<root>
	<Table>
		<Weapon>
			<Name>Avatar_sword</Name>
			<Weapon_Class>flamethrower</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>255</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>170</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>Melee</Animation_Group>
			<AI_Ideal_Range_Max>18</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>on trigger</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>use mission srid for effects</Flag>
				<Flag>incendiary shots</Flag>
				<Flag>no blood splat</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<Firecone_ramp_in_time>2</Firecone_ramp_in_time>
			</Time_Management>
			<Fire_Cone_Metrics>
				<Metric_Type>
					<Min_Max>
						<Near_Radius>1</Near_Radius>
						<Far_Radius>5</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
			<Ammo>Fire</Ammo>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End>
				<Weapon_Model>DECKER_SWORD</Weapon_Model>
				<looping>True</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Decker_Sword</Soundbank_Name>
			</Audio>
			<Fire_Cone_Length>18</Fire_Cone_Length>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>VFX_DeckerSwordTrail</Effect>
					<Weapon_Prop_Point>vfx1</Weapon_Prop_Point>
					<Condition>during melee swing</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect>
			<Fire_Damage_Per_Second>1</Fire_Damage_Per_Second>
			<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>avatar_sword</Melee_Attack_Info>
			<AI_Ideal_Range_Min>0</AI_Ideal_Range_Min>
			<NPC_Desired_Burst_Size>50</NPC_Desired_Burst_Size>
			<Special_Case_Type>Avatar Sword</Special_Case_Type>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>muzzle flash</Situation>
					<Effect>VFX_Avatar_Flamebreath</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Melee_Damage_Overrides>
				<NPC>150</NPC>
				<Player>500</Player>
				<Online>500</Online>
			</Melee_Damage_Overrides>
		</Weapon>
		<Weapon>
			<Name>baseball_bat</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>left hand</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>220</NPC>
				<Player>250</Player>
				<Online>220</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>bike_jet01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>300</NPC_Damage>
				<Player_Damage>150</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>8</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>8</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>6000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_VTOL02_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_VTOL_Minigun</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Muzzle_Effect>Brute_MiniGun</Muzzle_Effect>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Ragdoll_Info>
				<Death_Velocity_Horizontal>4</Death_Velocity_Horizontal>
				<Death_Velocity_Vertical>2</Death_Velocity_Vertical>
				<Death_Point_Velocity>0</Death_Point_Velocity>
				<Death_Angular_Velocity_Vertical>10</Death_Angular_Velocity_Vertical>
				<Death_Angular_Velocity_Horizontal>10</Death_Angular_Velocity_Horizontal>
				<Death_Range_Min>20</Death_Range_Min>
				<Death_Range_Max>40</Death_Range_Max>
				<Chance>1.0</Chance>
			</Ragdoll_Info>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>MiniGun-STAG</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.05</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>2.5</vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>boat_speed04_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>150</Player_Damage>
			</Damage_Max>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>110</Speed>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>110</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0.0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
				<Gravity>0</Gravity>
				<Speed_NPC>50</Speed_NPC>
				<Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC>
				<AI_Can_Guide>1000</AI_Can_Guide>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>200</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>1500</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>6000</min>
					<max>10000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>BOAT_SPEED04_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>False</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_Veh_General</Soundbank_Name>
				<alt_looping>True</alt_looping>
			</Audio>
			<Projectile_Info>
				<Model>AR50grenade</Model>
				<Speed>35</Speed>
				<Fuse_Time>0</Fuse_Time>
				<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
				<Mass>3</Mass>
				<Linear_Damp>.85</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0.0</Y><Z>0.0</Z>
				</Angular_Velocity>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
			<Constant_Effects/>
			<Explosion>RPG_Boat_Missile_Explo</Explosion>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>113</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-120</Min_Angle>
							<Max_Angle>120</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-120</Min_Angle>
							<Max_Angle>120</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<npc_refire_delay>
					<min>100</min>
					<max>100</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
				<npc_burst_time>
					<min>2000</min>
					<max>4000</max>
				</npc_burst_time>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>Default</Tracer_NPC>
				<Alt_Tracer>Helicopter-Minigun</Alt_Tracer>
				<Alt_Tracer_NPC>Helicopter-MinigunNpc</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<NPC_Desired_Burst_Size>100</NPC_Desired_Burst_Size>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<PlayerAltWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>5</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerAltWeaponSpread>
			<NPCAltWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCAltWeaponSpread>
			<Alt_Muzzle_Effect>Wep_MiniGun_Muzz</Alt_Muzzle_Effect>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>explosion_small</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.2</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>weapon_fire_ar</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.4</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>explosion_small</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>weapon_fire_ar</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Alt_Override_Bullet_Impact_Effect>BulletHit_HeliGun</Alt_Override_Bullet_Impact_Effect>
			<Alt_Override_Bullet_Impact_Effect_NPC>BulletHit_HeliGunNPC</Alt_Override_Bullet_Impact_Effect_NPC>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.04</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to alt fire</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>brute_flamethrower</Name>
			<Weapon_Class>flamethrower</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>250</Magazine_Size>
			<Range_Max>8</Range_Max>
			<Damage_Max>
				<NPC_Damage>450</NPC_Damage>
				<Player_Damage>2100</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>Flamethrower</Animation_Group>
			<AI_Ideal_Range_Max>5</AI_Ideal_Range_Max>
			<Muzzle_Effect>wep_brute_flamethrower</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>unlockable</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>on trigger</Flag>
				<Flag>heavy weapon move speed</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>disallow jumping</Flag>
				<Flag>disallow crouching</Flag>
				<Flag>use underslung fine aim</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>drops with full reserve</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<Firecone_ramp_in_time>1</Firecone_ramp_in_time>
			</Time_Management>
			<Fire_Cone_Metrics>
				<Metric_Type>
					<Min_Max>
						<Near_Radius>0.1</Near_Radius>
						<Far_Radius>1.3</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
			<Ammo>Mod Flame</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End>
				<Weapon_Model>BRUTE_FLAMETHROWER</Weapon_Model>
				<looping>True</looping>
				<Sound_Radius>100</Sound_Radius>
				<Soundbank_Name>Wep_Brute_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Fire_Cone_Length>8.5</Fire_Cone_Length>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>vfx_lighter_flame</Effect>
					<Condition>always on</Condition>
					<Weapon_Prop_Point>vfx1</Weapon_Prop_Point>
				</Constant_Effect>
			</Constant_Effects>
			<Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect>
			<Fire_Damage_Per_Second>10.0</Fire_Damage_Per_Second>
			<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Minigun</Strafe_Angles>
			<vehicle_damage_scale>0.8</vehicle_damage_scale>
			<Melee_Attack_Info>minigun</Melee_Attack_Info>
			<NPC_Aim_Drift>flamethrower</NPC_Aim_Drift>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<NPC_Desired_Burst_Size>20</NPC_Desired_Burst_Size>
			<Warmup_Delay>100</Warmup_Delay>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Special_Case_Type>Flamethrower</Special_Case_Type>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.2</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<player_vehicle_damage_scale>.1</player_vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>brute_minigun</Name>
			<Weapon_Class>minigun</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>150</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>240</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
			<Animation_Group>Minigun</Animation_Group>
			<AI_Ideal_Range_Max>14</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>Brute_MiniGun</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>unlockable</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>heavy weapon move speed</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>disallow jumping</Flag>
				<Flag>disallow crouching</Flag>
				<Flag>use underslung fine aim</Flag>
				<Flag>armor piercing override</Flag>
				<Flag>bullets can hit multiple humans</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>drops with full reserve</Flag>
				<Flag>player instant reload</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>2</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Vehicle>0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>10</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Time_Management>
				<Refire_Delay>50</Refire_Delay>
			</Time_Management>
			<Ammo>Mod Mini</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>BRUTE_MINIGUN</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Warmup_Delay>900</Warmup_Delay>
				<Sound_Radius>65</Sound_Radius>
				<Soundbank_Name>Wep_Brute_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Minigun</Strafe_Angles>
			<Melee_Attack_Info>minigun</Melee_Attack_Info>
			<NPC_Aim_Drift>Minigun</NPC_Aim_Drift>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.2</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<AI_Ideal_Range_Min>9</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.05</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Desired_Burst_Size>150</NPC_Desired_Burst_Size>
			<Warmup_Delay>500</Warmup_Delay>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Rail</Tracer>
				<Tracer_NPC>Rail</Tracer_NPC>
				<Alt_Tracer>Rail</Alt_Tracer>
				<Alt_Tracer_NPC>Rail</Alt_Tracer_NPC>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>75</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>chainsaw</Name>
			<Weapon_Class>chainsaw</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>Chainsaw</Animation_Group>
			<AI_Ideal_Range_Max>1.25</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>lethal melee</Flag>
				<Flag>unlockable</Flag>
				<Flag>on selection</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>gibs victims</Flag>
				<Flag>disallow crouching</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.4</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>CHAINSAW</Weapon_Model>
				<looping>True</looping>
				<Warmup_Delay>800</Warmup_Delay>
				<Cooldown_Delay>600</Cooldown_Delay>
				<Sound_Radius>10</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Chainsaw</Soundbank_Name>
			</Audio>
			<Fire_Cone_Metrics>
				<Metric_Type>
					<Min_Max>
						<Near_Radius>0.2</Near_Radius>
						<Far_Radius>0.7</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
			<Fire_Cone_Length>2.0</Fire_Cone_Length>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>Wep_ChainSaw_Smoke</Effect>
					<Condition>always on</Condition>
					<Weapon_Prop_Point>vfx5</Weapon_Prop_Point>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Melee_Damage_Overrides>
				<NPC>250</NPC>
				<Player>500</Player>
				<Online>500</Online>
			</Melee_Damage_Overrides>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>chainsaw</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Camera_Info>
				<Melee_Hard_Camera_Shake>chainsaw</Melee_Hard_Camera_Shake>
				<Melee_Hard_Camera_Shake_Intensity>0.2</Melee_Hard_Camera_Shake_Intensity>
				<Melee_Soft_Camera_Shake>chainsaw</Melee_Soft_Camera_Shake>
				<Melee_Soft_Camera_Shake_Intensity>0.5</Melee_Soft_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>5</Blood_Decal_Scale>
			<Blood_Decal_Delay>333</Blood_Decal_Delay>
			<vehicle_damage_scale>0.03</vehicle_damage_scale>
			<player_vehicle_damage_scale>0.03</player_vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>CyberCannon-Weak</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>drops with full reserve</Flag>
			</Flags>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_STORM</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Projectile_Info>
				<Model>HotDog</Model>
				<Speed>50</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>54</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
					<Flag>use bullet collision quality</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Gravity>-1</Gravity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
			</Projectile_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Reload_Animation_Group>Pistol</Reload_Animation_Group>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>CyberEnergyBall</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>500</NPC_Damage>
				<Player_Damage>500</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use mission srid for effects</Flag>
				<Flag>drops with full reserve</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_AIRSTRIKE</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Fine_Aim_Animation_Group>Rifle</Fine_Aim_Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>10</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>18.0</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
					<Flag>does not fire from muzzle</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Gravity>-1</Gravity>
				<AI_Can_Guide>1500</AI_Can_Guide><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
			</Projectile_Info>
			<Explosion>Cyber_Energy_Ball_Explosion</Explosion>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>projectile</Situation>
					<Effect>VFX_Avatar_EngeryBall</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>decker_sword</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>always wear on back</Flag>
				<Flag>left hand</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>DECKER_SWORD</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Decker_Sword</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>300</NPC>
				<Player>600</Player>
				<Online>300</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>decker_sword_VR</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>always wear on back</Flag>
				<Flag>left hand</Flag>
				<Flag>no random give</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_type>1. Random Range</npc_refire_type>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>300</NPC>
				<Player>300</Player>
				<Online>300</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>dildo_bat</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>left hand</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_DILDO_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<Soundbank_Name>Wep_Dildo_Bat</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>110</NPC>
				<Player>500</Player>
				<Online>110</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>Explosive-Genki</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>genki_exp</Explosion>
			<Projectile_Info>
				<Model>Explosive-Genki_Octo</Model>
				<Speed>55</Speed>
				<Attached_Effect>vfx_genki_gun_trail</Attached_Effect>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>sticky</Flag>
					<Flag>satchel charge</Flag>
					<Flag>genki</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>55</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Gravity>0</Gravity>
				<Sound>WEP_GENKI_PROJ</Sound>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:weapon_radial:explosive</Category>
			</_Editor>
			<Animation_Group>Genki</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>manually detonates</Flag>
				<Flag>show reserve in hud</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>4</NPC_Spread_Max>
					<NPC_Spread_Min>4</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>2000</Refire_Delay>
			</Time_Management>
			<Ammo>Squid</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>GENKI_GUN</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<Soundbank_Name>Wep_Genki_Gun</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Melee_Attack_Info>RPG</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.7</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.7</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>genki fire</Situation>
					<Effect>vfx_genki_sm_splash</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Muzzle_Effect>vfx_genki_muzzle</Muzzle_Effect>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>RPG-NPC</NPC_Explosion>
			<Is_DLC>True</Is_DLC>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>Explosive-GrenadeLauncher</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>8</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:explosive</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Flags>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>600</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Grenade Launcher</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>EXPLOSIVE_GRENADELAUNCHER</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>10</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Ranged_Explosives</Soundbank_Name>
			</Audio>
			<Projectile_Info>
				<Model>Luchadore_GL_Projectile</Model>
				<Speed>50</Speed>
				<Fuse_Time>2000</Fuse_Time>
				<Mass>1</Mass>
				<Linear_Damp>0.8</Linear_Damp>
				<Angular_Damp>1.0</Angular_Damp>
				<Restitution>0.2</Restitution>
				<Friction>0.8</Friction>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Gravity>-8.0</Gravity>
				<Projectile_Flags>
					<Flag>use bullet collision quality</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>detonate on human collision</Flag>
				</Projectile_Flags>
				<FoleyCollision>Grenade_Bounce</FoleyCollision>
				<Attached_Effect>VFX_GrenadeTrail</Attached_Effect>
			</Projectile_Info>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>VFX_LaserSight</Effect>
					<Weapon_Prop_Point>vfx5</Weapon_Prop_Point>
					<Condition>weapon raised</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Explosion>Grenade_3</Explosion>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Reload_Animation_Group>SawedOff</Reload_Animation_Group>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.7</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Muzzle_Effect>Luch_Grenade_Muzzle</Muzzle_Effect>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Is_DLC>True</Is_DLC>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>Explosive-RocketLauncher</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>RPG</Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>110</Speed>
				<Attached_Effect>Wep_RPG_Trail</Attached_Effect>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>use bullet collision quality</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>110</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Gravity>0</Gravity>
				<Speed_NPC>50</Speed_NPC>
				<Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:weapon_radial:explosive</Category>
			</_Editor>
			<Animation_Group>RPG</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>show reserve in hud</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>4</NPC_Spread_Max>
					<NPC_Spread_Min>4</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>2000</Refire_Delay>
				<npc_refire_delay>
					<min>6000</min>
					<max>12000</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>EXPLOSIVE_RPG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<Soundbank_Name>Wep_Ranged_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Melee_Attack_Info>RPG</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Muzzle_Effect>WEP_RPG_Muzzle</Muzzle_Effect>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>RPG-NPC</NPC_Explosion>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
			<NPC_Aim_Drift>RPG</NPC_Aim_Drift>
		</Weapon>
		<Weapon>
			<Name>flashbang</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>Flashbang</Explosion>
			<Projectile_Info>
				<Model>flashbang</Model>
				<Speed>30</Speed>
				<Fuse_Time>2000</Fuse_Time>
				<Mass>1</Mass>
				<Linear_Damp>0.6</Linear_Damp>
				<Angular_Damp>0.5</Angular_Damp>
				<Restitution>0.5</Restitution>
				<Friction>1</Friction><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<FoleyCollision>Flashbang_Bounce</FoleyCollision>
				<Attached_Effect>VFX_GrenadeTrail</Attached_Effect>
				<Gravity>-8</Gravity>
				<Angular_Velocity>
					<X>6</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity>
				<NPC_Fuse_Time>3000</NPC_Fuse_Time>
				<Projectile_Flags>
					<Flag>show hud indicator</Flag>
				</Projectile_Flags>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:offhand_grenades</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Flashbang</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Soundbank_Name>Wep_Thrown_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags/>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Grenade_Type>flashbang</Grenade_Type>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>grenade</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>Grenade</Explosion>
			<Projectile_Info>
				<Model>grenade</Model>
				<Speed>30</Speed>
				<Fuse_Time>2000</Fuse_Time>
				<Mass>1</Mass>
				<Linear_Damp>.6</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>.5</Restitution>
				<Friction>1</Friction><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>VFX_GrenadeTrail</Attached_Effect>
				<FoleyCollision>Grenade_Bounce</FoleyCollision>
				<Gravity>-8</Gravity>
				<Angular_Velocity>
					<X>6</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity>
				<NPC_Fuse_Time>3000</NPC_Fuse_Time>
				<Projectile_Flags>
					<Flag>show hud indicator</Flag>
				</Projectile_Flags>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:offhand_grenades</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>HE Grenade</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>GRENADE</Weapon_Model>
				<looping>False</looping>
				<Soundbank_Name>Wep_Thrown_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Grenade_Type>standard</Grenade_Type>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>grenade_electric</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>electric_grenade</Explosion>
			<Projectile_Info>
				<Model>grenade_electric</Model>
				<Speed>30</Speed>
				<Fuse_Time>3000</Fuse_Time>
				<Mass>1</Mass>
				<Linear_Damp>.6</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>.5</Restitution>
				<Friction>1</Friction><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>VFX_DeckerSwordTrail</Attached_Effect>
				<FoleyCollision>Grenade_Bounce</FoleyCollision>
				<Gravity>-8</Gravity>
				<Angular_Velocity>
					<X>6</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity>
				<NPC_Fuse_Time>3000</NPC_Fuse_Time>
				<Projectile_Flags>
					<Flag>show hud indicator</Flag>
				</Projectile_Flags>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:offhand_grenades</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>HE Grenade Electric</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>GRENADE_ELECTRIC</Weapon_Model>
				<looping>False</looping>
				<Soundbank_Name>Wep_Thrown_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Grenade_Type>stun</Grenade_Type>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>heli_fighter_01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>750</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>50</Speed>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>guided</Flag>
					<Flag>detonate on vehicle collision</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>50</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0.0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
				<Gravity>0</Gravity>
				<Post_Ignition_Speed_NPC>30.0</Post_Ignition_Speed_NPC>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.4</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>10</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>10</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>50</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>2000</min>
					<max>2000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>HELI_FIGHTER_01_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_Aircraft_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Projectile_Info>
				<Model>AR50grenade</Model>
				<Speed>35</Speed>
				<Fuse_Time>0</Fuse_Time>
				<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
				<Mass>3</Mass>
				<Linear_Damp>.85</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0.0</Y><Z>0.0</Z>
				</Angular_Velocity>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
			<Constant_Effects/>
			<Explosion>RPG_Heli</Explosion>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>0.1</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>0.1</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>6000</min>
					<max>12000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Strafe_Angles>Default</Strafe_Angles>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>1.75</Locking_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>50.0</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
				<Locked_Size_Multiplier>1.0</Locked_Size_Multiplier>
				<Flags/>
			</Target_Lockon>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Helicopter-MinigunNpc</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Override_Bullet_Impact_Effect>BulletHit_HeliGun</Override_Bullet_Impact_Effect>
			<Warmup_Delay>500</Warmup_Delay>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<NPC_Aim_Drift>FlyerMG</NPC_Aim_Drift>
			<NPC_Desired_Burst_Size>30</NPC_Desired_Burst_Size>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Alt_Muzzle_Effect>Wep_Missile_HeliMuzzle</Alt_Muzzle_Effect>
			<Override_Bullet_Impact_Effect_NPC>BulletHit_HeliGunNPC</Override_Bullet_Impact_Effect_NPC>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>RPG_Heli-NPC</NPC_Explosion>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.02</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>heli_fighter_02_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>3000</NPC_Damage>
				<Player_Damage>125</Player_Damage>
			</Damage_Max>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>50</Speed>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
				<Post_Ignition_Speed>50</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0.0</Projectile_Ignition_Delay_MS>
				<Gravity>0</Gravity>
				<Post_Ignition_Speed_NPC>30.0</Post_Ignition_Speed_NPC>
				<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.4</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>6</Player_To_Spread_Max>
					<Player_To_Spread_Min>2000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>HELI_FIGHTER_02_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_Aircraft_Weapons</Soundbank_Name>
				<alt_looping>True</alt_looping>
			</Audio>
			<Projectile_Info>
				<Model>AR50grenade</Model>
				<Speed>35</Speed>
				<Fuse_Time>0</Fuse_Time>
				<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
				<Mass>3</Mass>
				<Linear_Damp>.85</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0.0</Y><Z>0.0</Z>
				</Angular_Velocity>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
			<Constant_Effects/>
			<Explosion>RPG_Hind_Rocket_Pod</Explosion>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<npc_refire_delay>
					<min>10000</min>
					<max>12000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>400</Object_Bullet_Hit_Impulse_Magnitude>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Helicopter-MinigunNpc</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Override_Bullet_Impact_Effect>BulletHit_MiniGun</Override_Bullet_Impact_Effect>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<NPC_Aim_Drift>FlyerMG</NPC_Aim_Drift>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<Alt_Muzzle_Effect>Wep_Missile_HeliMuzzle</Alt_Muzzle_Effect>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.09</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to alt fire</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Explosion>RPG_Heli-NPC</NPC_Explosion>
		</Weapon>
		<Weapon>
			<Name>heli_fighter_03_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>750</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>50</Speed>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>guided</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>50</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0.0</Projectile_Ignition_Delay_MS>
				<Gravity>0</Gravity>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
				<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>bullets damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.4</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>10</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>10</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>50</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>HELI_FIGHTER_01_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_Aircraft_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Projectile_Info>
				<Model>AR50grenade</Model>
				<Speed>35</Speed>
				<Fuse_Time>0</Fuse_Time>
				<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
				<Mass>3</Mass>
				<Linear_Damp>.85</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0.0</Y><Z>0.0</Z>
				</Angular_Velocity>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
			<Constant_Effects/>
			<Explosion>RPG_Heli</Explosion>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
					<Weapon>0<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
					<Weapon>
						<UID>113</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>automatic</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<npc_refire_delay>
					<min>10000</min>
					<max>12000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Helicopter-MinigunNpc</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<NPC_Aim_Drift>FlyerMG</NPC_Aim_Drift>
			<Override_Bullet_Impact_Effect>BulletHit_MiniGun</Override_Bullet_Impact_Effect>
			<Warmup_Delay>500</Warmup_Delay>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<Alt_Muzzle_Effect>Wep_Missile_HeliMuzzle</Alt_Muzzle_Effect>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.09</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to alt fire</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Explosion>RPG_Heli-NPC</NPC_Explosion>
		</Weapon>
		<Weapon>
			<Name>heli_spotlight_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>250</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>900</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>HELI_FIGHTER_01_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Special_Case_Type>Heli Spotlight</Special_Case_Type>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>Killbane_gloves</Name>
			<Weapon_Class>knuckles</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>KB_Gloves</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>gibs victims</Flag>
				<Flag>attach to forearm</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>KILLBANE_GLOVES</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Chainsaw</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>150</NPC>
				<Player>2000</Player>
				<Online>150</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Offhand_Weapon_Mesh>Killbane_gloves2</Offhand_Weapon_Mesh>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>Killbane_gloves2</Name>
			<Weapon_Class>knuckles</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Animation_Group>KB_Gloves</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>gibs victims</Flag>
				<Flag>no random give</Flag>
				<Flag>attach to forearm</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_type>1. Random Range</npc_refire_type>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>KILLBANE_GLOVES</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Chainsaw</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>150</NPC>
				<Player>300</Player>
				<Online>150</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>molotov</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>Molotov Explosion</Explosion>
			<Projectile_Info>
				<Model>molotov</Model>
				<Speed>30</Speed>
				<Fuse_Time>0</Fuse_Time>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>6</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Wep_Moltov_Trail</Attached_Effect>
				<Gravity>-8</Gravity>
				<Linear_Damp>.6</Linear_Damp>
				<Mass>1</Mass>
				<Projectile_Flags>
					<Flag>show hud indicator</Flag>
				</Projectile_Flags>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:offhand_grenades</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Fire_Damage_Per_Second>100</Fire_Damage_Per_Second>
