<root>
<Table>
	<Unlockable>
		<Name>Community_Row_Shirt</Name>
		<Type>
			<Clothes>
				<Items>
					<Item>
						<ItemName>cm_ubdy_m_therow</ItemName>
						<ItemVariant>cm_ubdy_m_volition</ItemVariant>
						</Item>
					</Items>
				</Clothes>
			</Type>
		<DisplayName>UNL_COMMUNITY_ASSET01</DisplayName>
		<Description>UNL_DESC_COMMUNITY_ASSET01</Description>
		<Image_Source>
			<Filename>ui_reward_generic_custom.tga</Filename>
			</Image_Source>
		<Detailed_Description_Text>UNL_DESC_COMMUNITY_ASSET01</Detailed_Description_Text>
		<Event_Text>UNL_COMMUNITY_ASSET01</Event_Text>
		<Category>Customization</Category>
		<Price>0</Price>
		<_Editor>
			<Category>Entries:Community</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>Community_Logo_Shirt</Name>
		<Type>
			<Clothes>
				<Items>
					<Item>
						<ItemName>cm_ubdy_m_volition</ItemName>
						<ItemVariant>cm_ubdy_m_volition</ItemVariant>
						</Item>
					</Items>
				</Clothes>
			</Type>
		<DisplayName>UNL_COMMUNITY_ASSET02</DisplayName>
		<Description>UNL_DESC_COMMUNITY_ASSET02</Description>
		<Image_Source>
			<Filename>ui_reward_generic_custom.tga</Filename>
			</Image_Source>
		<Detailed_Description_Text>UNL_DESC_COMMUNITY_ASSET02</Detailed_Description_Text>
		<Event_Text>UNL_COMMUNITY_ASSET02</Event_Text>
		<Category>Customization</Category>
		<Price>0</Price>
		<_Editor>
			<Category>Entries:Community</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>Community_Fleur_Hoodie</Name>
		<Type>
			<Clothes>
				<Items>
					<Item>
						<ItemName>cf_psf_ubdy_f_lefleur</ItemName>
						<ItemVariant>leFleur</ItemVariant>
						</Item>
					</Items>
				</Clothes>
			</Type>
		<DisplayName>UNL_COMMUNITY_ASSET03</DisplayName>
		<Description>UNL_DESC_COMMUNITY_ASSET03</Description>
		<Image_Source>
			<Filename>ui_reward_generic_custom.tga</Filename>
			</Image_Source>
		<Detailed_Description_Text>UNL_DESC_COMMUNITY_ASSET03</Detailed_Description_Text>
		<Event_Text>UNL_COMMUNITY_ASSET03</Event_Text>
		<Category>Customization</Category>
		<Price>0</Price>
		<_Editor>
			<Category>Entries:Community</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>Community_3rd_Street_Hoodie</Name>
		<Type>
			<Clothes>
				<Items>
					<Item>
						<ItemName>cf_psa_ubdy_f_3rdstreet</ItemName>
						<ItemVariant>Standard_15</ItemVariant>
						</Item>
					</Items>
				</Clothes>
			</Type>
		<DisplayName>UNL_COMMUNITY_ASSET04</DisplayName>
		<Description>UNL_DESC_COMMUNITY_ASSET04</Description>
		<Image_Source>
			<Filename>ui_reward_generic_custom.tga</Filename>
			</Image_Source>
		<Detailed_Description_Text>UNL_DESC_COMMUNITY_ASSET04</Detailed_Description_Text>
		<Event_Text>UNL_COMMUNITY_ASSET04</Event_Text>
		<Category>Customization</Category>
		<Price>0</Price>
		<_Editor>
			<Category>Entries:Community</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>Community_Jerseys</Name>
		<Type>
			<Clothes>
				<Items>
					<Item>
						<ItemName>cm_psf_ubdy_m_jersey23</ItemName>
						<ItemVariant>cm_PSF_UBDY_M_SaintsJersey</ItemVariant>
						</Item>
					<Item>
						<ItemName>cf_psf_ubdy_m_jersey32</ItemName>
						<ItemVariant>cm_PSF_UBDY_M_SaintsJersey</ItemVariant>
						</Item>
					</Items>
				</Clothes>
			</Type>
		<DisplayName>UNL_COMMUNITY_ASSET05</DisplayName>
		<Description>UNL_DESC_COMMUNITY_ASSET05</Description>
		<Image_Source>
			<Filename>ui_reward_generic_custom.tga</Filename>
			</Image_Source>
		<Detailed_Description_Text>UNL_DESC_COMMUNITY_ASSET05</Detailed_Description_Text>
		<Event_Text>UNL_COMMUNITY_ASSET05</Event_Text>
		<Category>Customization</Category>
		<Price>0</Price>
		<_Editor>
			<Category>Entries:Community</Category>
			</_Editor>
		</Unlockable>
	<Unlockable>
		<Name>Community_Antennae</Name>
		<Type>
			<Clothes>
				<Items>
					<Item>
						<ItemName>cm_head_m_antenna</ItemName>
						<ItemVariant>Standard_4</ItemVariant>
						</Item>
					</Items>
				</Clothes>
			</Type>
		<DisplayName>UNL_COMMUNITY_ASSET06</DisplayName>
		<Description>UNL_DESC_COMMUNITY_ASSET06</Description>
		<Image_Source>
			<Filename>ui_reward_generic_custom.tga</Filename>
			</Image_Source>
		<Detailed_Description_Text>UNL_DESC_COMMUNITY_ASSET06</Detailed_Description_Text>
		<Event_Text>UNL_COMMUNITY_ASSET06</Event_Text>
		<Category>Customization</Category>
		<Price>0</Price>
		<_Editor>
			<Category>Entries:Community</Category>
			</_Editor>
		</Unlockable>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Unlockable</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>The unique name of the unlockable.</Description>
