<root>
<Table>
	<Vehicle_Interaction_Info>
		<Name>truck_2dr_classic01</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>thru passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Man Cannon</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Hide Occupant</Flag>
					<Flag>Ignore Human Type Check</Flag>
					<Flag>No AI Exit</Flag>
					<Flag>Special Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Ride_Animations>Man Cannon</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Man Cannon</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Hide Occupant</Flag>
					<Flag>Ignore Human Type Check</Flag>
					<Flag>No AI Exit</Flag>
					<Flag>Special Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Ride_Animations>Man Cannon</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Man Cannon</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Hide Occupant</Flag>
					<Flag>Ignore Human Type Check</Flag>
					<Flag>No AI Exit</Flag>
					<Flag>Special Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Man Cannon</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Man Cannon</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Hide Occupant</Flag>
					<Flag>Ignore Human Type Check</Flag>
					<Flag>No AI Exit</Flag>
					<Flag>Special Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Man Cannon</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>Man Cannon</Interaction_Point_Set>
				<Queue>Queue 7</Queue>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Hide Occupant</Flag>
					<Flag>Ignore Human Type Check</Flag>
					<Flag>No AI Exit</Flag>
					<Flag>Special Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Ride_Animations>Man Cannon</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>Man Cannon</Interaction_Point_Set>
				<Queue>Queue 8</Queue>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Hide Occupant</Flag>
					<Flag>Ignore Human Type Check</Flag>
					<Flag>No AI Exit</Flag>
					<Flag>Special Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Ride_Animations>Man Cannon</Ride_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Riot</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>RIOT Passenger</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Riot Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Left</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Left</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Riot Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Left</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Left</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Riot Right</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Right</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Right</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Riot Right</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Right</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Right</Exit_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Boat</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Boat</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Cruiser</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>cruiser</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Driver</Enter_Animations>
				<Exit_Animations>Bike Rocket Driver</Exit_Animations>
				<Ride_Animations>Motorcycle Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>cruiser passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Bike Cruiser Rider</Enter_Animations>
				<Exit_Animations>Bike Cruiser Rider</Exit_Animations>
				<Ride_Animations>Motorcycle Rider</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Fighter</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>HeliFighter02 Rider L</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 7</Secondary_Access_Seat>
				<Enter_Animations>VTOL Rider</Enter_Animations>
				<Exit_Animations>VTOL Rider</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>HeliFighter02 Rider R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>VTOL Rider</Enter_Animations>
				<Exit_Animations>VTOL Rider</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Entry Only</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>HeliFighter02 Rider L</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Enter_Animations>VTOL Rider</Enter_Animations>
				<Exit_Animations>VTOL Rider</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>HeliFighter02 Rider R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>VTOL Rider</Enter_Animations>
				<Exit_Animations>VTOL Rider</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Entry Only</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Police</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli passenger right</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Heli Floor Rider Left</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Left</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Left</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Police Floor Right</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Heli Floor Rider Right</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Right</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Heli Back Rider Left</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Left</Enter_Animations>
				<Exit_Animations>Heli Police Back Rider Left</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Heli Back Rider Right</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Back Rider Right</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Ride_Animations>Heli Floor MAD03 Left</Ride_Animations>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 7</Secondary_Access_Seat>
				<Ride_Animations>Heli Floor MAD03 Right</Ride_Animations>
				<Flags>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Standard Plane</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Standard Plane Driver</Enter_Animations>
				<Exit_Animations>Standard Plane Driver</Exit_Animations>
				<Ride_Animations>Jet Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Standard Plane Rider Right</Enter_Animations>
				<Exit_Animations>Standard Plane Driver Right</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Standard Plane Driver</Enter_Animations>
				<Exit_Animations>Standard Plane Passenger Left</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Standard Plane Rider Right</Enter_Animations>
				<Exit_Animations>Standard Plane Passenger Right</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Jet</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Jet Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Jet Driver</Enter_Animations>
				<Exit_Animations>Jet Driver</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Jet Rider</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Jet Rider</Enter_Animations>
				<Exit_Animations>Jet Rider</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Jet Passenger 1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Jet Passenger</Enter_Animations>
				<Exit_Animations>Jet Passenger</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Jet Passenger 1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Jet Passenger</Enter_Animations>
				<Exit_Animations>Jet Passenger</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Jet Passenger 1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Jet Passenger</Enter_Animations>
				<Exit_Animations>Jet Passenger</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Jet Passenger 1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Jet Passenger</Enter_Animations>
				<Exit_Animations>Jet Passenger</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>keystone high car 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high car 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>medium car 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Medium</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>medium car 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right back</Enter_Animations>
				<Exit_Animations>medium passenger right back</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Medium</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high car 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Short Bus</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left high exit</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>ShortBus Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>ShortBus Stand</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Rocket</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>rocket</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Driver</Enter_Animations>