			<Category>WPNCAT_THROWN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Flags>
				<Flag>disallowed in demos</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Molotov</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>MOLOTOV</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Soundbank_Name>Wep_Thrown_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<vehicle_damage_scale>85</vehicle_damage_scale>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Grenade_Type>molotov</Grenade_Type>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Pistol-Gang</Name>
			<Weapon_Class>pistol</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>8</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>300</NPC_Damage>
				<Player_Damage>130</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:pistol</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>18</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>PistolGang_MuzzleFlash</Muzzle_Effect>
			<Category>WPNCAT_PISTOL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>3</NPC_Spread_Max>
					<NPC_Spread_Min>0.5</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>1</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>constant vfx only at night</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>600</Refire_Delay>
				<npc_refire_delay>
					<min>600</min>
					<max>2400</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Pistol</Ammo>
			<Inv_Slot>pistol</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_GANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>60</Sound_Radius>
				<Soundbank_Name>Wep_Pistols</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>13</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.2</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.2</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Pistol-Gang</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Pistol-Gang</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>1</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>Pistol-Gang</NPC_Aim_Drift>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Pistol-Police</Name>
			<Weapon_Class>pistol</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>12</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>160</NPC_Damage>
				<Player_Damage>75</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:pistol</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>18</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>PistolGang_MuzzleFlash</Muzzle_Effect>
			<Category>WPNCAT_PISTOL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>3</NPC_Spread_Max>
					<NPC_Spread_Min>0.5</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>1</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<npc_refire_delay>
					<min>300</min>
					<max>1500</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Pistol</Ammo>
			<Inv_Slot>pistol</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_POLICE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Pistols</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>13</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.1</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>player flashlight</Situation>
					<Effect>VFX_Wep_FlashLight</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>npc flashlight</Situation>
					<Effect>VFX_Wep_FlashLight</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Pistol-Gang</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Pistol-Gang</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>3</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>2.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>Pistol</NPC_Aim_Drift>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>plane_fighter02_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>10000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>110</Speed>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>guided</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>110</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0.0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
				<Gravity>-250</Gravity>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>900</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>10</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>50</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PLANE_FIGHTER02_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_Aircraft_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Projectile_Info>
				<Model>AR50grenade</Model>
				<Speed>35</Speed>
				<Fuse_Time>0</Fuse_Time>
				<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
				<Mass>3</Mass>
				<Linear_Damp>.85</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0.0</Y><Z>0.0</Z>
				</Angular_Velocity>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>trail_gren</Attached_Effect>
			</Projectile_Info>
			<Constant_Effects/>
			<Explosion>RPG_Heli</Explosion>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>120</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>400</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Strafe_Angles>Default</Strafe_Angles>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>1.75</Locking_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>50.0</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
				<Locked_Size_Multiplier>1.0</Locked_Size_Multiplier>
				<Flags/>
			</Target_Lockon>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Default</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Override_Bullet_Impact_Effect>Wep_cybergun_HitFX</Override_Bullet_Impact_Effect>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Warmup_Delay>500</Warmup_Delay>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<NPC_Aim_Drift>Minigun</NPC_Aim_Drift>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Rifle-Gang</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>30</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>100</NPC_Damage>
				<Player_Damage>75</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:rifle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>3</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>125</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>500</min>
					<max>1500</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>RIFLE_GANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Rifle_Gang</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.4</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.2</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>weapon_fire_pistol</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>weapon_fire_pistol</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Explosion>Grenade</Explosion>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>Rifle</NPC_Aim_Drift>
			<Alt_Muzzle_Effect>Luch_Grenade_Muzzle</Alt_Muzzle_Effect>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Rifle-Killshot</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>30</Magazine_Size>
			<Range_Max>500</Range_Max>
			<Damage_Max>
				<NPC_Damage>150</NPC_Damage>
				<Player_Damage>80</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:rifle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Sniper</Animation_Group>
			<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>no random give</Flag>
				<Flag>can zoom</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>3</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.4</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>125</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>RIFLE_KILLSHOT</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Rifle_NG</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.3</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Zoom_Steps>2</Zoom_Steps>
				<Maximum_FOV>20</Maximum_FOV>
				<Minimum_FOV>5</Minimum_FOV>
				<Zoom_Type>non-progressive</Zoom_Type>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>8</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Is_DLC>True</Is_DLC>
		</Weapon>
		<Weapon>
			<Name>Rifle-NG</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>burst</Trigger_Type>
			<Magazine_Size>30</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>98</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:rifle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>3</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>4</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>1200</min>
					<max>3600</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>RIFLE_NG</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Rifle_NG</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Fine_Aim_Animation_Group>Rifle</Fine_Aim_Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>18</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.8</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.4</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Burst_Fire_Info>
				<Shots>3</Shots>
				<Burst_Delay_ms>300</Burst_Delay_ms>
			</Burst_Fire_Info>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>player flashlight</Situation>
					<Effect>VFX_Wep_FlashLight</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>npc flashlight</Situation>
					<Effect>VFX_Wep_FlashLight</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>Rifle-NG</NPC_Aim_Drift>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Rifle-STAG</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>175</NPC_Damage>
				<Player_Damage>45</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:rifle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>StagRifle</Animation_Group>
			<AI_Ideal_Range_Max>23</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>explosions damage tanks</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>bullets can hit multiple humans</Flag>
				<Flag>bullets damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.5</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>1</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>250</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>250</min>
					<max>750</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>RIFLE_STAG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Rifle_STAG</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Explosion>Grenade</Explosion>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>7</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.3</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>overheat</Situation>
					<Effect>Wep_OverHeat</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>muzzle flash</Situation>
					<Effect>Wep_StagRifle</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>alt muzzle flash</Situation>
					<Effect>Luch_Grenade_Muzzle</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>tracer</Situation>
					<Effect>Wep_StagRifle_Tracer</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.1</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
					<Flag>play reload anim</Flag>
				</Overheat_Flags>
				<Percent_Decrease_Per_Reload>0.04</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.1</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.04</Percent_Decrease_Per_Reload_Overheated>
			</Overheat_Info>
			<Muzzle_Effect>Wep_StagRifle</Muzzle_Effect>
			<Override_Bullet_Impact_Effect>BulletHit_StagRifle</Override_Bullet_Impact_Effect>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Rifle-STAG</Tracer>
				<Tracer_NPC>Rifle-STAG</Tracer_NPC>
				<Alt_Tracer>Rifle-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>Rifle-STAG</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.5</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>1</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<Riot_Shield_Damage_Multiplier>.8</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>Rifle-STAG</NPC_Aim_Drift>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>RiotShield</Name>
			<Weapon_Class>pimp slap</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>350</NPC_Damage>
				<Player_Damage>400</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>90</Fire_Cone_Angle>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>Riot</Animation_Group>
			<AI_Ideal_Range_Max>12</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>instant ragdoll</Flag>
				<Flag>left hand</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>secondary weapon</Flag>
				<Flag>disallow jumping</Flag>
				<Flag>disallow crouching</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<FOV_Rate>140.0</FOV_Rate>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>RIOTSHIELD</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<Soundbank_Name>Wep_Dildo_Bat</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
			<Melee_Attack_Info>riot_shield</Melee_Attack_Info>
			<AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
			<Special_Case_Type>Riot Shield</Special_Case_Type>
			<Fine_Aim_Animation_Group>Riot</Fine_Aim_Animation_Group>
			<Reload_Animation_Group>Riot</Reload_Animation_Group>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>RocketHammer</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>Sledge</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>always wear on back</Flag>
				<Flag>left hand</Flag>
				<Flag>melee always dislodge</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>special</Inv_Slot>
			<Ammo>Mod Stun</Ammo>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>ROCKETHAMMER</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_RocketHammer</Soundbank_Name>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>VFX_DeckerSwordTrail</Effect>
					<Weapon_Prop_Point>vfx1</Weapon_Prop_Point>
					<Condition>during melee swing</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Melee_Damage_Overrides>
				<NPC>200</NPC>
				<Player>500</Player>
				<Online>350</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Max_Melee_Impacts>10</Max_Melee_Impacts>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Melee_Attack_Info>RocketHammer</Melee_Attack_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Explosion>DeckersSwordhammer-NPC</NPC_Explosion>
			<NPC_Alt_Explosion>DeckersSwordhammer-NPC</NPC_Alt_Explosion>
		</Weapon>
		<Weapon>
			<Name>RocketHammer_VR</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>Sledge</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use box shape for melee casts</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>always wear on back</Flag>
				<Flag>left hand</Flag>
				<Flag>melee always dislodge</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>ROCKETHAMMER</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_RocketHammer</Soundbank_Name>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>VFX_DeckerSwordTrail</Effect>
					<Weapon_Prop_Point>vfx1</Weapon_Prop_Point>
					<Condition>during melee swing</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Melee_Damage_Overrides>
				<NPC>110</NPC>
				<Player>500</Player>
				<Online>110</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Max_Melee_Impacts>10</Max_Melee_Impacts>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Melee_Attack_Info>RocketHammer</Melee_Attack_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>satchel</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>Satchel</Explosion>
			<Projectile_Info>
				<Model>satchel</Model>
				<Speed>35</Speed>
				<Mass>3</Mass>
				<Linear_Damp>0.85</Linear_Damp>
				<Angular_Damp>0.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Projectile_Flags>
					<Flag>sticky</Flag>
					<Flag>satchel charge</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0</Fade_Out_Time>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:weapon_radial:explosive</Category>
			</_Editor>
			<Animation_Group>SatchelCharge</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
				<Post_Detonate_Delay>100</Post_Detonate_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Flags>
				<Flag>manually detonates</Flag>
				<Flag>attaches</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>no combat ready</Flag>
				<Flag>drops with full reserve</Flag>
				<Flag>show reserve in hud</Flag>
			</Flags>
			<Ammo>Satchel Charge</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>EXPLOSIVE_SATCHEL</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Offhand_Weapon_Mesh>satchel_remote</Offhand_Weapon_Mesh>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Melee_Attack_Info>satchel</Melee_Attack_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>satchel_remote</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>25</NPC_Damage>
				<Player_Damage>25</Player_Damage>
			</Damage_Min>
			<Explosion>Satchel</Explosion>
			<Projectile_Info>
				<Model>satchel</Model>
				<Speed>35</Speed>
				<Mass>3</Mass>
				<Linear_Damp>0.85</Linear_Damp>
				<Angular_Damp>0.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Projectile_Flags>
					<Flag>sticky</Flag>
					<Flag>satchel charge</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0</Fade_Out_Time>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:weapon_radial:explosive</Category>
			</_Editor>
			<Animation_Group>SatchelCharge</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
				<Post_Detonate_Delay>100</Post_Detonate_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Flags>
				<Flag>manually detonates</Flag>
				<Flag>attaches</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>no combat ready</Flag>
				<Flag>no random give</Flag>
			</Flags>
			<Ammo>Satchel Charge</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>EXPLOSIVE_SATCHEL</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Shotgun-Bling</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>6</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>100</NPC_Damage>
				<Player_Damage>45</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>8.5</Fire_Cone_Angle>
			<Shots_Per_Round>16</Shots_Per_Round>
			<_Editor>
				<Category>Entries:weapon_radial:shotgun</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>SawedOff</Animation_Group>
			<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>shotgun_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>brass during reload only</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use underslung fine aim</Flag>
			</Flags>
			<Category>WPNCAT_SHOTGUN</Category>
			<Time_Management>
				<Refire_Delay>900</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_BLING</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Shotgun_Gang</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>npc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>npc</Alt_Tracer_NPC>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>4</Riot_Shield_Damage_Multiplier>
			<Damage_Min>
				<NPC_Damage>25</NPC_Damage>
				<Player_Damage>18</Player_Damage>
			</Damage_Min>
			<Diversion_Kill_Multiplier>2.0</Diversion_Kill_Multiplier>
			<Is_DLC>True</Is_DLC>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Shotgun-Chum</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>80</NPC_Damage>
				<Player_Damage>45</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>10</Fire_Cone_Angle>
			<Shots_Per_Round>16</Shots_Per_Round>
			<_Editor>
				<Category>Entries:weapon_radial:shotgun</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>SawedOff</Animation_Group>
			<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>vfx_chum_muzzle</Muzzle_Effect>
			<Flags>
				<Flag>brass during reload only</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use underslung fine aim</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Category>WPNCAT_SHOTGUN</Category>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Chum</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_CHUM</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Shotgun_Gang</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.7</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.7</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Damage_Min>
				<NPC_Damage>20</NPC_Damage>
				<Player_Damage>18</Player_Damage>
			</Damage_Min>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>npc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>npc</Alt_Tracer_NPC>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>4</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Is_DLC>True</Is_DLC>
			<Special_Case_Type>Chum</Special_Case_Type>
			<Blood_Decal_Scale>6</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Shotgun-Gang</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>6</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>90</NPC_Damage>
				<Player_Damage>53</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>10</Fire_Cone_Angle>
			<Shots_Per_Round>16</Shots_Per_Round>
			<_Editor>
				<Category>Entries:weapon_radial:shotgun</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>SawedOff</Animation_Group>
			<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>shotgun_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>brass during reload only</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use underslung fine aim</Flag>
			</Flags>
			<Category>WPNCAT_SHOTGUN</Category>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>2000</min>
					<max>6000</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_GANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Shotgun_Gang</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>3</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Damage_Min>
				<NPC_Damage>30</NPC_Damage>
				<Player_Damage>23</Player_Damage>
			</Damage_Min>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>npc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>npc</Alt_Tracer_NPC>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>4</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
		</Weapon>
		<Weapon>
			<Name>Shotgun-Police</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>8</Magazine_Size>
			<Range_Max>30</Range_Max>
			<Damage_Max>
				<NPC_Damage>90</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>9.0</Fire_Cone_Angle>
			<Shots_Per_Round>16</Shots_Per_Round>
			<_Editor>
				<Category>Entries:weapon_radial:shotgun</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>Shot Gun</Animation_Group>
			<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>shotgun_muzzleflash</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<Time_Management>
				<Refire_Delay>1100</Refire_Delay>
				<npc_refire_delay>
					<min>1500</min>
					<max>4500</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_POLICE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Shotgun_Police</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>brass during reload only</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.7</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.7</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>player flashlight</Situation>
					<Effect>VFX_Wep_FlashLight</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>npc flashlight</Situation>
					<Effect>VFX_Wep_FlashLight</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Damage_Min>
				<NPC_Damage>30</NPC_Damage>
				<Player_Damage>15</Player_Damage>
			</Damage_Min>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>npc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>npc</Alt_Tracer_NPC>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>4</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
		</Weapon>
		<Weapon>
			<Name>Shotgun-STAG</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>8</Magazine_Size>
			<Range_Max>30</Range_Max>
			<Damage_Max>
				<NPC_Damage>90</NPC_Damage>
				<Player_Damage>22</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>30</NPC_Damage>
				<Player_Damage>9</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>8.0</Fire_Cone_Angle>
			<Shots_Per_Round>16</Shots_Per_Round>
			<_Editor>
				<Category>Entries:weapon_radial:shotgun</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>8</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>Wep_StagShotGun</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>1500</min>
					<max>4500</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_STAG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Shotgun_STAG</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>no bullet decal</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>.25</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>.15</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>.04</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>.2</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.04</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>npc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>npc</Alt_Tracer_NPC>
			</Tracer_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>120</Object_Bullet_Hit_Impulse_Magnitude>
			<Riot_Shield_Damage_Multiplier>4</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Aim_Drift>Shotgun</NPC_Aim_Drift>
		</Weapon>
		<Weapon>
			<Name>SMG-Cyberspace</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>40</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>85</NPC_Damage>
				<Player_Damage>28</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:smg</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
			<Muzzle_Effect>SMG_MuzzleFlash_Upgrade</Muzzle_Effect>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.8</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>2.8</Player_Spread_Max>
					<Player_Spread_Min>0.8</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>6</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.5</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>4</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>80</Refire_Delay>
				<npc_refire_delay>
					<min>1000</min>
					<max>3000</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet SMG</Ammo>
			<Inv_Slot>smg</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_CYBERSPACE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_SMG_Cyberspace</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>vfx_screen_rcgun</Effect>
					<Weapon_Prop_Point>vfx5</Weapon_Prop_Point>
					<Condition>weapon raised</Condition>
				</Constant_Effect>
				<Constant_Effect>
					<Effect>vfx_screen_rcgun</Effect>
					<Weapon_Prop_Point>vfx4</Weapon_Prop_Point>
					<Condition>weapon raised</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.2</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.1</Primary_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>SMG_UpgradedTracer</Tracer>
				<Tracer_NPC>SMG_UpgradedTracer</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<NPC_Desired_Burst_Size>10</NPC_Desired_Burst_Size>
			<NPC_Aim_Drift>SMG-Cyber</NPC_Aim_Drift>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.06</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.4</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.05</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Override_Bullet_Impact_Effect>Bullethit_Electric</Override_Bullet_Impact_Effect>
		</Weapon>
		<Weapon>
			<Name>SMG-Gang</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>40</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>80</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:smg</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>SMG_MuzzleFlash</Muzzle_Effect>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.6</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>4.0</Player_Spread_Max>
					<Player_Spread_Min>1.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.5</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>4</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<npc_refire_delay>
					<min>1000</min>
					<max>3000</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet SMG</Ammo>
			<Inv_Slot>smg</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_GANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_SMG_Gang</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.2</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.1</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<NPC_Desired_Burst_Size>14</NPC_Desired_Burst_Size>
			<NPC_Aim_Drift>SMG</NPC_Aim_Drift>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Reload_Animation_Group>Pistol</Reload_Animation_Group>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>SMG-Storm</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>40</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>85</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:smg</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>13</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>SMG_MuzzleFlash</Muzzle_Effect>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>2.8</Player_Spread_Max>
					<Player_Spread_Min>0.8</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>8</Player_To_Spread_Max>
					<Player_To_Spread_Min>1200</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>3.8</NPC_Spread_Max>
					<NPC_Spread_Min>3.8</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>200</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<npc_refire_delay>
					<min>1000</min>
					<max>3000</max>
					<npc_refire_type>2. Scale up in groups</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet SMG</Ammo>
			<Inv_Slot>smg</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_STORM</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_SMG_Storm</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.15</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>0.1</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>SMG</NPC_Aim_Drift>
			<NPC_Desired_Burst_Size>40</NPC_Desired_Burst_Size>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_gat01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>255</Magazine_Size>
			<Range_Max>10</Range_Max>
			<Damage_Max>
				<NPC_Damage>600</NPC_Damage>
				<Player_Damage>100</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Animation_Group>Flamethrower</Animation_Group>
			<AI_Ideal_Range_Max>5</AI_Ideal_Range_Max>
			<Muzzle_Effect>wep_brute_flamethrower</Muzzle_Effect>
			<Flags>
				<Flag>on trigger</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<Firecone_ramp_in_time>1</Firecone_ramp_in_time>
			</Time_Management>
			<Fire_Cone_Metrics>
				<Metric_Type>
					<Min_Max>
						<Near_Radius>0.1</Near_Radius>
						<Far_Radius>2</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
			<Ammo>Fire</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End>
				<Weapon_Model>BRUTE_FLAMETHROWER</Weapon_Model>
				<looping>True</looping>
				<Sound_Radius>100</Sound_Radius>
				<Soundbank_Name>Wep_Brute_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Fire_Cone_Length>12</Fire_Cone_Length>
			<Constant_Effects/>
			<Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect>
			<Fire_Damage_Per_Second>80.0</Fire_Damage_Per_Second>
			<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>3</AI_Ideal_Range_Min>
			<Warmup_Delay>100</Warmup_Delay>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>0<UID>110</UID>
						<Weapon_Class>flamethrower</Weapon_Class>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0.0</Max_Angle>
							<Max_Speed>0.0</Max_Speed>
							<Damp_Angle>0.0</Damp_Angle>
							<Unmanned_Speed>0.0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Special_Case_Type>Flamethrower</Special_Case_Type>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.2</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>150</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>60</AI_Ideal_Range_Max>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>has alt fire</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				<SpreadDynamics>
					<Player_To_Spread_Max>0</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>6</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>100</min>
					<max>100</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK01_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>1</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>100</Max_Speed>
							<Damp_Angle>1</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>1</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>10</Max_Angle>
							<Max_Speed>50</Max_Speed>
							<Damp_Angle>1</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>700</Max_Force>
						</Top_Component>
						<Muzzle_Explosion>Tank Muzzle</Muzzle_Explosion>
						<Flags>
							<Flag>Target reticule</Flag>
							<Flag>Enable physics</Flag>
						</Flags>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<Explosion>Tank_Rpg</Explosion>
			<Underwater_Explosion>Tank_Rpg</Underwater_Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>300</Speed>
				<Mass>50</Mass>
				<Projectile_Flags>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>use bullet collision quality</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
				<Gravity>0.0</Gravity>
				<Speed_NPC>50</Speed_NPC>
			</Projectile_Info>
			<AI_Ideal_Range_Min>15</AI_Ideal_Range_Min>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Time_Management>
				<Refire_Delay>1500</Refire_Delay>
				<npc_refire_delay>
					<min>6000</min>
					<max>10000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Alt_Time_Management>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Override_Bullet_Impact_Effect>BulletHit_HeliGun</Override_Bullet_Impact_Effect>
			<Override_Bullet_Impact_Effect_NPC>BulletHit_HeliGunNPC</Override_Bullet_Impact_Effect_NPC>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.04</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<NPC_Aim_Drift>HeavyTank</NPC_Aim_Drift>
