<root>
<Table>
	<Tweak_Table_Entry><Name>Active_melee_min_button_delay_time_ms</Name><Value>300</Value><Description>When pressing a button early, or late, this timer prevents you from pressing another for this amount of time (to prevent button mashing).</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Adjusted_turn_angle_return_speed</Name><Value>0.1</Value><Description>This is the turn speed (multiplied by framerate) applied to the adjusted turn angle for animations.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Adjusted_turn_angle_speed</Name><Value>0.25</Value><Description>This is the turn speed (multiplied by framerate) applied to the adjusted turn angle for animations.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_height</Name><Value>80</Value><Description>View frustum height in degrees
enemy NOT SPOTTED
full height (top to bottom)</Description><_Editor><Category>Entries:AI:Perception:FOV:Normal</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_height_cover</Name><Value>180</Value><Description>View frustum height in degrees
enemy when down in cover
full height (top to bottom)</Description><_Editor><Category>Entries:AI:Perception:FOV:In Cover</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_height_spotted</Name><Value>140</Value><Description>View frustum height in degrees
enemy SPOTTED
full height (top to bottom)</Description><_Editor><Category>Entries:AI:Perception:FOV:Spotted</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_height_zombie</Name><Value>80</Value><Description>View frustum height in degrees
enemy full height (top to bottom)</Description><_Editor><Category>Entries:AI:Perception:FOV:Zombie</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_length_cover</Name><Value>50</Value><Description>View frustum length in meters
when down in cover</Description><_Editor><Category>Entries:AI:Perception:FOV:In Cover</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_length_high</Name><Value>45</Value><Description>View frustum length in meters
HIGH alert
enemy NOT SPOTTED</Description><_Editor><Category>Entries:AI:Perception:FOV:Normal</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_length_high_spotted</Name><Value>90</Value><Description>View frustum length in meters
HIGH alert
enemy SPOTTED</Description><_Editor><Category>Entries:AI:Perception:FOV:Spotted</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_length_low</Name><Value>35</Value><Description>View frustum length in meters
LOW alert
enemy NOT SPOTTED</Description><_Editor><Category>Entries:AI:Perception:FOV:Normal</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_length_low_spotted</Name><Value>80</Value><Description>View frustum length in meters
LOW alert
enemy SPOTTED</Description><_Editor><Category>Entries:AI:Perception:FOV:Spotted</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_length_zombie</Name><Value>20</Value><Description>View frustum length in meters</Description><_Editor><Category>Entries:AI:Perception:FOV:Zombie</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_width</Name><Value>150</Value><Description>View frustum width in degrees
enemy NOT SPOTTED
full width (left to right)</Description><_Editor><Category>Entries:AI:Perception:FOV:Normal</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_width_cover</Name><Value>220</Value><Description>View frustum width in degrees
when down in cover.
full width (left to right)</Description><_Editor><Category>Entries:AI:Perception:FOV:In Cover</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_width_spotted</Name><Value>190</Value><Description>View frustum width in degrees
enemy SPOTTED
full width (left to right)</Description><_Editor><Category>Entries:AI:Perception:FOV:Spotted</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_fov_width_zombie</Name><Value>80</Value><Description>View frustum width in degrees
enemy full width (left to right)</Description><_Editor><Category>Entries:AI:Perception:FOV:Zombie</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_just_attack_range</Name><Value>6.75</Value><Description>(m) Range at which AI will only attack the player, no running for cover, etc.
May cause issues if this is larger than Ai max weapon dist.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_offhand_grenade_at_homie_max</Name><Value>25000</Value><Description>(ms) max time for enemy to homie (or player) grenade throws.</Description><_Editor><Category>Entries:AI:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_offhand_grenade_at_homie_min</Name><Value>15000</Value><Description>(ms) min time for enemy to homie (or player) grenade throws.</Description><_Editor><Category>Entries:AI:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_offhand_grenade_from_homie_max</Name><Value>60000</Value><Description>(ms) max time for enemy to homie (or player) grenade throws.</Description><_Editor><Category>Entries:AI:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_offhand_grenade_from_homie_min</Name><Value>45000</Value><Description>(ms) min time for enemy to homie (or player) grenade throws.</Description><_Editor><Category>Entries:AI:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_offhand_grenade_general_max</Name><Value>15000</Value><Description>(ms) max time for enemy to enemy grenade throws.</Description><_Editor><Category>Entries:AI:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ai_offhand_grenade_general_min</Name><Value>10000</Value><Description>(ms) min time for enemy to enemy grenade throws.</Description><_Editor><Category>Entries:AI:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_aim_assist_percent</Name><Value>0.9</Value><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_breakaway_max_dp</Name><Value>-0.2</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_breakaway_min_dp</Name><Value>-0.5</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_breakaway_target_radius</Name><Value>30</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_breakway_max_ignite_time_ms</Name><Value>300</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_launch_height</Name><Value>35</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_num_projectiles</Name><Value>95</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_seek_to_target_pos_scalar</Name><Value>4</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_start_height</Name><Value>100</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Blood_splat_max_per_human</Name><Value>30</Value><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brass_angular_multiplier</Name><Value>5.0</Value><Description>multiplier for brass angular velocity when created</Description><_Editor><Category>Entries:Combat:Weapons:Firearms</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_bullrush_over_shoot_time</Name><Value>500</Value><Description>(ms) time to keep running after miss.</Description><_Editor><Category>Entries:AI:Brute:Bullrush</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_bullrush_recover_time_max</Name><Value>7000</Value><Description>(ms) time to stay down after miss. when brute is at 0 health.</Description><_Editor><Category>Entries:AI:Brute:Bullrush</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_bullrush_recover_time_min</Name><Value>2000</Value><Description>(ms) time to stay down after miss. when brute is at 1/2 health</Description><_Editor><Category>Entries:AI:Brute:Bullrush</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_bullrush_speed</Name><Value>11</Value><Description>m/s, -1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:Bullrush</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_bullrush_turn_speed</Name><Value>40</Value><Description>degrees per second</Description><_Editor><Category>Entries:AI:Brute:Bullrush</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_flame_run_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_flame_sprint_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_flame_sprint_speed_offsrceen</Name><Value>7.0</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.  (player sprints art 8)</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_flame_walk_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_fuel_tank_damage_hitpoints</Name><Value>500</Value><_Editor><Category>Entries:AI:Brute</Category></_Editor><Description>Damage on the backpack when the damage effect starts</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_fuel_tank_explosive_damage_scalar</Name><Value>0.1</Value><_Editor><Category>Entries:AI:Brute</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_fuel_tank_hitpoints</Name><Value>4800</Value><_Editor><Category>Entries:AI:Brute</Category></_Editor><Description>Amount of hits it takes on the backpack to explode the flamer brute</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_gun_run_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_gun_sprint_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_gun_walk_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_Human_shield_max_grab_dist</Name><Value>3</Value><Description>max dist to run to grab a human shield.</Description><_Editor><Category>Entries:AI:Brute</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_run_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_heavy_mass</Name><Value>200</Value><Description>(Kg) How much does a heavy object weight?</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_heavy_vel</Name><Value>17</Value><Description>(m/s) Speed to throw heavy objects.
