<root>
	<Table>
		<Character>
			<Name>brianne</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Females</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brianne.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>brianne.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>brianne_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>npc_basehead_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>brute_brutina</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brutina.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>brutina.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>brutina_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brutina_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>colin</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Swat</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>colin.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>STAG</Anim_Set>
			<Rig>
				<Filename>colin.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>SWAT_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>SWAT_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>SWAT_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>SWAT_HM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>dakota</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>dakota.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>dakota.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>dakota_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>dakota_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Cloth_Sim>
				<Filename>dakota.simx</Filename>
			</Cloth_Sim>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>dakotaa</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>dakotaa.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>dakotaa.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>dakotaa_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>dakotaa_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Cloth_Sim>
				<Filename>dakotaa.simx</Filename>
			</Cloth_Sim>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>deckers_female_grace</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>grace.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>grace.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>grace_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>grace_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>grace.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>deckers_male_archie</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>archie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>archie.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>archie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>archie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>3</Name>
									<Chance>100</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>3</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>deckers_male_chester</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>chester.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>chester.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>chester_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>chester_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hood</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Disabled_Distance>45</Disabled_Distance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<In_Car>2</In_Car>
							<Disabled_Distance>45</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Hair</Prop_Name>
					<Chance>65</Chance>
					<Items>
						<Item>
							<Name>4</Name>
							<Chance>100</Chance>
							<In_Car>4</In_Car>
							<Disabled_Distance>40</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Ipok</Prop_Name>
					<Chance>60</Chance>
					<Items>
						<Item>
							<Name>3</Name>
							<Chance>100</Chance>
							<In_Car>3</In_Car>
							<Disabled_Distance>30</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>deckers_male_homer</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>homer.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>homer.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>homer_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>homer_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>deckers_male_jack</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jack.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jack.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>jack_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jack_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>deckers_male_mmiller</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mmiller.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>mmiller.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>mmiller_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mmiller_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Matt</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>mmiller.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>deckers_male_mmillerb</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mmillerb.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>mmillerb.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>mmillerb_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mmillerb_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Matt</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>deckers_male_raymond</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>raymond.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>raymond.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>raymond_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>raymond_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>deckers_male_steven</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>steven.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>steven.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>steven_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>steven_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>distant_human</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>distant_human.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>distant_human.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>dog</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>dog.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>dog.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Hotdog</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>dusty</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>dusty.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>dusty.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>dusty_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>npc_basehead_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>earl</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>earl.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>earl.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>earl_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>earl_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>earl2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>earl2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>earl2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>earl2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>earl2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>earl4</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>curt.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>curt.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>earl_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>earl_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_anna</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Anna.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>Anna.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>anna_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>anna_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_candy</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Gimp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>candy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>candy.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>candy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>candy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_carrie</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>carrie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>carrie.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>carrie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>carrie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Guidette_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Guidette_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>carrie.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>gang_female_ella</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ella.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>ella.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ella_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ella_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Guidette_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Guidette_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>ella.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>gang_female_ivanna</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ivanna.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>ivanna.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ivanna_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ivanna_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Guidette_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Guidette_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props/>
		</Character>
		<Character>
			<Name>gang_female_jill</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jill.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>jill.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jill_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jill_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<LOD_Distance>15</LOD_Distance>
		</Character>
		<Character>
			<Name>gang_female_jill2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jill2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>jill2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jill2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jill2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_layla</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>layla.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>layla.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>layla_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>layla_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>layla.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>gang_female_lisa2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lisa2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>lisa2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jill_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jill_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_mary</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mary.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>mary.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mary_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mary_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_AF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_melissa</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>melissa.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>melissa.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>melissa_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>melissa_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>melissa.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>gang_female_myra</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Punks</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>myra.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>myra.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>myra_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>myra_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_female_polly</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>polly.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>polly.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>polly_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>polly_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_AF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_roberta</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roberta.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>roberta.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>roberta_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roberta_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_BF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<LOD_Distance>20</LOD_Distance>
		</Character>
		<Character>
			<Name>gang_female_roseanne</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roseanne.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>roseanne.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>roseanne_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roseanne_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_HF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>roseanne.simx</Filename>
			</Cloth_Sim>
			<LOD_Distance>15</LOD_Distance>
		</Character>
		<Character>
			<Name>gang_female_roxy</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Gimp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roxy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>roxy.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>roxy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roxy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Stripper_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_female_sophia</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Punks</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>sophia.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>sophia.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>sophia_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>sophia_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_arthur</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>arthur.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>arthur.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>arthur_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>arthur_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_beer</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>beer.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>beer.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>beer_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>beer_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Beer</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>top</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_beers</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>beers.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>beers.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>beer_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>beer_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Beer</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>top</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_claude</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>claude.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>claude.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>claude_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>claude_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_hotdog</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hotdog.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>hotdog.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>hotdog_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hotdog_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Hotdog</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>top</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_ivan</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Wrestler</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ivan.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>ivan.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ivan_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ivan_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_juan</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Punks</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>juan.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>juan.