<root>
<Table>
	<Personality>
		<Name>activity police lethal force</Name>
		<_Editor>
			<Category>to delete</Category>
			</_Editor>
		<AttackNonPlayer>10</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>100</Attack>
			<AttackPlayer>100</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>20</Threaten>
			<DoNothing>50</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>multiplayer sniper</Name>
		<_Editor>
			<Category>to delete</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>100</DoNothing>
			<Attack>0</Attack>
			<AttackPlayer>0</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>1</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>2</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			<flee>0</flee>
			<taunt_back>0</taunt_back>
			<attack>0</attack>
			<Flee>0</Flee>
			<Worry>0</Worry>
			<DoNothing>100</DoNothing>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<Attack>0</Attack>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<AttackPlayer>0</AttackPlayer>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>activity hitman target</Name>
		<_Editor>
			<Category>to delete</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>100</DoNothing>
			<Attack>0</Attack>
			<AttackPlayer>0</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>100</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			<flee>0</flee>
			<taunt_back>0</taunt_back>
			<attack>0</attack>
			<Flee>0</Flee>
			<Worry>0</Worry>
			<DoNothing>100</DoNothing>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<Attack>0</Attack>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<AttackPlayer>0</AttackPlayer>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>20</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>activity police beating</Name>
		<AttackNonPlayer>1</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<Attack>100</Attack>
			<AttackPlayer>100</AttackPlayer>
			<DoNothing>0</DoNothing>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>20</Threaten>
			<DoNothing>50</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<_Editor>
			<Category>to delete</Category>
			</_Editor>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			<flee>0</flee>
			<taunt_back>0</taunt_back>
			<attack>0</attack>
			<Flee>0</Flee>
			<Worry>0</Worry>
			<DoNothing>100</DoNothing>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<Attack>0</Attack>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<AttackPlayer>0</AttackPlayer>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>police swat</Name>
		<_Editor>
			<Category>to delete</Category>
			</_Editor>
		<AttackNonPlayer>30</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>100</Attack>
			<AttackPlayer>100</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>80</Honk>
			<Threaten>0</Threaten>
			<DoNothing>20</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>1</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>0- defensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>gang tough</Name>
		<_Editor>
			<Category>to delete</Category>
			</_Editor>
		<AttackNonPlayer>1</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>10</Honk>
			<Threaten>30</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>20</Attack>
			<AttackPlayer>40</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>50</Honk>
			<Threaten>40</Threaten>
			<DoNothing>10</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>100</Cheer>
			<DoNothing>0</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>2- offensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>civilian cowardly</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>30</Honk>
			<Threaten>37</Threaten>
			<DoNothing>30</DoNothing>
			<Attack>01</Attack>
			<AttackPlayer>02</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>20</Honk>
			<Threaten>30</Threaten>
			<DoNothing>50</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>01</Attack>
			<Flee>060</Flee>
			<Watch>025</Watch>
			<Cheer>04</Cheer>
			<DoNothing>10</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>40</Honk>
				<Threaten>30</Threaten>
				<Attack>1</Attack>
				<AttackPlayer>2</AttackPlayer>
				<DoNothing>15</DoNothing>
				<Flee>9</Flee>
				<GetOut>3</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>20</Honk>
				<Threaten>0</Threaten>
				<DoNothing>80</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>100</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>40</Flee>
				<Watch>30</Watch>
				<Cheer>0</Cheer>
				<DoNothing>0</DoNothing>
				<Worry>30</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>80</flee>
				<taunt_back>20</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>80</Flee_health_pct>
			<flee_events>
				<Flag>melee hit</Flag>
				<Flag>bullet heard</Flag>
				<Flag>bullet hit</Flag>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>0- defensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>civilian normal</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>40</Honk>
			<Threaten>40</Threaten>
			<DoNothing>13</DoNothing>
			<Attack>02</Attack>
			<AttackPlayer>05</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>40</Honk>
			<Threaten>40</Threaten>
			<DoNothing>20</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>02</Attack>
			<Flee>40</Flee>
			<Watch>35</Watch>
			<Cheer>13</Cheer>
			<DoNothing>10</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>2</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>28</Honk>
				<Threaten>38</Threaten>
				<Attack>2</Attack>
				<AttackPlayer>5</AttackPlayer>
				<DoNothing>13</DoNothing>
				<Flee>6</Flee>
				<GetOut>8</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>40</Honk>
				<Threaten>30</Threaten>
				<DoNothing>30</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>2</JackFailureChance>
