<root>
<Table>
	<Camera>
		<Name>Camera</Name>
		<panning_group>
			<fast_pan_horizontal_multiplier>5.5</fast_pan_horizontal_multiplier>
			<fast_pan_vertical_multiplier>3.5</fast_pan_vertical_multiplier>
			<slow_pan_horizontal_multiplier>1.0</slow_pan_horizontal_multiplier>
			<slow_pan_vertical_multiplier>0.4</slow_pan_vertical_multiplier>
			<zoom_scale_min>0.04</zoom_scale_min>
			<fast_pan_input_threshold>0.70</fast_pan_input_threshold>
			<Notes>The idea is to try to divide panning into a fine-aiming circle and a fast movement circle. Within the fine aiming circle, the slow-pan constants are used. Within the fast movement circle, the fast-pan constants are used. To make this seem smoother for the user, we adjust the equations involved so that the user input  at the maximum amount of slow-panning speed gives us the same desired speed as the minimum amount of fast-panning speed.</Notes>
			<accel_scale>.75</accel_scale>
			<decel_scale>10.0</decel_scale>
			<hpan_threshold>0.15</hpan_threshold>
			<vpan_threshold>0.30</vpan_threshold>
			<fine_aim_accel_scale>0.25</fine_aim_accel_scale>
			<fine_aim_decel_scale>10</fine_aim_decel_scale>
			<fine_aim_vert_dampening>0.3</fine_aim_vert_dampening>
			<zoom_scale_max>0.2</zoom_scale_max>
			<interior_h_dampening>0.9</interior_h_dampening>
			<interior_v_dampening>0.5</interior_v_dampening>
			<peg_accel_pan_horizontal_min>4.0</peg_accel_pan_horizontal_min>
			<peg_accel_pan_horizontal_max>8.0</peg_accel_pan_horizontal_max>
			<peg_accel_pan_vertical_min>3.0</peg_accel_pan_vertical_min>
			<peg_accel_pan_vertical_max>6.0</peg_accel_pan_vertical_max>
			<skydive_h_dampening>0.18</skydive_h_dampening>
			<fine_aim_horiz_dampening>0.5</fine_aim_horiz_dampening>
			<tank_horiz_dampening>0.15</tank_horiz_dampening>
			<tank_vert_dampening>0.3</tank_vert_dampening>
			<freefall_h_dampening>0.5</freefall_h_dampening>
			<parachute_h_dampening>0.15</parachute_h_dampening>
			<human_shield_horiz_dampening>0.3133333</human_shield_horiz_dampening>
			<human_shield_vert_dampening>1</human_shield_vert_dampening>
			<heavy_weapon_horiz_dampening>0.3</heavy_weapon_horiz_dampening>
			<heavy_weapon_vert_dampening>1</heavy_weapon_vert_dampening>
			<tank_horiz_dampening_mouse>0.3</tank_horiz_dampening_mouse>
			<tank_vert_dampening_mouse>0.6</tank_vert_dampening_mouse>
			<helicopter_h_dampening>0.6</helicopter_h_dampening>
			<heavy_weapon_horiz_dampening_mouse>0.4</heavy_weapon_horiz_dampening_mouse>
			<heavy_weapon_vert_dampening_mouse>0.4</heavy_weapon_vert_dampening_mouse>
			<human_shield_horiz_dampening_mouse>0.4</human_shield_horiz_dampening_mouse>
			<human_shield_vert_dampening_mouse>0.4</human_shield_vert_dampening_mouse>
			<fine_aim_horiz_dampening_mouse>0.3</fine_aim_horiz_dampening_mouse>
			<fine_aim_vert_dampening_mouse>0.3</fine_aim_vert_dampening_mouse>
			<interior_h_dampening_mouse>0.9</interior_h_dampening_mouse>
			<interior_v_dampening_mouse>0.5</interior_v_dampening_mouse>
			<skydive_h_dampening_mouse>0.3</skydive_h_dampening_mouse>
			<freefall_h_dampening_mouse>0.5</freefall_h_dampening_mouse>
			<parachute_h_dampening_mouse>0.25</parachute_h_dampening_mouse>
			<helicopter_h_dampening_mouse>0.6</helicopter_h_dampening_mouse>
			<skydive_v_dampening>0.6</skydive_v_dampening>
			<skydive_v_dampening_mouse>0.6</skydive_v_dampening_mouse>
            <tank_horiz_dampening_genki>0.4</tank_horiz_dampening_genki>
			<tank_vert_dampening_genki>0.4</tank_vert_dampening_genki>
			<tank_horiz_dampening_genki_mouse>0.4</tank_horiz_dampening_genki_mouse>
			<tank_vert_dampening_genki_mouse>0.4</tank_vert_dampening_genki_mouse>
            </panning_group>
		<asvct_group>
			<default_time>3.0</default_time>
			<stationary_time>0.5</stationary_time>
			<stationary_threshold>1.0</stationary_threshold>
			</asvct_group>
		<follow_aggression_group>
			<default_swing_rate>0.045</default_swing_rate>
			<Notes>ALTER THIS VALUE AT YOUR OWN RISK!

