<root>
<Table>
	<Character>
		<Name>gang_female_angrytiger</Name>
		<_Editor>
			<Category>Entries:Pedestrian</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>angrytiger.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>GANGF</Anim_Set>
		<Rig>
			<Filename>angrytiger.rigx</Filename>
			</Rig>
		<StreamCategory>Non Ambiently Spawnable</StreamCategory>
		<Heads>
			<Head>
				<Name>angrytiger_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>angrytiger_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				<Personas>
					<Persona_Entry>
						<Persona_Name>PAK1_Angry_Tiger</Persona_Name>
						</Persona_Entry>
					</Personas>
				</Head>
			</Heads>
		<Props>
			<Prop>
				<Prop_Name>claw</Prop_Name>
				<Chance>100</Chance>
				<Items>
					<Item>
						<Name>2</Name>
						<Chance>100</Chance>
						<In_Car>2</In_Car>
						</Item>
					</Items>
				</Prop>
			<Prop>
				<Prop_Name>hand</Prop_Name>
				<Chance>0</Chance>
				<Items>
					<Item>
						<Name>1</Name>
						<Chance>0</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		<Framework>dlc1</Framework>
		<Default_Personas>
			<Personas>
				<Persona_Name>PAK1_Angry_Tiger</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
	<Character>
		<Name>gang_female_kitten</Name>
		<_Editor>
			<Category>Entries:Pedestrian</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>kitten.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>GANGF</Anim_Set>
		<Rig>
			<Filename>kitten.rigx</Filename>
			</Rig>
		<StreamCategory>Non Ambiently Spawnable</StreamCategory>
		<Heads>
			<Head>
				<Name>kitten_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>kitten_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				<Hair_Colors>
					<Shader_Param>Sphere_Map_1</Shader_Param>
					<Shader_Balls>
						<Shader_Ball_Texture>
							<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
		<Default_Personas>
			<Personas>
				<Persona_Name>PAK1_Sexy_Kitten</Persona_Name>
				</Personas>
			</Default_Personas>
		<Props>
			<Prop>
				<Prop_Name>claw</Prop_Name>
				<Chance>100</Chance>
				<Items>
					<Item>
						<Name>2</Name>
						<Chance>100</Chance>
						<In_Car>2</In_Car>
						</Item>
					</Items>
				</Prop>
			<Prop>
				<Prop_Name>hand</Prop_Name>
				<Chance>0</Chance>
				<Items></Items>
				</Prop>
			</Props>
		<Framework>dlc1</Framework>
		</Character>
	<Character>
		<Name>gang_female_sadpanda</Name>
		<_Editor>
			<Category>Entries:Pedestrian</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>sadpanda.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>GANGF</Anim_Set>
		<Rig>
			<Filename>sadpanda.rigx</Filename>
			</Rig>
		<StreamCategory>Non Ambiently Spawnable</StreamCategory>
		<Heads>
			<Head>
				<Name>sadpanda_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>sadpanda_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
		<Default_Personas>
			<Personas>
				<Persona_Name>PAK1_Sad_Panda</Persona_Name>
				</Personas>
			</Default_Personas>
		<Props>
			<Prop>
				<Prop_Name>claw</Prop_Name>
				<Chance>100</Chance>
				<Items>
					<Item>
						<Name>2</Name>
						<Chance>100</Chance>
						<Sub_Items></Sub_Items>
						<In_Car>2</In_Car>
						</Item>
					</Items>
				</Prop>
			<Prop>
				<Prop_Name>hand</Prop_Name>
				<Chance>0</Chance>
				<Items>
					<Item>
						<Name>1</Name>
						<Chance>0</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		<Framework>dlc1</Framework>
		</Character>
	<Character>
		<Name>gang_male_bobby</Name>
		<_Editor>
			<Category>Entries:Pedestrian</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>bobby.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>GANG</Anim_Set>
		<Rig>
			<Filename>bobby.rigx</Filename>
			</Rig>
		<StreamCategory>Spawnable Civilian</StreamCategory>
		<Heads>
			<Head>
				<Name>bobby_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>bobby_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				<Hair_Colors>
					<Shader_Param>Sphere_Map_1</Shader_Param>
					<Shader_Balls>
						<Shader_Ball_Texture>
							<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
		<Default_Personas>
			<Personas>
