce the possibility of
screen "tearing", but will lower the overall framerate.
Are you sure you want to enable v-sync?"
"MENU_XBOX_LIVE_OFFLINE": "Appear Offline"
"MENU_XBOX_LIVE_QUICKMATCH": "Quickmatch Options"
"MENU_XBOX_LIVE_STARTUP": "Sign me in at Startup"
"MENU_XBOX_LIVE_TITLE": "XBOX LIVE"
"METAGAME_EXPLOSION_KILL": "Explosion Kill"
"METAGAME_GANG_BOSS": "Gang Boss"
"METAGAME_GANG_LIEUTENANT": "Gang Lieutenant"
"METAGAME_GANG_MEMBER": "Gang Member"
"METAGAME_GANG_VEHICLE": "Gang Vehicle"
"METAGAME_HEADSHOT_KILL": "Head Shot"
"METAGAME_MELEE_KILL": "Melee Kill"
"METAGAME_MISSION_OBJECTIVE": "Mission Objective"
"METAGAME_NUTSHOT_KILL": "Nut Shot"
"METAGAME_OTHER": "Other"
"METAGAME_PLAYER_DEATH": "Death"
"METAGAME_QUICK_KILL": "Quick Kill"
"METAGAME_REVIVE_HOMIE": "Revive Homie"
"METAGAME_SUCCESS_LOSE": "Your partner outscored you."
"METAGAME_SUCCESS_TIE": "You and your partner tied."
"METAGAME_SUCCESS_WIN": "You outscored your partner and won $%.0f!"
"MG_WIN_CONDITION_BH_MISSION_COMPLETED": "Team has completed the mission"
"MG_WIN_CONDITION_BOR_LEVELED_SUDDEN_DEATH": "Team has blinged out a car during sudden death"
"MG_WIN_CONDITION_BOR_VICTORY_AREA": "Team has kept the BOR car in the victory area"
"MG_WIN_CONDITION_MISSION": "Mission Completed"
"MG_WIN_CONDITION_MISSION_SUDDEN_DEATH": "Mission Completed"
"MG_WIN_CONDITION_PLAYER_LEFT": "You are the last player in the game"
"MG_WIN_CONDITION_PTP_MATCH": "Team has won match"
"MG_WIN_CONDITION_PTP_MATCH_SUDDEN_DEATH": "Team has blown up an enemy BOR car during sudden death"
"MG_WIN_CONDITION_SCORE": "Score limit reached"
"MG_WIN_CONDITION_SCORE_SUDDEN_DEATH": "Score during sudden death"
"MG_WIN_CONDITION_TEAM_LEFT": "The other team has left the game"
"MG_WIN_CONDITION_TIME_UP": "Time limit expired"
"MG_WIN_MATCH_ENDED": "MATCH ENDED"
"MILK_BONES": "Milk Bones"
"MILK_BONES_DESC": "Melee attacks are extremely deadly."
"Minigun": "Mini-Gun"
"MINIMAP_ROTATIONAL": "Rotational"
"MINIMAP_STATIC": "Static"
"MISSION_CANCEL_SUB_TEXT": "Mission Canceled"
"MISSION_CANCEL_TEXT": "Are you sure you want to exit this mission?
You will lose all current mission progress made."
"MISSION_CANCEL_TITLE": "CANCEL MISSION?"
"MISSION_CHECKPOINT": "CHECKPOINT!"
"MISSION_CHECKPOINT_ALERT": "Checkpoint Reached"
"mission_complete": "MISSION COMPLETE!"
"MISSION_COOP_CONFIRM_ACTIVITY": "Confirming activity start with %ls"
"MISSION_COOP_CONFIRM_MISSION": "Confirming mission start with %ls"
"MISSION_COOP_CONFIRM_STRONGHOLD": "Confirming stronghold start with %ls"
"MISSION_COOP_REPLAY_MSG": "Replay Co-op Mission?"
"MISSION_COOP_REPLAY_PROMPT": "Replay"
"MISSION_COOP_SKIP_PROMPT": "Skip"
"MISSION_COOP_START_MSG": "Start Co-op Mission?"
"MISSION_COOP_TITLE": "Co-op Mission"
"MISSION_FAILED": "MISSION FAILED!"
"MISSION_FAILURE_BUSTED_TEXT": "You got busted."
"MISSION_FAILURE_CANCEL_TEXT": "The mission was canceled."
"MISSION_FAILURE_DIED_TEXT": "You died."
"MISSION_FAILURE_PARTNER_BUSTED": "Your partner was busted!"
"MISSION_FAILURE_PARTNER_DIED": "Your partner was killed!"
"MISSION_FAILURE_PASSED_OUT_TEXT": "You passed out."
"MISSION_FAILURE_SUB_TEXT": "MISSION FAILED"
"MISSION_HUD_TITLE": "MISSION"
"MISSION_PARTNER_BUSY": "%ls is busy"
"MISSION_PARTNER_DECLINED": "%s Declined"
"MISSION_PARTNER_DISCONNECTED": "Co-op Player Disconnected"
"MISSION_PARTNER_REPSECT": "%ls doesn't have enough respect"
"MISSION_RESTART_PROMPT": "Would you like to replay this mission?"
"MISSION_RESTART_TITLE": "MISSION FAILED"
"MISSION_STATUS_COOP_COMP": "Co-op Complete"
"MISSION_STATUS_SP_COMP": "Single Player Complete"
"MISSION_SUCCESS_SUB_TEXT": "MISSION COMPLETED"
"MISSION_UNLOCALIZED_STRING": "Danger! Unlocalized String over Network!"
"MM_LOAD_LOADING": "Loading"
"MM_PRELOAD_LOADING ": "Loading {0}%%%"
"MODE_THEFT": "Theft"
"MODE_THEFT_CAPS": "THEFT"
"Molotov": "Molotov Cocktail"
"MOTORCYCLE_STORE_NAME": "CYCLES"
"MP_1": "1st"
"MP_10": "10th"
"MP_11": "11th"
"MP_12": "12th"
"MP_2": "2nd"
"MP_3": "3rd"
"MP_4": "4th"
"MP_5": "5th"
"MP_6": "6th"
"MP_7": "7th"
"MP_8": "8th"
"MP_9": "9th"
"MP_ACCEPT_WAIT_BODY": "Please wait for Host"
"MP_ACCEPT_WAIT_TEXT": "Host Busy"
"MP_ACT_BRAWL": "Brawl"
"MP_ACT_FIELD_DIVIDER": " / "
"MP_ACT_FRAUD": "Outside the Fraud area!"
"MP_ACT_FRAUD_ALLY_DONT_SMACK": "#[format][color:mp_friend]Frauder[/format] has left the area. Leave them alone!"
"MP_ACT_FRAUD_ALLYS": "#[format][color:mp_friend]Frauder[/format] is in the zone, hit them!"
"MP_ACT_FRAUD_ALLYX": "#[format][color:mp_friend]Ally[/format] is done with fraud."
"MP_ACT_FRAUD_BONUS_AREA_MOVE": "The [format][color:teal]fraud area[/format] has moved"
"MP_ACT_FRAUD_BONUS_AREA_WARNING": "The [format][color:teal]fraud area[/format] will move in %u seconds"
"MP_ACT_FRAUD_DOLLAR_CAR_TEXT": "Hit the [format][color:green]dollar car[/format] for bonus money!"
"MP_ACT_FRAUD_HELP_CONTROL": "Press {GRAB_IMG} to throw yourself into traffic"
"MP_ACT_FRAUD_HELP_GOTO": "Go to the [format][color:teal]fraud area[/format] and throw yourself into traffic"
"MP_ACT_FRAUD_HELP_INST": "Go to the [format][color:teal]fraud area[/format] and throw yourself into traffic"
"MP_ACT_HITMAN_NAME1": "Lorcan"
"MP_ACT_HITMAN_NAME10": "David"
"MP_ACT_HITMAN_NAME11": "Frank"
"MP_ACT_HITMAN_NAME12": "RJ"
"MP_ACT_HITMAN_NAME13": "Scott"
"MP_ACT_HITMAN_NAME14": "Greg"
"MP_ACT_HITMAN_NAME15": "James"
"MP_ACT_HITMAN_NAME16": "Brian"
"MP_ACT_HITMAN_NAME17": "Rose"
"MP_ACT_HITMAN_NAME18": "Jim"
"MP_ACT_HITMAN_NAME19": "Mike"
"MP_ACT_HITMAN_NAME2": "Roje"
"MP_ACT_HITMAN_NAME20": "Brooke"
"MP_ACT_HITMAN_NAME21": "Andrew"
"MP_ACT_HITMAN_NAME22": "Kenny"
"MP_ACT_HITMAN_NAME23": "Pete"
"MP_ACT_HITMAN_NAME24": "Adam"
"MP_ACT_HITMAN_NAME25": "Clay"
"MP_ACT_HITMAN_NAME26": "Josh"
"MP_ACT_HITMAN_NAME27": "Ben"
"MP_ACT_HITMAN_NAME28": "Tom"
"MP_ACT_HITMAN_NAME29": "Marc"
"MP_ACT_HITMAN_NAME3": "Sherwin"
"MP_ACT_HITMAN_NAME30": "Nick"
"MP_ACT_HITMAN_NAME31": "Chris"
"MP_ACT_HITMAN_NAME4": "Justin"
"MP_ACT_HITMAN_NAME5": "John"
"MP_ACT_HITMAN_NAME6": "Joe"
"MP_ACT_HITMAN_NAME7": "Chris"
"MP_ACT_HITMAN_NAME8": "Matt"
"MP_ACT_HITMAN_NAME9": "Marc"
"MP_ACT_HITMAN_VIP_ACCIDENT": "[format][color:mp_foe]VIP %s[/format] died"
"MP_ACT_MAYHEM_HELP_GOTO": "Go to the [format][color:teal]scoring area[/format] and destroy as much as possible!"
"MP_ACT_MAYHEM_OPPONENTS_MSG": "[format][color:mp_foe]opponents[/format]"
"MP_ACT_MAYHEM_SCORING_AREA_MOVE": "The [format][color:teal]scoring area[/format] has moved"
"MP_ACT_MAYHEM_SCORING_AREA_WARNING": "The [format][color:teal]scoring area[/format] will move in %u seconds"
"MP_ACT_RACING_AHEAD": "#+%.3f: %S"
"MP_ACT_RACING_ALLYE": "#[format][color:mp_friend]Ally[/format] is racing."
"MP_ACT_RACING_BONUS": "#+%.2f seconds!"
"MP_ACT_RACING_COUNTDOWN": "Get to the [format][color:teal]starting area[/format]. The race will start in %ls seconds."
"MP_ACT_RACING_FINISHED_LAP": "Lap!"
"MP_ACT_RACING_FINISHED_NAG": "You completed the course. Stop opponents from finishing"
"MP_ACT_RACING_FIRST_PLACE": "You have taken the lead."
"MP_ACT_RACING_HELP_GOTO_START": "Go to the [format][color:teal]starting checkpoint[/format]."
"MP_ACT_RACING_JOIN_AHEAD": "#There is [format][color:mp_foe]another racer[/format] ahead of you."
"MP_ACT_RACING_JOIN_BEHIND": "#There is [format][color:mp_foe]another racer[/format] behind you."
"MP_ACT_RACING_LAPS": "FLAGS:"
"MP_ACT_RACING_LAPS_COMPLETED": "Laps Completed:"
"MP_ACT_RACING_LEAD_LOST": "You lost the lead."
"MP_ACT_RACING_LEAD_NAG": "You are in the lead and earning cash"
"MP_ACT_RACING_NAG1": "Pass through all the [format][color:teal]required checkpoints[/format] first to win the race. Finish before other players to win major cash"
"MP_ACT_RACING_NAG2": "Pass through [format][color:green]bonus checkpoints[/format] to earn cash"
"MP_ACT_RACING_PLACE": "PLACE:"
"MP_ACT_RACING_RIVALE": "#[format][color:mp_foe]Rival[/format] is racing."
"MP_ACT_RACING_RIVALX": "#[format][color:mp_foe]Rival[/format] is done racing."
"MP_ACT_RACING_USE": "Press {ACTION_IMG} to start racing"
"MP_ACT_RACING_WAITING": "#Waiting on [format][color:mp_foe]rival[/format] information."
"MP_ACT_SNATCH_APPROACH_CORNER": "You must kill [format][color:mp_foe]the pimp[/format] before recruiting his [format][color:green]ho[/format]"
"MP_ACT_SNATCH_CANT_RECRUIT": "You can only lead one [format][color:green]ho[/format] at a time"
"MP_ACT_SNATCH_DISPLAY_NAME": "Snatch"
"MP_ACT_SNATCH_HO_CONTESTED": "Opponents nearby are trying to recruit [format][color:green]the ho[/format]. Stop them to recruit her"
"MP_ACT_SNATCH_HO_OWNER_KILLED": "Stay near [format][color:green]the ho[/format] to recruit her"
"MP_ACT_SNATCH_HO_RECRUITED": "Keep [format][color:green]the ho[/format] away from opponents."
"MP_ACT_SNATCH_HO_WONT_FIT": "There isn't room for [format][color:green]the ho[/format] in your vehicle"
"MP_ACT_SNATCH_JOHN_CONTESTED": "The [format][color:teal]client[/format] won't pay with opponents nearby"
"MP_ACT_SNATCH_JOHN_PAID": "The [format][color:teal]client[/format] paid %s"
"MP_ACT_SNATCH_KEEP_HO_NEAR_JOHN": "Protect [format][color:green]the ho[/format] while she gets the [format][color:teal]client[/format] to pay up"
"MP_ACT_SNATCH_KILL_HO_OWNER": "You must kill [format][color:mp_foe]her protector[/format] before recruiting this [format][color:green]ho[/format]"
"MP_ACT_SNATCH_NAG_1HO": "Protect your team's [format][color:green]ho[/format] or try to recruit another"
"MP_ACT_SNATCH_NAG_2HO": "Protect [format][color:green]the hos[/format]."
"MP_ACT_SNATCH_NAG_DEFAULT": "Recruit [format][color:green]a ho[/format] and protect them to earn cash"
"MP_ACT_SNATCH_NAG_HO_PLAYER": "Protect [format][color:green]the ho[/format] to earn cash, or deliver her to [format][color:teal]clients[/format] to earn big money"
"MP_ACT_SNATCH_NEW_JOHN": "Bring your ho to meet [format][color:teal]clients[/format] to earn extra cash"
"MP_ACT_SNATCH_OUTRUN_HO": "You are about to abandon your [format][color:green]ho[/format]"
"MP_ACT_SNATCH_TIRED": "Your [format][color:green]ho[/format] became tired and left. Find a new [format][color:green]ho[/format]."
"MP_ACT_SNATCH_TIRED_WARNING": "Your [format][color:green]ho[/format] will be tired soon."
"MP_ACT_SNATCH_YOUR_TEAMS_HO": "Your team has already recruited this [format][color:green]ho[/format]"
"MP_ACT_TRAFFICKING_GOODS_USE_MESSAGE": "the [format][color:green]goods[/format]."
"MP_ACT_TRAFFICKING_NO_PACKAGE_NAG": "Steal [format][color:green]theft goods[/format] and sell them to the [format][color:teal]fence[/format]"
"MP_ACT_TRAFFICKING_PACKAGE_IN_VEHICLE_NAG": "Get to the [format][color:teal]fence[/format]"
"MP_ACT_TRAFFICKING_PACKAGE_NO_VEHICLE": "Use a car to transport goods more quickly"
"MP_ACT_TRAFFICKING_PACKAGE_PICKED_UP": "Take the item to the [format][color:teal]fence[/format]."
"MP_ACT_TRAFFICKING_PRESS_A_TO_DROPOFF": "Press %ls to deliver the item"
"MP_ACT_TRAFFICKING_TITLE": "Theft"
"MP_ACT_TRAFFICKING_WAIT_FOR_DEALER": "Wait for the [format][color:teal]fence[/format] to return"
"MP_BAC_INFO": "Big Ass Chains (BAC) can either be played either as a team or individual game in which the goal is to score the most points by dropping off chains. Whenever a player dies, they drop a chain. If an opponent walks over the chain, that chain is added to their total (the number of chains held by a person is indicated by a number over their head). If you walk over your own chain, or in a team game, if someone on the same team walks over the chain, the chain is removed, but it doesn't add to your total. Once you have picked up an enemies chain, you can drop them off at the chain drop-off point (which is indicated on your mini map). Once you drop off your chains, you score points based on how many chains you have on you at the time...the more chains you have (to a maximum of ten), the more points you score. But be careful, if you die while holding multiple chains you will drop all of them. The BAC HUD displays the point totals of the teams or players, the number of chains you're carrying, the amount of time before the drop-off point changes location, and the amount of time left in the match. The team (or player) that reaches the score limit or that has the most points at the end of the time limit is the winner."
"MP_BAC_LOAD": "Kill enemy gang members and take their chains. Drop them off at the chain drop-off locations to score points. Dropping off more chains at one time nets you extra points, so save them up and score big. Can be played individually or with teams. For more details check the Big Ass Chains Help Screen."
"MP_BAC_PICKED_UP": "You picked up a Big Ass Chain!"
"MP_BAC_RECLAIMED": "You reclaimed a Big Ass Chain!"
"MP_BH_ACT_HITMAN_HITS_MADE": "HITS MADE:"
"MP_BH_ACT_HITMAN_NAME": "HITMAN"
"MP_BH_TIME_ROUNDS_PARAM_TAG_NAME": "%i Rounds"
"MP_BLADE_INVITE_DISABLED": "Gang Invite Disabled"
"MP_BLADE_INVITE_GANG": "Invite to Gang"
"MP_BLINGED_LEVEL_BLANK_CAPS": "LEVEL %u"
"MP_BLINGED_WINS": "%s win"
"MP_BOR_INFO": "Blinged Out Ride (BOR) is a team game in which the object of the game is to have the flashiest car. At the start of the match, each team is given a car. On the HUD the health for the car is displayed; as is its current level, how much money needs to be earned before you can upgrade your car, as well as the time remaining in the match. As you kill rival gang members you will earn more money, as indicated on the HUD. You can also earn money by picking up chains that appear on the street and then dropping them off at the chain drop-off location. Once you have earned enough money to upgrade your car, drive it to the mechanic (which is indicated on the mini map). Doing so will upgrade your car to the next level...but be careful, if the rival team destroys your car its level will drop one. Once your car has been upgraded to level 4, drive it to the victory trigger field and leave it there for a minute to win. If neither team has won the game by the time the counter reaches zero, the team with the best car wins. If both teams have equal level cars, the game enters sudden death. In sudden death, the 1st team to either destroy their opponents' car or level up their own; wins the match. NOTE: While parked at your starting garage your car can not be destroyed, the only exception to this is A: once your car has reached level 4 it can always be destroyed, and B: once the game is in sudden death your car can be destroyed. "
"MP_BOR_LOAD": "Be the first team to raise enough money to bling your team car up to level four and then take it to the victory area to show it off. You earn cash via chain drop-offs, killing enemy gang members, and destroying the other team's car. But be careful because the other team can blow your ride up and you'll have to make some more money to bling it up again. For more details check the Blinged Out Ride Help Screen."