			<NPC_Explosion>Tank_Rpg-NPC</NPC_Explosion>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank01_w2</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>500</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>manned turret</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>6</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>6</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK01_W2</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>450</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>300</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5</AI_Ideal_Range_Min>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<Operator_Damage_Multiplier>0.5</Operator_Damage_Multiplier>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Default</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Override_Bullet_Impact_Effect>BulletHit_HeliGun</Override_Bullet_Impact_Effect>
			<Override_Bullet_Impact_Effect_NPC>BulletHit_HeliGunNPC</Override_Bullet_Impact_Effect_NPC>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.03</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Desired_Burst_Size>10</NPC_Desired_Burst_Size>
		</Weapon>
		<Weapon>
			<Name>sp_tank02_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>160</NPC_Damage>
				<Player_Damage>45</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>has alt fire</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>100</min>
					<max>100</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK02_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>25</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>28000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>10</Max_Angle>
							<Max_Speed>50</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>200</Max_Force>
						</Top_Component>
						<Muzzle_Explosion>Tank Muzzle_Cyber</Muzzle_Explosion>
						<Flags>
							<Flag>Target reticule</Flag>
							<Flag>Enable physics</Flag>
						</Flags>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>20</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<Explosion>Tank_Rpg_Cyber</Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>125</Speed>
				<Mass>50</Mass>
				<Projectile_Flags>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>use bullet collision quality</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Veh_CyberTank_Projectile</Attached_Effect>
				<Gravity>0.0</Gravity>
			</Projectile_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Time_Management>
				<Refire_Delay>1500</Refire_Delay>
				<npc_refire_delay>
					<min>3000</min>
					<max>6000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Alt_Time_Management>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>turret_mg</Primary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.5</Secondary_Fire_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Aim_Drift>HeavyTank</NPC_Aim_Drift>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank03_Reward_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>3000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>80</AI_Ideal_Range_Max>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>has alt fire</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.5</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				<SpreadDynamics>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.5</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>4</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK03_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_STAG_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>100</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>10</Max_Angle>
							<Max_Speed>50</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>200</Max_Force>
						</Top_Component>
						<Muzzle_Explosion>Tank Muzzle</Muzzle_Explosion>
						<Flags>
							<Flag>Target reticule</Flag>
							<Flag>Enable physics</Flag>
						</Flags>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<Explosion>VTOL_M_Exp_Upgrade1</Explosion>
			<Underwater_Explosion>VTOL_M_Exp</Underwater_Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>300</Speed>
				<Mass>50</Mass>
				<Projectile_Flags>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>has light attached</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Vtol_Missiles</Attached_Effect>
				<Gravity>0</Gravity>
				<Speed_NPC>50</Speed_NPC>
			</Projectile_Info>
			<AI_Ideal_Range_Min>15</AI_Ideal_Range_Min>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Time_Management>
				<Refire_Delay>1500</Refire_Delay>
				<npc_refire_delay>
					<min>7000</min>
					<max>12000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Alt_Time_Management>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Aim_Drift>MediumTank</NPC_Aim_Drift>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.06</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
		</Weapon>
		<Weapon>
			<Name>sp_tank03_Reward_w2</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>3000</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>on trigger</Flag>
				<Flag>manned turret</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK03_W2</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_STAG_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>450</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>300</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5</AI_Ideal_Range_Min>
			<Operator_Damage_Multiplier>0.2</Operator_Damage_Multiplier>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>laser cutter ribbon</Situation>
					<Effect>VTOL_ChargingBeam</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target near</Situation>
					<Effect>VTOL_Beam_GroundHit_Small</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Desired_Burst_Size>12</NPC_Desired_Burst_Size>
			<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>StagTankTurret</NPC_Aim_Drift>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank03_saints_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>80</AI_Ideal_Range_Max>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>has alt fire</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>4</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK03_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_STAG_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>100</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>10</Max_Angle>
							<Max_Speed>50</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>200</Max_Force>
						</Top_Component>
						<Muzzle_Explosion>Tank Muzzle</Muzzle_Explosion>
						<Flags>
							<Flag>Target reticule</Flag>
							<Flag>Enable physics</Flag>
						</Flags>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<Explosion>Stag_Tank_Cannon_Explo</Explosion>
			<Underwater_Explosion>Stag_Tank_Cannon_Explo</Underwater_Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>300</Speed>
				<Mass>50</Mass>
				<Projectile_Flags>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>has light attached</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Stag_Tank_Cannon</Attached_Effect>
				<Gravity>0</Gravity>
				<Speed_NPC>40</Speed_NPC>
			</Projectile_Info>
			<AI_Ideal_Range_Min>15</AI_Ideal_Range_Min>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Time_Management>
				<Refire_Delay>1500</Refire_Delay>
				<npc_refire_delay>
					<min>5000</min>
					<max>10000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Alt_Time_Management>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Aim_Drift>MediumTank</NPC_Aim_Drift>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>Stag_Tank_Cannon_Explo-NPC</NPC_Explosion>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.06</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank03_saints_w2</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>65</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK03_W2</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_STAG_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>450</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>300</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5</AI_Ideal_Range_Min>
			<Operator_Damage_Multiplier>0.5</Operator_Damage_Multiplier>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>laser cutter ribbon</Situation>
					<Effect>VTOL_ChargingBeam</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target near</Situation>
					<Effect>VTOL_Beam_GroundHit_Small</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Desired_Burst_Size>20</NPC_Desired_Burst_Size>
			<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>StagTankTurret</NPC_Aim_Drift>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank03_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>80</AI_Ideal_Range_Max>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>has alt fire</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>4</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK03_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_STAG_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>112</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>100</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags>
								<Flag>Don't reset angle when unmanned</Flag>
							</Flags>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>30000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>10</Max_Angle>
							<Max_Speed>50</Max_Speed>
							<Damp_Angle>.15</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>200</Max_Force>
						</Top_Component>
						<Muzzle_Explosion>Tank Muzzle</Muzzle_Explosion>
						<Flags>
							<Flag>Target reticule</Flag>
							<Flag>Enable physics</Flag>
						</Flags>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<Explosion>Stag_Tank_Cannon_Explo</Explosion>
			<Underwater_Explosion>Stag_Tank_Cannon_Explo</Underwater_Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>300</Speed>
				<Mass>50</Mass>
				<Projectile_Flags>
					<Flag>detonate on vehicle collision</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>has light attached</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Stag_Tank_Cannon</Attached_Effect>
				<Gravity>0</Gravity>
				<Speed_NPC>40</Speed_NPC>
			</Projectile_Info>
			<AI_Ideal_Range_Min>15</AI_Ideal_Range_Min>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Time_Management>
				<Refire_Delay>1500</Refire_Delay>
				<npc_refire_delay>
					<min>5000</min>
					<max>10000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Alt_Time_Management>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>1.0</Secondary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Aim_Drift>MediumTank</NPC_Aim_Drift>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>Stag_Tank_Cannon_Explo-NPC</NPC_Explosion>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.06</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_tank03_w2</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>65</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>on trigger</Flag>
				<Flag>manned turret</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_TANK03_W2</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_STAG_Tank_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>450</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>300</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>50</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5</AI_Ideal_Range_Min>
			<Operator_Damage_Multiplier>0.5</Operator_Damage_Multiplier>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>laser cutter ribbon</Situation>
					<Effect>VTOL_ChargingBeam</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target near</Situation>
					<Effect>VTOL_Beam_GroundHit_Small</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<NPC_Desired_Burst_Size>20</NPC_Desired_Burst_Size>
			<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>StagTankTurret</NPC_Aim_Drift>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<player_vehicle_damage_scale>0.5</player_vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>sp_vtol01_saints_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>300</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>60</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3500</min>
					<max>5500</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>XM25 Laser</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_VTOL01_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_VTOL_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>6</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
							<Firing_Angle_Speed>60</Firing_Angle_Speed>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>4</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
							<Firing_Angle_Speed>40</Firing_Angle_Speed>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0</Min_Angle>
							<Max_Angle>0</Max_Angle>
							<Max_Speed>0</Max_Speed>
							<Damp_Angle>0</Damp_Angle>
							<Unmanned_Speed>0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0</Max_Angle>
							<Max_Speed>0</Max_Speed>
							<Damp_Angle>0</Damp_Angle>
							<Unmanned_Speed>0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>charge release</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>2500</Refire_Delay>
				<npc_refire_delay>
					<min>12000</min>
					<max>16000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>400</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>120</AI_Ideal_Range_Min>
			<Charge_Release_Info>
				<Charge_Time_sec>1</Charge_Time_sec>
				<Min_Charge_Percent>0.0</Min_Charge_Percent>
				<Auto_Release>False</Auto_Release>
				<Charging_Camera_Shake>charging</Charging_Camera_Shake>
				<Charged_Camera_Shake>charged</Charged_Camera_Shake>
				<Charge_Flags>
					<Flag>Show HUD on charge</Flag>
				</Charge_Flags>
				<Charge_Base>0.0</Charge_Base>
				<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
			</Charge_Release_Info>
			<NPC_Aim_Drift>FlyerBeam</NPC_Aim_Drift>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>laser cutter ribbon</Situation>
					<Effect>VTOL_ChargingBeam</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target near</Situation>
					<Effect>VTOL_Beam_GroundHit_Small</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target far</Situation>
					<Effect>VTOL_Beam_GroundHit</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>16</Speed>
				<Post_Ignition_Speed>100</Post_Ignition_Speed>
				<Attached_Effect>Vtol_Missiles</Attached_Effect>
				<Mass>10</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>swarm</Flag>
					<Flag>seek to target pos (npc only)</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Gravity>0</Gravity>
				<AI_Can_Guide>1000</AI_Can_Guide>
				<Speed_NPC>8</Speed_NPC>
				<Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC>
			</Projectile_Info>
			<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
			<Explosion>VTOL_M_Exp</Explosion>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>1.75</Locking_Size_Multiplier>
				<Locked_Size_Multiplier>1.0</Locked_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>50.0</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>0.0</Locking_Rotation_Furthest_Angle>
				<Flags/>
			</Target_Lockon>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<NPC_Desired_Burst_Size>30</NPC_Desired_Burst_Size>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sp_vtol01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>300</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>60</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>has alt fire</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>alt unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3500</min>
					<max>5500</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>XM25 Laser</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_VTOL01_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_VTOL_Weapons</Soundbank_Name>
				<alt_looping>False</alt_looping>
				<Stop_Override_Event>WEAPON_FIRE_OVERRIDE_STOP</Stop_Override_Event>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>6</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
							<Firing_Angle_Speed>60</Firing_Angle_Speed>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>4</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
							<Firing_Angle_Speed>40</Firing_Angle_Speed>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>launcher</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>0</Min_Angle>
							<Max_Angle>0</Max_Angle>
							<Max_Speed>0</Max_Speed>
							<Damp_Angle>0</Damp_Angle>
							<Unmanned_Speed>0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>0.0</Min_Angle>
							<Max_Angle>0</Max_Angle>
							<Max_Speed>0</Max_Speed>
							<Damp_Angle>0</Damp_Angle>
							<Unmanned_Speed>0</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags/>
					</Weapon>
				</Alt_Weapons>
			</Vehicle_Weapon>
			<Alt_Ammo>RPG</Alt_Ammo>
			<Alt_Trigger_Type>charge release</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>2500</Refire_Delay>
				<npc_refire_delay>
					<min>12000</min>
					<max>16000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Object_Bullet_Hit_Impulse_Magnitude>400</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>120</AI_Ideal_Range_Min>
			<Charge_Release_Info>
				<Charge_Time_sec>1</Charge_Time_sec>
				<Min_Charge_Percent>0.0</Min_Charge_Percent>
				<Auto_Release>False</Auto_Release>
				<Charging_Camera_Shake>charging</Charging_Camera_Shake>
				<Charged_Camera_Shake>charged</Charged_Camera_Shake>
				<Charge_Flags>
					<Flag>Show HUD on charge</Flag>
				</Charge_Flags>
				<Charge_Base>0.0</Charge_Base>
				<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
			</Charge_Release_Info>
			<NPC_Aim_Drift>FlyerBeam</NPC_Aim_Drift>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>laser cutter ribbon</Situation>
					<Effect>VTOL_ChargingBeam</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target near</Situation>
					<Effect>VTOL_Beam_GroundHit_Small</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>laser cutter target far</Situation>
					<Effect>VTOL_Beam_GroundHit</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>16</Speed>
				<Post_Ignition_Speed>100</Post_Ignition_Speed>
				<Attached_Effect>Vtol_Missiles</Attached_Effect>
				<Mass>10</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>swarm</Flag>
					<Flag>seek to target pos (npc only)</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Gravity>0</Gravity>
				<AI_Can_Guide>1000</AI_Can_Guide>
				<Speed_NPC>8</Speed_NPC>
				<Post_Ignition_Speed_NPC>50</Post_Ignition_Speed_NPC>
			</Projectile_Info>
			<Penetrating_End_Point_Explosion>VTOL_Laser_Exp</Penetrating_End_Point_Explosion>
			<Explosion>VTOL_M_Exp</Explosion>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>1.75</Locking_Size_Multiplier>
				<Locked_Size_Multiplier>1.0</Locked_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>50.0</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>0.0</Locking_Rotation_Furthest_Angle>
				<Flags/>
			</Target_Lockon>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<NPC_Desired_Burst_Size>30</NPC_Desired_Burst_Size>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>charging</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1.0</Primary_Fire_Camera_Shake_Intensity>
				<Secondary_Fire_Camera_Shake>explosion_small</Secondary_Fire_Camera_Shake>
				<Secondary_Fire_Camera_Shake_Intensity>0.2</Secondary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>charging</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Secondary_Fire_Fine_Aim_Camera_Shake>explosion_small</Secondary_Fire_Fine_Aim_Camera_Shake>
				<Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>0.2</Secondary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Explosion>VTOL_M_Exp-NPC</NPC_Explosion>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<player_vehicle_damage_scale>0.20</player_vehicle_damage_scale>
		</Weapon>
		<Weapon>
			<Name>sp_vtol02_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>500</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.4</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>10</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>50</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>1000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SP_VTOL02_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>True</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_VTOL_Minigun</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
					<Weapon>0<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>90</Max_Angle>
							<Max_Speed>300</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>automatic</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<NPC_Aim_Drift>FlyerMG</NPC_Aim_Drift>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>MiniGun-STAG</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Warmup_Delay>500</Warmup_Delay>
			<Muzzle_Effect>Veh_Stag_Muzzle</Muzzle_Effect>
			<Override_Bullet_Impact_Effect>Veh_Stag_HitFX</Override_Bullet_Impact_Effect>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<NPC_Desired_Burst_Size>40</NPC_Desired_Burst_Size>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.02</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>10</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Special-Airstrike</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>charge release</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Airstrike</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_AIRSTRIKE</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<Soundbank_Name>Wep_Special_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>vfx_screen_airstrike</Effect>
					<Weapon_Prop_Point>vfx5</Weapon_Prop_Point>
					<Condition>fine aim</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Fine_Aim_Animation_Group>Rifle</Fine_Aim_Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Special_Case_Type>Air Strike</Special_Case_Type>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>10</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>25.0</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>does not fire from muzzle</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>Wep_Airstrike_Trail</Attached_Effect>
				<Gravity>0</Gravity>
				<Creation_Effect>FlashBang</Creation_Effect>
			</Projectile_Info>
			<Explosion>Airstrike_breakaway</Explosion>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>charge release charging ribbon</Situation>
					<Effect>Wep_AirStrike_Laser</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>charge release charging target</Situation>
					<Effect>Wep_Airstrike_Target</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Charge_Release_Info>
				<Charge_Time_sec>2</Charge_Time_sec>
				<Auto_Release>True</Auto_Release>
				<Charge_Flags>
					<Flag>Show HUD on charge</Flag>
				</Charge_Flags>
				<Charge_Base>0.0</Charge_Base>
				<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
			</Charge_Release_Info>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		</Weapon>
		<Weapon>
			<Name>Special-Airstrike-Breakaway</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_AIRSTRIKE</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Fine_Aim_Animation_Group>Rifle</Fine_Aim_Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>10</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>18.0</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
					<Flag>does not fire from muzzle</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>Wep_Airstrike_Trails</Attached_Effect>
				<Gravity>-1</Gravity>
				<AI_Can_Guide>1500</AI_Can_Guide>
			</Projectile_Info>
			<Explosion>AirStrike</Explosion>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
		</Weapon>
		<Weapon>
			<Name>Special-CyberCannon</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>charge release</Trigger_Type>
			<Magazine_Size>10000</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>150</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>300</NPC_Damage>
				<Player_Damage>60</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>0.0</Fire_Cone_Angle>
			<Shots_Per_Round>1</Shots_Per_Round>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>200</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>Wep_cybergun_Muzz</Muzzle_Effect>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>200</Refire_Delay>
			</Time_Management>
			<Ammo>Airstrike</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_CYBERCANNON</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Special_Ranged</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>one shot shatter</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>unlimited ammo</Flag>
			</Flags>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Reload_Animation_Group>Pistol</Reload_Animation_Group>
			<Melee_Attack_Info>shotgun_small</Melee_Attack_Info>
			<AI_Ideal_Range_Min>15</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>charge release charging muzzle</Situation>
					<Effect>Wep_cybergun_Charging</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
			</Tracer_Info>
			<Special_Case_Type>Cyber Cannon</Special_Case_Type>
			<Projectile_Info>
				<Model>Special-CyberProjectile</Model>
				<Speed>100</Speed>
				<Post_Ignition_Speed>108</Post_Ignition_Speed>
				<Attached_Effect>vfx_cybergun_projectile</Attached_Effect>
				<Gravity>-1</Gravity>
				<Mass>10</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
			</Projectile_Info>
			<Charge_Release_Info>
				<Charge_Time_sec>2</Charge_Time_sec>
				<Min_Charge_Percent>0.0</Min_Charge_Percent>
				<Auto_Release>False</Auto_Release>
				<Charging_Camera_Shake>charging</Charging_Camera_Shake>
				<Charged_Camera_Shake>charged</Charged_Camera_Shake>
				<Charge_Flags>
					<Flag>Show HUD on charge</Flag>
				</Charge_Flags>
				<Charge_Base>0.0</Charge_Base>
				<Pre_Charge_Delay>0.25</Pre_Charge_Delay>
			</Charge_Release_Info>
			<Explosion>CyberCannon_lvl1</Explosion>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Special-CyberCannon-Lvl2</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_STORM</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Projectile_Info>
				<Model>Special-CyberProjectile</Model>
				<Speed>100</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>108</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
					<Flag>use bullet collision quality</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>vfx_cybergun_projectile</Attached_Effect>
				<Gravity>-1</Gravity>
				<AI_Can_Guide>1500</AI_Can_Guide>
			</Projectile_Info>
			<Explosion>CyberCannon_lvl2</Explosion>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Reload_Animation_Group>Pistol</Reload_Animation_Group>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>Special-CyberCannon-Lvl3</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_STORM</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Projectile_Info>
				<Model>Special-CyberProjectile</Model>
				<Speed>100</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>108</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>detonate on human collision</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>vfx_cybergun_projectile</Attached_Effect>
				<Gravity>-1</Gravity>
				<AI_Can_Guide>1500</AI_Can_Guide>
			</Projectile_Info>
			<Explosion>CyberCannon_lvl3</Explosion>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Reload_Animation_Group>Pistol</Reload_Animation_Group>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>Special-Drone</Name>
			<Inv_Slot>special</Inv_Slot>
			<Special_Case_Type>Satellite Drone Prototype</Special_Case_Type>
			<Weapon_Class>rifle</Weapon_Class>
			<Category>WPNCAT_SPECIAL</Category>
			<Animation_Group>Predator Drone</Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Constant_Effects/>
			<Audio>
				<Weapon_Model>SPECIAL_DRONE</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<Soundbank_Name>Wep_Special_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Trigger_Type>single</Trigger_Type>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Range_Max>500</Range_Max>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Time_Management>
				<Refire_Delay>750</Refire_Delay>
			</Time_Management>
			<Damage_Max>
				<NPC_Damage>0.0</NPC_Damage>
				<Player_Damage>0.0</Player_Damage>
			</Damage_Max>
			<Explosion>Predator_Free</Explosion>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>250</Speed>
				<Gravity>0.0</Gravity>
				<Mass>10</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Veh_TankShell_Smoke</Attached_Effect>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Flags>
				<Flag>not allowed with human shield</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>has alt fire</Flag>
				<Flag>not allowed in vehicle</Flag>
			</Flags>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Alt_Explosion>Predator_Guided</Alt_Explosion>
			<Ammo>Drone Guided</Ammo>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Alt_Ammo>Drone Guided</Alt_Ammo>
		</Weapon>
		<Weapon>
			<Name>Special-RCVehicleGun</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>6</Magazine_Size>
			<Range_Max>1000</Range_Max>
			<Damage_Max>
				<NPC_Damage>10</NPC_Damage>
				<Player_Damage>10</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>125</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>600</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>RC Gun</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_RCVEHICLEGUN</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>10</Sound_Radius>
				<Soundbank_Name>Wep_Special_Ranged</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Muzzle_Effect>SMG_MuzzleFlash_Upgrade</Muzzle_Effect>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Fine_Aim_Animation_Group>Rifle</Fine_Aim_Animation_Group>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>Default</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Default</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Projectile_Info>
				<Model>RCGun_Projectile</Model>
				<Speed>30</Speed>
				<Gravity>0</Gravity>
				<Mass>3</Mass>
				<Linear_Damp>0.85</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Projectile_Flags>
					<Flag>sticky</Flag>
					<Flag>vehicle rc</Flag>
					<Flag>teleport to target</Flag>
					<Flag>play attach sound on vehicles only</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>VEH_AirCraft_REd</Attached_Effect>
			</Projectile_Info>
			<Special_Case_Type>RC Gun</Special_Case_Type>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Special-SniperRifle</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>6</Magazine_Size>
			<Range_Max>500</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>501</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Flags>
				<Flag>can zoom</Flag>
				<Flag>one shot shatter</Flag>
				<Flag>melee can dislodge movers</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>bullets can hit multiple humans</Flag>
				<Flag>bullets damage tanks</Flag>
			</Flags>
			<Animation_Group>Sniper</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Zoom_Type>non-progressive</Zoom_Type>
			<Minimum_FOV>5</Minimum_FOV>
			<Zoom_Steps>2</Zoom_Steps>
			<Brass>Rifle</Brass>
			<Object_Bullet_Hit_Impulse_Magnitude>100</Object_Bullet_Hit_Impulse_Magnitude>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>3</Movement_Multiplier_Run>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>4.0</Player_Spread_Max>
					<Player_Spread_Min>1.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>0</Player_To_Spread_Max>
					<Player_To_Spread_Min>0</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.0</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>2</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>3</Movement_Multiplier_Run>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>0</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>0</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<vehicle_damage_scale>1.5</vehicle_damage_scale>
			<Time_Management>
				<Refire_Delay>750</Refire_Delay>
				<npc_refire_delay>
					<min>3500</min>
					<max>4500</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Sniper</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_SNIPERRIFLE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Special_SniperRifle</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Maximum_FOV>36</Maximum_FOV>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
			<Camera_Info>
				<Zoom_Steps>2</Zoom_Steps>
				<Maximum_FOV>20</Maximum_FOV>
				<Minimum_FOV>5</Minimum_FOV>
				<Zoom_Type>non-progressive</Zoom_Type>
				<Primary_Fire_Camera_Shake>weapon_fire_sniper</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_sniper</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>10</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Sniper</Tracer>
				<Tracer_NPC>Sniper</Tracer_NPC>
				<Alt_Tracer>Sniper</Alt_Tracer>
				<Alt_Tracer_NPC>Sniper</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Riot_Shield_Damage_Multiplier>4.0</Riot_Shield_Damage_Multiplier>
			<Muzzle_Effect>Rifle_MuzzleFlash</Muzzle_Effect>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Special-SonicGun</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>charge release</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>20</Range_Max>
			<Damage_Max>
				<NPC_Damage>400</NPC_Damage>
				<Player_Damage>80</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>110</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Min>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
			<Animation_Group>RPG</Animation_Group>
			<AI_Ideal_Range_Max>10</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>500</Refire_Delay>
			</Time_Management>
			<Ammo>Airstrike</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>10</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_SONICGUN</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Special_Ranged</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>disallow reload</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>unlimited ammo</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Reload_Animation_Group>Rifle</Reload_Animation_Group>