Note: 
Damage on impact = speed * mass</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_light_mass</Name><Value>30</Value><Description>(Kg) How much does a light object weight?</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_light_vel</Name><Value>35</Value><Description>(m/s) Speed to throw light objects.</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_prop_search_360_radius</Name><Value>16</Value><Description>Radius to look for props when the brute CANNOT melee him. Target is off navmesh, in a car or on fire.</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_prop_search_forward</Name><Value>2</Value><Description>Distance in the direction the brute is facing.   *Forward and width are used to make a capsule shape to look for props in normal combat.</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_throw_prop_search_width</Name><Value>4</Value><Description>width in the direction the brute is facing.   *Forward and width are used to make a capsule shape to look for props in normal combat.</Description><_Editor><Category>Entries:AI:Brute:Throw_props</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Brute_walk_speed</Name><Value>-1</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:move speeds</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Bullet_decals_cooldown</Name><Value>200</Value><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Busted_cost</Name><Value>500</Value><Description>The amount of cash you lose by being busted.</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_animated_cut_num_frames_to_block</Name><Value>2</Value><Description>When using an animated camera cut, we block movement on the camera for this number of frames.</Description><_Editor><Category>Entries:Combat:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_recoil_autolevel_decay_rate</Name><Value>3</Value><Description>Factor multiplied by the remaining recoil pitch to determine the return velocity.</Description><_Editor><Category>Entries:Combat:Camera:Recoil</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_recoil_autolevel_delay_ms</Name><Value>100</Value><Description>Delay after a shot is fired (in ms) before autoleveling starts working.</Description><_Editor><Category>Entries:Combat:Camera:Recoil</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_recoil_autolevel_max_speed</Name><Value>0.6</Value><Description>Max speed (in rad/s) when returning from recoil.</Description><_Editor><Category>Entries:Combat:Camera:Recoil</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_recoil_rand_kick_vel_max</Name><Value>0.15</Value><Description>Minimum random velocity for a kick (in rad/s).  This is multiplied by the scale factor from the weapons table.</Description><_Editor><Category>Entries:Combat:Camera:Recoil</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_recoil_rand_kick_vel_min</Name><Value>0.03</Value><Description>Minimum random velocity for a kick (in rad/s).  This is multiplied by the scale factor from the weapons table.</Description><_Editor><Category>Entries:Combat:Camera:Recoil</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_recoil_user_elev_transfer_rate</Name><Value>0.15</Value><Description>Rate (multiplied by user input pitch velocity) of transfer of recoil pitch to user pitch when moving the camera.</Description><_Editor><Category>Entries:Combat:Camera:Recoil</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_roll_intensity_pilot_assist_override</Name><Value>0.15</Value><Description>When using pilot assist mode, this is the override value for the roll intensity value.</Description><_Editor><Category>Entries:Combat:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_shake_decay_rate</Name><Value>1.25</Value><Description>Decay rate of the intensity value for the "basic" camera shake.</Description><_Editor><Category>Entries:Combat:Camera:Camera Shake</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_shake_keep_max_intensity_time_s</Name><Value>0.2</Value><Description>When playing multiple camera shakes of the same type, if it is still within this time frame, compare the intensity and keep the highest one.</Description><_Editor><Category>Entries:Combat:Camera:Camera Shake</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_shake_maximum_intensity</Name><Value>100</Value><Description>Maximum intensity value allowed for camera shakes.</Description><_Editor><Category>Entries:Combat:Camera:Camera Shake</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_target_source_fudge_dist_firearm</Name><Value>-0.1</Value><Description>When determining the position from which to select the player camera's target position for weapon firing, this is applied along the camera's fvec.</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Camera_target_source_fudge_dist_launcher</Name><Value>0.5</Value><Description>When determining the position from which to select the player camera's target position for weapon firing, this is applied along the camera's fvec.</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Cash_payout_interval_minutes</Name><Value>15</Value><Description>The interval (in minutes) at which cash is awarded to the player from owned hoods/businesses/etc</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Cell_phone_UI_delay_ms</Name><Value>200</Value><Description>How long after cell phone is requested before showing the UI (so we can see the player's animation to open it.)</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Challenge_reset_on_mission_system_reload</Name><Value>1</Value><Description>If challenge values should be kept or reset on activity/mission failure/restart.  
If 1, all challenge values will be reset to the last saved values.

If 0, all challenge values will be kept on activity/mission failure/restart.</Description><_Editor><Category>Entries:Diversions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_blood_splat_radius</Name><Value>4</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_multiple_shark_distance</Name><Value>5</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_radius</Name><Value>0.1</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_react_anim_pct</Name><Value>0.5</Value><Description>The percentage (0-1) of victims who will play the special death animation.  Everyone else will run away.</Description><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_shark_blood_splat_radius</Name><Value>15.0</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_shark_delay</Name><Value>0</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_vehicle_shark_delay</Name><Value>5000</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Chum_gun_world_decals_per_frame</Name><Value>3</Value><_Editor><Category>Entries:Combat:Weapons:Chum</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_pause_map_max_x</Name><Value>2881</Value><Description>Determines how much of the world is captured by map creation tool.  Do not change unless you build the map again.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_pause_map_max_z</Name><Value>2661</Value><Description>Determines how much of the world is captured by map creation tool.  Do not change unless you build the map again.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_pause_map_min_x</Name><Value>-2881</Value><Description>Determines how much of the world is captured by map creation tool.  Do not change unless you build the map again.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_pause_map_min_z</Name><Value>-2941</Value><Description>Determines how much of the world is captured by map creation tool.  Do not change unless you build the map again.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_viewable_map_max_x</Name><Value>2844</Value><Description>Limit of pause map in game.  Change this to show more or less water.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_viewable_map_max_z</Name><Value>2475</Value><Description>Limit of pause map in game.  Change this to show more or less water.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_viewable_map_min_x</Name><Value>-2602</Value><Description>Limit of pause map in game.  Change this to show more or less water.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>City_viewable_map_min_z</Name><Value>-2971</Value><Description>Limit of pause map in game.  Change this to show more or less water.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Climb_blend_in_time</Name><Value>0.15</Value><Description>The blend time when starting the climbing animation network.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Climb_blend_out_time</Name><Value>0.2</Value><Description>The blend time when finishing the climbing animation network.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Climb_jump_camera_cancel_time_sec</Name><Value>0.6</Value><Description>When going from jump to climb, this is the amount of time we take to blend out of the jump camera.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Climb_spline_connected_tolerance</Name><Value>0.275</Value><Description>The max distance between two climbing spline end-points required for them to be considered connected.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Climb_spline_connected_y_tolerance</Name><Value>0.01</Value><Description>The max height between two climbing spline end-points required for them to be considered connected.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Combat_ready_melee_time_ms</Name><Value>3000</Value><Description>Combat ready time in ms for the player when a weapon is equipped.</Description><_Editor><Category>Entries:Combat:Combat Ready</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Combat_ready_npc_weapon_time_ms</Name><Value>500</Value><Description>Combat ready time in ms for NPCs when a weapon is equipped.</Description><_Editor><Category>Entries:Combat:Combat Ready</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Combat_ready_player_weapon_time_ms</Name><Value>9000</Value><Description>Combat ready time in ms for the player when a weapon is equipped.