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>juan_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>juan_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Punk_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Punk_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>feather</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_luigi</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>luigi.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>luigi.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>luigi_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>luigi_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Guido_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Guido_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_mjoecola</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mjoecola.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>mjoecola.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mjoecola_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mjoecola_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Joe_Cola</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>top</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_mjoecolaS</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mjoecolas.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>mjoecolas.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mjoecola_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mjoecola_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Joe_Cola</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>top</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_msaintsflow</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>msaintsflow.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>msaintsflow.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Energy_Drink</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_ned</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ned.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>ned.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ned_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ned_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_BM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_nudelew</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nudelew.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nudelew.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>Pliers</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Harness</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Butt Plug</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>3</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>privacy</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>nudelew_privacybar</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gang_male_peter</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Gimp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>peter.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>peter.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>peter_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>peter_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<LOD_Distance>20</LOD_Distance>
		</Character>
		<Character>
			<Name>gang_male_ralph</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Gimp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ralph.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>ralph.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ralph_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ralph_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<LOD_Distance>20</LOD_Distance>
		</Character>
		<Character>
			<Name>gang_male_simon</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>simon.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>simon.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>simon_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>simon_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_terrance</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Clubbers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>terrance.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>terrance.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>terrance_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>terrance_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gang_male_vincent</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>vincent.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>vincent.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>vincent_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>vincent_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Punk_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>gat_mascot</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mgat.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>mgat.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Planet_Saints</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>head</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>GC_female_roxy</Name>
			<_Editor>
				<Category>Entries:Gangs:Gang_Customization</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roxy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>roxy.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>roxy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roxy_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>gorilla</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>gorilla.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>gorilla.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Lets_Pretend</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>hoissyb</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hoissyb.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>hoissyb.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>hoissy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hoissy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>Hats</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>70</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>30</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>howard</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>howard.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>howard.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>howard_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>howard_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Bum_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>joey</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Males</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>joey.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>joey.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>joey_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>npc_basehead_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>kandy</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kandy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>kandy.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>kandy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>kandy_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>kandys</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kandys.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>kandys.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>kandy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>kandy_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Stripper_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_alejandro</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nguardjohn.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nguardjohn.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>alejandro_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_AM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_brad</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brad.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>brad.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>brad_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brad_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_AM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_iory</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nguardjohn.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nguardjohn.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>iory_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_AM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_jones</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nguardjohn.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nguardjohn.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>jones_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_AM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_julian</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>julian.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>julian.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>julian_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>julian_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_BM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_kenneth</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kenneth.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>kenneth.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>kenneth_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>kenneth_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_HM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_natguard_nguardjohn</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:NationalGuard</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nguardjohn.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nguardjohn.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>nguardjohn_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>alejandro_head</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>iory_head</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>mayweather_head</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>john_head</Base_Head>
					<Lod_Head>nguardjohn_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>National_Guard_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>National_Guard_AM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_stag_fem5</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kia.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>kia.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>stag_fem5_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>stag_fem5_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_WF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_HF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_stag_fem6</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kia.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>kia.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>stag_fem6_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>stag_fem6_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_HF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_AF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_stag_joleen</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>joleen.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>joleen.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>joleen_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>joleen_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_AF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_HF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_stag_kia</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kia.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>kia.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>kia_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>kia_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Kia</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>law_stag_tanya</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>tanya.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>tanya.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>tanya_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tanya_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_AF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_HF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>lisa</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Females</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lisa.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>lisa.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lisa_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>npc_basehead_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_AF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>luchador_male_alonzo</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>alonzo.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>alonzo.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>alonzo_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>alonzo_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>luchador_male_clifford</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>clifford.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>clifford.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>clifford_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>clifford_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>luchador_male_leroy</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>leroy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>leroy.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>leroy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>leroy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>luchador_male_leroy_space</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceLuchadore.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>SpaceLuchadore.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>leroy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>leroy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>lucille</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Old People</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lucille.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>lucille.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lucille_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lucille_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>hair_white_01_sb.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>0</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Elderly_WF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Elderly_BF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_female_clara</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>clara.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>clara.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>clara_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>clara_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>clara.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>morningstar_female_kiki</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kiki.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>kiki.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>viola_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>viola_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Suko</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>kiki.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>morningstar_female_liilian</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>liilian.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>liilian.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>liilian_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>liilian_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>morningstar_female_viola</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>viola.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>viola.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>viola_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>viola_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Suko</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>viola.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>morningstar_female_violaBC</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ViolaBC.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>ViolaBC.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>violabc_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>violabc_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Suko</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_female_zoey</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>zoey.