<root>
<Table>
	<NotorietyLevels>
		<Name>Gang Notoriety Levels</Name>
		<NotorietyLevelsData>
			<NotorietyLevelElement>
				<NotorietyLevel>0</NotorietyLevel>
				<NotorietyLevelLimit>0</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>-1</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>-1</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>1</NotorietyLevel>
				<NotorietyLevelLimit>75</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>-1</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>-1</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>2</NotorietyLevel>
				<NotorietyLevelLimit>225</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>-1</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>-1</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>3</NotorietyLevel>
				<NotorietyLevelLimit>500</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>15</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>30</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>4</NotorietyLevel>
				<NotorietyLevelLimit>1200</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>10</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>20</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>5</NotorietyLevel>
				<NotorietyLevelLimit>2500</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>8</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>15</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			</NotorietyLevelsData>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</NotorietyLevels>
	<NotorietyLevels>
		<Name>Police Notoriety Levels</Name>
		<NotorietyLevelsData>
			<NotorietyLevelElement>
				<NotorietyLevel>0</NotorietyLevel>
				<NotorietyLevelLimit>0</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>-1</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>-1</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>1</NotorietyLevel>
				<NotorietyLevelLimit>75</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>-1</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>-1</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>2</NotorietyLevel>
				<NotorietyLevelLimit>300</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>-1</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>-1</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>3</NotorietyLevel>
				<NotorietyLevelLimit>700</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>15</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>30</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>4</NotorietyLevel>
				<NotorietyLevelLimit>1200</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>10</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>20</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			<NotorietyLevelElement>
				<NotorietyLevel>5</NotorietyLevel>
				<NotorietyLevelLimit>2500</NotorietyLevelLimit>
				<NotorietyFirstDecay>1</NotorietyFirstDecay>
				<NotorietyDecayRate>100</NotorietyDecayRate>
				<RoadblockSpawnTimeMin>8</RoadblockSpawnTimeMin>
				<RoadblockSpawnTimeMax>15</RoadblockSpawnTimeMax>
				<BruteSpawnTimeMin>-1</BruteSpawnTimeMin>
				<BruteSpawnTimeMax>-1</BruteSpawnTimeMax>
				</NotorietyLevelElement>
			</NotorietyLevelsData>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</NotorietyLevels>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>NotorietyLevels</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		<Default>Notoriety Levels</Default>
		</Element>
	<Element>
		<Name>NotorietyLevelsData</Name>
		<Type>Grid</Type>
		<Display_Name>Notoriety Levels Data</Display_Name>
		<Element>
			<Name>NotorietyLevelElement</Name>
			<Type>Element</Type>
			<Display_Name>Notoriety Level Element</Display_Name>
			<Element>
				<Name>NotorietyLevel</Name>
				<Type>Int</Type>
				<Display_Name>Notoriety Level</Display_Name>
				<Description>Notoriety level</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>5</MaxValue>
				</Element>
			<Element>
				<Name>NotorietyLevelLimit</Name>
				<Type>Int</Type>
				<Display_Name>Notoriety Level Limit</Display_Name>
				<Description>Number of points to attain this notoriety level</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				</Element>
			<Element>
				<Name>NotorietyDecayRate</Name>
				<Type>Int</Type>
				<Display_Name>Notoriety Decay Rate</Display_Name>
				<Description>Notoriety decay rate (in points per second)</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				</Element>
			<Element>
				<Name>NotorietyFirstDecay</Name>
				<Type>Int</Type>
				<Display_Name>Notoriety First Decay Time</Display_Name>
				<Description>Delay (in seconds) after a notoriety increase before notoriety begins to decay</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				</Element>
			<Element>
				<Name>RoadblockSpawnTimeMin</Name>
				<Type>Int</Type>
				<Display_Name>Roadblock Spawn Time (minimum)</Display_Name>
				<Description>Minimum time (in seconds) between roadblocks spawns (-1 = no roadblock spawn)</Description>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>RoadblockSpawnTimeMax</Name>
				<Type>Int</Type>
				<Display_Name>Roadblock Spawn Time (maximum)</Display_Name>
				<Description>Maximum time (in seconds) between roadblocks spawns (-1 = no roadblock spawn)</Description>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>BruteSpawnTimeMin</Name>
				<Type>Int</Type>
				<Display_Name>Brute Spawn Time(minimum)</Display_Name>
				<Description>Minimum time (in seconds) between brute spawns (-1 = no brute spawn)</Description>
				<Default>-1</Default>
				</Element>
			<Element>
				<Name>BruteSpawnTimeMax</Name>
				<Type>Int</Type>
				<Display_Name>Brute Spawn time(maximum)</Display_Name>
				<Description>Maximum time (in seconds) between brute spawns (-1 = no brute spawn)</Description>
				<Default>-1</Default>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>