</Description><_Editor><Category>Entries:Combat:Combat Ready</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Crib_default_ammo_multiplier</Name><Value>0.20</Value><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Crouch_click_sensitivity</Name><Value>0.5</Value><Description>Max squared magnitude of the  stick values (as a 2D vector) for which we allow clicking to enter crouching.  This requires that "Crouch_ignore_click_sensitivity" is not true.</Description><_Editor><Category>Entries:Controls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Cybercannon_lvl2_pct</Name><Value>.5</Value><Description>This gun uses charged shots. This defines the start for a lvl 2 shot. When the charge percentage exceeds this, it becomes a lvl 2 shot.</Description><_Editor><Category>Entries:Combat:Weapons:Cyber Cannon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Cybercannon_lvl3_pct</Name><Value>1.0</Value><Description>This gun uses charged shots. This defines the cap for a lvl 3 shot. Whenever the charge percent reaches this, it becomes a fully charged lvl 3 shot</Description><_Editor><Category>Entries:Combat:Weapons:Cyber Cannon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Damage_assist_scale_multiplier</Name><Value>0.1</Value><Description>When the player's health is between zero and Damage_assist_start_percent, a scalar is applied to damage taken.  This scalar is ramped between 1.0 and this number based on current damage.</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Damage_assist_start_percent</Name><Value>0.3</Value><Description>When the player health is below this percent (0.0 to 1.0) the damage assist system will kick in.</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_bleed_out_delta_per_second</Name><Value>10</Value><Description>The amount of bleed out hit points lost or gained per second while bleeding out or recovering, respectively.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_dead_screen_render_opacity</Name><Value>0.8</Value><Description>Hack for turning the screen red as you die on DBNO.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_dead_screen_render_red_value</Name><Value>0.2</Value><Description>Hack for turning the screen red as you die on DBNO.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_getup_button_press_speed_increase</Name><Value>1.5</Value><Description>When the getup button is pressed, this is the amount by which the speed is increased.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_getup_drop_time_ms</Name><Value>500</Value><Description>This is the maximum delay between button presses before the player drops back down from the getup animation.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_getup_max_anim_speed</Name><Value>2.5</Value><Description>The fastest animation speed setting allowed for the getup anim.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_getup_min_anim_speed</Name><Value>0.25</Value><Description>The slowest animation speed setting allowed for the getup anim.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_getup_speed_decrease_per_sec</Name><Value>4</Value><Description>This is the amount per second by which the speed is decreased when playing a getup animation.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_max_screen_render_opacity</Name><Value>0.7</Value><Description>Hack for turning the screen red as you die on DBNO.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>DBNO_screen_render_red_value</Name><Value>0.3</Value><Description>Hack for turning the screen red as you die on DBNO.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_aggression</Name><Value>3.0</Value><Description>1/sec time to travel from any arbitrary point to any other arbitrary point</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_angular_follow_agg</Name><Value>0.5</Value><Description>fractional ratio per second that we should follow the lookat orientation</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_back_away_constant</Name><Value>2.0</Value><Description>scale of the world xz-direction to the parabola t-axis</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_critical_height</Name><Value>20.0</Value><Description>maximum height the camera will try to enforce</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_lookat_follow_agg</Name><Value>0.99</Value><Description>fractional ratio per second that we should follow the lookat point</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_multi_critical_height</Name><Value>5.0</Value><Description>maximum height the camera will try to enforce in multiplayer</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cam_parabola_constant</Name><Value>0.7</Value><Description>scale of the world y-axis to the parabola y-axis</Description><_Editor><Category>Entries:Combat:Camera:Death</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Death_cost</Name><Value>500</Value><Description>The amount of cash you lose by dying.</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Default_npc_throw_strength_on_foot</Name><Value>.9</Value><_Editor><Category>Entries:Combat:Weapons:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Default_player_throw_strength_on_foot</Name><Value>.6</Value><_Editor><Category>Entries:Combat:Weapons:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Default_throw_strength_from_vehicle</Name><Value>.6</Value><_Editor><Category>Entries:Combat:Weapons:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Default_toss_strength_on_foot</Name><Value>.6</Value><_Editor><Category>Entries:Combat:Weapons:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Dive_land_time_to_land</Name><Value>0.1</Value><_Editor><Category>Entries:Movement:Jump</Category></_Editor><Description>This is an approximate time to land to test for the raycast.  Frametime will be added to this.  Due to blending affecting the actual velocity, we need this to be shorter than the blend time for the transition to land.</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Dive_roll_blend_in_time_sec</Name><Value>0.1</Value><Description>The blend in time when switching to the jump animation network.</Description><_Editor><Category>Entries:Movement:Jump</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Dive_roll_time_to_land</Name><Value>0.5</Value><_Editor><Category>Entries:Movement:Jump</Category></_Editor><Description>This is an approximate time to land to test for the raycast.  Frametime will be added to this.  Due to blending affecting the actual velocity, we need this to be shorter than the blend time for the transition to land.</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Dual_wield_hold_time_ms</Name><Value>150</Value><Description>The amount of time (in ms) you need to hold the button to pick up and dual wield a weapon.</Description><_Editor><Category>Entries:Controls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Electric_grenade_ragdoll_time_ms</Name><Value>4000</Value><_Editor><Category>Entries:Combat:Weapons:Grenades</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Enemy_revive_percent_hit_points</Name><Value>.25</Value><Description>This is multiplied by the human's max hit points and given to enemies on revival.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Escort_max_distance_value</Name><Value>4500</Value><Description>Max distance away a complication can start  from the player in escort.</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Escort_min_distance_value</Name><Value>100</Value><Description>Min distance away a complication can start  from the player in escort.</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Fall_speed_to_drop_single_use_weapon</Name><Value>7</Value><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Fine_aim_transition_min_dist</Name><Value>3</Value><Description>Min distance between the target pos and the target (player) when using that as a transition point for fine aim, etc.</Description><_Editor><Category>Entries:Combat:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Fire_Damage_Scalar</Name><Value>0.25</Value><Description>Damage scalar applied to the player when he is on fire</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Flamethrower_groundfire_creation_time_ms</Name><Value>50</Value><Description>Time (in ms) before a surface being hit by the flamethrower will spawn a fire.</Description><_Editor><Category>Entries:Combat:Weapons:Flamethrower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Flashlight_stagger_time_sec</Name><Value>30</Value><Description>The approximate length it should take to turn everybody's flashlights on once it becomes night (or turn off when it's the day).</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Flashpoint_auto_activate_radius</Name><Value>20.0</Value><Description>If the player gets closer than this amout to the center of the flashpoint, it will automatically activate.</Description><_Editor><Category>Entries:Diversions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Flashpoint_cash</Name><Value>1000</Value><Description>Amount of cash to receeve when a flashpoint is completed.</Description><_Editor><Category>Entries:Diversions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Flashpoint_respect</Name><Value>100</Value><Description>Amount of respect to receive when a flashpoint is completed.</Description><_Editor><Category>Entries:Diversions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Flyby_audio_delay_ms</Name><Value>60</Value><Description>Delay before playing another flyby audio sound</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Follow_abandon_radius</Name><Value>55</Value><Description>(m) follower can be abandoned if outside of the radius for X ms.</Description><_Editor><Category>Entries:AI:Follower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Follow_abandon_time_out</Name><Value>20000</Value><Description>(ms) follower can be abandoned if outside of the radius for X ms.