
   GANG PLUS ONE v1.0
   a "Saints Row: The Third" modification

 > What Does It Do
   - Replaces (and adds, depending on the build) the default SRTT gang customization
     options with story-related personae and other characters, that did not make it into
     vanilla options for whatever reasons.
   - Discards the purple as the only possible gang colour. Saints now "wear" a variety
     of colour schemes, including rival gangs' and a dozen in-between.
   - Spices up the gangbangers' arsenal with 6-7 new weapons, providing the much needed
     variety to the street warfare. 
   - Makes homies less irrelevant by giving them better weapons, including those not
     available to the regular Saints, like Airstrike or Rocket Launcher. 
   As a general warning: GPO is intended for post-endgame play and WILL disrupt the
     balance of a normal playthrough in more than one way. It is not recommended to be
     used until after the game is beaten.
   The mod is for the PC version of SRTT only, and is compatible with other mods out
     there, as long as those do not alter the same files.

 > Installation
   Navigate to either the "Tough" OR "Fragile" folder and copy all of the [.xtbl] files
     contained into SRTT's root folder [\Steam\steamapps\common\saints row the third]. 
     Optionally, you can use the file from the "Weapon Loadouts" with the Fragile
     version. See below for more info on what does what and why.

 > Releases
   Note the title of the archive and the folder within it. It could be either "public"
     or "internal", and these differ in the type of content available. Due to how
     Volition handles the distribution of downloadable content for SRTT, files that
     make use of it are available in the internal release of the mod only. No DLC 
     content is enabled in the public release. The replacement lists are shared between 
     the releases, however, which may be tad confusing.

 > Builds
   Next, there are different builds - "Ethical", "Unethical" and "Loadouts".
   - ETHICAL is a safe build of the mod that can be uninstalled at any time without any
     consequences. It has less characters, as it only replaces the options available by
     default. The total amount of characters is equal to that of the vanilla SRTT - 81.
   - UNETHICAL is the unsafe build. It has more characters available in most of the
     customization groups, by having many of the vanilla options intact. This is also
     the build where DLC characters can be chosen, bringing the total number of options
     to 123 (116 in the public release). The downside is that saving the game with any
     of the extra characters chosen, uninstalling the mod and then attempting to load 
     the save again WILL crash the game. Characters that cause this are noted in the 
     replacement list for the build.
   - LOADOUTS folder contains a single file that can be used either standalone or with
     the "Fragile" version (see below). It's only purpose is to give the gang members
     and homies different weapons without any of the extra fluff. DO NOT use it with
     the "Tough" version, it already has one.

 > Versions
   Within both Ethical and Unethical folders there are two more - "Tough" and "Fragile",
     that contain the actual mod files.
   - Tough is the mod as it was intended to be. Everything is included. Also, "a bit"
     unbalanced.
   - Fragile version makes the game less overpowered by, essentially, giving you only
     the model replacements. Any and all allied brutes will die just as easy as any
     other grunt, and Saints soldier carry the standard weapons. Again, more info is in
     the replacement lists.

 > Known Issues (general / freeplay)
   - Uninstalling the unethical build crashes the game when loading a previously saved
     game. Yes, it does that, if the save in question had extra characters selected
     (those marked with [!] in the replacement list).
   - Characters refuse to shoot no matter what - this is the same bug as in vanilla 
     SRTT, that affects phone-call homies seemingly at random. In the case of this mod,
     may be particularly noticeable with the "Saints Backup" call.
   - Specialist characters (Decker roller bladers, Morningstar sniper and Luchador
     grenadier) behave like any other gang member and DO NOT use specialists' unique
     abilities. This is not a bug. I simply could not find a way to reliably implement
     them with their unqiue traits intact. Also the reason why there are no zombie
     characters available.
   - Some generic characters (i.e. non Story-related) always spawn with a purple colour
     scheme. This is not a bug - these characters use a specific model that already has
     textures of a set colour, and as such cannot be coloured in any other way.
   - Characters sometimes use wrong sound banks. Don't know what causes it, but the mod 
     may not be the issue here.
   - Having the Security guy in your gang occasionally causes him to spawn in the law 
     enforcement group, instead of beat cops. Pay attention to your radar.
   - Due to the game's inner workings, Brutes never spawn inside cribs. Unmasked 
     Killbane, however, does.