"MP_CANCEL_JOIN": "Cancel"
"MP_CARS_CLASSIC": "Classic Cars"
"MP_CARS_EXOLUX": "Supercars"
"MP_CARS_MOTORCYCLES": "Motorcycles"
"MP_CARS_MUSCLE": "Muscle Cars"
"MP_CARS_OTT": "Over the Top"
"MP_CHOPSHOP_TAKE_TO_DROPOFF": "Take the chopshop vehicle to the dropoff"
"MP_CHOPSHOP_TARGET_RETURNED": "%s returned the Chopshop target"
"MP_COMPLETION_WAITING": "Waiting for Host"
"MP_CONNECTION_LOST": "CONNECTION LOST"
"MP_CONTROL_MUST_RETURN": "You must return to the Main Menu."
"MP_CONTROL_MUST_RETURN ": "The host has kicked you from the game session.
You must return to the Main Menu."
"MP_CONTROL_MUST_RETURN_TO_LOBBY": "The host has kicked you from the game session."
"MP_CONTROL_MUST_RETURN_TO_MAIN_MENU": "The host has kicked you from the game session.
You must return to the Main Menu."
"MP_COOP_BOX_1": "Box 1"
"MP_COOP_BOX_2": "Box 2"
"MP_COOP_BOXES_TO_DELIVER": "Boxes to deliver"
"MP_COOP_LIVES_LEFT": "Lives left"
"MP_COOP_LOAD": "Work with a friend to complete the goal for each level. Multiple difficulty settings ensure that it's a challenge for everyone. For more details check the specific Help Screens for the mission you are playing."
"MP_COOP_MOB_INFO": "Mob Rule is a co-op mode. In this mode you and your ally are transporting a drug shipment when a riot brakes out. You need to take the boxes filled with drugs and get them to a fortified warehouse on the other end of town."
"MP_COOP_TURB_INFO": "Turbulence is a co-op mode. In this mode the cops have ambushed you and your ally as you returned to Stilwater from an overseas drug deal. You must fight your way out of the airport in order to escape."
"MP_CUSTOMIZATION_PROMPT": "Choose Customize Player to customize your Multiplayer character, or to import your appearance from a single-player save."
"MP_DEATHS_CAPS": "DEATHS"
"MP_DEMOTE_CONFIRM": "Are you sure you want to demote this member of your gang?"
"MP_DERBY_CAR_NAG": "You need a car to join the Demo Derby"
"MP_DERBY_NAG1": "Crash into vehicles to earn cash, but watch out for [format][color:red]Gigatruck[/format]"
"MP_DERBY_NAG2": "Destroy [format][color:mp_foe]marked cars[/format] for major cash"
"MP_DISCONNECT_HOST_LEFT": "The host has left the game session.
You must return to the Main Menu."
"MP_DLC_NEED_PROFILE": "You must be signed into a gamer profile to access downloadable content."
"MP_GAME_BAC_RANK": "Big Ass Chains Ranked"
"MP_GAME_BAS_STD": "Big Ass Chains Standard"
"MP_GAME_BOR_RANK": "Blinged Out Ride Ranked"
"MP_GAME_BOR_STD": "Blinged Out Ride Standard"
"MP_GAME_GB_RANK": "Gangsta Brawl Ranked"
"MP_GAME_GB_STD": "Gangsta Brawl Standard"
"MP_GAME_LOST_ICASE": "{0} Lost"
"MP_GAME_NEED_GANGERS": "Notice: You need to have at least one more gang member
in your lobby before you can enter gang matchmaking."
"MP_GAME_PTP_RANK": "Protect Tha Pimp Ranked"
"MP_GAME_PTP_STD": "Protect Tha Pimp Standard"
"MP_GAME_TBAC_RANK": "Team Big Ass Chains Ranked"
"MP_GAME_TBAC_STD": "Team Big Ass Chains Standard"
"MP_GAME_TGB_RANK": "Team Gangsta Brawl Ranked"
"MP_GAME_TGB_STD": "Team Gangsta Brawl Standard"
"MP_GAME_TIED_ICASE": "{0} Tied"
"MP_GAME_TIME_LABEL": "Game Time:"
"MP_GAME_WON_ICASE": "{0} Won"
"MP_GAMES": "GAMES"
"MP_GAMES_TIMEOUT": "Unable to find any games."
"MP_GANG_CREATE_MATCH": "Create Gang Lobby"
"MP_GANG_FORM_ABORT_NO": "Cancel"
"MP_GANG_FORM_ABORT_TEXT": "If you leave gang formation,
you will lose any changes you made."
"MP_GANG_FORM_ABORT_YES": "Leave"
"MP_GANG_FORM_CREATED": "Gang created."
"MP_GANG_FORM_CREATING": "Creating Gang..."
"MP_GANG_FORM_DW_CODE": "Gang creation failed."
"MP_GANG_FORM_DW_DISCONNECT": "Gang creation failed (disconnected)."
"MP_GANG_FORM_MOTTO_HELP": "Enter your gang's motto"
"MP_GANG_FORM_MOTTO_TITLE": "Gang Motto"
"MP_GANG_FORM_NAME_BLANK": "You must enter a name for your gang."
"MP_GANG_FORM_NAME_DUPLICATE": "A gang with that name already exists."
"MP_GANG_FORM_NAME_HELP": "Enter your gang's name"
"MP_GANG_FORM_NAME_TITLE": "Gang Name"
"MP_GANG_FORM_NAME_WHITESPACE ": "Gang names cannot start or end with a space."
"MP_GANG_FORM_NAUGHTIES": "(Change)"
"MP_GANG_FORM_OFFENSIVE": "Some of the text you entered has been deemed offensive."
"MP_GANG_FORM_PROMPT": "Form Gang:"
"MP_GANG_FORM_SETTING": "Setting Gang Data..."
"MP_GANG_FORM_TAG_HELP": "Enter your gang's tag"
"MP_GANG_FORM_TAG_TITLE": "Gang Tag"
"MP_GANG_FORM_TITLE": "FORM GANG"
"MP_GANG_FORM_UPDATED": "Gang updated."
"MP_GANG_FORM_UPDATING": "Updating Gang..."
"MP_GANG_FORM_URL_HELP": "Enter your gang's URL"
"MP_GANG_FORM_URL_TITLE": "Gang URL"
"MP_GANG_FORM_VERIFYING": "Verifying Strings..."
"MP_GANG_INVITE_ALREADY": "You are already a member of this gang."
"MP_GANG_INVITE_DECLINED": "Gang invite declined."
"MP_GANG_INVITE_JOINED": "Gang invite accepted."
"MP_GANG_INVITE_NO_INVITE": "You were not invited to this gang."
"MP_GANG_INVITE_NOT_EXIST": "The gang no longer exists."
"MP_GANG_INVITE_TITLE": "GANG INVITATION"
"MP_GANG_LIST": "Gang List"
"MP_GANG_LIST_DEMOTING": "Demoting %s..."
"MP_GANG_LIST_KICKING": "KICKING %S..."
"MP_GANG_LIST_PROMOTING": "Promoting %s..."
"MP_GANG_LIST_RETRIEVING": "Retrieving Gang List..."
"MP_GANG_LIST_TITLE": "GANG LIST"
"MP_GANG_PLAYER_CAPS": "GANG/GAMERTAG"
"MP_GANG_QUIT_BEFORE_JOIN": "You must quit gang
"%s"
before joining gang
"%s""
"MP_GANG_STAT_CASH": "Cash"
"MP_GANG_STAT_CASH ": "Cash / Members"
"MP_GANG_STAT_WINS": "Wins / Losses"
"MP_GANG_STATS_TITLE": "GANG STATS"
"MP_GANG_UPDATE_ABORT_TEXT": "If you leave gang update,
you will lose any changes you made."
"MP_GANGERS_MAINMENU": "In Main Menu"
"MP_GANGERS_NOT_ONLINE": "Not Online"
"MP_GANGERS_OFFLINE": "Offline"
"MP_GANGERS_ONLINE": "Online"
"MP_GANGS": "GANGS"
"MP_GANGS_CONNECTING": "Reading gang information..."
"MP_GANGS_DECLINE": "Decline Invitation"
"MP_GANGS_DEMOTED": "You have been demoted in your gang."
"MP_GANGS_EDIT_TITLE": "UPDATE GANG"
"MP_GANGS_END_ASSOC": "End Gang Association"
"MP_GANGS_FORM": "Form Gang"
"MP_GANGS_FORM_CASH": "CASH: %s"
"MP_GANGS_FORM_CASH_NO_STAT": "(NO STATS)"
"MP_GANGS_FORM_MEMBERS": "MEMBERS: %u"
"MP_GANGS_FORM_MOTTO": "MOTTO:"
"MP_GANGS_FORM_NAME": "NAME:"
"MP_GANGS_FORM_TAG": "TAG:"
"MP_GANGS_FORM_TITLE": "FORM GANG"
"MP_GANGS_FORM_URL": "URL:"
"MP_GANGS_INVITES": "Gang Invitations"
"MP_GANGS_JOIN": "Join Gang"
"MP_GANGS_JOIN_TEXT_1": "\"%s\" has invited you to join the gang:"
"MP_GANGS_JOIN_TEXT_2": "Would you like to join this gang?"
"MP_GANGS_LEAVE_TEXT_1": "Are you sure you want to leave your gang?"
"MP_GANGS_LEAVE_TEXT_SUCCESSOR": "%s
Are you sure you want to leave your gang to
%S?"
"MP_GANGS_LIST_DEMOTE": "Demote This Member"
"MP_GANGS_LIST_INVITE_NEW": "Invite New Gang Member"
"MP_GANGS_LIST_PROMOTE": "Promote This Member"
"MP_GANGS_LIST_REMOVE": "Remove From Gang"
"MP_GANGS_LIST_SEND_GROUP": "Send Group Message"
"MP_GANGS_LIST_SEND_ONE": "Send Message"
"MP_GANGS_LIST_VIEW_CARD": "View Gamer Card"
"MP_GANGS_SERVER_DOWN": "The Saints Row server is not available at this time. Please try again later."
"MP_GANGS_STATS": "Gang Stats"
"MP_GANGS_STATS_CASH": "CASH"
"MP_GANGS_STATS_CASH_TEAM_SIZE": "CASH/MEMBERS"
"MP_GANGS_STATS_GANG": "GANG"
"MP_GANGS_STATS_LOSSES": "LOSSES"
"MP_GANGS_STATS_NONE": "There are no statistics available."
"MP_GANGS_STATS_RANK": "RANK"
"MP_GANGS_STATS_READING": "Reading Gang Statistics..."
"MP_GANGS_STATS_TEAM_SIZE": "MEMBERS"
"MP_GANGS_STATS_TITLE": "GANG STATS"
"MP_GANGS_STATS_VIEW_INFO": "VIEW GANG INFO"
"MP_GANGS_STATS_WINS": "WINS"
"MP_GANGS_TIMEOUT": "Could not connect to service."
"MP_GANGS_TITLE": "GANGS"
"MP_GANGS_UPDATE": "Update Gang Info"
"MP_GANGS_VIEW": "View Gang Info"
"MP_GANGS_VIEW_TITLE": "VIEW GANG"
"MP_GB_INFO": "Gangsta Brawl (GB) can be played as either a team or individual game in which the goal is to kill as many of the opposing players as you can. The GB HUD displays the score of whoever is in 1st place, your score, as well as the time remaining in the match. If you are in first place, you will see your score on top and whoever is second below you. The team or player with the highest score at the end of the match is the winner."
"MP_GB_LOAD": "Standard deathmatch. Can be played individually or with teams. For more details check the Gangsta Brawl Help Screen."
"MP_HITMAN_ACTIVITY_JOINED": "Find and kill the [format][color:mp_foe]VIPs[/format]"
"MP_HITMAN_TARGET_KILLED": "%ls killed the VIP:[format][color:mp_foe]%ls[/format]"
"MP_HITMAN_TARGET_SPAWNED": "[format][color:mp_foe]VIP %ls[/format] spotted nearby"
"MP_HUD_ROUND": "Round: {0}"
"MP_HUD_TIME": "Time: {0}"
"MP_INFO_TRUESKILL_TITLE": "TrueSkill"
"MP_INFO_WEAP_SWITCH_TITLE": "Quick Weapon Switch"
"MP_INVITE_FILTER_FRIENDS": "SWITCH TO FRIENDS"
"MP_INVITE_FILTER_GANG_MEMBERS": "SWITCH TO GANG MEMBERS"
"MP_INVITE_NO_PLAYERS": "No players found."
"MP_INVITE_READING_PLAYERS": "Reading Players..."
"MP_INVITE_SENDING": "Sending Invite..."
"MP_INVITE_SENT_BODY": "Game invite sent to {0}."
"MP_INVITE_SENT_TITLE": "GAME INVITE SENT"
"MP_ITEM_OWNED": "Already Owned"
"MP_JOIN_ACCEPT": "Accept"
"MP_JOIN_DENY": "Deny"
"MP_JOIN_GANG_LOBBY_CTRL": "JOIN GANG LOBBY"
"MP_KICK_CONFIRM": "Are you sure you want to kick this member from your gang?"
"MP_KICKED_FROM_GANG": "You have been kicked out of your gang."
"MP_KILLS_CAPS": "KILLS"
"MP_LB_CHAINS": "Chains Turned In"
"MP_LB_DEATHS": "Deaths"
"MP_LB_FILTER_CTRL_FRIENDS": "CHANGE TO FRIENDS"
"MP_LB_FILTER_CTRL_LEADER": "CHANGE TO OVERALL"
"MP_LB_FILTER_CTRL_PLAYER": "CHANGE TO MY SCORE"
"MP_LB_FILTER_TITLE_FRIENDS": "Friends"
"MP_LB_FILTER_TITLE_OVERALL": "Overall"
"MP_LB_FILTER_TITLE_PLAYER": "My Score"
"MP_LB_GAMERTAG": "Gamertag"
"MP_LB_KILLS": "Kills"
"MP_LB_KILLS_BEST_STREAK": "Best Kill Streak"
"MP_LB_KILLS_CIVILIANS": "Civilians Killed"
"MP_LB_KILLS_COPS": "Law Enforcement Killed"
"MP_LB_KILLS_ENEMY": "Enemy Gang Kills"
"MP_LB_KILLS_PIMP": "Pimp Kills"
"MP_LB_MONEY": "Money Earned"
"MP_LB_MORE_STATS": "MORE STATS"
"MP_LB_MP_DEATHS": "Multiplayer Deaths"
"MP_LB_MP_KILLS": "Multiplayer Kills"
"MP_LB_MU": "Mu"
"MP_LB_NO_SCORES": "No scores found."
"MP_LB_NOT_RANKED": "N/R"
"MP_LB_NUM_TAGS": "Tags"
"MP_LB_NUM_UPGRADES": "Car Upgrades"
"MP_LB_PAGEUPDN": "PAGE UP/DOWN"
"MP_LB_POINTS": "Points Scored"
"MP_LB_RANK": "Rank"
"MP_LB_READING": "Reading Leaderboard..."
"MP_LB_SHOTS_FIRED": "Shots Fired"
"MP_LB_SHOTS_HIT": "Shots Hit"
"MP_LB_SHOW_CARD": "SHOW GAMER CARD"
"MP_LB_SIGMA": "Sigma"
"MP_LB_SP_KILLS": "Single Player Kills"
"MP_LB_TRUESKILL": "TrueSkill"
"MP_Leaderboard_COOP_Points": "Points"
"MP_Leaderboard_Distance": "Distance"
"MP_Leaderboard_Diversion_Stars": "Diversion Stars"
"MP_Leaderboard_Height": "Height"
"MP_Leaderboard_Max_Notoriety": "Max Notoriety"
"MP_Leaderboard_MP_Earnings": "Earnings"
"MP_Leaderboard_Ped": "Ped"
"MP_Leaderboard_Spin": "Spin"
"MP_Leaderboard_Vehicle_Jumping": "Vehicle Jumping"
"MP_LOBBY_GANG_MATCH": "Gang match"
"MP_LOBBY_NOT_ALL_GANG": "Not everyone is in your gang..."
"MP_NEW_CUSTOMIZATION_UNLOCKED": "New items have been added to the customization store."
"MP_NEW_SERVER": "You are the new server."
"MP_PIMP_HITMEN": "Hitmen"
"MP_PIMP_PIMPS": "Pimp 'n Posse"
"MP_PLAYERS_EMPTY": "No player info available yet."
"MP_PLAYERS_MISSING_CONTENT": "Notice: One or more players has not downloaded the level you are trying to play."
"MP_PROMOTE_CONFIRM": "Are you sure you want to promote this member of your gang?"
"MP_PROMPT_START_MENU": "Press START for menu."
"MP_PTP_INFO": "Protect Tha Pimp (PTP) is a team game played in rounds, in which one team needs to escort a pimp to safety, and the other team needs to stop them. The pimp's team's goal is escort the pimp to a location that is indicated on the mini map within the time limit. One player on the team is randomly chosen to be the pimp (as indicated by a pimp hat). While playing the pimp, you are not allowed to carry any weapons and your stamina is reduced; however your pimp slap will kill anyone in one hit. The Hitmen's team's goal is to simply kill the pimp or keep him from the exit until the time limit expires. If either team achieves its goal the round is over. The teams switch roles every couple of rounds. The 1st team to win the predetermined number of rounds wins."
