Gentlemen of Steelport for Saints Row: The Third v1.0 by IdolNinja
http://idolninja.com

The Gentlemen of Steelport release contains my work and also the work of other SRTT modders. It's purpose is to offer a standardized compilation for modded coop play, as well as make configuring and modding the game as easy as possible for the player.

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!!!IMPORTANT!!!

* Save in a new slot and do NOT overwrite your existing vanilla save(s)!

* Read the README INSTALL INSTRUCTIONS text file! There is important information you need to know if you want everything to work correctly!

* This mod will absolutely not work with anything other than the fully patched Steam version of SRTT. If you do not own the Steam version then don't even bother trying to use this mod. Menu lockups and other crashing are just the tip of the nightmare iceberg!

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v1.0 Beta 3 CHANGELOG


Original Billboards by IdolNinja
Added installer option in the Misc menu to revert back to the original billboards and LCD displays that were changed to the "Enter Dominatrix" expansion ads with the patch 5 update



Mission Replay v8 UPDATE by IdolNinja

* Added Trouble with Clones replays
* Fixed deckers.die mission so that the radio doesn't come on when driving the tank in the overhead combat section
* Fixed the Zimos cutscene replay with the correct title; Painting a Picture
* Moved 3 Count Beatdown replay below Remote chance replay to fix story order
* Added option in the MISC menu to remove forced wardrobe changes for all replays



Extended Customization v1.2 UPDATE by mrturkleton
http://www.saintsrowmods.com/forum/index.php?threads/extended-customization-v1-2-now-with-more-helis.470/

* Taxi Decals have been enabled for editing
* Police Car decals have been enabled for editing
* Every n-forcer varient now colorable



Tutorial Disable Mod v3 UPDATE by IdolNinja
http://www.saintsrowmods.com/forum/index.php?posts/5016/

Fixes all remaining tutorial issues with garage prompts and activities like Escort. Removed warnings from installer and known issues.



Tank Radios and Disable Notoriety UPDATE v3 by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/tank-radios-v3.160/

Fixes an issue with the Crusader notoriety that got missed in v2



Updated Alt Homies mod with Viola Bloody Cannoness outfit



Fixed an issue with the super fast cars and vtols mod also screwing up the camera for the belgian problem mission. The Death Orb mod and the super fast mod are now mutually exclusive and toggle the other off when selected.

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v1.0 Beta 2a CHANGELOG

Extended Customization v1.0 by mrturkleton
http://www.saintsrowmods.com/forum/index.php?threads/extended-customization-v1-now-with-more-helis.470

What this mod does:

 * The Stag N-Forcer you get as a reward now has color change options enabled
 * Bear has been fixed along with other previously broken color changing vehicles
 * Saints in space vehicles are supported
 * Turret Bulldog has a few extra options
 * The Ponycart is now color customizable
 * The Ball (Death Orb) is now color customizable

NOTE: All of the extra extended customization above is now wrapped in to the Customize All Vehicles core mod which is automatically selected as part of the coop compatible build. There is also a separate optional mod that allows for helicopter customzation! Read on!

How to enable helicopter class customization:
* OPTIONAL VEHICLE MODS MENU - Option 1. Convert All Helis to Boats so they can be customized at the dock
^ Select and Build in that option and all your helicopter class vehicles like the Specter, VTOL, Scythe, Oppressor, etc will have their vehicle class temporarily switched to Boat. This will make them available at the Dock where customization works perfectly. Simply customize them all how you like, save, then build a new version of GoS without the optional mod selected to restore them back to helicopters.They will retain all their previous customization you did last time. Easy, huh?

NOTE: Because helicopter customization now works, the random heli colors part of this mod has been removed as it's no longer needed.



* Fixed Scythe weapon sounds by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/fixed-scythe-audio.530/

Also fixed the Scythe UI Weapon Icon to show the laser instead of the incorrect machine gun icon.



* Fixed Increased FOV mod so the UFO Fine Aim now works



* Fixed Gangster in Space Mission Replay icons and mission names in the cell phone



Added notes to known issues:

* The Avatar Rampage mod breaks http://deckers.die, so make sure it is uninstalled if you want to play/replay it.

* Both the Death Orb and Super Fast Cars and VTOLS mods change the camera for the Death Orb so that you can actually fly it. This has the side effect of breaking The Belgian Problem mission, so make sure both of these are uninstalled before playing/replaying it.