</Description><_Editor><Category>Entries:AI:Follower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_approach_rotation_factor</Name><Value>0.75</Value><Description>Maximum amount the player will rotate away from the camera while the parachute is open.</Description><_Editor><Category>Entries:Movement:Free Falling:Rotation</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_back_terminal_velocity</Name><Value>46</Value><Description>Terminal velocity while freefalling while pressing back. (m/s)</Description><_Editor><Category>Entries:Movement:Free Falling:Terminal Velocity</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_forward_terminal_velocity</Name><Value>67</Value><Description>Terminal velocity while freefalling while pressing forward. (m/s)</Description><_Editor><Category>Entries:Movement:Free Falling:Terminal Velocity</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_max_bank_rotation_rad</Name><Value>0.6</Value><Description>Maximum amount the player will rotate away from the camera while freefalling for banking.</Description><_Editor><Category>Entries:Movement:Free Falling:Rotation</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_max_bank_speed</Name><Value>20</Value><Description>Max banking speed (m/s) when in free fall mode (no parachute).</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_max_forward_speed</Name><Value>30</Value><Description>Max forward speed (m/s) when in free fall mode (no parachute).</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_max_reverse_speed</Name><Value>3</Value><Description>Max reverse speed (m/s) when in free fall mode (no parachute).</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_min_clear_distance</Name><Value>10</Value><Description>Min didstance to hit something before allowing freefall to start.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_min_fall_speed</Name><Value>40</Value><Description>Minimum downward speed before freefalling is valid.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_normal_terminal_velocity</Name><Value>55</Value><Description>Terminal velocity while freefalling while not holding the stick. (m/s)</Description><_Editor><Category>Entries:Movement:Free Falling:Terminal Velocity</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Freefall_ragdoll_blend_out_time_sec</Name><Value>0.5</Value><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Garage_free_repair_damage</Name><Value>0.2</Value><Description>The your vehicle has less than this damage percent, silently repair the car for free as soon as the player drives into the garage.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Genki_mind_control_time</Name><Value>120000000</Value><_Editor><Category>Entries:Combat:Weapons:Genki</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Global_decal_scale</Name><Value>0.5</Value><Description>multiplier applied to all decal radius calculations.</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Grenade_indicator_distance</Name><Value>13</Value><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Grenade_shout_radius</Name><Value>25</Value><Description>Maximum distance that a grenade shout can be heard</Description><_Editor><Category>Entries:AI:Perception</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Grenade_throw_clockwise_threshold_rad</Name><Value>2.0</Value><Description>The angle difference in radians before which we always go counterclockwise when throwing a grenade and jumping.</Description><_Editor><Category>Entries:Movement:Jump</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Guided_rocket_keep_above_ground_dist</Name><Value>1</Value><_Editor><Category>Entries:Combat:Weapons:GuidedRockets</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Guided_rocket_scalar</Name><Value>4</Value><_Editor><Category>Entries:Combat:Weapons:GuidedRockets</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Guided_rocket_scalar_NPC</Name><Value>1</Value><_Editor><Category>Entries:Combat:Weapons:GuidedRockets</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Guided_rocket_vehicle_scalar</Name><Value>4</Value><_Editor><Category>Entries:Combat:Weapons:GuidedRockets</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Guided_rocket_vehicle_scalar_NPC</Name><Value>1</Value><_Editor><Category>Entries:Combat:Weapons:GuidedRockets</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>HD_avatar_down_time_ms</Name><Value>10000</Value><Description>Amount of time Matt stays in the downed position awaiting a QTE.</Description><_Editor><Category>Entries:Boss:Matt Miller</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>HD_brute_damage_to_timer_ms</Name><Value>50</Value><Description>When damaging the brute, multiply the damage by this value and add it to the timer.</Description><_Editor><Category>Entries:AI:Brute:Downed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>HD_brute_down_time_ms</Name><Value>7000</Value><Description>Default time (in milliseconds) for the brute to be downed.</Description><_Editor><Category>Entries:AI:Brute:Downed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>HD_killbane_down_time_ms</Name><Value>10000</Value><Description>The amount of time Killbane spend in the downed position waiting for the player to interact.</Description><_Editor><Category>Entries:Boss:Killbane:Murderbrawl</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>HD_mars_killbane_down_time_ms</Name><Value>8000</Value><Description>The amount of time Killbane spend in the downed position waiting for the player to interact.</Description><_Editor><Category>Entries:Boss:Killbane:Mars</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>HD_revive_hold_time_sec</Name><Value>2.5</Value><Description>This is the amount of time the player has to hold the button to revive a homie or the other player.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Headshot_multiplier</Name><Value>8.0</Value><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Hijack_extract_max_delay</Name><Value>15000</Value><Description>(ms) maximum time for player to be in car before being extracted.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Hijack_extract_min_delay</Name><Value>2000</Value><Description>(ms) minimum time for player to be in car before being extracted.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Homie_flinch_chance</Name><Value>0.6</Value><Description>chance that homies will flinch when taking damage
Note this applied after NPC_NPC_flinch_chance.</Description><_Editor><Category>Entries:AI:Follower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Hostage_exit_speed_limit</Name><Value>15</Value><Description>The maximum speed (in mph) at which a hostage can escape the car.</Description><_Editor><Category>Entries:AI:Hostage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Hostage_general_exit_delay_ms</Name><Value>2000</Value><Description>The hostage will wait this long going under the exit speed limit before trying to exit.</Description><_Editor><Category>Entries:AI:Hostage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Hostage_initial_exit_delay_ms</Name><Value>5000</Value><Description>The hostage will wait this long going under the exit speed limit before trying to exit initially.</Description><_Editor><Category>Entries:AI:Hostage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Hover_timestamp_default</Name><Value>2000</Value><Description>Time a sniper will hover over a target before firing</Description><_Editor><Category>Entries:AI:Sniper</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_fire_damage_per_sec_max</Name><Value>100</Value><_Editor><Category>Entries:Combat:Weapons:Flamethrower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_fire_damage_per_sec_min</Name><Value>50</Value><Description>Damage taken per second while on fire. Using min/max to randomize it so not all enemies die at the same time. ALL FIRES, not just flamethrower</Description><_Editor><Category>Entries:Combat:Weapons:Flamethrower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_freefall_blur_intensity_forward</Name><Value>7</Value><Description>Blur value applied when diving.</Description><_Editor><Category>Entries:Movement:Free Falling:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_freefall_blur_intensity_normal</Name><Value>0.25</Value><Description>Normal blur value applied.</Description><_Editor><Category>Entries:Movement:Free Falling:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_freefall_blur_lerp_percent</Name><Value>3.0</Value><Description>Factor used for approaching the target blur value.  Higher means faster.</Description><_Editor><Category>Entries:Movement:Free Falling:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_freefall_shake_intensity_forward</Name><Value>10</Value><Description>Intensity value applied to the freefall camera shake when diving.</Description><_Editor><Category>Entries:Movement:Free Falling:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_freefall_shake_intensity_normal</Name><Value>1.0</Value><Description>Normal intensity value applied to the freefall camera shake.</Description><_Editor><Category>Entries:Movement:Free Falling:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_revive_percent_hit_points</Name><Value>1.0</Value><Description>This is multiplied by the human's max hit points and given to the human on revival.</Description><_Editor><Category>Entries:Combat:DBNO</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_control_per_punch</Name><Value>20.0</Value><Description>Amount of control gained over the Killbane for each punch thrown.</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_dismount_control</Name><Value>20.0</Value><Description>Control amount where a forced dismount occurs.</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_max_control</Name><Value>100.0</Value><Description>Control value where the player has maximum control over Killbane.