			<Melee_Attack_Info>shotgun_small</Melee_Attack_Info>
			<Special_Case_Type>Sonic Wave Gun</Special_Case_Type>
			<AI_Ideal_Range_Min>5</AI_Ideal_Range_Min>
			<Object_Bullet_Hit_Impulse_Magnitude>1500</Object_Bullet_Hit_Impulse_Magnitude>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>1</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Muzzle_Effect>Wep_StagSonic</Muzzle_Effect>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>charge release charging muzzle</Situation>
					<Effect>Wep_StagSonic_charge</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>sonic hit effect</Situation>
					<Effect>Wep_StagSonic_hit</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>sonic scan charging</Situation>
					<Effect>wep_sonicgun_laser01</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>sonic scan charged</Situation>
					<Effect>wep_sonicgun_laser02</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>5</Ammo_Regeneration>
			<Charge_Release_Info>
				<Charge_Time_sec>1.0</Charge_Time_sec>
				<Auto_Release>False</Auto_Release>
				<Charging_Camera_Shake>charging</Charging_Camera_Shake>
				<Charged_Camera_Shake>charged</Charged_Camera_Shake>
				<Charge_Flags>
					<Flag>Show HUD on charge</Flag>
				</Charge_Flags>
				<Min_Charge_Percent>0.0</Min_Charge_Percent>
				<Charge_Base>0.25</Charge_Base>
				<Min_Range>2</Min_Range>
				<Pre_Charge_Delay>0.25</Pre_Charge_Delay>
				<Charge_Cooldown_Time>1.0</Charge_Cooldown_Time>
			</Charge_Release_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>StagShield</Name>
			<Weapon_Class>pimp slap</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>350</NPC_Damage>
				<Player_Damage>400</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>90</Fire_Cone_Angle>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>Riot</Animation_Group>
			<AI_Ideal_Range_Max>12</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>instant ragdoll</Flag>
				<Flag>left hand</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>secondary weapon</Flag>
				<Flag>disallow jumping</Flag>
				<Flag>disallow crouching</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<FOV_Rate>140.0</FOV_Rate>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>RIOTSHIELD</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<Soundbank_Name>Wep_Dildo_Bat</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
			<Melee_Attack_Info>riot_shield</Melee_Attack_Info>
			<AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
			<Special_Case_Type>Riot Shield</Special_Case_Type>
			<Fine_Aim_Animation_Group>Riot</Fine_Aim_Animation_Group>
			<Reload_Animation_Group>Riot</Reload_Animation_Group>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>stun_gun</Name>
			<Weapon_Class>stungun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>5.0</Range_Max>
			<Damage_Max>
				<NPC_Damage>15</NPC_Damage>
				<Player_Damage>3</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:melee</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>250</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>5.0</AI_Ideal_Range_Max>
			<Category>WPNCAT_MELEE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>0.25</Player_Spread_Max>
					<Player_Spread_Min>0.1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.25</NPC_Spread_Max>
					<NPC_Spread_Min>0.1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Flags>
				<Flag>instant ragdoll</Flag>
				<Flag>causes convulsions</Flag>
				<Flag>unlimited ammo</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>no blood splat</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>no bullet decal</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>800</Refire_Delay>
				<npc_refire_delay>
					<min>9000</min>
					<max>14000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Stun Charge</Ammo>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>STUN_GUN</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>10</Sound_Radius>
				<Soundbank_Name>Wep_Pistols</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.8</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>1.5</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>2.0</Primary_Fine_Aim_Recoil_Multiplier>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Muzzle_Effect>wep_stungun_muzzle</Muzzle_Effect>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<NPC_Aim_Drift>Pistol</NPC_Aim_Drift>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>1.0</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.5</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.5</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>suv_4dr_02_saints_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>400</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.5</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SUV_4DR_02_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Veh_General</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>40</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Muzzle_Effect>Brute_MiniGun</Muzzle_Effect>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>MiniGun-STAG</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.05</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>suv_4dr_02_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>400</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>manned turret</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.5</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SUV_4DR_02_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Veh_General</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>40</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Muzzle_Effect>Brute_MiniGun</Muzzle_Effect>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Tracer_Info>
				<Tracer>MiniGun-STAG</Tracer>
				<Tracer_NPC>MiniGun-STAG</Tracer_NPC>
				<Alt_Tracer>MiniGun-STAG</Alt_Tracer>
				<Alt_Tracer_NPC>MiniGun-STAG</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.05</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<player_vehicle_damage_scale>0.25</player_vehicle_damage_scale>
			<NPC_Desired_Burst_Size>8</NPC_Desired_Burst_Size>
		</Weapon>
		<Weapon>
			<Name>suv_4dr_luxury05_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>500</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>70</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>manned turret</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>6</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>3000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SUV_4DR_LUXURY05_W</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<Soundbank_Name>Wep_Veh_General</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>111</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>40</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Tracer_Info>
				<Tracer>Helicopter-Minigun</Tracer>
				<Tracer_NPC>Helicopter-MinigunNpc</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>Default</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Override_Bullet_Impact_Effect>BulletHit_HeliGun</Override_Bullet_Impact_Effect>
			<Override_Bullet_Impact_Effect_NPC>BulletHit_HeliGunNPC</Override_Bullet_Impact_Effect_NPC>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.03</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Desired_Burst_Size>20</NPC_Desired_Burst_Size>
		</Weapon>
		<Weapon>
			<Name>TempPickup-LuchadoreGrenadeLauncher</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>18</Magazine_Size>
			<Range_Max>100</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>75</Ragdoll_Force_Shoot>
			<Animation_Group>Luchador</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Flags>
				<Flag>unlockable</Flag>
				<Flag>one shot shatter</Flag>
				<Flag>on trigger</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>use underslung fine aim</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>show reserve in hud</Flag>
				<Flag>drops with full reserve</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>4.5</NPC_Spread_Max>
					<NPC_Spread_Min>2</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<min>0</min>
				<max>0</max>
				<npc_refire_delay>
					<min>700</min>
					<max>1000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Mod GL</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>TEMP_GANG_LAUNCHER</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>100</Sound_Radius>
				<Soundbank_Name>Wep_Ranged_Explosives</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Projectile_Info>
				<Model>Luchadore_GL_Projectile</Model>
				<Speed>25</Speed>
				<Fuse_Time>3250</Fuse_Time>
				<Mass>1.0</Mass>
				<Linear_Damp>.65</Linear_Damp>
				<Angular_Damp>.5</Angular_Damp>
				<Restitution>0.2</Restitution>
				<Friction>.9</Friction>
				<Angular_Velocity>
					<X>50.0</X><Y>500</Y><Z>50.0</Z>
				</Angular_Velocity>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>Luch_GrenadeBlink</Attached_Effect>
				<Projectile_Flags>
					<Flag>use bullet collision quality</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>dont detonate from explosion</Flag>
				</Projectile_Flags>
				<Launch_pitch_change_deg>8</Launch_pitch_change_deg>
			</Projectile_Info>
			<Constant_Effects/>
			<Explosion>LuchadoreGrenadeLauncher</Explosion>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>6</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.5</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.25</Primary_Recoil_Multiplier>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Reload_override_time_sec>2.5</Reload_override_time_sec>
			<NPC_Desired_Burst_Size>9</NPC_Desired_Burst_Size>
			<Muzzle_Effect>Luch_Grenade_Muzzle</Muzzle_Effect>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<NPC_Explosion>LuchadoreGren_Lnchr_NPC</NPC_Explosion>
		</Weapon>
		<Weapon>
			<Name>truck_2dr_classic01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>100</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>900</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>400</AI_Ideal_Range_Max>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<Time_Management>
				<Refire_Delay>500</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>TRUCK_2DR_CLASSIC01_W</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>1000</Warmup_Delay>
				<looping>False</looping>
				<Cooldown_Delay>0</Cooldown_Delay>
				<Sound_Radius>150</Sound_Radius>
				<Soundbank_Name>Wep_Genki_Manapult</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>man cannon</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>1</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>2000</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>0</Max_Angle>
							<Max_Speed>200</Max_Speed>
							<Damp_Angle>1</Damp_Angle>
							<Unmanned_Speed>200</Unmanned_Speed>
							<Max_Force>2000</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
							<Flag>Enable physics</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>20</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>truck_2dr_fire01_w</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>10</NPC_Damage>
				<Player_Damage>10</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>2.5</Player_Spread_Max>
					<Player_Spread_Min>0.2</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>9</Player_To_Spread_Max>
					<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2.5</NPC_Spread_Max>
					<NPC_Spread_Min>0.2</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>9</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>600</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Water</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>TRUCK_2DR_FIRE01_W</Weapon_Model>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>99</UID>
						<Weapon_Class>waterspray</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>30</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Waterspray_info>
				<Water_stream_force>30</Water_stream_force>
				<Refill_rate_per_second>20</Refill_rate_per_second>
				<Radius_Expansion_Rate>0.75</Radius_Expansion_Rate>
				<Waterspray_Effect>vfx_fire_truck_hose</Waterspray_Effect>
			</Waterspray_info>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
			<Camera_Info>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
		</Weapon>
		<Weapon>
			<Name>vehicle_50cal</Name>
			<Weapon_Class>vehicle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>400</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>100</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Vehicle</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Default</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>bullets damage tanks</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>6</Player_To_Spread_Max>
					<Player_To_Spread_Min>800</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0</NPC_Spread_Max>
					<NPC_Spread_Min>0</NPC_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>6</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>vehicle</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>VEHICLE_50CAL</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Vehicle_Weapon>
				<Primary_Weapons>
					<Weapon>
						<UID>110</UID>
						<Weapon_Class>rifle</Weapon_Class>
						<Middle_Component>
							<Flags/>
							<Min_Angle>-180</Min_Angle>
							<Max_Angle>180</Max_Angle>
							<Max_Speed>550</Max_Speed>
							<Damp_Angle>40</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Middle_Component>
						<Top_Component>
							<Flags/>
							<Min_Angle>-90</Min_Angle>
							<Max_Angle>20</Max_Angle>
							<Max_Speed>270</Max_Speed>
							<Damp_Angle>30</Damp_Angle>
							<Unmanned_Speed>100</Unmanned_Speed>
							<Max_Force>0.0</Max_Force>
						</Top_Component>
						<Flags>
							<Flag>Target reticule</Flag>
						</Flags>
					</Weapon>
				</Primary_Weapons>
				<Alt_Weapons/>
			</Vehicle_Weapon>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Object_Bullet_Hit_Impulse_Magnitude>200</Object_Bullet_Hit_Impulse_Magnitude>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<NPC_Aim_Drift>VehicleMGTurret</NPC_Aim_Drift>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer>Default</Tracer>
				<Tracer_NPC>NPC</Tracer_NPC>
				<Alt_Tracer>Default</Alt_Tracer>
				<Alt_Tracer_NPC>NPC</Alt_Tracer_NPC>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.4</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Muzzle_Effect>Wep_MiniGun_Muzz</Muzzle_Effect>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Overheat_Info>
				<Percent_Increase_Per_Shot>0.03</Percent_Increase_Per_Shot>
				<Percent_Decrease_Per_Second>0.2</Percent_Decrease_Per_Second>
				<Percent_Decrease_Per_Reload>0.0</Percent_Decrease_Per_Reload>
				<Percent_Decrease_Per_Second_Overheated>0.3</Percent_Decrease_Per_Second_Overheated>
				<Percent_Decrease_Per_Reload_Overheated>0.0</Percent_Decrease_Per_Reload_Overheated>
				<Overheat_Flags>
					<Flag>applies to primary</Flag>
				</Overheat_Flags>
			</Overheat_Info>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>WP_baseball_bat</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Wieldable Props</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>left hand</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>lethal melee</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>225</NPC>
				<Player>10000</Player>
				<Online>225</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Special_Case_Type>Wieldable Prop Weapon</Special_Case_Type>
			<Wieldable_Prop_Hits_Allowed>10</Wieldable_Prop_Hits_Allowed>
			<Projectile_Info>
				<Model>baseball_bat</Model>
				<Speed>20</Speed>
				<Mass>1</Mass>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Angular_Velocity>
					<X>.2</X><Y>.2</Y><Z>.2</Z>
				</Angular_Velocity>
			</Projectile_Info>
			<Ragdoll_Force_Shoot>1000.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Max_Melee_Impacts>6</Max_Melee_Impacts>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Wieldable_Prop_Death_VFX>Grenade</Wieldable_Prop_Death_VFX>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>WP_blowup_doll</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Wieldable Props</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>left hand</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>lethal melee</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BLOWUP_DOLL</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>225</NPC>
				<Player>10000</Player>
				<Online>225</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Special_Case_Type>Wieldable Prop Weapon</Special_Case_Type>
			<Wieldable_Prop_Hits_Allowed>10</Wieldable_Prop_Hits_Allowed>
			<Projectile_Info>
				<Model>baseball_bat</Model>
				<Speed>20</Speed>
				<Mass>1</Mass>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Angular_Velocity>
					<X>.2</X><Y>.2</Y><Z>.2</Z>
				</Angular_Velocity>
			</Projectile_Info>
			<Ragdoll_Force_Shoot>1000.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Wieldable_Prop_Death_VFX>dth_blowup_doll</Wieldable_Prop_Death_VFX>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>WP_cricket_bat</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Wieldable Props</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>left hand</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>lethal melee</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>225</NPC>
				<Player>10000</Player>
				<Online>225</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Special_Case_Type>Wieldable Prop Weapon</Special_Case_Type>
			<Wieldable_Prop_Hits_Allowed>10</Wieldable_Prop_Hits_Allowed>
			<Projectile_Info>
				<Model>baseball_bat</Model>
				<Speed>20</Speed>
				<Mass>1</Mass>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Angular_Velocity>
					<X>.2</X><Y>.2</Y><Z>.2</Z>
				</Angular_Velocity>
			</Projectile_Info>
			<Ragdoll_Force_Shoot>1000.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Wieldable_Prop_Death_VFX>dth_melee_cricket</Wieldable_Prop_Death_VFX>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>WP_Shark</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Wieldable Props</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>left hand</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>lethal melee</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>225</NPC>
				<Player>10000</Player>
				<Online>225</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Special_Case_Type>Wieldable Prop Weapon</Special_Case_Type>
			<Wieldable_Prop_Hits_Allowed>10</Wieldable_Prop_Hits_Allowed>
			<Projectile_Info>
				<Model>baseball_bat</Model>
				<Speed>20</Speed>
				<Mass>1</Mass>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Angular_Velocity>
					<X>.2</X><Y>.2</Y><Z>.2</Z>
				</Angular_Velocity>
			</Projectile_Info>
			<Ragdoll_Force_Shoot>1000.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Wieldable_Prop_Death_VFX>dth_melee_shark</Wieldable_Prop_Death_VFX>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>WP_TikiTorch</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Wieldable Props</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>left hand</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>lethal melee</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>225</NPC>
				<Player>10000</Player>
				<Online>225</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Special_Case_Type>Wieldable Prop Weapon</Special_Case_Type>
			<Wieldable_Prop_Hits_Allowed>10</Wieldable_Prop_Hits_Allowed>
			<Projectile_Info>
				<Model>WP_TikiTorch</Model>
				<Speed>20</Speed>
				<Mass>1</Mass>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Angular_Velocity>
					<X>.2</X><Y>.2</Y><Z>.2</Z>
				</Angular_Velocity>
			</Projectile_Info>
			<Ragdoll_Force_Shoot>1000.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Wieldable_Prop_Death_VFX>dth_tiki_torch</Wieldable_Prop_Death_VFX>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>WP_Urinal</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:Wieldable Props</Category>
			</_Editor>
			<Animation_Group>Melee 2h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>other hand ik during attack only</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>left hand</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>lethal melee</Flag>
				<Flag>melee continue on world collide</Flag>
				<Flag>use box shape for melee casts</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>single_use</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>WP_BASEBALL_BAT</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
				<Soundbank_Name>Wep_Baseball_Bat</Soundbank_Name>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>225</NPC>
				<Player>10000</Player>
				<Online>225</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Special_Case_Type>Wieldable Prop Weapon</Special_Case_Type>
			<Wieldable_Prop_Hits_Allowed>10</Wieldable_Prop_Hits_Allowed>
			<Projectile_Info>
				<Model>WP_Urinal</Model>
				<Speed>20</Speed>
				<Mass>1</Mass>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Angular_Velocity>
					<X>.2</X><Y>.2</Y><Z>.2</Z>
				</Angular_Velocity>
			</Projectile_Info>
			<Ragdoll_Force_Shoot>1000.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Wieldable_Prop_Death_VFX>dth_urinal_wield</Wieldable_Prop_Death_VFX>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
	</Table>
	<TableTemplates>
		<Weapon>
			<Name>40oz</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>40oz Shatter</Explosion>
			<Projectile_Info>
				<Model>40oz</Model>
				<Speed>25</Speed>
				<Fuse_Time>0</Fuse_Time>
				<Mass>30</Mass>
				<Linear_Damp>0.2</Linear_Damp>
				<Angular_Damp>0.2</Angular_Damp>
				<Restitution>0.1</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>10</X><Y>-3</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<FoleyCollision>PROJ_IMP_GLASS_SHATTER</FoleyCollision>
				<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_DRUG</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>air_strike_old</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>charge release</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>20</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>225</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>muzz_minigun</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>unlockable</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>4</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>20</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>6</NPC_Spread_Max>
					<NPC_Spread_Min>0.7</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Time_Management>
				<Refire_Delay>1</Refire_Delay>
			</Time_Management>
			<Ammo>Nothing</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_BERETTA</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>65</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>minigun_barrel</Effect>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Minigun</Strafe_Angles>
			<Damage_Max_Dist>0.0</Damage_Max_Dist>
			<Damage_Min_Dist>3.0</Damage_Min_Dist>
			<Reload_Animation_Group>RPG</Reload_Animation_Group>
			<Melee_Attack_Info>minigun</Melee_Attack_Info>
			<Special_Case_Type>Air Strike</Special_Case_Type>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>AR200</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>240</Range_Max>
			<Damage_Max>
				<NPC_Damage>185</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>140</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>240</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>3.5</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.5</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>2</Player_To_Spread_Max>
					<Player_To_Spread_Min>750</Player_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>7</NPC_Spread_Max>
					<NPC_Spread_Min>0.7</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>800</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>1.2</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>AR200_ss03</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>240</Range_Max>
			<Damage_Max>
				<NPC_Damage>400</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>200</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>240</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>3</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>5</Player_To_Spread_Max>
					<Player_To_Spread_Min>500</Player_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>1.2</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>AR50</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>160</NPC_Damage>
				<Player_Damage>45</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>125</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>225</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>looping muzzle flash</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>2.5</Player_Spread_Max>
					<Player_Spread_Min>0.2</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>9</Player_To_Spread_Max>
					<Player_To_Spread_Min>600</Player_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>5</NPC_Spread_Max>
					<NPC_Spread_Min>0.5</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>1.2</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>AS14</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>12</Magazine_Size>
			<Range_Max>50</Range_Max>
			<Damage_Max>
				<NPC_Damage>175</NPC_Damage>
				<Player_Damage>37.5</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>150</NPC_Damage>
				<Player_Damage>22.5</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>9</Fire_Cone_Angle>
			<Shots_Per_Round>4</Shots_Per_Round>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>12</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>2</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2</NPC_Spread_Max>
					<NPC_Spread_Min>2</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>275</Refire_Delay>
				<npc_refire_delay>
					<min>700</min>
					<max>1400</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Flags>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Fine_Aim_Animation_Group>Spas12</Fine_Aim_Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Reload_Animation_Group>Rifle</Reload_Animation_Group>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.3</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>3</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>6</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>bean_bag_gun</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>8</Magazine_Size>
			<Range_Max>10</Range_Max>
			<Damage_Max>
				<NPC_Damage>5</NPC_Damage>
				<Player_Damage>5</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>1200</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>10</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>muzz_lg</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<Time_Management>
				<Refire_Delay>750</Refire_Delay>
				<npc_refire_delay>
					<min>1500</min>
					<max>2500</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Bean Bag</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_BERETTA</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>instant ragdoll</Flag>
				<Flag>unlockable</Flag>
				<Flag>apply force to live ragdolls</Flag>
				<Flag>cutscene only</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>bean_bag</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2.0</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>brute_rpg_launcher</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>1500</NPC_Damage>
				<Player_Damage>750</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Min>
			<Explosion>RPG</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>55</Speed>
				<Gravity>-1.0</Gravity>
				<Attached_Effect>trail_test</Attached_Effect>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>attach effect after ignition</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>55</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Muzzle_Effect>muzz_rpg</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.0</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>2000</Refire_Delay>
				<npc_refire_delay>
					<min>4000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Melee_Attack_Info>RPG</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>3.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>5.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>butterfly_knife</Name>
			<Weapon_Class>knife</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>1.5</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Knife</Animation_Group>
			<AI_Ideal_Range_Max>1.5</AI_Ideal_Range_Max>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>105</NPC>
				<Player>120</Player>
				<Online>105</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags/>
			<Melee_Attack_Info>1hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>cellphone</Name>
			<Weapon_Class>cutscene only</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>10</Magazine_Size>
			<Range_Max>0.0</Range_Max>
			<Damage_Max>
				<NPC_Damage>0.0</NPC_Damage>
				<Player_Damage>0.0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>0.0</AI_Ideal_Range_Max>
			<Category>WPNCAT_SPECIAL</Category>
			<Flags>
				<Flag>cutscene only</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Detonator</Name>
			<Inv_Slot>melee</Inv_Slot>
			<Weapon_Class>script</Weapon_Class>
			<Category>WPNCAT_MELEE</Category>
			<Animation_Group>Melee</Animation_Group>
			<Constant_Effects/>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Range_Max>2</Range_Max>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>no vehicle combat ready</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Damage_Max>
				<NPC_Damage>0.0</NPC_Damage>
				<Player_Damage>0.0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>dual_swords</Name>
			<Weapon_Class>sword</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Dual_Sword</Animation_Group>
			<AI_Ideal_Range_Max>3.5</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>use block flinch anims</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>dual_swords</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Explosive-STAGChargeLaser</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>charge release</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>10000</NPC_Damage>
				<Player_Damage>150</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:explosive</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>400</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>use modified bullet direction</Flag>
				<Flag>bullets damage tanks</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>disallow reload</Flag>
			</Flags>
			<Category>WPNCAT_RIFLE</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>8</NPC_Spread_Max>
					<NPC_Spread_Min>1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.35</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>5</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>650</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>XM25 Laser</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>25</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>EXP_STAGLASER</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.6</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>1.2</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Charge_Release_Info>
				<Charge_Time_sec>3</Charge_Time_sec>
				<Min_Charge_Percent>1</Min_Charge_Percent>
				<Auto_Release>True</Auto_Release>
				<Charging_Camera_Shake>charging</Charging_Camera_Shake>
				<Charged_Camera_Shake>charged</Charged_Camera_Shake>
				<Charge_Flags>
					<Flag>Show HUD on charge</Flag>
				</Charge_Flags>
				<Charge_Base>0.0</Charge_Base>
				<Pre_Charge_Delay>0.0</Pre_Charge_Delay>
			</Charge_Release_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>85</Object_Bullet_Hit_Impulse_Magnitude>
			<Ragdoll_Info>
				<Death_Velocity_Horizontal>8</Death_Velocity_Horizontal>
				<Death_Velocity_Vertical>4</Death_Velocity_Vertical>
				<Death_Point_Velocity>6</Death_Point_Velocity>
				<Death_Angular_Velocity_Vertical>20</Death_Angular_Velocity_Vertical>
				<Death_Angular_Velocity_Horizontal>20</Death_Angular_Velocity_Horizontal>
				<Death_Range_Min>3</Death_Range_Min>
				<Death_Range_Max>45</Death_Range_Max>
				<Chance>1.0</Chance>
			</Ragdoll_Info>
			<Effect_Situations>
				<Effect_Situation>
					<Situation>muzzle flash</Situation>
					<Effect>Wep_StagBeam_MuzzleF</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>tracer</Situation>
					<Effect>Wep_StagBeam_Charged</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>charge release charging muzzle</Situation>
					<Effect>Wep_StagBeam_Muzzle</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>charge release charging ribbon</Situation>
					<Effect>Wep_StagBeam_Charging</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>charge release charging target</Situation>
					<Effect>Wep_StagBeam_Dot</Effect>
				</Effect_Situation>
				<Effect_Situation>
					<Situation>bullet impact override</Situation>
					<Effect>Wep_StagBeam_Hitfx</Effect>
				</Effect_Situation>
			</Effect_Situations>
			<Ammo_Regeneration>5</Ammo_Regeneration>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>fireext</Name>
			<Weapon_Class>waterspray</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>500</Magazine_Size>
			<Range_Max>9</Range_Max>
			<Damage_Max>
				<NPC_Damage>2</NPC_Damage>
				<Player_Damage>2</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>50</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>7.5</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>not allowed in vehicle</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>7</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>6</NPC_Spread_Max>
					<NPC_Spread_Min>0.7</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>52</Refire_Delay>
			</Time_Management>