		</Element>
	<Element>
		<Name>Type</Name>
		<Type>ComboElement</Type>
		<Description>The type of thing to unlock.</Description>
		<Element>
			<Name>Ammo_Multiplier</Name>
			<Type>Element</Type>
			<Display_Name>Ammo Multiplier</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>inv_slot</Name>
				<Type>Reference</Type>
				<Display_Name>Inventory Slot</Display_Name>
				<Description>Inventory slot to increase the ammo.</Description>
				<Reference>
					<File>weapon_inventory_slots.xtbl</File>
					<Type>Inv_Slot.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>ammo_mul</Name>
				<Type>Float</Type>
				<Display_Name>Ammo Reserve Multiplier</Display_Name>
				<Description>Amount to increase the ammo by, where 1.0 maps to the normal amount, 2.0 doubles the ammo, and a value less than 0.0 maps ot unlimited ammo.</Description>
				<Default>1.25</Default>
				</Element>
			</Element>
		<Element>
			<Name>Auto_Complete_City_Takeover_All</Name>
			<Type>Element</Type>
			<Display_Name>Auto Complete City Takeover All</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Auto_Complete_City_Takeover_District</Name>
			<Type>Element</Type>
			<Display_Name>Auto Complete City Takeover District</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Bloody_Mess</Name>
			<Type>Element</Type>
			<Display_Name>Bloody Mess</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Cash_Bonus_Modifier</Name>
			<Type>Element</Type>
			<Display_Name>Cash Bonus Modifier</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Description>Multiplies the amount of cash recieved by the modifier amount.</Description>
				<Default>1.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Character_Customization</Name>
			<Type>Element</Type>
			<Display_Name>Character Customization</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Clothes</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Items</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Item</Name>
					<Type>Element</Type>
					<Element>
						<Name>ItemName</Name>
						<Type>Reference</Type>
						<Display_Name>Name</Display_Name>
						<Description>Clothing item to be unlocked</Description>
						<Reference>
							<File>customization_items.xtbl</File>
							<Type>Customization_Item.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>ItemVariant</Name>
						<Type>String</Type>
						<Display_Name>Variant</Display_Name>
						<Description>Variant of the item to unlock</Description>
						</Element>
					<Element>
						<Name>Color1</Name>
						<Type>Reference</Type>
						<Display_Name>Color 1</Display_Name>
						<Required>false</Required>
						<Reference>
							<File>character_color_pool.xtbl</File>
							<Type>Color_Entry.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Color2</Name>
						<Type>Reference</Type>
						<Display_Name>Color 2</Display_Name>
						<Required>false</Required>
						<Reference>
							<File>character_color_pool.xtbl</File>
							<Type>Color_Entry.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Color3</Name>
						<Type>Reference</Type>
						<Display_Name>Color 3</Display_Name>
						<Required>false</Required>
						<Reference>
							<File>character_color_pool.xtbl</File>
							<Type>Color_Entry.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Collectable_Finder</Name>
			<Type>Element</Type>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Compliments</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Actions</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Animation_Action</Name>
					<Type>Element</Type>
					<Display_Name>Animation Action</Display_Name>
					<Element>
						<Name>Action</Name>
						<Type>Reference</Type>
						<Reference>
							<File>customizable_action.xtbl</File>
							<Type>CustomizableActions.Action</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Crib</Name>
			<Type>Element</Type>
			<Description>Unlock a crib.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>String</Type>
				<Description>Crib to be unlocked</Description>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Ammo</Name>
			<Type>Element</Type>
			<Display_Name>Crib Ammo</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Percent</Name>
				<Type>Float</Type>
				<Default>0.1</Default>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Cash_Limit_Scalar</Name>
			<Type>Element</Type>