* Removed ASP customization note since it's now working


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v1.0 Beta 2 CHANGELOG

NOTE: All included mods have been updated to work correctly with patch 3 (Gangstas in Space DLC)


  -NEW CORE MODS-


New Clothing For Sale v2 by Norvuzirf 
http://www.saintsrowmods.com/forum/index.php?threads/new-clothing-for-sale-nyteblade-cyrus-parachute-etc.165/

Adds the following new clothing items for sale:

Nobody loves me:
- Decker's outfit (from decker assassination)
Planet saints:
- Basic parachute (Volition, Y U No make it buyable from store by default?)
- "Member of the row" t-shirt
Let's pretend:
- Nyte Blayde armor
- Radiation suit (with separate helmet)
- Head antena
- Cyber avatar morph (from decker mission)
- Cyrus armor (suffers from heavy clipping and fingers are creepy as hell for female characters, but it is better than nothing, right?)



Extra Clothing and Makeup Colors v1.2 by Firespite
http://www.saintsrowmods.com/forum/index.php?threads/firespites-mods.499/

Adds 130 new clothing colors and 110 makeup colors



Cruise Control HUD Lowered by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/lowered-cruise-control-hud.471/

Lowers the Cruise Control HUD display moving it from the center of the screen to the bottom so it no longer is overlayed on the center of the vehicle.



Rare Vehicle Cheats by IdolNinja v3 (Added to Additional Cheats core mod)

http://www.saintsrowmods.com/forum/index.php?threads/rare-vehicle-cheats-includes-additional-cheats.475

Adds 61 new vehicle cheats to the Additional Cheats mod for things that are impossible to get through normal gameplay like the pony cart and killbane's jet. See the included Cheat code reference file for full details.



Tanks Radios v2 Update by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/tank-radios-v2.160/

The Tank Radio mod now also disables the stupid ass forced notoriety when entering a tank. You will no longer get an immediate 5 stars when jacking one, nor will notoriety slowly rise while driving a tank around.



Mission Replay v6 Update by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/mission-replay-v5.158/

- Mission replay updated for Genkibowl DLC patch and fixes crashing
- Adds mission replay for Genkibowl missions including cutscenes
- Adds mission replay for Gangstas in Space missions
- Adds the following mission replays: We've Only Just Begun cutscene, and Stilwater Blues phone call
- Fixes replay names for the cutscene missions Phone Phreak and Face Your Fear
- Removes garage restrictions during missions so you have full access to your personal vehicles!


*


  -NEW OPTIONAL INTERFACE AND CONTROL MODS-


Disable Autoaim by Maxwell_Adams
http://www.gamefront.com/files/21035413/saints+row+the+third+no+autoaim+mod.zip

Disables the slight autoaim for kbam users



Increased FOV by Maxwell_Adamas
http://www.gamefront.com/files/21008943/saints+row+the+third+fov+mod.zip

Increases the Field of View. Updated by shitface to work correctly with the new Genkibowl DLC patch:
http://www.saintsrowmods.com/forum/index.php?threads/increased-fov.401/


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  -NEW OPTIONAL CHARACTER AND CLOTHING MODS-


Extended Taunts and Compliments v1.1 by mrturkleton
http://www.saintsrowmods.com/forum/index.php?threads/extended-taunts-v1.503/

Adds 34 new taunts and compliments at Image as Designed using other game animations. The new entries are mirrored for both taunts and compliments, and and are at the beginning of the list with !! preceding the name.



Player Head on Blowup Doll Body and Toilet Legs by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/player-head-on-blowup-doll-body-and-toilet-legs.496/

Removes the obscured VIDs for the player face on the blowup doll body suit so it peeks out. Also removes the obscured VIDs for the player legs on the toilet. Creepy!



Remove big hat restrictions in cars by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/big-hat-restrictions-removed.474/

Entering cars will no longer remove big hats like the TF2 masks or squash them down. Great for open roof convertibles, but terrible for everything else; introducing massive clipping issues. Also includes the New Clothing For Sale mod by Norvuzirf



Height Mods by IdolNinja and Steve
http://www.saintsrowmods.com/forum/index.php?threads/steves-height-mod.507/

Adds 4 flavors of height to choose from: child, teen, average female, and brute. Steve originally released a set of height mods, but this is a new and simplified version cutting out all the extraneous and unecessary files and changes. Steve is given credit here since it is derived from his initial work.

NOTE: All height mods are incompatible with the Gang Plus One (GPO) mod. The installer will automatically deselect GPO if any height mod is chosen.


