<root>
<Table>
	<Continuous_explosion>
		<Name>Daedalus</Name>
		<Explosion_Data>
			<Explosion>M23_daedalus_shelling</Explosion>
			<Explosion_Num>3</Explosion_Num>
			<Spread_Min>8</Spread_Min>
			<Spread_Max>14</Spread_Max>
			<Cooldown_max>2.0</Cooldown_max>
			<Cooldown_min>0.5</Cooldown_min>
			</Explosion_Data>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Approach_Info>
			<Approach_Angle_Min>45</Approach_Angle_Min>
			<Approach_Angle_Max>60</Approach_Angle_Max>
			<Approach_Dist>50.0</Approach_Dist>
			<Launch_Dist_Min>75</Launch_Dist_Min>
			</Approach_Info>
		<Radius_Min>15.0</Radius_Min>
		<Radius_Max>70</Radius_Max>
		<Cooldown_min>3.0</Cooldown_min>
		<Cooldown_max>5.0</Cooldown_max>
		<Launch_Dist_Min>200.0</Launch_Dist_Min>
		<Target>
			<Radius_Max>30.0</Radius_Max>
			<Radius_Min>15.0</Radius_Min>
			<Target_FOV>200</Target_FOV>
			</Target>
		<Target_Info>
			<Target>
				<Target_Type>default</Target_Type>
				<Radius_Min>15.0</Radius_Min>
				<Radius_Max>60.0</Radius_Max>
				<Target_FOV>180</Target_FOV>
				</Target>
			<Target>
				<Target_Type>in_aircraft</Target_Type>
				<Radius_Min>125.0</Radius_Min>
				<Radius_Max>400.0</Radius_Max>
				<Target_FOV>90</Target_FOV>
				</Target>
			</Target_Info>
		<Audio_Info>
			<Whiz_Sound>M23_SFX_CANNON_SHELL_WHIZZ</Whiz_Sound>
			<Avg_Length>0.8</Avg_Length>
			</Audio_Info>
		</Continuous_explosion>
	<Continuous_explosion>
		<Name>Dlc2_m01_armory</Name>
		<Explosion_Data>
			<Explosion>Grenade</Explosion>
			<Explosion_Num>1</Explosion_Num>
			<Spread_Min>0</Spread_Min>
			<Spread_Max>0</Spread_Max>
			<Cooldown_min>1.5</Cooldown_min>
			<Cooldown_max>3</Cooldown_max>
			</Explosion_Data>
		<Approach_Info>
			<Approach_Angle_Min>87</Approach_Angle_Min>
			<Approach_Angle_Max>90</Approach_Angle_Max>
			<Approach_Dist>10</Approach_Dist>
			<Launch_Dist_Min>35</Launch_Dist_Min>
			</Approach_Info>
		<Target_Info>
			<Target>
				<Target_Type>default</Target_Type>
				<Radius_Min>10</Radius_Min>
				<Radius_Max>35</Radius_Max>
				<Target_FOV>60</Target_FOV>
				</Target>
			</Target_Info>
		<Audio_Info>
			</Audio_Info>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Continuous_explosion>
	<Continuous_explosion>
		<Name>Dlc2_m01_rail</Name>
		<Explosion_Data>
			<Explosion>Car Bomb</Explosion>
			<Explosion_Num>1</Explosion_Num>
			<Spread_Min>0</Spread_Min>
			<Spread_Max>0</Spread_Max>
			<Cooldown_min>2</Cooldown_min>
			<Cooldown_max>4</Cooldown_max>
			</Explosion_Data>
		<Approach_Info>
			<Approach_Angle_Min>88</Approach_Angle_Min>
			<Approach_Angle_Max>90</Approach_Angle_Max>
			<Approach_Dist>20</Approach_Dist>
			<Launch_Dist_Min>0</Launch_Dist_Min>
			</Approach_Info>
		<Target_Info>
			<Target>
				<Target_Type>default</Target_Type>
				<Radius_Min>45</Radius_Min>
				<Radius_Max>45</Radius_Max>
				<Target_FOV>60</Target_FOV>
				</Target>
			</Target_Info>
		<Audio_Info>
			</Audio_Info>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Continuous_explosion>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Continuous_explosion</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		</Element>
	<Element>
		<Name>Explosion_Data</Name>
		<Type>Element</Type>
		<Display_Name>Explosion Info</Display_Name>
		<Element>
			<Name>Explosion</Name>
			<Type>Reference</Type>
			<Description>The explosion to use.</Description>
			<Reference>
				<File>explosions.xtbl</File>
				<Type>Explosion.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Explosion_Num</Name>
			<Type>Int</Type>
			<Display_Name>Number of Explosions</Display_Name>
			<Description>Number of explosions to create in a cluster (max 3).</Description>
			<Default>1</Default>
			<MinValue>1</MinValue>
			<MaxValue>3</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>Spread_Min</Name>
			<Type>Int</Type>
			<Display_Name>Minimum Spread Angle</Display_Name>
			<Description>The minimum spread to apply to the explosion approaches. (in degrees)</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			<MaxValue>90</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>Spread_Max</Name>
			<Type>Int</Type>
			<Display_Name>Maximum Spread Angle</Display_Name>