			<Display_Name>Crib Cash Limit Scalar</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Scalar</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Cash_Stronghold_Scalar</Name>
			<Type>Element</Type>
			<Display_Name>Crib Cash Stronghold Scalar</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>scalar</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>district</Name>
				<Type>Reference</Type>
				<Reference>
					<File>map_districts.xtbl</File>
					<Type>Map_district.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Customization_Discount</Name>
			<Type>Element</Type>
			<Display_Name>Crib Customization Discount</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>The amount of the discount.  0 is no discount and 1 is free.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Level</Name>
			<Type>Element</Type>
			<Display_Name>Crib Level</Display_Name>
			<Description>Unlock a particular crib level</Description>
			<Required>false</Required>
			<Element>
				<Name>Crib_Name</Name>
				<Type>String</Type>
				<Display_Name>Crib Name</Display_Name>
				<Description>The crib to unlock</Description>
				</Element>
			<Element>
				<Name>Level</Name>
				<Type>Int</Type>
				<Description>The level to unlock from 1 (ratty) to 3 (pimp).  1 is already unlocked so there's no reason to use a value less than 2</Description>
				<Default>2</Default>
				<MinValue>2</MinValue>
				<MaxValue>3</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Crib_Weapon</Name>
			<Type>Element</Type>
			<Display_Name>Crib Weapon</Display_Name>
			<Description>Weapon to put in the player's crib.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>Crib weapon to be made available in the crib.</Description>
				<Reference>
					<File>weapons.xtbl</File>
					<Type>Weapon.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Custom</Name>
			<Type>Element</Type>
			<Description>For custom unlockables.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Customization_Items</Name>
			<Type>Element</Type>
			<Display_Name>Customization Items</Display_Name>
			<Description>Unlocks customization items, taunts, and clothes of different types.</Description>
			<Required>false</Required>
			<Element>
				<Name>Team_Name</Name>
				<Type>Selection</Type>
				<Display_Name>Team Name</Display_Name>
				<Choice>STAG</Choice>
				<Choice>Police</Choice>
				<Choice>National Guard</Choice>
				</Element>
			</Element>
		<Element>
			<Name>Damage_Resist</Name>
			<Type>Element</Type>
			<Display_Name>Damage Resist</Display_Name>
			<Description>Unlock a resistance to damage.</Description>
			<Required>false</Required>
			<Element>
				<Name>Source</Name>
				<Type>Selection</Type>
				<Description>What type of damage to resist.</Description>
				<Choice>bullet</Choice>
				<Choice>explosion</Choice>
				<Choice>vehicle</Choice>
				<Choice>fire</Choice>
				<Choice>falling</Choice>
				</Element>
			<Element>
				<Name>Resist_Percent</Name>
				<Type>Int</Type>
				<Display_Name>Resist Percent</Display_Name>
				<Description>Percentage of damage to resist.  0% is no damage resistance and 100% means no damage is taken.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>DBNO_Extra_Time</Name>
			<Type>Element</Type>
			<Display_Name>DBNO Extra Time</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>ms</Name>
				<Type>Int</Type>
				<Description>Time, in miliseconds, to incrase the down but not out duration</Description>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Discount</Name>
			<Type>Element</Type>
			<Description>A discount at a chain of stores.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>The name of the chain for the discount.</Description>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_2</Name>
				<Type>Reference</Type>
				<Display_Name>Name 2</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_3</Name>
				<Type>Reference</Type>
				<Display_Name>Name 3</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_4</Name>
				<Type>Reference</Type>
				<Display_Name>Name 4</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_5</Name>
				<Type>Reference</Type>
				<Display_Name>Name 5</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_6</Name>
				<Type>Reference</Type>
				<Display_Name>Name 6</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_7</Name>
				<Type>Reference</Type>
				<Display_Name>Name 7</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Name_8</Name>
				<Type>Reference</Type>
				<Display_Name>Name 8</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>shop_names.xtbl</File>