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  -NEW OPTIONAL VEHICLE MODS-


Extended Customization Beta v1 by mrturkleton
http://www.saintsrowmods.com/forum/index.php?threads/extended-customization-beta-v1.470/

* The military bulldog has some hidden options enabled. The weapon can be removed and so can the decals.
* Edited a few tables to enable color selection on some vehicles. Two most notable are crusader and fighter jet.
* The Bear still has uneditable color, still trying to figure that out.
* Tornado's assault varient has randomized colors
* Vulture's average varient has randomized colors
* Eagle's average and ultimate varients have randomized colors
* Vtol's average varient has randomized colors
* Condor's avarage varient has randomized colors
* Specter has randomized colors

NOTE: The easiest way to get different colored helicopter class vehicles (specter, vtol, etc) from this mod is to cheat for them multiple times. Whenever you add a heli to your garage via a cheat, it will randomly pick colors for it. Be warned that this mod will also randomize heli colors for reward unlocks and missions like the vtols in Convoy Decoy.



Death Orb by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/death-orb.476/

Converts the metal ball from The Belgian Problem into a flyable plane. Use the giveball cheat to add it to your airplane hangar!



Wheel Size Limit Raised by Veerek
http://www.saintsrowmods.com/forum/index.php?threads/wheel-size-limit-raised-mod.215/

Raises the wheel size limits. All of the wheel-related vehicles have had their limits set to 0-27 for size and 0-4 for width. (there are some exceptions, because in a few files it was stated that the vehicle had 29 max size, or 5 max width. For these vehicles the limits were raised as stated.)



3 Homies in a Bulldog by Uzi
http://www.saintsrowmods.com/forum/index.php?threads/3-homies-in-bulldog-mod.465/

With this mod the 3rd homey ends up sitting in the top turret along with the turret operator and appears to be below and behind the operator. This 3rd passenger can operate and fire whatever weapon they bring along, as does the other passenger in the front seat of the Bulldog. Some other additional tweaks for the Bulldog are included like increasing the top speed and adding a siren. See the Reference Documentation folder for the full readme.



Super Fast Cars and Vtols+ v1.01 by Supermodder
http://www.saintsrowmods.com/forum/index.php?threads/super-fast-cars-and-vtols-v1-01-adds-missed-vtols.99/

Increases the speed and handling for the Raycaster, Attrazione, Temptress, and Vtols. See the Reference Documentation folder for the full readme



NOTE: Faster Specters is now changed to an optional vehicle mod instead of a core mod since they fly weird in advanced mode.


*


  -NEW OPTIONAL WEAPON MODS-


NOTE: All optional weapon mods includes Snipe's Permanent Temporary Weapons mod as a base.



Snipe's Unlocked Permanent Temporary Weapons by Snipe
http://www.saintsrowmods.com/forum/index.php?threads/snipes-unlocked-temporary-weapons-permanently-mod.3/

Allows you to access and keep weapons you normally might not be able to. For example, the shock hammer, its normally one time use and you can only pick it up but it doesn't save it to your inventory. This mod will allow you to keep those weapons!

All weapons in this modification go to the following slots:
Shock Hammer - Special
Brute Minigun - Special
Brute Incinerator - Special
Luchadore Grenade Launcher - Explosives

-Minigun == $150,000
-Grenade Launcher == $150,0000
-Shock Hammer == $75,000
-Flame Thrower == $150,000

This modification also unlocks all weapons at your friendly fire store. This mod also will add each temp weapon permanently to your weapon cache the moment you pick it up and breaks the balancing of the game. For these reasons, it is recommended you only use it if you have already beaten the game. 

NOTE: Issues with the original release have been fixed for GoS including the Murderbrawl weapons, riot shield, and extraneous changes.



Shitface's Weapon Re-Balance Mod 1.5.2 by Shitface
http://www.saintsrowmods.com/forum/index.php?threads/shitfaces-weapon-re-balance-mod.365/

This weapons mod is based on the fantastic Snipe's Unlocked Temporary Weapons Permanently mod, with the same features plus some slight tweaks to make some of the more useless weapons in the game much more functional and enjoyable to use, without making them overpowered.

What does it do?

