<root>
<Table>
	<Cust_Material>
		<Name>ir_sr3pccloth</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_c</Shader_Var_Name>
				<Display_Name_Tools>Primary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_PRIMARY_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_b</Shader_Var_Name>
				<Display_Name_Tools>Secondary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_SECONDARY_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_a</Shader_Var_Name>
				<Display_Name_Tools>Tertiary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_TERTIARY_COLOR</Display_Name_Game>
				</Variable>
			</Variables>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Textures></Textures>
		</Cust_Material>
	<Cust_Material>
		<Name>SR2Cloth</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_R</Shader_Var_Name>
				<Display_Name_Tools>Primary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_PRIMARY_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_G</Shader_Var_Name>
				<Display_Name_Tools>Secondary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_SECONDARY_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_B</Shader_Var_Name>
				<Display_Name_Tools>Tertiary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_TERTIARY_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Decal_Map_2_Color</Shader_Var_Name>
				<Display_Name_Tools>Logo Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_LOGO_COLOR</Display_Name_Game>
				</Variable>
			</Variables>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Textures>
			<Texture>
				<Shader_Tex_Name>Decal_Map_2</Shader_Tex_Name>
				<Display_Name_Tools>Logo Map</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_LOGO_MAP</Display_Name_Game>
				<Color_Variable>Decal_Map_2_Color</Color_Variable>
				<Tex_Folder>data\maps\characters\logos</Tex_Folder>
				</Texture>
			</Textures>
		</Cust_Material>
	<Cust_Material>
		<Name>BBTattoo1</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Decal_Map_1_Color</Shader_Var_Name>
				<Display_Name_Tools>Tattoo Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_TATTOO_COLOR</Display_Name_Game>
				</Variable>
			</Variables>
		<Textures></Textures>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Cust_Material>
	<Cust_Material>
		<Name>BBMakeUp1</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Primary_Color</Shader_Var_Name>
				<Display_Name_Tools>Primary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_MAKEUP_PRIMARY_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Color</Shader_Var_Name>
				<Display_Name_Tools>Secondary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_MAKEUP_SECONDARY_COLOR</Display_Name_Game>
				</Variable>
			</Variables>
		<Textures></Textures>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Cust_Material>
	<Cust_Material>
		<Name>SR2Skin1</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Pigment_Color</Shader_Var_Name>
				<Display_Name_Tools>Pigment Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_PIGMENT_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Specular_Color</Shader_Var_Name>
				<Display_Name_Tools>Specular Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_SPECULAR_COLOR</Display_Name_Game>
				</Variable>
			</Variables>
		<Textures></Textures>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Cust_Material>
	<Cust_Material>
		<Name>SR2Hair2</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_A</Shader_Var_Name>
				<Display_Name_Tools>Primary A</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_A</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_B</Shader_Var_Name>
				<Display_Name_Tools>Primary B</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_B</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_C</Shader_Var_Name>
				<Display_Name_Tools>Primary C</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_C</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_D</Shader_Var_Name>
				<Display_Name_Tools>Primary D</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_D</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Specular_Color</Shader_Var_Name>
				<Display_Name_Tools>Specular Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_SPECULAR_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_A</Shader_Var_Name>
				<Display_Name_Tools>Secondary A</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_A</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_B</Shader_Var_Name>
				<Display_Name_Tools>Secondary B</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_B</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_C</Shader_Var_Name>
				<Display_Name_Tools>Secondary C</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_C</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_D</Shader_Var_Name>
				<Display_Name_Tools>Secondary D</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_D</Display_Name_Game>
				</Variable>
			</Variables>
		<Textures></Textures>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Cust_Material>
	<Cust_Material>
		<Name>SR2Hair3</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_A</Shader_Var_Name>
				<Display_Name_Tools>Primary A</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_A</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_B</Shader_Var_Name>
				<Display_Name_Tools>Primary B</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_B</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_C</Shader_Var_Name>
				<Display_Name_Tools>Primary C</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_C</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Primary_Gradient_Color_D</Shader_Var_Name>
				<Display_Name_Tools>Primary D</Display_Name_Tools>
				<Display_Name_Game>FAKE_COLOR_D</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Specular_Color</Shader_Var_Name>
				<Display_Name_Tools>Specular Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_SPECULAR_COLOR</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_A</Shader_Var_Name>
				<Display_Name_Tools>Secondary A</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_A</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_B</Shader_Var_Name>
				<Display_Name_Tools>Secondary B</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_B</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_C</Shader_Var_Name>
				<Display_Name_Tools>Secondary C</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_C</Display_Name_Game>
				</Variable>
			<Variable>
				<Shader_Var_Name>Secondary_Gradient_Color_D</Shader_Var_Name>
				<Display_Name_Tools>Secondary D</Display_Name_Tools>
				<Display_Name_Game>FAKE_SECONDARY_COLOR_D</Display_Name_Game>
				</Variable>
			</Variables>
		<Textures></Textures>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Cust_Material>
	<Cust_Material>
		<Name>ir_sr3pccloth_glowy</Name>
		<Variables>
			<Variable>
				<Shader_Var_Name>Diffuse_Color_b</Shader_Var_Name>
				<Display_Name_Tools>Primary Color</Display_Name_Tools>
				<Display_Name_Game>FAKE_CLOTH_PRIMARY_COLOR</Display_Name_Game>
				</Variable>
			</Variables>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Textures></Textures>
		</Cust_Material>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Cust_Material</Name>
	<Type>TableDescription</Type>
	<Display_Name>Customization Material</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>Variables</Name>
		<Type>Grid</Type>
		<Element>
			<Name>Variable</Name>
			<Type>Element</Type>
			<Element>
				<Name>Shader_Var_Name</Name>
				<Type>String</Type>
				<Display_Name>Shader Var. Name</Display_Name>
				</Element>
			<Element>
				<Name>Display_Name_Tools</Name>
				<Type>String</Type>
				<Display_Name>Display Name (Tools)</Display_Name>
				</Element>
			<Element>
				<Name>Display_Name_Game</Name>
				<Type>String</Type>
				<Display_Name>Display Name (Game)</Display_Name>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Textures</Name>
		<Type>Grid</Type>
		<Element>
			<Name>Texture</Name>
			<Type>Element</Type>
			<Element>
				<Name>Shader_Tex_Name</Name>
				<Type>String</Type>
				<Display_Name>Shader Tex. Name</Display_Name>
				</Element>
			<Element>
				<Name>Display_Name_Tools</Name>
				<Type>String</Type>
				<Display_Name>Display Name (Tools)</Display_Name>
				</Element>
			<Element>
				<Name>Display_Name_Game</Name>
				<Type>String</Type>
				<Display_Name>Display Name (Game)</Display_Name>
				</Element>
			<Element>
				<Name>Tex_Folder</Name>
				<Type>String</Type>
				<Display_Name>Tex. Folder</Display_Name>
				</Element>
			<Element>
				<Name>Color_Variable</Name>
				<Type>String</Type>
				<Display_Name>Color Var.</Display_Name>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>