				<Exit_Animations>Bike Rocket Driver</Exit_Animations>
				<Ride_Animations>Motorcycle Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>rocket passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Rider</Enter_Animations>
				<Exit_Animations>Bike Rocket Rider</Exit_Animations>
				<Ride_Animations>Motorcycle Rider</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike ATV</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>cruiser</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Cruiser Driver</Enter_Animations>
				<Exit_Animations>Bike Cruiser Driver</Exit_Animations>
				<Ride_Animations>motorcycle driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>ATV Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Bike Cruiser Rider</Enter_Animations>
				<Exit_Animations>Bike ATV Rider</Exit_Animations>
				<Ride_Animations>motorcycle rider</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli MAD03</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Front Passenger</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Heli Fighter Left Front</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Heli Floor MAD03 Left</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Right</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Heli Fighter Right Front</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>Heli Floor MAD03 Right</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Right</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Heli Fighter Left Back</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Ride_Animations>Heli Floor Rider Left</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Right</Exit_Animations>
				<Queue>Queue 5</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Heli Fighter Right Back</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Ride_Animations>Heli Floor Rider Right</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Right</Exit_Animations>
				<Queue>Queue 6</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Queue>Queue 7</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Enter_Animations>Heli Fighter Rider</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Left</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Queue>Queue 8</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 7</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>Heli Police Floor Rider Right</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>APC</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>APC Side Door</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>APC Driver</Enter_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>No Freefall at Altitude</Flag>
					</Flags>
				<Exit_Animations>APC Driver</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>APC Side Door Pssenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Enter_Animations>APC Passenger Front</Enter_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>No Freefall at Altitude</Flag>
					</Flags>
				<Exit_Animations>APC Rider</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>APC Back LB</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>APC Passenger Rear Left</Enter_Animations>
				<Exit_Animations>APC Back Left</Exit_Animations>
				<Ride_Animations>APC Back</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>APC Back RB</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>APC Passenger Rear Right</Enter_Animations>
				<Exit_Animations>APC Back Right</Exit_Animations>
				<Ride_Animations>APC Back</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>APC Back LF</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Enter_Animations>APC Passenger Rear Left</Enter_Animations>
				<Ride_Animations>APC Back</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Exit_Animations>APC Back Left Front</Exit_Animations>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>APC Back RF</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Enter_Animations>APC Passenger Rear Right</Enter_Animations>
				<Ride_Animations>APC Back</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Exit_Animations>APC Back Right Front</Exit_Animations>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Wavecraft</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>wavecraft</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>motorcycle driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>wavecraft Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>motorcycle rider</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Boat</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Westbury</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Varsity Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Varsity Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>thru passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Varsity driver</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>thru passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Varsity Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>thru passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Bank</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					</Flags>
				<Capsule_Shape>stand</Capsule_Shape>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Ride_Animations>Vault rider front</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				<Capsule_Shape>stand</Capsule_Shape>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Ride_Animations>Vault rider back</Ride_Animations>
				<Flags>
					</Flags>
				<Capsule_Shape>stand</Capsule_Shape>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Tank NatGrd</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Tank Driver NatGrd</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Enter_Animations>Tank Driver</Enter_Animations>
				<Exit_Animations>Tank Driver</Exit_Animations>
				<Flags>
					<Flag>Quick Despawn On Death</Flag>
					<Flag>Hide Occupant</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Tank Gunner NatGrd</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Exit_Animations>Tank Passenger</Exit_Animations>
				<Enter_Animations>Tank Rider</Enter_Animations>
				<Flags>
					<Flag>Quick Despawn On Death</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Tank Gunner NatGrd</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Exit_Animations>Tank Passenger</Exit_Animations>
				<Enter_Animations>Tank Rider</Enter_Animations>
				<Flags>
					<Flag>Quick Despawn On Death</Flag>
					</Flags>
				</Element>
				<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Tank Gunner NatGrd</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>standard passenger</Ride_Animations>
				<Exit_Animations>Tank Passenger</Exit_Animations>
				<Enter_Animations>Tank Rider</Enter_Animations>
				<Flags>
					<Flag>Quick Despawn On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Tanks</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Pony Cart</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Pony Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Pony Rider Left</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Pony Rider Right</Ride_Animations>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Fighter 03</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli passenger right</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Heli Fighter Left Front</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>Heli Back Rider Left</Ride_Animations>
				<Exit_Animations>Heli Fighter Left Front</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>Heli Fighter Rear Passenger2</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Heli Fighter Right Front</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Heli Back Rider Left</Ride_Animations>
				<Exit_Animations>Heli Fighter Right Front</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>Heli Fighter Rear Passenger3</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Heli Fighter Left Back</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Ride_Animations>Heli Back Rider Left</Ride_Animations>
				<Exit_Animations>Heli Fighter Left Back</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>Heli Fighter Rear Passenger4</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Heli Fighter Right Back</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Ride_Animations>Heli Back Rider Left</Ride_Animations>