					<Type>Shop_Names.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>The amount of the discount.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Dual_Wield</Name>
			<Type>Element</Type>
			<Display_Name>Dual Wield</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Weapon_Type</Name>
				<Type>Selection</Type>
				<Display_Name>Weapon Type</Display_Name>
				<Choice>pistols</Choice>
				<Choice>smgs</Choice>
				</Element>
			</Element>
		<Element>
			<Name>Explosive_No_Ragdoll</Name>
			<Type>Element</Type>
			<Display_Name>Explosive No Ragdoll</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Firearm_Accuracy</Name>
			<Type>Element</Type>
			<Display_Name>Firearm Accuracy</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>accuracy_multiplier</Name>
				<Type>Float</Type>
				<Description>This affects the weapon spread.  1.0 is no change, 0.0 removes all weapon spread.</Description>
				<Default>1.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Free_Driveup_Homie</Name>
			<Type>Element</Type>
			<Display_Name>Free Driveup Homie</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Gang_Customization</Name>
			<Type>Element</Type>
			<Display_Name>Gang Customization</Display_Name>
			<Description>Unlocks the gang customization feature</Description>
			<Required>false</Required>
			<Element>
				<Name>Gang_Type</Name>
				<Type>Reference</Type>
				<Display_Name>Gang Type</Display_Name>
				<Description>gang type to unlock for the customization system</Description>
				<Reference>
					<File>character_customization_categories.xtbl</File>
					<Type>category.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Gang_Customization_Unlock</Name>
			<Type>Element</Type>
			<Display_Name>Gang Customization Unlock</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Gang_Taunts</Name>
			<Type>Element</Type>
			<Display_Name>Gang Taunts</Display_Name>
			<Description>Unlock taunts and compliments for a given gang</Description>
			<Required>false</Required>
			<Element>
				<Name>Team</Name>
				<Type>Reference</Type>
				<Reference>
					<File>teams.xtbl</File>
					<Type>Team.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Gang_Vehicle_Customization</Name>
			<Type>Element</Type>
			<Display_Name>Gang Vehicle Customization</Display_Name>
			<Description>Unlocks the gang vehicle customization feature</Description>
			<Required>false</Required>
			<Element>
				<Name>Vehicle_Group</Name>
				<Type>Reference</Type>
				<Display_Name>Vehicle Group</Display_Name>
				<Description>vehicle group to unlock for the customization system</Description>
				<Reference>
					<File>gang_customization.xtbl</File>
					<Type>GangCustomization.gang_vehicles.gang_vehicles.name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Gang_Weapons</Name>
			<Type>Element</Type>
			<Display_Name>Gang Weapons</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Weapon_Slot</Name>
				<Type>Reference</Type>
				<Display_Name>Weapon Slot</Display_Name>
				<Reference>
					<File>weapon_inventory_slots.xtbl</File>
					<Type>Inv_Slot.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Health</Name>
			<Type>Element</Type>
			<Description>A bonus to the health restoration.</Description>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Display_Name>Regen Amount Modifier</Display_Name>
				<Description>Player regenerates this much more health per second than normal (multiplier)</Description>
				<Default>1</Default>
				<MinValue>1</MinValue>
				</Element>
			</Element>
		<Element>
			<Name>Homie</Name>
			<Type>Element</Type>
			<Description>The homie to unlock.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>homie to unlock</Description>
				<Reference>
					<File>homies.xtbl</File>
					<Type>Homie.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Homie_Health_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Homie Health Bonus</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Display_Name>Health Multiplier</Display_Name>
				<Description>Multiplies all folllowers max health by this amount.</Description>
				<Default>1.0</Default>
				<MinValue>1</MinValue>
				</Element>
			</Element>
		<Element>
			<Name>Immune_To_Flat_Tires</Name>
			<Type>Element</Type>
			<Display_Name>Immune To Flat Tires</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>No_Reloading</Name>
			<Type>Element</Type>
			<Display_Name>Instantly Reload</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>inv_slot</Name>