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>zoey.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>zoey_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>zoey_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_gus</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>gus.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>gus.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>gus_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>gus_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>glasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>65</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>35</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_guss</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>guss.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>guss.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>gus_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>gus_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>glasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>65</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>35</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_norman</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>norman.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>norman.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>norman_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>norman_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>morningstar_male_pete</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pete.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>pete.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>pete_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pete_head_lod</Lod_Head>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>glasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>35</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>65</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_petes</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>petes.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>petes.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>pete_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pete_head_lod</Lod_Head>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>glasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>35</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>65</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_phillipe</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>phillipe.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>phillipe.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>phillipe_loren_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>phillipe_loren_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Phillipe</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_phillipeb</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>phillipeb.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>phillipeb.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>phillipeb_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>phillipeb_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Phillipe</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_phillipeL</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>phillipe_loren.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>phillipe_loren.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>phillipe_loren_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>phillipe_loren_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Phillipe</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>phillipe_loren.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>morningstar_male_victor</Name>
			<_Editor>
				<Category>Entries:Gangs:Morningstar:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>victor.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>victor.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>victor_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>victor_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>35</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>65</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>morningstar_male_victorS</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>victors.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>victors.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>victor_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>victor_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>35</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>65</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_angel</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>angel.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>angel.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>angel_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>angel_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Angel</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_angel_clean</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>AngelHoodie_Clean.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>AngelHoodie_Clean.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>angelhoodie_clean_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>angelhoodie_clean_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Angel</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>angelhoodie_clean.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>npc_angel_dirty</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>AngelHoodie_Dirty.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>AngelHoodie_Dirty.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>angel_dirtymask_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>angel_dirtymask_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Angel</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>angelhoodie_dirty.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>npc_angel_nomask</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>AngelHoodie_Dirty.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>AngelHoodie_Dirty.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>angelhoodie_dirty_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>angelhoodie_dirty_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Angel</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>angelhoodie_dirty.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>npc_bahamut</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>avatar.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>Avatar</Anim_Set>
			<Rig>
				<Filename>avatar.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>5</Hit_sphere_size>
			<Props>
				<Prop>
					<Prop_Name>wings</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>avatar_wings</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Matt</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_bahamut_nowings</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>avatar.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>Avatar</Anim_Set>
			<Rig>
				<Filename>avatar.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>5</Hit_sphere_size>
			<Default_Personas>
				<Personas>
					<Persona_Name>Matt</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_brute</Name>
			<_Editor>
				<Category>Entries:Gangs:Brute</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brute_heavy.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>brute_heavy.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Brute</SpawnableGangInfo>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Props>
				<Prop>
					<Prop_Name>Head vid</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>10</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Heads>
				<Head>
					<Name>brute_heavy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_heavy_head_lod</Lod_Head>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Brute</Persona_Name>
						</Persona_Entry>
					</Personas>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_brute_flamethrower</Name>
			<_Editor>
				<Category>Entries:Gangs:Brute</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brute_flamethrower.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>brute_flamethrower.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Brute</SpawnableGangInfo>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Props>
				<Prop>
					<Prop_Name>backpack</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>flamethrower_backpack</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Heads>
				<Head>
					<Name>brute_heavy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_heavy_head_lod</Lod_Head>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Brute</Persona_Name>
						</Persona_Entry>
					</Personas>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_brute_minigun</Name>
			<_Editor>
				<Category>Entries:Gangs:Brute</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brute_minigun.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>brute_minigun.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Brute</SpawnableGangInfo>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>brute_heavy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_heavy_head_lod</Lod_Head>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Brute</Persona_Name>
						</Persona_Entry>
					</Personas>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Brute_Space</Name>
			<_Editor>
				<Category>Entries:Gangs:Brute</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Oleg_Nude.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>Oleg_Nude.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>brute_heavy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_heavy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>Oleg_PrivacyBar</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>oleg_privacybar</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Oleg</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_brute_zombie</Name>
			<_Editor>
				<Category>Entries:Gangs:Brute</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>brute_zombie.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>brute_zombie.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Brute</SpawnableGangInfo>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>brute_zombie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_zombie_head_lod</Lod_Head>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Brute</Persona_Name>
						</Persona_Entry>
					</Personas>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jones.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jones.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>jones_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Cop_AM_02</Persona_Name>
						</Persona_Entry>
					</Personas>
					<Eyelashes>False</Eyelashes>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>john_head</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Cop_WM</Persona_Name>
						</Persona_Entry>
						<Persona_Entry>
							<Persona_Name>Cop_WM_02</Persona_Name>
						</Persona_Entry>
					</Personas>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>mayweather_head</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Cop_BM</Persona_Name>
						</Persona_Entry>
						<Persona_Entry>
							<Persona_Name>Cop_BM_02</Persona_Name>
						</Persona_Entry>
					</Personas>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>iory_head</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Cop_AM</Persona_Name>
						</Persona_Entry>
						<Persona_Entry>
							<Persona_Name>Cop_AM_02</Persona_Name>
						</Persona_Entry>
					</Personas>
				</Head>
				<Head>
					<Name>None</Name>
					<Base_Head>alejandro_head</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Cop_HM</Persona_Name>
						</Persona_Entry>
						<Persona_Entry>
							<Persona_Name>Cop_HM_02</Persona_Name>
						</Persona_Entry>
					</Personas>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop_alejandro</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jones.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jones.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>alejandro_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_HM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop_Austin</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>austin.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>austin.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop_iory</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jones.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jones.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>iory_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_AM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop_john</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jones.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jones.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>john_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop_jones</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jones.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jones.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>jones_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cop_mayweather</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Cop</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jones.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>jones.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>mayweather_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jones_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cop_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Cop_BM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_cyberavatar</Name>
			<Approved>No</Approved>
			<Model>
				<Filename>cyberavatar_npc.cmeshx</Filename>
			</Model>
			<Rig>
				<Filename>cyberavatar_npc.rigx</Filename>
			</Rig>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Default_Personas>
				<Personas>
					<Persona_Name>Matt</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Cyrus</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>cyrus.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>cyrus.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>cyrus_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>cyrus_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Cyrus</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_cyber</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>cybermale.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>cybermale.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Decker_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_cyber_blader</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>cyberafemale.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>cyberafemale.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Decker_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_emoticon</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers:Temp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>archie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>archie.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>archie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>archie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>3</Name>
									<Chance>100</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>3</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_female_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers:Temp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>grace.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>grace.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>grace_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>grace_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_female_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers:Temp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>grace.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>grace.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>grace_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>grace_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_male_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers:Temp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>archie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>archie.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>archie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>archie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>3</Name>