				<Exit_Animations>Heli Fighter Right Back</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>Heli Fighter Rear Passenger5</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>Police Floor</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 7</Secondary_Access_Seat>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Ball</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Ball Rider</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Ball Rider</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Ball Rider</Ride_Animations>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Brute Ball</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Flags>
					<Flag>Melee Brute Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ignore Distance Checks</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Snap Entry Animation</Flag>
					</Flags>
				<Ride_Animations>Brute Ball Rider</Ride_Animations>
				<Enter_Animations>Brute Ball</Enter_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>truck_4dr_pickup07</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right back</Enter_Animations>
				<Exit_Animations>high passenger right back</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Brute Weapon Truck</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Enter_Animations>BRUTE</Enter_Animations>
				<Exit_Animations>BRUTE</Exit_Animations>
				<Ride_Animations>BRUTE</Ride_Animations>
				<Flags>
					<Flag>Weapons Brute Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Brute Truck</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>BRUTE</Ride_Animations>
				<Enter_Animations>BRUTE</Enter_Animations>
				<Exit_Animations>BRUTE</Exit_Animations>
				<Flags>
					<Flag>Melee Brute Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Tank STAG</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Tank Driver STAG</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Enter_Animations>Tank Driver</Enter_Animations>
				<Exit_Animations>Tank Driver</Exit_Animations>
				<Flags>
					<Flag>Quick Despawn On Death</Flag>
					<Flag>Hide Occupant</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Tank Gunner STAG</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Exit_Animations>Tank Passenger</Exit_Animations>
				<Enter_Animations>Tank Rider</Enter_Animations>
				<Flags>
					<Flag>Quick Despawn On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Tanks</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>VTOL</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>VTOL Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>VTOL Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Brute VTOL Passanger</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Melee Brute Seat</Flag>
					<Flag>Ignore Distance Checks</Flag>
					<Flag>Ignore Team Disposition</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Special Entry Only</Flag>
					</Flags>
				<Enter_Animations>Brute VTOL Passenger 2</Enter_Animations>
				<Ride_Animations>Brute VTOL Passenger 2</Ride_Animations>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>M05 Heli</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Queue>Queue 7</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>M05 CoOp</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Exit_Animations>M05 EpicHeli Exit CoOp</Exit_Animations>
				<Ride_Animations>M05 EpicHeli CoOp</Ride_Animations>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>M05 Player</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Ride_Animations>M05 EpicHeli Player</Ride_Animations>
				<Enter_Animations>Heli Police Floor Rider Right</Enter_Animations>
				<Exit_Animations>M05 EpicHeli Exit</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>VTOL2</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>VTOL2 Driver L</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 7</Secondary_Access_Seat>
				<Enter_Animations>VTOL2 Driver L</Enter_Animations>
				<Exit_Animations>VTOL2 Driver L</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>VTOL2 Rider L</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Enter_Animations>VTOL2 Rider L</Enter_Animations>
				<Exit_Animations>VTOL2 Rider L</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>VTOL Left Back</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Ride_Animations>VTOL Rear</Ride_Animations>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Exit_Animations>VTOL Left Back</Exit_Animations>
				<Enter_Animations>VTOL2 Left Back</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>VTOL Right Back</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Exit_Animations>VTOL Right Back</Exit_Animations>
				<Ride_Animations>VTOL Rear</Ride_Animations>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>VTOL2 Right Back</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>VTOL Left Front</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Exit_Animations>VTOL Left Front</Exit_Animations>
				<Ride_Animations>VTOL Rear</Ride_Animations>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>VTOL2 Left Front</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>VTOL Right Front</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Exit_Animations>VTOL Right Front</Exit_Animations>
				<Ride_Animations>VTOL Rear</Ride_Animations>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Enter_Animations>VTOL2 Right Front</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>VTOL2 Rider R</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Enter_Animations>VTOL2 Rider R</Enter_Animations>
				<Exit_Animations>VTOL2 Rider R</Exit_Animations>
				<Flags>
					<Flag>Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Ride_Animations>Jet driver</Ride_Animations>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>VTOL2 Driver R</Interaction_Point_Set>
				<Queue>Queue 8</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Enter_Animations>VTOL2 Driver R</Enter_Animations>
				<Exit_Animations>VTOL2 Driver R</Exit_Animations>
				<Flags>
					<Flag>Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Ride_Animations>Jet driver</Ride_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>MRAP</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver NoDrpKck</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>MRAP Turret</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Left Turret</Enter_Animations>
				<Exit_Animations>Left Turret</Exit_Animations>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>No Door Close Anim</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Enter_Animations>Big Truck Right NoDrpKck</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>MRAP Turret</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Enter_Animations>Right Turret</Enter_Animations>
				<Exit_Animations>Right Turret</Exit_Animations>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Quick Despawn On Death</Flag>
					<Flag>Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>No Door Close Anim</Flag>
					</Flags>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Riot Left</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Left</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Left</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Riot Left</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Left</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Left</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>Riot Right</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Right</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Right</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>Riot Right</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Ride_Animations>RiotCop_Right</Ride_Animations>
				<Flags>
					<Flag>Riot Shield Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RiotCop_Right</Exit_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>medium car 2dr gullwing</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>gullwing medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>gullwing medium right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Medium</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high truck 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Left</Enter_Animations>
				<Exit_Animations>Big Truck Left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right Back</Enter_Animations>
				<Exit_Animations>Big Truck Right Back</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high truck 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high truck 4dr high exit</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left high exit</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right Back</Enter_Animations>