				<Type>Reference</Type>
				<Display_Name>Inventory Slot</Display_Name>
				<Description>Inventory slot to instantly reload when the clip runs out.</Description>
				<Reference>
					<File>weapon_inventory_slots.xtbl</File>
					<Type>Inv_Slot.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Killbane_Mask</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Mask</Name>
				<Type>Reference</Type>
				<Reference>
					<File>customization_items.xtbl</File>
					<Type>Customization_Item.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Lump_Sum_of_Money</Name>
			<Type>Element</Type>
			<Display_Name>Lump Sum of Money</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>1</MinValue>
				<MaxValue>40000000</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Melee_Damage_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Melee Damage Bonus</Display_Name>
			<Description>X multiplier for melee damage caused by player.</Description>
			<Required>false</Required>
			<Element>
				<Name>Damage_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Damage Multiplier</Display_Name>
				<Description>melee damage multiplier.  1.0 is normal, 0.0 is no melee damage taken.</Description>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Melee_Style</Name>
			<Type>Element</Type>
			<Display_Name>Melee Style</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Style</Name>
				<Type>String</Type>
				<Description>melee style to be unlocked for the player</Description>
				</Element>
			</Element>
		<Element>
			<Name>Mission_Stronghold</Name>
			<Type>Element</Type>
			<Description>Gained enough respect for new missions/strongholds.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Muscles</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Boost</Name>
				<Type>Float</Type>
				<Display_Name>Impact Boost</Display_Name>
				<Description>Increases the amount of force applied from each hit.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Melee_Multiplier</Name>
				<Type>String</Type>
				<Display_Name>Melee Damage Multiplier</Display_Name>
				<Description>Increases the amount of damage done by melee combat moves</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>Throw_x</Name>
				<Type>Float</Type>
				<Display_Name>Throw Velocity X</Display_Name>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Throw_y</Name>
				<Type>Float</Type>
				<Display_Name>Throw Velocity Y</Display_Name>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Throw_z</Name>
				<Type>Float</Type>
				<Display_Name>Throw Velocity Z</Display_Name>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Notoriety</Name>
			<Type>Element</Type>
			<Description>A bonus to the decay rate for notoriety.</Description>
			<Required>false</Required>
			<Element>
				<Name>Score</Name>
				<Type>Selection</Type>
				<Description>The "team" that will benefit from the bonus.</Description>
				<Default>police</Default>
				<Choice>luchadores</Choice>
				<Choice>deckers</Choice>
				<Choice>morningstar</Choice>
				<Choice>police</Choice>
				<Choice>stag</Choice>
				</Element>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Description>A percentage describing the amount of bonus to the decay rate.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>NPC_Cash_Drop_Modifier</Name>
			<Type>Element</Type>
			<Display_Name>NPC Cash Drop Modifier</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Description>Multiplies the amount of cash dropped by the modifier amount.</Description>
				<Default>1.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Outfit</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Outfit</Name>
				<Type>Reference</Type>
				<Reference>
					<File>customization_outfits.xtbl</File>
					<Type>Outfit.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Pay_Cash_for_Respect</Name>
			<Type>Element</Type>
			<Display_Name>Pay Cash for Respect</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Cash_Cost</Name>
				<Type>Int</Type>
				<Display_Name>Cash Cost</Display_Name>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Respect_Received</Name>
				<Type>Int</Type>
				<Display_Name>Respect Received</Display_Name>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Pickpocket</Name>
			<Type>Element</Type>
			<Description>Player steals from civilians when he runs into them.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Player_Health_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Player Health Bonus</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Display_Name>Health Multiplier</Display_Name>