-Stun gun can be fired many more times before overheating, it's not slow and worthless anymore!
-The scoped rifle has been given a small damage increase.
-The STAG laser rifle overheats less quickly.
-The shock hammer doesn't get dropped on the ground after 10 hits anymore, and has infinite ammo.
-Gratuitous violence! RPG and satchel charge explosions now gib people when you blow them up!
-Killbane gloves were given a range increase, and damage decrease against vehicles. Now it's much easier to punch cars and send them flying without exploding in your face on the first hit! You can also now dislodge props with the gloves.



Handgun Fun by 50percentJoe
http://www.saintsrowmods.com/forum/index.php?threads/handgun-fun-just-messing-around.211/
Built upon a fixed and modified version of Snipe's Permanent Temporary Weapons modL

- Kobra is now a rapid 3 round burst handgun
- T3K is now receives armor piercing at lvl 4.
- D34Th Blossom receives Taser Like rounds that shock people at lvl 4.
- Shotguns can now be wielded on motorcycles, rifles cannot.
- Minigun, Flamethrower, and Luchador Launcer are now permanent weapons.
- Decker hammer is now a melee weapon, does not require ammo.
- Stun Gun is a melee weapon. 4 shots before it over heats. Becomes dual wielded with the dual pistol upgrade.
- Grave Digger no longer fires incendiary rounds. Armor peircing, and becomes dual wielded with the Dual SMG perk.
- All temporary weapons for Murder Brawl are fixed, this was a very small issue in Snipe's mod.
- Riot shields are only temporary now, felt this was just a good idea to change back.
- Krukov has a decent increase in damage. AR-55 is slightly more powerful as well.
- Police shotgun is all around better, faster, and stronger. Its a more reliable weapon.
- Grave Digger's have been weakened, but not much. Just enough to make dual wielding them fair.
- Stag Shotgun is now more efficient. Fires slightly faster, over heating doesn't feel ridiculous.
- Stag Rifle is now more effective in terms of heat dispersal as well. Doesn't feel unfair.
- Found and fixed an error with the Shepards, they are explosive again.
- Remote gun has infinite raaaaaaaange!
- Minigun and Flame Thrower are now centered for when you look at the weapons cache or a shop. I found the Item_Cust_camera file, it allowed me to give them a more official appearance. Could not get this effect to work on the Lucha Launcher.
- Lucha launcher detonates on impact with people and cars, shortened fuse time.
- Stag Rifle and Shotgun at lvl4 set people on fire... laaaaaaasers!
- Everything now unlocks as you play through the game. Brute weapons after mission 6, satchels after mission 10, Apoca Fist after murder brawl, and rocket hammer after deckers die... I am super sure this works right and will allow it to feel like a more natural progression.



ExcessiveSR3 by Luckz
http://www.saintsrowmods.com/forum/index.php?threads/excessivesr3-three-sexadelic-flavours.111/

ExcessiveSR3 aims to make your Saints Row The Third experience more over-the-top.
To achieve this, the level four handguns, the level four molotov, the (DLC) shark gun etc have all been pimped. The .45 pistols are full auto (use them akimbo for yet more mayhem), the molotovs/grenades/flashbangs/farts affect a larger area (molotovs may set the air on fire! it's a feature!) and the shark is not only likelier to cause mass carnage, it also insta-kills targets in vehicles. Having rather murderous satchels can't hurt either, nor can a jollier sonic gun decrease your fun.
Other changes:
- Swimming is slightly faster (I bet you care)
- You can climb slightly higher obstacles
- The required falling speed for certain (player) death has been increased slightly
- You find out!



Triple Shot, Incendiary, Explosive Gravedigger by Kyle
http://www.saintsrowmods.com/forum/index.php?threads/triple-shot-incendiary-explosive-gravedigger.242/

Modifys the Gravedigger to actually be *gasp* fun to use:
http://www.youtube.com/watch?v=LBSDe3fwFvU
http://www.youtube.com/watch?v=6Csw3CnQx5Q



Eradicator 1.0 - Hand held laser gun by FlyingMan
http://www.saintsrowmods.com/forum/index.php?threads/eradicator-1-0-hand-held-laser-gun.323/

Kinzie just upgraded your Cybergun to be able to fire laser like the Vtol.
Total destruction guaranteed.
Uneven, unequal, unfair, totally one-sided...It's all that, they just don't have a goddamn chance!