				<Exit_Animations>high passenger right back</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high truck 2dr high exit</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left high exit</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Five-O</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left noKick</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Door Close Anim</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right back noKick</Enter_Animations>
				<Exit_Animations>medium passenger right back</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli passenger right</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli High 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Left</Enter_Animations>
				<Exit_Animations>Big Truck Left</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Plane 4dr Standard</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Fighter 02</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>HeliFighter02 Driver L</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>HeliFighter02 Driver R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>HeliFighter02 Rider L</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Exit_Animations>VTOL Rider</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Enter_Animations>VTOL Rider</Enter_Animations>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>HeliFighter02 Rider R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Enter_Animations>VTOL Rider</Enter_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Plane Fighter</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>HeliFighter02 Driver L</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>HeliFighter02 Driver R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>HeliFighter02 Driver L</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>HeliFighter02 Driver R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>VTOL Driver</Enter_Animations>
				<Exit_Animations>VTOL Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Entry Only</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Jet</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>rocket Jet</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Driver</Enter_Animations>
				<Exit_Animations>Bike Rocket Driver</Exit_Animations>
				<Ride_Animations>JetBike driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>medium car 4dr RollerBladers</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right back</Enter_Animations>
				<Exit_Animations>medium passenger right back</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Ride_Animations>Skater Left</Ride_Animations>
				<Flags>
					<Flag>Rollerblader Seat</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RollerBlader</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 7</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Ride_Animations>Skater Right</Ride_Animations>
				<Flags>
					<Flag>Rollerblader Seat</Flag>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Exit_Animations>RollerBlader</Exit_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Medium</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high car 4dr RollerBladers</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Exit_Animations>RollerBlader</Exit_Animations>
				<Ride_Animations>Skater Left</Ride_Animations>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Rollerblader Seat</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 7</Queue>
				<Exit_Animations>RollerBlader</Exit_Animations>
				<Ride_Animations>Skater Right</Ride_Animations>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Rollerblader Seat</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Fighter 3 M9</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Enter_Animations>Heli driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Ride_Animations>Ho 2</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 6</Secondary_Access_Seat>
				<Ride_Animations>Ho 1</Ride_Animations>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Ride_Animations>Ho 3</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Ride_Animations>Ho 5</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Ride_Animations>Ho 6</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Ho 4</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Helicopters</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>BullDog Turret</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>BullDog Turret</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Enter_Animations>Left Turret</Enter_Animations>
				<Exit_Animations>Left Turret Med</Exit_Animations>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>No Door Close Anim</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high truck 2dr Aimthru</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>thru passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Flatbed</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>thru passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Ball2</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Ball2</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:SpecialCase</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high truck 4dr armored</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver NoDrpKck</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right NoDrpKck</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Left NoDrpKck</Enter_Animations>
				<Exit_Animations>Big Truck Left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Hold Weapon in Left Hand</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high truck left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Right Back NoDrpKck</Enter_Animations>
				<Exit_Animations>Big Truck Right Back</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Scrunch Hair</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:High</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>UFO02</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>VTOL2 Driver L</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>VTOL2 Driver L</Enter_Animations>
				<Exit_Animations>VTOL2 Driver L</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>VTOL2 Driver R</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					</Flags>
				<Enter_Animations>VTOL2 Driver R</Enter_Animations>
				<Exit_Animations>VTOL2 Driver R</Exit_Animations>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>VTOL Left Front</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>No Freefall at Altitude</Flag>
					<Flag>Should Hide Backpack</Flag>
					<Flag>Should Hide Big Hats</Flag>
					<Flag>Equip Rifle on Exit</Flag>
					</Flags>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>VTOL Left Back</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Enter_Animations>VTOL2 Left Back</Enter_Animations>
				<Exit_Animations>VTOL Left Back</Exit_Animations>
				<Ride_Animations>Jet driver</Ride_Animations>
				<Flags>
					<Flag>Entry Only</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:SR3:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	</Table>

<TableTemplates>
	<Vehicle_Interaction_Info>
		<Name>Mule</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Mule Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Mule Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Delivery</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Delivery</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>PyroBox Ride</Ride_Animations>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>septic special</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Septic Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Septic Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Septic Left</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Knoxville</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Knoxville Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Knoxville Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Knoxville Driver</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Knoxville Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Fire Truck</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Fire Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Fire Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Danville</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Convertable Left</Enter_Animations>