</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_resist_angle_max_control</Name><Value>0.0</Value><Description>Angle that Killbane kill attempt to turn the player off course when the player has full control over Killbane. (in degrees)</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_resist_angle_min_control</Name><Value>90.0</Value><Description>Angle that Killbane kill attempt to turn the player off course when the player has 0 control over Killbane. (in degrees)</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_resistance_per_second</Name><Value>2.5</Value><Description>Amount of control Killbane takes back per second.</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_start_control</Name><Value>75.0</Value><Description>Amount of control the player has over Killbane when first starting to ride him.</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_riding_killbane_steps_till_new_dir</Name><Value>2.0</Value><Description>Number of steps Killbane takes before choosing a new direction to move. (integer)</Description><_Editor><Category>Entries:Movement:Human Riding</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_damage_multiplier</Name><Value>0.25</Value><Description>The multiplier to all damage applied to someone holding a human shield.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_hold_time_ms</Name><Value>250</Value><Description>Time (in milleseconds) required to hold the Y button when using hold Y to grab controls.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_distance_bias</Name><Value>0.1</Value><Description>Factor when considering the distance when selecting a grab target.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_hold_max_dist</Name><Value>2</Value><Description>The max distance from which the player can start to do a human shield (when holding the button).  The standard numbers are used when the grab is actually initiated.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_hold_max_sprint_dist</Name><Value>7</Value><Description>The max distance from which the player can start to do a human shield while sprinting and holding.  The standard numbers are used when the grab is actually initiated.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_hold_min_dp</Name><Value>0.0</Value><Description>The minimum dot product when determining the grab target when holding.  The standard numbers are used when the grab is actually initiated.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_hold_min_sprint_dp</Name><Value>0.3</Value><Description>The minimum dot product when determining the grab target when sprinting and holding.  The standard numbers are used when the grab is actually initiated.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_max_dist</Name><Value>1.75</Value><Description>The max distance from which the player can do a human shield.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_max_sprint_dist</Name><Value>5</Value><Description>The max distance from which the player can do a human shield while sprinting.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_min_dp</Name><Value>0.2</Value><Description>The minimum dot product when determining the grab target.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_min_sprint_dp</Name><Value>0.8</Value><Description>The minimum dot product when determining the grab target when sprinting.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_vehicle_max_dist</Name><Value>1.5</Value><Description>The max distance from which the player can do a human shield when near a vehicle.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_vehicle_max_sprint_dist</Name><Value>4</Value><Description>The max distance from which the player can do a human shield while sprinting when near a vehicle.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_vehicle_min_dp</Name><Value>0.4</Value><Description>The minimum dot product when determining the grab target when near a vehicle.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_grab_target_vehicle_min_sprint_dp</Name><Value>0.9</Value><Description>The minimum dot product when determining the grab target when sprinting when near a vehicle.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_max_grab_dist</Name><Value>10</Value><Description>max dist to run to grab a human shield.

(other value for brutes)</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_muscles_angular_velocity_mag</Name><Value>-18</Value><Description>Angular velocity applied to human shields when muscles are increased.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_shield_raycast_height</Name><Value>0.5</Value><Description>The height off the ground that we use to do a raycast to test that a human shield victim is a valid target.</Description><_Editor><Category>Entries:Combat:Shields:Human Shield</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_skydive_death_ang_vel_max</Name><Value>10.0</Value><Description>Maximum angular velocity to apply to ragdolls for humans killed while skydiving. (rad/s)</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_skydive_death_ang_vel_min</Name><Value>10.0</Value><Description>Minimum angular velocity to apply to ragdolls for humans killed while skydiving. (rad/s)</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_skydive_death_gravity_factor</Name><Value>-5.0</Value><Description>Gravity to be applied to the ragdoll of humans who die while skydiving and don't play a parachute death animation.</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_skydive_death_parachute_chance</Name><Value>25</Value><Description>Random chance that a killed skydiving NPC will deploy their parachute. (Integer: 0-100)</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_skydive_weapon_brass_gravity_factor</Name><Value>-0.4</Value><Description>Factor applied to the gravity of brass ejecting from a weapon, while the human is skydiving. 1.0 is the default downward game gravity, and negative applies an upward gravity.</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Human_skydive_weapon_gravity_factor</Name><Value>-0.2</Value><Description>Factor applied to the gravity of  a weapon that is dropped while ahuman is skydiving. 1.0 is the default downward game gravity, and negative applies an upward gravity.</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Idle_cough_pct</Name><Value>0.5</Value><Description>Percent chance that idle humans will play cough line if not doing anything else</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Imapct_damage_mover_player_max_pct</Name><Value>0.40</Value><Description>(% HP  0.0 to 1.0) Max percent of health the player can recieve from a mover impact.</Description><_Editor><Category>Entries:Misc:Impact_damage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Impact_damage_ground_death_speed</Name><Value>40</Value><Description>(MPH) in to the ground will kill lvl1 grunts on impact. 
40 mph is about the same as throwing off a 4 story building.</Description><_Editor><Category>Entries:Misc:Impact_damage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Impact_damage_mover_avg_mass</Name><Value>200</Value><Description>(Kg) Mass of the average mover.
Ex. Brute throw slot machine is 200Kg @ 20m/s = 350 damage</Description><_Editor><Category>Entries:Misc:Impact_damage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Impact_damage_mover_death_speed</Name><Value>40</Value><Description>(MPH) Speed that the average mover would kill lvl1 grunts on impact.</Description><_Editor><Category>Entries:Misc:Impact_damage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Impact_damage_mover_flinch_max_pct</Name><Value>0.10</Value><Description>(% HP  0.0 to 1.0) Play flinch on impact if damage is less than X% of HP.</Description><_Editor><Category>Entries:Misc:Impact_damage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Impact_damage_vehicle_death_speed</Name><Value>40</Value><Description>(MPH) Speed that the vehicle would kill lvl1 grunts on impact.</Description><_Editor><Category>Entries:Misc:Impact_damage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Inventory_close_delay_ms</Name><Value>650</Value><Description>The delay in ms after Switching weapons using the mouse or keyboard to close the weapon radial PC Only.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Inventory_next_prev_delay_ms</Name><Value>50</Value><Description>The delay in ms after activating the next or previous weapon select action before one of them can be activated again.  Controls how quickly the weapons can be scrolled through.  PC Only.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Inventory_quickswap_delay_ms</Name><Value>0</Value><Description>The delay before the inventory opens when pressing B.. this will quickswap if this number isn't reached.  If this is 0, then quickswap will be disabled.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Inverted_cheat_duration</Name><Value>5500</Value><Description>Duration of the inverted controls cheat - in ms.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Inverted Controls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Item_drop_enemy_gang_item_drop_chance</Name><Value>0.05</Value><Description>Probability that an enemy gang member will drop an item when killed (between 0 and 1).</Description><_Editor><Category>Entries:Misc:Item Drop</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Item_drop_enemy_gang_money_drop_chance</Name><Value>0.66</Value><Description>Probability that an enemy gang member will drop money when killed (between 0 and 1).</Description><_Editor><Category>Entries:Misc:Item Drop</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Item_drop_grenade_chance</Name><Value>.05</Value><Description>(0-1) Probability that an NPC will drop a grenade when killed
Grenade type determind by team.</Description><_Editor><Category>Entries:Misc:Item Drop</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Item_drop_npc_money_drop_chance</Name><Value>0.66</Value><Description>Probability that an NPC will drop money when killed (between 0 and 1).</Description><_Editor><Category>Entries:Misc:Item Drop</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Item_shimmer_lifespan_seconds</Name><Value>20</Value><Description>Number of seconds that items will glow after being dropped.