				<PostResistFleeChance>94</PostResistFleeChance>
				<PreJackFleeChance>4</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>10</Flee>
				<Watch>40</Watch>
				<Cheer>30</Cheer>
				<DoNothing>10</DoNothing>
				<Worry>10</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>20</flee>
				<taunt_back>70</taunt_back>
				<attack>10</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>50</Flee_health_pct>
			<flee_events>
				<Flag>bullet hit</Flag>
				<Flag>melee hit</Flag>
				<Flag>bullet heard</Flag>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>civilian tough</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>20</Honk>
			<Threaten>50</Threaten>
			<DoNothing>5</DoNothing>
			<Attack>15</Attack>
			<AttackPlayer>10</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>40</Honk>
			<Threaten>55</Threaten>
			<DoNothing>5</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>05</Attack>
			<Flee>10</Flee>
			<Watch>40</Watch>
			<Cheer>40</Cheer>
			<DoNothing>05</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>2</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>1</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>20</Honk>
				<Threaten>40</Threaten>
				<Attack>15</Attack>
				<AttackPlayer>10</AttackPlayer>
				<DoNothing>5</DoNothing>
				<Flee>0</Flee>
				<GetOut>10</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>40</Honk>
				<Threaten>55</Threaten>
				<DoNothing>5</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>10</JackFailureChance>
				<PostResistFleeChance>50</PostResistFleeChance>
				<PreJackFleeChance>5</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>10</Attack>
				<Flee>10</Flee>
				<Watch>40</Watch>
				<Cheer>30</Cheer>
				<DoNothing>0</DoNothing>
				<Worry>10</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>60</taunt_back>
				<attack>40</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>20</Flee_health_pct>
			<flee_events>
				<Flag>bullet hit</Flag>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>2- offensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>gang defensive</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>1</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>10</Honk>
			<Threaten>30</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>20</Attack>
			<AttackPlayer>40</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>50</Honk>
			<Threaten>40</Threaten>
			<DoNothing>10</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>100</Cheer>
			<DoNothing>0</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>10</Honk>
				<Threaten>30</Threaten>
				<Attack>30</Attack>
				<AttackPlayer>20</AttackPlayer>
				<DoNothing>10</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>30</Honk>
				<Threaten>60</Threaten>
				<DoNothing>10</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>5</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>50</Cheer>
				<DoNothing>50</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>50</taunt_back>
				<attack>50</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>0- defensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>gang normal</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>10</Honk>
			<Threaten>30</Threaten>
			<DoNothing>10</DoNothing>
			<Attack>30</Attack>
			<AttackPlayer>20</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>60</Threaten>
			<DoNothing></DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>100</Cheer>
			<DoNothing>0</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>2</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>10</Honk>
				<Threaten>30</Threaten>
				<Attack>30</Attack>
				<AttackPlayer>20</AttackPlayer>
				<DoNothing>10</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>30</Honk>
				<Threaten>60</Threaten>
				<DoNothing>10</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>5</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>50</Cheer>
				<DoNothing>50</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>50</taunt_back>
				<attack>50</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>police normal</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>10</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>100</Attack>
			<AttackPlayer>100</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>20</Threaten>
			<DoNothing>50</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>5</Honk>
				<Threaten>3</Threaten>
				<Attack>1</Attack>
				<AttackPlayer>100</AttackPlayer>
				<DoNothing>0</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>80</Honk>
				<Threaten>0</Threaten>
				<DoNothing>20</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>75</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>25</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>50</taunt_back>
				<attack>50</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>activity ho</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>100</DoNothing>
			<Attack>0</Attack>
			<AttackPlayer>0</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>100</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>0</Attack>
				<AttackPlayer>0</AttackPlayer>
				<DoNothing>100</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<DoNothing>100</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>0</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>100</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>0</attack>
				</Taunt_reaction>
			<flee>0</flee>
			<taunt_back>0</taunt_back>
			<attack>0</attack>
			<Flee>0</Flee>
			<Worry>0</Worry>
			<DoNothing>100</DoNothing>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<Attack>0</Attack>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<AttackPlayer>0</AttackPlayer>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>20</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>gang offensive</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>10</Honk>