Epic Airstrike MOAB + More by Kyle
http://www.saintsrowmods.com/forum/index.php?threads/epic-air-stike-moab-more.288/

This mod includes the MOAB (mother of all bombs) Mod, slightly faster sprinting, and Super Manapult. 
http://www.youtube.com/watch?v=Uy3tXNPl-BU
http://www.youtube.com/watch?v=MBvK7gm873E


*


  -NEW OPTIONAL GANG PLUS ONE MOD-

Gang Plus One (GPO) by Encogen
http://www.saintsrowmods.com/forum/index.php?threads/gang-plus-one-saints-heroes-gang.347/

In simple terms, Gang Plus One changes/adds a ton of homie gang customization options including Saint Lieutenants like Pierce and Oleg, all the major villains and their gangs, Professor Genki, zombies, etc.

The Tough versions of GPO make the homies tougher, and the fragile versions just changes the skins leaving hp and weapons the same. Ethical versions are safe and only replace the existing 81 vanilla homies. Unethical versions add even more homie types, but can cause save issues if you remove the mod while extra homies are selected. The crowd addon simply removes civilians from cribs and substitues all saints.

NOTE:  Check out the Reference Documentation folder for detailed info in the readme


* 


  -NEW OPTIONAL CHEAT MODS-

Forced Zero Notoriety by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/forced-no-notoriety.467/

Sets all notoriety values to 0 so that no matter what you do, notoriety will not increase. Shooting a cop will make that specific cop aggressive to you, but it will never cause more than 1 shield (which should immediately drop back to 0.)



Open Cheats mod now contains the rare vehicles cheats mentioned above in the cored mods section


*


  -NEW OPTIONAL MISC MODS-


Homie Alts by IdolNinja

Changes the following homies to alternates:
Zombie Gat -> Gat
Angel -> Masked Angel
Oleg -> Nude Oleg from The Belgian Problem mission
Zimos -> Bondage Zimos
Saints Backup -> Professor Genki, Tiger from Escort, Question Mark, Skinballs

NOTE: Credits for this mod are a bit murky, but I would feel remiss if I didn't mention everyone. I did create this mod/code myself, but the ideas for some of the changes have come from other modders and youtube videos. For example, Snipe was the first one to mod in the tiger homie and masked angel, Shadowhunter modded in Gat, and encogen modded in the skinballs and question marks as part of gang customization in his GPO mod. InnocentSam also did some initial work in modding in a Matt Miller homie as well. All of these modders work influenced this mod in fundamental ways.



Pixel's Zombie Mod v2 by Pixel
http://www.saintsrowmods.com/forum/index.php?threads/pixels-zombie-mod.134/

This mod allows zombies to spawn with normal peds, cars, cops and gangs etc using the zombie peds cheat.

* Gives zombies even more health
* Makes zombies a bit harder to knockdown
* Enables Brute zombies
* Gives Brute zombies more health (They're still easier to kill than normal brutes)
* Tweaks zombies AI config file to make them more aggressive.
* Re-balances zombies to peds ratio so more peds spawn now.
* Zombies spawn in groups a bit less then before.

Known Issues

* Zombies don't always spawn straight away. You may need to go to a different area like over one of the bridges.
* Zombies run too fast
* Zombies spawn in groups eg the same model/character.
* Need more zombie skins to add more variety between zombies.
* Zomibes disappear/don't spawn when its raining. Had to disabled the rainy weather to fix it.
Avoid using any rainy weather cheats, has same effect.

See the Reference Documentation for the full readme and detailed info.



Fast and Mad by Whopper 2005
http://www.saintsrowmods.com/forum/index.php?threads/fast-mad-fun-mod-saints-row-the-third.271/

Fast and Mad mod includes:
* Skating: Crouching on steroids.
* Vtol: Hover up or down a lot faster.
* RC: Distance is unlimited, fun in co-op fly your co-op partner over the island or start hijacking vehicles and drive them anywhere thanks zoum and spoon ;)
* Fast swimming: Ehm Yeah, swim fast!
* Professor Genki's Super Ballistic Manapult: Shoot yourself or someone else from one side of the island to the other side. (fun)
* Hidden island: Enables Stilwater hidden island from mission 1



Sad Panda Skyblazing Physics in Open World by IdolNinja
http://www.saintsrowmods.com/forum/index.php?threads/sad-panda-skyblazing-physics-in-open-world.477/

Changes the main skydiving physics to be like the ones in the Sad Panda Skydiving event from the Genkibowl VII DLC.



Avatar Rampage by mrturkleton
http://www.saintsrowmods.com/forum/index.php?threads/avatar-rampage.512/

As the name implies, this mod edits the decker.die mission to allow you to rampage through the streets as the bohemoth. Just drop this in the saints row root folder and start the mission. It will automatically put you as the avatar state. Go nuts and have fun.