				<Exit_Animations>Convertable Left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Convertable Right</Enter_Animations>
				<Exit_Animations>Convertable Right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bezier</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Bezier Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>gullwing driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Bezier Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>gullwing passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Speedboat01</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Standard Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>Standard Passenger right</Ride_Animations>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Boats</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Mail Car</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Mail</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Mail</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Armored Truck</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Armored Truck</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Armored Truck</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bulldozer</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Bulldozer</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Bulldozer</Enter_Animations>
				<Exit_Animations>Bulldozer</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Bulldozer</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bulldozer Right</Enter_Animations>
				<Exit_Animations>Bulldozer Right</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Limo High</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>high van 3dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Special</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Novelty 1dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Novelty</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Metermaid</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Quota</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>zenith medium car 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Zenith Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>zenith medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Zenith Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>zenith medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Zenith Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>zenith medium driver</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Zenith Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>zenith medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>placeholder</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Queue>Queue 5</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Queue>Queue 6</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Queue>Queue 7</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Queue>Queue 8</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>speedboat02 placeholder</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>Standard passenger right</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>low car 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>low car 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>low passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>low car 2dr gullwing</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>gullwing driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>gullwing passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>low car 2dr convert 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>low convert passenger left</Enter_Animations>
				<Exit_Animations>low convert passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low convert passenger right</Enter_Animations>
				<Exit_Animations>low convert passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>hearse limo</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left reverse</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Exit_Animations>medium passenger right no extract</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left reverse</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Exit_Animations>medium passenger left no extract</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Special</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>zenith medium car 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>zenith medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>zenith medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>zenith medium driver</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>zenith medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>extreme truck 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Extreme</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>extreme truck 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Extreme</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Monster truck 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Monster Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Monster driver</Enter_Animations>
				<Exit_Animations>Monster driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Monster Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Monster passenger right</Enter_Animations>
				<Exit_Animations>Monster passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Extreme</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Limo Low</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bus</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>bus pass1</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>bus passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Varsity truck 2dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Varsity Driver</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Varsity Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Backhoe</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Backhoe</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Backhoe</Enter_Animations>
				<Exit_Animations>Backhoe</Exit_Animations>
				<Ride_Animations>backhoe driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bulldog</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Bulldog Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Bulldog Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>Tank Turret</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Bulldog Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Bulldog Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Quick Despawn On Death</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Bulldog Left</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Quick Despawn On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Biplane</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Biplane</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Biplane Driver</Enter_Animations>
				<Exit_Animations>Biplane Driver</Exit_Animations>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Biplane Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Biplane Passenger</Enter_Animations>
				<Exit_Animations>Biplane Passenger</Exit_Animations>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Fighter plane</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>WWII Fighter</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>WWII Driver</Enter_Animations>
				<Exit_Animations>WWII Driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>WWII Fighter Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>WWII Passenger</Enter_Animations>
				<Exit_Animations>WWII Passenger</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>UFO</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>UFO</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>UFO</Enter_Animations>
				<Exit_Animations>UFO</Exit_Animations>
				<Ride_Animations>Jet Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>UFO Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>UFO</Enter_Animations>
				<Exit_Animations>UFO</Exit_Animations>
				<Ride_Animations>Jet Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Brute VTOL Passanger</Interaction_Point_Set>
				<Mirror>False</Mirror>
				<Pre_Check>False</Pre_Check>
				<Entry_Only>False</Entry_Only>
				<Melee_Brute>False</Melee_Brute>
				<Weapons_Brute>False</Weapons_Brute>
				<Rollerbladers>False</Rollerbladers>
				<Outside>False</Outside>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Enter_Animations>Brute VTOL Passenger 2</Enter_Animations>