This will scale all follow aggression effects in the game, and the math is very sensitive...</Notes>
			</follow_aggression_group>
		<hill_tracking_group>
			<default_aggression>0.95</default_aggression>
            <genki_aggression>0.5</genki_aggression>
			</hill_tracking_group>
		<miscellany_group>
			<pitch_reset_time>1.3</pitch_reset_time>
			<backaway_speed>3.0</backaway_speed>
			<Manual_Aim_Elevation_Angle>0.0</Manual_Aim_Elevation_Angle>
			<Helicopter_Landing_Pitch>0.6</Helicopter_Landing_Pitch>
			<Helicopter_Landing_Max_Speed>6</Helicopter_Landing_Max_Speed>
			<Helicopter_Landing_Max_Altitude>20</Helicopter_Landing_Max_Altitude>
			<Exterior_Interior_Blend_Time>2</Exterior_Interior_Blend_Time>
			<Ragdoll_Blend_Time>1</Ragdoll_Blend_Time>
			<Manual_Vehicle_Aim_Elevation_Angle>3</Manual_Vehicle_Aim_Elevation_Angle>
			</miscellany_group>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<submodes>
			<submode>
				<name>exterior close</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.65</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4.25</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.5</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>crouch</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4.25</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>sprint</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.65</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>4.25</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>1.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>interior close</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.8</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>3</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>crouch interior</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>3</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>interior sprint</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.8</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>3</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>1.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>fine aim</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>fine aim</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>fine aim underslung</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.5</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>fine aim underslung</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.5</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>fine aim crouch</name>
				<Aspect>widescreen</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>fine aim crouch</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>zoom</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>0.01</z_dist>
				<y_dist>0.0</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>zoom crouch</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>0.01</z_dist>
				<y_dist>0.0</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>riot shield</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4.25</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.6</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>riot shield fine aim</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>human shield</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.7</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>67</base_fov>
				<z_dist>4.5</z_dist>
				<y_dist>0.1</y_dist>
				<blend_time>0.6</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>human shield fine aim</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.7</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>50</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>melee lock</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.8</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>4.92</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.5</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>True</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>vehicle driver</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>vehicle driver</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.25</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>vehicle driver alt</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>6</z_dist>
				<y_dist>1.2</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>vehicle driver alt</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>6</z_dist>
				<y_dist>1.2</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>watercraft driver</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-30</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>helicopter driver</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>75</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>airplane driver</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-15</min_elevation>
				<max_elevation>75</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>tank driver</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-5</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.25</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>tank driver</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-5</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>vehicle aim</name>
				<lookat_offset>
					<X>0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>0.1</z_dist>
				<y_dist>0.0</y_dist>
				<blend_time>0.6</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>vehicle fine aim</name>
				<lookat_offset>
					<X>0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>0.1</z_dist>
				<y_dist>0.0</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>vehicle zoom</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>0.1</z_dist>
				<y_dist>0.0</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>fine aim vehicle</name>
				<lookat_offset>
					<X>-1.0</X>
					<Y>0.4</Y>
					<Z>-0.2</Z>
					</lookat_offset>
				<min_elevation>-60</min_elevation>
				<max_elevation>43</max_elevation>
				<base_fov>50</base_fov>
				<z_dist>1.95</z_dist>
				<y_dist>0.411</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>leaping</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>0.2</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>85</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4</z_dist>
				<y_dist>0.63</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>swimming</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>0.4</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>0.0</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4</z_dist>
				<y_dist>0.63</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>spectator</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>2.0</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>6.5</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>fence</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.8</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4</z_dist>
				<y_dist>0.63</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>ragdoll</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>0.5</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>10</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4</z_dist>
				<y_dist>1</y_dist>
				<blend_time>0.5</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>True</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>falling</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>65</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>4.5</z_dist>
				<y_dist>.1</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>freefall</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>80</max_elevation>
				<base_fov>100</base_fov>
				<z_dist>2.5</z_dist>
				<y_dist>1</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>parachute</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>2.25</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>60</max_elevation>
				<base_fov>120.0</base_fov>
				<z_dist>7</z_dist>
				<y_dist>1</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>1.8</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>avatar</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>2.75</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>79</base_fov>
				<z_dist>7</z_dist>
				<y_dist>-1.5</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>3.0</x_shift>
				</submode>
			<submode>
				<name>downed</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.0</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-45</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>60</base_fov>
				<z_dist>5.0</z_dist>
				<y_dist>1.0</y_dist>
				<blend_time>0.2</blend_time>
				<override_exit_blend_time>True</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>wrestling</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.5</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>2.75</z_dist>