"MP_PTP_LOAD": "The pimp and his team must safely escort him to the exit and to safety before time runs out. The Hitmen must do everything in their power to kill the pimp or stop him from escaping before the time runs out. For more details check the Protect tha Pimp Help Screen."
"MP_PURCHASE_CLOTHING": "Purchase Clothing"
"MP_RACING_OPPONENT_WARNING": "An [format][color:red]Opponent[/format] has finished the race. Hurry up and finish!"
"MP_RACING_TEAMMATE_WARNING": "A [format][color:teal]Teammate[/format] has finished the race. Hurry up and finish!"
"MP_RICHPRES_GANG_LOBBY": "In Gang Lobby"
"MP_ROUNDS_WON": "ROUNDS WON"
"MP_SA_LOAD": "Play Activities and kill enemies to earn Respect. Earn Respect to win. %S Respect: the neighborhood is yours."
"MP_SCORE_CAPS": "SCORE"
"MP_SCORE_KILLS_PARAM_TAG_NAME": "%i Kills"
"MP_SCORE_UNLIMITED_TAG_NAME": "Unlimited"
"MP_SCOREBOARD_BAC": "Big Ass Chains"
"MP_SCOREBOARD_BOR": "Blinged Out Ride"
"MP_SCOREBOARD_CAPS": "SCOREBOARD"
"MP_SCOREBOARD_CAR_LEVELS": "Car Levels
Increased"
"MP_SCOREBOARD_CASH": "Cash
Awarded"
"MP_SCOREBOARD_CHAINS_COLLECTED": "Chains
Collected"
"MP_SCOREBOARD_CHAINS_RECLAIMED": "Chains
Reclaimed"
"MP_SCOREBOARD_CHAINS_SCORED": "Chains
Turned In"
"MP_SCOREBOARD_DEATHS": "
Deaths"
"MP_SCOREBOARD_EXIT": "Press %s to exit"
"MP_SCOREBOARD_GENERAL": "General"
"MP_SCOREBOARD_HIT_PERCENT": "
Hit %"
"MP_SCOREBOARD_KILLED": "
Killed"
"MP_SCOREBOARD_KILLED_BY": "
Killed By"
"MP_SCOREBOARD_KILLS": "Kills Chart"
"MP_SCOREBOARD_KILLS_ROW": "Kills in
a Row"
"MP_SCOREBOARD_MODE": "Mode Specific"
"MP_SCOREBOARD_MONEY_EARNED": "Money
Earned"
"MP_SCOREBOARD_NAME": "
Name"
"MP_SCOREBOARD_RESPECT_EARNED": "Respect
Earned"
"MP_SCOREBOARD_SPOTS_TAGGED": "Spots
Tagged"
"MP_SERVER_DENIED": "You are unable to join this game session because it is currently in progress."
"MP_SERVERNAME": "%s's Game"
"MP_SERVERNAME_UNKNOWN": "Some Saints Row Game"
"MP_START_MENU": "Press START to access menu."
"MP_STATS_GANG_NAME": "Gang name"
"MP_STATS_LOSSES": "Losses"
"MP_STATS_MONEY": "Money"
"MP_STATS_PEOPLE": "People"
"MP_STATS_RANKING": "Ranking"
"MP_STATS_READING": "Reading..."
"MP_STATS_RETRIEVING": "Retriving Leaderboard..."
"MP_STATS_WINS": "Wins"
"MP_STATUS_AWAY": "Away"
"MP_TAG_ICO_ACCURACY": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_accuracy][/format]"
"MP_TAG_ICO_AMMO": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_ammo][/format]"
"MP_TAG_ICO_BONUS": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_kill_bonus][/format]"
"MP_TAG_ICO_CASH": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_cash][/format]"
"MP_TAG_ICO_GLOW": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_glow][/format]"
"MP_TAG_ICO_HEALTH": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_health][/format]"
"MP_TAG_ICO_NITRO": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_nitro][/format]"
"MP_TAG_ICO_POLICE": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_police][/format]"
"MP_TAG_ICO_SLAP": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_slap][/format]"
"MP_TAG_ICO_SMOKESCREEN": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_smokescreen][/format]"
"MP_TAG_ICO_SPRINT": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_sprint][/format]"
"MP_TAG_ICO_STEALTH": "[format][color:full_bright][scale:0.5][image:ui_mp_tag_stealth][/format]"
"MP_TEMP_001": "Beat Cops Killed"
"MP_TEMP_002": "Bums Killed"
"MP_TEMP_014": "Los Carnales Kills"
"MP_TEMP_038": "Respect Earned"
"MP_TEMP_048": "Spots Tagged"
"MP_TEMP_068": "Vice Kings Kills"
"MP_TEMP_069": "Westside Rollerz Kills"
"MP_TEMP_111": "Cops Killed"
"MP_TIME_MINUTES_PARAM_TAG_NAME": "%i Minutes"
"MP_TIME_MINUTES_UNLIMITED_TAG_NAME": "Unlimited"
"MP_TURF_HOLD_TO_TAG": "Hold {ACTION_IMG} to tag"
"MP_UPDATE_GANG_NO_CHANGES": "You have not made any changes."
"MP_UPDATE_GANG_NO_OFFENSIVE_CHANGES": "You must change the indicated text."
"MP_WINNERS_TEAM_LOSE": "LOST"
"MP_WINNERS_TEAM_WIN": "WON"
"MP_WINNERS_TEAM_YOU": "YOU"
"MP_WINNERS_TIE": "GAME TIE"
"MP_WINNERS_YOU_LOSE": "YOU LOSE"
"MP_WINNERS_YOU_WIN": "YOU WIN"
"MP3_CONFIRM_DELETE_LIST_BODY": "Once deleted, this playlist cannot be recovered. Are you sure?"
"MP3_CONFIRM_DELETE_LIST_TITLE": "DELETE PLAYLIST"
"MP3_CTRL_ADD_TRK": "ADD"
"MP3_CTRL_CHANGE_GENRE": "CHANGE GENRE"
"MP3_CTRL_CHANGE_LIST": "CHANGE PLAYLIST"
"MP3_CTRL_PREVIEW": "Preview"
"MP3_CTRL_REMOVE_TRK": "REMOVE"
"MP3_CTRL_RETURN_LIST": "RETURN TO LIST"
"MP3_CTRL_SELECT_LIST": "SELECT PLAYLIST"
"MP3_CTRL_SWITCH_GENRE": "SELECT GENRE"
"MP3_CTRL_SWITCH_PANE": "SWITCH PANE"
"MP3_CUSTOM_PLAYLIST_TITLE": "CUSTOM"
"MP3_DONT_DELETE_LAST_LIST_BODY": "You cannot delete your last playlist"
"MP3_DONT_DELETE_LAST_LIST_TITLE": "LAST PLAYLIST"
"MP3_DONT_DELETE_XBOX_LIST_BODY": "You must use the Xbox Dashboard to delete this playlist"
"MP3_EDIT_LIST_BODY": "You must use the Xbox Dashboard to edit this playlist"
"MP3_EDIT_LIST_TITLE": "XBOX GUIDE PLAYLIST"
"MP3_FOOTER_MOVE_TRACK": "MOVE TRACK"
"MP3_FOOTER_OPTIONS": "OPTIONS"
"MP3_LASTTRACK": "LAST TRACK"
"MP3_LIST_CHANGE": "CHANGE PLAYLIST"
"MP3_LIST_EDIT": "EDIT PLAYLIST"
"MP3_LIST_NAME_TITLE": "Enter a name for new playlist"
"MP3_LIST_RENAME": "RENAME PLAYLIST"
"MP3_NXTTRACK": "NEXT TRACK"
"MP3_OFF": "Off"
"MP3_OPTIONS_AUTO_ADD": "AUTO ADD TRACKS"
"MP3_OPTIONS_DELETE_LIST": "Delete Playlist"
"MP3_OPTIONS_EDIT_LIST": "Edit Custom Playlist"
"MP3_OPTIONS_NEW_LIST": "New Playlist"
"MP3_OPTIONS_NEXT": "NEXT TRACK"
"MP3_OPTIONS_PLAY_LIST": "Playlist"
"MP3_OPTIONS_PLAY_STATE": "Play Mode"
"MP3_OPTIONS_PREV": "PREV TRACK"
"MP3_OPTIONS_REPEAT": "REPEAT"
"MP3_OPTIONS_SHUFFLE": "Shuffle"
"MP3_OPTIONS_VOLUME": "VOLUME"
"MP3_PAUSE": "PAUSE"
"MP3_PLAY": "PLAY"
"MP3_PLAY_STATE_PAUSE": "Pause"
"MP3_PLAY_STATE_PLAY": "Play"
"MP3_PLAY_STATE_STOP": "STOP"
"MP3_PLAYLIST_DETAILS_ARTIST": "ARTIST"
"MP3_PLAYLIST_DETAILS_TITLE": "TITLE"
"MP3_PLAYLIST_EMPTY": "Empty"
"MP3_PLAYLIST_ERROR_TITLE": "PLAYLISTS FULL"
"MP3_PLAYLIST_OPTIONS_GENRE": "LIST GENRE"
"MP3_PLAYLIST_OPTIONS_HIDE": "HIDE PLAYLIST"
"MP3_PLAYLIST_OPTIONS_PLAY": "PLAY SELECTED"
"MP3_PLAYLIST_OPTIONS_SORT": "SORT BY"
"MP3_PLAYLIST_OPTIONS_SORT_ARTIST": "Artist"
"MP3_PLAYLIST_OPTIONS_SORT_TITLE": "Title"
"MP3_PLAYLIST_OPTIONS_TITLE": "PLAYLIST OPTIONS"
"MP3_PLAYLIST_TITLE": "My Playlist"
"MP3_PLAYLIST_TOO_MANY_TRACKS": "Old tracks must be removed from the current playlist before new tracks can be added."
"MP3_PURCHACE_FIRST_TEXT": "You must purchase music at the music store
before adding them to your playlist."
"MP3_REPEAT_TEXT_ALL": "ALL"
"MP3_REPEAT_TEXT_NONE": "NONE"
"MP3_REPEAT_TEXT_ONE": "Repeat One"
"MP3_REPEAT_TOG": "TOGGLE REPEAT TRACK"
"MP3_SHUFFLE_TOG": "TOGGLE SHUFFLE"
"MP3_SONG_ADDED": "This song has been added to your playlist"
"MP3_STOP": "STOP"
"MP3_TOO_MANY_LISTS_BODY": "Old playlists must be removed before new playlists can be added."
"MP3_TOO_MANY_LISTS_TITLE": "PLAYLIST COLLECTION FULL"
"MP3_XBOX_PLAYLIST": "Xbox Playlist"
"MSGLOG_TITLE_SR": "Saints Row"
"MSGLOG_TITLE_TUT": "Tutorial"
"MSN_ACTIVITES_RESPECT_REPEAT": "Activities {MAP_IMG_UNKNOWN_ACT} earn Respect. View the map to check for Activity locations."
"MSN_ACTIVITES_RESPECT_REPEAT_GERMAN": "Activities {MAP_IMG_UNKNOWN_ACT} earn Respect. View the map to check for Activity locations."
"MSN_B10_KILL_MAERO": "Kill [format][color:red]Maero[/format]"
"MSN_BH01_BROTHERHOOD_NOTORIETY": "Too many Brotherhood Gang Members killed"
"MSN_BH01_CARLOS_DIED": "Carlos died"
"MSN_BH01_CARLOS_DISMISSED": "Carlos was abandoned"
"MSN_BH01_DISPLAY_NAME": "First Impressions"
"MSN_BH01_ESCAPE_CAVERNS": "Escape with Maero and Carlos"
"MSN_BH01_GETAWAY_BOAT": "Continue down to escape by boat"
"MSN_BH01_GETAWAY_CAR": "Continue up to escape by car"
"MSN_BH01_GETAWAY_CHOICES": "Take the staircase up to exit at [format][color:teal]street level[/format], or take the steps down to exit via the [format][color:teal]water[/format]"
"MSN_BH01_MAERO_DIED": "Maero died"
"MSN_BH01_MAERO_DISMISSED": "Maero was abandoned"
"MSN_BH01_TAKE_MAERO_TO_HQ": "Take Maero back to his [format][color:teal]hideout[/format]"
"MSN_BH02_ABANDONING_DONNIE": "You will abandon Donnie in 30 seconds"
"MSN_BH02_ALL_TRUCKS_DESTROYED": "All trucks destroyed"
"MSN_BH02_DETONATE": "Use the detonator to set off the bomb"
"MSN_BH02_DETONATE_LAST_TARGET": "You must detonate the current target first"
"MSN_BH02_DISPLAY_NAME": "Reunion Tour"
"MSN_BH02_DONNIE_DIED": "Donnie died"
"MSN_BH02_DONNIE_DISMISSED": "Donnie was abandoned"
"MSN_BH02_DONNIE_HEALTH": "Donnie's Health"
"MSN_BH02_DONNIE_HEALTH_WARNING": "Donnie is low on health"
"MSN_BH02_GET_AWAY": "Get away from the [format][color:red]truck[/format] and detonate the explosives"
"MSN_BH02_GO_TO_FIRST_TRUCK": "Drive Donnie to the first [format][color:red]truck[/format]"
"MSN_BH02_GO_TO_SECOND_TRUCK": "Drive Donnie to the next [format][color:red]truck[/format]"
"MSN_BH02_GO_TO_THIRD_TRUCK": "Drive Donnie to the last [format][color:red]truck[/format]"
"MSN_BH02_GUARD_DONNIE": "Guard Donnie while he plants the bomb"
"MSN_BH02_PRESS_TO_DETONATE_BOMB": "Use {ATTACK_PRIMARY_IMG} to detonate the bomb"
"MSN_BH02_SEE_TRUCK_TO_DETONATE": "Place yourself where you can see the truck to detonate it"
"MSN_BH02_STAY_AWAY": "Keep away from the [format][color:red]truck[/format]"
"MSN_BH02_SWITCH_TO_DETONATOR": "Equip the detonator"
"MSN_BH02_TARGET_DONNIE": "Stay near Donnie to encourage him to plant the explosives"
"MSN_BH02_TRUCKS_DESTROYED": "Trucks Destroyed"
"MSN_BH02_VEHICLE_LOST": "Donnie must blow up the vehicles"
"MSN_BH03_BOARD_HELICOPTER": "Get in the helicopter"
"MSN_BH03_BUY_GEIGER": "Buy a geiger counter at [format][color:teal]Friendly Fire[/format]"
"MSN_BH03_CARLOS_ABANDONED": "Carlos was abandoned"
"MSN_BH03_CARLOS_DIED": "Carlos died"
"MSN_BH03_CLEAR_OUT_HELIPAD_GUARDS": "Kill the [format][color:red]security guards[/format] so the helicopter can land"
"MSN_BH03_DEFEND_HELIPAD": "Defend the [format][color:teal]helipad[/format] until the helicopter returns"
"MSN_BH03_DELIVER_GOO": "Deliver the toxic waste to the [format][color:teal]tattoo parlor[/format]"
"MSN_BH03_DISPLAY_NAME": "Waste Not Want Not"
"MSN_BH03_ESCAPE_VEHICLES": "Use any [format][color:teal]vehicle[/format] to return to the mainland"
"MSN_BH03_FAILURE_ABANDONED_HELIPAD": "You abandoned the helipad"
"MSN_BH03_FAILURE_HELI_PILOT_KILLED": "The helicopter pilot was killed"
"MSN_BH03_FAILURE_HELICOPTER_DESTROYED": "The helicopter was destroyed"
"MSN_BH03_FAILURE_OUT_OF_TIME": "You ran out of time"
"MSN_BH03_GET_CLEAR": "Get clear of the helicopter before it explodes"
"MSN_BH03_GET_GEIGER": "Go to [format][color:teal]Friendly Fire[/format]"
"MSN_BH03_GET_GOO": "Track down some [format][color:green]toxic waste[/format], but don't get spotted"
"MSN_BH03_GET_TO_HELIPAD": "Get to the [format][color:teal]helipad[/format]"
"MSN_BH03_GO_TO_ISLAND": "Get to the [format][color:teal]nuke plant[/format]"
"MSN_BH03_GOO_IN_EAST_BUILDING": "The [format][color:green]toxic waste[/format] is in a building on the [format][color:teal]east side[/format] of the island"
"MSN_BH03_GOO_NEAR_NORTH_DOCKS": "The [format][color:green]toxic waste[/format] is located around the [format][color:teal]north docks[/format]"
"MSN_BH03_GOO_NEAR_TOWERS": "The [format][color:green]toxic waste[/format] is somewhere near the [format][color:teal]cooling towers[/format]"
"MSN_BH03_GOO_ON_SOUTH_SIDE": "The [format][color:green]toxic waste[/format] is somewhere on the [format][color:teal]south side[/format] of the island"
"MSN_BH03_HELICOPTER_BLOW_COVER_WARNING": "If you take a helicopter, you won't be able to sneak onto the [format][color:teal]island[/format] - the guards will hear it coming"
"MSN_BH03_ISLAND_SECURITY": "The island is protected by heavy security"
"MSN_BH03_ONE_HOUR_LEFT": "The sun is almost up"
"MSN_BH03_PICKUP_GOO_USE": "pick up the toxic waste"
"MSN_BH03_PURCHASE_GEIGER_USE": "purchase a geiger counter"
"MSN_BH03_RADIOACTIVITY": "Radioactivity"
"MSN_BH03_RECOGNIZED": "Find a Brotherhood vehicle"
"MSN_BH03_RETURN_TO_HELIPADS_DEFENSE": "You have %ls seconds to return to the [format][color:teal]helipad[/format]"
"MSN_BH03_SEEN_BY_GUARD": "You've been spotted"
"MSN_BH03_TIME_LEFT": "Time Remaining:"
"MSN_BH03_TIME_LEFT_RED": "Time Remaining:"
"MSN_BH03_TIME_LIMIT": "You have until 6am to complete this mission"
"MSN_BH03_TOO_HOT": "Wait for your Brotherhood notoriety to go down"
"MSN_BH03_TOO_HOT_TOO_CLOSE": "Your Brotherhood notoriety is too high to deliver the toxic waste"
"MSN_BH03_USE_GEIGER": "Equip the geiger counter to help find some toxic waste."