				<Flags>
					<Flag>Melee Brute Seat</Flag>
					<Flag>Ignore Distance Checks</Flag>
					<Flag>Ignore Team Disposition</Flag>
					</Flags>
				<Ride_Animations>Brute VTOL Passenger 2</Ride_Animations>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Planes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Standard</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Front Passenger</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Police Driver</Exit_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Enter_Animations>Heli Police Front Passenger</Enter_Animations>
				<Exit_Animations>Heli Police Front Passenger</Exit_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Heli Standard 2</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Heli Standard02</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Standard 2</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Heli Standard02</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Front Passenger</Enter_Animations>
				<Exit_Animations>Heli Standard 2 Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Dirt</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Dirt Bike</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Dirt</Enter_Animations>
				<Exit_Animations>Bike Dirt</Exit_Animations>
				<Ride_Animations>Motorcycle Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Moped</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Moped</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Cruiser Driver</Enter_Animations>
				<Exit_Animations>Bike Cruiser Driver</Exit_Animations>
				<Ride_Animations>Wavecraft Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Streetfighter</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>rocket</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Driver</Enter_Animations>
				<Exit_Animations>Bike Rocket Driver</Exit_Animations>
				<Ride_Animations>Motorcycle Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>rocket passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Rider</Enter_Animations>
				<Exit_Animations>Bike Rocket Rider</Exit_Animations>
				<Ride_Animations>Motorcycle Rider</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Bike Chopper</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Chopper</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Cruiser Driver</Enter_Animations>
				<Exit_Animations>Bike Cruiser Driver</Exit_Animations>
				<Ride_Animations>Motorcycle Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>PocketBike</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Pocket</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Bike Rocket Driver</Enter_Animations>
				<Exit_Animations>Bike Rocket Driver</Exit_Animations>
				<Ride_Animations>Motorcycle Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags>
					<Flag>Ragdoll On Death</Flag>
					<Flag>Hold Weapon in Left Hand</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Bikes</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Mongoose</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Mongoose Driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Mongoose Passenger</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>LongHaul</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>LongHaul</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>LongHaul</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Combine</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Combine</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Combine</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Hydro</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Hydro Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Driver NoFire</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Hydro Driver</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Passenger NoFire</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Boats</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Prision Boat</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Queue>Queue 1</Queue>
				<Ride_Animations>standard driver</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Queue>Queue 4</Queue>
				<Ride_Animations>Prison Boat</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Queue>Queue 5</Queue>
				<Ride_Animations>Prison Boat</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Boats</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Garbage</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Garbage Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Garbage Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Tow Truck</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Tow Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>extreme driver</Enter_Animations>
				<Exit_Animations>extreme driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Truck Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>extreme passenger right</Enter_Animations>
				<Exit_Animations>extreme passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Low 2dr Convert 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>low passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Low</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Medium 2dr Convert 4dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Medium</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Cosmos</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Magma</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Taxi</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Taxi Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Taxi Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Taxi Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Taxi Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Venom Classic</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Venom left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Venom left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Ethel</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Ethel Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Ethel Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Ethel Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Ethel Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Zomkah</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>FBI</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>FBI Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>FBI Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Riot_Cops</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Exit_Animations>RiotCop_Left</Exit_Animations>
				<Ride_Animations>RiotCop_Left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Riot_Cops Right</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Exit_Animations>RiotCop_Right</Exit_Animations>
				<Ride_Animations>RiotCop_Right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Riot_Cops</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Ride_Animations>RiotCop_Left</Ride_Animations>
				<Exit_Animations>RiotCop_Left</Exit_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Riot_Cops Right</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Ride_Animations>RiotCop_Right</Ride_Animations>
				<Exit_Animations>RiotCop_Right</Exit_Animations>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Rampage</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Rampage Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Rampage Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Topher</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Topher Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Topher Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Topher Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Topher Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Hollywood</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Hollywood Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Hollywood Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Hollywood Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Hollywood Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Swindle</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Swindle Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Swindle Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Hammerhead</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Hammerhead Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Hammerhead Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Hammerhead Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>low convert passenger left</Enter_Animations>