				<y_dist>1</y_dist>
				<blend_time>.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>skydiving down</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1</Y>
					<Z>0.5</Z>
					</lookat_offset>
				<min_elevation>15</min_elevation>
				<max_elevation>60</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>4</z_dist>
				<y_dist>1.75</y_dist>
				<blend_time>0.8</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.5</x_shift>
				<default_elevation>37.5</default_elevation>
				</submode>
			<submode>
				<name>skydiving down fine aim</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1</Y>
					<Z>0.5</Z>
					</lookat_offset>
				<min_elevation>15</min_elevation>
				<max_elevation>60</max_elevation>
				<base_fov>50</base_fov>
				<z_dist>4</z_dist>
				<y_dist>1.75</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.3</x_shift>
				<default_elevation>37.5</default_elevation>
				</submode>
			<submode>
				<name>skydiving dive</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.75</Y>
					<Z>0.8</Z>
					</lookat_offset>
				<min_elevation>60</min_elevation>
				<max_elevation>85</max_elevation>
				<base_fov>67</base_fov>
				<z_dist>5</z_dist>
				<y_dist>5</y_dist>
				<blend_time>1.3</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.25</x_shift>
				<default_elevation>85</default_elevation>
				</submode>
			<submode>
				<name>skydiving dive fine aim</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.75</Y>
					<Z>0.8</Z>
					</lookat_offset>
				<min_elevation>60</min_elevation>
				<max_elevation>85</max_elevation>
				<default_elevation>85</default_elevation>
				<base_fov>45</base_fov>
				<z_dist>5</z_dist>
				<y_dist>5</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.25</x_shift>
				</submode>
			<submode>
				<name>skydiving up</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.0</Y>
					<Z>-0.75</Z>
					</lookat_offset>
				<min_elevation>-85</min_elevation>
				<max_elevation>-15</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>2</z_dist>
				<y_dist>2</y_dist>
				<blend_time>0.8</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.5</x_shift>
				<default_elevation>-57.5</default_elevation>
				</submode>
			<submode>
				<name>skydiving up fine aim</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.0</Y>
					<Z>-0.5</Z>
					</lookat_offset>
				<min_elevation>-85</min_elevation>
				<max_elevation>-15</max_elevation>
				<base_fov>50</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>2</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.4</x_shift>
				<default_elevation>-57.5</default_elevation>
				</submode>
			<submode>
				<name>shooting qte</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>0.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>65</max_elevation>
				<base_fov>67</base_fov>
				<z_dist>0.0</z_dist>
				<y_dist>0.0</y_dist>
				<blend_time>0.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>skydiving tank</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>5.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>25</z_dist>
				<y_dist>10</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>skydiving tank gunner</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.5</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-33</min_elevation>
				<max_elevation>30</max_elevation>
				<base_fov>90.0</base_fov>
				<z_dist>2.6</z_dist>
				<y_dist>0.5</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.5</x_shift>
				</submode>
			<submode>
				<name>skydiving tank bail out</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.75</Y>
					<Z>0.8</Z>
					</lookat_offset>
				<min_elevation>50</min_elevation>
				<max_elevation>85</max_elevation>
				<default_elevation>85</default_elevation>
				<base_fov>90</base_fov>
				<z_dist>6</z_dist>
				<y_dist>6</y_dist>
				<blend_time>1.8</blend_time>
				<override_exit_blend_time>True</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>rc vehicle</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>3.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>20</z_dist>
				<y_dist>3.0</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>rc vehicle</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>10</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>20</z_dist>
				<y_dist>20</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>rc watercraft</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>3.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-30</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>90.0</base_fov>
				<z_dist>20</z_dist>
				<y_dist>3.0</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>rc helicopter</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>3.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-35</min_elevation>
				<max_elevation>75</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>20</z_dist>
				<y_dist>3.0</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>rc airplane</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>3.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-15</min_elevation>
				<max_elevation>75</max_elevation>
				<base_fov>90.0</base_fov>
				<z_dist>20</z_dist>
				<y_dist>3.0</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>rc tank</name>
				<Aspect>standard</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>3.0</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-5</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>20</z_dist>
				<y_dist>3.0</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			<submode>
				<name>rc tank</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>3.0</Y>
					<Z>0</Z>
					</lookat_offset>
				<min_elevation>-5</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>20</z_dist>
				<y_dist>2.5</y_dist>
				<blend_time>1.0</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>widescreen</Aspect>
				</submode>
			<submode>
				<name>rappelling</name>
				<lookat_offset>
					<X>0.2</X>
					<Y>1.6</Y>
					<Z>-0.4</Z>
					</lookat_offset>
				<min_elevation>-10</min_elevation>
				<max_elevation>105</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>1</z_dist>
				<y_dist>1</y_dist>
				<blend_time>0.6</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>rappelling fine aim</name>
				<lookat_offset>
					<X>0.1</X>
					<Y>1.6</Y>
					<Z>-0.2</Z>
					</lookat_offset>
				<min_elevation>-10</min_elevation>
				<max_elevation>105</max_elevation>
				<base_fov>67</base_fov>
				<z_dist>0.5</z_dist>
				<y_dist>0.5</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>rappelling zoom</name>
				<lookat_offset>
					<X>0.1</X>
					<Y>1.5</Y>
					<Z>-0.1</Z>
					</lookat_offset>
				<min_elevation>-10</min_elevation>
				<max_elevation>105</max_elevation>
				<base_fov>90.0</base_fov>
				<z_dist>0.01</z_dist>
				<y_dist>0.01</y_dist>
				<blend_time>0.2</blend_time>
				<x_shift>0.0</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>Script</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.5</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>65</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>2</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.475</x_shift>
				</submode>
			<submode>
				<name>Script Fine Aim</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.7</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>Script Crouch</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>65</max_elevation>
				<base_fov>90</base_fov>
				<z_dist>2</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.5</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.475</x_shift>
				</submode>
			<submode>
				<name>Script Fine Aim Crouch</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.3</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<override_exit_blend_time>False</override_exit_blend_time>
				<x_shift>0.6</x_shift>
				</submode>
			<submode>
				<name>MAS fine aim</name>
				<lookat_offset>
					<X>0.0</X>
					<Y>1.6</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>-75</min_elevation>
				<max_elevation>55</max_elevation>
				<base_fov>45</base_fov>
				<z_dist>2.0</z_dist>
				<y_dist>0.05</y_dist>
				<blend_time>0.15</blend_time>
				<x_shift>0.6</x_shift>
				<override_exit_blend_time>False</override_exit_blend_time>
				<Aspect>all</Aspect>
				</submode>
			<submode>
				<name>interior melee</name>
				<Aspect>all</Aspect>
				<lookat_offset>
					<X>0.0</X>
					<Y>0.8</Y>
					<Z>0.0</Z>
					</lookat_offset>
				<min_elevation>22</min_elevation>
				<max_elevation>22</max_elevation>
				<base_fov>75</base_fov>
				<z_dist>3.5</z_dist>
				<y_dist>1.5</y_dist>
				<blend_time>1.0</blend_time>
				<override_exit_blend_time>True</override_exit_blend_time>
				<x_shift>0.0</x_shift>