			<Threaten>30</Threaten>
			<DoNothing>10</DoNothing>
			<Attack>30</Attack>
			<AttackPlayer>20</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>60</Threaten>
			<DoNothing></DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>100</Cheer>
			<DoNothing>0</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>2</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>1</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>10</Honk>
				<Threaten>30</Threaten>
				<Attack>20</Attack>
				<AttackPlayer>40</AttackPlayer>
				<DoNothing>0</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>10</Honk>
				<Threaten>40</Threaten>
				<DoNothing>50</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>5</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>50</Cheer>
				<DoNothing>50</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>50</taunt_back>
				<attack>50</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>2- offensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>police defensive</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>30</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>100</Attack>
			<AttackPlayer>100</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>80</Honk>
			<Threaten>0</Threaten>
			<DoNothing>20</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>5</Honk>
				<Threaten>3</Threaten>
				<Attack>1</Attack>
				<AttackPlayer>100</AttackPlayer>
				<DoNothing>0</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>30</Honk>
				<Threaten>20</Threaten>
				<DoNothing>50</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>75</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>25</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>50</taunt_back>
				<attack>50</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>0- defensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>police offensive</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>10</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>100</Attack>
			<AttackPlayer>100</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>20</Threaten>
			<DoNothing>50</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>0</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>100</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>20</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>1</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>5</Honk>
				<Threaten>3</Threaten>
				<Attack>1</Attack>
				<AttackPlayer>100</AttackPlayer>
				<DoNothing>0</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>80</Honk>
				<Threaten>0</Threaten>
				<DoNothing>20</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>0</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>75</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>25</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>50</taunt_back>
				<attack>50</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>1- average</combat_aggression>
		</Personality>
	<Personality>
		<Name>Genki</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>0</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>20</Honk>
			<Threaten>50</Threaten>
			<DoNothing>5</DoNothing>
			<Attack>15</Attack>
			<AttackPlayer>10</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>40</Honk>
			<Threaten>55</Threaten>
			<DoNothing>5</DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>05</Attack>
			<Flee>10</Flee>
			<Watch>40</Watch>
			<Cheer>40</Cheer>
			<DoNothing>05</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>2</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>0</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>20</Honk>
				<Threaten>40</Threaten>
				<Attack>15</Attack>
				<AttackPlayer>10</AttackPlayer>
				<DoNothing>5</DoNothing>
				<Flee>0</Flee>
				<GetOut>10</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>40</Honk>
				<Threaten>55</Threaten>
				<DoNothing>5</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>10</JackFailureChance>
				<PostResistFleeChance>50</PostResistFleeChance>
				<PreJackFleeChance>5</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>0</Attack>
				<Flee>0</Flee>
				<Watch>50</Watch>
				<Cheer>50</Cheer>
				<DoNothing>0</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>60</taunt_back>
				<attack>40</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>50</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>2- offensive</combat_aggression>
		</Personality>
	<Personality>
		<Name>zombie offensive</Name>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<AttackNonPlayer>1</AttackNonPlayer>
		<VehicleCollisionResponse>
			<Honk>0</Honk>
			<Threaten>0</Threaten>
			<DoNothing>0</DoNothing>
			<Attack>50</Attack>
			<AttackPlayer>50</AttackPlayer>
			</VehicleCollisionResponse>
		<VehicleWaitResponse>
			<Honk>30</Honk>
			<Threaten>60</Threaten>
			<DoNothing></DoNothing>
			</VehicleWaitResponse>
		<MeleeReaction>
			<Attack>100</Attack>
			<Flee>0</Flee>
			<Watch>0</Watch>
			<Cheer>0</Cheer>
			<DoNothing>0</DoNothing>
			</MeleeReaction>
		<Flee_health_pct>0</Flee_health_pct>
		<HijackBehavior>
			<PlayerRank>0</PlayerRank>
			<StopChance>0</StopChance>
			<JackSuccessChance>0</JackSuccessChance>
			<PostResistFleeChance>0</PostResistFleeChance>
			<PostJackFleeChance>0</PostJackFleeChance>
			</HijackBehavior>
		<Ambient_tweaks>
			<attack_unfriendly>1</attack_unfriendly>
			<VehicleCollisionResponse>
				<Honk>0</Honk>
				<Threaten>0</Threaten>
				<Attack>50</Attack>
				<AttackPlayer>50</AttackPlayer>
				<DoNothing>0</DoNothing>
				<Flee>0</Flee>
				<GetOut>0</GetOut>
				</VehicleCollisionResponse>
			<VehicleWaitResponse>
				<Honk>10</Honk>
				<Threaten>90</Threaten>
				<DoNothing>0</DoNothing>
				</VehicleWaitResponse>
