<root>
<Table>
	<Aiming>
		<Name>Normal</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Aiming>
	<Aiming>
		<Name>Combat Ready</Name>
		<slowing>
			<slow_mult_x>0.6</slow_mult_x>
			<fade_in_rate>7.5</fade_in_rate>
			<fade_out_rate>2</fade_out_rate>
			<slow_mult_y>0.6</slow_mult_y>
			<dist>
				<near_dist>10</near_dist>
				<fade_in_rate>10</fade_in_rate>
				<fade_out_rate>1</fade_out_rate>
				<Capsule_inner_multiplier>1</Capsule_inner_multiplier>
				<Capsule_outer_multiplier>1</Capsule_outer_multiplier>
				<Use_Cylinder>True</Use_Cylinder>
				</dist>
			<Capsule_inner_multiplier>1.0</Capsule_inner_multiplier>
			</slowing>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<steering>
			<steer_amount_x>0.0</steer_amount_x>
			<steer_amount_y>0.0</steer_amount_y>
			<dist>
				<near_dist>10</near_dist>
				<fade_in_rate>10</fade_in_rate>
				<fade_out_rate>1</fade_out_rate>
				<Capsule_inner_multiplier>1</Capsule_inner_multiplier>
				<Capsule_outer_multiplier>1</Capsule_outer_multiplier>
				<Use_Cylinder>True</Use_Cylinder>
				</dist>
			<max_steer_amount_x>0.2</max_steer_amount_x>
			<max_steer_amount_y>0.2</max_steer_amount_y>
			<Capsule_inner_multiplier>1.0</Capsule_inner_multiplier>
			</steering>
		</Aiming>
	<Aiming>
		<Name>Fine Aim</Name>
		<slowing>
			<slow_mult_x>0.4</slow_mult_x>
			<fade_in_rate>7.5</fade_in_rate>
			<fade_out_rate>2</fade_out_rate>
			<slow_mult_y>0.4</slow_mult_y>
			<dist>
				<near_dist>10</near_dist>
				<fade_in_rate>10</fade_in_rate>
				<fade_out_rate>1</fade_out_rate>
				<Capsule_inner_multiplier>1</Capsule_inner_multiplier>
				<Capsule_outer_multiplier>1</Capsule_outer_multiplier>
				<Use_Cylinder>True</Use_Cylinder>
				</dist>
			<Capsule_inner_multiplier>1.0</Capsule_inner_multiplier>
			</slowing>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<steering>
			<steer_amount_x>0.0</steer_amount_x>
			<steer_amount_y>0.0</steer_amount_y>
			<dist>
				<near_dist>10</near_dist>
				<fade_in_rate>10</fade_in_rate>
				<fade_out_rate>1</fade_out_rate>
				<Capsule_inner_multiplier>1</Capsule_inner_multiplier>
				<Capsule_outer_multiplier>1</Capsule_outer_multiplier>
				<Use_Cylinder>True</Use_Cylinder>
				</dist>
			<max_steer_amount_x>0.2</max_steer_amount_x>
			<max_steer_amount_y>0.2</max_steer_amount_y>
			<Capsule_inner_multiplier>2.0</Capsule_inner_multiplier>
			</steering>
		</Aiming>
	<Aiming>
		<Name>Tank Skydiving</Name>
		<slowing>
			<slow_mult_x>0.6</slow_mult_x>
			<slow_mult_y>0.6</slow_mult_y>
			<dist>
				<near_dist>10</near_dist>
				<fade_in_rate>10</fade_in_rate>
				<fade_out_rate>1</fade_out_rate>
				<Capsule_inner_multiplier>3</Capsule_inner_multiplier>
				<Capsule_outer_multiplier>5</Capsule_outer_multiplier>
				<Use_Cylinder>False</Use_Cylinder>
				</dist>
			</slowing>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Aiming>
	<Aiming>
		<Name>Zoomed</Name>
		<slowing>
			<slow_mult_x>0.6</slow_mult_x>
			<fade_in_rate>7.5</fade_in_rate>
			<fade_out_rate>2</fade_out_rate>
			<slow_mult_y>0.6</slow_mult_y>
			<dist>
				<near_dist>10</near_dist>
				<fade_in_rate>10</fade_in_rate>
				<fade_out_rate>1</fade_out_rate>
				<Capsule_inner_multiplier>2</Capsule_inner_multiplier>
				<Capsule_outer_multiplier>2</Capsule_outer_multiplier>
				<Use_Cylinder>True</Use_Cylinder>
				</dist>
			<Capsule_inner_multiplier>1.0</Capsule_inner_multiplier>
			</slowing>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Aiming>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Aiming</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		</Element>
	<Element>
		<Name>steering</Name>
		<Type>Element</Type>
		<Description>Values related to how the aim-assistance will steer the camera for the player.</Description>
		<Required>false</Required>
		<Element>
			<Name>steer_amount_x</Name>
			<Type>Float</Type>
			<Description>This is basically what ratio of the target's horizontal 
movement relative to the player that the camera will try 
to account for by automatically steering itself towards the 
target.</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>steer_amount_y</Name>
			<Type>Float</Type>
			<Description>This is basically what ratio of the target's vertical movement 
relative to the player that the camera will try to account for 
by automatically steering itself towards the target.</Description>
			<Default>0.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>1</MaxValue>