				</submode>
			</submodes>
		<vehicle_fallbacks>
			<vehicle_fallback>
				<name>nitrous</name>
				<distance>1.0</distance>
				<duration>1000</duration>
				<return>1000</return>
				<rampin>500</rampin>
				</vehicle_fallback>
			<vehicle_fallback>
				<name>burnout</name>
				<distance>2.5</distance>
				<duration>500</duration>
				<return>500</return>
				<rampin>0</rampin>
				</vehicle_fallback>
			<vehicle_fallback>
				<name>stunt cam 1</name>
				<distance>1.5</distance>
				<duration>2000</duration>
				<return>500</return>
				<rampin>1000</rampin>
				</vehicle_fallback>
			<vehicle_fallback>
				<name>stunt cam 3</name>
				<distance>1.5</distance>
				<duration>2000</duration>
				<return>500</return>
				<rampin>1000</rampin>
				</vehicle_fallback>
			<vehicle_fallback>
				<name>stunt cam 4</name>
				<distance>1.5</distance>
				<duration>2000</duration>
				<return>500</return>
				<rampin>1000</rampin>
				</vehicle_fallback>
			<vehicle_fallback>
				<name>parachute open</name>
				<distance>-1</distance>
				<rampin>750</rampin>
				<duration>1500</duration>
				<return>1500</return>
				</vehicle_fallback>
			<vehicle_fallback>
				<name>chainsaw</name>
				<distance>-2</distance>
				<rampin>500</rampin>
				<duration>1650</duration>
				<return>750</return>
				</vehicle_fallback>
			</vehicle_fallbacks>
		<melee_lock_group>
			<Max_COC_Radius>16.0</Max_COC_Radius>
			<Preblur_Radius>8.0</Preblur_Radius>
			<Near_Dist>0.075</Near_Dist>
			<Ideal_Near_Dist>2</Ideal_Near_Dist>
			<Ideal_Far_Dist>6</Ideal_Far_Dist>
			<Far_Dist>50.0</Far_Dist>
			<Vertical_Rotation>0.25</Vertical_Rotation>
			<Horizontal_Rotation>-0.3</Horizontal_Rotation>
			<Vertical_Rotation_Finisher>-0.25</Vertical_Rotation_Finisher>
			<Horizontal_Rotation_Finisher>0.5</Horizontal_Rotation_Finisher>
			<Vertical_Rotation_Zombie>-0.25</Vertical_Rotation_Zombie>
			<Horizontal_Rotation_Zombie>-1</Horizontal_Rotation_Zombie>
			</melee_lock_group>
		<Vehicle_Aims>
			<Vehicle_Aim>
				<Name>Heli Primary</Name>
				<Lookat_Offset>
					<X>0.45</X>
					<Y>0</Y>
					<Z>0.4</Z>
					</Lookat_Offset>
				<Min_Pitch>-35</Min_Pitch>
				<Max_Pitch>55</Max_Pitch>
				<X_Shift>0.3</X_Shift>
				<Heading_Range>115</Heading_Range>
				<Heading_Center>80</Heading_Center>
				<base_fov>90</base_fov>
				<z_dist>0.7</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>limit_heading_range</Flag>
					</flags>
				<Aspect>all</Aspect>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Primary Fine Aim</Name>
				<Lookat_Offset>
					<X>0.45</X>
					<Y>0</Y>
					<Z>0.4</Z>
					</Lookat_Offset>
				<Min_Pitch>-35</Min_Pitch>
				<Max_Pitch>55</Max_Pitch>
				<X_Shift>0.3</X_Shift>
				<Heading_Range>115</Heading_Range>
				<Heading_Center>80</Heading_Center>
				<base_fov>60</base_fov>
				<z_dist>0.7</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>limit_heading_range</Flag>
					</flags>
				<Aspect>all</Aspect>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Secondary</Name>
				<Lookat_Offset>
					<X>0.35</X>
					<Y>-0.1</Y>
					<Z>-0.8</Z>
					</Lookat_Offset>
				<Min_Pitch>-35</Min_Pitch>
				<Max_Pitch>55</Max_Pitch>
				<X_Shift>-0.45</X_Shift>
				<Heading_Range>115</Heading_Range>
				<Heading_Center>100</Heading_Center>
				<base_fov>90</base_fov>
				<z_dist>0.7</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>limit_heading_range</Flag>
					</flags>
				<Aspect>all</Aspect>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Secondary Fine Aim</Name>
				<Lookat_Offset>
					<X>0.35</X>
					<Y>-0.1</Y>
					<Z>-0.8</Z>
					</Lookat_Offset>
				<Min_Pitch>-35</Min_Pitch>
				<Max_Pitch>55</Max_Pitch>
				<X_Shift>-0.45</X_Shift>
				<Heading_Range>115</Heading_Range>
				<Heading_Center>100</Heading_Center>
				<base_fov>60</base_fov>
				<z_dist>0.7</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>limit_heading_range</Flag>
					</flags>
				<Aspect>all</Aspect>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Vault Primary</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.0</X>
					<Y>1.7</Y>
					<Z>-0.8</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0.6</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>67.0</base_fov>
				<z_dist>2.6</z_dist>
				<y_dist>0.05</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Vault Secondary</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.0</X>
					<Y>1.7</Y>
					<Z>0.0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0.6</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>67.0</base_fov>
				<z_dist>2.6</z_dist>
				<y_dist>0.05</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Tank MG</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>1.5</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>8</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Tank MG Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>1.5</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60.0</base_fov>
				<z_dist>6</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Bike Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>1.25</Y>
					<Z>0.5</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>6.25</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Bike Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>1.25</Y>
					<Z>0.5</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60.0</base_fov>
				<z_dist>4</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Humvee MG</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.25</Y>
					<Z>0.08</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>9</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Humvee MG Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.25</Y>
					<Z>0.08</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60.0</base_fov>
				<z_dist>6</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>MRAP MG</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.0</X>
					<Y>2.25</Y>
					<Z>-0.6</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>MRAP MG Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.0</X>
					<Y>2.25</Y>
					<Z>-0.6</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60</base_fov>
				<z_dist>6</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>APC Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.5</X>
					<Y>2</Y>
					<Z>0.35</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75</base_fov>
				<z_dist>8</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>APC Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.5</X>
					<Y>2</Y>
					<Z>0.35</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60</base_fov>
				<z_dist>6</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Fire Truck Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3</Y>
					<Z>3.9</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75</base_fov>
				<z_dist>16</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Fire Truck Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3</Y>
					<Z>3.9</Z>
					</Lookat_Offset>
				<Min_Pitch>-50</Min_Pitch>
				<Max_Pitch>40</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60</base_fov>
				<z_dist>12</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>VTOL Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.5</Y>
					<Z>4.5</Z>
					</Lookat_Offset>
				<Min_Pitch>-37.5</Min_Pitch>
				<Max_Pitch>75</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60</base_fov>
				<z_dist>25</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>VTOL Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.5</Y>
					<Z>4.5</Z>
					</Lookat_Offset>
				<Min_Pitch>-37.5</Min_Pitch>
				<Max_Pitch>75</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>45</base_fov>
				<z_dist>15</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>UFO Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.5</Y>
					<Z>1.5</Z>
					</Lookat_Offset>
				<Min_Pitch>-37.5</Min_Pitch>
				<Max_Pitch>75</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>40</base_fov>
				<z_dist>25</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>UFO Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.5</Y>
					<Z>1.5</Z>
					</Lookat_Offset>
				<Min_Pitch>-37.5</Min_Pitch>
				<Max_Pitch>75</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>30</base_fov>
				<z_dist>15</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.5</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-37.5</Min_Pitch>
				<Max_Pitch>75</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>40</base_fov>
				<z_dist>25</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0</X>
					<Y>3.5</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-37.5</Min_Pitch>
				<Max_Pitch>75</Max_Pitch>
				<X_Shift>0.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>30</base_fov>