				<Description>Multiplies the player's max health by this amount.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Level</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Purchasable_Cribs</Name>
			<Type>Element</Type>
			<Display_Name>Purchasable Cribs</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Reload_Speed_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Reload Speed Bonus</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Scalar</Name>
				<Type>Float</Type>
				<Default>1.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Reminder</Name>
			<Type>Element</Type>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Repair_Discount</Name>
			<Type>Element</Type>
			<Display_Name>Repair Discount</Display_Name>
			<Description>A discount on vehicle repairs.</Description>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>The amount of the discount.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>Respect_Bonus_Modifier</Name>
			<Type>Element</Type>
			<Display_Name>Respect Bonus Modifier</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Default>0.1</Default>
				</Element>
			</Element>
		<Element>
			<Name>Revive_Hold_Time_Modifier</Name>
			<Type>Element</Type>
			<Display_Name>Revive Hold Time Modifier</Display_Name>
			<Description>Modifies the amount of time it takes to revive a homie.</Description>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Default>1.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Special_Homie_Health_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Special Homie Health Bonus</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Modifier</Name>
				<Type>Float</Type>
				<Display_Name>Health Multiplier</Display_Name>
				<Description>Multiplies special homie max health by this amount.</Description>
				<Default>1.0</Default>
				<MinValue>1</MinValue>
				</Element>
			</Element>
		<Element>
			<Name>Sprint_Bonus</Name>
			<Type>Element</Type>
			<Display_Name>Sprint Bonus</Display_Name>
			<Description>A percentage bonus to add to the duration of the player's sprint.  Do not put 110 here unless you intend for them to sprint 110% longer, or 210% normal sprint.  -1 indicates unlimited sprint.</Description>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Description>-1 means unlimited sprint.  Otherwise, the percent to increase the sprint.

Ex, 25 will cause the sprint to last 25% percent longer.</Description>
				<Default>0</Default>
				<MinValue>-1</MinValue>
				</Element>
			<Element>
				<Name>Level</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Store_Weapon</Name>
			<Type>Element</Type>
			<Display_Name>Store Weapon</Display_Name>
			<Description>Weapon sold at a store.</Description>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>Reference</Type>
				<Description>store weapon to unlock</Description>
				<Reference>
					<File>weapons.xtbl</File>
					<Type>Weapon.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Taunts</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Actions</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Animation_Action</Name>
					<Type>Element</Type>
					<Display_Name>Animation Action</Display_Name>
					<Element>
						<Name>Action</Name>
						<Type>Reference</Type>
						<Reference>
							<File>customizable_action.xtbl</File>
							<Type>CustomizableActions.Action</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Unlimited_Crib_Ammo</Name>
			<Type>Element</Type>
			<Display_Name>Unlimited Crib Ammo</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>weapon_class</Name>
				<Type>Reference</Type>
				<Description>unlock unlimited weapon ammo in the crib for this weapon</Description>
				<Reference>
					<File>weapon_class.xtbl</File>
					<Type>Weapon_Class.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Element>
			<Name>Vampire</Name>
			<Type>Element</Type>
			<Description>Player sucks the blood of a human shield when executing them to regain health.</Description>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Vehicle</Name>
			<Type>Element</Type>
			<Description>The vehicle to unlock.</Description>
			<Required>false</Required>
			<Element>
				<Name>Vehicles</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Vehicle</Name>
					<Type>Element</Type>
					<Element>
						<Name>Type</Name>
						<Type>Reference</Type>
						<Reference>
							<File>vehicles.xtbl</File>