"MSN_BH03_VEHICLES_AVAILABLE": "Take a [format][color:teal]vehicle[/format] to the power plant"
"MSN_BH03_X_OF_Y_GUARDS_KILLED": "Guards killed:"
"MSN_BH04_CARLOS_DIED": "Carlos died"
"MSN_BH04_CARLOS_HEALTH": "Carlos's Health"
"MSN_BH04_DAMAGE_TRUCK": "Damage the [format][color:red]truck[/format] and force it to stop"
"MSN_BH04_DISPLAY_NAME": "Red Asphalt"
"MSN_BH04_DONNIE_DIED": "Donnie died"
"MSN_BH04_HELP_CARLOS": "Go help Carlos"
"MSN_BH04_HURRY": "Carlos is almost dead"
"MSN_BH04_PUSH_DONNIE": "Beat up Donnie until he tells you where Carlos is"
"MSN_BH04_STOP_TRUCK": "Find the [format][color:red]truck[/format] before Carlos dies"
"MSN_BH04_TALK_TO_DONNIE": "Head to [format][color:teal]Donnie's garage[/format]"
"MSN_BH05_ALARM": "Shut off the [format][color:teal]alarm[/format] to unlock the doors"
"MSN_BH05_CAR_ABANDONED": "Jessica's car was abandoned"
"MSN_BH05_DISPLAY_NAME": "Bank Error in Your Favor"
"MSN_BH05_DONT_DAMAGE_CAR": "Don't damage the car"
"MSN_BH05_DONT_DESTROY_CAR": "Don't destroy Jessica's car"
"MSN_BH05_DONT_WRECK": "Don't destroy the car"
"MSN_BH05_DOORS_OPENED": "The doors are open. Take Jessica to her [format][color:teal]car[/format]"
"MSN_BH05_DOORS_SEALED": "The alarm has sealed the bank, use Jessica to shut off the lockdown"
"MSN_BH05_GET_BACK_IN_CAR": "Get back in the [format][color:green]car[/format]"
"MSN_BH05_GET_NEXT_TO_JESSICA": "Get next to [format][color:green]Jessica[/format] to stop her"
"MSN_BH05_GO_TO_THE_BANK": "Head to the [format][color:teal]bank[/format]"
"MSN_BH05_GRAB_JESSICA": "Go inside and take [format][color:green]Jessica[/format] hostage"
"MSN_BH05_HOLD_TRIGGERS": "Hold {GRAB_IMG} to grab [format][color:green]Jessica[/format]"
"MSN_BH05_JESSICA_DIED": "Jessica died"
"MSN_BH05_JESSICA_ESCAPED": "Jessica escaped"
"MSN_BH05_JESSICA_GETTING_AWAY": "[format][color:green]Jessica[/format] is getting away"
"MSN_BH05_JESSICAS_CAR_DESTROYED": "Jessica's car was destroyed"
"MSN_BH05_KEEP_HOSTAGE": "Keep [format][color:green]Jessica[/format] between you and the cops"
"MSN_BH05_NEED_JESSICA": "You need Jessica alive"
"MSN_BH05_PRESS_Y": "put Jessica in the trunk"
"MSN_BH05_PRESS_Y_TO_STOP_ALARM": "have Jessica shut off the [format][color:teal]alarm[/format]"
"MSN_BH05_STOP_ALARM": "Press {ACTION_IMG} to stop the alarm"
"MSN_BH05_TAKE_JESSICA_TO_UNIVERSITY": "Bring the car to the [format][color:teal]University Arena[/format]"
"MSN_BH05_TAKE_JESSICA_TO_VEHICLE": "Take Jessica to her [format][color:teal]car[/format]"
"MSN_BH06_30_SECONDS": "You have 30 seconds to re-enter the [format][color:green]fireworks truck[/format]"
"MSN_BH06_BRING_HOMEY": "Pickup the [format][color:green]fireworks truck[/format] from the warehouse"
"MSN_BH06_BRING_HOMEY_COOP": "Pickup the [format][color:green]fireworks truck[/format] from the warehouse"
"MSN_BH06_DIDNT_GET_TO_ARENA": "You didn't get to the Arena in time"
"MSN_BH06_DISPLAY_NAME": "Thank You and Goodnight!"
"MSN_BH06_DONT_DAMAGE_TRUCK": "Don't damage the fireworks truck"
"MSN_BH06_ENTER_TRUCK": "Get into the [format][color:green]Fireworks Truck[/format]"
"MSN_BH06_GET_TO_THE_ARENA": "Get to the [format][color:teal]Arena[/format]"
"MSN_BH06_KILL_TRIBAL": "Kill the [format][color:red]Brotherhood[/format] guarding the truck"
"MSN_BH06_NEED_A_HOMEY": "You'll need Pierce with you"
"MSN_BH06_PARCEL_TRUCK_DESTROYED": "The fireworks truck was destroyed"
"MSN_BH06_PARCEL_TRUCK_HEALTH": "Truck: "
"MSN_BH06_PIERCE_DIED": "Pierce died"
"MSN_BH06_PIERCE_DISMISSED": "Pierce was abandoned"
"MSN_BH06_PROTECT_TRUCK": "Protect the truck"
"MSN_BH06_REENTER_TRUCK": "Get back in the [format][color:green]fireworks truck[/format]"
"MSN_BH06_TRIBAL_KILLED": "Brotherhood Killed:"
"MSN_BH06_USE_FIREWORKS": "Throw fireworks boxes to defend the truck"
"MSN_BH06_WAREHOUSE": "Head to the [format][color:teal]warehouse[/format]"
"MSN_BH07_ARRESTED_LIEUTENANT": "Kill the [format][color:red]Lieutenant[/format] being arrested by the police"
"MSN_BH07_DESTROYING_STORE": "Stop the [format][color:red]Brotherhood[/format] from destroying the store"
"MSN_BH07_DISPLAY_NAME": "Retribution"
"MSN_BH07_ELIMINATE_LTS": "Kill the four [format][color:red]Brotherhood Lieutenants[/format]"
"MSN_BH07_KILL_FLEEING_LIEUTENANT": "Chase down and kill the fleeing [format][color:red]Lieutenant[/format]"
"MSN_BH07_KILL_REMAINING_LTS": "Kill the remaining [format][color:red]Lieutenants[/format]"
"MSN_BH07_LTS_KILLED": "Lieutenants Killed:"
"MSN_BH07_MEETING_LIEUTENANT": "Break up the Brotherhood meeting and kill the [format][color:red]Lieutenant[/format]"
"MSN_BH07_PREVENT_DAMAGE": "Prevent $1000 of damage to the store"
"MSN_BH07_REMAINING_LIEUTENANT": "Kill the remaining [format][color:red]Lieutenant[/format]"
"MSN_BH07_SAVE_SHOP_OWNER": "Save the [format][color:green]Shop Owner[/format]"
"MSN_BH07_SHOP_OWNER_DIED": "The shop owner died"
"MSN_BH07_SHOP_OWNER_HEALTH": "Shop Owner's Health:"
"MSN_BH07_STORE_DAMAGE_METER": "Store Damage: $"
"MSN_BH07_TOO_MUCH_DAMAGE": "The store took too much damage"
"MSN_BH07_TORCHING_DOCKS": "Stop the [format][color:red]Brotherhood[/format] from torching the docks"
"MSN_BH08_1_BOATS_REMAINING": "One [format][color:red]boat[/format] remains"
"MSN_BH08_1_BUS_REMAINING": "One [format][color:red]bus[/format] remains"
"MSN_BH08_2_BOATS_REMAINING": "Two [format][color:red]boats[/format] remain"
"MSN_BH08_2_BUS_REMAINING": "Two [format][color:red]buses[/format] remain"
"MSN_BH08_3_BOATS_REMAINING": "Three [format][color:red]boats[/format] remain"
"MSN_BH08_BOAT_ALMOST_THERE": "A [format][color:red]boat[/format] is almost at the dropoff"
"MSN_BH08_BOAT_REACHED_DESTINATION": "A prison boat reached its destination"
"MSN_BH08_BOATS_DESTROYED": "Prison Boats Destroyed: "
"MSN_BH08_BUS_ALMOST_THERE": "A [format][color:red]bus[/format] is almost at the drop-off"
"MSN_BH08_BUS_HALF_WAY": "A [format][color:red]bus[/format] is half way to the drop-off"
"MSN_BH08_BUS_REACHED_DESTINATION": "A prison bus reached its destination"
"MSN_BH08_BUSES_DESTROYED": "Prison Buses Destroyed:"
"MSN_BH08_DESTROY_THE_BOATS": "Destroy the [format][color:red]boats[/format]"
"MSN_BH08_DESTROY_THE_BUSES": "Destroy the three [format][color:red]prison buses[/format] before the Brotherhood are released"
"MSN_BH08_DISPLAY_NAME": "Jail Bait"
"MSN_BH08_FIGHTER_AVAILABLE": "[format][color:teal]boat[/format] is available for use at the Apartment Dock and a [format][color:teal]fighter[/format] is available at the Airport"
"MSN_BH08_FIGHTER_AVAILABLE_COOP": "A [format][color:teal]boat[/format] is available for use at the Apartment Dock and two [format][color:teal]fighters[/format] are available at the Airport"
"MSN_BH08_FIND_VEHICLE": "Find a vehicle to intercept the [format][color:red]prison boats[/format]"
"MSN_BH09_30_SECONDS": "You have 30 seconds to return to the [format][color:teal]cargo ship[/format]"
"MSN_BH09_BOARD_THE_SHIP": "Find a way on board the [format][color:teal]cargo ship[/format]"
"MSN_BH09_DEFEND_SHIP": "Defend the ship from the [format][color:red]Brotherhood[/format]"
"MSN_BH09_DISPLAY_NAME": "The Enemy of my Enemy"
"MSN_BH09_ELIMINATE_GANG": "Eliminate the [format][color:red]Ultor security team[/format]"
"MSN_BH09_FIRST_WAVE": "[format][color:red]Brotherhood gang members[/format] are coming after the cargo ship"
"MSN_BH09_GO_CARGO_HOLD": "Go down to the Cargo Hold"
"MSN_BH09_MORE_BROTHERHOOD": "More [format][color:red]Brotherhood[/format] are coming "
"MSN_BH09_NEXT_WAVE": "Next wave in %ls seconds"
"MSN_BH09_SECOND_WAVE": "Another wave of [format][color:red]Brotherhood Gang Members[/format] are coming after the cargo ship"
"MSN_BH09_SHIP_ABANDONED": "You abandoned the cargo ship"
"MSN_BH09_TAKE_AK47_AMMO": "take assault rifle ammo"
"MSN_BH09_TAKE_RPG_AMMO": "take RPG ammo"
"MSN_BH09_THIRD_WAVE": "A third wave of [format][color:red]Brotherhood Gang Members[/format] are coming after the Cargo Ship"
"MSN_BH09_ULTOR_KILLED": "Ultor Killed:"
"MSN_BH10_DISPLAY_NAME": "The Siege"
"MSN_BH10_DRIVE_TO_STAGING_AREA": "Meet the Saints near the [format][color:teal]Brotherhood hideout[/format]"
"MSN_BH10_GET_INTO_WAREHOUSE": "Maero is in the [format][color:teal]warehouse[/format], find a way in"
"MSN_BH10_GET_TO_WAREHOUSE_ROOF": "Make your way to the [format][color:teal]roof[/format]"
"MSN_BH10_KILL_TRIBAL_LIEUTENANTS": "Kill the [format][color:red]Lieutenants[/format] to draw out Maero"
"MSN_BH10_LIEUTENANTS_KILLED": "Lieutenants Killed:"
"MSN_BH11_DISPLAY_NAME": "Showdown"
"MSN_BH11_KILL_MAERO": "Kill [format][color:red]Maero[/format]"
"MSN_BH11_MAEROS_HEALTH": "Maero"
"MSN_BRO_START": "start Brotherhood mission"
"MSN_EM01_ABANDONING_CHURCH": "The church is about to be abandoned"
"MSN_EM01_BAR_LABEL": "Julius's Car"
"MSN_EM01_CHURCH_ABANDONED": "The church was abandoned"
"MSN_EM01_DEFEND_CHURCH": "Defend the church"
"MSN_EM01_DEFEND_EAST": "Defend the east side"
"MSN_EM01_DEFEND_OBJECTIVE": "Masako Squad Members Killed:"
"MSN_EM01_DEFEND_SOUTH": "Help Julius defend the south side"
"MSN_EM01_DEFEND_WEST": "Help Julius defend the west side"
"MSN_EM01_DISPLAY_NAME": "Revelation"
"MSN_EM01_FALL_BACK": "Fall back to the church for cover"
"MSN_EM01_HELI": "Destroy the [format][color:red]helicopter[/format]"
"MSN_EM01_JULIUS_ABANDONED": "Julius was abandoned"
"MSN_EM01_JULIUS_CAR": "[format][color:teal]Julius's car[/format] was destroyed"
"MSN_EM01_JULIUS_DIED": "Julius died"
"MSN_EM01_LAST_STAND": "Destroy the [format][color:red]helicopters[/format]"
"MSN_EM01_LS_OBJECTIVE": "Helicopters Destroyed: "
"MSN_EM01_MISSION_ACTIVE": "Come back later"
"MSN_EM01_MORE_MASAKO": "Another [format][color:red]Masako unit[/format] is on the way. Kill them."
"MSN_EM01_PROTECT_CAR": "Protect [format][color:teal]Julius' car[/format]"
"MSN_EM01_RUN_FOR_IT": "Get to [format][color:teal]Julius's car[/format]"
"MSN_EP01_DISPLAY_NAME": "Picking a Fight"
"MSN_EP01_FAILURE_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_EP01_FAILURE_PIERCE_DIED": "Pierce died"
"MSN_EP01_FAILURE_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_EP01_FAILURE_SHAUNDI_DIED": "Shaundi died"
"MSN_EP01_HUD_PIERCE_HEALTH": "Pierce's Health"
"MSN_EP01_HUD_VAN_HEALTH": "Van's Condition"
"MSN_EP01_OBJECTIVE_ULTOR": "Ultor Killed:"
"MSN_EP01_PROMPT_CHECK_LIEUTENANTS": "Go rescue [format][color:teal]Pierce[/format] and [format][color:teal]Shaundi[/format]"
"MSN_EP01_PROMPT_CHECK_PIERCE": "Now save [format][color:teal]Pierce[/format]"
"MSN_EP01_PROMPT_CHECK_SHAUNDI": "Now save [format][color:teal]Shaundi[/format]"
"MSN_EP01_PROMPT_EXIT_CLUB": "Fight your way to an [format][color:teal]exit[/format]"
"MSN_EP01_PROMPT_KILL_ULTOR": "Kill the [format][color:red]Ultor assassins[/format] before [format][color:green]Pierce[/format] dies"
"MSN_EP01_PROMPT_SAVE_PIERCE": "Save [format][color:green]Pierce[/format]"
"MSN_EP01_PROMPT_SAVE_SHAUNDI": "Disable but don't destroy the [format][color:red]Ultor van[/format] before they kill [format][color:green]Shaundi[/format]"
"MSN_EP01_PROMPT_VAN_ALMOST_DISABLED": "The [format][color:red]van[/format] is almost disabled"
"MSN_EP02_APC_EXIT": "Use the APC to exit the base"
"MSN_EP02_APC_FAIL": "You failed to get to the APC"
"MSN_EP02_DESTROY_LABS": "Plant bombs in each of the [format][color:teal]labs[/format] upstairs"
"MSN_EP02_DIDNT_ESCAPE": "You did not escape the Ultor base in time"
"MSN_EP02_DISPLAY_NAME": "Pyramid Scheme"
"MSN_EP02_EXIT_SEALED": "Exit sealed. Find another way out"
"MSN_EP02_FAIL_OUT_OF_ROW": "You did not get back to Saints Row in time"
"MSN_EP02_GAT_DIED": "Gat died"
"MSN_EP02_GET_KEY": "Find the [format][color:green]keycard[/format] for the lab doors"
"MSN_EP02_GET_OUT": "Exit the base before the bombs detonate"
"MSN_EP02_GO_TO_BASE": "Enter their [format][color:teal]base[/format] while the Ultor are distracted"
"MSN_EP02_GO_TO_SAINTS_ROW": "Head to [format][color:teal]Saints Row[/format]"
"MSN_EP02_MEET_GAT": "Use the [format][color:teal]secret entrance[/format] and meet Gat in the base"
"MSN_EP02_NTORIETY_ZERO": "Eliminate your notoriety at a [format][color:teal]Forgive and Forget[/format]"
"MSN_EP02_RETURN_SAINTS_ROW": "Get back to [format][color:teal]Saints Row[/format]"
"MSN_EP02_ULTOR_NOTORIETY": "Raise your Ultor notoriety to four stars"
"MSN_EP02_USE_BOMB": "plant a bomb"
"MSN_EP03_BOATS_DESTROYED": "Boats Destroyed:"
"MSN_EP03_CHASE_EXEC": "Get to the [format][color:teal]speedboat[/format] and chase down the last [format][color:red]exec[/format]"
"MSN_EP03_DESTROY_BOATS": "Destroy the [format][color:red]Ultor boats[/format] before boarding the yacht"
"MSN_EP03_DISPLAY_NAME": "Salting the Earth...Again"
"MSN_EP03_ENTER_YACHT": "Board the [format][color:teal]yacht[/format]"
"MSN_EP03_EXEC_ESCAPED": "The last Ultor exec got away"
"MSN_EP03_EXECS_KILLED": "Execs Killed:"
"MSN_EP03_GET_JET_SKI": "Grab a [format][color:teal]water craft[/format] and get to the yacht"
"MSN_EP03_GET_TO_HARBOR": "Get to the [format][color:teal]harbor[/format]"
"MSN_EP03_GET_TO_YACHT": "Get to the [format][color:teal]yacht[/format]"
"MSN_EP03_HEALTH_BAR": "Ultor Boat Health"
"MSN_EP03_KILL_EXECS": "Kill the [format][color:red]Ultor execs[/format]"
"MSN_EP03_ULTOR_SENT_HELI": "Ultor is on to you. They've sent an attack helicopter."