				<z_dist>15</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>ball</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.0</X>
					<Y>-0.5</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-75</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>1.0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>90.0</base_fov>
				<z_dist>1.3</z_dist>
				<y_dist>0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>ball Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>0.0</X>
					<Y>-0.5</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-75</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0.8</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>45</base_fov>
				<z_dist>1.8</z_dist>
				<y_dist>0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Skid Primary</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>-2</X>
					<Y>0.2</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-35</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0.45</X_Shift>
				<Heading_Range>120</Heading_Range>
				<Heading_Center>320</Heading_Center>
				<base_fov>90.0</base_fov>
				<z_dist>0.85</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>limit_heading_range</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Heli Skid Secondary</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>1.3</X>
					<Y>0.2</Y>
					<Z>0.1</Z>
					</Lookat_Offset>
				<Min_Pitch>-35</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0.45</X_Shift>
				<Heading_Range>120</Heading_Range>
				<Heading_Center>40</Heading_Center>
				<base_fov>90.0</base_fov>
				<z_dist>0.85</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>limit_heading_range</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Passenger Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>1</X>
					<Y>1.6</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>7.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Passenger Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>1</X>
					<Y>1.6</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>45.0</base_fov>
				<z_dist>7.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Left Passenger Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>-1</X>
					<Y>1.6</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>7.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Left Passenger Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>-1</X>
					<Y>1.6</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>45.0</base_fov>
				<z_dist>7.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Passenger Aim Lrg</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>2</X>
					<Y>3</Y>
					<Z>-2</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>16</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Passenger Fine Aim Lrg</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>2</X>
					<Y>3</Y>
					<Z>-2</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60.0</base_fov>
				<z_dist>12</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Boat Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>2</X>
					<Y>3</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>8.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Boat Fine Aim</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>2</X>
					<Y>3</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>8.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Passenger Aim Tall</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>1</X>
					<Y>2</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>75.0</base_fov>
				<z_dist>7.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			<Vehicle_Aim>
				<Name>Passenger Fine Aim Tall</Name>
				<Aspect>all</Aspect>
				<Lookat_Offset>
					<X>1</X>
					<Y>2</Y>
					<Z>0</Z>
					</Lookat_Offset>
				<Min_Pitch>-45</Min_Pitch>
				<Max_Pitch>65</Max_Pitch>
				<X_Shift>0</X_Shift>
				<Heading_Range>85</Heading_Range>
				<Heading_Center>90</Heading_Center>
				<base_fov>60.0</base_fov>
				<z_dist>3.0</z_dist>
				<y_dist>0.0</y_dist>
				<flags>
					<Flag>use_seat_pos</Flag>
					</flags>
				</Vehicle_Aim>
			</Vehicle_Aims>
		<sway_group>
			<roll_offset_multiplier>0.9</roll_offset_multiplier>
			<drunk_sway_speed>1.0</drunk_sway_speed>
			<max_drunk_heading>17</max_drunk_heading>
			<max_drunk_roll>17</max_drunk_roll>
			</sway_group>
		</Camera>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Camera</Name>
	<Type>TableDescription</Type>
	<Description>Everything we can expose (so far) regarding camera 
behaviors.</Description>
	<Unique>true</Unique>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		<Default>Camera</Default>
		<MaxLength>6</MaxLength>
		</Element>
	<Element>
		<Name>panning_group</Name>
		<Type>Element</Type>
		<Display_Name>Panning Group</Display_Name>
		<Description>Variables concerning the panning behavior of the 
camera.</Description>
		<Element>
			<Name>fast_pan_horizontal_multiplier</Name>
			<Type>Float</Type>
			<Description>When the stick is pegged, this is the destination speed to multiply horizontal movement by.</Description>
			<Default>8.0</Default>
			</Element>
		<Element>
			<Name>fast_pan_vertical_multiplier</Name>
			<Type>Float</Type>
			<Description>When the stick is pegged, this is the destination speed to multiply vertical movement by.</Description>
			<Default>4.0</Default>
			</Element>
		<Element>
			<Name>slow_pan_horizontal_multiplier</Name>
			<Type>Float</Type>
			<Description>Multiply horizontal movement by this amount.</Description>
			<Default>0.3</Default>
			</Element>
		<Element>
			<Name>slow_pan_vertical_multiplier</Name>
			<Type>Float</Type>
			<Description>Multiply vertical movement by this amount.</Description>
			<Default>0.7</Default>
			</Element>
		<Element>
			<Name>peg_accel_pan_horizontal_min</Name>
			<Type>Float</Type>
			<Description>When pegging the stick, this is the minimum horizontal pan acceleration (if sensitivity is at 0%)</Description>
			<Default>4.0</Default>
			</Element>
		<Element>
			<Name>peg_accel_pan_horizontal_max</Name>
			<Type>Float</Type>
			<Description>When pegging the stick, this is the maximum horizontal pan acceleration (if sensitivity is at 100%)</Description>
			<Default>8.0</Default>
			</Element>
		<Element>
			<Name>peg_accel_pan_vertical_min</Name>
			<Type>Float</Type>
			<Description>When pegging the stick, this is the minimum vertical pan acceleration (if sensitivity is at 0%)</Description>
			<Default>3.0</Default>
			</Element>
		<Element>
			<Name>peg_accel_pan_vertical_max</Name>
			<Type>Float</Type>
			<Description>When pegging the stick, this is the maximum horizontal pan acceleration (if sensitivity is at 100%)</Description>
			<Default>6.0</Default>
			</Element>
		<Element>
			<Name>zoom_scale_min</Name>
			<Type>Float</Type>
			<Description>When zoomed, multiply all movement by an amount between this and zoom_scale_max based on the zoom magnification.</Description>
			<Default>0.4</Default>
			</Element>
		<Element>
			<Name>zoom_scale_max</Name>
			<Type>Float</Type>
			<Description>When zoomed, multiply all movement by an amount between this zoom_scale_min and this value based on the zoom magnification.</Description>
			<Default>0.02</Default>
			</Element>
		<Element>
			<Name>fast_pan_input_threshold</Name>
			<Type>Float</Type>
			<Description>How far off-center must the stick be before it is considered 
"pegged"?</Description>
			<Default>0.75</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			</Element>
		<Element>
			<Name>accel_scale</Name>
			<Type>Float</Type>
			<Description>Radians/sec/sec to accelerate the camera's 
movement by when in the "fast-pan" zone. Maximum 
speed will still be capped by the fast-pan multipliers.</Description>
			<Default>6.0</Default>
			</Element>
		<Element>
			<Name>decel_scale</Name>
			<Type>Float</Type>
			<Description>Radians/sec/sec to decelerate the camera by 
when in the fast-pan zone. (There is a small region of 
movement in the fast-pan zone, but this is mostly a relic 
from when all camera movement was based in 
acceleration/deceleration.)</Description>
			<Default>10.0</Default>
			</Element>
		<Element>
			<Name>fine_aim_accel_scale</Name>
			<Type>Float</Type>
			<Description>Radians/sec/sec to accelerate the camera's 
movement by when in fine-aim mode. Maximum 
speed will still be capped by the fast-pan multipliers.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>fine_aim_decel_scale</Name>
			<Type>Float</Type>
			<Description>Radians/sec/sec to decelerate the camera by 
when in fine-aim mode.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>hpan_threshold</Name>
			<Type>Float</Type>
			<Display_Name>pegged_horizontal_deadzone</Display_Name>
			<Description>If the stick is pegged, it must have at least this much 
horizontal input for the camera to move horizontally. 