				<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		<Framework>dlc1</Framework>
		</Character>
	<Character>
		<Name>ped_male_zach</Name>
		<_Editor>
			<Category>Entries:Pedestrian</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>zach.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>PEDM</Anim_Set>
		<Rig>
			<Filename>zach.rigx</Filename>
			</Rig>
		<StreamCategory>Spawnable Civilian</StreamCategory>
		<Heads>
			<Head>
				<Name>zach_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>zach_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				<Hair_Colors>
					<Shader_Param>Sphere_Map_1</Shader_Param>
					<Shader_Balls>
						<Shader_Ball_Texture>
							<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
		<Default_Personas>
			<Personas>
				<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
			<Personas>
				<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		<Framework>dlc1</Framework>
		</Character>
	<Character>
		<Name>saints_female_tami</Name>
		<_Editor>
			<Category>Entries:Gangs:Saints</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>Tami.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>GANGF</Anim_Set>
		<Rig>
			<Filename>Tami.rigx</Filename>
			</Rig>
		<StreamCategory>Non Ambiently Spawnable</StreamCategory>
		<Heads>
			<Head>
				<Name>tami_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>tami_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
		<Default_Personas>
			<Personas>
				<Persona_Name>PAK1_Tammy</Persona_Name>
				</Personas>
			</Default_Personas>
		<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		<Framework>dlc1</Framework>
		</Character>
	<Character>
		<Name>saints_male_cheapyd</Name>
		<_Editor>
			<Category>Entries:Gangs:Saints</Category>
			</_Editor>
		<Approved>No</Approved>
		<Model>
			<Filename>cheapyd.cmeshx</Filename>
			</Model>
		<Height_Class>Medium</Height_Class>
		<Height>1.0</Height>
		<Variation>0.0</Variation>
		<Base_Height_Offset>0.0</Base_Height_Offset>
		<Min_Blink>1000</Min_Blink>
		<Max_Blink>4000</Max_Blink>
		<Anim_Set>GANG</Anim_Set>
		<Rig>
			<Filename>cheapyd.rigx</Filename>
			</Rig>
		<StreamCategory>Non Ambiently Spawnable</StreamCategory>
		<Heads>
			<Head>
				<Name>cheapyd_head</Name>
				<Base_Head>npc_basehead</Base_Head>
				<Lod_Head>cheapyd_head_lod</Lod_Head>
				<Eyelashes>False</Eyelashes>
				<Hair_Colors>
					<Shader_Param>Sphere_Map_1</Shader_Param>
					<Shader_Balls>
						<Shader_Ball_Texture>
							<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						<Shader_Ball_Texture>
							<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
		<Default_Personas>
			<Personas>
				<Persona_Name>CheapyD</Persona_Name>
				</Personas>
			</Default_Personas>
		<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		<Framework>dlc1</Framework>
		</Character>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Character</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>Unique identifying name, used internally by the game.</Description>
		<Unique>true</Unique>
		<Default>NoName</Default>
		<MaxLength>32</MaxLength>
		</Element>
	<Element>
		<Name>Approved</Name>
		<Type>Selection</Type>
		<Default>No</Default>
		<Choice>Yes</Choice>
		<Choice>No</Choice>
		<Choice>Pending</Choice>
		<Choice>Done</Choice>
		</Element>
	<Element>
		<Name>Model</Name>
		<Type>Filename</Type>
		<Description>Character model filename</Description>
		<Extension>cmeshx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Rig</Name>
		<Type>Filename</Type>
		<Description>The rig file to use for the character.</Description>
		<Extension>rig</Extension>
		<Extension>rigx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Model_Alt</Name>
		<Type>Filename</Type>
		<Description>Alternate character model filename - for localizing strippers</Description>
		<Required>false</Required>
		<Extension>cmeshx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Morph</Name>
		<Type>Filename</Type>
		<Description>The morph file corresponding to the morph set for this character's mesh</Description>
		<Required>false</Required>
		<Extension>morph</Extension>
		<Extension>morphx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Pcm</Name>