							<Type>Vehicle.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Variant</Name>
						<Type>String</Type>
						<Required>false</Required>
						</Element>
					</Element>
				<Max_Children>5</Max_Children>
				<Min_Children>1</Min_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Vehicle_Customization</Name>
			<Type>Element</Type>
			<Display_Name>Vehicle Customization</Display_Name>
			<Required>false</Required>
			</Element>
		<Element>
			<Name>Weapon_Customization_Discount</Name>
			<Type>Element</Type>
			<Display_Name>Weapon Customization Discount</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			<Element>
				<Name>Amount</Name>
				<Type>Float</Type>
				<Description>Discount amount in percent. 1 is 100% off, 0 is no discount.</Description>
				<Default>0.5</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				<UseSlider>True</UseSlider>
				</Element>
			</Element>
		<Element>
			<Name>Weekly_Payments</Name>
			<Type>Element</Type>
			<Display_Name>Weekly Payments</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Amount</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>1</MinValue>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>DisplayName</Name>
		<Type>Reference</Type>
		<Display_Name>Display Name</Display_Name>
		<Reference>
			<File>localized_exports\patch0_text.xtbl</File>
			<Type>dlc1_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Description</Name>
		<Type>Reference</Type>
		<Display_Name>Description Text</Display_Name>
		<Description>A string that describes the unlockable.</Description>
		<Reference>
			<File>localized_exports\patch0_text.xtbl</File>
			<Type>dlc1_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Image_Source</Name>
		<Type>Filename</Type>
		<Display_Name>Image Source</Display_Name>
		<Extension>tga</Extension>
		<StartingPath>data\maps\interface\streaming\rewards</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Detailed_Description_Text</Name>
		<Type>Reference</Type>
		<Display_Name>Detailed Description Text</Display_Name>
		<Reference>
			<File>localized_exports\patch0_text.xtbl</File>
			<Type>dlc1_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Event_Text</Name>
		<Type>Reference</Type>
		<Display_Name>Event Text</Display_Name>
		<Description>Description of what unlocked the unlockable</Description>
		<Reference>
			<File>localized_exports\patch0_text.xtbl</File>
			<Type>dlc1_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Priority</Name>
		<Type>Reference</Type>
		<Display_Name>Trumps</Display_Name>
		<Description>The current unlockable trumps this unlockable.</Description>
		<Required>false</Required>
		<Default>0</Default>
		<Reference>
			<File>unlockables.xtbl</File>
			<Type>Unlockable.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Category</Name>
		<Type>Selection</Type>
		<Description>Where this goes in the Pause Menu.</Description>
		<Default>Player Abilities</Default>
		<Choice>Player Abilities</Choice>
		<Choice>Weapons</Choice>
		<Choice>Vehicles</Choice>
		<Choice>Discounts</Choice>
		<Choice>Homies</Choice>
		<Choice>Customization</Choice>
		<Choice>Health</Choice>
		<Choice>Damage</Choice>
		<Choice>Missions</Choice>
		<Choice>Strongholds</Choice>
		<Choice>Activities</Choice>
		</Element>
	<Element>
		<Name>Price</Name>
		<Type>Int</Type>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Auto_Unlock</Name>
		<Type>Reference</Type>
		<Display_Name>Auto Unlock</Display_Name>
		<Description>Indicates that this unlockable should be automatically unlocked on game start/load. The options configure whether or not a UI message announces the unlockage, or if it is simply silent.</Description>
		<Required>false</Required>
		<Default>Silently</Default>
		<Reference>
			<File>unlockables_auto_flags.xtbl</File>
			<Type>BundleInfo.Flag_String</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Is_DLC</Name>
		<Type>Selection</Type>
		<Display_Name>Is DLC</Display_Name>
		<Description>Indicates that this unlockable may be instantly awarded by some DLC package.</Description>
		<Required>false</Required>
		<Default>True</Default>
		<Choice>True</Choice>
		<Choice>False</Choice>
		<Choice>Sometimes</Choice>
		</Element>
	<Element>
		<Name>Framework</Name>
		<Type>Reference</Type>
		<Description>Framework for this content.</Description>
		<Required>false</Required>
		<Reference>
			<File>dlc_frameworks.xtbl</File>
			<Type>BundleInfo.Flag_String</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Community</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>