Think of it like a plus-sign you can make with the stick which 
only allows either vertical or horizontal movement - outside 
of this plus sign you get both horizontal and vertical, but 
within this plus sign you only get one or the other. This 
value sets the width of the up-down bar of the plus-sign 
where there will only be vertical movement.</Description>
			<Default>0.04</Default>
			</Element>
		<Element>
			<Name>vpan_threshold</Name>
			<Type>Float</Type>
			<Display_Name>pegged_vertical_deadzone</Display_Name>
			<Description>If the stick is pegged, it must have at least this much 
vertical input for the camera to move vertically.

Picking up from the description of the 
pegged_horizontal_deadzone, this value adjusts the height of 
the left-right bar of the plus-sign where there will only 
be horizontal movement.</Description>
			<Default>0.04</Default>
			</Element>
		<Element>
			<Name>heavy_weapon_horiz_dampening</Name>
			<Type>Float</Type>
			<Description>heavy weapon horizontal dampening when using a mouse to control the camera.</Description>
			<Default>0.3</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>heavy_weapon_vert_dampening</Name>
			<Type>Float</Type>
			<Default>1</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>heavy_weapon_horiz_dampening_mouse</Name>
			<Type>Float</Type>
			<Default>0.3</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>heavy_weapon_vert_dampening_mouse</Name>
			<Type>Float</Type>
			<Default>1</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>human_shield_horiz_dampening</Name>
			<Type>Float</Type>
			<Default>0.3</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>human_shield_vert_dampening</Name>
			<Type>Float</Type>
			<Default>1</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>human_shield_horiz_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>human shield horizontal dampening when using mouse to control camera.</Description>
			<Default>0.3</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>human_shield_vert_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>human shield verical dempening when using mouse  to control camera.</Description>
			<Default>1</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>fine_aim_horiz_dampening</Name>
			<Type>Float</Type>
			<Default>0.3</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>fine_aim_vert_dampening</Name>
			<Type>Float</Type>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>fine_aim_horiz_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>fine aim horizontal dampening when using mouse to control camera.</Description>
			<Default>0.3</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>fine_aim_vert_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>fine aim vertical dampening when using mouse to control camera.</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_horiz_dampening</Name>
			<Type>Float</Type>
			<Default>0.2</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_vert_dampening</Name>
			<Type>Float</Type>
			<Default>0.1</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_horiz_dampening_mouse</Name>
			<Type>Float</Type>
			<Default>0.4</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_vert_dampening_mouse</Name>
			<Type>Float</Type>
			<Default>0.6</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_horiz_dampening_genki</Name>
			<Type>Float</Type>
			<Default>0.4</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_vert_dampening_genki</Name>
			<Type>Float</Type>
			<Default>0.4</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_horiz_dampening_genki_mouse</Name>
			<Type>Float</Type>
			<Default>0.65</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>tank_vert_dampening_genki_mouse</Name>
			<Type>Float</Type>
			<Default>0.65</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>interior_h_dampening</Name>
			<Type>Float</Type>
			<Description>multiplier applied to camera heading rotation when in interiors</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>interior_v_dampening</Name>
			<Type>Float</Type>
			<Description>multiplier applied to camera pitch rotation when in interiors (overridden by the fine aim dempening)</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>interior_h_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>interior horizontal dampening when using mouse.</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>interior_v_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>interior vertical dampening when using mouse.</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>skydive_h_dampening</Name>
			<Type>Float</Type>
			<Description>Skydiving horizontal camera rotation damepning.</Description>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>skydive_v_dampening</Name>
			<Type>Float</Type>
			<Description>Skydiving vetical camera rotation damepning.</Description>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>skydive_h_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>skydive h dampening when using mouse.</Description>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>skydive_v_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>Skydiving vertail camera rotation damepning when using a mouse</Description>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>freefall_h_dampening</Name>
			<Type>Float</Type>
			<Description>Horizontal dampening when the free falling (in normal gameplay).</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>freefall_h_dampening_mouse</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>parachute_h_dampening</Name>
			<Type>Float</Type>
			<Description>Horizontal dampening when the parachute is open (in normal gameplay).</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>parachute_h_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>Horizontal dampening when the parachute is open while using the mouse to control the camera (in normal gameplay).</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>helicopter_h_dampening</Name>
			<Type>Float</Type>
			<Description>Horizontal dampening when driving a helicopter.</Description>
			<Default>0.8</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>helicopter_h_dampening_mouse</Name>
			<Type>Float</Type>
			<Description>Horizontal dampening when driving a helicopter using the mouse to control the camera.</Description>
			<Default>0.8</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>Notes</Name>
			<Type>String</Type>
			<Description>Notes about the variables here.</Description>
			<Required>false</Required>
			<MultiLine>true</MultiLine>
			</Element>
		</Element>
	<Element>
		<Name>asvct_group</Name>
		<Type>Element</Type>
		<Display_Name>ASVCT Group (Sticky Camera)</Display_Name>
		<Description>Variables concerning the Alvan's Special Vehicle 
Camera Timestamp, one of our worst-named variables ever, 
and the timestamp that is responsible for determining 
how long we make the camera "stick" in a position 
relative to the vehicle after it has been moved by the user.</Description>
		<Element>
			<Name>default_time</Name>
			<Type>Float</Type>
			<Description>The default time (seconds) that we stick the camera 
in-place after the user has moved it.</Description>
			<Default>3.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>stationary_time</Name>
			<Type>Float</Type>
			<Description>Time (seconds) that we stick the camera in-place when the 
user moves it around a stationary vehicle.</Description>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>stationary_threshold</Name>
			<Type>Float</Type>
			<Description>Maxmimum velocity (meters/second) squared at 
which a vehicle is considered stationary for the sake of 
choosing how long to stick the camera in place after the user 
has moved it around the
vehicle.</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Notes</Name>
			<Type>String</Type>
			<Description>Notes about the variables here.</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>follow_aggression_group</Name>
		<Type>Element</Type>
		<Display_Name>Follow Aggression Group</Display_Name>
		<Description>Variables concerning Flavin's follow aggression system.</Description>
		<Element>
			<Name>default_swing_rate</Name>
			<Type>Float</Type>
			<Description>The default swing rate of the camera as it tries to follow the 
target according to the follow aggression system.