		<Type>Filename</Type>
		<Required>false</Required>
		<Extension>pcmx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Cloth_Sim</Name>
		<Type>Filename</Type>
		<Display_Name>Cloth Sim Info</Display_Name>
		<Required>false</Required>
		<Extension>simx</Extension>
		<StartingPath>data</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Height_Class</Name>
		<Type>Reference</Type>
		<Display_Name>Height Class</Display_Name>
		<Reference>
			<File>character_height.xtbl</File>
			<Type>Height_Class.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Height</Name>
		<Type>Float</Type>
		<Display_Name>Height Scale</Display_Name>
		<Description>how tall the character is as a ratio of model height</Description>
		<Default>1.0</Default>
		</Element>
	<Element>
		<Name>Variation</Name>
		<Type>Float</Type>
		<Display_Name>Height Variation</Display_Name>
		<Description>max deviation from height scale for each char instance</Description>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Hit_sphere_size</Name>
		<Type>Float</Type>
		<Display_Name>Hit sphere size</Display_Name>
		<Required>false</Required>
		<Default>1.5</Default>
		</Element>
	<Element>
		<Name>Base_Height_Offset</Name>
		<Type>Float</Type>
		<Display_Name>Base Height Offset</Display_Name>
		<Description>The height offset for this character (used for women in high heels, etc.)</Description>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>LOD_Distance</Name>
		<Type>Float</Type>
		<Display_Name>LOD Distance</Display_Name>
		<Description>An offset applied to the default lod distances.  Positive values increase distance of first lod.  Default base lod 0 is 10 meters.</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Min_Blink</Name>
		<Type>Int</Type>
		<Display_Name>Min Blink Interval (ms)</Display_Name>
		<Default>1000</Default>
		</Element>
	<Element>
		<Name>Max_Blink</Name>
		<Type>Int</Type>
		<Display_Name>Max Blink Interval (ms)</Display_Name>
		<Default>4000</Default>
		</Element>
	<Element>
		<Name>Anim_Set</Name>
		<Type>String</Type>
		<Display_Name>Anim Set</Display_Name>
		<Description>Animation set to use for this character.</Description>
		<Default>Bob!</Default>
		</Element>
	<Element>
		<Name>Left_Hand_Item</Name>
		<Type>Reference</Type>
		<Display_Name>Left Hand Item</Display_Name>
		<Description>Item that the character will hold in his/her left hand while not ragdolled.</Description>
		<Required>false</Required>
		<Reference>
			<File>items_3d.xtbl</File>
			<Type>Item.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>StreamCategory</Name>
		<Type>Selection</Type>
		<Display_Name>Stream Category</Display_Name>
		<Default>Spawnable Civilian</Default>
		<Choice>Spawnable Civilian</Choice>
		<Choice>Non Ambiently Spawnable</Choice>
		<Choice>Spawnable Police</Choice>
		<Choice>Spawnable Saint</Choice>
		<Choice>Spawnable Deckers</Choice>
		<Choice>Spawnable Morningstar</Choice>
		<Choice>Spawnable Luchadores</Choice>
		<Choice>Spawnable STAG</Choice>
		</Element>
	<Element>
		<Name>SpawnableGangInfo</Name>
		<Type>Selection</Type>
		<Display_Name>Spawnable Gang Info</Display_Name>
		<Required>false</Required>
		<Choice>Male Soldier</Choice>
		<Choice>Female Soldier</Choice>
		<Choice>Specialist</Choice>
		<Choice>Brute</Choice>
		</Element>
	<Element>
		<Name>Heads</Name>
		<Type>Grid</Type>
		<Required>false</Required>
		<Element>
			<Name>Head</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Name</Name>
				<Type>String</Type>
				</Element>
			<Element>
				<Name>Base_Head</Name>
				<Type>Selection</Type>
				<Display_Name>Base Head</Display_Name>
				<Default>npc_basehead</Default>
				<Choice>npc_basehead</Choice>
				<Choice>john_head</Choice>
				<Choice>mayweather_head</Choice>
				<Choice>iory_head</Choice>
				<Choice>alejandro_head</Choice>
				<Choice>proto_head_lod</Choice>
				</Element>
			<Element>
				<Name>Lod_Head</Name>
				<Type>String</Type>
				<Display_Name>Lod Head</Display_Name>
				<Default>None</Default>
				</Element>
			<Element>
				<Name>Personas</Name>
				<Type>Grid</Type>
				<Description>Possible Personas for this head - Eventually will be required !!!!</Description>
				<Required>false</Required>