			<Ammo>Water</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>75</Sound_Radius>
				<Cooldown_Delay>150</Cooldown_Delay>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Waterspray_info>
				<Water_stream_force>20</Water_stream_force>
				<Refill_rate_per_second>20</Refill_rate_per_second>
				<Radius_Expansion_Rate>0.25</Radius_Expansion_Rate>
				<Waterspray_Effect>firetruck_spray</Waterspray_Effect>
			</Waterspray_info>
			<Fire_Cone_Length>7.5</Fire_Cone_Length>
			<Fire_Cone_Metrics>
				<Metric_Type>
					<Min_Max>
						<Near_Radius>0.1</Near_Radius>
						<Far_Radius>0.5</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>fireext</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>flak_cannon</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>8</Magazine_Size>
			<Range_Max>60</Range_Max>
			<Damage_Max>
				<NPC_Damage>280</NPC_Damage>
				<Player_Damage>55</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>220</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
			<Shots_Per_Round>4</Shots_Per_Round>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>2</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2</NPC_Spread_Max>
					<NPC_Spread_Min>1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>1500</min>
					<max>2500</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_12_GAUGE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.3</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Special_Case_Type>Flak Cannon Prototype</Special_Case_Type>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>flamethrower</Name>
			<Weapon_Class>flamethrower</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>255</Magazine_Size>
			<Range_Max>15</Range_Max>
			<Damage_Max>
				<NPC_Damage>400</NPC_Damage>
				<Player_Damage>300</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>7.5</AI_Ideal_Range_Max>
			<Muzzle_Effect>flamethrower</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>unlockable</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<npc_refire_delay>
					<min>4000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<Firecone_ramp_in_time>1.0</Firecone_ramp_in_time>
			</Time_Management>
			<Fire_Cone_Metrics>
				<Metric_Type>
					<Min_Max>
						<Near_Radius>0.1</Near_Radius>
						<Far_Radius>.5</Far_Radius>
					</Min_Max>
				</Metric_Type>
			</Fire_Cone_Metrics>
			<Ammo>Fire</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>0</Spinning_Snd_Pitch_End>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Fire_Cone_Length>7.5</Fire_Cone_Length>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>flame_t_pilot</Effect>
				</Constant_Effect>
			</Constant_Effects>
			<Fire_Cone_Impact_Effect>flamethrower_hit</Fire_Cone_Impact_Effect>
			<Fire_Damage_Per_Second>20.0</Fire_Damage_Per_Second>
			<Ragdoll_Force_Shoot>100</Ragdoll_Force_Shoot>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Minigun</Strafe_Angles>
			<vehicle_damage_scale>0.5</vehicle_damage_scale>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<NPC_Aim_Drift>flamethrower</NPC_Aim_Drift>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>geigerCounter</Name>
			<Weapon_Class>script</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Animation_Group>Geiger</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>no combat ready</Flag>
				<Flag>always play melee vfx</Flag>
			</Flags>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Damage_Overrides>
				<NPC>100</NPC>
				<Player>115</Player>
				<Online>100</Online>
			</Melee_Damage_Overrides>
			<Melee_Attack_Info>geiger</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>glock</Name>
			<Weapon_Class>pistol</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>12</Magazine_Size>
			<Range_Max>120</Range_Max>
			<Damage_Max>
				<NPC_Damage>150</NPC_Damage>
				<Player_Damage>75</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>150</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Category>WPNCAT_PISTOL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>3</Player_Spread_Max>
					<Player_Spread_Min>0.1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>3</Player_To_Spread_Max>
					<Player_To_Spread_Min>200</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>4</NPC_Spread_Max>
					<NPC_Spread_Min>0.6</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>200</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<npc_refire_delay>
					<min>400</min>
					<max>900</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Pistol</Ammo>
			<Inv_Slot>pistol</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_BERETTA</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.8</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>1.5</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>2.0</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>grenade_sticky</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>25</NPC_Damage>
				<Player_Damage>25</Player_Damage>
			</Damage_Min>
			<Explosion>Grenade</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>grenade_sticky</Model>
				<Speed>35</Speed>
				<Fuse_Time>2000</Fuse_Time>
				<Mass>3</Mass>
				<Linear_Damp>0.85</Linear_Damp>
				<Angular_Damp>0.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>VFX_GrenadeTrail</Attached_Effect>
				<FoleyCollision>Grenade_Bounce</FoleyCollision>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:offhand_grenades</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>HE Grenade Sticky</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>GRENADE</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Grenade_Type>standard</Grenade_Type>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Kia-RocketLauncher</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>1500</NPC_Damage>
				<Player_Damage>300</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Min>
			<Explosion>RPG</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>55</Speed>
				<Attached_Effect>Wep_RPG_Trail</Attached_Effect>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>use bullet collision quality</Flag>
					<Flag>guided</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>55</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Gravity>0</Gravity>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:temp_pickups</Category>
			</_Editor>
			<Animation_Group>RPG</Animation_Group>
			<AI_Ideal_Range_Max>20</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>no random give</Flag>
				<Flag>drops with full reserve</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.0</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>2000</Refire_Delay>
				<npc_refire_delay>
					<min>4000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>EXPLOSIVE_RPG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Melee_Attack_Info>RPG</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>3.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>5.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Muzzle_Effect>WEP_RPG_Muzzle</Muzzle_Effect>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>0.35</Locking_Size_Multiplier>
				<Locked_Size_Multiplier>0.2</Locked_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>20</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
				<Flags/>
			</Target_Lockon>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>knife</Name>
			<Weapon_Class>knife</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>1.5</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Knife</Animation_Group>
			<AI_Ideal_Range_Max>1.5</AI_Ideal_Range_Max>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<melee_damage_to_anchored_scaler>0.1</melee_damage_to_anchored_scaler>
			<Melee_Damage_Overrides>
				<NPC>100</NPC>
				<Player>115</Player>
				<Online>100</Online>
			</Melee_Damage_Overrides>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags/>
			<Melee_Attack_Info>1hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>large_softdrink</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>large_softdrink</Explosion>
			<Projectile_Info>
				<Model>large_softdrink</Model>
				<Speed>25</Speed>
				<Fuse_Time>0</Fuse_Time>
				<Mass>30</Mass>
				<Linear_Damp>0.2</Linear_Damp>
				<Angular_Damp>0.2</Angular_Damp>
				<Restitution>0.1</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>10</X><Y>-3</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<FoleyCollision>PROJ_IMP_MILK_CARTON</FoleyCollision>
				<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_DRUG</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>machete</Name>
			<Weapon_Class>knife</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>1.5</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Knife</Animation_Group>
			<AI_Ideal_Range_Max>1.5</AI_Ideal_Range_Max>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>115</NPC>
				<Player>130</Player>
				<Online>115</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<melee_damage_to_anchored_scaler>0.1</melee_damage_to_anchored_scaler>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags/>
			<Melee_Attack_Info>machete</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>magnum</Name>
			<Weapon_Class>pistol</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>6</Magazine_Size>
			<Range_Max>150</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>90</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>300</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>50</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>brass during reload only</Flag>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Category>WPNCAT_PISTOL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>2</Player_Spread_Max>
					<Player_Spread_Min>0.1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>3</Player_To_Spread_Max>
					<Player_To_Spread_Min>500</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2</NPC_Spread_Max>
					<NPC_Spread_Min>0.1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.5</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>400</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.0</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.0</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.0</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>500</Refire_Delay>
				<npc_refire_delay>
					<min>2300</min>
					<max>2900</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Pistol</Ammo>
			<Inv_Slot>pistol</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_DESERT_EAGLE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_pistol</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_pistol</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.8</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>6</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>8</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>minigun</Name>
			<Weapon_Class>minigun</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>200</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>20</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>225</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>unlockable</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>4</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>20</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>6</NPC_Spread_Max>
					<NPC_Spread_Min>0.7</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Time_Management>
				<Refire_Delay>100</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PICKUP_MINIGUN</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>900</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>65</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>minigun_barrel</Effect>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Minigun</Strafe_Angles>
			<Melee_Attack_Info>minigun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>1</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>2</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_hmg</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_hmg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>multi_launcher</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>750</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Min>
			<Explosion>RPG</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>AnniRocket</Model>
				<Speed>8</Speed>
				<Gravity>0</Gravity>
				<Attached_Effect>rpg_a_smk_trail</Attached_Effect>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>attach effect after ignition</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>55</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>450</Projectile_Ignition_Delay_MS>
				<Ignition_Effect>rpg_a_ignite</Ignition_Effect>
				<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Animation_Group>RPG</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Muzzle_Effect>muzz_rpg_a</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>constant vfx on combat ready only</Flag>
				<Flag>unlockable</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.0</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>4000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_12_GAUGE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>rpg_laserline</Effect>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>0.35</Locking_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>20</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
				<Locked_Size_Multiplier>0.2</Locked_Size_Multiplier>
				<Flags/>
			</Target_Lockon>
			<Melee_Attack_Info>RPG</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>3.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>5.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Special_Case_Type>Multi Launcher Prototype</Special_Case_Type>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>needler</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>30</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>50</NPC_Damage>
				<Player_Damage>50</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>0</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Flags/>
			<Category>WPNCAT_PISTOL</Category>
			<Time_Management>
				<Refire_Delay>250</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>pistol</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_BERETTA</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Fine_Aim_Animation_Group>Pistol</Fine_Aim_Animation_Group>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Recoil_Multiplier>0.9</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>1.8</Primary_Fine_Aim_Recoil_Multiplier>
				<Primary_Fire_Camera_Shake>weapon_fire_hmg</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_hmg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.6</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Special_Case_Type>Needler Prototype</Special_Case_Type>
			<Projectile_Info>
				<Model>blunt</Model>
				<Speed>25</Speed>
				<Post_Ignition_Speed>25</Post_Ignition_Speed>
				<Fuse_Time>0</Fuse_Time>
				<Gravity>0.0</Gravity>
				<Mass>2.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>sticky</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
				</Projectile_Flags>
				<Blow_Tire_Radius>0.01</Blow_Tire_Radius>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Attached_Effect>rifle_muzzleflash</Attached_Effect>
			</Projectile_Info>
			<Object_Bullet_Hit_Impulse_Magnitude>0</Object_Bullet_Hit_Impulse_Magnitude>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>nightstick</Name>
			<Weapon_Class>nightstick</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>90</Fire_Cone_Angle>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Nightstick</Animation_Group>
			<AI_Ideal_Range_Max>1.5</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
			</Flags>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_WOOD_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<melee_damage_to_anchored_scaler>0.1</melee_damage_to_anchored_scaler>
			<Melee_Damage_Overrides>
				<NPC>60</NPC>
				<Player>90</Player>
				<Online>60</Online>
			</Melee_Damage_Overrides>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>nightstick</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>pcp</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Explosion>40oz Shatter</Explosion>
			<Projectile_Info>
				<Model>40oz</Model>
				<Speed>25</Speed>
				<Fuse_Time>0</Fuse_Time>
				<Mass>30</Mass>
				<Linear_Damp>0.2</Linear_Damp>
				<Angular_Damp>0.2</Angular_Damp>
				<Restitution>0.1</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>10</X><Y>-3</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<FoleyCollision>PROJ_IMP_GLASS_SHATTER</FoleyCollision>
				<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_DRUG</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>pimp_slap</Name>
			<Weapon_Class>pimp slap</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<Fire_Cone_Angle>90</Fire_Cone_Angle>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>PimpSlap</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>instant ragdoll</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<FOV_Rate>140.0</FOV_Rate>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>pimp_slap</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Melee_Hard_Camera_Shake>explosion_smash</Melee_Hard_Camera_Shake>
				<Melee_Soft_Camera_Shake>explosion_smash</Melee_Soft_Camera_Shake>
			</Camera_Info>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>pimpcane</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>16</Magazine_Size>
			<Range_Max>60</Range_Max>
			<Damage_Max>
				<NPC_Damage>400</NPC_Damage>
				<Player_Damage>60</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>110</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>6.0</Fire_Cone_Angle>
			<Shots_Per_Round>9</Shots_Per_Round>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>muzz_lg</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>2</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2</NPC_Spread_Max>
					<NPC_Spread_Min>1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>1500</min>
					<max>2500</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SHOTGUN_12_GAUGE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Reload_Animation_Group>Rifle</Reload_Animation_Group>
			<Melee_Attack_Info>shotgun_small</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2.0</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>pipe_bomb</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>25</NPC_Damage>
				<Player_Damage>25</Player_Damage>
			</Damage_Min>
			<Explosion>Grenade</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>pipe_bomb</Model>
				<Speed>35</Speed>
				<Fuse_Time>2500</Fuse_Time>
				<Mass>4</Mass>
				<Linear_Damp>0.8</Linear_Damp>
				<Angular_Damp>0.6</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>45</Y><Z>15</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<FoleyCollision>Grenade_Bounce</FoleyCollision>
				<Attached_Effect>VFX_GrenadeTrail</Attached_Effect>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:offhand_grenades</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Pipe Bomb</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>PIPE_BOMB</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Flags>
				<Flag>explosions damage tanks</Flag>
			</Flags>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Grenade_Type>standard</Grenade_Type>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>plasma_cannon</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>charge release</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>20</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>120</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>225</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>muzz_minigun</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>not allowed with human shield</Flag>
				<Flag>unlockable</Flag>
				<Flag>causes convulsions</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>4</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>2.0</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>20</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>6</NPC_Spread_Max>
					<NPC_Spread_Min>0.7</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.8</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.5</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Time_Management>
				<Refire_Delay>1</Refire_Delay>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>900</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>65</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>minigun_barrel</Effect>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Minigun</Strafe_Angles>
			<Explosion>Plasma Explosion</Explosion>
			<Damage_Max_Dist>0.0</Damage_Max_Dist>
			<Damage_Min_Dist>3.0</Damage_Min_Dist>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>100</Speed>
				<Post_Ignition_Speed>200</Post_Ignition_Speed>
				<Attached_Effect>trail_molotov</Attached_Effect>
				<Gravity>0.0</Gravity>
				<Mass>10</Mass>
				<Linear_Damp>0</Linear_Damp>
				<Angular_Damp>1</Angular_Damp>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>use bullet collision quality</Flag>
				</Projectile_Flags>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
			</Projectile_Info>
			<Reload_Animation_Group>RPG</Reload_Animation_Group>
			<Melee_Attack_Info>minigun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2.0</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>pyroBox</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>1000</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>25</NPC_Damage>
				<Player_Damage>25</Player_Damage>
			</Damage_Min>
			<Explosion>Exp Fireworks</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>pyroBox</Model>
				<Speed>35</Speed>
				<Fuse_Time>2000</Fuse_Time>
				<Mass>3</Mass>
				<Linear_Damp>0.85</Linear_Damp>
				<Angular_Damp>0.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<FoleyCollision>PROJ_IMP_GRENADE_BOUNCE</FoleyCollision>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Projectile_Flags>
					<Flag>detonate on vehicle collision</Flag>
				</Projectile_Flags>
				<Attached_Effect>pipebomb_wick</Attached_Effect>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Animation_Group>Thrown</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>1</Player_Spread_Max>
					<Player_Spread_Min>1</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>HE Grenade</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Flags>
				<Flag>disallow forward throw in vehicle</Flag>
			</Flags>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>rpg_annihilator</Name>
			<Weapon_Class>launcher</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>2000</NPC_Damage>
				<Player_Damage>750</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Min>
			<Explosion>RPG</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>AnniRocket</Model>
				<Speed>8</Speed>
				<Gravity>0</Gravity>
				<Attached_Effect>rpg_a_smk_trail</Attached_Effect>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>attach effect after ignition</Flag>
				</Projectile_Flags>
				<Mass>10</Mass><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>55</Post_Ignition_Speed>
				<Projectile_Ignition_Delay_MS>450</Projectile_Ignition_Delay_MS>
				<Ignition_Effect>rpg_a_ignite</Ignition_Effect>
				<AI_Can_Guide>2000</AI_Can_Guide>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Animation_Group>RPG</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Muzzle_Effect>muzz_rpg_a</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>constant vfx on combat ready only</Flag>
				<Flag>unlockable</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.0</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
				</SpreadMinMax>
			</NPCWeaponSpread>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>1000</Refire_Delay>
				<npc_refire_delay>
					<min>4000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>RPG</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>PISTOL_BERETTA</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects>
				<Constant_Effect>
					<Effect>rpg_laserline</Effect>
					<Condition>always on</Condition>
				</Constant_Effect>
			</Constant_Effects>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>RPG</Strafe_Angles>
			<Target_Lockon>
				<Lockon_Time_MS>1000</Lockon_Time_MS>
				<Locking_Size_Multiplier>0.35</Locking_Size_Multiplier>
				<Beep_Timing_Slowest>1.0</Beep_Timing_Slowest>
				<Beep_Timing_Fastest>0.1</Beep_Timing_Fastest>
				<Angle_From_Reticle>7.5</Angle_From_Reticle>
				<Angle_From_Reticle_Lose_Target>20</Angle_From_Reticle_Lose_Target>
				<Locking_Rotation_Furthest_Angle>45</Locking_Rotation_Furthest_Angle>
				<Locked_Size_Multiplier>0.2</Locked_Size_Multiplier>
				<Flags/>
			</Target_Lockon>
			<Melee_Attack_Info>RPG</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_rpg</Primary_Fire_Camera_Shake>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_rpg</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>3.0</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>5.0</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
			</Camera_Info>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>samurai_sword</Name>
			<Weapon_Class>sword</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Sword_1h</Animation_Group>
			<AI_Ideal_Range_Max>3</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>use block flinch anims</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.2</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>samurai_sword</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>satchel_barrel</Name>
			<Weapon_Class>thrown</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>25</Range_Max>
			<Damage_Max>
				<NPC_Damage>1000</NPC_Damage>
				<Player_Damage>1000</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>25</NPC_Damage>
				<Player_Damage>25</Player_Damage>
			</Damage_Min>
			<Explosion>Satchel</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<Projectile_Info>
				<Model>SatchelBarrel</Model>
				<Speed>35</Speed>
				<Mass>3</Mass>
				<Linear_Damp>0.85</Linear_Damp>
				<Angular_Damp>0.5</Angular_Damp>
				<Restitution>0</Restitution>
				<Friction>1</Friction>
				<Angular_Velocity>
					<X>30</X><Y>0</Y><Z>0</Z>
				</Angular_Velocity><X>0.0</X><Y>0.0</Y><Z>0.0</Z>
				<Foley_Name/>
				<Projectile_Flags>
					<Flag>sticky</Flag>
				</Projectile_Flags>
				<Fuse_Time>2000</Fuse_Time>
				<FoleyCollision>PROJ_IMP_SATCHARGE_ARM</FoleyCollision>
				<Fade_Out_Time>0.0</Fade_Out_Time>
			</Projectile_Info>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Animation_Group>SatchelCharge</Animation_Group>
			<AI_Ideal_Range_Max>25</AI_Ideal_Range_Max>
			<Category>WPNCAT_THROWN</Category>
			<Underwater_Explosion>Underwater Large</Underwater_Explosion>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<Pre_Detonate_Delay>100</Pre_Detonate_Delay>
				<Post_Detonate_Delay>100</Post_Detonate_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Flags>
				<Flag>manually detonates</Flag>
				<Flag>attaches</Flag>
			</Flags>
			<Ammo>Satchel Charge</Ammo>
			<Inv_Slot>grenade</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>sledgehammer</Name>
			<Weapon_Class>bat</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Sledge</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>instant ragdoll</Flag>
				<Flag>other hand ik during attack only</Flag>
			</Flags>
			<melee_damage_to_anchored_scaler>0.4</melee_damage_to_anchored_scaler>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Melee_Damage_Overrides>
				<NPC>115</NPC>
				<Player>130</Player>
				<Online>115</Online>
			</Melee_Damage_Overrides>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>2hm</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Special-BowArrow</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>5</Magazine_Size>
			<Range_Max>500</Range_Max>
			<Damage_Max>
				<NPC_Damage>500</NPC_Damage>
				<Player_Damage>1000</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>900</Ragdoll_Force_Shoot>
			<Flags>
				<Flag>can zoom</Flag>
				<Flag>one shot shatter</Flag>
				<Flag>melee can dislodge movers</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>do not hide when sprinting</Flag>
				<Flag>apply force to live ragdolls</Flag>
			</Flags>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Zoom_Type>non-progressive</Zoom_Type>
			<Minimum_FOV>5</Minimum_FOV>
			<Zoom_Steps>2</Zoom_Steps>
			<Brass>Rifle</Brass>
			<Object_Bullet_Hit_Impulse_Magnitude>80</Object_Bullet_Hit_Impulse_Magnitude>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>10</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>5</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>15</Movement_Multiplier_Run>
						<Movement_Multiplier_Vehicle>10</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.0</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>4.0</Player_Spread_Max>
					<Player_Spread_Min>1.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>0</Player_To_Spread_Max>
					<Player_To_Spread_Min>0</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>0.0</NPC_Spread_Max>
					<NPC_Spread_Min>0.0</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>0</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>0</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<vehicle_damage_scale>5.0</vehicle_damage_scale>
			<Time_Management>
				<Refire_Delay>750</Refire_Delay>
				<npc_refire_delay>
					<min>2000</min>
					<max>3000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Sniper</Ammo>
			<Inv_Slot>special</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_SNIPERRIFLE</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Maximum_FOV>36</Maximum_FOV>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<NPC_Aim_Drift>Sniper Rifle</NPC_Aim_Drift>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Camera_Info>
				<Zoom_Steps>2</Zoom_Steps>
				<Maximum_FOV>36</Maximum_FOV>
				<Minimum_FOV>5</Minimum_FOV>
				<Zoom_Type>non-progressive</Zoom_Type>
				<Primary_Fire_Camera_Shake>weapon_fire_sniper</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_sniper</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>1.5</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>Special-NanoForge</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>1</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:weapon_radial:special</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>5000</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>30</AI_Ideal_Range_Max>
			<Flags>
				<Flag>allow offhand grenade</Flag>
				<Flag>explosions damage tanks</Flag>
				<Flag>do not hide when sprinting</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<Time_Management>
				<Refire_Delay>3000</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>unarmed</Inv_Slot>
			<Ammo_per_Shot>1</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SPECIAL_AIRSTRIKE</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>0</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Fine_Aim_Animation_Group>Rifle</Fine_Aim_Animation_Group>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Melee_Attack_Info>AK</Melee_Attack_Info>
			<Projectile_Info>
				<Model>rpg_projectile</Model>
				<Speed>10</Speed>
				<Fade_Out_Time>0.0</Fade_Out_Time>
				<Post_Ignition_Speed>18.0</Post_Ignition_Speed>
				<Mass>10.0</Mass>
				<Projectile_Flags>
					<Flag>has light attached</Flag>
					<Flag>attach effect after ignition</Flag>
					<Flag>orient projectile to velocity</Flag>
					<Flag>rocket flight</Flag>
					<Flag>guided</Flag>
					<Flag>dont detonate from explosion</Flag>
					<Flag>seek to target pos</Flag>
					<Flag>does not fire from muzzle</Flag>
				</Projectile_Flags>
				<Projectile_Ignition_Delay_MS>0</Projectile_Ignition_Delay_MS>
				<Attached_Effect>Wep_Airstrike_Trails</Attached_Effect>
				<Gravity>-1</Gravity>
				<AI_Can_Guide>1500</AI_Can_Guide>
			</Projectile_Info>
			<Explosion>AirStrike</Explosion>
			<Damage_Max_Dist>1.0</Damage_Max_Dist>
			<Damage_Min_Dist>10.0</Damage_Min_Dist>
			<AI_Ideal_Range_Min>10</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>spread_rifle_pimp_mode</Name>
			<Weapon_Class>rifle</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>100</Magazine_Size>
			<Range_Max>200</Range_Max>
			<Damage_Max>
				<NPC_Damage>100</NPC_Damage>
				<Player_Damage>30</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>30</NPC_Damage>
				<Player_Damage>15</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>0.0</Fire_Cone_Angle>
			<Shots_Per_Round>5</Shots_Per_Round>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>600</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Brass>Rifle</Brass>
			<Muzzle_Effect>muzz_md</Muzzle_Effect>
			<Category>WPNCAT_RIFLE</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.1</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>2</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2</NPC_Spread_Max>
					<NPC_Spread_Min>1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.10</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.25</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.25</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.15</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.4</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>1.8</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>1.6</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>3</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>750</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>150</Refire_Delay>
				<npc_refire_delay>
					<min>150</min>
					<max>250</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
			</Time_Management>
			<Ammo>Bullet Rifle</Ammo>
			<Inv_Slot>rifle</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
				<Flag>one shot shatter</Flag>
				<Flag>apply force to live ragdolls</Flag>