If you set this to zero, items will glow forever.</Description><_Editor><Category>Entries:Misc:Item Drop</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Item_style_multiplier</Name><Value>0.05</Value><Description>Multiplied by the price to caluclate respect rewarded for wearing items</Description><_Editor><Category>Entries:Respect</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Jump_blend_in_time</Name><Value>0.3</Value><Description>The blend in time when switching to the jump animation network.</Description><_Editor><Category>Entries:Movement:Jump</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Jump_blend_out_time</Name><Value>0.2</Value><Description>The blend in time when switching from the jump animation network.</Description><_Editor><Category>Entries:Movement:Jump</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Jump_landed_extra_downward_vel</Name><Value>0.3</Value><_Editor><Category>Entries:Movement:Jump</Category></_Editor><Description>Extra downward velocity for landing.</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Jump_raycast_downward_vel</Name><Value>-0.5</Value><Description>The maximum (because it's negative) value in the downward velocity in a jump to start a raycast check to start a land.</Description><_Editor><Category>Entries:Movement:Jump</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Jump_time_to_land</Name><Value>0.04</Value><_Editor><Category>Entries:Movement:Jump</Category></_Editor><Description>This is an approximate time to land to test for the raycast.  Frametime will be added to this.  Due to blending affecting the actual velocity, we need this to be shorter than the blend time for the transition to land.</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Killbane_mask_fire_distance</Name><Value>5</Value><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Kneecapper_extend_speed_meters_per_second</Name><Value>2.25</Value><Description>The speed threshold at which kneecappers extend in meters per second.</Description><_Editor><Category>Entries:Vehicles:Kneecappers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Kneecapper_extend_time_ms</Name><Value>250</Value><Description>The amount of time (in ms) it takes kneecappers to extend or retract.</Description><_Editor><Category>Entries:Vehicles:Kneecappers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Kneecapper_human_damage_per_second</Name><Value>100</Value><Description>How much damage is done to a human each second they're hit by a kneecapper.</Description><_Editor><Category>Entries:Vehicles:Kneecappers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Lag_cheat_duration</Name><Value>10000</Value><Description>Duration that the lag spike cheat will last - in ms.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Lag</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Lame_weapon_cheat_duration</Name><Value>7000</Value><Description>Duration of the lame weapon cheat - in ms.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Lame Weapon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Land_hard_speed</Name><Value>16</Value><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Land_medium_speed</Name><Value>8</Value><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Lock_on_assist_min_dot_prod</Name><Value>0.97</Value><Description>In order to "lock on" to a target, the dot product between the player's current aim and the potential target must be greater than this value. (Note: -1.0 means the target is behind you, 1.0 means the target is under your reticle.)</Description><_Editor><Category>Entries:Combat:Weapons:Firearms</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Lock_on_assist_range</Name><Value>40</Value><Description>Maximum distance from the player a possible lock-on target can be.</Description><_Editor><Category>Entries:Combat:Weapons:Firearms</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Log_coop_player_dist_freq_ms</Name><Value>0</Value><Description>The distance between the local and remote player will be logged every X milliseconds if this value is greater than zero.</Description><_Editor><Category>Entries:Data Logging</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Log_player_breadcrumb_freq_ms</Name><Value>30000</Value><Description>The frequency with which breadcrumb events are logged for the player.  If this value is &lt;= 0 then no breadcrumbs are logged.</Description><_Editor><Category>Entries:Data Logging</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>M14_laser_designator_range</Name><Value>80</Value><Description>Range of the spotlight helicopter's laser designator in mission 14 (SR3).</Description><_Editor><Category>Entries:Missions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>M16_player_avatar_damage_received_mult</Name><Value>0.4</Value><Description>Multiplier for the amount of damage the player receives while he is in the "Bahamut avatar suit" in Mission 16.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Man_cannon_max_eject_speed</Name><Value>150</Value><Description>Max speed we use for firing people out of the man cannon.</Description><_Editor><Category>Entries:Vehicles:Man Cannon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Man_cannon_min_eject_speed</Name><Value>150</Value><Description>Min speed we use for firing people out of the man cannon.</Description><_Editor><Category>Entries:Vehicles:Man Cannon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Man_cannon_predict_raycast_sec</Name><Value>0.05</Value><Description>Amount of "prediction" time applied to test whether or not the guy is going to hit something.</Description><_Editor><Category>Entries:Vehicles:Man Cannon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Man_cannon_ragdoll_vel_mult</Name><Value>0.3</Value><Description>When the test raycast detects hitting a horizontal surface, this is the multiplier to the current horizontal velocity (so the collision appears less elastic)</Description><_Editor><Category>Entries:Vehicles:Man Cannon</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Mars_Killbane_bullrush_speed</Name><Value>8</Value><Description>m/s, -1 means use true anim speed. Please set to -1 before we ship.</Description><_Editor><Category>Entries:AI:Brute:Bullrush</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_climb_dist_from_wall</Name><Value>2</Value><Description>Maximum distance from a wall used to initiate climbing normally (when stationary).</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_climb_height</Name><Value>3.15</Value><Description>Maximum height to a wall edge used to initiate climbing.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_climb_run_speed</Name><Value>5.0</Value><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_human_shields_allowed</Name><Value>4</Value><Description>max number of simultaneous human shields regular enemies can take</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_jump_climb_height</Name><Value>0.75</Value><Description>Max height to a wall edge used to initiate climbing when jumping or falling.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_jump_dist_from_wall</Name><Value>1.0</Value><Description>Maximum distance from a wall used to initiate climbing when jumping or falling.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_run_dist_from_wall</Name><Value>3.5</Value><Description>Maximum distance from a wall used to initiate climbing (when running at full speed).</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_sprint_dist_from_wall</Name><Value>6</Value><Description>Maximum distance from a wall used to initiate climbing (when sprinting).</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_swim_climb_height</Name><Value>3.15</Value><Description>Maximum height to a wall edge used to initiate climbing when swimming.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_swim_dist_from_wall</Name><Value>2.0</Value><Description>Maximum distance from a wall used to initiate climbing when swimming.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_vehicle_altitude</Name><Value>1333</Value><Description>The max altitude for vehicles in meters.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Max_vehicle_altitude_ramp_time_ms</Name><Value>6000</Value><Description>The time frame in milliseconds at max altitude over which a vehicle's vertical velocity is ramped out.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_active_attack_success_extra_display_time_ms</Name><Value>500</Value><Description>This is the amount of time we keep the HUD up if you succeed.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_active_attack_success_speed_mult</Name><Value>1.75</Value><Description>Speed multiplier on the animation when you succeed in hitting an active attack button.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_knockdown_point_regeneration</Name><Value>5.0</Value><Description>Regeneration rate (per second) for the knockdown hitpoints.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_max_distance</Name><Value>15</Value><Description>Maximum distance at which a melee target can be locked.</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_max_height_diff</Name><Value>1.5</Value><Description>The maximum difference in y values between the player and the target.</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_near_aim_multiplier</Name><Value>3.0</Value><Description>If the dot product between the reticle and a possible target is at least Melee_lock_near_aim_priority_dot, priority will be multiplied by this number.</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_near_aim_priority_dot</Name><Value>0.98</Value><Description>If the dot product between the reticle and a possible target is at least this value, an extra priority multiplier will be figured in (see Melee_lock_near_aim_multiplier).</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_target_attack_weight</Name><Value>50.0</Value><Description>Weight given to target's disposition (whether he's attacking you, etc.) when choosing best melee lock target.