				<Element>
					<Name>Persona_Entry</Name>
					<Type>Element</Type>
					<Element>
						<Name>Persona_Name</Name>
						<Type>Reference</Type>
						<Description>Possible persona for this head</Description>
						<Reference>
							<File>audio_personas.xtbl</File>
							<Type>Audio_Persona.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					</Element>
				<Max_Children>4</Max_Children>
				<Num_Display_Rows>4</Num_Display_Rows>
				</Element>
			<Element>
				<Name>Hair_Colors</Name>
				<Type>Element</Type>
				<Required>false</Required>
				<Element>
					<Name>Shader_Param</Name>
					<Type>Selection</Type>
					<Choice>Sphere_Map_1</Choice>
					<Choice>Sphere_Map_2</Choice>
					</Element>
				<Element>
					<Name>Shader_Balls</Name>
					<Type>List</Type>
					<Description>Alternate Hair Colors - always loaded shader ball textures.</Description>
					<Element>
						<Name>Shader_Ball_Texture</Name>
						<Type>Filename</Type>
						<Extension>tga</Extension>
						<StartingPath>data\maps\Characters\ShaderBalls</StartingPath>
						<ShowPreload>False</ShowPreload>
						</Element>
					<Num_Display_Rows>8</Num_Display_Rows>
					<Element_Name>Shader_Ball_Texture.Filename</Element_Name>
					</Element>
				</Element>
			<Element>
				<Name>Eyelashes</Name>
				<Type>Selection</Type>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Props</Name>
		<Type>Grid</Type>
		<Required>false</Required>
		<Element>
			<Name>Prop</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Prop_Name</Name>
				<Type>String</Type>
				</Element>
			<Element>
				<Name>Chance</Name>
				<Type>Int</Type>
				<Display_Name>Appearance %</Display_Name>
				<Default>100</Default>
				</Element>
			<Element>
				<Name>Items</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Item</Name>
					<Type>Element</Type>
					<Element>
						<Name>Name</Name>
						<Type>Reference</Type>
						<Display_Name>Item Name</Display_Name>
						<Reference>
							<File>items_3d.xtbl</File>
							<Type>Item.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>In_Car</Name>
						<Type>Reference</Type>
						<Display_Name>In Car</Display_Name>
						<Description>The item displayed, or not displayed when this human is in a car.</Description>
						<Required>false</Required>
						<Reference>
							<File>items_3d.xtbl</File>
							<Type>Item.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Disabled_Distance</Name>
						<Type>Float</Type>
						<Display_Name>Disabled Distance</Display_Name>
						<Required>false</Required>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Character_Prop</Name>
						<Type>String</Type>
						<Display_Name>Character Prop</Display_Name>
						<Required>false</Required>
						</Element>
					<Element>
						<Name>Item_Prop</Name>
						<Type>String</Type>
						<Display_Name>Item Prop</Display_Name>
						<Required>false</Required>
						</Element>
					<Element>
						<Name>Chance</Name>
						<Type>Int</Type>
						<Description>All values should add up to 100</Description>
						<Default>100</Default>
						<MinValue>0</MinValue>
						<MaxValue>100</MaxValue>
						</Element>
					<Element>
						<Name>Sub_Items</Name>
						<Type>Grid</Type>
						<Display_Name>Sub Items</Display_Name>
						<Required>false</Required>
						<Element>
							<Name>Sub_Item</Name>
							<Type>Element</Type>
							<Display_Name>Sub Item</Display_Name>
							<Element>
								<Name>Name</Name>
								<Type>Reference</Type>
								<Display_Name>Item Name</Display_Name>
								<Reference>
									<File>items_3d.xtbl</File>
									<Type>Item.Name</Type>
									<OpenSeparate>False</OpenSeparate>
									</Reference>
								</Element>
							<Element>
								<Name>In_Car</Name>
								<Type>Reference</Type>
								<Display_Name>In Car</Display_Name>
								<Description>The item displayed, or not displayed when this human is in a car.</Description>
								<Required>false</Required>
								<Reference>
									<File>items_3d.xtbl</File>
									<Type>Item.Name</Type>
									<OpenSeparate>False</OpenSeparate>
									</Reference>
								</Element>
							<Element>
								<Name>Disabled_Distance</Name>