			<HijackBehavior>
				<StopChance>0</StopChance>
				<JackFailureChance>6</JackFailureChance>
				<PostResistFleeChance>0</PostResistFleeChance>
				<PreJackFleeChance>5</PreJackFleeChance>
				</HijackBehavior>
			<MeleeReaction>
				<Attack>100</Attack>
				<Flee>0</Flee>
				<Watch>0</Watch>
				<Cheer>0</Cheer>
				<DoNothing>0</DoNothing>
				<Worry>0</Worry>
				</MeleeReaction>
			<Taunt_reaction>
				<flee>0</flee>
				<taunt_back>0</taunt_back>
				<attack>100</attack>
				</Taunt_reaction>
			</Ambient_tweaks>
		<Flee_tweaks>
			<Flee_health_pct>0</Flee_health_pct>
			<flee_events>
				</flee_events>
			</Flee_tweaks>
		<combat_aggression>2- offensive</combat_aggression>
		</Personality>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Personality</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>Personality name</Description>
		</Element>
	<Element>
		<Name>combat_aggression</Name>
		<Type>Selection</Type>
		<Default>1- average</Default>
		<Choice>0- defensive</Choice>
		<Choice>1- average</Choice>
		<Choice>2- offensive</Choice>
		</Element>
	<Element>
		<Name>Flee_tweaks</Name>
		<Type>Element</Type>
		<Element>
			<Name>Flee_health_pct</Name>
			<Type>Int</Type>
			<Default>20</Default>
			<MinValue>0</MinValue>
			<MaxValue>100</MaxValue>
			</Element>
		<Element>
			<Name>flee_events</Name>
			<Type>Flags</Type>
			<Flag>melee hit</Flag>
			<Flag>bullet heard</Flag>
			<Flag>bullet hit</Flag>
			</Element>
		</Element>
	<Element>
		<Name>Ambient_tweaks</Name>
		<Type>Element</Type>
		<Element>
			<Name>attack_unfriendly</Name>
			<Type>Int</Type>
			<Display_Name>Attack unfriendly Pct</Display_Name>
			<Description>Percentage chance a NPC will attack non-players on sight</Description>
			<Default>0</Default>
			<MinValue>0</MinValue>
			<MaxValue>100</MaxValue>
			</Element>
		<Element>
			<Name>Taunt_reaction</Name>
			<Type>Element</Type>
			<Element>
				<Name>flee</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>taunt_back</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>attack</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>MeleeReaction</Name>
			<Type>Element</Type>
			<Display_Name>Civilian Observe Melee Reaction</Display_Name>
			<Element>
				<Name>Flee</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Worry</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>DoNothing</Name>
				<Type>Int</Type>
				<Display_Name>Do Nothing</Display_Name>
				<Default>100</Default>
				</Element>
			<Element>
				<Name>Watch</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Cheer</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Attack</Name>
				<Type>Int</Type>
				<Default>0</Default>
				</Element>
			</Element>
		<Element>
			<Name>VehicleWaitResponse</Name>
			<Type>Element</Type>
			<Display_Name>Vehicle Wait Response</Display_Name>
			<Element>
				<Name>DoNothing</Name>
				<Type>Int</Type>
				<Display_Name>Do Nothing</Display_Name>
				<Default>100</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>Honk</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>Threaten</Name>
				<Type>Int</Type>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>VehicleCollisionResponse</Name>
			<Type>Element</Type>
			<Display_Name>Vehicle Collision Response</Display_Name>
			<Description>Response of ai when vehicle is hit by another vehicle.</Description>
			<Element>
				<Name>DoNothing</Name>
				<Type>Int</Type>
				<Display_Name>Do Nothing</Display_Name>
				<Description>Chance vehicle will do nothing when hit</Description>
				<Default>100</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>Honk</Name>
				<Type>Int</Type>
				<Description>Chance vehicle will honk when hit</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>Threaten</Name>
				<Type>Int</Type>
				<Description>Chance vehicle will threaten when hit</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>Attack</Name>
				<Type>Int</Type>
				<Display_Name>Attack / Arrest</Display_Name>
				<Description>Chance vehicle will attack when hit non player target</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>AttackPlayer</Name>
				<Type>Int</Type>
				<Display_Name>Attack / Arrest Player</Display_Name>
				<Description>Chance vehicle will attack when hit player target</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>Flee</Name>
				<Type>Int</Type>
				<Description>Chance character will flee</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>GetOut</Name>
				<Type>Int</Type>
				<Display_Name>Get Out</Display_Name>
				<Description>Chance character will get out and do something</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		<Element>
			<Name>HijackBehavior</Name>
			<Type>Element</Type>
			<Display_Name>Hijack Behavior</Display_Name>
			<Element>
				<Name>JackFailureChance</Name>
				<Type>Int</Type>
				<Display_Name>Jack Failure Chance</Display_Name>
				<Description>Probability that the attempt to jack the vehicle will fail.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>PostResistFleeChance</Name>
				<Type>Int</Type>
				<Display_Name>Post-Resist Flee Chance</Display_Name>
				<Description>Probability that a vehicle will go into flee mode after the driver successfully fends off a carjacking attempt.  Otherwise, he gets out and attacks the jacker.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			<Element>
				<Name>PreJackFleeChance</Name>
				<Type>Int</Type>
				<Display_Name>Pre-Jack Flee Chance</Display_Name>
				<Description>The probability that an NPC who is going to be hijacked will drive away when the hijack is intiated.</Description>
				<Default>0</Default>
				<MinValue>0</MinValue>
				<MaxValue>100</MaxValue>
				</Element>
			</Element>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	<Category>
		<Name>to delete</Name>
		</Category>
	</EntryCategories>
</root>