"MSN_EP04_ARMOR": "Limo Armor"
"MSN_EP04_BUILDING_LOCKED_DOWN": "The building is in lockdown, destroy the [format][color:red]security stations[/format]"
"MSN_EP04_CATCH_UP": "You have %ls seconds to catch up to [format][color:red]Vogel[/format] before he gets away"
"MSN_EP04_CAUGHT_UP": "You've caught up to [format][color:red]Vogel[/format]"
"MSN_EP04_DISPLAY_NAME": "... and a Better Life"
"MSN_EP04_GET_TO_THE_TOP": "Get to the [format][color:teal]top[/format] of the building"
"MSN_EP04_HELI_DESTROYED": "The helicopter was destroyed"
"MSN_EP04_KILL_VOGEL": "Kill [format][color:red]Vogel[/format]"
"MSN_EP04_ON_THE_STREETS": "Disable [format][color:red]Vogel's Limo[/format] before he gets away"
"MSN_EP04_VOGEL_ESCAPED": "Vogel escaped"
"MSN_EP04_VOGELS_HEADING_BACK": "[format][color:red]Vogel's[/format] heading back to the Phillips Building!"
"MSN_EP04_VOGELS_HEALTH": "Vogel"
"MSN_EP04_X_OF_Y_POWER_STATIONS": "Power Stations destroyed:"
"MSN_EP04_X_OF_Y_POWER_STATIONS_HT": "Power Stations destroyed: %ls/%ls"
"MSN_FAIL": "The cops smoked your asses!"
"MSN_MAP_MESSAGE": "Press START at any time to find Activities{MAP_IMG_UNKNOWN_ACT} on the map."
"MSN_MISSION_UNLOCK_REPEAT": "You've earned enough Respect to unlock a Mission."
"MSN_NO_RESPECT_TEXT": "You don't have enough
respect to start mission."
"MSN_NO_RESPECT_TITLE": "NO RESPECT!"
"MSN_PLAYER_ESCAPED": "One of you has made it out alive!"
"MSN_RESPECT_HELP_REPEAT": "Earn Respect by playing Activities {MAP_IMG_UNKNOWN_ACT} like Snatch. "
"MSN_RN_START": "start Ronin mission"
"MSN_RN01_BOMB_WARNING": "Keep away from the bombs"
"MSN_RN01_DISPLAY_NAME": "Saint's Seven"
"MSN_RN01_FAILURE_GAT_ABANDONED": "Gat was abandoned"
"MSN_RN01_FAILURE_GAT_DIED": "Gat died"
"MSN_RN01_FAILURE_HOMIE_KILLED": "A homie died"
"MSN_RN01_FAILURE_LEFT_CASINO": "You didn't get back to the casino in time"
"MSN_RN01_FAILURE_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_RN01_FAILURE_PIERCE_DIED": "Pierce died"
"MSN_RN01_FAILURE_TRUCK_DESTROYED": "The heist truck was destroyed"
"MSN_RN01_GAT_PROGRESS": "Gat's Progress"
"MSN_RN01_OBJECTIVE_CASH_BOXES": "Boxes Loaded:"
"MSN_RN01_OBJECTIVE_GUARDS": "Guards Killed:"
"MSN_RN01_OBJECTIVE_NEAR_CASINO": "Get closer to the casino"
"MSN_RN01_PLANT_BOMBS": "Guard Gat while he rigs the doors with explosives"
"MSN_RN01_PROMPT_CASINO": "Head to the [format][color:teal]casino[/format]"
"MSN_RN01_PROMPT_COUNTING_ROOM": "Open the [format][color:teal]doors[/format] to the counting room"
"MSN_RN01_PROMPT_DEFEND_HOMIES": "Defend the [format][color:green]Saints[/format] as they load the truck with the cash"
"MSN_RN01_PROMPT_ENTER_TRUCK": "The boxes are loaded, get in the [format][color:green]truck[/format]"
"MSN_RN01_PROMPT_GUARDS": "Take out the [format][color:red]Ronin[/format]"
"MSN_RN01_PROMPT_HEAD_HOME": "Get the loot back to [format][color:teal]Aisha's house[/format]"
"MSN_RN01_PROMPT_KEYS": "Take the [format][color:green]key[/format]"
"MSN_RN01_PROMPT_NOTORIETY_ZERO": "Eliminate your notoriety before heading to the hideout"
"MSN_RN01_PROMPT_PIT_BOSS": "Find the [format][color:red]Ronin pit boss[/format] and take his [format][color:green]key[/format]"
"MSN_RN01_PROMPT_POLICE_CALLED": "The Ronin called in the police"
"MSN_RN01_PROMPT_REENTER_TRUCK": "Get back in the [format][color:green]truck[/format]"
"MSN_RN01_PROMPT_RETURN_TO_CASINO": "Return to the casino"
"MSN_RN01_USE_BOX": "Pick up the box"
"MSN_RN01_USE_DETONATOR": "Use the detonator to set off the bombs"
"MSN_RN01_USE_DOOR_UNLOCK": "Unlock the door"
"MSN_RN02_DISPLAY_NAME": "Laundry Day"
"MSN_RN02_FAILURE_CONVERTIBLE": "Vehicle destroyed"
"MSN_RN02_FAILURE_DEALER_DIED": "The dealer died"
"MSN_RN02_FAILURE_FENCE": "The fence died"
"MSN_RN02_PROMPT_CAR_DEALERSHIP": "Head to the [format][color:teal]used car salesman[/format] and buy an expensive [format][color:green]car[/format]"
"MSN_RN02_PROMPT_CLOTHING_DEALER": "Head to the [format][color:teal]clothing dealer[/format]"
"MSN_RN02_PROMPT_ENTER_CAR": "Take the [format][color:green]car[/format] you bought"
"MSN_RN02_PROMPT_FENCE": "Go to the [format][color:teal]fence[/format] and re-sell the merchandise"
"MSN_RN02_PROMPT_PROTECT_FENCE": "Protect the [format][color:green]fence[/format]"
"MSN_RN02_PROMPT_REENTER_CAR": "Get back in the [format][color:green]car[/format]"
"MSN_RN02_PROMPT_REPAIR_CAR": "Repair the car before visiting the fence"
"MSN_RN02_PROMPT_RONIN_ENFORCERS": "Watch out for Ronin enforcers"
"MSN_RN02_PROMPT_WEAPONS_DEALER": "Head to the [format][color:teal]arms dealer[/format] and buy an expensive [format][color:green]gun[/format]"
"MSN_RN02_PROMPT_WRONG_CAR": "This is the wrong vehicle"
"MSN_RN02_USE_CAR_DEALERSHIP": "Speak to the used car salesman"
"MSN_RN02_USE_CLOTHING_DEALER": "Speak to the clothing dealer"
"MSN_RN02_USE_FENCE": "Speak to the fence"
"MSN_RN02_USE_WEAPONS_DEALER": "Speak to the arms dealer"
"MSN_RN03_DISPLAY_NAME": "Road Rage"
"MSN_RN03_FAILURE_BIKE_DESTROYED": "Motorcycle destroyed"
"MSN_RN03_FAILURE_BIKE_TIME": "You didn't get on the bike in time"
"MSN_RN03_FAILURE_DISTANCE": "Too many Ronin got past you"
"MSN_RN03_FAILURE_RANGE": "The Ronin got away"
"MSN_RN03_OBJECTIVE_BIKE": "Get on the bike"
"MSN_RN03_OBJECTIVE_KILL_RONIN": "Ronin Bikes Disabled:"
"MSN_RN03_OBJECTIVE_RONIN_EN_ROUTE": "Ronin Bikers En Route: %ls"
"MSN_RN03_PROMPT_ALMOST_THERE": "The [format][color:red]Ronin[/format] are almost at the [format][color:green]Saints hideout[/format]"
"MSN_RN03_PROMPT_ANOTHER_GROUP": "There's another group of [format][color:red]Ronin[/format] ahead"
"MSN_RN03_PROMPT_BIKE": "Use the [format][color:green]bike[/format] to intercept the [format][color:red]Ronin[/format]"
"MSN_RN03_PROMPT_BIKE_DESTROYED": "Bike destroyed"
"MSN_RN03_PROMPT_CROSSING_BRIDGE": "The [format][color:red]Ronin[/format] are crossing the bridge to the [format][color:green]Saints hideout[/format]"
"MSN_RN03_PROMPT_KILL_LIEUTENANTS": "Kill the [format][color:red]Ronin Lieutenants[/format]"
"MSN_RN03_PROMPT_KILL_RONIN": "Stop the [format][color:red]Ronin[/format] before they get to the [format][color:green]Saints hideout[/format]"
"MSN_RN03_PROMPT_MORE_RONIN": "More [format][color:red]Ronin[/format] are here"
"MSN_RN03_PROMPT_REENTER_BIKE": "Get back on the [format][color:green]bike[/format]"
"MSN_RN03_PROMPT_RONIN_REINFORCEMENTS": "Stop the [format][color:red]Ronin reinforcements[/format] [format][color:teal]downtown[/format]"
"MSN_RN03_PROMPT_WARNING": "%ls [format][color:red]Ronin[/format] left"
"MSN_RN04_DEFEND_AREA": "Defend the area"
"MSN_RN04_DISPLAY_NAME": "Bleeding Out"
"MSN_RN04_FAILURE_CAR_DESTROYED": "Car destroyed"
"MSN_RN04_FAILURE_GAT_ABANDONED": "Gat was abandoned"
"MSN_RN04_FAILURE_GAT_DIED": "Gat died"
"MSN_RN04_HUD_AMBULANCE_TIMER": "Time Until Ambulance Arrival:"
"MSN_RN04_HUD_CAR_HEALTH": "Car Health"
"MSN_RN04_PROMPT_CAR_ARRIVAL": "Help has arrived"
"MSN_RN04_PROMPT_CLEAR_AREA": "Kill the [format][color:red]Ronin[/format] before help arrives"
"MSN_RN04_PROMPT_DEFEND_CAR": "Protect the [format][color:green]car[/format] with the rocket launcher until you get to the [format][color:teal]hospital[/format]"
"MSN_RN04_PROMPT_DEFEND_GAT": "Protect [format][color:green]Gat[/format] until the ambulance arrives"
"MSN_RN04_PROMPT_GAT_DELIRIOUS": "Hurry, [format][color:green]Gat[/format] is becoming delirious"
"MSN_RN04_PROMPT_GAT_HEALTH_30": "[format][color:green]Gat[/format] is barely hanging on"
"MSN_RN04_PROMPT_GAT_HEALTH_50": "[format][color:green]Gat[/format] is not looking good"
"MSN_RN04_PROMPT_KEEP_WAITING": "Wait until help comes"
"MSN_RN05_DISPLAY_NAME": "Orange Threat Level"
"MSN_RN05_FAILURE_AIRPORT_DRIVE": "You didn't get to the airport in time"
"MSN_RN05_FAILURE_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_RN05_FAILURE_PIERCE_DIED": "Pierce died"
"MSN_RN05_FAILURE_VEHICLE_DIST": "The Ronin got away"
"MSN_RN05_OBJECTIVE_LTNTS": "Lieutenants Killed:"
"MSN_RN05_OBJECTIVE_VEHICLE_DIST": "Time:"
"MSN_RN05_PROMPT_BACK_ENTRANCE": "Use the [format][color:teal]back entrance[/format] to bypass security"
"MSN_RN05_PROMPT_CHASE_CART": "Chase down and kill the [format][color:red]Ronin[/format]"
"MSN_RN05_PROMPT_HANG_BACK": "Lay low until Akuji's flight arrives"
"MSN_RN05_PROMPT_KILL_LTNTS": "Kill the [format][color:red]Ronin Lieutenants[/format]"
"MSN_RN05_PROMPT_LOCATION_AIRPORT": "Drive to the [format][color:teal]airport[/format] before the Ronin arrive"
"MSN_RN05_PROMPT_LOCATION_ARRIVAL_GATE": "Head to the [format][color:teal]arrival[/format]"
"MSN_RN05_PROMPT_LOCATION_SECOND_GATE": "Head to the [format][color:teal]second gate[/format]"
"MSN_RN05_PROMPT_PLANE_LANDED": "Akuji's plane arrived, head to the [format][color:teal]gate[/format]"
"MSN_RN05_PROMPT_WARN_DIST": "The [format][color:red]Ronin[/format] are getting away"
"MSN_RN06_DISPLAY_NAME": "Kanto Connection"
"MSN_RN06_HUD_JYUNICHI_HEALTH": "Jyunichi's Health"
"MSN_RN06_PROMPT_DEFEND_YOURSELF": "Kill [format][color:red]Jyunichi[/format]"
"MSN_RN06_PROMPT_ENTER_RESTAURANT": "Enter [format][color:teal]Kanto[/format] and find [format][color:red]Jyunichi[/format]"
"MSN_RN06_PROMPT_LOCATION_RESTAURANT": "Head to [format][color:teal]Kanto[/format]"
"MSN_RN07_DISPLAY_NAME": "Visiting Hours"
"MSN_RN07_FAILURE_GAT_ABANDONED": "Gat was abandoned"
"MSN_RN07_FAILURE_GAT_DIED": "Gat died"
"MSN_RN07_FAILURE_HELICOPTER_DESTROYED": "Helicopter destroyed"
"MSN_RN07_HUD_GAT_HEALTH": "Gat's Health"
"MSN_RN07_PROMPT_AMBULANCE": "Get in the [format][color:teal]ambulance[/format]"
"MSN_RN07_PROMPT_BASE": "Get back to the [format][color:teal]Saints hideout[/format]"
"MSN_RN07_PROMPT_BED": "Go to the head of [format][color:green]Gat's bed[/format]"
"MSN_RN07_PROMPT_CARDIAC_ARREST": "[format][color:green]Gat's[/format] gone into cardiac arrest"
"MSN_RN07_PROMPT_DEFEND_HELICOPTER": "Defend the [format][color:green]helicopter[/format] until help arrives"
"MSN_RN07_PROMPT_ELEVATOR": "Head to the [format][color:teal]elevator[/format]"
"MSN_RN07_PROMPT_ENTER_HELICOPTER": "Load [format][color:green]Gat[/format] into the helicopter"
"MSN_RN07_PROMPT_EXIT_HOSPITAL": "Get [format][color:green]Gat[/format] out of the hospital"
"MSN_RN07_PROMPT_FRONT_DOOR": "Head to the [format][color:teal]front door[/format]"
"MSN_RN07_PROMPT_GAT_HEALTH_1": "[format][color:green]Gat[/format] has lost a lot of blood"
"MSN_RN07_PROMPT_GAT_HEALTH_2": "[format][color:green]Gat[/format] is looking pale"
"MSN_RN07_PROMPT_GAT_HEALTH_3": "[format][color:green]Gat[/format] is near death"
"MSN_RN07_PROMPT_HAVE_PULSE": "We have a pulse"
"MSN_RN07_PROMPT_HELICOPTER_MEDICINE": "You found medicine for [format][color:green]Gat[/format]"
"MSN_RN07_PROMPT_HOLD_GROUND": "Hold your ground until your partner picks you up"
"MSN_RN07_PROMPT_NO_GAT_ELEVATOR": "Grab [format][color:green]Gat's bed[/format] before you use the elevator"
"MSN_RN07_PROMPT_PARKING": "Wait for your partner in the [format][color:teal]parking lot[/format]"
"MSN_RN07_PROMPT_PICKUP": "Pick-up your partner and [format][color:green]Gat[/format] in the [format][color:teal]parking lot[/format]"
"MSN_RN07_PROMPT_RELEASE_BED": "Press {ACTION_IMG} to release the bed"
"MSN_RN07_PROMPT_RETURN_ELEVATOR": "Head back to the [format][color:teal]elevator[/format]"
"MSN_RN07_PROMPT_RETURN_GAT": "Return to [format][color:green]Gat[/format] before the Ronin get to him"
"MSN_RN07_PROMPT_ROOFTOP_ELEVATOR": "Head to the [format][color:teal]roof[/format]"
"MSN_RN07_PROMPT_SHOCK_PADDLES": "Find a [format][color:teal]defibrillator[/format] and revive [format][color:green]Gat[/format]"
"MSN_RN07_PROMPT_STAIRWELL": "Take the [format][color:teal]stairs[/format] to the rooftop"
"MSN_RN07_PROMPT_USE_PADDLES": "Use the [format][color:teal]defibrillator[/format] to revive [format][color:green]Gat[/format]"
"MSN_RN07_PROTECT_HELICOPTER": "Gat is in danger. Stay in the helicopter"
"MSN_RN07_SPRINT_GURNEY": "Hold {SPRINT_IMG} to sprint with the gurney"
"MSN_RN08_ARMS_DEALER": "Drive to the [format][color:teal]arms dealer[/format]"
"MSN_RN08_ARMS_DEALER_DIED": "The arms dealer died"
"MSN_RN08_BOMB_FAILURE": "The bombs detonated before you escaped"
"MSN_RN08_BOMB_FINISH": "Plant the [format][color:teal]bombs[/format] on this floor"
"MSN_RN08_BOMB_HURRY": "The detonation timers have been activated"
"MSN_RN08_BOMBS": "Place the [format][color:teal]bombs[/format] one floor at a time"
"MSN_RN08_COUNTDOWN": "Countdown activated"
"MSN_RN08_DETONATION_WARN": "30 seconds until detonation"
"MSN_RN08_DISPLAY_NAME": "Room Service"
"MSN_RN08_ELEVATOR": "Use the[format][color:teal]elevator[/format] to go upstairs"
"MSN_RN08_GAT_DIED": "Gat died"
"MSN_RN08_GAT_DISMISSED": "Gat was abandoned"
"MSN_RN08_GROUND_FLOOR": "Kill the [format][color:red]Ronin[/format] on the ground floor"
"MSN_RN08_GROUND_FLOOR_CLEAR": "Get to the [format][color:teal]elevator[/format]"
"MSN_RN08_JUMP": "Climb the rail and base jump into the [format][color:teal]atrium[/format]"
"MSN_RN08_JUMP_APPROACH": "Head to the [format][color:teal]atrium[/format]"
"MSN_RN08_NEXT_FLOOR": "Move to the [format][color:teal]next floor[/format]"
"MSN_RN08_OBJECTIVE_BOMBS": "Bombs Planted:"
"MSN_RN08_OBJECTIVE_RONIN": "Ronin Killed:"
"MSN_RN08_RONIN_HQ": "Head to the [format][color:teal]Ronin hotel[/format]"
"MSN_RN08_SUITE": "Head to the suite and kill the [format][color:red]Ronin Lieutenants[/format]"
"MSN_RN08_USE_BOMB": "plant a bomb"
"MSN_RN08_USE_ELEVATOR": "use the elevator"
"MSN_RN09_DISPLAY_NAME": "Rest in Peace"
"MSN_RN09_FAILURE_GAT_DIED": "Gat died"
"MSN_RN09_FAILURE_GAT_DISMISSED": "Gat was abandoned"
"MSN_RN09_FAILURE_SHOGO_FLED": "Shogo got away"
"MSN_RN09_HUD_SHOGO_HEALTH": "Shogo's Health"
"MSN_RN09_OBJECTIVE_CLEAN_cemetery": "Ronin Killed:"
"MSN_RN09_PROMPT_CHASE_SHOGO": "Chase down and kill [format][color:red]Shogo[/format]"
"MSN_RN09_PROMPT_CLEAN_cemetery": "Kill the [format][color:red]Ronin Lieutenants[format][color:red]"
"MSN_RN09_PROMPT_FIND_SHOGO": "Find [format][color:red]Shogo[/format] in the [format][color:teal]house[/format]"
"MSN_RN09_PROMPT_KILL_SHOGO": "Kill [format][color:red]Shogo[/format]"
"MSN_RN09_PROMPT_WARN_DISTANCE": "[format][color:red]Shogo[/format] is getting away, catch up"
"MSN_RN10_DISPLAY_NAME": "Good D"
"MSN_RN10_EAST_SUPPORTS": "Protect the East [format][color:green]ceiling supports[/format]"
"MSN_RN10_FAILURE_GAT_ABANDONED": "Gat was abandoned"
"MSN_RN10_FAILURE_GAT_DIED": "Gat died"
"MSN_RN10_FAILURE_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_RN10_FAILURE_PIERCE_DIED": "Pierce died"
"MSN_RN10_FAILURE_SUPPORT_COLLAPSED": "The ceiling collapsed"
"MSN_RN10_FIGHT_RONIN": "Fight off the [format][color:red]Ronin[/format]"
"MSN_RN10_HUD_AKUJI_HEALTH": "Akuji's Health"
"MSN_RN10_HUD_PILLAR_HEALTH": "Pillar Health"
"MSN_RN10_OBJECTIVE_PROTECT_SUPPORTS": "Protect the ceiling supports"
"MSN_RN10_PROMPT_KILL_AKUJI": "Kill [format][color:red]Kazuo Akuji[/format]"
"MSN_RN10_PROMPT_MISSION_START": "Find out what the Ronin are doing underground"
"MSN_RN10_PROMPT_NEXT_DEFENSE": "The pillars are safe. Look for other Ronin demolition teams."