			<Description>The maximum spread to apply to the explosion approaches. (in degrees)</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			<MaxValue>90</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>Cooldown_min</Name>
			<Type>Float</Type>
			<Display_Name>Minimum Cooldown Time</Display_Name>
			<Description>The minimum ammount of time between explosions. (in seconds)</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Cooldown_max</Name>
			<Type>Float</Type>
			<Display_Name>Maximum Cooldown</Display_Name>
			<Description>The maximum ammount of time between explosions. (in seconds)</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			</Element>
		</Element>
	<Element>
		<Name>Approach_Info</Name>
		<Type>Element</Type>
		<Display_Name>Approach Info</Display_Name>
		<Element>
			<Name>Approach_Angle_Min</Name>
			<Type>Int</Type>
			<Display_Name>Minimum Approach Angle</Display_Name>
			<Description>The minimum approach angle, below horizontal. (in degrees)</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			<MaxValue>90</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>Approach_Angle_Max</Name>
			<Type>Int</Type>
			<Display_Name>Maximum Approach Angle</Display_Name>
			<Description>The minimum approach angle, below horizontal. (in degrees)</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			<MaxValue>90</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>Approach_Dist</Name>
			<Type>Float</Type>
			<Display_Name>Approach Distance</Display_Name>
			<Description>The distance from the impact point, to calculate the explosion trajectory. (in meters)</Description>
			<Default>30.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>150</MaxValue>
			</Element>
		<Element>
			<Name>Launch_Dist_Min</Name>
			<Type>Float</Type>
			<Display_Name>Minimum Launch Distance</Display_Name>
			<Description>Minimum distance from the launch position to the target that explosions will still be created.</Description>
			<Default>200.0</Default>
			<MinValue>0</MinValue>
			</Element>
		</Element>
	<Element>
		<Name>Target_Info</Name>
		<Type>Grid</Type>
		<Element>
			<Name>Target</Name>
			<Type>Element</Type>
			<Element>
				<Name>Target_Type</Name>
				<Type>Selection</Type>
				<Display_Name>Type</Display_Name>
				<Description>Control the target parameters based on the object type/state. (default is required, and each type can only be used once)</Description>
				<Default>default</Default>
				<Choice>default</Choice>
				<Choice>in_vehicle</Choice>
				<Choice>in_aircraft</Choice>
				</Element>
			<Element>
				<Name>Radius_Min</Name>
				<Type>Float</Type>
				<Display_Name>Minimum Target Radius</Display_Name>
				<Description>The minimum radius from the follow target that explosions will be generated. (in meters)</Description>
				<Default>15.0</Default>
				<MinValue>0</MinValue>
				<MaxValue>300</MaxValue>
				</Element>
			<Element>
				<Name>Radius_Max</Name>
				<Type>Float</Type>
				<Display_Name>Maximum Target Radius</Display_Name>
				<Description>The maximum radius from the follow target that explosions will be generated. (in meters)</Description>
				<Default>30.0</Default>
				<MinValue>0</MinValue>
				</Element>
			<Element>
				<Name>Target_FOV</Name>
				<Type>Int</Type>
				<Display_Name>Target FOV</Display_Name>
				<Description>The angle for the target's FOV that explosions should be created, used to keep the explosions in front of the target. (in degrees)</Description>
				<Default>180</Default>
				<MinValue>0</MinValue>
				<MaxValue>360</MaxValue>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Audio_Info</Name>
		<Type>Element</Type>
		<Display_Name>Audio Info</Display_Name>
		<Element>
			<Name>Whiz_Sound</Name>
			<Type>Reference</Type>
			<Display_Name>Whiz Sound</Display_Name>
			<Description>The sound to play just before the explosion is created.</Description>
			<Required>false</Required>
			<Reference>
				<File>audio_events.xtbl</File>
				<Type>NewEntity.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Avg_Length</Name>
			<Type>Float</Type>
			<Display_Name>Avg Length</Display_Name>
			<Description>The position for the explosion will be projected along the target's velocity vector this far into the future.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>