<root>
<Table>
	<Inventory_Item>
		<Name>DLC_GrenadeLauncher</Name>
		<DisplayName>DLC2_WPN_LASERCANNON</DisplayName>
		<Bitmap>ui_hud_inv_dlc_g_launcher</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>DLC02</Category>
			</_Editor>
		<Cost>0</Cost>
		<Description>DLC2_WPN_LASERCANNON_DESCRIPT</Description>
		<Info_Slot_Index>94</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	<Inventory_Item>
		<Name>DLC_LaserPistol</Name>
		<DisplayName>DLC2_WPN_LASERPISTOL</DisplayName>
		<Bitmap>ui_hud_inv_dlc_laser_pistol</Bitmap>
		<Cost>0</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>DLC2_WPN_LASERPISTOL</Description>
		<_Editor>
			<Category>DLC02</Category>
			</_Editor>
		<Info_Slot_Index>94</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	<Inventory_Item>
		<Name>DLC_LaserSMG</Name>
		<DisplayName>DLC2_WPN_AUTOLASER</DisplayName>
		<Bitmap>ui_hud_inv_dlc_laser_smg</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>DLC02</Category>
			</_Editor>
		<Cost>0</Cost>
		<Description>DLC2_WPN_AUTOLASER_DESCRIPT</Description>
		<Info_Slot_Index>94</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-CameraProp</Name>
		<DisplayName>SPECIAL_SONICGUN</DisplayName>
		<Bitmap>ui_hud_inv_spc_sonicgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SONIC_WAVE_GUN_DESCRIPT</Description>
		<_Editor>
			<Category>DLC02</Category>
			</_Editor>
		<Cost>0</Cost>
		<Info_Slot_Index>94</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_ufo02_w</Name>
		<DisplayName>WPN_VTOL01</DisplayName>
		<Bitmap>ui_hud_inv_dlc_ufo_laser</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		<Info_Slot_Index>0</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_ufo02_w2</Name>
		<DisplayName>WPN_VTOL01</DisplayName>
		<Bitmap>ui_hud_inv_dlc_ufo_laser</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		<Info_Slot_Index>0</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	<Inventory_Item>
		<Name>bike_jet03_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_dlc_ufo_laser</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		<Info_Slot_Index>94</Info_Slot_Index>
		<Framework>dlc2</Framework>
		</Inventory_Item>
	</Table>

<TableTemplates>
	<Inventory_Item>
		<Name>dlc2_testExplosive-RocketLauncher</Name>
		<DisplayName>EXPLOSIVE_ROCKETLAUNCHER</DisplayName>
		<Bitmap>ui_hud_inv_exp_rocket</Bitmap>
		<Cost>15000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_RPG_DESCRIPT</Description>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		<Framework>dlc2</Framework>
		<Info_Slot_Index>94</Info_Slot_Index>
		</Inventory_Item>
	</TableTemplates>

<TableDescription>
	<Name>Inventory_Item</Name>
	<Type>TableDescription</Type>
	<Display_Name>Inventory Item</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Display_Name>Inv. Item Name</Display_Name>
		<Description>Unique name of the inventory item, used internally by the game.</Description>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>DisplayName</Name>
		<Type>Reference</Type>
		<Display_Name>Display Name</Display_Name>
		<Description>Localized name, for display purposes.</Description>
		<Reference>
			<File>localized_exports\HUD_text.xtbl</File>
			<Type>HUD_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Description</Name>
		<Type>Reference</Type>
		<Description>Item description.</Description>
		<Required>false</Required>
		<Reference>
			<File>localized_exports\HUD_text.xtbl</File>
			<Type>HUD_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Framework</Name>
		<Type>Reference</Type>
		<Required>false</Required>
		<Reference>
			<File>dlc_frameworks.xtbl</File>
			<Type>BundleInfo.Flag_String</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Bitmap</Name>
		<Type>Reference</Type>
		<Display_Name>Interface Bitmap</Display_Name>
		<Description>Bitmap to use in the interface for this item.</Description>
		<Reference>
			<File>bitmap_sheets\ui_bms_00.xtbl</File>
			<Type>BitmapSheets.Images.Properties.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Use_Script</Name>
		<Type>Selection</Type>
		<Display_Name>Use Script</Display_Name>
		<Description>Script to run when item is "used".</Description>
		<Required>false</Required>
		<Default>none</Default>
		<Choice>none</Choice>
		</Element>
	<Element>
		<Name>Cost</Name>
		<Type>Int</Type>
		<Description>Buy/sell base cost for the item.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Default_Count</Name>
		<Type>Int</Type>
		<Display_Name>Default Count</Display_Name>
		<Description>Default number to give when item is picked up.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Max_Inventory</Name>
		<Type>Int</Type>
		<Display_Name>Max. Inventory</Display_Name>
		<Description>Maximum number of this item that can be carried at one time.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Impact_shape_min_offset</Name>
		<Type>Float</Type>
		<Display_Name>Impact shape bbox min offset percent</Display_Name>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Info_Slot_Index</Name>
		<Type>Int</Type>
		<Display_Name>Info Slot Index</Display_Name>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>DLC02</Name>
		</Category>
	<Category>
		<Name>DLC03</Name>
		</Category>
	<Category>
		<Name>Explosive</Name>
		</Category>
	<Category>
		<Name>Grenade</Name>
		</Category>
	<Category>
		<Name>Melee</Name>
		</Category>
	<Category>
		<Name>old_sr2</Name>
		<Category>
			<Name>melee</Name>
			</Category>
		<Category>
			<Name>Misc</Name>
			</Category>
		<Category>
			<Name>Ranged</Name>
			</Category>
		</Category>
	<Category>
		<Name>Other</Name>
		</Category>
	<Category>
		<Name>Pistol</Name>
		</Category>
	<Category>
		<Name>Rifle</Name>
		</Category>
	<Category>
		<Name>Shotgun</Name>
		</Category>
	<Category>
		<Name>SMG</Name>
		</Category>
	<Category>
		<Name>Special</Name>
		</Category>
	<Category>
		<Name>TempPickup</Name>
		</Category>
	<Category>
		<Name>Vehicle</Name>
		</Category>
	<Category>
		<Name>Wieldable Props</Name>
		</Category>
	</EntryCategories>
</root>