"MSN_RN10_PROMPT_PROTECT_SUPPORTS": "Stop the Ronin from blowing up the [format][color:green]ceiling supports[/format]"
"MSN_RN10_SOUTH_SUPPORTS": "Protect the South [format][color:green]ceiling supports[/format]"
"MSN_RN10_SUPPORTS_BREAKING": "The [format][color:green]supports[/format] are about to give way"
"MSN_RN10_SUPPORTS_WEAK": "The [format][color:green]supports[/format] are weakening"
"MSN_RN10_WEST_SUPPORTS": "Protect the West [format][color:green]ceiling supports[/format]"
"MSN_RN11_DISPLAY_NAME": "One Man's Junk..."
"MSN_RN11_FAILURE_DOCK": "The Ronin got away"
"MSN_RN11_FAILURE_FOLLOW": "You let them get away"
"MSN_RN11_FAILURE_WONG": "Wong died"
"MSN_RN11_HUD_AKUJI_HEALTH": "Akuji's Health"
"MSN_RN11_HUD_WONG_HEALTH": "Wong's Health"
"MSN_RN11_KILL_KAZUO": "Kill [format][color:red]Kazuo[/format]"
"MSN_RN11_PROMPT_FESTIVAL": "Get to the [format][color:teal]Heritage Festival[/format] before the Ronin destroy it"
"MSN_RN11_PROMPT_FOLLOW": "Don't let the [format][color:red]Ronin[/format] get to the [format][color:teal]Heritage Festival[/format]"
"MSN_RN11_PROMPT_GET_CLOSER": "The [format][color:red]Ronin[/format] are escaping"
"MSN_RN11_PROMPT_JUNK": "Get on the [format][color:teal]junk boats[/format] and save [format][color:green]Wong[/format]"
"MSN_RN11_PROMPT_LIEUTENANTS": "Kill the [format][color:red]Ronin[/format]"
"MSN_RN11_PROMPT_LOCATION_DOCK": "Get to the [format][color:teal]dock[/format] before the Ronin destroy the Heritage Festival"
"MSN_RN11_PROMPT_MASSACRE": "The [format][color:red]Ronin[/format] are massacaring civilians"
"MSN_RN11_PROMPT_WARN_DIST": "The [format][color:red]Ronin[/format] are getting away"
"MSN_RN11_PROMPT_WAVERUNNER": "Get on the [format][color:teal]watercraft[/format]"
"MSN_RSS01_AREA": "You have 15 seconds to return to the [format][color:teal]area[/format]"
"MSN_RSS01_DIRECTIVE": "Kill the [format][color:red]zombies[/format]"
"MSN_RSS01_DISPLAY_NAME": "Rising of the Dead"
"MSN_RSS01_OBJECTIVE": "Zombies Killed:"
"MSN_RSS01_TIME": "Time ran out. The planet is doomed"
"MSN_RSS02_DISPLAY_NAME": "Freedom"
"MSN_RSS02_FREEDOM": "Take the hostages to [format][color:teal]freedom[/format]"
"MSN_RSS02_HOSTAGE_ABANDONED": "A hostage was abandoned"
"MSN_RSS02_HOSTAGE_DIED": "A hostage died"
"MSN_RSS02_RESCUE": "Rescue the [format][color:green]hostages[/format]"
"MSN_RSS03_DISPLAY_NAME": "Liberty"
"MSN_RSS03_HELI": "Get to the [format][color:teal]helicopter[/format]"
"MSN_RSS03_LIBERTY": "Maintain Liberty, kill the hostage [format][color:red]terrorists[/format]"
"MSN_RSS03_OBJECTIVE": "Terrorists Killed:"
"MSN_RSS04_DISPLAY_NAME": "And and Justice for all..."
"MSN_RSS04_HELI": "Get to the [format][color:teal]helicopter[/format]"
"MSN_RSS04_JUSTICE": "Eliminate the [format][color:red]terrorists[/format] on their training grounds"
"MSN_RSS04_OBJECTIVE": "Terrorists Killed:"
"MSN_RSS05_AREA": "You have 15 seconds to return to the [format][color:teal]designated area[/format]"
"MSN_RSS05_DIRECTIVE": "Kill the [format][color:red]zombies[/format]"
"MSN_RSS05_DISPLAY_NAME": "Zombies of Samedi"
"MSN_RSS05_OBJECTIVE": "Zombies Killed:"
"MSN_RSS05_TIME": "Time ran out. Hope you enjoy brains"
"MSN_RSS06_DIRECTIVE": "Man up or go home!"
"MSN_RSS06_DISPLAY_NAME": "Law of the Urban Jungle"
"MSN_SH_BH_AIRPORT_DISPLAY_NAME": "Wardill Airport Hangars"
"MSN_SH_BH_AIRPORT_INSTRUCT_OUTSIDE": "Head [format][color:teal]outside[/format] and break up the deal"
"MSN_SH_BH_AIRPORT_INSTRUCTONE": "Get to the [format][color:teal]Brotherhood computer[/format] before they wire the money"
"MSN_SH_BH_AIRPORT_INSTRUCTTHREE": "Blow up the [format][color:red]planes[/format]"
"MSN_SH_BH_AIRPORT_INSTRUCTTWO": "Destroy the [format][color:red]Brotherhood trucks[/format]"
"MSN_SH_BH_AIRPORT_PLANESLEFT": "Planes Destroyed:"
"MSN_SH_BH_AIRPORT_RADIO": "Time before transfer:"
"MSN_SH_BH_AIRPORT_TRANSFER_COOP_GET_CLOSE": "Get to the [format][color:green]computer[/format]"
"MSN_SH_BH_AIRPORT_TRANSFER_THE_MONEY": "transfer the money"
"MSN_SH_BH_AIRPORT_TRANSFERCOMPLETE": "Transfer complete"
"MSN_SH_BH_AIRPORT_TRANSFERINSRUCT": "Defend the [format][color:green]computer[/format] while the money is transferred to your account"
"MSN_SH_BH_AIRPORT_TRUCKSLEFT": "Trucks Destroyed: "
"MSN_SH_BH_AIRPORT_WARNING_FAIL": "You failed to transfer the money"
"MSN_SH_BH_AIRPORT_WARNING_FAIL_PLANES": "One of the [format][color:red]planes[/format] escaped"
"MSN_SH_BH_AIRPORT_WARNING_ONE": "You have 15 Seconds to get back to the [format][color:green]computer[/format]"
"MSN_SH_BH_AIRPORT_WARNING_THREE": "You have 5 Seconds to get back to the [format][color:green]computer[/format]"
"MSN_SH_BH_AIRPORT_WARNING_TWO": "You have 10 Seconds to get back to the [format][color:green]computer[/format]"
"MSN_SH_BH_APARTMENTS_DISPLAY_NAME": "Sommerset Apartments"
"MSN_SH_BH_APARTMENTS_INSTRUCT_INITIAL": "Get to the [format][color:teal]apartments[/format]"
"MSN_SH_BH_APARTMENTS_INSTRUCT_ONE": "Kill the [format][color:red]lieutenants[/format] running this [format][color:teal]operation[/format]"
"MSN_SH_BH_APARTMENTS_INSTRUCT_THREE": "Destroy the [format][color:red]Mobile Drug Lab[/format]"
"MSN_SH_BH_APARTMENTS_INSTRUCT_TWO": "Brotherhood Killed:"
"MSN_SH_BH_APARTMENTS_LTCOUNT": "Operations Destroyed: "
"MSN_SH_BH_CHINATOWN_DAMAGE": "Cause mayhem within the store radius"
"MSN_SH_BH_CHINATOWN_DESTRUCTION_BAR": "Damages: "
"MSN_SH_BH_CHINATOWN_DISPLAY_NAME": "Imperial Square Pagodas"
"MSN_SH_BH_CHINATOWN_FAILURE": "You killed one of the shop owners"
"MSN_SH_BH_CHINATOWN_FAILURE_MERCHANT_SHOWN": "The Merchant fled"
"MSN_SH_BH_CHINATOWN_HELP": "Shake down the [format][color:red]shop owner[/format], but don't kill them!"
"MSN_SH_BH_CHINATOWN_HOTEL_OWNER_BAR": "Hotel Owner:"
"MSN_SH_BH_CHINATOWN_INSTRUCT_FOUR": "Get to the [format][color:teal]Pagoda Hotel[/format]"
"MSN_SH_BH_CHINATOWN_INSTRUCT_ONE": "Rough up the [format][color:red]shop owner[/format]"
"MSN_SH_BH_CHINATOWN_INSTRUCT_SETUP": "Destroy the [format][color:red]items[/format] in front of the stores to get the shop owners to come out"
"MSN_SH_BH_CHINATOWN_INSTRUCT_THREE": "You scared the shop owner, move on to the next [format][color:teal]store[/format]"
"MSN_SH_BH_CHINATOWN_INSTRUCT_TWO": "Beat up the [format][color:red]hotel owner[/format]"
"MSN_SH_BH_CHINATOWN_SHOP_OWNER_BAR": "Shop Owner:"
"MSN_SH_BH_CHINATOWN_SHOPSLEFT": "Shop Owners Left: "
"MSN_SH_BH_CHINATOWN_WARNING_FAIL": "The shop owner fled before you were able to destroy enough items"
"MSN_SH_BH_CHINATOWN_WARNING_ONE": "You have 15 seconds to return to the radius"
"MSN_SH_BH_CHINATOWN_WARNING_THREE": "You have 5 seconds to return to the radius"
"MSN_SH_BH_CHINATOWN_WARNING_TWO": "You have 10 seconds to return to the radius"
"MSN_SH_BH_DOCKS_BUYERSLEFT": "Buyers Killed: "
"MSN_SH_BH_DOCKS_DISPLAY_NAME": "Poseidon Alley Docks"
"MSN_SH_BH_DOCKS_FAIL": "The driver discovered you before you got to the buy"
"MSN_SH_BH_DOCKS_FAIL_FOUR": "You destroyed the [format][color:green]decoy vehicle[/format]."
"MSN_SH_BH_DOCKS_FAIL_THREE": "You damaged the [format][color:green]Brotherhood vehicle[/format]."
"MSN_SH_BH_DOCKS_FAIL_TWO_TIMER": "You failed to stay close enough to the [format][color:green]Brotherhood vehicle[/format]"
"MSN_SH_BH_DOCKS_GANGLEFT": "Brotherhood Killed: "
"MSN_SH_BH_DOCKS_GETBACK": "RETURN TO THE [format][color:green]CAR[/format]"
"MSN_SH_BH_DOCKS_GETBACK_FAIL": "The decoy vehicle was abandoned"
"MSN_SH_BH_DOCKS_INSTRUCT_FIVE": "Get on the [format][color:green]watercraft[/format]"
"MSN_SH_BH_DOCKS_INSTRUCT_FOUR": "Kill the [format][color:red]buyer[/format]"
"MSN_SH_BH_DOCKS_INSTRUCT_ONE": "Hijack the [format][color:green]Brotherhood truck[/format]"
"MSN_SH_BH_DOCKS_INSTRUCT_SIX": "Kill the [format][color:red]Brotherhood[/format]"
"MSN_SH_BH_DOCKS_INSTRUCT_THREE": "Wait for the [format][color:green]Brotherhood vehicle[/format]"
"MSN_SH_BH_DOCKS_INSTRUCT_TWO": "Follow the [format][color:green]Brotherhood vehicle[/format] to the meet spot"
"MSN_SH_BH_DOCKS_MADE_YOU": "The Driver Recognized you"
"MSN_SH_BH_DOCKS_WARNING": "Stay close to the [format][color:green]Brotherhood vehicle[/format]"
"MSN_SH_BH_DOCKS_WARNING_FOUR": "Don't destroy this [format][color:green] vehicle[/format]"
"MSN_SH_BH_DOCKS_WARNING_ONE": "You have 15 Seconds to get back into the [format][color:green]truck[/format]"
"MSN_SH_BH_DOCKS_WARNING_THREE_TIMER": "You have 5 Seconds to get back into the [format][color:green]truck[/format]"
"MSN_SH_BH_DOCKS_WARNING_TWO": "Catch up to the [format][color:green]Brotherhood vehicle[/format] before it gets away"
"MSN_SH_BH_DOCKS_WARNING_TWO_TIMER": "You have 10 Seconds to get back to the [format][color:teal]truck[/format]"
"MSN_SH_RN_MUSEUM_PIER_DISPLAY_NAME": "Amberbrook Museum Pier"
"MSN_SH_RN_MUSEUM_PIER_GROUPONECOUNT": "Ronin Killed: "
"MSN_SH_RN_MUSEUM_PIER_GROUPTHREECOUNT": "Boats Destroyed:"
"MSN_SH_RN_MUSEUM_PIER_GROUPTWOCOUNT": "Ronin Killed: "
"MSN_SH_RN_MUSEUM_PIER_INSTRUCT_FOUR": "Kill the [format][color:red]Ronin[/format]"
"MSN_SH_RN_MUSEUM_PIER_INSTRUCT_ONE": "Kill the next group of [format][color:red]guards[/format]"
"MSN_SH_RN_MUSEUM_PIER_INSTRUCT_THREE": "Destroy the [format][color:red]boats[/format]"
"MSN_SH_RN_MUSEUM_PIER_INSTRUCT_TWO": "Kill the first group of [format][color:red]Ronin guards[/format]"
"MSN_SH_RN_MUSEUM_PIER_SETUP": "The Ronin have a big deal going down, let'em know the Saints have this turf now"
"MSN_SH_RN_REC_CENTER_1STFLOOR_KILLCOUNT": "Ronin Killed:"
"MSN_SH_RN_REC_CENTER_BACK_ROOM": "Head to the [format][color:teal]back room[/format]"
"MSN_SH_RN_REC_CENTER_BROTHEL_ENTRANCE": "Destroy the Ronin [format][color:red]cash boxes[/format]"
"MSN_SH_RN_REC_CENTER_BROTHEL_GOTO": "Continue to the [format][color:teal]counting rooms[/format]"
"MSN_SH_RN_REC_CENTER_CAGE": "unlock the cell"
"MSN_SH_RN_REC_CENTER_CASINO": "Casino Damage: $"
"MSN_SH_RN_REC_CENTER_CASINO_ENTRANCE": "Destroy the [format][color:red]casino games[/format]"
"MSN_SH_RN_REC_CENTER_CASINO_NEXTROOM": "Destroy the games in the next [format][color:teal]room[/format]"
"MSN_SH_RN_REC_CENTER_CASINOTWO": "Casino Damage: $"
"MSN_SH_RN_REC_CENTER_DISPLAY_NAME": "New Hennequet Rec Center"
"MSN_SH_RN_REC_CENTER_ELEVATOR": "Take the elevator back to the [format][color:teal]first floor[/format]"
"MSN_SH_RN_REC_CENTER_ELEVATOR_USE": "use elevator"
"MSN_SH_RN_REC_CENTER_FAIL": "You killed the [format][color:green]Saints Agent[/format]"
"MSN_SH_RN_REC_CENTER_FAIL_BETRAY": "You betrayed the [format][color:green]Saints Agent[/format]"
"MSN_SH_RN_REC_CENTER_FREEDTHESAINT": "You freed the [format][color:green]Saint[/format]"
"MSN_SH_RN_REC_CENTER_JOHNS": "Cash Boxes Destroyed:"
"MSN_SH_RN_REC_CENTER_LOCKER_ROOM": "Find the underground [format][color:teal]casino[/format]"
"MSN_SH_RN_REC_CENTER_MEET_AGENT": "Meet the [format][color:green]Saint[/format]"
"MSN_SH_RN_REC_CENTER_REINFORCEMENTS": "Kill the [format][color:red]reinforcements[/format]"
"MSN_SH_RN_REC_CENTER_REINFORCEMENTS_KILLCOUNT": "Ronin Killed: "
"MSN_SH_RN_REC_CENTER_START": "Stronghold Prototype"
"MSN_SH_RN_REC_CENTER_WON": "You Win!"