			</Flags>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Reload_Animation_Group>Rifle</Reload_Animation_Group>
			<Flat_Spread_Metrics>
				<Flat_Spread_Width_Angle>6.0</Flat_Spread_Width_Angle>
				<Flat_Spread_Height_Angle>0.0</Flat_Spread_Height_Angle>
				<Flat_Spread_Rotation>0.0</Flat_Spread_Rotation>
				<Flat_Spread_Rotation_Per_Shot>20.0</Flat_Spread_Rotation_Per_Shot>
			</Flat_Spread_Metrics>
			<Melee_Attack_Info>shotgun_small</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.5</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>2.0</Player_Hit_Camera_Shake_Intensity>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>tec9</Name>
			<Weapon_Class>smg</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>175</Range_Max>
			<Damage_Max>
				<NPC_Damage>70</NPC_Damage>
				<Player_Damage>70</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>60</Ragdoll_Force_Shoot>
			<Animation_Group>Pistol</Animation_Group>
			<AI_Ideal_Range_Max>75</AI_Ideal_Range_Max>
			<Brass>Handgun</Brass>
			<Muzzle_Effect>rifle_muzzleflash</Muzzle_Effect>
			<Object_Bullet_Hit_Impulse_Magnitude>3</Object_Bullet_Hit_Impulse_Magnitude>
			<Category>WPNCAT_SUB_MACHINE_GUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.8</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>4.5</Player_Spread_Max>
					<Player_Spread_Min>0.5</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.2</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>4</Player_To_Spread_Max>
					<Player_To_Spread_Min>400</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>3</NPC_Spread_Max>
					<NPC_Spread_Min>1</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1.75</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.05</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.1</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>1.6</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>2.1</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>15</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>300</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.5</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>1</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Flags>
				<Flag>dual wieldable</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<npc_refire_delay>
					<min>150</min>
					<max>150</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet SMG</Ammo>
			<Inv_Slot>smg</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Strafe_Angles>Pistol</Strafe_Angles>
			<Melee_Attack_Info>pistol</Melee_Attack_Info>
			<AI_Ideal_Range_Min>8</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_ar</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.4</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_ar</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>0.8</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>0.8</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>1.2</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Melee_Effect/>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>2</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>tire_iron</Name>
			<Weapon_Class>nightstick</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>2</Range_Max>
			<Damage_Max>
				<NPC_Damage>0</NPC_Damage>
				<Player_Damage>0</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:melee</Category>
			</_Editor>
			<Animation_Group>Melee 1h</Animation_Group>
			<AI_Ideal_Range_Max>2</AI_Ideal_Range_Max>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Inv_Slot>melee</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>8</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Melee_Damage_Overrides>
				<NPC>100</NPC>
				<Player>115</Player>
				<Online>100</Online>
			</Melee_Damage_Overrides>
			<Strafe_Angles>Default</Strafe_Angles>
			<Flags/>
			<Melee_Attack_Info>tire_iron</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>video_camera</Name>
			<Weapon_Class>video camera</Weapon_Class>
			<Trigger_Type>single</Trigger_Type>
			<Magazine_Size>0</Magazine_Size>
			<Range_Max>300</Range_Max>
			<Damage_Max>
				<NPC_Damage>1500</NPC_Damage>
				<Player_Damage>750</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>200</NPC_Damage>
				<Player_Damage>200</Player_Damage>
			</Damage_Min>
			<Explosion>RPG</Explosion>
			<Damage_Max_Dist>1</Damage_Max_Dist>
			<Damage_Min_Dist>10</Damage_Min_Dist>
			<_Editor>
				<Category>Entries:old_sr2:Misc</Category>
			</_Editor>
			<Animation_Group>Video Camera</Animation_Group>
			<AI_Ideal_Range_Max>100</AI_Ideal_Range_Max>
			<Muzzle_Effect>muzz_rpg</Muzzle_Effect>
			<Flags>
				<Flag>melee can dislodge movers</Flag>
				<Flag>can zoom</Flag>
			</Flags>
			<Category>WPNCAT_MELEE</Category>
			<Time_Management>
				<Refire_Delay>2000</Refire_Delay>
				<npc_refire_delay>
					<min>4000</min>
					<max>7000</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Film</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Weapon_Model>THROWN_FLASHBANG</Weapon_Model>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<looping>False</looping>
				<Sound_Radius>100</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Default</Strafe_Angles>
			<Melee_Attack_Info>video_camera</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Ragdoll_Force_Shoot>0.0</Ragdoll_Force_Shoot>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>water_cannon</Name>
			<Weapon_Class>waterspray</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>50</Magazine_Size>
			<Range_Max>225</Range_Max>
			<Damage_Max>
				<NPC_Damage>10</NPC_Damage>
				<Player_Damage>10</Player_Damage>
			</Damage_Max>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>800</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>225</AI_Ideal_Range_Max>
			<Flags>
				<Flag>unlimited ammo</Flag>
				<Flag>infinite magazine capacity</Flag>
				<Flag>on trigger</Flag>
			</Flags>
			<Category>WPNCAT_SPECIAL</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<Player_Spread_Max>2.5</Player_Spread_Max>
					<Player_Spread_Min>0.2</Player_Spread_Min>
					<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
				</SpreadMinMax>
				<SpreadDynamics>
					<Player_To_Spread_Max>9</Player_To_Spread_Max>
					<Player_To_Spread_Min>600</Player_To_Spread_Min>
				</SpreadDynamics>
				<Movement_Multiplier_Vehicle>1.0</Movement_Multiplier_Vehicle>
			</PlayerWeaponSpread>
			<Time_Management>
				<Refire_Delay>75</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Water</Ammo>
			<Inv_Slot>explosive</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Audio>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Waterspray_info>
				<Water_stream_force>45</Water_stream_force>
				<Refill_rate_per_second>20</Refill_rate_per_second>
				<Pressure_Increase_Rate>0.75</Pressure_Increase_Rate>
				<Pressure_Decrease_Rate>0.1</Pressure_Decrease_Rate>
				<Pressure_Restore_Time>2.0</Pressure_Restore_Time>
				<Radius_Expansion_Rate>0.75</Radius_Expansion_Rate>
				<Waterspray_Effect>firehose_spray</Waterspray_Effect>
			</Waterspray_info>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
				<Tracer_Frequency>1</Tracer_Frequency>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
		<Weapon>
			<Name>XS-2</Name>
			<Weapon_Class>shotgun</Weapon_Class>
			<Trigger_Type>automatic</Trigger_Type>
			<Magazine_Size>12</Magazine_Size>
			<Range_Max>75</Range_Max>
			<Damage_Max>
				<NPC_Damage>300</NPC_Damage>
				<Player_Damage>37.5</Player_Damage>
			</Damage_Max>
			<Damage_Min>
				<NPC_Damage>150</NPC_Damage>
				<Player_Damage>22.5</Player_Damage>
			</Damage_Min>
			<Fire_Cone_Angle>9</Fire_Cone_Angle>
			<Shots_Per_Round>4</Shots_Per_Round>
			<_Editor>
				<Category>Entries:old_sr2:Ranged</Category>
			</_Editor>
			<Ragdoll_Force_Shoot>450</Ragdoll_Force_Shoot>
			<Animation_Group>Rifle</Animation_Group>
			<AI_Ideal_Range_Max>15</AI_Ideal_Range_Max>
			<Brass>Shotgun</Brass>
			<Muzzle_Effect>muzz_lg</Muzzle_Effect>
			<Category>WPNCAT_SHOTGUN</Category>
			<PlayerWeaponSpread>
				<SpreadMinMax>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
						<Movement_Multiplier_Fine_Aim>0.5</Movement_Multiplier_Fine_Aim>
					</SpreadMovementMultipliers>
					<Player_Spread_Max>0.0</Player_Spread_Max>
					<Player_Spread_Min>0.0</Player_Spread_Min>
				</SpreadMinMax>
				<SpreadDynamics>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
					<Player_To_Spread_Max>2</Player_To_Spread_Max>
					<Player_To_Spread_Min>1000</Player_To_Spread_Min>
				</SpreadDynamics>
			</PlayerWeaponSpread>
			<NPCWeaponSpread>
				<SpreadMinMax>
					<NPC_Spread_Max>2</NPC_Spread_Max>
					<NPC_Spread_Min>2</NPC_Spread_Min>
					<SpreadMovementMultipliers>
						<Movement_Multiplier_Crouch>0.8</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>1.3</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>1.5</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>1.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>2.0</Movement_Multiplier_Vehicle>
					</SpreadMovementMultipliers>
					<SpreadTargetMovementMultipliers>
						<Target_Movement_Multiplier_Walk>1.25</Target_Movement_Multiplier_Walk>
						<Target_Movement_Multiplier_Run>1.5</Target_Movement_Multiplier_Run>
						<Target_Movement_Multiplier_Sprint>2.0</Target_Movement_Multiplier_Sprint>
						<Target_Movement_Multiplier_Vehicle>2.5</Target_Movement_Multiplier_Vehicle>
					</SpreadTargetMovementMultipliers>
				</SpreadMinMax>
				<SpreadDynamics>
					<NPC_To_Spread_Max>2</NPC_To_Spread_Max>
					<NPC_To_Spread_Min>1000</NPC_To_Spread_Min>
					<SpreadDynamicMultipliers>
						<Movement_Multiplier_Crouch>1.2</Movement_Multiplier_Crouch>
						<Movement_Multiplier_Walk>0.75</Movement_Multiplier_Walk>
						<Movement_Multiplier_Run>0.75</Movement_Multiplier_Run>
						<Movement_Multiplier_Sprint>0.75</Movement_Multiplier_Sprint>
						<Movement_Multiplier_Vehicle>0.75</Movement_Multiplier_Vehicle>
					</SpreadDynamicMultipliers>
				</SpreadDynamics>
			</NPCWeaponSpread>
			<Time_Management>
				<Refire_Delay>250</Refire_Delay>
				<npc_refire_delay>
					<min>700</min>
					<max>1400</max>
					<npc_refire_type>1. Random Range</npc_refire_type>
				</npc_refire_delay>
				<min>0</min>
				<max>0</max>
			</Time_Management>
			<Ammo>Bullet Shotgun</Ammo>
			<Inv_Slot>shotgun</Inv_Slot>
			<Ammo_per_Shot>0</Ammo_per_Shot>
			<Flags>
				<Flag>unlockable</Flag>
				<Flag>allow offhand grenade</Flag>
			</Flags>
			<Audio>
				<Weapon_Model>SMG_SPREAD</Weapon_Model>
				<Hit_Wall_Sound>IMP_METAL_HIT</Hit_Wall_Sound>
				<Spinning_Snd_Pitch_End>1</Spinning_Snd_Pitch_End>
				<Warmup_Delay>0</Warmup_Delay>
				<looping>True</looping>
				<Sound_Radius>50</Sound_Radius>
				<alt_looping>False</alt_looping>
			</Audio>
			<Constant_Effects/>
			<Alt_Trigger_Type>single</Alt_Trigger_Type>
			<Alt_Time_Management>
				<Refire_Delay>0</Refire_Delay>
				<min>0</min>
				<max>0</max>
			</Alt_Time_Management>
			<Strafe_Angles>Rifle</Strafe_Angles>
			<Reload_Animation_Group>Rifle</Reload_Animation_Group>
			<Melee_Attack_Info>shotgun</Melee_Attack_Info>
			<AI_Ideal_Range_Min>5.0</AI_Ideal_Range_Min>
			<Camera_Info>
				<Primary_Fire_Camera_Shake>weapon_fire_shotgun</Primary_Fire_Camera_Shake>
				<Primary_Fire_Camera_Shake_Intensity>0.6</Primary_Fire_Camera_Shake_Intensity>
				<Primary_Fine_Aim_Camera_Shake>weapon_fire_shotgun</Primary_Fine_Aim_Camera_Shake>
				<Primary_Fire_Fine_Aim_Camera_Shake_Intensity>1.2</Primary_Fire_Fine_Aim_Camera_Shake_Intensity>
				<Player_Hit_Camera_Shake>bullet_hit</Player_Hit_Camera_Shake>
				<Player_Hit_Camera_Shake_Intensity>0.5</Player_Hit_Camera_Shake_Intensity>
				<Primary_Recoil_Multiplier>9.0</Primary_Recoil_Multiplier>
				<Primary_Fine_Aim_Recoil_Multiplier>12.0</Primary_Fine_Aim_Recoil_Multiplier>
			</Camera_Info>
			<Effect_Situations/>
			<Ammo_Regeneration>0.0</Ammo_Regeneration>
			<Tracer_Info>
				<Tracer/>
				<Tracer_NPC/>
				<Alt_Tracer/>
				<Alt_Tracer_NPC/>
			</Tracer_Info>
			<Alt_Explosion/>
			<Riot_Shield_Damage_Multiplier>1.0</Riot_Shield_Damage_Multiplier>
			<Diversion_Kill_Multiplier>1.0</Diversion_Kill_Multiplier>
			<Blood_Decal_Scale>1.0</Blood_Decal_Scale>
		</Weapon>
	</TableTemplates>
	<TableDescription>
		<Name>Weapon</Name>
		<Type>TableDescription</Type>
		<Required>false</Required>
		<Element>
			<Name>Name</Name>
			<Type>String</Type>
			<Description>Unique name for this weapon.</Description>
			<Default>knife</Default>
		</Element>
		<Element>
			<Name>Ammo</Name>
			<Type>Reference</Type>
			<Required>false</Required>
			<Reference>
				<File>ammo.xtbl</File>
				<Type>Ammo.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Alt_Ammo</Name>
			<Type>Reference</Type>
			<Display_Name>Alt Ammo</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>ammo.xtbl</File>
				<Type>Ammo.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Inv_Slot</Name>
			<Type>Reference</Type>
			<Display_Name>Inventory Slot</Display_Name>
			<Default>unarmed</Default>
			<Reference>
				<File>weapon_inventory_slots.xtbl</File>
				<Type>Inv_Slot.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Flags</Name>
			<Type>Flags</Type>
			<Description>Flags for this weapon.</Description>
			<Required>false</Required>
			<Flag>allow offhand grenade</Flag>
			<Flag>alt unlimited ammo</Flag>
			<Flag>always play melee vfx</Flag>
			<Flag>always wear on back</Flag>
			<Flag>apply force to live ragdolls</Flag>
			<Flag>armor piercing override</Flag>
			<Flag>attach to forearm</Flag>
			<Flag>attaches</Flag>
			<Flag>brass during reload only</Flag>
			<Flag>bullets can hit multiple humans</Flag>
			<Flag>bullets damage tanks</Flag>
			<Flag>can zoom</Flag>
			<Flag>causes convulsions</Flag>
			<Flag>constant vfx on combat ready only</Flag>
			<Flag>constant vfx only at night</Flag>
			<Flag>cutscene only</Flag>
			<Flag>disallow crouching</Flag>
			<Flag>disallow forward throw in vehicle</Flag>
			<Flag>disallow jumping</Flag>
			<Flag>disallow reload</Flag>
			<Flag>disallowed in demos</Flag>
			<Flag>do not hide when sprinting</Flag>
			<Flag>dual wieldable</Flag>
			<Flag>explosions damage tanks</Flag>
			<Flag>gibs victims</Flag>
			<Flag>has alt fire</Flag>
			<Flag>heavy weapon move speed</Flag>
			<Flag>incendiary shots</Flag>
			<Flag>infinite magazine capacity</Flag>
			<Flag>instant ragdoll</Flag>
			<Flag>left hand</Flag>
			<Flag>other hand ik during attack only</Flag>
			<Flag>lethal melee</Flag>
			<Flag>looping muzzle flash</Flag>
			<Flag>manually detonates</Flag>
			<Flag>melee can dislodge movers</Flag>
			<Flag>melee continue on world collide</Flag>
			<Flag>no blood splat</Flag>
			<Flag>no combat ready</Flag>
			<Flag>no random give</Flag>
			<Flag>no vehicle combat ready</Flag>
			<Flag>not allowed in vehicle</Flag>
			<Flag>not allowed with human shield</Flag>
			<Flag>on selection</Flag>
			<Flag>on trigger</Flag>
			<Flag>one shot shatter</Flag>
			<Flag>revives humans</Flag>
			<Flag>secondary trigger fires grenades</Flag>
			<Flag>secondary weapon</Flag>
			<Flag>unlimited ammo</Flag>
			<Flag>unlockable</Flag>
			<Flag>use block flinch anims</Flag>
			<Flag>use box shape for melee casts</Flag>
			<Flag>use mission srid for effects</Flag>
			<Flag>use modified bullet direction</Flag>
			<Flag>use underslung fine aim</Flag>
			<Flag>zoom allows fine aim</Flag>
			<Flag>show reserve in hud</Flag>
			<Flag>drops with full reserve</Flag>
			<Flag>player instant reload</Flag>
			<Flag>melee always dislodge</Flag>
			<Flag>no bullet decal</Flag>
			<Flag>manned turret</Flag>
		</Element>
		<Element>
			<Name>Special_Case_Type</Name>
			<Type>Selection</Type>
			<Display_Name>Special Case Type</Display_Name>
			<Description>This is meant for special-case weapons. Weapons that will have very specific behavior that will not be duplicated by other weapons. They will require special-case code, and will thus require only a flag in the table to tell them what to do.</Description>
			<Required>false</Required>
			<Choice>RC Gun</Choice>
			<Choice>Air Strike</Choice>
			<Choice>Sonic Wave Gun</Choice>
			<Choice>Riot Shield</Choice>
			<Choice>Needler Prototype</Choice>
			<Choice>Flak Cannon Prototype</Choice>
			<Choice>Multi Launcher Prototype</Choice>
			<Choice>Satellite Drone Prototype</Choice>
			<Choice>Wieldable Prop Weapon</Choice>
			<Choice>Avatar Sword</Choice>
			<Choice>Heli Spotlight</Choice>
			<Choice>Cyber Cannon</Choice>
			<Choice>Flamethrower</Choice>
			<Choice>Chum</Choice>
		</Element>
		<Element>
			<Name>Weapon_Class</Name>
			<Type>Reference</Type>
			<Display_Name>Weapon Class</Display_Name>
			<Description>the class of the weapon, which affects how weapon behave gameside</Description>
			<Default>pistol</Default>
			<Reference>
				<File>weapon_class.xtbl</File>
				<Type>Weapon_Class.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Category</Name>
			<Type>Reference</Type>
			<Description>Weapon category for stash and gun store.</Description>
			<Reference>
				<File>weapon_categories.xtbl</File>
				<Type>Categories.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Animation_Group</Name>
			<Type>Reference</Type>
			<Display_Name>Animation Group</Display_Name>
			<Description>Which group of animation to use from the animation set of the character</Description>
			<Reference>
				<File>anim_groups.xtbl</File>
				<Type>Anim_Group.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Fine_Aim_Animation_Group</Name>
			<Type>Reference</Type>
			<Display_Name>Fine Aim Animation Group</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>anim_groups.xtbl</File>
				<Type>Anim_Group.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Reload_Animation_Group</Name>
			<Type>Reference</Type>
			<Display_Name>Reload Animation Group</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>anim_groups.xtbl</File>
				<Type>Anim_Group.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Reload_override_time_sec</Name>
			<Type>Float</Type>
			<Display_Name>Reload Override Time (sec)</Display_Name>
			<Description>So design can tweak reload times (or allow delays without a reload animation)</Description>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Warmup_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Warmup Delay</Display_Name>
			<Description>Time (in milliseconds) for the weapon to spin-up, warm-up, 
or otherwise transition from non-firing to firing.</Description>
			<Required>false</Required>
			<Default>0</Default>
			<MinValue>0</MinValue>
		</Element>
		<Element>
			<Name>Cooldown_Delay</Name>
			<Type>Int</Type>
			<Display_Name>Cooldown Delay</Display_Name>
			<Description>Cooldown time for weapon</Description>
			<Required>false</Required>
			<Default>0</Default>
			<MinValue>0</MinValue>
		</Element>
		<Element>
			<Name>Strafe_Angles</Name>
			<Type>Reference</Type>
			<Display_Name>Strafe Angles</Display_Name>
			<Reference>
				<File>strafe_angles.xtbl</File>
				<Type>Strafe_Angles.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Muzzle_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Muzzle Effect</Display_Name>
			<Description>The muzzle effect for this weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Alt_Muzzle_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Alt Muzzle Effect</Display_Name>
			<Description>The muzzle effect for alternate fire for this weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Melee_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Melee Effect</Display_Name>
			<Description>Effect played when weapon makes melee contact.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Constant_Effects</Name>
			<Type>List</Type>
			<Display_Name>Constant Effects</Display_Name>
			<Description>List of effects to play for this weapon whenever the weapon is equipped.  These should be looping effects.</Description>
			<Element>
				<Name>Constant_Effect</Name>
				<Type>Element</Type>
				<Display_Name>Constant Effect</Display_Name>
				<Element>
					<Name>Effect</Name>
					<Type>Reference</Type>
					<Description>Which effect to continuously play</Description>
					<Reference>
						<File>effects.xtbl</File>
						<Type>Effect.Name</Type>
						<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
				<Element>
					<Name>Weapon_Prop_Point</Name>
					<Type>String</Type>
					<Display_Name>Weapon Prop Point</Display_Name>
					<Required>false</Required>
				</Element>
				<Element>
					<Name>Condition</Name>
					<Type>Selection</Type>
					<Default>always on</Default>
					<Choice>always on</Choice>
					<Choice>during melee swing</Choice>
					<Choice>fine aim</Choice>
					<Choice>weapon raised</Choice>
				</Element>
			</Element>
			<Max_Children>4</Max_Children>
			<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
		<Element>
			<Name>Audio</Name>
			<Type>Element</Type>
			<Description>Audio attributes for this weapon.</Description>
			<Element>
				<Name>Weapon_Model</Name>
				<Type>Reference</Type>
				<Display_Name>Audio Weapon Model</Display_Name>
				<Description>Weapon Model switch defined  in Wwise.</Description>
				<Reference>
					<File>audio_syncs.xtbl</File>
					<Type>NewEntity.Switches.WEAPON_MODEL.Values.Entry.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Soundbank_Name</Name>
				<Type>Reference</Type>
				<Display_Name>Soundbank</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>audio_banks.xtbl</File>
					<Type>NewEntity.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>looping</Name>
				<Type>Selection</Type>
				<Display_Name>Looping Sound</Display_Name>
				<Description>This weapon uses a looping sound - if this field is true, issue the stop event to kill the sound.</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
			</Element>
			<Element>
				<Name>alt_looping</Name>
				<Type>Selection</Type>
				<Display_Name>Alt Looping Sound</Display_Name>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
			</Element>
			<Element>
				<Name>Sound_Radius</Name>
				<Type>Float</Type>
				<Display_Name>AI Sound Radius</Display_Name>
				<Description>Radius of attack sound (in meters).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Stop_Override_Event</Name>
				<Type>Reference</Type>
				<Required>false</Required>
				<Reference>
					<File>audio_events.xtbl</File>
					<Type>NewEntity.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Alt_Fire_Stop_Override_Event</Name>
				<Type>Reference</Type>
				<Required>false</Required>
				<Reference>
					<File>audio_events.xtbl</File>
					<Type>NewEntity.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		</Element>
		<Element>
			<Name>Brass</Name>
			<Type>Reference</Type>
			<Description>Type of brass to use for this weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>shells.xtbl</File>
				<Type>Shell.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Trigger_Type</Name>
			<Type>Selection</Type>
			<Display_Name>Trigger Type</Display_Name>
			<Description>See the trigger type enumeration for specifics...

"single" (button press required for each shot)
"burst" (fires a specified number of shots in succession for each trigger pull)
"automatic" (fires while the trigger is down as long as there is ammo)
"charge release" (fires after the trigger is releaset, having been charged for a period of time)</Description>
			<Default>single</Default>
			<Choice>single</Choice>
			<Choice>burst</Choice>
			<Choice>automatic</Choice>
			<Choice>charge release</Choice>
		</Element>
		<Element>
			<Name>Alt_Trigger_Type</Name>
			<Type>Selection</Type>
			<Display_Name>Alt Trigger Type</Display_Name>
			<Description>See trigger type for explanation.</Description>
			<Default>single</Default>
			<Choice>single</Choice>
			<Choice>burst</Choice>
			<Choice>automatic</Choice>
			<Choice>charge release</Choice>
		</Element>
		<Element>
			<Name>Magazine_Size</Name>
			<Type>Int</Type>
			<Display_Name>Magazine Size</Display_Name>
			<Description>Number of rounds in a single magazine (ignored for "thrown" and "melee" weapons).</Description>
			<Default>0</Default>
		</Element>
		<Element>
			<Name>Ammo_per_Shot</Name>
			<Type>Float</Type>
			<Display_Name>Ammo per Shot</Display_Name>
			<Description>Units of ammo consumed per shot. If the weapon is continuous-fire (refire delay of 0 ms), this is how much ammo is consumed per second.</Description>
			<Default>1</Default>
		</Element>
		<Element>
			<Name>Ammo_Regeneration</Name>
			<Type>Float</Type>
			<Display_Name>Ammo Regeneration</Display_Name>
			<Description>How quickly the ammunition regenerates in rounds per second.  Set to 0.0 to not regenerate</Description>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Wieldable_Prop_Hits_Allowed</Name>
			<Type>Int</Type>
			<Display_Name>Wieldable Prop - Hits Allowed</Display_Name>
			<Required>false</Required>
			<Default>10</Default>
		</Element>
		<Element>
			<Name>Wieldable_Prop_Death_VFX</Name>
			<Type>Reference</Type>
			<Display_Name>Wieldable Prop Death VFX</Display_Name>
			<Description>Death effect to use for the wieldable prop when it is destroyed.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Range_Max</Name>
			<Type>Float</Type>
			<Display_Name>Max. Range</Display_Name>
			<Description>Maximum range of weapon (in meters, ignored for "thrown" weapons)</Description>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>AI_Ideal_Range_Min</Name>
			<Type>Float</Type>
			<Display_Name>AI Ideal Range Min</Display_Name>
			<Description>The distance when a AI will start to back up.</Description>
			<Default>5.0</Default>
			<MinValue>0</MinValue>
		</Element>
		<Element>
			<Name>AI_Ideal_Range_Max</Name>
			<Type>Float</Type>
			<Display_Name>AI Ideal Range Max</Display_Name>
			<Description>AI will move closer if futher than this.</Description>
			<Default>25</Default>
			<MinValue>0</MinValue>
		</Element>
		<Element>
			<Name>NPC_Aim_Drift</Name>
			<Type>Reference</Type>
			<Display_Name>NPC Aim Drift Profile</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>aim_drift.xtbl</File>
				<Type>Profile.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Time_Management</Name>
			<Type>Element</Type>
			<Display_Name>Time Management</Display_Name>
			<Element>
				<Name>Refire_Delay</Name>
				<Type>Int</Type>
				<Display_Name>Refire Delay</Display_Name>
				<Description>Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>npc_refire_delay</Name>
				<Type>Element</Type>
				<Display_Name>NPC refire delay:</Display_Name>
				<Description>Specifies a min/max refire delay for NPCs only</Description>
				<Required>false</Required>
				<Element>
					<Name>min</Name>
					<Type>Int</Type>
					<Display_Name>Min</Display_Name>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>max</Name>
					<Type>Int</Type>
					<Display_Name>Max</Display_Name>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>npc_refire_type</Name>
					<Type>Selection</Type>
					<Display_Name>Refire Type</Display_Name>
					<Default>1. Random Range</Default>
					<Choice>1. Random Range</Choice>
					<Choice>2. Scale up in groups</Choice>
				</Element>
			</Element>
			<Element>
				<Name>Pre_Detonate_Delay</Name>
				<Type>Int</Type>
				<Display_Name>Pre Detonate Delay</Display_Name>
				<Description>Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>Post_Detonate_Delay</Name>
				<Type>Int</Type>
				<Display_Name>Post Detonate Delay</Display_Name>
				<Description>Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>Firecone_ramp_in_time</Name>
				<Type>Float</Type>
				<Display_Name>Firecone ramp in time</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Alt_Time_Management</Name>
			<Type>Element</Type>
			<Display_Name>Alt Time Management</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Refire_Delay</Name>
				<Type>Int</Type>
				<Display_Name>Refire Delay</Display_Name>
				<Description>Delay between shots (in milliseconds, ignored for "thrown" and "melee" weapons).</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>npc_burst_time</Name>
				<Type>Element</Type>
				<Display_Name>NPC burst time</Display_Name>
				<Description>Value for how long a weapon should burst for.  Only used by vehicle weapons</Description>
				<Required>false</Required>
				<Element>
					<Name>min</Name>
					<Type>Int</Type>
					<Display_Name>Min</Display_Name>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>max</Name>
					<Type>Int</Type>
					<Display_Name>Max</Display_Name>
					<Default>0</Default>
				</Element>
			</Element>
			<Element>
				<Name>npc_refire_delay</Name>
				<Type>Element</Type>
				<Display_Name>NPC refire delay:</Display_Name>
				<Description>Specifies a min/max refire delay for NPCs only</Description>
				<Required>false</Required>
				<Element>
					<Name>min</Name>
					<Type>Int</Type>
					<Display_Name>Min</Display_Name>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>max</Name>
					<Type>Int</Type>
					<Display_Name>Max</Display_Name>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>npc_refire_type</Name>
					<Type>Selection</Type>
					<Display_Name>Refire Type</Display_Name>
					<Default>1. Random Range</Default>
					<Choice>1. Random Range</Choice>
					<Choice>2. Scale up in groups</Choice>
				</Element>
			</Element>
			<Element>
				<Name>Pre_Detonate_Delay</Name>
				<Type>Int</Type>
				<Display_Name>Pre Detonate Delay</Display_Name>
				<Description>Delay (in milliseconds) between when the player starts throwing a projectile and when they are allowed to manually detonate it.</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>Post_Detonate_Delay</Name>
				<Type>Int</Type>
				<Display_Name>Post Detonate Delay</Display_Name>
				<Description>Delay (in milliseconds) between when the player manually detonates a projectile weapon and when they're allowed to throw another one of the same type.</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>Firecone_ramp_in_time</Name>
				<Type>Float</Type>
				<Display_Name>Firecone ramp in time</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Damage_Max</Name>
			<Type>Element</Type>
			<Display_Name>Max. Damage Per Shot</Display_Name>
			<Description>The maximum damage that this weapon can do per shot in different situations.  Weapons can have more than one shot per round (see Shots Per Round).</Description>
			<Element>
				<Name>NPC_Damage</Name>
				<Type>Float</Type>
				<Display_Name>To NPC</Display_Name>
				<Description>The maximum damage that this weapon can do to an NPC.</Description>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Player_Damage</Name>
				<Type>Float</Type>
				<Display_Name>To Player</Display_Name>
				<Description>The maximum damage that this weapon can do to the player.</Description>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Damage_Min</Name>
			<Type>Element</Type>
			<Display_Name>Min. Damage Per Shot</Display_Name>
			<Description>The minimum damage that this weapon can do per shot in different situations.  Weapons can have more than one shot per round (see Shots Per Round).</Description>
			<Required>false</Required>
			<Element>
				<Name>NPC_Damage</Name>
				<Type>Float</Type>
				<Display_Name>To NPC</Display_Name>
				<Description>The minimum damage that this weapon can do to an NPC.</Description>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Player_Damage</Name>
				<Type>Float</Type>
				<Display_Name>To Player</Display_Name>
				<Description>The minimum damage that this weapon can do to the player.</Description>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Riot_Shield_Damage_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Riot Shield Damage Multiplier</Display_Name>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>Melee_Attack_Info</Name>
			<Type>Reference</Type>
			<Display_Name>Melee Attack Info</Display_Name>
			<Description>Set of melee attacks that will be used when this weapon is equipped. (References weapon_melee_attacks.xtbl)</Description>
			<Required>false</Required>
			<Reference>
				<File>weapon_melee_attacks.xtbl</File>
				<Type>Melee_Attack_Set.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Melee_Damage_Overrides</Name>
			<Type>Element</Type>
			<Display_Name>Override Melee Damage Dealt By</Display_Name>
			<Description>Overrides melee.xtbl damage entries</Description>
			<Required>false</Required>
			<Element>
				<Name>NPC</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Player</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Online</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Explosion</Name>
			<Type>Reference</Type>
			<Description>The explosion associated with this weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Alt_Explosion</Name>
			<Type>Reference</Type>
			<Display_Name>Alt Explosion</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>NPC_Explosion</Name>
			<Type>Reference</Type>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>NPC_Alt_Explosion</Name>
			<Type>Reference</Type>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Underwater_Explosion</Name>
			<Type>Reference</Type>
			<Description>The underwater explosion associated with this weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Fire_Damage_Per_Second</Name>
			<Type>Float</Type>
			<Display_Name>Fire Damage Per Second</Display_Name>
			<Description>Amount of fire damage a human will take per second from an explosion caused by this weapon.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Damage_Max_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Damage Max. Distance</Display_Name>
			<Description>Distance (in meters) at or below which weapon does maximum damage (defaults to zero)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Damage_Min_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Damage Min. Distance</Display_Name>
			<Description>Distance (in meters) at or above which weapon does minimum damage (defaults to max range)
- for "bullet" type weapons, the distance is measured from the gun to the target.