									<Chance>100</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>3</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_decker_male_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:Deckers:Temp</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>chester.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>chester.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Deckers</StreamCategory>
			<Heads>
				<Head>
					<Name>chester_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>chester_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hood</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Disabled_Distance>45</Disabled_Distance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<In_Car>2</In_Car>
							<Disabled_Distance>45</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Hair</Prop_Name>
					<Chance>65</Chance>
					<Items>
						<Item>
							<Name>4</Name>
							<Chance>100</Chance>
							<In_Car>4</In_Car>
							<Disabled_Distance>40</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Ipok</Prop_Name>
					<Chance>60</Chance>
					<Items>
						<Item>
							<Name>3</Name>
							<Chance>100</Chance>
							<In_Car>3</In_Car>
							<Disabled_Distance>30</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_female_kathydee</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>kathydee.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>kathydee.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>kathydee_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>kathydee_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>Purse</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Gat</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>Gat.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>Gat.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Gat_Head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Gat_Head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Gat</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_GatSpace</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>SpaceSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Gat_Head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Gat_Head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>gat</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Gat</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Killbane</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>killbane.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>KillBane</Anim_Set>
			<Rig>
				<Filename>killbane.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>killbane_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>killbane_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Killbane</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Killbane_blk_nomask</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>killbane_suit_blk.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>KillBane</Anim_Set>
			<Rig>
				<Filename>killbane_suit_blk.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>killbane_unmasked_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>killbane_unmasked_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Killbane</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Killbane_blk_suit</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>killbane_suit_blk.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>KillBane</Anim_Set>
			<Rig>
				<Filename>killbane_suit_blk.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>killbane_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>killbane_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Killbane</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Killbane_grn_suit</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Killbane_Suit_Grn.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>KillBane</Anim_Set>
			<Rig>
				<Filename>Killbane_Suit_Grn.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>killbane_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>killbane_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Killbane</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_killbane_spacesuit</Name>
			<_Editor>
				<Category>Entries:Gangs:Brute</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>spacekillbane.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>spacekillbane.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<SpawnableGangInfo>Brute</SpawnableGangInfo>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>spacekillbane_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>spacekillbane_head_lod</Lod_Head>
					<Personas>
						<Persona_Entry>
							<Persona_Name>Killbane</Persona_Name>
						</Persona_Entry>
					</Personas>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Killbane</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>Helmet</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>0</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>ChestPiece</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>killbane_suitpack</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>npc_Killbane_unmasked</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>killbane_unmasked.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>KillBane</Anim_Set>
			<Rig>
				<Filename>killbane_unmasked.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>killbane_unmasked_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>killbane_unmasked_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Killbane</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Kinzie</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>Kinzie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>Kinzie.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Kinzie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Kinzie_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Kinzie</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>kinzie.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>npc_law_stag</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>stag.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1</Height>
			<Variation>0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>stag.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>stag_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>stag_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_law_stagb</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>stagb.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>STAG</Anim_Set>
			<Rig>
				<Filename>stagb.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>stagb_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>stagb_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_casey</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>casey.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>casey.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>casey_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>casey_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_casey_space</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceLuchadore.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>SpaceLuchadore.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>casey_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>casey_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_eljose</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>el_jose.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>el_jose.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>el_jose_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>el_jose_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_female_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nacho.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nacho.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Heads>
				<Head>
					<Name>nacho_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nacho_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_female_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nacho.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nacho.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Heads>
				<Head>
					<Name>nacho_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nacho_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_male_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>casey.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>casey.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Heads>
				<Head>
					<Name>casey_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>casey_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_nacho</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nacho.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>nacho.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>nacho_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nacho_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_nacho_space</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceLuchadore.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>SpaceLuchadore.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>nacho_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nacho_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_reggie</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>reggie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>reggie.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>reggie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>reggie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_luchador_reggie_space</Name>
			<_Editor>
				<Category>Entries:Gangs:Luchadors</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceLuchadore.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>SpaceLuchadore.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Luchadores</StreamCategory>
			<Heads>
				<Head>
					<Name>reggie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>reggie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_male_antwon</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Males</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>antwon.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>antwon.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>antwon_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>antwon_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>0</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_male_hoissy</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hoissy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>hoissy.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>hoissy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hoissy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_male_hoissy2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:RoadCrew</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hoissy2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>hoissy2.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>hoissy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hoissy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_male_mike2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Papparazzi</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mike2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>mike2.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mike2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mike2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>0</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Paparazzi_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_mstar_female_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:MorningStar Temps</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>clara.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>clara.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>clara_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>clara_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WF_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_mstar_female_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:MorningStar Temps</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>zoey.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>zoey.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>zoey_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>zoey_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WF_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_mstar_lt_M05_only</Name>
			<_Editor>
				<Category>Entries:Gangs:MorningStar Temps</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pete.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>pete.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>pete_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pete_head_lod</Lod_Head>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_mstar_male_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:MorningStar Temps</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pete.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>pete.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>pete_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pete_head_lod</Lod_Head>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Specialist</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>glasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>35</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>65</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_mstar_male_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:MorningStar Temps</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>gus.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>gus.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Morningstar</StreamCategory>
			<Heads>
				<Head>
					<Name>gus_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>gus_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>glasses</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>65</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>35</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_WM_06</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Oleg</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>oleg.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>oleg.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>brute_heavy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_heavy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Oleg</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>oleg.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>npc_Oleg_Nude</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Oleg_Nude.cmeshx</Filename>
			</Model>
			<Height_Class>Large</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>BRUTE</Anim_Set>
			<Rig>
				<Filename>Oleg_Nude.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Hit_sphere_size>2.5</Hit_sphere_size>
			<Heads>
				<Head>
					<Name>brute_heavy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>brute_heavy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>Oleg_PrivacyBar</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>oleg_privacybar</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Oleg</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Pierce</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>Pierce.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>Pierce.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>pierce_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pierce_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Pierce</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>pierce.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>npc_PierceSpace</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>SpaceSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>pierce_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pierce_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>pierce</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>2</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Pierce</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_questionmark</Name>
			<_Editor>
				<Category>Entries:Misc</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>questionmark.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>cop</Anim_Set>
			<Rig>