"MSN_SH_RN_SCIENCEMUSEUM_DISPLAY_NAME": "Humbolt Park Science Museum"
"MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_GETOUT": "Head for the [format][color:teal]doors[/format]"
"MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_ONE": "Get to the [format][color:teal]server room[/format]"
"MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_THREE": "Kill the [format][color:red]reinforcements[/format]"
"MSN_SH_RN_SCIENCEMUSEUM_INSTRUCT_TWO": "Destroy the [format][color:red]servers[/format]"
"MSN_SH_RN_SCIENCEMUSEUM_RONINLEFT": "Ronin Left: "
"MSN_SH_RN_SCIENCEMUSEUM_SERVERSLEFT": "Servers Left: "
"MSN_SH_RN_STRIPCLUB_DISPLAY_NAME": "Suburbs Strip Club"
"MSN_SH_RN_STRIPCLUB_LTS_LEFT_FLR1": "Ronin Killed: "
"MSN_SH_RN_STRIPCLUB_LTS_LEFT_FLR2": "Ronin Killed: "
"MSN_SH_RN_STRIPCLUB_REINFORCE": "Go to the [format][color:teal]roof[/format] and kill the [format][color:red]reinforcements[/format]"
"MSN_SH_RN_STRIPCLUB_REINFORCE_LEFT": "Ronin Killed: "
"MSN_SH_RN_STRIPCLUB_START": "Enter the [format][color:teal]strip club[/format] and kill the [format][color:red]Ronin Lieutenants[/format]"
"MSN_SH_RN_STRIPCLUB_UPSTAIRS": "Head [format][color:teal]upstairs[/format] and kill the remaining [format][color:red]Ronin[/format]"
"MSN_SH_SS_CRACKHOUSE_CRATES": "Crates Loaded: "
"MSN_SH_SS_CRACKHOUSE_CUSTOMERS_LEFT": "Crackheads Killed: "
"MSN_SH_SS_CRACKHOUSE_DISPLAY_NAME": "Bavogian Plaza Drug Labs"
"MSN_SH_SS_CRACKHOUSE_DRUGS": "Head [format][color:teal]upstairs[/format] and destroy the [format][color:red]drug equipment[/format]"
"MSN_SH_SS_CRACKHOUSE_DRUGS_LEFT": "Labs Destroyed:"
"MSN_SH_SS_CRACKHOUSE_FAIL": "Destroy the [format][color:red]helicopter[/format]"
"MSN_SH_SS_CRACKHOUSE_FIRE_ESCAPE": "Head to the [format][color:teal]fire escape[/format]"
"MSN_SH_SS_CRACKHOUSE_ROOFTOP": "Head to the [format][color:teal]rooftop[/format] and kill the [format][color:red]Samedi[/format]"
"MSN_SH_SS_CRACKHOUSE_START": "Find the [format][color:teal]back room[/format] and kill the [format][color:red]crackheads[/format]"
"MSN_SH_SS_FISHINGDOCK_BOMB_MESSAGE": "Press {ACTION_IMG} to plant the bomb"
"MSN_SH_SS_FISHINGDOCK_DISPLAY_NAME": "Sunnyvale Gardens Fishing Dock"
"MSN_SH_SS_FISHINGDOCK_FAIL_BOMB": "You failed to escape the bomb in time"
"MSN_SH_SS_FISHINGDOCK_INSTRUCT_FIVE": "The bomb malfunctioned, get off the [format][color:teal]ship[/format]"
"MSN_SH_SS_FISHINGDOCK_INSTRUCT_FOUR": "Get off the ship before the bomb goes off"
"MSN_SH_SS_FISHINGDOCK_INSTRUCT_ONE": "Destroy the [format][color:red]drug stashes[/format]"
"MSN_SH_SS_FISHINGDOCK_INSTRUCT_THREE": "Plant a bomb on the [format][color:teal]fuel chute[/format] of the freighter"
"MSN_SH_SS_FISHINGDOCK_INSTRUCT_TWO": "Destroy the [format][color:red]Samedi boats[/format]"
"MSN_SH_SS_FISHINGDOCK_OBJECTIVE_ONE": "Stashes Destroyed:"
"MSN_SH_SS_FISHINGDOCK_OBJECTIVE_THREE": "Time before ship blows"
"MSN_SH_SS_FISHINGDOCK_OBJECTIVE_TWO": "Boats Destroyed: "
"MSN_SH_SS_STUDENT_UNION_DISPLAY_NAME": "Stilwater University Student Union"
"MSN_SH_SS_STUDENT_UNION_INSTRUCT_ONE": "Kill the [format][color:red]Samedi recruiters[/format]"
"MSN_SH_SS_STUDENT_UNION_INSTRUCT_THREE": "Kill the remaining [format][color:red]Samedi[/format]"
"MSN_SH_SS_STUDENT_UNION_INSTRUCT_TWO": "Get to the [format][color:teal]student union[/format]"
"MSN_SH_SS_STUDENT_UNION_LEADERS_LEFT": "Samedi Killed:"
"MSN_SH_SS_STUDENT_UNION_RECUITERS_LEFT": "Recruiters Killed: "
"MSN_SH_SS_TRAILERPARK_CONFORMATION": "[format][color:red]Dust lab[/format] destroyed"
"MSN_SH_SS_TRAILERPARK_DISPLAY_NAME": "Elysian Fields Trailer Park"
"MSN_SH_SS_TRAILERPARK_GIVE_INSTRUCTION": "Get the [format][color:green]satchel charges[/format]"
"MSN_SH_SS_TRAILERPARK_GIVE_INSTRUCTION_THREE": "Don't be too close to the [format][color:red]labs[/format] when they blow!"
"MSN_SH_SS_TRAILERPARK_GIVE_INSTRUCTION_TWO": "Use explosives to blow up the trailers with [format][color:red]Dust labs[/format] in them"
"MSN_SH_SS_TRAILERPARK_INSTRUCT_ONE": "Find the [format][color:teal]map[/format] of the trailer park"
"MSN_SH_SS_TRAILERPARK_INSTRUCT_TWO": "Find the Samedi [format][color:green]weapon stash[/format]"
"MSN_SH_SS_TRAILERPARK_LT_COUNT": "Lieutenants Killed:"
"MSN_SH_SS_TRAILERPARK_MAP": "read the map"
"MSN_SH_SS_TRAILERPARK_TRAILER_COUNT": "Labs Destroyed:"
"MSN_SH_TSS_CAVERNS_DISPLAY_NAME": "Stilwater Caverns"
"MSN_SH_TSS_CAVERNS_INTSTRUCT_FOUR": "Defend the goods until your crew arrives"
"MSN_SH_TSS_CAVERNS_INTSTRUCT_ONE": "Destroy the [format][color:red]shanties[/format]"
"MSN_SH_TSS_CAVERNS_INTSTRUCT_THREE": "Go to the [format][color:teal]shanty town[/format]"
"MSN_SH_TSS_CAVERNS_INTSTRUCT_TWO": "Go to the next [format][color:teal]homeless area[/format]"
"MSN_SH_TSS_CAVERNS_SETUP": "Go to the [format][color:teal]homeless area[/format] and destroy the [format][color:red]shanties[/format]"
"MSN_SH_TSS_CAVERNS_SHANTIES_LEFT": "Shanties Destroyed:"
"MSN_SH_TSS_UGMALL_DISPLAY_NAME": "Rounds Square Shopping Center"
"MSN_SH_TSS_UGMALL_INSTRUCT_EXECS": "Ultor Execs Killed:"
"MSN_SH_TSS_UGMALL_INSTRUCT_FOUR": "Escape the mall"
"MSN_SH_TSS_UGMALL_INSTRUCT_ONE": "Kill the [format][color:red]Ultor execs[/format] while they shop"
"MSN_SH_TSS_UGMALL_INSTRUCT_WANDER": "Kill the [format][color:red]Ultor execs[/format]"
"MSN_SH_TSS_UGMALL_INSTRUCT_WANDERFINISH": "Kill the remaining [format][color:red]Ultor execs[/format] in the [format][color:teal]conference room[/format]"
"MSN_SOS_START": "start Sons of Samedi mission"
"MSN_SS01_BUDDY_PICKED_UP_PACKAGE": " has picked up the package."
"MSN_SS01_CATCH_UP": "[format][color:red]Mr. Gabby[/format] is escaping"
"MSN_SS01_DISPLAY_NAME": "Got Dust, Will Travel"
"MSN_SS01_DRIVE_TO_UNIVERSITY": "Drive to the [format][color:teal]University[/format]"
"MSN_SS01_DRUG_DEALERS_ESCAPED": "The [format][color:red]drug dealers[/format] escaped"
"MSN_SS01_FIND_MR_GABBY": "Find [format][color:red]Mr. Gabby[/format]"
"MSN_SS01_GET_A_SAMPLE": "Get a [format][color:green]sample[/format] of what they're selling"
"MSN_SS01_GET_SAMPLES_TO_SHAUNDI": "Meet [format][color:teal]Shaundi[/format]"
"MSN_SS01_GRAB_PARKING_LOT_PACKAGE": "Grab the next [format][color:green]package[/format] from the [format][color:red]dealers[/format] hanging out in the [format][color:teal]parking lot[/format]"
"MSN_SS01_GRAB_STASH": "Pick up the [format][color:green]Loa Dust[/format]"
"MSN_SS01_GRAB_UNION_PACKAGE": "Grab the next [format][color:green]package[/format] from the [format][color:red]dealers[/format] hanging out near the [format][color:teal]observatory[/format]"
"MSN_SS01_KILL_DRUG_DEALERS": "Kill the [format][color:red]dealers[/format]"
"MSN_SS01_LOOSE_STASH": "The [format][color:green]stash[/format] is loose, grab it"
"MSN_SS01_MR_GABBY_ESCAPED": "Mr. Gabby escaped"
"MSN_SS01_TAKE_OUT_MR_GABBY": "Kill [format][color:red]Mr. Gabby[/format]"
"MSN_SS01_X_OF_Y_PACKAGES_COLLECTED": "Stashes Collected:"
"MSN_SS02_ALMOST_OUT_OF_TIME": "Time is almost out"
"MSN_SS02_DISPLAY_NAME": "File in the Cake"
"MSN_SS02_DOOR_LOCKED": "The door is locked. Find another way in"
"MSN_SS02_ESCAPE_PRISON_AND_POLICE": "Head back to the city"
"MSN_SS02_FAILED_TO_PLANT_BOMB": "The bomb wasn't planted in time"
"MSN_SS02_FIND_A_BOAT": "Find a way to the [format][color:teal]prison[/format]"
"MSN_SS02_FIND_DRUG_EXPERT": "Find Shaundi's [format][color:green]drug expert[/format]"
"MSN_SS02_GET_CLEAR": "Get clear before the bomb explodes"
"MSN_SS02_GET_INSIDE_PRISON": "Get inside the [format][color:teal]main cell block[/format]"
"MSN_SS02_GET_OUT_OF_PRISON": "Get out of the prison"
"MSN_SS02_GET_TO_PRISON": "Get to the [format][color:teal]prison[/format] before the bomb detonates"
"MSN_SS02_GET_TO_THIRD_FLOOR_CELLBLOCKS": "Get to the [format][color:teal]cell blocks[/format] on the third floor"
"MSN_SS02_HAVE_BUDDY_PLANT_BOMB": "Get your buddy to plant the bomb"
"MSN_SS02_LAURA_ABANDONED": "Laura was abandoned"
"MSN_SS02_LAURA_DIED": "Laura died"
"MSN_SS02_LOCATE_POWER_GENERATOR": "Find the [format][color:teal]generator[/format]"
"MSN_SS02_PLANT_C4": "Plant the bomb on the [format][color:teal]generator[/format]"
"MSN_SS02_PRESS_TO_PLANT_BOMB": "Press {ACTION_IMG} to plant the bomb"
"MSN_SS02_RUNNING_OUT_OF_TIME": "Time is running out"
"MSN_SS03_CHEM_DEPOT_DESTROYED": "[format][color:red]Chemical depot[/format] destroyed"
"MSN_SS03_CHEM_TANK_DESTROYED": "[format][color:red]Chemical storage tank[/format] destroyed"
"MSN_SS03_DESTROY_FARM_EQUIPMENT": "Destroy the [format][color:red]farm equipment[/format]"
"MSN_SS03_DISPLAY_NAME": "Airborne Assault"
"MSN_SS03_ELIMINATE_FLEEING_LIEUTENANTS": "Kill the [format][color:red]Samedi Lieutenants[/format] before they get away"
"MSN_SS03_FERTILIZER_TRUCK_DESTROYED": "[format][color:red]Fertilizer truck[/format] destroyed"
"MSN_SS03_FUEL_TRUCK_DESTROYED": "[format][color:red]Fuel truck[/format] destroyed"
"MSN_SS03_HELICOPTER_DESTROYED": "The helicopter was destroyed"
"MSN_SS03_X_OF_Y_LIEUTENANTS_KILLED": "Lieutenants Killed:"
"MSN_SS03_X_OF_Y_TARGETS_KILLED": "Equipment Destroyed:"
"MSN_SS04_DISPLAY_NAME": "Veteran Child"
"MSN_SS04_FIND_WAY_TO_SEPARATE": "Find a way to separate [format][color:green]Shaundi[/format] from [format][color:red]Veteran Child[/format]"
"MSN_SS04_GO_TO_ON_TRACK_NIGHTCLUB": "Go to [format][color:teal]On Track[/format]"
"MSN_SS04_KILL_VETERAN_CHILD": "Kill [format][color:red]Veteran Child[/format]"
"MSN_SS04_LOOK_FOR_VETERAN_CHILD": "Look for Veteran Child at [format][color:teal]Cocks[/format]"
"MSN_SS04_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_SS04_SHAUNDI_DIED": "Shaundi died"
"MSN_SS04_SHAUNDIS_HEALTH": "Shaundi"
"MSN_SS04_TAKE_OUT_VC_CRONIES": "Kill the [format][color:red]Samedi[/format] protecting Veteran Child"
"MSN_SS04_VETERAN_CHILDS_HEALTH": "Veteran Child"
"MSN_SS05_CHASE_DOWN_DRUG_TECH": "Chase down the [format][color:red]lead technician[/format]"
"MSN_SS05_DESTROY_FOURTH_LAB": "Head to the fourth [format][color:teal]location[/format]"
"MSN_SS05_DESTROY_STORAGE_CONTAINERS": "Destroy the [format][color:red]dust labs[/format]"
"MSN_SS05_DESTROY_THIRD_LAB": "Head to the third [format][color:teal]location[/format]"
"MSN_SS05_DISPLAY_NAME": "Burning Down the House"
"MSN_SS05_DOOR_LOCKED": "The door is locked, find a way to flush them out"
"MSN_SS05_DRUG_TECH_ESCAPED": "The lead technician escaped"
"MSN_SS05_DRUG_TECH_ESCAPING": "The [format][color:red]lead technician[/format] is escaping"
"MSN_SS05_GO_TO_FIRST_LAB": "Head to the first [format][color:teal]location[/format]."
"MSN_SS05_HEAD_TO_NEXT_LAB": "Go to the next [format][color:teal]location[/format]"
"MSN_SS05_HEAD_TO_SECOND_LAB": "Head to the second [format][color:teal]location[/format]"
"MSN_SS05_KILL_SAMEDI_TECHS": "Kill the [format][color:red]lab technicians[/format]"
"MSN_SS05_LOCKED_SOMEONE_HAS_KEY": "It's locked, find the [format][color:green]key[/format]"
"MSN_SS05_PICK_UP_KEY": "Get the [format][color:green]key[/format]"
"MSN_SS05_PRESS_TO_ACTIVATE": "shut off ventilation system"
"MSN_SS05_PRESS_TO_UNLOCK": "unlock door"
"MSN_SS05_X_OF_Y_DRUG_TECHS_KILLED": "Techs Killed:"
"MSN_SS05_X_OF_Y_DRUG_TECHS_KILLED_HT": "Techs Killed: %s/%s"
"MSN_SS05_X_OF_Y_DUST_CONTAINERS_DESTROYED": "Dust Labs Destroyed:"
"MSN_SS05_X_OF_Y_DUST_CONTAINERS_DESTROYED_HT": "Dust Labs Destroyed: %s/%s"
"MSN_SS05_X_OF_Y_LABS_DESTROYED": "Locations Destroyed:"
"MSN_SS06_DEFEND_HQ": "Kill the [format][color:red]Samedi[/format]"
"MSN_SS06_DISPLAY_NAME": "Bad Trip"
"MSN_SS06_GET_BACK_TO_HQ": "Get back to the [format][color:teal]hideout[/format]"
"MSN_SS06_HELP_PIERCE": "Help [format][color:green]Pierce[/format]"
"MSN_SS06_LEFT_HQ_UNDEFENDED": "The hideout was left undefended"
"MSN_SS06_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_SS06_PIERCE_DIED": "Pierce died"
"MSN_SS06_PIERCE_DIED_HIGHLIGHTED": "[format][color:green]Pierce[/format] died."
"MSN_SS06_PIERCE_HEALTH_BAR_LABEL": "Pierce's Health"
"MSN_SS06_RESCUE_SHAUNDI": "Rescue [format][color:green]Shaundi[/format]"
"MSN_SS06_RETURN_TO_HIDEOUT_SECONDS": "You have %ls seconds to return to the [format][color:teal]hideout[/format]"
"MSN_SS06_SAMEDI_GANG_MEMBERS_KILLED": "Samedi Killed:"
"MSN_SS06_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_SS06_SHAUNDI_DIED": "Shaundi died"
"MSN_SS06_SHAUNDI_DIED_HIGHLIGHTED": "[format][color:green]Shaundi[/format] died."