NOTE: This mod requires mission replay which will be automatically installed if selected

WARNING: So far there seems to be a glitch where if you fall into water it will break the avatar state.



Ground to Heli Vehicle Teleport
http://www.saintsrowmods.com/forum/index.php?threads/ground-to-heli-vehicle-teleport.506/#post-3206

This is a simple mod where the warp point to the saints hq has been moved to outside the building and will teleport you to the helipad. The main point of this is that it will also teleport vehicles you are driving so you can have fun running them off the roof. Pointless yet fun.


*


  -MISC TWEAKS/FIXES/STUFF-

Added a Loose Build option to the installer that simply builds and copies all individual mods to MY_CUSTOM_SR3_MODS instead of packing them into patch files. This could prove useful for modders who want to examine inidividual mods instead of poking around through the patch files.


Added a new folder for any extra bonus SRTT mods to add in. This could be handy for trying out new stuff that hasn't been integrated into GoS yet or for personal mods and tweaks. Files in this new folder will get built in last during the build process and take precedence over any GoS files. To use, simply put any of your additional mods here and then build your patch files like normal:
..\optional_mod_stuff\1-MY_EXTRA_MODS\

!!!IMPORTANT!!! ONLY use this folder for .xtbl files! DO NOT attempt to load .str2_pc or asm_pc files in this folder!!!


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v1.0 Beta 1.2 CHANGELOG

Batch installer updated to create two patch files instead of just dumping all mods to the root

Wardrobe color changer and mission replay mods updated to work correctly with the new Genkibowl DLC and patch files


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v1.0 Beta 1.1 CHANGELOG

Fixed an issue where The Ho Boat mission would mistakenly force the 3 count casino zones into the saints crib long before they should be. This also fixes the 3 count stronghold so it will always load the correct casino interior zones on both initial mission and replay.


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v1.0 Beta 1 CHANGELOG


Mission Replay v4 by IdolNinja, gibbed, Corrodias, luckz

Adds Mission Replay entries to the cell phone for completed missions. Replaying a mission will set the world back to that state, so it's an easy way to toggle things on and off like zombies, stag, the statue, bridges being up or down, etc.

Known Issues:
* Some vanilla save files simply won't work; choosing the replay in the phone does nothing. Starting a new save with the mod installed should fix the issue from that point on... maybe
* Some users have reported that the Murderbrawl mission audio plays slightly too fast on replay
* There is no cancel option for the first 2 missions. If you try to exit then it will bump you back to the main menu instead of back to the open world



Enable all Vehicle Customization and Delete Reward Vehicles by Gibbed and IdolNinja

Removes the restrictions so any car, boat, or plane can be customized. It does not work yet with helicopter class vehicles.

Known Issues:
* Selecting Rims for the Woodpecker crashes the game
* Attempting to customize helis bumps you back to the crib after it flashes a bunch of menus up



Wardrobe Color Changer by IdolNinja

Allows you to choose the color for any owned clothing in your wardrobe as if you were purchasing it.



More Cheats Smarter Cheats by Bmhur1, Flyn, IdolNinja

Adds 8 new cheats and removes the cheat flagging on many of the vanilla cheats where they don't make sense to flag, for example zombie peds, mascot peds, weather changes, etc. There is also an optional Open version included that removes ALL cheat flagging for everything. See the Reference folder for additional info on how to activate the new cheats.


-------------------------


OPTIONAL MODS:


Extended Sliders by IdolNinja
Greatly extends the range of the character creation sliders
Known Issues:
* Your existing character will look WEIRD using these and you'll need a trip to the surgeon



Clip Editor by gibbed
There are 2 versions of the clip editor included; with and without the hide hud option.



Sticky cam for kbam users by IdolNinja
Prevents the camera from recentering while driving



Disable Tutorials by IdolNinja

Disables all popup tutorials

Known Issues:
* Also prevents the prompt to press Y(E) to Store your Vehicles. You can still store them, the prompt just does not appear.
* Prevents Escort activity prompts from appearing. For example, "Do a powerslide for 3 seconds"

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MISC

* Specter speed slightly increased by Jon

* Enable Tank Radios by IdolNinja


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NOTES:
There will be problems. You can bet on it with a first release. If/when you run into a problem with the mod, first please consult the Known Issues text file and make sure we don't already know about it. If not, please provide detailed information on the issue in our forum at:
http://saintsrowmods.com