				<Filename>questionmark.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Props/>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_saint_female_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Temp Models</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>helena.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>helena.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>helena_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>helena_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>60</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>2</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_saint_female_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Temp Models</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hilda.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>hilda.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>hilda_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hilda_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_saint_male_lt</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Temp Models</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roland.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>roland.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>roland_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roland_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>hat</Prop_Name>
					<Chance>50</Chance>
					<Items/>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_saint_male_soldier</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Temp Models</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>taylor.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>taylor.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>taylor_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>taylor_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hat</Prop_Name>
					<Chance>75</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>2</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>1</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Shaundi</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>Shaundi.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>Shaundi.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Shaundi_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Shaundi_head_LOD</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Shaundi</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
							<In_Car>1</In_Car>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>npc_Shaundi_bobble</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>Shaundi.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>Shaundi.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Shaundi_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Shaundi_head_LOD</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Shaundi</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_ShaundiSpace</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Shaundispace.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>Shaundispace.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Shaundi_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Shaundi_head_LOD</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Shaundi</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>hair</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
							<In_Car>1</In_Car>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>npc_standard</Name>
			<_Editor>
				<Category>Entries:Misc</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hoissy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>hoissy.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>hoissy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hoissy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_tiger</Name>
			<_Editor>
				<Category>Entries:Misc</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>tiger.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>pedm</Anim_Set>
			<Rig>
				<Filename>tiger.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Brute</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>npc_Zimos</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>Zimos.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>Zimos.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>Zimos_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>Zimos_Head_LOD</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Zimos</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>Zimos.simx</Filename>
			</Cloth_Sim>
			<Props>
				<Prop>
					<Prop_Name>feather</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>ped_female_curt2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>curt2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>curt2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>curt2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>curt2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_frieda</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Females</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>frieda.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>frieda.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>frieda_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>frieda_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Cloth_Sim>
				<Filename>frieda.simx</Filename>
			</Cloth_Sim>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_lisa3</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lisa3.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>lisa3.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lisa3_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lisa3_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saints_Fan_AF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saints_Fan_HF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_lucy</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lucy.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>lucy.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lucy_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lucy_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_marge</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bums</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>marge.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>marge.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>marge_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>marge_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Bum_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_mary2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Service Staff</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mary2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>mary2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mary2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mary2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_AF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_nicole</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Service Staff</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nicole.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>nicole.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>nicole_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nicole_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_rebecca</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>rebecca.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>rebecca.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>rebecca_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>rebecca_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BF_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BF_04</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_sally</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>sally.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>sally.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>sally_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>sally_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_sarah</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>sarah.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>sarah.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>sarah_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>sarah_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_female_selma2</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>selma2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>selma2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>selma2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>selma2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saints_Fan_WF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_alfred</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Old People</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>alfred.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>alfred.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>alfred_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>alfred_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>hair_white_01_sb.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Elderly_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_alfred2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Old People</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>alfred2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>alfred2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>alfred_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>alfred_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Elderly_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_amanda</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>amanda.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>amanda.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>amanda_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>amanda_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_BF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_antwon2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Service Staff</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>antwon2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>antwon2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>antwon2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>antwon2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_antwon3</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>antwon3.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>antwon3.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>antwon3_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>antwon3_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saints_Fan_BM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_clinton</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>clinton.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>clinton.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>clinton_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>clinton_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_curt</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>curt.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>curt.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>curt_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>curt_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_earl3</Name>
			<_Editor>
				<Category>Entries:Pedestrian:RoadCrew</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>earl3.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>earl3.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>earl3_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>earl3_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_floyd</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>floyd.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>floyd.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>floyd_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>floyd_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_floyd2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>floyd2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>floyd2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>floyd2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>floyd2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_floyd3</Name>
			<_Editor>
				<Category>Entries:Pedestrian:RoadCrew</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>floyd3.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>floyd3.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>floyd3_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>floyd3_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_hank</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Construction</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hank.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>hank.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>hank_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hank_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_hank2</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hank2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>hank2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>hank2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hank2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_howarda</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bums</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>howarda.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>howarda.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>howard_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>howard_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Bum_WM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Bum_AM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_jim</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jim.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>jim.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jim_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jim_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_jim2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Businessmen</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jim2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>jim2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jim2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jim2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_jim3</Name>
			<_Editor>
				<Category>Entries:Pedestrian:RoadCrew</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jim.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>jim.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jim3_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jim3_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_jim4</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jim4.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>jim4.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>jim4_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jim4_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_john4</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Males</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>john4.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>john4.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>john4_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>john4_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_john_emt</Name>
			<_Editor>
				<Category>Entries:Pedestrian:EMTs</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>john_emt.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>john_emt.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>john_emt_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>john_emt_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>EMT_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_john_ss</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Service Staff</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>john_ss.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>john_ss.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>john_ss_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>john_ss_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_lee</Name>
			<_Editor>