</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_target_distance_weight</Name><Value>100.0</Value><Description>Weight given to target's distance from you when choosing best melee lock target.</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_lock_valid_target_angle</Name><Value>60</Value><Description>The angle from the reticle (in degrees) within which a melee lock target can be selected.</Description><_Editor><Category>Entries:Combat:Melee:Melee Lock</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_next_attack_blend_out_time_sec</Name><Value>0.1</Value><Description>The amount of time we use to stop the previous melee attack action when starting a new one.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_no_steer_hit_angle_dp</Name><Value>-0.5</Value><Description>Minimum dot product for target search when not holding the stick.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_player_best_target_distance_bias</Name><Value>0.1</Value><Description>Factor for finding player's best target.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_player_best_target_vel_mult</Name><Value>0.4</Value><Description>This is the multiplier to the player's velocity when determining the center of the bounding box to use to find the best melee target.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_power_attack_blend_time_ms</Name><Value>800</Value><Description>Total blend time (in ms) for the power attack prep state.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_power_attack_ready_time_ms</Name><Value>600</Value><Description>After this time (in ms) the power attack is ready.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_prone_attack_max_head_height</Name><Value>0.7</Value><Description>Max height of the victim's head for when we should use a prone kick.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_steer_hit_angle_dp</Name><Value>-0.5</Value><Description>Minimum dot product for target search when holding the stick.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_unarmed_max_dist</Name><Value>2.5</Value><Description>Max distance for target selection when unarmed and using the stick.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Melee_unarmed_no_steer_max_dist</Name><Value>2</Value><Description>Max distance for target selection when unarmed and not using the stick.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Min_fence_climb_height</Name><Value>0.75</Value><Description>Minimum height to a wall edge used to initiate climbing (for platforms).</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Min_jump_climb_height</Name><Value>0.25</Value><Description>Minimum height to a wall edge used to initiate climbing when jumping.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Min_platform_climb_height</Name><Value>1.4</Value><Description>Minimum height to a wall edge used to initiate climbing (for platforms).</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Min_swim_climb_height</Name><Value>0.0</Value><Description>Minimum height to a wall edge used to initiate climbing when swimming.</Description><_Editor><Category>Entries:Movement:Climbing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Minimap_elevation_tolerance</Name><Value>3.5</Value><Description>In meters...distance at which the icon changes to arrows pointing up or down.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Minimap_interior_mag_factor</Name><Value>1.75</Value><Description>Factor by which to increase minimap scale when player is in interior.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Minimap_max_scale</Name><Value>0.75</Value><Description>Maximum scale for the minimap (1.0 is 100%).  Set to lower values to show more of the city in the minimap.</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Motorcycle_passenger_eject_deceleration</Name><Value>450</Value><Description>Deceleration (in a single frame) to eject motorcycle riders.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Ped_Level_0</Name><Value>1.0</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Ped_Level_1</Name><Value>1.0</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Ped_Level_2</Name><Value>.85</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Ped_Level_3</Name><Value>.7</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Ped_Level_4</Name><Value>.55</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Ped_Level_5</Name><Value>.4</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_roadblock_spawn_dist</Name><Value>135.0</Value><Description>Distance from the player to spawn notoriety roadblocks (notoriety roadblocks &amp; traffic events)</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_spawn_no_ram_pct</Name><Value>0.85</Value><Description>Percent chance that notoriety vehicles will NOT ram the player. Excludes tanks and vehicles with specialists, as they will never ram.</Description><_Editor><Category>Entries:Misc</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Veh_Level_0</Name><Value>1</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Veh_Level_1</Name><Value>1</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Veh_Level_2</Name><Value>.85</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Veh_Level_3</Name><Value>.7</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Veh_Level_4</Name><Value>.55</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Notoriety_Veh_Level_5</Name><Value>.4</Value><_Editor><Category>Entries:AI:Notoriety</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_fatal_fall_speed</Name><Value>14.0</Value><Description>Speed at which a falling NPC dies on impact.</Description><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_fatal_jumping_fall_speed</Name><Value>24.0</Value><Description>Speed at which an explicitly jumping NPC dies on impact.</Description><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>NPC_group_scale_damage_max_enemies</Name><Value>6</Value><Description>Size of the group where damage multiplier is applied. 
(at 2x this size damage multiplies is 50%)</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>NPC_group_scale_damage_max_enemies_pistol</Name><Value>6</Value><Description>Size of the group where damage multiplier is applied. 
(at 2x this size damage multiplies is 50%)</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>NPC_NPC_flinch_chance</Name><Value>0.30</Value><_Editor><Category>Entries:Combat</Category></_Editor><Description>Chance that one NPC shot will  cause another NPC to flinch.</Description></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_safe_fall_speed</Name><Value>8.0</Value><Description>Falling speed below which NPCs do not take damage.</Description><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_safe_jumping_fall_speed</Name><Value>12.0</Value><Description>Falling speed below which NPCs who are explicitly jumping do not take damage.</Description><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_shotgun_aim_assist_angle</Name><Value>45</Value><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_to_npc_damage_multiplier</Name><Value>1</Value><Description>The amount by which all NPC on NPC damage is scaled.</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Npc_vehicle_windshield_eject_probability</Name><Value>0.40</Value><Description>Probability of windshield ejection.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Pain_sound_radius</Name><Value>8.0</Value><Description>Maximum distance that a human's pain/death sound can be heard.</Description><_Editor><Category>Entries:AI:Perception</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_adjusted_turn_angle_return_speed</Name><Value>0.02</Value><Description>This is the turn speed (multiplied by framerate) applied to the adjusted turn angle for animations.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_adjusted_turn_angle_speed</Name><Value>0.03</Value><Description>This is the turn speed (multiplied by framerate) applied to the adjusted turn angle for animations.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_allow_deploy_ms</Name><Value>1500</Value><Description>Amount of time before the player can deploy the parachute.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_anim_lerp_percent</Name><Value>2.0</Value><Description>Controls the speed at which the player can move between dive and regular freefall (as well as the FOV change).</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_back_terminal_velocity</Name><Value>6.7</Value><Description>Terminal velocity while parachuting while pressing forward. (m/s)</Description><_Editor><Category>Entries:Movement:Free Falling:Terminal Velocity</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_fast_forward_speed</Name><Value>20</Value><Description>Max forward speed when parachute is open.</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_forward_terminal_velocity</Name><Value>11.5</Value><Description>Terminal Velocity while parachuting while pressing forward. (m/s)</Description><_Editor><Category>Entries:Movement:Free Falling:Terminal Velocity</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_max_adjusted_turn_angle_for_speed</Name><Value>0.025</Value><Description>If the adjusted turn angle is above this value (abs), use the standard speeds.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_max_bank_rotation_rad</Name><Value>1</Value><Description>Maximum amount the player will rotate away from the camera while the parachute is open.</Description><_Editor><Category>Entries:Movement:Free Falling:Rotation</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_normal_forward_speed</Name><Value>8</Value><Description>Normal forward speed when parachute is open.</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_normal_terminal_velocity</Name><Value>9</Value><Description>Terminal velocity while parachuting with no stick input. (m/s)</Description><_Editor><Category>Entries:Movement:Free Falling:Terminal Velocity</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_slow_down_fov</Name><Value>-24.0</Value><Description>Modification to the FOV based on speed control.