"MSN_SS06_SHAUNDI_HEALTH_BAR_LABEL": "Shaundi's Health"
"MSN_SS06_SHAUNDI_RUNNING_OUT_OF_TIME": "[format][color:green]Shaundi[/format] is running out of time"
"MSN_SS06_X_OF_Y_WAVES_DEFEATED": "[format][color:red]Waves[/format] killed:"
"MSN_SS07_DESTROY_HELICOPTERS": "Destroy the [format][color:red]helicopters[/format] before they drop off the Loa Dust"
"MSN_SS07_DISPLAY_NAME": "Bonding Experience"
"MSN_SS07_GET_ABOARD_BOAT": "Get on the [format][color:green]boat[/format]"
"MSN_SS07_GET_INTO_CAR": "Get in Pierce's [format][color:green]car[/format]"
"MSN_SS07_HELICOPTER_MADE_DROPOFF": "A helicopter made a dropoff"
"MSN_SS07_HERE_WE_GO": "## Here we go."
"MSN_SS07_HURRY_UP": "The [format][color:red]helicopter[/format] is approaching the drop-off"
"MSN_SS07_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_SS07_PIERCE_DIED": "Pierce died"
"MSN_SS07_PIERCES_VEHICLE_DESTROYED": "Pierce's vehicle was destroyed"
"MSN_SS07_X_OF_Y_HELICOPTERS_DESTROYED": "Helicopters Destroyed:"
"MSN_SS08_DEFEND_DUST": "Defend the [format][color:teal]warehouse[/format]"
"MSN_SS08_DISPLAY_NAME": "Riot Control"
"MSN_SS08_ESCORT_TRUCK_TO_HIDEOUT": "Escort the [format][color:green]truck[/format] to the [format][color:teal]Saints hideout[/format]"
"MSN_SS08_GET_A_CAR": "Get a [format][color:teal]car[/format]"
"MSN_SS08_GET_BACK_TO_WAREHOUSE": "You have %ls seconds to return to the [format][color:teal]warehouse[/format]"
"MSN_SS08_GET_DRUGS_BACK_TO_HQ": "We've got to get these drugs back to the hideout!"
"MSN_SS08_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_SS08_PIERCE_DIED": "Pierce died"
"MSN_SS08_PIERCE_WAITING_ON_YOU": "Pierce is waiting for you to escort the [format][color:green]truck[/format]"
"MSN_SS08_PROTECT_WHILE_LOADING": "Protect Pierce and Shaundi while they load up the truck"
"MSN_SS08_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_SS08_SHAUNDI_DIED": "Shaundi died"
"MSN_SS08_TRUCK_DESTROYED": "The truck was destroyed"
"MSN_SS08_TRUCK_HEALTH": "Truck Health"
"MSN_SS08_WAREHOUSE_ABANDONED": "The warehouse was abandoned"
"MSN_SS08_X_OF_Y_CRATES_LOADED": "Crates Loaded:"
"MSN_SS09_DISPLAY_NAME": "Eternal Sunshine"
"MSN_SS09_FIND_MR_SUNSHINE": "Find [format][color:red]Mr. Sunshine[/format]"
"MSN_SS09_GO_TO_MEATPACKING_PLANT": "Head to the [format][color:teal]meat packing plant[/format]"
"MSN_SS09_KILL_MR_SUNSHINE": "Kill [format][color:red]Mr. Sunshine[/format]"
"MSN_SS09_SHOOT_SUNSHINES_DOLL": "Shoot Sunshine's Voodoo Doll!"
"MSN_SS09_SUNSHINES_HEALTH_BAR_LABEL": "Mr. Sunshine"
"MSN_SS10_CATCH_UP": "He's getting away"
"MSN_SS10_CHECK_IN_AT_DESK": "Check in at the [format][color:teal]front desk[/format]"
"MSN_SS10_COVER_WONT_LAST": "Hurry up - your cover won't last long"
"MSN_SS10_DEFEND_THE_ROOM": "Defend the [format][color:green]room[/format]"
"MSN_SS10_DISPLAY_NAME": "Assault on Precinct 31"
"MSN_SS10_DONT_SHOW_WEAPONS": "Don't show weapons in the station, you'll blow your cover"
"MSN_SS10_ENTER_THE_STATION": "Enter the [format][color:teal]Police Station[/format]"
"MSN_SS10_ESCORT_SHAUNDI": "Escort [format][color:green]Shaundi[/format] out of the police station"
"MSN_SS10_FIND_REPAIRMEN": "Find the [format][color:teal]repairman[/format]"
"MSN_SS10_FLOOR_INDEX": "Floor %ls"
"MSN_SS10_GET_EQUIPMENT_BACK": "Get the [format][color:green]equipment[/format] back to the hideout"
"MSN_SS10_GET_IN_VAN": "Get in the [format][color:green]van[/format]"
"MSN_SS10_GET_TO_CAMERA_ROOM": "Get to the [format][color:teal]camera room[/format]"
"MSN_SS10_GET_TO_TERMINAL": "Get to the terminal"
"MSN_SS10_HEAD_TO_CAMERA_ROOM": "Go to the [format][color:teal]camera room[/format] on the fourth floor"
"MSN_SS10_HIJACK_VAN": "Hijack the [format][color:green]repair van[/format]"
"MSN_SS10_LOST_VAN": "You lost the van"
"MSN_SS10_PARK_VAN_AT_STATION": "Park the van at the [format][color:teal]Police Station[/format]"
"MSN_SS10_RETURN_SHAUNDI": "You are about to abandon [format][color:green]Shaundi[/format]"
"MSN_SS10_RUSE_BLOWN": "You've been spotted, get to the terminal"
"MSN_SS10_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_SS10_SHAUNDI_KILLED": "Shaundi died"
"MSN_SS10_TALK_TO_CLERK_PROMPT": "talk to the clerk"
"MSN_SS10_VAN_DAMAGE": "Van Damage"
"MSN_SS10_VAN_DESTROYED": "The van was destroyed"
"MSN_SS10_VAN_ESCAPED": "The van escaped"
"MSN_SS10_VAN_ESCAPING": "You have %ls seconds to catch up with the [format][color:green]Repair Van[/format] before it gets away"
"MSN_SS10_VAN_REQUIRED": "The [format][color:green]repair van[/format] is required to sneak into the [format][color:teal]Police Station[/format]"
"MSN_SS11_DIDNT_MAKE_IT_TO_AMBUSH_IN_TIME": "You didn't make it to the ambush in time"
"MSN_SS11_DISPLAY_NAME": "The Shopping Maul"
"MSN_SS11_FINISH_OFF_ESCORTS": "Kill The General's [format][color:red]escort[/format]"
"MSN_SS11_GENERALS_BULLDOG_HEALTH": "Bulldog's Health"
"MSN_SS11_GENERALS_HEALTH": "General's Health"
"MSN_SS11_GET_INTO_POSITION": "Get into [format][color:teal]position[/format] for the ambush"
"MSN_SS11_GET_TO_AMBUSH": "Head to the [format][color:teal]ambush location[/format]"
"MSN_SS11_GO_AFTER_THE_GENERAL": "Go after [format][color:red]The General[/format]!"
"MSN_SS11_KILL_THE_GENERAL": "Kill [format][color:red]The General[/format]"
"MSN_SS11_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_SS11_SHAUNDI_DIED": "Shaundi died"
"MSN_SS11_TRACK_DOWN_GENERAL": "Track down [format][color:red]The General[/format]"
"MSN_SS11_X_OF_Y_ESCORT_MEMBERS_KILLED": "Bodyguards Killed:"
"MSN_TSS_START": "start 3rd Street Saints mission"
"MSN_TSS01_AVOID": "Avoid the search lights"
"MSN_TSS01_BACK_DOOR": "Press %ls to choose the Tutorial path"
"MSN_TSS01_BACK_DOOR_MSG": "Play the Tutorial"
"MSN_TSS01_BOAT": "Defend the [format][color:teal]boat[/format]"
"MSN_TSS01_BOAT_HEALTH": "Prison Boat:"
"MSN_TSS01_BODY": "Decide whether to play the Tutorial, or blast your way out of prison."
"MSN_TSS01_CARLOS_ABANDONED": "Carlos was abandoned."
"MSN_TSS01_CARLOS_DIED": "Carlos died."
"MSN_TSS01_CHOOSE": "Choose your path"
"MSN_TSS01_CROUCH": "Press {CROUCH_IMG} to crouch"
"MSN_TSS01_DISPLAY_NAME": "Jailbreak"
"MSN_TSS01_DOCKS": "Get to the [format][color:teal]docks[/format]"
"MSN_TSS01_DOCTOR": "Kill the [format][color:red]doctor[/format]"
"MSN_TSS01_FINEAIM": "You can use Fine Aim {SHOULDER_CAMERA_IMG} to better aim at the guards in the police chopper"
"MSN_TSS01_FRONT_DOOR": "Press %ls to skip the Tutorial and get right into it"
"MSN_TSS01_FRONT_DOOR_MSG": "Skip the Tutorial"
"MSN_TSS01_GUARDS": "Kill the [format][color:red]guards[/format]"
"MSN_TSS01_JUMP_CLIMB": "Press {JUMP_CLIMB_IMG} to jump or climb"
"MSN_TSS01_KILL_GUARD": "Kill the [format][color:red]guard[/format] and take their gun"
"MSN_TSS01_MELEE": "{ATTACK_PRIMARY_IMG} is your primary attack. {ATTACK_SECONDARY_IMG} is your secondary attack. {ATTACK_PRIMARY_IMG} + {ATTACK_SECONDARY_IMG} blocks"
"MSN_TSS01_RADIAL": "Your weapon radial appears when you press and hold {WEAPON_MENU_IMG}. Use {ANALOG_LS_IMG} to select a weapon"
"MSN_TSS01_RANGED": "{ATTACK_PRIMARY_IMG} fires your gun, {ATTACK_SECONDARY_IMG} melee bashes nearby enemies"
"MSN_TSS01_ROOF": "Make your way across [format][color:teal]roof[/format]"
"MSN_TSS01_SEARCHLIGHTS": "The search lights have spotted you"
"MSN_TSS01_TO_ROOF": "Follow Carlos up to the [format][color:teal]roof[/format]"
"MSN_TSS01_TOO_FAR_APART": "Stay together. This portion needs to be done cooperatively"
"MSN_TSS01_YACHT_DESTROYED": "The boat was destroyed."
"MSN_TSS01A_FORGIVE_DONE": "You've received free forgiveness, next time you'll have to pay"
"MSN_TSS02_AISHAS": "Take Gat to [format][color:teal]Aisha's house[/format]"
"MSN_TSS02_COOPERATIVE": "Both players must be at [format][color:teal]Aisha's house[/format] to finish the mission"
"MSN_TSS02_COURTHOUSE": "Get to the [format][color:teal]courthouse[/format]"
"MSN_TSS02_DISPLAY_NAME": "Appointed Defender"
"MSN_TSS02_FF": "Go to [format][color:teal]Forgive and Forget[/format]"
"MSN_TSS02_FIND_GAT": "Find the [format][color:teal]courtroom[/format] where Gat is located"
"MSN_TSS02_GAT_ABANDONED": "Gat was abandoned"
"MSN_TSS02_GAT_DIED": "Gat died"
"MSN_TSS02_GET_OUT": "[format][color:teal]Escape[/format] with Gat and Legal Lee"
"MSN_TSS02_GET_OUT_SOLO": "[format][color:teal]Escape[/format] with Gat"
"MSN_TSS02_INTRO_A": "Buy some new clothes at [format][color:teal]Sloppy Seconds[/format]"
"MSN_TSS02_INTRO_B": "Head to [format][color:teal]TeeNay[/format]"
"MSN_TSS02_LL_ABANDONED": "Legal Lee was abandoned"
"MSN_TSS02_LL_DIED": "Legal Lee died"
"MSN_TSS02_TIME_ELAPSED": "Time ran out"
"MSN_TSS02_TRIAL": "The trial is over in 4 minutes, get to the [format][color:teal]courthouse[/format]"
"MSN_TSS03_BUMS": "Kill the remaining [format][color:red]bums[/format]"
"MSN_TSS03_BUMS_LEFT": "Bums Killed:"
"MSN_TSS03_DISPLAY_NAME": "Down Payment"
"MSN_TSS03_DRIVE": "Drive Gat to the [format][color:teal]abandoned mission[/format]"
"MSN_TSS03_ENTER": "Make your way [format][color:teal]underground[/format]"
"MSN_TSS03_GAT_ABANDONED": "Gat was abandoned"
"MSN_TSS03_GAT_DIED": "Gat died"
"MSN_TSS03_HUMAN_SHIELD": "Use{GRAB_IMG} to take a Human Shield"
"MSN_TSS03_QUICK_THROW": "Tapping {GRAB_IMG} will perform a quick throw instead of taking a Human Shield."
"MSN_TSS03_SAMEDI": "Kill the [format][color:red]Samedi[/format]"
"MSN_TSS03_SAMEDI_LEFT": "Samedi Killed:"
"MSN_TSS03_SHANTIES": "Destroy the [format][color:red]shanties[/format]"
"MSN_TSS03_SHANTIES_LEFT": "Shanties Destroyed:"
"MSN_TSS03_THROW": "Press {GRAB_IMG} to throw a Human Shield"
"MSN_TSS03_TOSS": "You can destroy [format][color:red]shanties[/format] by throwing enemies into them"
"MSN_TSS04_BACK_TO_HQ": "Return to the [format][color:teal]Saints hideout[/format]"
"MSN_TSS04_CARLOS_ABANDONED": "Carlos was abandoned"
"MSN_TSS04_CARLOS_COMPLETE": "Carlos is satisfied. Find another [format][color:green]Lieutenant[/format]"
"MSN_TSS04_CARLOS_DIED": "Carlos died"
"MSN_TSS04_CARLOS_START": "Use the [format][color:teal]tow truck[/format] to tow the [format][color:green]car[/format]"
"MSN_TSS04_DISPLAY_NAME": "Three Kings"
"MSN_TSS04_GARAGE": "Tow the vehicle into the [format][color:teal]garage[/format]"
"MSN_TSS04_JUMP_COMPLETED": "Jump Completed"
"MSN_TSS04_KILLING": "Ronin Killed:"
"MSN_TSS04_KILLING_TIMER_EXPIRED": "No one killed all the Ronin in time"
"MSN_TSS04_PIERCE_ABANDONED": "Pierce was abandoned"
"MSN_TSS04_PIERCE_COMPLETE": "Pierce is satisfied. Find another [format][color:green]Lieutenant[/format]"
"MSN_TSS04_PIERCE_DIED": "Pierce died"
"MSN_TSS04_PIERCE_START": "Kill the [format][color:red]Ronin[/format]"
"MSN_TSS04_RECRUIT": "Recruit [format][color:green]Lieutenants[/format] for the Saints"
"MSN_TSS04_SHAUNDI_ABANDONED": "Shaundi was abandoned"
"MSN_TSS04_SHAUNDI_COMPLETE": "Shaundi is satisfied. Find another [format][color:green]Lieutenant[/format]"
"MSN_TSS04_SHAUNDI_DIED": "Shaundi died"
"MSN_TSS04_SHAUNDI_START": "Hit the [format][color:teal]jumps[/format]"
"MSN_TSS04_STUNT": "Jumps Hit:"
"MSN_TSS04_STUNT_TIMER_EXPIRED": "Both players did not hit all the jumps in time"
"MSN_TSS04_SUBURBS": "Go to the [format][color:teal]Suburbs[/format]"
"MSN_TSS04_TOO_FAR_APART": "Stay together. Tasks must be done cooperatively"
"MSN_TSS04_TOW_TRUCK": "Back the truck up to the [format][color:green]target vehicle[/format] to tow it"
"MSN_TSS04_TOW_TRUCK_DESTROYED": "The tow truck was destroyed"
"MSN_TSS04_TOWED_DESTROYED": "The towed vehicle was destroyed"
"MSN_UL_START": "start Ultor mission"
"MULTI_ACTIVITIES": "Activities"
"MULTI_ACTIVITY_CANCELED_BANNER": "ACTIVITY CANCELED"
"MULTI_ACTIVITY_COMPLETED_BANNER": "ACTIVITY COMPLETED"
"MULTI_ACTIVITY_DERBY": "Demo Derby"
"MULTI_ACTIVITY_FRAUD": "Insurance Fraud"
"MULTI_ACTIVITY_HITMAN": "Hitman"
"MULTI_ACTIVITY_INFORM_X_JOINED_X": "%s has entered %s."
"MULTI_ACTIVITY_INFORM_X_LEFT_X": "%s has left %s."
"MULTI_ACTIVITY_LOST_BANNER": "ACTIVITY LOST!"
"MULTI_ACTIVITY_MAYHEM": "Mayhem"
"MULTI_ACTIVITY_NAME_ADD_VALUE_TEXT": "%ls +%ls"
"MULTI_ACTIVITY_NEW_ACTIVITY_BANNER": "NEW ACTIVITY"
"MULTI_ACTIVITY_NO_SCORE_BANNER": "ACTIVITY ENDED"
"MULTI_ACTIVITY_NO_SCORE_X_TEXT": "%s ended (no score)."
"MULTI_ACTIVITY_RACING": "Racing"
"MULTI_ACTIVITY_SNATCH": "Snatch"
"MULTI_ACTIVITY_THEFT": "Theft"
"MULTI_ACTIVITY_TIE_GAME_BANNER": "ACTIVITY TIED!"
"MULTI_ACTIVITY_TIED_X_TEXT": "%s ended (tie game)."
"MULTI_ACTIVITY_WON_BANNER": "ACTIVITY WON!"
"MULTI_ACTIVITY_X_AVAILABLE_TEXT": "%ls has started."
"MULTI_ACTIVITY_X_STARTING_IN_X_TEXT": "%ls will start in %u seconds"
"MULTI_ACTIVITY_X_WON_BANNER": "%s Won"
"MULTI_ACTIVITY_X_WON_X_TEXT": "%s ended (%s won)."
"MULTI_ACTIVITY_ZERO_TIE_NO_CASH_TEXT": "0-0 Tie. No Cash Awarded."
"MULTI_ALL_HITMEN_DEAD": "All the Hitmen are dead"
"MULTI_AWARD_BEST_FRIEND": "is their team's Best "Friend""
"MULTI_AWARD_BEST_FRIEND_DESC": "%ls team kills"
"MULTI_AWARD_BIGGEST_BOMBER": "is a Mad Bomber"
"MULTI_AWARD_BIGGEST_BOMBER_DESC": "%ls explosives kills"
"MULTI_AWARD_BIGGEST_EARNER": "is the Top Earner"
"MULTI_AWARD_BIGGEST_EARNER_DESC": "$%