				<Category>Entries:Pedestrian:EMTs</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Lee.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>Lee.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lee_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lee_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>EMT_BM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_lee3</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Papparazzi</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lee3.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>lee3.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lee4_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lee4_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Paparazzi_BM</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>0</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>ped_male_lee4</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Males</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lee4.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>lee4.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lee4_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lee4_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>0</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>ped_male_lucy2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lucy2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>lucy2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>lucy2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lucy2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_mike</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Males</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mike.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>mike.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mike_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mike_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_mike2b</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mike2b.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>mike2b.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mike2b_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mike2b_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saints_Fan_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_mitch</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>mitch.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>mitch.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>mitch_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>mitch_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_pete2</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pete2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>pete2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>pete2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pete2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saints_Fan_HM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_peteped</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Males</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>peteped.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>peteped.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>peteped_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>peteped_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_richard</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bums</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>richard.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>richard.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>richard_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>richard_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Bum_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Bum_HM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_roger</Name>
			<_Editor>
				<Category>Entries:Pedestrian:EMTs</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Roger.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>Roger.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>roger_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roger_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>EMT_BM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_roger2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Papparazzi</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roger2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>roger2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>roger2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roger2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Paparazzi_WM</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>bag</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>ped_male_steve</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>steve.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>steve.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>steve_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>steve_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_steve2</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>steve2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>steve2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>steve2_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>steve2_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_tim</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Old People</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>tim.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>tim.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>tim_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tim_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>hair_white_01_sb.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>Hat</Prop_Name>
					<Chance>70</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Glasses</Prop_Name>
					<Chance>60</Chance>
					<Items>
						<Item>
							<Name>2</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Elderly_BM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_tina</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Middle Aged</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>tina.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>tina.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>tina_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tina_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_AF_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WF_04</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_tom</Name>
			<_Editor>
				<Category>Entries:Pedestrian:EMTs</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>john_emt.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>john_emt.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>tom_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tom_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>EMT_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_tom2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Papparazzi</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>Tom2.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>Tom2.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>tom_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tom_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Paparazzi_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Paparazzi_HM</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>bag</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>ped_male_violet</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>violet.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>violet.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>violet_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>violet_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>ped_male_wilbur</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>wilbur.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDM</Anim_Set>
			<Rig>
				<Filename>wilbur.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>wilbur_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>wilbur_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_WM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Middle_HM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>pig</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pig.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>pig.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Lets_Pretend</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>ears</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>professorgenki</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ProfessorGenki.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>ProfessorGenki.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Genki</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>professorgenki.simx</Filename>
			</Cloth_Sim>
			<Props>
				<Prop>
					<Prop_Name>mask</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
							<Disabled_Distance>2000</Disabled_Distance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>rabbit</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Mascots</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>rabbit.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>rabbit.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Mascot_Lets_Pretend</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>ears</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>2</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
		</Character>
		<Character>
			<Name>ruby</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Bums</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ruby.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>ruby.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ruby_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ruby_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Bum_AF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Bum_BF</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Bum_HF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_angie</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>angie.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>angie.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>angie_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>angie_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Stripper_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_angies</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>angies.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>angies.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>angies_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>angies_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Stripper_WF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_annas</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>annas.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>annas.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>annas_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>annas_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WF</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Cloth_Sim>
				<Filename>anna.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_claras</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>claras.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>claras.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>claras_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>claras_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Cloth_Sim>
				<Filename>clara.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_cypher</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>cypher.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>cypher.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>cypher_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>cypher_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_WF_02</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_female_helena</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>helena.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>helena.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>helena_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>helena_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>60</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>2</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>helena.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_hilda</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>hilda.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>hilda.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>hilda_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>hilda_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>hilda.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_jane_valderrama</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jane_valderrama.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>jane_valderrama.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>jane_valderrama_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jane_valderrama_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Anna</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_female_jillb</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Hos</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>jillb.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>jillb.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>jillb_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>jillb_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Ho_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Ho_HF_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_johanna</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>johanna.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>johanna.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>johanna_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>johanna_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>sunglasses</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>purse</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>2</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_BF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>johanna.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_lillians</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lillians.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>lillians.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>liilian_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>liilian_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_female_linda</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>linda.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>linda.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>linda_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>linda_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_HF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>linda.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_lindas</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>lindas.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>lindas.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>lindas_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>lindas_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_HF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Cloth_Sim>
				<Filename>linda.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_melissas</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>melissas.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>melissas.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>melissas_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>melissas_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>melissas.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_monicahughes</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>monicahughes.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>monicahughes.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>monicahughes_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>monicahughes_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Middle_WF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_nelle</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nelle.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>nelle.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>nelle_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nelle_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AF_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_female_pollys</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pollys.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>pollys.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>pollys_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pollys_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_AF_01</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_vera</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>vera.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>vera.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>vera_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>vera_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>vera.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_veras</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Strippers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>veras.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>veras.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>veras_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>veras_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Stripper_BF_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>veras.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_female_viola</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ViolaSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>ViolaSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>viola_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>viola_head_lod</Lod_Head>