			<UseSlider>True</UseSlider>
			</Element>
		<Element>
			<Name>max_steer_amount_x</Name>
			<Type>Float</Type>
			<Description>The maximum amount of horizontal steering to apply</Description>
			<Default>0.5</Default>
			</Element>
		<Element>
			<Name>max_steer_amount_y</Name>
			<Type>Float</Type>
			<Description>The maximum amount of vertical steering to apply</Description>
			<Default>0.5</Default>
			</Element>
		<Element>
			<Name>dist</Name>
			<Type>Element</Type>
			<Element>
				<Name>near_dist</Name>
				<Type>Float</Type>
				<Description>The effect is scaled based on the distance between this distance and the weapon's range.  If you are closer than this the effect will be at 100%.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>fade_in_rate</Name>
				<Type>Float</Type>
				<Description>Aim assistance by steering will scale in from none to full effect 
in 1/fade_in_rate seconds.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>fade_out_rate</Name>
				<Type>Float</Type>
				<Description>Aim assistance by steering will scale out from full effect to 
none in 1/fade_out_rate seconds.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Capsule_inner_multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Capsule inner multiplier</Display_Name>
				<Description>Capsule width multiplier for the inside capsule where the effect is full</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>Capsule_outer_multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Capsule outer multiplier</Display_Name>
				<Description>Capsule width multiplier for the outside capsule where the effect ramps out</Description>
				<Default>2.0</Default>
				</Element>
			<Element>
				<Name>Use_Cylinder</Name>
				<Type>Selection</Type>
				<Display_Name>Use Cylinder</Display_Name>
				<Description>True to use a cylinder shape to determine auto aim targets, which means the auto aim assist will only choose targets that are at the current camera elevation.</Description>
				<Default>True</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			</Element>
		</Element>
	<Element>
		<Name>slowing</Name>
		<Type>Element</Type>
		<Description>Values related to the camera slowing down user input.</Description>
		<Required>false</Required>
		<Element>
			<Name>slow_mult_x</Name>
			<Type>Float</Type>
			<Description>When slowing is at full effect, multiply all horizontal camera speed by 
this value.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>slow_mult_y</Name>
			<Type>Float</Type>
			<Description>When slowing is at full effect, multiply all vertical camera speed by 
this value.</Description>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>dist</Name>
			<Type>Element</Type>
			<Element>
				<Name>near_dist</Name>
				<Type>Float</Type>
				<Description>The effect is scaled based on the distance between this distance and the weapon's range.  If you are closer than this the effect will be at 100%.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>fade_in_rate</Name>
				<Type>Float</Type>
				<Description>Aim assistance by slowing will scale in from none to full effect 
in 1/fade_in_rate seconds.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>fade_out_rate</Name>
				<Type>Float</Type>
				<Description>Aim assistance by slowing will scale out from full effect to none in 1/fade_out_rate 
seconds.</Description>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Capsule_inner_multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Capsule inner multiplier</Display_Name>
				<Description>Capsule width multiplier for the inside capsule where the effect is full</Description>
				<Default>1.0</Default>
				</Element>
			<Element>
				<Name>Capsule_outer_multiplier</Name>
				<Type>Float</Type>
				<Display_Name>Capsule outer multiplier</Display_Name>
				<Description>Capsule width multiplier for the outside capsule where the effect ramps out</Description>
				<Default>2.0</Default>
				</Element>
			<Element>
				<Name>Use_Cylinder</Name>
				<Type>Selection</Type>
				<Display_Name>Use Cylinder</Display_Name>
				<Description>True to use a cylinder shape to determine auto aim targets, which means the auto aim assist will only choose targets that are at the current camera elevation.</Description>
				<Default>True</Default>
				<Choice>True</Choice>
				<Choice>False</Choice>
				</Element>
			</Element>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>