 > Known Issues (missions) 
   - In the first mission, after each cutscene Gat may whip out a different weapon.
     This is because as of v0.8 unmasked Killbane uses Gat's health pool and weapon
     loadout, which has been changed from a Krukov rifle to either S3X Hammer, Carbine
     or, rarely, Rocket Launcher. Unless you have no health upgrades, a stray rocket
     should not be that much of a problem.
   - On "Gangstas in Space" mission Boss will give a speech in front of a multi-coloured
     crowd of Gats, Shaundis and Pierces. Also, in the segment where Gat "dies", Saints
     battling with Space Luchadores may wield Carbines, S3X Hammers and other weapons
     from the altered loadout (this may have been an issue in vanilla as well).

 > Changelog
   1.0
   - divided the mod into a basic build and a build with extras;
   - added different weapon loadouts to all of the homies (except groups and Oleg);
   - added to palette rotation Police, SciFi Luchadore, as well custom Decker Genki and
     MStar Genki colour schemes;
   - cut from the unethical build one of the security guys, the SPD-coloured beat cop,
     National Guard with the same pornstache face, 3 vanilla Decker grunts, Decker and
     MStar Genki (gone from the ethical build as well), 2nd generic space saint, generic
     STAG grunt, Joe Cola mascot and the 2nd "gimp" mistress;
   - disabled the zombie group once again since none of the shamblers work properly;
   - reverted Arapice island inhabitants back to "normal";
   - added TOGO-13 to the level 3 loadout of the internal release, as well as backup
     melee weapons for every loadout;
   - added Airstrike and Octopus Launcher to the list of possible weapons neutral Genki
     can spawn with;
   - made the "gimp" mistress, cyber blader and Zach use proper animations - Zach in
     particular should now use firearms, but cyber blader's left arm is still a
     sentient being; 
   - made the 1st and 4th strippers use a different model with a proper cloth sim;
   - made Zach and Bobby use businessman and clubber voices respectively, as they were
     considered "young females" otherwise;
   0.9
   - genuine professor Genki now spawns with either an RPG, Cyber Cannon, Sonic Boom or
     Luchadores' Grenade Launcher;
   - added 2 Luchador schemes to palette rotation;
   - made generic Luchador grunt, space Luchador and 2 strippers in police uniform use
     random colour schemes;
   - made the "devil" Stripper use a slightly different model with a cloth sim;
   - reinstated some of the vanilla character options (for testing purposes mostly);
   - added beat cop in SPPD colours, motorcycle cop, proper SWAT op, STAG soldiers (both
     male and female);
   - re-enabled Zombie and Nude groups;
   - added an extra customization group with an elderlies gang;
   - added the zombie horde characters (mostly for testing);
   - added 7 Genkibowl characters to the internal release;
   - switched customization groups around, so that Saints come first, MStar - second and
     so on;
   - swapped zombies on Arapice island with zombie Gat, battered Loren, Kiki and Kia;
   - made the 2nd biker dude use a slightly different model (without the persistently
     coloured elements);
   - reorganized some of the groups, again.
   0.8
   - added 10 more colour schemes and made most of the characters with colourable
     costume pieces use a random colour;
   - replaced generic MStar grunt with MStar Genki;
   - buffed grunts' health a bit;
   - fixed green suit Killbane not being a proper brute;
   - unmasked Killbane now always spawns with either Carbine, STAG shotgun or an RPG;
   - tweaked Decker and Lucha Genkis' palettes;
   - reorganized some of the groups.
   0.7
   - added 1 more Killbane, 2 more standard Genkis (1 in Deckers' palette), another
     ninja (as a colour test) and a Brute Luchador Genki;
   - per-character tweaks to animation sets and personalities.
   0.6
   - added nude Oleg;
   - split mod versions; 
   - tweaked some AI options on certain characters (Killbane is pretty pissed now).
   0.5 
   - practically all replacements are in;
   - made Genki from the "Mascot" group use his original colours;
   - added custom loadouts.
   0.1
   - replaced generic Saints with "proper" Saints.

 > Contact Info and Acknowledgements
   Report bugs and post suggestions in the SaintsRowMods thread:
   http://www.saintsrowmods.com/forum/index.php?threads/saints-heroes-gang.347
   
   Thanks to: 
   - IdolNinja for GotR/GoS and keeping the SR modding alive;
   - Minimaul for RecursiveUnpacker;
   - gibbed for the original tools.

 > encogen, 2012