					<Eyelashes>True</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Suko</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_female_zoeys</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>zoeys.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANGF</Anim_Set>
			<Rig>
				<Filename>zoeys.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>zoeys_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>zoeys_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Morningstar_AF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Morningstar_HF_01</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Female Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_alonzos</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>alonzos.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>alonzos.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>alonzos_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>alonzos_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_arthurs</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Saints Bikers</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>arthurs.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>arthurs.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>arthurs_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>arthurs_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_bud</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>bud.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>bud.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>bud_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>bud_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_caseys</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>caseys.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>caseys.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>caseys_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>caseys_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_cliffords</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>cliffords.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>cliffords.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>cliffords_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>cliffords_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_07</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_colins</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>colins.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>colins.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>SWAT_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>SWAT_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>SWAT_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>SWAT_WM</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_forrest</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>forrest.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>forrest.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>forrest_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>forrest_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_BM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_ivan</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ivan.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>ivan.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>ivans_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ivans_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_joshbirk</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>JoshBirk.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>JoshBirk.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>joshbirk_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>joshbirk_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Josh</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>joshbirk.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_male_leroys</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>leroys.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>leroys.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>leroys_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>leroys_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_nachos</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nachos.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>nachos.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>nachos_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nachos_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_06</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_HM_08</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_nightblade</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>nightblade.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>nightblade.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>nightblade_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>nightblade_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Josh</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>nightblade.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_male_ninja</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>ninja.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>ninja.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>roland_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roland_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_pedro</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Wrestler</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pedro.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>pedro.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>pedro_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pedro_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_pedros</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>pedro.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>pedro.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>pedros_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>pedros_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Tough_WM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Tough_WM_03</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_reggies</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>reggies.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>reggies.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>reggies_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>reggies_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Luchadore_BM_03</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>saints_male_reynolds</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>reynolds.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>COP</Anim_Set>
			<Rig>
				<Filename>reynolds.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>reynolds_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>reynolds_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Burt</Persona_Name>
				</Personas>
			</Default_Personas>
			<Props>
				<Prop>
					<Prop_Name>Hat</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>5</Name>
							<In_Car>5</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Cloth_Sim>
				<Filename>reynolds.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_male_roland</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>roland.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>roland.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>roland_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roland_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>hat</Prop_Name>
					<Chance>50</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<In_Car>1</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>roland.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_male_space_bud</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>SpaceSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>bud_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>bud_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_space_forrest</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>SpaceSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>ned_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>ned_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_space_taylor</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>SpaceSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>taylor_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>taylor_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_spacesuit</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>SpaceSaints.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>SpaceSaints.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>roland_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>roland_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_AM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_AM_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_taylor</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Gang Members</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>taylor.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>taylor.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>taylor_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>taylor_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_2</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
			<Props>
				<Prop>
					<Prop_Name>Hat</Prop_Name>
					<Chance>75</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>2</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
						<Item>
							<Name>2</Name>
							<Chance>50</Chance>
							<Sub_Items>
								<Sub_Item>
									<Name>1</Name>
									<Chance>50</Chance>
								</Sub_Item>
							</Sub_Items>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saint_HM_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Saint_HM_05</Persona_Name>
				</Personas>
			</Default_Personas>
			<Cloth_Sim>
				<Filename>taylor.simx</Filename>
			</Cloth_Sim>
		</Character>
		<Character>
			<Name>saints_male_zimosb</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints:Story Characters</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>zimosb.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>zimosb.rigx</Filename>
			</Rig>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<Heads>
				<Head>
					<Name>zimosb_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>zimosb_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Props>
				<Prop>
					<Prop_Name>Tail</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>Zimos_Tail</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>Ballgag</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>1</Name>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
				<Prop>
					<Prop_Name>feather</Prop_Name>
					<Chance>100</Chance>
					<Items>
						<Item>
							<Name>2</Name>
							<In_Car>3</In_Car>
							<Chance>100</Chance>
						</Item>
					</Items>
				</Prop>
			</Props>
			<Default_Personas>
				<Personas>
					<Persona_Name>Zimos</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>saints_male_zomgat</Name>
			<_Editor>
				<Category>Entries:Gangs:Saints</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>zomgat.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>GANG</Anim_Set>
			<Rig>
				<Filename>zomgat.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Saint</StreamCategory>
			<Heads>
				<Head>
					<Name>zomgat_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>zomgat_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Gat</Persona_Name>
				</Personas>
			</Default_Personas>
			<SpawnableGangInfo>Male Soldier</SpawnableGangInfo>
		</Character>
		<Character>
			<Name>selma</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Females</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>selma.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>selma.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>selma_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>selma_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_AF_04</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>selmaa</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>selmaa.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>selmaa.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>selma_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>selma_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>selmab</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>selmab.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>selmab.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>selma_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>selma_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
					<Hair_Colors>
						<Shader_Param>Sphere_Map_1</Shader_Param>
						<Shader_Balls>
							<Shader_Ball_Texture>
								<Filename>Hair_Black_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Blonde_01_SB.tga</Filename>
							</Shader_Ball_Texture>
							<Shader_Ball_Texture>
								<Filename>Hair_Brunette_01_SB.tga</Filename>
							</Shader_Ball_Texture>
						</Shader_Balls>
					</Hair_Colors>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_WF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_02</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_03</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_04</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_WF_05</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>skinballs</Name>
			<Approved>No</Approved>
			<Model>
				<Filename>shaderballz.cmeshx</Filename>
			</Model>
			<Rig>
				<Filename>shaderballz.rigx</Filename>
			</Rig>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>cop</Anim_Set>
			<StreamCategory>Non Ambiently Spawnable</StreamCategory>
			<_Editor>
				<Category>Entries:Misc</Category>
			</_Editor>
			<Default_Personas>
				<Personas>
					<Persona_Name>Bum_HM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>stagcommando</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>stagcommando.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>STAG</Anim_Set>
			<Rig>
				<Filename>stagcommando.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>stagcommando_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>stagcommando_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>stagcommandob</Name>
			<_Editor>
				<Category>Entries:LawEnforcement:Stag</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>stagcommandob.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>STAG</Anim_Set>
			<Rig>
				<Filename>stagcommandob.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Police</StreamCategory>
			<Heads>
				<Head>
					<Name>stagcommandob_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>stagcommandob_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>STAG_HM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_AM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_BM</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>STAG_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>StyleTest_PC</Name>
			<_Editor>
				<Category>Entries:Pedestrian:4Delete</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>dorito.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>0.90</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PLYM</Anim_Set>
			<Rig>
				<Filename>cm_body.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Player_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>StyleTest_PC_MP2</Name>
			<_Editor>
				<Category>Entries:Pedestrian:4Delete</Category>
			</_Editor>
			<Approved>Yes</Approved>
			<Model>
				<Filename>dorito.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>0.90</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PLYF</Anim_Set>
			<Rig>
				<Filename>cm_body.rigx</Filename>
				<Preload>true</Preload>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Default_Personas>