Basically, this scales the efffects of the follow 
aggression system.</Description>
			<Default>0.02526</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Notes</Name>
			<Type>String</Type>
			<Description>Notes about the variables here.</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>hill_tracking_group</Name>
		<Type>Element</Type>
		<Display_Name>Hill Tracking Group</Display_Name>
		<Description>Variables concerning hill-tracking when the player is 
in a vehicle.</Description>
		<Element>
			<Name>default_aggression</Name>
			<Type>Float</Type>
			<Description>Default hill tracking aggression. Larger values 
make the camera try harder to follow the slope of a hill, 
smaller values make the camera more lenient.</Description>
			<Default>0.95</Default>
			<MinValue>0</MinValue>
			</Element>
                <Element>
			<Name>genki_aggression</Name>
			<Type>Float</Type>
			<Description>hill tracking aggression for the genki yarn ball. Larger values 
make the camera try harder to follow the slope of a hill, 
smaller values make the camera more lenient.</Description>
			<Default>0.5</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Notes</Name>
			<Type>String</Type>
			<Description>Notes about the variables here.</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>melee_lock_group</Name>
		<Type>Element</Type>
		<Display_Name>Melee Lock Group</Display_Name>
		<Description>Paremeters for the melee camera lock system.</Description>
		<Element>
			<Name>Max_COC_Radius</Name>
			<Type>Float</Type>
			<Display_Name>Max COC Radius</Display_Name>
			<Default>16.0</Default>
			</Element>
		<Element>
			<Name>Preblur_Radius</Name>
			<Type>Float</Type>
			<Display_Name>Preblur Radius</Display_Name>
			<Default>8.0</Default>
			</Element>
		<Element>
			<Name>Near_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Near Dist</Display_Name>
			<Default>0.5</Default>
			</Element>
		<Element>
			<Name>Ideal_Near_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Ideal Near Dist</Display_Name>
			<Default>3.5</Default>
			</Element>
		<Element>
			<Name>Ideal_Far_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Ideal Far Dist</Display_Name>
			<Default>4.5</Default>
			</Element>
		<Element>
			<Name>Far_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Far Dist</Display_Name>
			<Default>50.0</Default>
			</Element>
		<Element>
			<Name>Vertical_Rotation</Name>
			<Type>Float</Type>
			<Display_Name>Vertical Rotation Melee</Display_Name>
			<Description>How far (in radians) to rotate the camera vertically.</Description>
			<Default>0.3</Default>
			</Element>
		<Element>
			<Name>Horizontal_Rotation</Name>
			<Type>Float</Type>
			<Display_Name>Horizontal Rotation Melee</Display_Name>
			<Description>How far (in radians) to rotate the camera horizontally.</Description>
			<Default>0.3</Default>
			</Element>
		<Element>
			<Name>Vertical_Rotation_Finisher</Name>
			<Type>Float</Type>
			<Display_Name>Vertical_Rotation_FC_Finisher</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Horizontal_Rotation_Finisher</Name>
			<Type>Float</Type>
			<Display_Name>Horizontal_Rotation_FC_Finisher</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Vertical_Rotation_Zombie</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Horizontal_Rotation_Zombie</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Element>
		<Name>sway_group</Name>
		<Type>Element</Type>
		<Display_Name>Sway Group</Display_Name>
		<Description>Camera parameters that control camera sway behavior (mostly for drug effects).</Description>
		<Element>
			<Name>roll_offset_multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Roll Offset Multiplier</Display_Name>
			<Description>A multiplier applied to the sway frequency when calculating the roll sway amount.  This controls how quickly the camera roll sways, when compared to the heading sway.</Description>
			<Default>0.9</Default>
			</Element>
		<Element>
			<Name>drunk_sway_speed</Name>
			<Type>Float</Type>
			<Display_Name>Drunk Sway Speed</Display_Name>
			<Description>How quickly the camera oscillates (sways) back and forth while drunk.  Bassically, this controls the frequency of the sway.</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>max_drunk_heading</Name>
			<Type>Int</Type>
			<Display_Name>Max Drunk Heading</Display_Name>
			<Description>The maximum heading component of the drunk camera sway (degrees).  This is multiplied by the drunk percentage to figure out the actual heading to apply to the camera.</Description>
			<Default>17</Default>
			<MinValue>0</MinValue>
			<MaxValue>180</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>max_drunk_roll</Name>
			<Type>Int</Type>
			<Display_Name>Max Drunk Roll</Display_Name>
			<Description>The maximum roll component of the drunk camera sway (degrees).  This is multiplied by the drunk percentage to figure out the actual roll to apply to the camera.</Description>
			<Default>17</Default>
			<MinValue>0</MinValue>
			<MaxValue>180</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		</Element>
	<Element>
		<Name>miscellany_group</Name>
		<Type>Element</Type>
		<Display_Name>Miscellaneous Group</Display_Name>
		<Description>Miscellaneous values.</Description>
		<Element>
			<Name>pitch_reset_time</Name>
			<Type>Float</Type>
			<Description>Time (seconds) for the camera to spend resetting its pitch 
from an arbitrary value.</Description>
			<Default>1.3</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>backaway_speed</Name>
			<Type>Float</Type>
			<Description>Speed (meters/sec) that the camera will try to back away from a target when an obstruction forced it to come closer to the target than the angle's ideal distance suggested.</Description>
			<Default>3.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Manual_Aim_Elevation_Angle</Name>
			<Type>Float</Type>
			<Display_Name>Manual Aim Elevation Angle</Display_Name>
			<Description>Degrees by which the players gunfire is redirected so it will hit the reticle.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Manual_Vehicle_Aim_Elevation_Angle</Name>
			<Type>Float</Type>
			<Display_Name>Manual Vehicle Aim Elevation Angle</Display_Name>
			<Description>Degrees by which the players gunfire is redirected so it will hit the reticle for vehicles.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Helicopter_Landing_Pitch</Name>
			<Type>Float</Type>
			<Description>The angle (0-1) percentage the landing camera rotates upwards to look down.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Helicopter_Landing_Max_Speed</Name>
			<Type>Float</Type>