- for "projectile" and "thrown" type weapons, the distance is measured from the projectile to the target.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Operator_Damage_Multiplier</Name>
			<Type>String</Type>
			<Display_Name>Operator Damage Multiplier</Display_Name>
			<Description>Damage multiplier for all damage applied to the human using this weapon.</Description>
			<Required>false</Required>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>Flat_Spread_Metrics</Name>
			<Type>Element</Type>
			<Display_Name>Flat Spread Metrics</Display_Name>
			<Description>For weapons that have a flat spread, this determines how the spread is formed.</Description>
			<Required>false</Required>
			<Element>
				<Name>Flat_Spread_Width_Angle</Name>
				<Type>Float</Type>
				<Display_Name>Flat Spread Width Angle</Display_Name>
				<Description>Width of the firing spread, in degrees. (The long axis of the plane created by the spread.)</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>90</MaxValue>
			</Element>
			<Element>
				<Name>Flat_Spread_Height_Angle</Name>
				<Type>Float</Type>
				<Display_Name>Flat Spread Height Angle</Display_Name>
				<Description>Height of the firing spread, in degrees. (The short axis of the plane created by the spread.)</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>90</MaxValue>
			</Element>
			<Element>
				<Name>Flat_Spread_Rotation</Name>
				<Type>Float</Type>
				<Display_Name>Flat Spread Rotation</Display_Name>
				<Description>When 0, the spread is horizontally flat. The axes will be rotated by this value so that if this value is 90 (or -90), the spread will be vertically flat.</Description>
				<Default>0.0</Default>
				<MinValue>-90</MinValue>
				<MaxValue>90</MaxValue>
			</Element>
			<Element>
				<Name>Flat_Spread_Rotation_Per_Shot</Name>
				<Type>Float</Type>
				<Display_Name>Flat Spread Rotation Per Shot</Display_Name>
				<Description>How much the flat spread rotates on each shot.</Description>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Fire_Cone_Angle</Name>
			<Type>Float</Type>
			<Display_Name>Fire Cone Angle</Display_Name>
			<Description>(THIS IS GOING TO BE DEPRECATED, PLEASE 
USE THE FIRE CONE METRICS, BELOW)

Angle of cone extending from the barrel in which targets take damage (defaults to zero).</Description>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Fire_Cone_Length</Name>
			<Type>Float</Type>
			<Display_Name>Fire Cone Length</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Fire_Cone_Metrics</Name>
			<Type>Element</Type>
			<Display_Name>Fire Cone Metrics</Display_Name>
			<Description>Metrics to define the fire cone of weapons that fire multiple 
shots per round or otherwise damage objects within a cone 
rather than just along a ray.</Description>
			<Required>false</Required>
			<Element>
				<Name>Metric_Type</Name>
				<Type>ComboElement</Type>
				<Display_Name>Metric Type</Display_Name>
				<Description>Type of fire cone metrics specified.</Description>
				<Element>
					<Name>Angle</Name>
					<Type>Element</Type>
					<Required>false</Required>
					<Element>
						<Name>Angle</Name>
						<Type>Float</Type>
						<Description>Angle (degrees) of cone extending from the barrel in 
which targets take damage (defaults to zero).</Description>
						<Default>0.0</Default>
					</Element>
				</Element>
				<Element>
					<Name>Min_Max</Name>
					<Type>Element</Type>
					<Display_Name>Min-Max</Display_Name>
					<Required>false</Required>
					<Element>
						<Name>Near_Radius</Name>
						<Type>Float</Type>
						<Display_Name>Near Radius</Display_Name>
						<Description>Radius (meters) of the cone at the barrel of the gun.</Description>
						<Default>0.0</Default>
					</Element>
					<Element>
						<Name>Far_Radius</Name>
						<Type>Float</Type>
						<Display_Name>Far Radius</Display_Name>
						<Description>Radius (meters) of the fire cone at the maximum distance 
of the weapon.</Description>
						<Default>0.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
		<Element>
			<Name>Fire_Cone_Impact_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Fire Cone Impact Effect</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Shots_Per_Round</Name>
			<Type>Int</Type>
			<Display_Name>Shots Per Round</Display_Name>
			<Description>Number of shots emitted per round (defaults to one).</Description>
			<Required>false</Required>
			<Default>1</Default>
		</Element>
		<Element>
			<Name>PlayerWeaponSpread</Name>
			<Type>Element</Type>
			<Display_Name>Player Weapon Spread</Display_Name>
			<Description>Weapon spread values</Description>
			<Required>false</Required>
			<Element>
				<Name>SpreadMinMax</Name>
				<Type>Element</Type>
				<Display_Name>Spread Min/Max</Display_Name>
				<Description>Minimum and maximum spread values for the weapon</Description>
				<Required>false</Required>
				<Element>
					<Name>Player_Spread_Max</Name>
					<Type>Float</Type>
					<Display_Name>Max. Spread</Display_Name>
					<Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>Player_Spread_Min</Name>
					<Type>Float</Type>
					<Display_Name>Min. Spread</Display_Name>
					<Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>SpreadMovementMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Movement Multipliers</Display_Name>
					<Description>Spread min/max multipliers due to movement</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread min/max multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread min/max multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread min/max multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread min/max multiplier when in a vehicle</Description>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Fine_Aim</Name>
						<Type>String</Type>
						<Display_Name>Fine Aim</Display_Name>
						<Description>Spread min/max multiplier when in fine-aim</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
			<Element>
				<Name>SpreadDynamics</Name>
				<Type>Element</Type>
				<Display_Name>Spread Dynamics</Display_Name>
				<Description>Values affecting how quickly weapon spread increases and decreases</Description>
				<Required>false</Required>
				<Element>
					<Name>Player_To_Spread_Max</Name>
					<Type>Int</Type>
					<Display_Name>To Max. Spread</Display_Name>
					<Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>Player_To_Spread_Min</Name>
					<Type>Int</Type>
					<Display_Name>To Min. Spread</Display_Name>
					<Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>SpreadDynamicMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Dynamic Multipliers</Display_Name>
					<Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread dynamic multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread dynamic multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread dynamic multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread dynamic multiplier when in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Fine_Aim</Name>
						<Type>String</Type>
						<Display_Name>Fine Aim</Display_Name>
						<Description>Spread dynamic multiplier when in fine-aim</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
		<Element>
			<Name>PlayerAltWeaponSpread</Name>
			<Type>Element</Type>
			<Display_Name>Player Alt Weapon Spread</Display_Name>
			<Description>Weapon spread values for alt-fire</Description>
			<Required>false</Required>
			<Element>
				<Name>SpreadMinMax</Name>
				<Type>Element</Type>
				<Display_Name>Spread Min/Max</Display_Name>
				<Description>Minimum and maximum spread values for the weapon</Description>
				<Required>false</Required>
				<Element>
					<Name>Player_Spread_Max</Name>
					<Type>Float</Type>
					<Display_Name>Max. Spread</Display_Name>
					<Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>Player_Spread_Min</Name>
					<Type>Float</Type>
					<Display_Name>Min. Spread</Display_Name>
					<Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>SpreadMovementMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Movement Multipliers</Display_Name>
					<Description>Spread min/max multipliers due to movement</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread min/max multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread min/max multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread min/max multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread min/max multiplier when in a vehicle</Description>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Fine_Aim</Name>
						<Type>String</Type>
						<Display_Name>Fine Aim</Display_Name>
						<Description>Spread min/max multiplier when in fine-aim</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
			<Element>
				<Name>SpreadDynamics</Name>
				<Type>Element</Type>
				<Display_Name>Spread Dynamics</Display_Name>
				<Description>Values affecting how quickly weapon spread increases and decreases</Description>
				<Required>false</Required>
				<Element>
					<Name>Player_To_Spread_Max</Name>
					<Type>Int</Type>
					<Display_Name>To Max. Spread</Display_Name>
					<Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>Player_To_Spread_Min</Name>
					<Type>Int</Type>
					<Display_Name>To Min. Spread</Display_Name>
					<Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>SpreadDynamicMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Dynamic Multipliers</Display_Name>
					<Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread dynamic multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread dynamic multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread dynamic multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread dynamic multiplier when in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Fine_Aim</Name>
						<Type>String</Type>
						<Display_Name>Fine Aim</Display_Name>
						<Description>Spread dynamic multiplier when in fine-aim</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
		<Element>
			<Name>NPCWeaponSpread</Name>
			<Type>Element</Type>
			<Display_Name>NPC Weapon Spread</Display_Name>
			<Description>Weapon spread values</Description>
			<Required>false</Required>
			<Element>
				<Name>SpreadMinMax</Name>
				<Type>Element</Type>
				<Display_Name>Spread Min/Max</Display_Name>
				<Description>Minimum and maximum spread values for the weapon</Description>
				<Required>false</Required>
				<Element>
					<Name>NPC_Spread_Max</Name>
					<Type>Float</Type>
					<Display_Name>Max. Spread</Display_Name>
					<Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>NPC_Spread_Min</Name>
					<Type>Float</Type>
					<Display_Name>Min. Spread</Display_Name>
					<Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>SpreadMovementMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Movement Multipliers</Display_Name>
					<Description>Spread min/max multipliers due to movement</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread min/max multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread min/max multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread min/max multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread min/max multiplier when in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
				<Element>
					<Name>SpreadTargetMovementMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Target Movement Multipliers</Display_Name>
					<Description>Spread min/max multipliers due to target movement</Description>
					<Required>false</Required>
					<Element>
						<Name>Target_Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread min/max multiplier when the target is walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Target_Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread min/max multiplier when the target is running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Target_Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread min/max multiplier when the target is sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Target_Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread min/max multiplier when the target is in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
			<Element>
				<Name>SpreadDynamics</Name>
				<Type>Element</Type>
				<Display_Name>Spread Dynamics</Display_Name>
				<Description>Values affecting how quickly weapon spread increases and decreases</Description>
				<Required>false</Required>
				<Element>
					<Name>NPC_To_Spread_Max</Name>
					<Type>Int</Type>
					<Display_Name>To Max. Spread</Display_Name>
					<Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>NPC_To_Spread_Min</Name>
					<Type>Int</Type>
					<Display_Name>To Min. Spread</Display_Name>
					<Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>SpreadDynamicMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Dynamic Multipliers</Display_Name>
					<Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread dynamic multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread dynamic multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread dynamic multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread dynamic multiplier when in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
		<Element>
			<Name>NPCAltWeaponSpread</Name>
			<Type>Element</Type>
			<Display_Name>NPC Alt Weapon Spread</Display_Name>
			<Description>Weapon spread values for NPCs using alt-fire</Description>
			<Required>false</Required>
			<Element>
				<Name>SpreadMinMax</Name>
				<Type>Element</Type>
				<Display_Name>Spread Min/Max</Display_Name>
				<Description>Minimum and maximum spread values for the weapon</Description>
				<Required>false</Required>
				<Element>
					<Name>NPC_Spread_Max</Name>
					<Type>Float</Type>
					<Display_Name>Max. Spread</Display_Name>
					<Description>Maximum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>NPC_Spread_Min</Name>
					<Type>Float</Type>
					<Display_Name>Min. Spread</Display_Name>
					<Description>Minimum accuracy spread (angle, in degrees) for a shot (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0.0</Default>
				</Element>
				<Element>
					<Name>SpreadMovementMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Movement Multipliers</Display_Name>
					<Description>Spread min/max multipliers due to movement</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread min/max multiplier when crouched (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread min/max multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread min/max multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread min/max multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread min/max multiplier when in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
				<Element>
					<Name>SpreadTargetMovementMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Target Movement Multipliers</Display_Name>
					<Description>Spread min/max multipliers due to target movement</Description>
					<Required>false</Required>
					<Element>
						<Name>Target_Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread min/max multiplier when the target is walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Target_Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread min/max multiplier when the target is running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Target_Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread min/max multiplier when the target is sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Target_Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread min/max multiplier when the target is in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
			<Element>
				<Name>SpreadDynamics</Name>
				<Type>Element</Type>
				<Display_Name>Spread Dynamics</Display_Name>
				<Description>Values affecting how quickly weapon spread increases and decreases</Description>
				<Required>false</Required>
				<Element>
					<Name>NPC_To_Spread_Max</Name>
					<Type>Int</Type>
					<Display_Name>To Max. Spread</Display_Name>
					<Description>Number of shots for the gun to go to max spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>NPC_To_Spread_Min</Name>
					<Type>Int</Type>
					<Display_Name>To Min. Spread</Display_Name>
					<Description>Time (in milliseconds) for the gun to settle from maximum spread to minimum spread (defaults to zero, ignored for "thrown" and "melee" weapons).</Description>
					<Required>false</Required>
					<Default>0</Default>
				</Element>
				<Element>
					<Name>SpreadDynamicMultipliers</Name>
					<Type>Element</Type>
					<Display_Name>Spread Dynamic Multipliers</Display_Name>
					<Description>Spread dynamic multipliers due to movement (values &gt; 1.0 speed up spread recovery, values &lt; 1.0 slow down spread recovery)</Description>
					<Required>false</Required>
					<Element>
						<Name>Movement_Multiplier_Crouch</Name>
						<Type>Float</Type>
						<Display_Name>Crouch</Display_Name>
						<Description>Spread dynamic multiplier when crouching (includes stationary crouch and crouch walk)</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Walk</Name>
						<Type>Float</Type>
						<Display_Name>Walk</Display_Name>
						<Description>Spread dynamic multiplier when walking</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Run</Name>
						<Type>Float</Type>
						<Display_Name>Run</Display_Name>
						<Description>Spread dynamic multiplier when running</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Sprint</Name>
						<Type>Float</Type>
						<Display_Name>Sprint</Display_Name>
						<Description>Spread dynamic multiplier when sprinting</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
					<Element>
						<Name>Movement_Multiplier_Vehicle</Name>
						<Type>Float</Type>
						<Display_Name>Vehicle</Display_Name>
						<Description>Spread dynamic multiplier when in a vehicle</Description>
						<Required>false</Required>
						<Default>1.0</Default>
					</Element>
				</Element>
			</Element>
		</Element>
		<Element>
			<Name>Object_Bullet_Hit_Impulse_Magnitude</Name>
			<Type>Float</Type>
			<Display_Name>Object Bullet Hit Impulse</Display_Name>
			<Description>Amount of impulse applied to dynamic objects when hit by a bullet (in kg * m / s).</Description>
			<Required>false</Required>
			<Default>10</Default>
			<MinValue>0</MinValue>
		</Element>
		<Element>
			<Name>vehicle_damage_scale</Name>
			<Type>Float</Type>
			<Display_Name>Vehicle damage scale factor</Display_Name>
			<Description>Scale amount applied to damage if target is vehicle.</Description>
			<Required>false</Required>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>player_vehicle_damage_scale</Name>
			<Type>Float</Type>
			<Display_Name>Vehicle damage scale factor (player vehicle)</Display_Name>
			<Required>false</Required>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>Projectile_Info</Name>
			<Type>Element</Type>
			<Display_Name>Projectile Parameters</Display_Name>
			<Description>Projectile parameters (only for "projectile" or "thrown" weapons).</Description>
			<Required>false</Required>
			<Element>
				<Name>Model</Name>
				<Type>Reference</Type>
				<Description>The 3D model for the projectile.</Description>
				<Reference>
					<File>items_3d.xtbl</File>
					<Type>Item.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Speed</Name>
				<Type>Float</Type>
				<Display_Name>Speed (Thrown)</Display_Name>
				<Description>Speed of projectile when it is launched/thrown (in meters/second). NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)</Description>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Speed_NPC</Name>
				<Type>Float</Type>
				<Display_Name>Speed (Thrown) - NPC</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Post_Ignition_Speed</Name>
				<Type>Float</Type>
				<Display_Name>Post Ignition Speed</Display_Name>
				<Description>Speed of the projectile after ignition. NOTE: Havok will limit the projectile's max speed by max(speed, post_ignition_speed)</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Post_Ignition_Speed_NPC</Name>
				<Type>Float</Type>
				<Display_Name>Post Ignition Speed (NPC)</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Fuse_Time</Name>
				<Type>Int</Type>
				<Display_Name>Fuse Time</Display_Name>
				<Description>Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact).</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>NPC_Fuse_Time</Name>
				<Type>Int</Type>
				<Display_Name>NPC Fuse Time</Display_Name>
				<Description>Time (in milliseconds) before projectile explodes (defaults to zero, i.e.: explode on impact) when an NPC is using this weapon.

If not specified, the regular fuse time will be used.</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>Attached_Effect</Name>
				<Type>Reference</Type>
				<Display_Name>Attached Effect</Display_Name>
				<Description>Effect that is attached to projectile.</Description>
				<Required>false</Required>
				<Reference>
					<File>effects.xtbl</File>
					<Type>Effect.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Creation_Effect</Name>
				<Type>Reference</Type>
				<Display_Name>Creation Effect</Display_Name>
				<Description>A non-looping effect which plays at the creation of this projectile</Description>
				<Required>false</Required>
				<Reference>
					<File>effects.xtbl</File>
					<Type>Effect.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Gravity</Name>
				<Type>Float</Type>
				<Description>Acceleration due to gravity on the projectile (defaults to -9.8 m/s^2).</Description>
				<Required>false</Required>
				<Default>-9.8</Default>
			</Element>
			<Element>
				<Name>Launch_pitch_change_deg</Name>
				<Type>Float</Type>
				<Display_Name>Launch Pitch Change (deg)</Display_Name>
				<Description>The amount the muzzle fvec is rotated up to get the base launch direction (in degrees).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Sound</Name>
				<Type>Reference</Type>
				<Display_Name>Emitting Sound</Display_Name>
				<Description>Sound that the projectile makes while in flight.</Description>
				<Required>false</Required>
				<Reference>
					<File>audio_events.xtbl</File>
					<Type>NewEntity.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>FoleyCollision</Name>
				<Type>Reference</Type>
				<Display_Name>Foley Collision</Display_Name>
				<Description>The foley collision name that defines the sound and the min/max speed for volume when the projectile impacts geometry.</Description>
				<Required>false</Required>
				<Reference>
					<File>foley_collision.xtbl</File>
					<Type>FoleyCollision.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Mass</Name>
				<Type>Float</Type>
				<Description>Mass of projectile in kg.	 Default 1kg.	Only projectiles that bounce need to worry about tweaking.</Description>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Linear_Damp</Name>
				<Type>Float</Type>
				<Display_Name>Linear Damping</Display_Name>
				<Description>Value between 0 and 1.	 Higher value results in higher drag on linear velocity (ie less distance).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Angular_Damp</Name>
				<Type>Float</Type>
				<Display_Name>Angular Damping</Display_Name>
				<Description>Value between 0 1nd 1.	 Higher value results in higher drag on angular velocity (ie less spin).</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Restitution</Name>
				<Type>Float</Type>
				<Description>The restitution coefficient (usually a value from 0 to 1) specifies how much kinetic energy is lost during a collision between two objects e.g. with a value of 0, all energy is lost and objects appear to come to a complete halt when they collide. With a value of 1, no energy is lost and objects bounce off each other with an equal but opposite velocity. For values between 0 and 1, the objects lose some but not all energy with each collision.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Friction</Name>
				<Type>Float</Type>
				<Description>The friction coefficient (usually a value from 0 to 1) which specifies how "sticky" or "rough" an object is.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Angular_Velocity</Name>
				<Type>Vector</Type>
				<Display_Name>Angular Velocity</Display_Name>
				<Description>Starting angular velocity for projectile.</Description>
				<Required>false</Required><X>
					<Name>X</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
				</X><Y>
					<Name>Y</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
				</Y><Z>
					<Name>Z</Name>
					<Type>Float</Type>
					<Default>0.0</Default>
				</Z>
			</Element>
			<Element>
				<Name>Projectile_Flags</Name>
				<Type>Flags</Type>
				<Display_Name>Projectile Flags</Display_Name>
				<Required>false</Required>
				<Flag>has light attached</Flag>
				<Flag>rocket flight</Flag>
				<Flag>sticky</Flag>
				<Flag>harpoon</Flag>
				<Flag>satchel charge</Flag>
				<Flag>guided</Flag>
				<Flag>attach effect after ignition</Flag>
				<Flag>detonate on vehicle collision</Flag>
				<Flag>use bullet collision quality</Flag>
				<Flag>orient projectile to velocity</Flag>
				<Flag>dont detonate from explosion</Flag>
				<Flag>seek to target pos</Flag>
				<Flag>does not fire from muzzle</Flag>
				<Flag>detonate on human collision</Flag>
				<Flag>swarm</Flag>
				<Flag>vehicle rc</Flag>
				<Flag>teleport to target</Flag>
				<Flag>guided on fine aim</Flag>
				<Flag>rc self destruct</Flag>
				<Flag>rc military allowed</Flag>
				<Flag>seek to target pos (npc only)</Flag>
				<Flag>play attach sound on vehicles only</Flag>
				<Flag>show hud indicator</Flag>
				<Flag>genki</Flag>
			</Element>
			<Element>
				<Name>Blow_Tire_Radius</Name>
				<Type>Float</Type>
				<Display_Name>Blow Tire Radius</Display_Name>
				<Description>Radius (meters) that this projectile will blow tires in.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Fade_Out_Time</Name>
				<Type>Float</Type>
				<Display_Name>Fade Out Time</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Projectile_Ignition_Delay_MS</Name>
				<Type>String</Type>
				<Display_Name>Projectile Ignition Delay MS</Display_Name>
				<Required>false</Required>
			</Element>
			<Element>
				<Name>Ignition_Effect</Name>
				<Type>Reference</Type>
				<Display_Name>Ignition Effect</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>effects.xtbl</File>
					<Type>Effect.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>AI_Can_Guide</Name>
				<Type>Int</Type>
				<Display_Name>AI Can Guide Time</Display_Name>
				<Description>Time (in milliseconds) that the AI can guide a rocket.</Description>
				<Required>false</Required>
				<Default>2000</Default>
				<MinValue>0</MinValue>
				<MaxValue>65000</MaxValue>
			</Element>
		</Element>
		<Element>
			<Name>melee_damage_to_anchored_scaler</Name>
			<Type>Float</Type>
			<Display_Name>Scaler melee damage anchored</Display_Name>
			<Description>Scaler applied to damage from this weapon when hitting anchored movers with melee attack</Description>
			<Required>false</Required>
			<Default>0.2</Default>
		</Element>
		<Element>
			<Name>melee_material_effects</Name>
			<Type>List</Type>
			<Display_Name>Melee Impact Material Effects</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>material_effect</Name>
				<Type>Element</Type>
				<Display_Name>Material Effect</Display_Name>
				<Element>
					<Name>material</Name>
					<Type>Reference</Type>
					<Display_Name>Material</Display_Name>
					<Default>concrete</Default>
					<Reference>
						<File>bitmap_materials.xtbl</File>
						<Type>Bitmap_Material.Name</Type>
						<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
				<Element>
					<Name>effect</Name>
					<Type>Reference</Type>
					<Display_Name>Effect</Display_Name>
					<Reference>
						<File>effects.xtbl</File>
						<Type>Effect.Name</Type>
						<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
			<Num_Display_Rows>8</Num_Display_Rows>
			<Element_Name>material_effect.material</Element_Name>
		</Element>
		<Element>
			<Name>Base_Version</Name>
			<Type>Reference</Type>
			<Description>If this is a blinged weapon, refers to the non-blinged counterpart of the weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>weapons.xtbl</File>
				<Type>Weapon.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Waterspray_info</Name>
			<Type>Element</Type>
			<Required>false</Required>
			<Element>
				<Name>Water_stream_force</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Refill_rate_per_second</Name>
				<Type>Float</Type>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Radius_Expansion_Rate</Name>
				<Type>Float</Type>
				<Display_Name>Radius Expansion Rate</Display_Name>
				<Description>How quickly the spray gets wider as it goes out.</Description>
				<Default>0.25</Default>
			</Element>
			<Element>
				<Name>Pressure_Increase_Rate</Name>
				<Type>Float</Type>
				<Display_Name>Pressure Increase Rate</Display_Name>
				<Required>false</Required>
				<Default>0.5</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Pressure_Decrease_Rate</Name>
				<Type>Float</Type>
				<Display_Name>Pressure Decrease Rate</Display_Name>
				<Required>false</Required>
				<Default>0.1</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Pressure_Restore_Time</Name>
				<Type>Float</Type>
				<Display_Name>Pressure Restore Time</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Waterspray_Effect</Name>
				<Type>Reference</Type>
				<Display_Name>Waterspray Effect</Display_Name>
				<Description>Which effect to play for waterspray attacks</Description>
				<Reference>
					<File>effects.xtbl</File>
					<Type>Effect.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		</Element>
		<Element>
			<Name>Vehicle_Weapon</Name>
			<Type>Element</Type>
			<Display_Name>Vehicle Weapon Info</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Primary_Weapons</Name>
				<Type>Grid</Type>
				<Display_Name>Primary Weapons</Display_Name>
				<Element>
					<Name>Weapon</Name>
					<Type>Element</Type>
					<Default>0</Default>
					<Element>
						<Name>UID</Name>
						<Type>Int</Type>
						<Default>0</Default>
					</Element>
					<Element>
						<Name>Weapon_Class</Name>
						<Type>Selection</Type>
						<Display_Name>Weapon Class</Display_Name>
						<Default>pistol</Default>
						<Choice>pistol</Choice>
						<Choice>smg</Choice>
						<Choice>rifle</Choice>
						<Choice>launcher</Choice>
						<Choice>thrown</Choice>
						<Choice>shotgun</Choice>
						<Choice>knife</Choice>
						<Choice>nightstick</Choice>
						<Choice>stungun</Choice>
						<Choice>bat</Choice>
						<Choice>pimp slap</Choice>
						<Choice>video camera</Choice>
						<Choice>knuckles</Choice>
						<Choice>flamethrower</Choice>
						<Choice>cutscene only</Choice>
						<Choice>minigun</Choice>
						<Choice>pepper spray</Choice>
						<Choice>chainsaw</Choice>
						<Choice>waterspray</Choice>
						<Choice>sword</Choice>
						<Choice>script</Choice>
						<Choice>vehicle</Choice>
						<Choice>man cannon</Choice>
					</Element>
					<Element>
						<Name>Muzzle_Explosion</Name>
						<Type>Reference</Type>
						<Display_Name>Muzzle Explosion</Display_Name>