				<Personas>
					<Persona_Name>Player_WM</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>tasha</Name>
			<_Editor>
				<Category>Entries:Pedestrian:Young Females</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>tasha.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>tasha.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>tasha_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tasha_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Saints_Fan_BF</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
		<Character>
			<Name>tashab</Name>
			<_Editor>
				<Category>Entries:Pedestrian</Category>
			</_Editor>
			<Approved>No</Approved>
			<Model>
				<Filename>tashab.cmeshx</Filename>
			</Model>
			<Height_Class>Medium</Height_Class>
			<Height>1.0</Height>
			<Variation>0.0</Variation>
			<Base_Height_Offset>0.0</Base_Height_Offset>
			<Min_Blink>1000</Min_Blink>
			<Max_Blink>4000</Max_Blink>
			<Anim_Set>PEDF</Anim_Set>
			<Rig>
				<Filename>tashab.rigx</Filename>
			</Rig>
			<StreamCategory>Spawnable Civilian</StreamCategory>
			<Heads>
				<Head>
					<Name>tasha_head</Name>
					<Base_Head>npc_basehead</Base_Head>
					<Lod_Head>tasha_head_lod</Lod_Head>
					<Eyelashes>False</Eyelashes>
				</Head>
			</Heads>
			<Default_Personas>
				<Personas>
					<Persona_Name>Young_HF_01</Persona_Name>
				</Personas>
				<Personas>
					<Persona_Name>Young_BF_02</Persona_Name>
				</Personas>
			</Default_Personas>
		</Character>
	</Table>
	<TableTemplates>
	</TableTemplates>
	<TableDescription>
		<Name>Character</Name>
		<Type>TableDescription</Type>
		<Element>
			<Name>Name</Name>
			<Type>String</Type>
			<Description>Unique identifying name, used internally by the game.</Description>
			<Unique>true</Unique>
			<Default>NoName</Default>
			<MaxLength>32</MaxLength>
		</Element>
		<Element>
			<Name>Approved</Name>
			<Type>Selection</Type>
			<Default>No</Default>
			<Choice>Yes</Choice>
			<Choice>No</Choice>
			<Choice>Pending</Choice>
			<Choice>Done</Choice>
		</Element>
		<Element>
			<Name>Model</Name>
			<Type>Filename</Type>
			<Description>Character model filename</Description>
			<Extension>cmeshx</Extension>
			<StartingPath>data</StartingPath>
			<ShowPreload>True</ShowPreload>
		</Element>
		<Element>
			<Name>Rig</Name>
			<Type>Filename</Type>
			<Description>The rig file to use for the character.</Description>
			<Extension>rig</Extension>
			<Extension>rigx</Extension>
			<StartingPath>data</StartingPath>
			<ShowPreload>True</ShowPreload>
		</Element>
		<Element>
			<Name>Model_Alt</Name>
			<Type>Filename</Type>
			<Description>Alternate character model filename - for localizing strippers</Description>
			<Required>false</Required>
			<Extension>cmeshx</Extension>
			<StartingPath>data</StartingPath>
			<ShowPreload>True</ShowPreload>
		</Element>
		<Element>
			<Name>Morph</Name>
			<Type>Filename</Type>
			<Description>The morph file corresponding to the morph set for this character's mesh</Description>
			<Required>false</Required>
			<Extension>morph</Extension>
			<Extension>morphx</Extension>
			<StartingPath>data</StartingPath>
			<ShowPreload>True</ShowPreload>
		</Element>
		<Element>
			<Name>Pcm</Name>
			<Type>Filename</Type>
			<Required>false</Required>
			<Extension>pcmx</Extension>
			<StartingPath>data</StartingPath>
			<ShowPreload>True</ShowPreload>
		</Element>
		<Element>
			<Name>Cloth_Sim</Name>
			<Type>Filename</Type>
			<Display_Name>Cloth Sim Info</Display_Name>
			<Required>false</Required>
			<Extension>simx</Extension>
			<StartingPath>data</StartingPath>
			<ShowPreload>True</ShowPreload>
		</Element>
		<Element>
			<Name>Height_Class</Name>
			<Type>Reference</Type>
			<Display_Name>Height Class</Display_Name>
			<Reference>
				<File>character_height.xtbl</File>
				<Type>Height_Class.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>Height</Name>
			<Type>Float</Type>
			<Display_Name>Height Scale</Display_Name>
			<Description>how tall the character is as a ratio of model height</Description>
			<Default>1.0</Default>
		</Element>
		<Element>
			<Name>Variation</Name>
			<Type>Float</Type>
			<Display_Name>Height Variation</Display_Name>
			<Description>max deviation from height scale for each char instance</Description>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Hit_sphere_size</Name>
			<Type>Float</Type>
			<Display_Name>Hit sphere size</Display_Name>
			<Required>false</Required>
			<Default>1.5</Default>
		</Element>
		<Element>
			<Name>Base_Height_Offset</Name>
			<Type>Float</Type>
			<Display_Name>Base Height Offset</Display_Name>
			<Description>The height offset for this character (used for women in high heels, etc.)</Description>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>LOD_Distance</Name>
			<Type>Float</Type>
			<Display_Name>LOD Distance</Display_Name>
			<Description>An offset applied to the default lod distances.  Positive values increase distance of first lod.  Default base lod 0 is 10 meters.</Description>
			<Required>false</Required>
			<Default>0.0</Default>
		</Element>
		<Element>
			<Name>Min_Blink</Name>
			<Type>Int</Type>
			<Display_Name>Min Blink Interval (ms)</Display_Name>
			<Default>1000</Default>
		</Element>
		<Element>
			<Name>Max_Blink</Name>
			<Type>Int</Type>
			<Display_Name>Max Blink Interval (ms)</Display_Name>
			<Default>4000</Default>
		</Element>
		<Element>
			<Name>Anim_Set</Name>
			<Type>String</Type>
			<Display_Name>Anim Set</Display_Name>
			<Description>Animation set to use for this character.</Description>
			<Default>Bob!</Default>
		</Element>
		<Element>
			<Name>Left_Hand_Item</Name>
			<Type>Reference</Type>
			<Display_Name>Left Hand Item</Display_Name>
			<Description>Item that the character will hold in his/her left hand while not ragdolled.</Description>
			<Required>false</Required>
			<Reference>
				<File>items_3d.xtbl</File>
				<Type>Item.Name</Type>
				<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
		<Element>
			<Name>StreamCategory</Name>
			<Type>Selection</Type>
			<Display_Name>Stream Category</Display_Name>
			<Default>Spawnable Civilian</Default>
			<Choice>Spawnable Civilian</Choice>
			<Choice>Non Ambiently Spawnable</Choice>
			<Choice>Spawnable Police</Choice>
			<Choice>Spawnable Saint</Choice>
			<Choice>Spawnable Deckers</Choice>
			<Choice>Spawnable Morningstar</Choice>
			<Choice>Spawnable Luchadores</Choice>
			<Choice>Spawnable STAG</Choice>
		</Element>
		<Element>
			<Name>SpawnableGangInfo</Name>
			<Type>Selection</Type>
			<Display_Name>Spawnable Gang Info</Display_Name>
			<Required>false</Required>
			<Choice>Male Soldier</Choice>
			<Choice>Female Soldier</Choice>
			<Choice>Specialist</Choice>
			<Choice>Brute</Choice>
		</Element>
		<Element>
			<Name>Heads</Name>
			<Type>Grid</Type>
			<Required>false</Required>
			<Element>
				<Name>Head</Name>
				<Type>Element</Type>
				<Required>false</Required>
				<Element>
					<Name>Name</Name>
					<Type>String</Type>
				</Element>
				<Element>
					<Name>Base_Head</Name>
					<Type>Selection</Type>
					<Display_Name>Base Head</Display_Name>
					<Default>npc_basehead</Default>
					<Choice>npc_basehead</Choice>
					<Choice>john_head</Choice>
					<Choice>mayweather_head</Choice>
					<Choice>iory_head</Choice>
					<Choice>alejandro_head</Choice>
					<Choice>proto_head_lod</Choice>
				</Element>
				<Element>
					<Name>Lod_Head</Name>
					<Type>String</Type>
					<Display_Name>Lod Head</Display_Name>
					<Default>None</Default>
				</Element>
				<Element>
					<Name>Personas</Name>
					<Type>Grid</Type>
					<Description>Possible Personas for this head - Eventually will be required !!!!</Description>
					<Required>false</Required>
					<Element>
						<Name>Persona_Entry</Name>
						<Type>Element</Type>
						<Element>
							<Name>Persona_Name</Name>
							<Type>Reference</Type>
							<Description>Possible persona for this head</Description>
							<Reference>
								<File>audio_personas.xtbl</File>
								<Type>Audio_Persona.Name</Type>
								<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					</Element>
					<Max_Children>4</Max_Children>
					<Num_Display_Rows>4</Num_Display_Rows>
				</Element>
				<Element>
					<Name>Hair_Colors</Name>
					<Type>Element</Type>
					<Required>false</Required>
					<Element>
						<Name>Shader_Param</Name>
						<Type>Selection</Type>
						<Choice>Sphere_Map_1</Choice>
						<Choice>Sphere_Map_2</Choice>
					</Element>
					<Element>
						<Name>Shader_Balls</Name>
						<Type>List</Type>
						<Description>Alternate Hair Colors - always loaded shader ball textures.</Description>
						<Element>
							<Name>Shader_Ball_Texture</Name>
							<Type>Filename</Type>
							<Extension>tga</Extension>
							<StartingPath>data\maps\Characters\ShaderBalls</StartingPath>
							<ShowPreload>False</ShowPreload>
						</Element>
						<Num_Display_Rows>8</Num_Display_Rows>
						<Element_Name>Shader_Ball_Texture.Filename</Element_Name>
					</Element>
				</Element>
				<Element>
					<Name>Eyelashes</Name>
					<Type>Selection</Type>
					<Default>False</Default>
					<Choice>True</Choice>
					<Choice>False</Choice>
				</Element>
			</Element>
			<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
		<Element>
			<Name>Props</Name>
			<Type>Grid</Type>
			<Required>false</Required>
			<Element>
				<Name>Prop</Name>
				<Type>Element</Type>
				<Required>false</Required>
				<Element>
					<Name>Prop_Name</Name>
					<Type>String</Type>
				</Element>
				<Element>
					<Name>Chance</Name>
					<Type>Int</Type>
					<Display_Name>Appearance %</Display_Name>
					<Default>100</Default>
				</Element>
				<Element>
					<Name>Items</Name>
					<Type>Grid</Type>
					<Element>
						<Name>Item</Name>
						<Type>Element</Type>
						<Element>
							<Name>Name</Name>
							<Type>Reference</Type>
							<Display_Name>Item Name</Display_Name>
							<Reference>
								<File>items_3d.xtbl</File>
								<Type>Item.Name</Type>
								<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
						<Element>
							<Name>In_Car</Name>
							<Type>Reference</Type>
							<Display_Name>In Car</Display_Name>
							<Description>The item displayed, or not displayed when this human is in a car.</Description>
							<Required>false</Required>
							<Reference>
								<File>items_3d.xtbl</File>
								<Type>Item.Name</Type>
								<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
						<Element>
							<Name>Disabled_Distance</Name>
							<Type>Float</Type>
							<Display_Name>Disabled Distance</Display_Name>
							<Required>false</Required>
							<Default>0.0</Default>
						</Element>
						<Element>
							<Name>Character_Prop</Name>
							<Type>String</Type>
							<Display_Name>Character Prop</Display_Name>
							<Required>false</Required>
						</Element>
						<Element>
							<Name>Item_Prop</Name>
							<Type>String</Type>
							<Display_Name>Item Prop</Display_Name>
							<Required>false</Required>
						</Element>
						<Element>
							<Name>Chance</Name>
							<Type>Int</Type>
							<Description>All values should add up to 100</Description>
							<Default>100</Default>
							<MinValue>0</MinValue>
							<MaxValue>100</MaxValue>
						</Element>
						<Element>
							<Name>Sub_Items</Name>
							<Type>Grid</Type>
							<Display_Name>Sub Items</Display_Name>
							<Required>false</Required>
							<Element>
								<Name>Sub_Item</Name>
								<Type>Element</Type>
								<Display_Name>Sub Item</Display_Name>
								<Element>
									<Name>Name</Name>
									<Type>Reference</Type>
									<Display_Name>Item Name</Display_Name>
									<Reference>
										<File>items_3d.xtbl</File>
										<Type>Item.Name</Type>
										<OpenSeparate>False</OpenSeparate>
									</Reference>
								</Element>
								<Element>
									<Name>In_Car</Name>
									<Type>Reference</Type>
									<Display_Name>In Car</Display_Name>
									<Description>The item displayed, or not displayed when this human is in a car.</Description>
									<Required>false</Required>
									<Reference>
										<File>items_3d.xtbl</File>
										<Type>Item.Name</Type>
										<OpenSeparate>False</OpenSeparate>
									</Reference>
								</Element>
								<Element>
									<Name>Disabled_Distance</Name>
									<Type>Float</Type>
									<Display_Name>Disabled Distance</Display_Name>
									<Required>false</Required>
									<Default>0.0</Default>
								</Element>
								<Element>
									<Name>Character_Prop</Name>
									<Type>String</Type>
									<Display_Name>Character Prop</Display_Name>
									<Required>false</Required>
								</Element>
								<Element>
									<Name>Item_Prop</Name>
									<Type>String</Type>
									<Display_Name>Item Prop</Display_Name>
									<Required>false</Required>
								</Element>
								<Element>
									<Name>Chance</Name>
									<Type>Int</Type>
									<Default>0</Default>
									<MinValue>0</MinValue>
									<MaxValue>100</MaxValue>
								</Element>
							</Element>
							<Num_Display_Rows>8</Num_Display_Rows>
						</Element>
					</Element>
					<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
			<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
		<Element>
			<Name>Default_Personas</Name>
			<Type>Grid</Type>
			<Required>false</Required>
			<Element>
				<Name>Personas</Name>
				<Type>Element</Type>
				<Description>test</Description>
				<Required>false</Required>
				<Element>
					<Name>Persona_Name</Name>
					<Type>Reference</Type>
					<Description>Possible persona for this head</Description>
					<Reference>
						<File>audio_personas.xtbl</File>
						<Type>Audio_Persona.Name</Type>
						<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
			<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
		<Single_Line_XML>True</Single_Line_XML>
	</TableDescription>
	<EntryCategories>
		<Category>
			<Name>Entries</Name>
			<Category>
				<Name>Gangs</Name>
				<Category>
					<Name>Brute</Name>
				</Category>
				<Category>
					<Name>Deckers</Name>
					<Category>
						<Name>Temp</Name>
					</Category>
				</Category>
				<Category>
					<Name>Gang_Customization</Name>
				</Category>
				<Category>
					<Name>Luchadors</Name>
				</Category>
				<Category>
					<Name>Morningstar</Name>
					<Category>
						<Name>Gang Members</Name>
					</Category>
					<Category>
						<Name>Story Characters</Name>
					</Category>
				</Category>
				<Category>
					<Name>MorningStar Temps</Name>
				</Category>
				<Category>
					<Name>Saints</Name>
					<Category>
						<Name>Gang Members</Name>
					</Category>
					<Category>
						<Name>Saints Bikers</Name>
					</Category>
					<Category>
						<Name>Saints Hos</Name>
					</Category>
					<Category>
						<Name>Saints Strippers</Name>
					</Category>
					<Category>
						<Name>Story Characters</Name>
					</Category>
					<Category>
						<Name>Temp Models</Name>
					</Category>
				</Category>
			</Category>
			<Category>
				<Name>LawEnforcement</Name>
				<Category>
					<Name>Cop</Name>
				</Category>
				<Category>
					<Name>NationalGuard</Name>
				</Category>
				<Category>
					<Name>Stag</Name>
				</Category>
				<Category>
					<Name>Swat</Name>
				</Category>
			</Category>
			<Category>
				<Name>Misc</Name>
			</Category>
			<Category>
				<Name>Pedestrian</Name>
				<Category>
					<Name>4Delete</Name>
				</Category>
				<Category>
					<Name>Bikers</Name>
				</Category>
				<Category>
					<Name>Bums</Name>
				</Category>
				<Category>
					<Name>Businessmen</Name>
				</Category>
				<Category>
					<Name>Clubbers</Name>
				</Category>
				<Category>
					<Name>Construction</Name>
				</Category>
				<Category>
					<Name>EMTs</Name>
				</Category>
				<Category>
					<Name>Gimp</Name>
				</Category>
				<Category>
					<Name>Hos</Name>
				</Category>
				<Category>
					<Name>Mascots</Name>
				</Category>
				<Category>
					<Name>Middle Aged</Name>
				</Category>
				<Category>
					<Name>Old People</Name>
				</Category>
				<Category>
					<Name>Papparazzi</Name>
				</Category>
				<Category>
					<Name>Punks</Name>
				</Category>
				<Category>
					<Name>RoadCrew</Name>
				</Category>
				<Category>
					<Name>Service Staff</Name>
				</Category>
				<Category>
					<Name>Strippers</Name>
				</Category>
				<Category>
					<Name>Wrestler</Name>
				</Category>
				<Category>
					<Name>Young Females</Name>
				</Category>
				<Category>
					<Name>Young Males</Name>
				</Category>
			</Category>
		</Category>
	</EntryCategories>
</root>