								<Type>Float</Type>
								<Display_Name>Disabled Distance</Display_Name>
								<Required>false</Required>
								<Default>0.0</Default>
								</Element>
							<Element>
								<Name>Character_Prop</Name>
								<Type>String</Type>
								<Display_Name>Character Prop</Display_Name>
								<Required>false</Required>
								</Element>
							<Element>
								<Name>Item_Prop</Name>
								<Type>String</Type>
								<Display_Name>Item Prop</Display_Name>
								<Required>false</Required>
								</Element>
							<Element>
								<Name>Chance</Name>
								<Type>Int</Type>
								<Default>0</Default>
								<MinValue>0</MinValue>
								<MaxValue>100</MaxValue>
								</Element>
							</Element>
						<Num_Display_Rows>8</Num_Display_Rows>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Default_Personas</Name>
		<Type>Grid</Type>
		<Required>false</Required>
		<Element>
			<Name>Personas</Name>
			<Type>Element</Type>
			<Description>test</Description>
			<Required>false</Required>
			<Element>
				<Name>Persona_Name</Name>
				<Type>Reference</Type>
				<Description>Possible persona for this head</Description>
				<Reference>
					<File>audio_personas.xtbl</File>
					<Type>Audio_Persona.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Framework</Name>
		<Type>Reference</Type>
		<Description>Framework that owns this.</Description>
		<Required>false</Required>
		<Reference>
			<File>dlc_frameworks.xtbl</File>
			<Type>BundleInfo.Flag_String</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Single_Line_XML>True</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Gangs</Name>
			<Category>
				<Name>Brute</Name>
				</Category>
			<Category>
				<Name>Deckers</Name>
				<Category>
					<Name>Temp</Name>
					</Category>
				</Category>
			<Category>
				<Name>Gang_Customization</Name>
				</Category>
			<Category>
				<Name>Luchadors</Name>
				</Category>
			<Category>
				<Name>Morningstar</Name>
				<Category>
					<Name>Gang Members</Name>
					</Category>
				<Category>
					<Name>Story Characters</Name>
					</Category>
				</Category>
			<Category>
				<Name>MorningStar Temps</Name>
				</Category>
			<Category>
				<Name>Saints</Name>
				<Category>
					<Name>Gang Members</Name>
					</Category>
				<Category>
					<Name>Saints Bikers</Name>
					</Category>
				<Category>
					<Name>Saints Hos</Name>
					</Category>
				<Category>
					<Name>Saints Strippers</Name>
					</Category>
				<Category>
					<Name>Story Characters</Name>
					</Category>
				<Category>
					<Name>Temp Models</Name>
					</Category>
				</Category>
			</Category>
		<Category>
			<Name>LawEnforcement</Name>
			<Category>
				<Name>Cop</Name>
				</Category>
			<Category>
				<Name>NationalGuard</Name>
				</Category>
			<Category>
				<Name>Stag</Name>
				</Category>
			<Category>
				<Name>Swat</Name>
				</Category>
			</Category>
		<Category>
			<Name>Misc</Name>
			</Category>
		<Category>
			<Name>Pedestrian</Name>
			<Category>
				<Name>4Delete</Name>
				</Category>
			<Category>
				<Name>Bikers</Name>
				</Category>
			<Category>
				<Name>Bums</Name>
				</Category>
			<Category>
				<Name>Businessmen</Name>
				</Category>
			<Category>
				<Name>Clubbers</Name>
				</Category>
			<Category>
				<Name>Construction</Name>
				</Category>
			<Category>
				<Name>EMTs</Name>
				</Category>
			<Category>
				<Name>Gimp</Name>
				</Category>
			<Category>
				<Name>Hos</Name>
				</Category>
			<Category>
				<Name>Mascots</Name>
				</Category>
			<Category>
				<Name>Middle Aged</Name>
				</Category>
			<Category>
				<Name>Old People</Name>
				</Category>
			<Category>
				<Name>Papparazzi</Name>
				</Category>
			<Category>
				<Name>Punks</Name>
				</Category>
			<Category>
				<Name>RoadCrew</Name>
				</Category>
			<Category>
				<Name>Service Staff</Name>
				</Category>
			<Category>
				<Name>Strippers</Name>
				</Category>
			<Category>
				<Name>Wrestler</Name>
				</Category>
			<Category>
				<Name>Young Females</Name>
				</Category>
			<Category>
				<Name>Young Males</Name>
				</Category>
			</Category>
		</Category>
	</EntryCategories>
</root>