						<Description>Explosion to create at the muzzle for each shot.</Description>
						<Required>false</Required>
						<Reference>
							<File>explosions.xtbl</File>
							<Type>Explosion.Name</Type>
							<OpenSeparate>False</OpenSeparate>
						</Reference>
					</Element>
					<Element>
						<Name>Flags</Name>
						<Type>Flags</Type>
						<Flag>Target reticule</Flag>
						<Flag>Enable physics</Flag>
					</Element>
					<Element>
						<Name>Middle_Component</Name>
						<Type>Element</Type>
						<Display_Name>Middle Component</Display_Name>
						<Element>
							<Name>Flags</Name>
							<Type>Flags</Type>
							<Flag>Don't reset angle when unmanned</Flag>
						</Element>
						<Element>
							<Name>Min_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Min Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Max Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Max Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Damp_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Damp Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Unmanned_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Unmanned Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Force</Name>
							<Type>Float</Type>
							<Display_Name>Max Motor Force (lbs)</Display_Name>
							<Description>Applies only to weapons with physics enabled.  For them, it's the max force the constraint motor can apply to move collision.</Description>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Firing_Angle_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Firing Angular Speed (deg/s)</Display_Name>
							<Required>false</Required>
							<Default>0.0</Default>
						</Element>
					</Element>
					<Element>
						<Name>Top_Component</Name>
						<Type>Element</Type>
						<Display_Name>Top Component</Display_Name>
						<Element>
							<Name>Flags</Name>
							<Type>Flags</Type>
							<Flag>Don't reset angle when unmanned</Flag>
						</Element>
						<Element>
							<Name>Min_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Min Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Max Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Max Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Damp_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Damp Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Unmanned_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Unmanned Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Force</Name>
							<Type>Float</Type>
							<Display_Name>Max Motor Force (lbs)</Display_Name>
							<Description>Applies only to weapons with physics enabled.  For them, it's the max force the constraint motor can apply to move collision.</Description>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Firing_Angle_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Firing Angular Speed (deg/s)</Display_Name>
							<Required>false</Required>
							<Default>0.0</Default>
						</Element>
					</Element>
				</Element>
				<Max_Children>4</Max_Children>
				<Min_Children>1</Min_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
			<Element>
				<Name>Alt_Weapons</Name>
				<Type>Grid</Type>
				<Display_Name>Alternate Weapons</Display_Name>
				<Element>
					<Name>Weapon</Name>
					<Type>Element</Type>
					<Default>0</Default>
					<Element>
						<Name>UID</Name>
						<Type>Int</Type>
						<Default>0</Default>
					</Element>
					<Element>
						<Name>Weapon_Class</Name>
						<Type>Selection</Type>
						<Display_Name>Weapon Class</Display_Name>
						<Description>the class of the weapon, which affects how weapon behave gameside</Description>
						<Default>pistol</Default>
						<Choice>pistol</Choice>
						<Choice>smg</Choice>
						<Choice>rifle</Choice>
						<Choice>launcher</Choice>
						<Choice>thrown</Choice>
						<Choice>shotgun</Choice>
						<Choice>knife</Choice>
						<Choice>nightstick</Choice>
						<Choice>stungun</Choice>
						<Choice>bat</Choice>
						<Choice>drug1</Choice>
						<Choice>drug2</Choice>
						<Choice>liquor</Choice>
						<Choice>box</Choice>
						<Choice>pimp slap</Choice>
						<Choice>video camera</Choice>
						<Choice>knuckles</Choice>
						<Choice>flamethrower</Choice>
						<Choice>cutscene only</Choice>
						<Choice>minigun</Choice>
						<Choice>pepper spray</Choice>
						<Choice>chainsaw</Choice>
						<Choice>waterspray</Choice>
						<Choice>sword</Choice>
						<Choice>script</Choice>
						<Choice>vehicle</Choice>
					</Element>
					<Element>
						<Name>Muzzle_Explosion</Name>
						<Type>Reference</Type>
						<Display_Name>Muzzle Explosion</Display_Name>
						<Description>Explosion to create at the muzzle for each shot.</Description>
						<Required>false</Required>
						<Reference>
							<File>explosions.xtbl</File>
							<Type>Explosion.Name</Type>
							<OpenSeparate>False</OpenSeparate>
						</Reference>
					</Element>
					<Element>
						<Name>Flags</Name>
						<Type>Flags</Type>
						<Flag>Target reticule</Flag>
						<Flag>Enable physics</Flag>
					</Element>
					<Element>
						<Name>Middle_Component</Name>
						<Type>Element</Type>
						<Display_Name>Middle Component</Display_Name>
						<Element>
							<Name>Flags</Name>
							<Type>Flags</Type>
							<Flag>Don't reset angle when unmanned</Flag>
						</Element>
						<Element>
							<Name>Min_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Min Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Max Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Max Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Damp_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Damp Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Unmanned_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Unmanned Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Force</Name>
							<Type>Float</Type>
							<Display_Name>Max Motor Force (lbs)</Display_Name>
							<Description>Applies only to weapons with physics enabled.  For them, it's the max force the constraint motor can apply to move collision.</Description>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Firing_Angle_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Firing Angular Speed (deg/s)</Display_Name>
							<Required>false</Required>
							<Default>0.0</Default>
						</Element>
					</Element>
					<Element>
						<Name>Top_Component</Name>
						<Type>Element</Type>
						<Display_Name>Top Component</Display_Name>
						<Element>
							<Name>Flags</Name>
							<Type>Flags</Type>
							<Flag>Don't reset angle when unmanned</Flag>
						</Element>
						<Element>
							<Name>Min_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Min Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Max Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Max Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Damp_Angle</Name>
							<Type>Float</Type>
							<Display_Name>Damp Angle (deg)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Unmanned_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Unmanned Angular Speed (deg/s)</Display_Name>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Max_Force</Name>
							<Type>Float</Type>
							<Display_Name>Max Motor Force (lbs)</Display_Name>
							<Description>Applies only to weapons with physics enabled.  For them, it's the max force the constraint motor can apply to move collision.</Description>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Firing_Angle_Speed</Name>
							<Type>Float</Type>
							<Display_Name>Firing Angular Speed (deg/s)</Display_Name>
							<Required>false</Required>
							<Default>0.0</Default>
						</Element>
					</Element>
				</Element>
				<Max_Children>4</Max_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		</Element>
		<Element>
			<Name>Target_Lockon</Name>
			<Type>Element</Type>
			<Display_Name>Target Lockon</Display_Name>
			<Description>use the target lockon system</Description>
			<Required>false</Required>
			<Element>
				<Name>Lockon_Time_MS</Name>
				<Type>Int</Type>
				<Display_Name>Lockon Time MS</Display_Name>
				<Description>Time it takes to completely lock on to a target</Description>
				<Default>1500</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Locking_Size_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Locking Size Multiplier</Display_Name>
				<Description>A multiplier to determine now bug the lockon size should be when not locked on</Description>
				<Default>1.25</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Locked_Size_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Locked Size Multiplier</Display_Name>
				<Description>A multiplier to determine now bug the lockon size should be when not locked on</Description>
				<Default>1.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Beep_Timing_Slowest</Name>
				<Type>Float</Type>
				<Display_Name>Beep Timing Slowest</Display_Name>
				<Description>The slowest time between beeps, in seconds</Description>
				<Default>1.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Beep_Timing_Fastest</Name>
				<Type>Float</Type>
				<Display_Name>Beep Timing Fastest</Display_Name>
				<Description>The fastest time between beeps, in seconds</Description>
				<Default>0.1</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Angle_From_Reticle</Name>
				<Type>Float</Type>
				<Display_Name>Angle From Reticle</Display_Name>
				<Description>When locking onto a vehicle, you need to keep within this angle from the targetting reticle</Description>
				<Default>7.5</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Angle_From_Reticle_Lose_Target</Name>
				<Type>Float</Type>
				<Display_Name>Angle From Reticle Lose Target</Display_Name>
				<Description>Once locked, if the targeting reticle moves this far from the target, the lockon begins to fade</Description>
				<Default>50.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Locking_Rotation_Furthest_Angle</Name>
				<Type>Float</Type>
				<Display_Name>Locking Rotation Furthest Angle</Display_Name>
				<Description>When the target is being locked on to, the diamond rotates by this angle</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Flags</Name>
				<Type>Flags</Type>
				<Flag>enemy aircraft only</Flag>
			</Element>
		</Element>
		<Element>
			<Name>Camera_Info</Name>
			<Type>Element</Type>
			<Display_Name>Camera Info</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Primary_Fire_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Primary Fire Camera Shake</Display_Name>
				<Description>Camera shake to play when firing the primary weapon normally.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Primary_Fire_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Primary Fire Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Primary_Fine_Aim_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Primary Fire Fine Aim Camera Shake</Display_Name>
				<Description>Camera shake to play when firing the primary weapon in fine aim or when scoped.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Primary_Fire_Fine_Aim_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Primary Fire Fine Aim Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Secondary_Fire_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Secondary Fire Camera Shake</Display_Name>
				<Description>Camera shake to play when firing the secondary weapon normally.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Secondary_Fire_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Secondary Fire Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Secondary_Fire_Fine_Aim_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Secondary Fire Fine Aim Camera Shake</Display_Name>
				<Description>Camera shake to play when firing the secondary weapon in fine aim or scoped.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Secondary_Fire_Fine_Aim_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Secondary Fire Fine Aim Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Player_Hit_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Player Hit Camera Shake</Display_Name>
				<Description>Camera shake to play if the player is hit by this bullet.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Player_Hit_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Player Hit Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Melee_Hard_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Melee Hard Camera Shake</Display_Name>
				<Description>Camera shake to play when the weapon is used in melee against a hard suface.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Melee_Hard_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Melee Hard Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Melee_Soft_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Melee Soft Camera Shake</Display_Name>
				<Description>Camera shake to play when the weapon is usedd in melee against a soft surface.</Description>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Melee_Soft_Camera_Shake_Intensity</Name>
				<Type>Float</Type>
				<Display_Name>Melee Soft Camera Shake Intensity</Display_Name>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
			<Element>
				<Name>Primary_Recoil_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Primary Recoil Multiplier</Display_Name>
				<Description>Multiplier to the random recoil value calculated when firing the primary weapon.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Primary_Fine_Aim_Recoil_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Primary Fine Aim Recoil Multiplier</Display_Name>
				<Description>Multiplier to the random recoil value calculated when firing the primary in fine aim or scoped.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Primary_Recoil_Delay_ms</Name>
				<Type>Int</Type>
				<Display_Name>Primary Recoil Delay (ms)</Display_Name>
				<Description>This is the amount of time before the primary recoil is at the desired level.  This is only used for automatic weapons, as the timer is reset when the trigger is released.</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
			<Element>
				<Name>Primary_Recoil_Ramped</Name>
				<Type>Selection</Type>
				<Display_Name>Primary Recoil Ramped</Display_Name>
				<Description>(Defaults to True)
If this is true, the recoil will be ramped based on the percentage of the timer completed.  If not, recoil will not be used until the timer has expired.</Description>
				<Required>false</Required>
				<Default>True</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
			</Element>
			<Element>
				<Name>Secondary_Recoil_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Secondary Recoil Multiplier</Display_Name>
				<Description>Multiplier to the random recoil value calculated when firing the secondary weapon.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Secondary_Fine_Aim_Recoil_Multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Secondary Fine Aim Recoil Multiplier</Display_Name>
				<Description>Multiplier to the random recoil value calculated when firing the secondary weapon in fine aim or scoped.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>FOV_Rate</Name>
				<Type>Float</Type>
				<Description>Rate at which the FOV decreases in progressive zoom mode.  This value is ignored for non-progressive zoom mode.</Description>
				<Required>false</Required>
				<Default>140.0</Default>
				<MinValue>1</MinValue>
			</Element>
			<Element>
				<Name>Zoom_Steps</Name>
				<Type>Int</Type>
				<Display_Name>Zoom Steps</Display_Name>
				<Description>Number of taps it takes to reach the minimum FOV.  This value is only applicable to non-progressive zoom mode.</Description>
				<Required>false</Required>
				<Default>3</Default>
				<MinValue>1</MinValue>
				<MaxValue>10</MaxValue>
			</Element>
			<Element>
				<Name>Maximum_FOV</Name>
				<Type>Float</Type>
				<Display_Name>Maximum FOV</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Minimum_FOV</Name>
				<Type>Float</Type>
				<Display_Name>Minimum FOV</Display_Name>
				<Description>Minimum FOV that is zoomed to.</Description>
				<Required>false</Required>
				<Default>15.0</Default>
				<MinValue>5</MinValue>
				<MaxValue>60</MaxValue>
			</Element>
			<Element>
				<Name>Zoom_Type</Name>
				<Type>Selection</Type>
				<Display_Name>Zoom Type</Display_Name>
				<Description>Type of zoom mode.  Progressive is a smooth transition, while non-progressive moves in increments every time the player taps the zoom button.</Description>
				<Required>false</Required>
				<Choice>progressive</Choice>
				<Choice>non-progressive</Choice>
			</Element>
		</Element>
		<Element>
			<Name>Burst_Fire_Info</Name>
			<Type>Element</Type>
			<Display_Name>Burst Fire Info</Display_Name>
			<Description>If this is a burst trigger weapon, these are the parameters that determine how that works.</Description>
			<Required>false</Required>
			<Element>
				<Name>Shots</Name>
				<Type>Int</Type>
				<Default>4</Default>
				<MinValue>1</MinValue>
			</Element>
			<Element>
				<Name>Burst_Delay_ms</Name>
				<Type>Int</Type>
				<Display_Name>Burst Delay (ms)</Display_Name>
				<Description>The minimum amount of time between bursts (from the final shot of the previous burst to the first shot of the next) in ms.</Description>
				<Default>300</Default>
				<MinValue>0</MinValue>
			</Element>
		</Element>
		<Element>
			<Name>Charge_Release_Info</Name>
			<Type>Element</Type>
			<Display_Name>Charge Release Info</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Charge_Time_sec</Name>
				<Type>Float</Type>
				<Display_Name>Charge Time (sec)</Display_Name>
				<Description>The amount of time in seconds it takes to fully charge the</Description>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Min_Charge_Percent</Name>
				<Type>Float</Type>
				<Display_Name>Min Charge Percent</Display_Name>
				<Description>Minimum amount of charge required to fire.  Defaults to 1.</Description>
				<Required>false</Required>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Charge_Base</Name>
				<Type>Float</Type>
				<Display_Name>Charge Base</Display_Name>
				<Description>The charge percent will ramp between this base and 1.0 based on how long the player holds the trigger, so if you just tap the trigger it will be this amount of charge.</Description>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Auto_Release</Name>
				<Type>Selection</Type>
				<Display_Name>Auto Release</Display_Name>
				<Description>Should the weapon automatically release when fully charged?</Description>
				<Default>False</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
			</Element>
			<Element>
				<Name>Charging_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Charging Camera Shake</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Charged_Camera_Shake</Name>
				<Type>Reference</Type>
				<Display_Name>Charged Camera Shake</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>camera_shake.xtbl</File>
					<Type>Camera_Shake.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Charge_Flags</Name>
				<Type>Flags</Type>
				<Display_Name>Charge Flags</Display_Name>
				<Flag>Show HUD on charge</Flag>
			</Element>
			<Element>
				<Name>Min_Range</Name>
				<Type>Float</Type>
				<Display_Name>Min Range</Display_Name>
				<Description>The weapon will use a range betwenn this and the weapon's max_range field</Description>
				<Required>false</Required>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Pre_Charge_Delay</Name>
				<Type>Float</Type>
				<Display_Name>Pre Charge Delay (sec)</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Charge_Cooldown_Time</Name>
				<Type>Float</Type>
				<Display_Name>Charge Cooldown Time</Display_Name>
				<Description>After discharging this weapon, the weapon will take this long to cooldown from a full charge.</Description>
				<Required>false</Required>
				<Default>1.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>NPC_Desired_Burst_Size</Name>
			<Type>Int</Type>
			<Display_Name>NPC Desired Burst Size</Display_Name>
			<Description>AUTOMATIC WEAPONS ONLY!  When an NPC fires, this is the desired burst size set.</Description>
			<Required>false</Required>
			<Default>3</Default>
		</Element>
		<Element>
			<Name>Ragdoll_Force_Shoot</Name>
			<Type>Float</Type>
			<Display_Name>Ragdoll Force (Shoot)</Display_Name>
			<Description>How much force to apply to a ragdoll when SHOT by this weapon.  0 is none.</Description>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Ragdoll_Info</Name>
			<Type>Element</Type>
			<Display_Name>Ragdoll Info</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Chance</Name>
				<Type>Float</Type>
				<Default>1.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Death_Velocity_Horizontal</Name>
				<Type>Float</Type>
				<Display_Name>Death Velocity Horizontal</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Death_Velocity_Vertical</Name>
				<Type>Float</Type>
				<Display_Name>Death Velocity Vertical</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Death_Point_Velocity</Name>
				<Type>Float</Type>
				<Display_Name>Death Point Velocity</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Death_Angular_Velocity_Vertical</Name>
				<Type>Float</Type>
				<Display_Name>Death Angular Velocity Vertical</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Death_Angular_Velocity_Horizontal</Name>
				<Type>Float</Type>
				<Display_Name>Death Angular Velocity Horizontal</Display_Name>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Death_Range_Min</Name>
				<Type>Float</Type>
				<Display_Name>Death Range Min</Display_Name>
				<Description>The smaller of the "range" parameters.  A distance of this (or closer) will result in maximum ragdoll velocities.</Description>
				<Default>0.0</Default>
			</Element>
			<Element>
				<Name>Death_Range_Max</Name>
				<Type>Float</Type>
				<Display_Name>Death Range Max</Display_Name>
				<Description>The larger of the "range" parameters.  A distance of this (or further) will result in minimum ragdoll velocities.</Description>
				<Default>0.0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Override_Bullet_Impact_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Override Bullet Impact Effect</Display_Name>
			<Description>Play this effect instead of normal "bullet sparks."</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Alt_Override_Bullet_Impact_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Alt Override Bullet Impact Effect</Display_Name>
			<Description>Play this effect instead of "bullet sparks" for the alternate weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Override_Bullet_Impact_Effect_NPC</Name>
			<Type>Reference</Type>
			<Display_Name>Override Bullet Impact Effect NPC</Display_Name>
			<Description>Play this effect instead of normal "bullet sparks." (NPC version)</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Alt_Override_Bullet_Impact_Effect_NPC</Name>
			<Type>Reference</Type>
			<Display_Name>Alt Override Bullet Impact Effect NPC</Display_Name>
			<Description>Play this effect instead of "bullet sparks" for the alternate weapon. (NPC version)</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Penetrating_End_Point_Explosion</Name>
			<Type>Reference</Type>
			<Display_Name>Penetrating End Point Explosion</Display_Name>
			<Description>Play this explosion at the last point of a penetrating bullet hit.</Description>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Alt_Penetrating_End_Point_Explosion</Name>
			<Type>Reference</Type>
			<Display_Name>Alt Penetrating End Point Explosion</Display_Name>
			<Description>Play this explosion at the last point of a penetrating bullet hit for the alt weapon.</Description>
			<Required>false</Required>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Overheat_Info</Name>
			<Type>Element</Type>
			<Display_Name>Overheat Info</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Percent_Increase_Per_Shot</Name>
				<Type>Float</Type>
				<Display_Name>Percent Increase Per Shot</Display_Name>
				<Description>When the weapon is shot, this is the amount by which the heat percent value (0-1) is increased.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Percent_Decrease_Per_Second</Name>
				<Type>Float</Type>
				<Display_Name>Percent Decrease Per Second</Display_Name>
				<Description>This is the rate at which the heat percent cools.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Percent_Decrease_Per_Reload</Name>
				<Type>Float</Type>
				<Display_Name>Percent Decrease Per Reload</Display_Name>
				<Description>The player can press X to help cool the weapon.  This is the amount applied for each button press.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Percent_Decrease_Per_Second_Overheated</Name>
				<Type>Float</Type>
				<Display_Name>Percent Decrease Per Second Overheated</Display_Name>
				<Description>This is the rate at which the heat percent cools when overheated.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
			</Element>
			<Element>
				<Name>Percent_Decrease_Per_Reload_Overheated</Name>
				<Type>Float</Type>
				<Display_Name>Percent Decrease Per Reload Overheated</Display_Name>
				<Description>When overheated, the player can press X to help cool the weapon.  This is the amount applied for each button press.</Description>
				<Default>0.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
			</Element>
			<Element>
				<Name>Overheat_Flags</Name>
				<Type>Flags</Type>
				<Display_Name>Overheat Flags</Display_Name>
				<Flag>applies to primary</Flag>
				<Flag>applies to alt fire</Flag>
				<Flag>play reload anim</Flag>
			</Element>
		</Element>
		<Element>
			<Name>Effect_Situations</Name>
			<Type>Grid</Type>
			<Display_Name>Effect Situations</Display_Name>
			<Element>
				<Name>Effect_Situation</Name>
				<Type>Element</Type>
				<Display_Name>Effect Situation</Display_Name>
				<Element>
					<Name>Situation</Name>
					<Type>Selection</Type>
					<Choice>muzzle flash</Choice>
					<Choice>alt muzzle flash</Choice>
					<Choice>bullet impact override</Choice>
					<Choice>alt bullet impact override</Choice>
					<Choice>charge release charging muzzle</Choice>
					<Choice>charge release charging ribbon</Choice>
					<Choice>charge release charging target</Choice>
					<Choice>tracer</Choice>
					<Choice>alt tracer</Choice>
					<Choice>overheat</Choice>
					<Choice>player flashlight</Choice>
					<Choice>npc flashlight</Choice>
					<Choice>laser cutter ribbon</Choice>
					<Choice>laser guide target</Choice>
					<Choice>laser guide ribbon</Choice>
					<Choice>laser cutter target near</Choice>
					<Choice>projectile</Choice>
					<Choice>projectile create</Choice>
					<Choice>projectile ignite</Choice>
					<Choice>projectile post ignition</Choice>
					<Choice>laser cutter target far</Choice>
					<Choice>sonic hit effect</Choice>
					<Choice>sonic scan charging</Choice>
					<Choice>sonic scan charged</Choice>
					<Choice>genki fire</Choice>
				</Element>
				<Element>
					<Name>Effect</Name>
					<Type>Reference</Type>
					<Reference>
						<File>effects.xtbl</File>
						<Type>Effect.Name</Type>
						<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
			<Max_Children>16</Max_Children>
			<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
		<Element>
			<Name>Max_Melee_Impacts</Name>
			<Type>Int</Type>
			<Required>false</Required>
			<Default>1</Default>
		</Element>
		<Element>
			<Name>Grenade_Type</Name>
			<Type>Selection</Type>
			<Display_Name>Grenade Type</Display_Name>
			<Required>false</Required>
			<Choice>standard</Choice>
			<Choice>stun</Choice>
			<Choice>molotov</Choice>
			<Choice>flashbang</Choice>
		</Element>
		<Element>
			<Name>Tracer_Info</Name>
			<Type>Element</Type>
			<Display_Name>Tracer Info</Display_Name>
			<Required>false</Required>
			<Element>
				<Name>Tracer</Name>
				<Type>Reference</Type>
				<Reference>
					<File>weapon_tracers.xtbl</File>
					<Type>Weapon_Tracers.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Tracer_NPC</Name>
				<Type>Reference</Type>
				<Display_Name>Tracer NPC</Display_Name>
				<Reference>
					<File>weapon_tracers.xtbl</File>
					<Type>Weapon_Tracers.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Alt_Tracer</Name>
				<Type>Reference</Type>
				<Display_Name>Alt Tracer</Display_Name>
				<Reference>
					<File>weapon_tracers.xtbl</File>
					<Type>Weapon_Tracers.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Alt_Tracer_NPC</Name>
				<Type>Reference</Type>
				<Display_Name>Alt Tracer NPC</Display_Name>
				<Reference>
					<File>weapon_tracers.xtbl</File>
					<Type>Weapon_Tracers.Name</Type>
					<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
			<Element>
				<Name>Tracer_Frequency</Name>
				<Type>Int</Type>
				<Display_Name>Tracer Frequency</Display_Name>
				<Description>Number of shots before a tracer is emitted (only for "burst" fire weapons).</Description>
				<Required>false</Required>
				<Default>0</Default>
			</Element>
		</Element>
		<Element>
			<Name>Offhand_Weapon_Mesh</Name>
			<Type>Reference</Type>
			<Display_Name>Offhand Weapon Mesh</Display_Name>
			<Required>false</Required>
			<Reference>
				<File>weapons.xtbl</File>
				<Type>Weapon.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Diversion_Kill_Multiplier</Name>
			<Type>Float</Type>
			<Display_Name>Diversion Kill Multiplier</Display_Name>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>Is_DLC</Name>
			<Type>Selection</Type>
			<Display_Name>Is DLC</Display_Name>
			<Description>Indicates that this content will be owned by a DLC bundle, and should only be available if included in a licensed bundle.</Description>
			<Required>false</Required>
			<Default>True</Default>
			<Choice>True</Choice>
			<Choice>False</Choice>
		</Element>
		<Element>
			<Name>Blood_Decal_Scale</Name>
			<Type>Float</Type>
			<Display_Name>Blood Decal Scale</Display_Name>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>Blood_Decal_Delay</Name>
			<Type>String</Type>
			<Display_Name>Blood Decal Delay</Display_Name>
			<Required>false</Required>
			<Default>333</Default>
		</Element>
		<Single_Line_XML>True</Single_Line_XML>
	</TableDescription>
	<EntryCategories>
		<Category>
			<Name>Entries</Name>
			<Category>
				<Name>offhand_grenades</Name>
			</Category>
			<Category>
				<Name>old_sr2</Name>
				<Category>
					<Name>melee</Name>
				</Category>
				<Category>
					<Name>Misc</Name>
				</Category>
				<Category>
					<Name>Ranged</Name>
				</Category>
			</Category>
			<Category>
				<Name>temp_pickups</Name>
			</Category>
			<Category>
				<Name>Vehicle</Name>
			</Category>
			<Category>
				<Name>weapon_radial</Name>
				<Category>
					<Name>explosive</Name>
				</Category>
				<Category>
					<Name>melee</Name>
				</Category>
				<Category>
					<Name>pistol</Name>
				</Category>
				<Category>
					<Name>rifle</Name>
				</Category>
				<Category>
					<Name>shotgun</Name>
				</Category>
				<Category>
					<Name>smg</Name>
				</Category>
				<Category>
					<Name>special</Name>
				</Category>
			</Category>
			<Category>
				<Name>Wieldable Props</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>