				<Exit_Animations>low convert passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Hammerhead Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low convert passenger right</Enter_Animations>
				<Exit_Animations>low convert passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Quasar</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>high driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>high passenger left</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>high passenger right</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Zimos</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Zimos Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Zimos Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Zimos Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>low passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Zimos Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Stiletto</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Stiletto Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Stiletto Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Stiletto Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Stiletto Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Halberd</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>low driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>low passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Zomkah Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>low passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Baron</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Baron Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Justice</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Justice Left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Justice Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Justice Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Justice Left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Justice Left</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Justice Left</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Thompson</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Thompson Standard</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Driver</Enter_Animations>
				<Exit_Animations>Heli Standard 2</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Thompson Standard</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Heli Police Front Passenger</Enter_Animations>
				<Exit_Animations>Heli Standard 2 Passenger</Exit_Animations>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Brute Truck</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Varsity Driver</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Varsity Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Brute Truck</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>BRUTE</Enter_Animations>
				<Exit_Animations>BRUTE</Exit_Animations>
				<Ride_Animations>BRUTE</Ride_Animations>
				<Flags>
					<Flag>Melee Brute Seat</Flag>
					<Flag>No Door Required</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>boat_speed04</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Ride_Animations>Standard Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Speedboat 1 driver</Interaction_Point_Set>
				<Queue>Queue 1</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Speedboat 1 Passenger</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Ride_Animations>Standard Passenger right</Ride_Animations>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Boats</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>VTOL Police</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Police Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>VTOL 02 Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Heli Floor Rider Left</Ride_Animations>
				<Queue>Queue 5</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>VTOL 02 Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Heli Floor Rider Right</Ride_Animations>
				<Queue>Queue 6</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>VTOL 02 Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Heli Back Rider Left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>VTOL 02 Passenger</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Heli Back Rider Right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 6</Seat>
				<Interaction_Point_Set>VTOL 02 Passenger</Interaction_Point_Set>
				<Queue>Queue 7</Queue>
				<Primary_Access_Seat>Passenger 6</Primary_Access_Seat>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 7</Seat>
				<Interaction_Point_Set>VTOL 02 Passenger</Interaction_Point_Set>
				<Queue>Queue 8</Queue>
				<Primary_Access_Seat>Passenger 7</Primary_Access_Seat>
				<Ride_Animations>Heli Driver</Ride_Animations>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Aircraft:Helicopter</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Decker</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>low driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>low passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>low automobile left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>low passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 4</Secondary_Access_Seat>
				<Ride_Animations>Skater Left</Ride_Animations>
				<Flags>
					<Flag>Rollerblader Seat</Flag>
					<Flag>No Door Required</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 5</Secondary_Access_Seat>
				<Ride_Animations>Skater Right</Ride_Animations>
				<Flags>
					<Flag>Rollerblader Seat</Flag>
					<Flag>No Door Required</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>car_4dr_compact01</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>medium driver</Enter_Animations>
				<Exit_Animations>medium driver</Exit_Animations>
				<Ride_Animations>Driver Network</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>medium passenger left</Enter_Animations>
				<Exit_Animations>medium passenger left</Exit_Animations>
				<Ride_Animations>standard passenger left</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>medium automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>medium passenger right</Enter_Animations>
				<Exit_Animations>medium passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Skater Left</Ride_Animations>
				<Flags>
					<Flag>Rollerblader Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Skater Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					<Flag>Rollerblader Seat</Flag>
					<Flag>No Door Required</Flag>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>RV 3dr</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>RV Pass</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>RV passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>RV Pass</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>RV passenger</Enter_Animations>
				<Exit_Animations>bus passenger</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags></Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Legion</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Legion Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Legion Driver</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>Big Truck Passenger</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Legion Back Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Back Left</Enter_Animations>
				<Exit_Animations>Big Truck Left</Exit_Animations>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Legion Back Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Back right</Enter_Animations>
				<Exit_Animations>Big Truck Right</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Compensator</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Legion Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Legion Driver</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>Big Truck Passenger</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Legion Back Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Legion Back Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>Big Truck Passenger</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>Brute Weapon Truck</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Enter_Animations>BRUTE</Enter_Animations>
				<Exit_Animations>BRUTE</Exit_Animations>
				<Ride_Animations>BRUTE</Ride_Animations>
				<Flags>
					<Flag>Weapons Brute Seat</Flag>
					<Flag>No Door Required</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Brute Truck</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>BRUTE</Ride_Animations>