			<Description>The maximum speed (m/s) the helicopter can be moving and have the landing camera engage.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Helicopter_Landing_Max_Altitude</Name>
			<Type>Float</Type>
			<Description>The max height(m) the helicopter can be from the nearest geometry directly below it and have the landing camera engage.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Exterior_Interior_Blend_Time</Name>
			<Type>Float</Type>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Ragdoll_Blend_Time</Name>
			<Type>Float</Type>
			<Display_Name>Ragdoll Blend Time</Display_Name>
			<Description>The amount of time (in seconds) for the ragdoll blend.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Notes</Name>
			<Type>String</Type>
			<Description>Notes about the variables here.</Description>
			<Required>false</Required>
			</Element>
		</Element>
	<Element>
		<Name>submodes</Name>
		<Type>Grid</Type>
		<Display_Name>Submodes</Display_Name>
		<Element>
			<Name>submode</Name>
			<Type>Element</Type>
			<Element>
				<Name>name</Name>
				<Type>String</Type>
				<Description>X= distance to the side of the player
Y= distance up from player
Z= distance back from player</Description>
				</Element>
			<Element>
				<Name>Aspect</Name>
				<Type>Selection</Type>
				<Default>all</Default>
				<Choice>widescreen</Choice>
				<Choice>standard</Choice>
				<Choice>all</Choice>
				</Element>
			<Element>
				<Name>lookat_offset</Name>
				<Type>Vector</Type>
				<Description>Pre-rotation offset from the player.</Description>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>min_elevation</Name>
				<Type>Float</Type>
				<Description>The lowest angle the camera can rotate down to.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>max_elevation</Name>
				<Type>Float</Type>
				<Description>The highest angle the camera can rotate up to.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>default_elevation</Name>
				<Type>Float</Type>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>base_fov</Name>
				<Type>Float</Type>
				<Default>60.0</Default>
				</Element>
			<Element>
				<Name>z_dist</Name>
				<Type>Float</Type>
				<Description>Post-rotation distance from PC.
Higher is farther away.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>y_dist</Name>
				<Type>Float</Type>
				<Description>Post-rotation height from PC.
Higher is higher up.
This default position can be undone by the player changing the camera pitch.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>blend_time</Name>
				<Type>Float</Type>
				<Description>Time required to blend into/out of this camera mode.</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>override_exit_blend_time</Name>
				<Type>Selection</Type>
				<Display_Name>override exit blend time</Display_Name>
				<Description>Should this submode's blend time override the blend-in time of the next submode?</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			<Element>
				<Name>x_shift</Name>
				<Type>Float</Type>
				<Description>Amount the camera is shifted horizontally after each frame of processing.  The camra is shifted back at the beginning of each frame.</Description>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Num_Display_Rows>15</Num_Display_Rows>
		</Element>
	<Element>
		<Name>vehicle_fallbacks</Name>
		<Type>Grid</Type>
		<Display_Name>Vehicle_fallbacks</Display_Name>
		<Element>
			<Name>vehicle_fallback</Name>
			<Type>Element</Type>
			<Element>
				<Name>name</Name>
				<Type>String</Type>
				</Element>
			<Element>
				<Name>distance</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>rampin</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>duration</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>return</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			</Element>
		<Num_Display_Rows>15</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Vehicle_Aims</Name>
		<Type>Grid</Type>
		<Display_Name>Vehicle Aims</Display_Name>
		<Description>Vehicle aim, fine aim, and zoom cameras used when in specific seats.  The lookat offset is kept relative to the vehicle rather than the human, unless marked to use the seat position, or target the player.</Description>
		<Element>
			<Name>Vehicle_Aim</Name>
			<Type>Element</Type>
			<Display_Name>Vehicle Aim</Display_Name>
			<Element>
				<Name>Name</Name>
				<Type>String</Type>
				</Element>
			<Element>
				<Name>Aspect</Name>
				<Type>Selection</Type>
				<Default>widescreen</Default>
				<Choice>standard</Choice>
				<Choice>widescreen</Choice>
				<Choice>all</Choice>
				</Element>
			<Element>
				<Name>Lookat_Offset</Name>
				<Type>Vector</Type>
				<Display_Name>Lookat Offset</Display_Name>
				<X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</X>
				<Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Y>
				<Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
					</Z>
				</Element>
			<Element>
				<Name>Min_Pitch</Name>
				<Type>Float</Type>
				<Display_Name>Min Pitch</Display_Name>
				<Default>-45</Default>
				</Element>
			<Element>
				<Name>Max_Pitch</Name>
				<Type>Float</Type>
				<Display_Name>Max Pitch</Display_Name>
				<Default>65</Default>
				</Element>
			<Element>
				<Name>X_Shift</Name>
				<Type>Float</Type>
				<Display_Name>X Shift</Display_Name>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Heading_Range</Name>
				<Type>Float</Type>
				<Display_Name>Heading Range</Display_Name>
				<Description>Horizontal range of movement in vehicle fine aim mode</Description>
				<Default>85</Default>
				</Element>
			<Element>
				<Name>Heading_Center</Name>
				<Type>Float</Type>
				<Display_Name>Heading Center</Display_Name>
				<Description>The heading that the camera faces relative to the vehicle's forward vector</Description>
				<Default>90</Default>
				</Element>
			<Element>
				<Name>base_fov</Name>
				<Type>Float</Type>
				<Default>60.0</Default>
				</Element>
			<Element>
				<Name>z_dist</Name>
				<Type>Float</Type>
				<Description>Post-rotation distance from PC.
Higher is farther away.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>y_dist</Name>
				<Type>Float</Type>
				<Description>Post-rotation height from PC.
Higher is higher up.
This default position can be undone by the player changing the camera pitch.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>flags</Name>
				<Type>Flags</Type>
				<Flag>limit_heading_range</Flag>
				<Flag>turn_player_toward_camera</Flag>
				<Flag>turn_camera_with_vehicle</Flag>
				<Flag>use_seat_pos</Flag>
				</Element>
			</Element>
		<Num_Display_Rows>15</Num_Display_Rows>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>