				<Enter_Animations>BRUTE</Enter_Animations>
				<Exit_Animations>BRUTE</Exit_Animations>
				<Flags>
					<Flag>Melee Brute Seat</Flag>
					<Flag>No Door Required</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>Voyage</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>high driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger right</Ride_Animations>
				<Queue>Queue 2</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>high passenger left</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 3</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>high automobile left</Interaction_Point_Set>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>high passenger right</Exit_Animations>
				<Ride_Animations>standard passenger nofire</Ride_Animations>
				<Queue>Queue 4</Queue>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	<Vehicle_Interaction_Info>
		<Name>suv_4dr_07</Name>
		<Seat_Info>
			<Element>
				<Seat>Driver</Seat>
				<Interaction_Point_Set>Legion Driver</Interaction_Point_Set>
				<Primary_Access_Seat>Driver</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 1</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>standard driver</Ride_Animations>
				<Queue>Queue 1</Queue>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 1</Seat>
				<Interaction_Point_Set>Legion Driver</Interaction_Point_Set>
				<Queue>Queue 2</Queue>
				<Primary_Access_Seat>Passenger 1</Primary_Access_Seat>
				<Secondary_Access_Seat>Driver</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>Big Truck Passenger</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 2</Seat>
				<Interaction_Point_Set>Legion Back Left</Interaction_Point_Set>
				<Queue>Queue 3</Queue>
				<Primary_Access_Seat>Passenger 2</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 3</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Driver</Enter_Animations>
				<Exit_Animations>Big Truck Driver</Exit_Animations>
				<Ride_Animations>Standard Passenger Left</Ride_Animations>
				<Flags></Flags>
				</Element>
			<Element>
				<Seat>Passenger 3</Seat>
				<Interaction_Point_Set>Legion Back Left</Interaction_Point_Set>
				<Queue>Queue 4</Queue>
				<Primary_Access_Seat>Passenger 3</Primary_Access_Seat>
				<Secondary_Access_Seat>Passenger 2</Secondary_Access_Seat>
				<Enter_Animations>Big Truck Passenger</Enter_Animations>
				<Exit_Animations>Big Truck Passenger</Exit_Animations>
				<Ride_Animations>Standard Passenger Right</Ride_Animations>
				<Flags>
					<Flag>Mirror Interaction Points</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 4</Seat>
				<Interaction_Point_Set>skater</Interaction_Point_Set>
				<Queue>Queue 5</Queue>
				<Primary_Access_Seat>Passenger 4</Primary_Access_Seat>
				<Ride_Animations>Skater Left</Ride_Animations>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Rollerblader Seat</Flag>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			<Element>
				<Seat>Passenger 5</Seat>
				<Interaction_Point_Set>Brute Truck</Interaction_Point_Set>
				<Queue>Queue 6</Queue>
				<Primary_Access_Seat>Passenger 5</Primary_Access_Seat>
				<Ride_Animations>Skater Right</Ride_Animations>
				<Flags>
					<Flag>No Door Required</Flag>
					<Flag>Rollerblader Seat</Flag>
					<Flag>Ragdoll On Death</Flag>
					</Flags>
				</Element>
			</Seat_Info>
		<_Editor>
			<Category>Entries:Vehicles:Cars:Car Specific</Category>
			</_Editor>
		</Vehicle_Interaction_Info>
	</TableTemplates>

<TableDescription>
	<Name>Vehicle_Interaction_Info</Name>
	<Type>TableDescription</Type>
	<Display_Name>Vehicle Interaction Info</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>Seat_Info</Name>
		<Type>List</Type>
		<Display_Name>Seat Info</Display_Name>
		<Element>
			<Name>Element</Name>
			<Type>Element</Type>
			<Element>
				<Name>Seat</Name>
				<Type>Reference</Type>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Interaction_Point_Set</Name>
				<Type>Reference</Type>
				<Display_Name>Interaction Point Set</Display_Name>
				<Reference>
					<File>vehicle_interaction\vehicle_interaction_point_sets.xtbl</File>
					<Type>Interaction_Point_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Capsule_Shape</Name>
				<Type>Selection</Type>
				<Display_Name>Capsule Shape</Display_Name>
				<Description>Set the override capsule shape here.  If not, it will default to standard logic.</Description>
				<Required>false</Required>
				<Default>vehicle</Default>
				<Choice>stand</Choice>
				<Choice>vehicle</Choice>
				<Choice>motorcycle</Choice>
				<Choice>boat</Choice>
				<Choice>boat stand</Choice>
				<Choice>crouch</Choice>
				</Element>
			<Element>
				<Name>Queue</Name>
				<Type>Selection</Type>
				<Choice>Queue 1</Choice>
				<Choice>Queue 2</Choice>
				<Choice>Queue 3</Choice>
				<Choice>Queue 4</Choice>
				<Choice>Queue 5</Choice>
				<Choice>Queue 6</Choice>
				<Choice>Queue 7</Choice>
				<Choice>Queue 8</Choice>
				</Element>
			<Element>
				<Name>Primary_Access_Seat</Name>
				<Type>Reference</Type>
				<Display_Name>Primary Access Seat</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Secondary_Access_Seat</Name>
				<Type>Reference</Type>
				<Display_Name>Secondary Access Seat</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_seats.xtbl</File>
					<Type>Seat.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Enter_Animations</Name>
				<Type>Reference</Type>
				<Display_Name>Enter Animations</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_enter.xtbl</File>
					<Type>Vehicle_Interaction_Animation_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Exit_Animations</Name>
				<Type>Reference</Type>
				<Display_Name>Exit Animations</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_exit.xtbl</File>
					<Type>Vehicle_Interaction_Animation_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Ride_Animations</Name>
				<Type>Reference</Type>
				<Display_Name>Ride Animations</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>vehicle_interaction\vi_ride.xtbl</File>
					<Type>Vehicle_Interaction_Animation_Set.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Flags</Name>
				<Type>Flags</Type>
				<Flag>Mirror Interaction Points</Flag>
				<Flag>Melee Brute Seat</Flag>
				<Flag>Weapons Brute Seat</Flag>
				<Flag>Rollerblader Seat</Flag>
				<Flag>Riot Shield Seat</Flag>
				<Flag>Entry Only</Flag>
				<Flag>Check Point Projection for Usability</Flag>
				<Flag>No Door Required</Flag>
				<Flag>Ragdoll On Death</Flag>
				<Flag>Quick Despawn On Death</Flag>
				<Flag>Ignore Distance Checks</Flag>
				<Flag>Ignore Team Disposition</Flag>
				<Flag>Snap Entry Animation</Flag>
				<Flag>Hide Occupant</Flag>
				<Flag>Ignore Human Type Check</Flag>
				<Flag>No AI Exit</Flag>
				<Flag>Special Entry Only</Flag>
				<Flag>No Freefall at Altitude</Flag>
				<Flag>Hold Weapon in Left Hand</Flag>
				<Flag>No Door Close Anim</Flag>
				<Flag>Should Hide Backpack</Flag>
				<Flag>Should Scrunch Hair</Flag>
				<Flag>Should Hide Big Hats</Flag>
				<Flag>Equip Rifle on Exit</Flag>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		<Element_Name>Element.Seat</Element_Name>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Vehicles</Name>
			<Category>
				<Name>Aircraft</Name>
				<Category>
					<Name>Helicopter</Name>
					</Category>
				<Category>
					<Name>Planes</Name>
					</Category>
				</Category>
			<Category>
				<Name>Bikes</Name>
				</Category>
			<Category>
				<Name>Boats</Name>
				</Category>
			<Category>
				<Name>Cars</Name>
				<Category>
					<Name>Car Specific</Name>
					</Category>
				<Category>
					<Name>Extreme</Name>
					</Category>
				<Category>
					<Name>High</Name>
					</Category>
				<Category>
					<Name>Low</Name>
					</Category>
				<Category>
					<Name>Medium</Name>
					</Category>
				<Category>
					<Name>Special</Name>
					</Category>
				</Category>
			<Category>
				<Name>SR3</Name>
				<Category>
					<Name>Bikes</Name>
					</Category>
				<Category>
					<Name>Boat</Name>
					</Category>
				<Category>
					<Name>Helicopters</Name>
					</Category>
				<Category>
					<Name>High</Name>
					</Category>
				<Category>
					<Name>Medium</Name>
					</Category>
				<Category>
					<Name>Planes</Name>
					</Category>
				<Category>
					<Name>SpecialCase</Name>
					</Category>
				<Category>
					<Name>Tanks</Name>
					</Category>
				</Category>
			</Category>
		</Category>
	</EntryCategories>
</root>