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_slow_forward_speed</Name><Value>2</Value><Description>Min forward speed when parachute is open.</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_speed_up_fov</Name><Value>8.0</Value><Description>Modification to the FOV based on speed control.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Passenger_eject_speed_vehicle</Name><Value>13.41</Value><Description>Minimum relative speed (m/s) when colliding with a vehicle for ejecting passengers.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Passenger_eject_speed_world</Name><Value>20.12</Value><Description>Minimum relative speed (m/s) when colliding with the world for ejecting passengers.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Passenger_eject_windowsill_delta_v</Name><Value>4.47</Value><Description>Minimum change in velocity (in m/s) required to eject passengers.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Passenger_eject_windowsill_rot_vel_forward</Name><Value>8.0</Value><Description>Minimum angular velocity in the forward direction to cause windowsill ejection.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Passenger_eject_windowsill_rot_vel_right</Name><Value>6.0</Value><Description>Minimum angular velocity in the right direction to cause windowsill ejection.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Passenger_eject_windowsill_rot_vel_up</Name><Value>6.0</Value><Description>Minimum angular velocity in the up direction to cause windowsill ejection.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_acceleration</Name><Value>10</Value><Description>Default acceleration used in determining the steering vector and move speed from user input</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_airplane_camera_shake_max_speed</Name><Value>40</Value><Description>At this speed, the camera shake is at full intensity.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_airplane_camera_shake_min_speed</Name><Value>20</Value><Description>Min speed to start using the camera shake for ground vehicles.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_automobile_camera_shake_max_speed</Name><Value>38</Value><Description>At this speed, the camera shake is at full intensity.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_automobile_camera_shake_min_speed</Name><Value>27</Value><Description>Min speed to start using the camera shake for ground vehicles.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_crouch_move_speed</Name><Value>3.0</Value><Description>Max movement speed while the player is skydiving.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_dist_targeting_multiplier</Name><Value>1.5</Value><Description>When choosing a NPC is choosing between attacking the player and another NPC, mutliply the distance to the player by this amount.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_dive_roll_acceleration</Name><Value>20</Value><Description>Default acceleration used in determining the steering vector and move speed from user input</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_dive_roll_min_velocity</Name><Value>3</Value><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_dive_roll_turn_speed_multiplier</Name><Value>0.08</Value><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_fatal_fall_speed</Name><Value>48</Value><Description>Falling speed at which a player dies on impact.</Description><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_freefall_acceleration</Name><Value>30</Value><Description>Acceleration when freefalling</Description><_Editor><Category>Entries:Movement:Free Falling:Movement Speed</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_friendly_fire_expire_time</Name><Value>6</Value><Description>(sec) How long to be hostile against the player.</Description><_Editor><Category>Entries:AI:Follower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_friendly_fire_threshold</Name><Value>150</Value><Description>(HP) amount of damage taken from plaayer before going hostile.</Description><_Editor><Category>Entries:AI:Follower</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_jump_turn_speed_multiplier</Name><Value>0.3</Value><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_avatar_move_speed</Name><Value>13</Value><Description>Max player movment speed for moving as Matt's Avatar in m16.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_fine_aim_speed</Name><Value>2.5</Value><Description>Max fine aim speed for the player.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_heavy_weapon_speed</Name><Value>1.5</Value><Description>When carrying a brute weapon, this is the maximum movement speed.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_heavy_weapon_sprint_speed</Name><Value>6.5</Value><Description>When carrying a brute weapon, this is the maximum sprint speed.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_riot_move_speed</Name><Value>2.0</Value><Description>Max non sprint speed when a riot shield is equipped.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_run_speed</Name><Value>5</Value><Description>Max run speed for the player.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_sprint_speed</Name><Value>10</Value><Description>Max sprint speed for the player.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_max_swimming_speed</Name><Value>20</Value><Description>Max player movment speed for swimming.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_melee_move_speed</Name><Value>2.0</Value><Description>Max movement speed when in melee lock mode.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_melee_no_target_movement</Name><Value>.4</Value><Description>When the player is doing a melee attack and there is no desired target, this is the amount he/she is moved in the desired direction.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_melee_target_desired_start_offset</Name><Value>1.2</Value><Description>When the player is doing a melee attack and there is a target, this is the amount he/she is moved in front of the target.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_melee_target_max_movement</Name><Value>2</Value><Description>The maximum we allow the player to move to a target in melee.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_melee_target_pushback</Name><Value>0</Value><Description>This is the amount the target of a melee attack is pushed back (temporary hack until we get better flinches and such)</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_melee_turn_speed_multiplier</Name><Value>0.15</Value><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_off_ground_acceleration_multiplier</Name><Value>0.25</Value><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_ragdoll_damage_scalar</Name><Value>0.25</Value><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_ragdoll_to_freefall_min_time_ms</Name><Value>300</Value><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_ragdoll_to_freefall_min_vel</Name><Value>8</Value><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_rappel_move_speed</Name><Value>1.0</Value><Description>Max movement speed while the player is rappelling.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_safe_fall_speed</Name><Value>8</Value><Description>Falling speed below which the player does not take damage.</Description><_Editor><Category>Entries:Movement:Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_skydive_bank_scale_factor</Name><Value>0.2</Value><Description>Scale factor applied to how much the player will bank left/right during movement.  This is used when calculating the amount to blend between the different animations (left, center, right).</Description><_Editor><Category>Entries:Movement:Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_skydive_collision_damage_factor</Name><Value>0.8</Value><Description>Scale factor applied to damage given to the player from vehicle and mover collisions.</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_skydive_move_speed</Name><Value>5</Value><Description>Max movement speed while the player is skydiving.
(was 2)</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_turn_head_max_angle_rad</Name><Value>2.0</Value><Description>The maximum angle we rotate for turning the head (in radians - get over it).</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_turn_head_mult</Name><Value>2.5</Value><Description>Multiplier for overshooting the head tracking while turning.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_turn_head_speed</Name><Value>0.1</Value><Description>The turn speed sent into spinebending for the head.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Player_vehicle_windshield_eject_probability</Name><Value>0.13</Value><Description>Probability of windshield ejection.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision:Passenger Ejection</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Pony_cart_base_speed</Name><Value>6.0</Value><Description>Speed the "run" animation uses for throttling in the pony cart.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>QTE_min_timer_buffer</Name><Value>0.05</Value><Description>Amount of time (in seconds) from the end of the animation that we use as a buffer for starting the next QTE animation.</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ragdoll_absolute_rest_speed</Name><Value>0.6</Value><Description>The speed (in m/s) at which the ragdoll is considered to be at rest enough to get up.</Description><_Editor><Category>Entries:Combat:Ragdoll</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ragdoll_impact_camera_shake_multiplier</Name><Value>5</Value><Description>multiplier to the camera shake iintensity factor based on percent of damage taken on impact.</Description><_Editor><Category>Entries:Combat:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ragdoll_melee_impulse_multiplier</Name><Value>0.4</Value><Description>The melee impulse applied to ragdolls is multiplied by this.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ragdoll_npc_knockdown_time_ms</Name><Value>3000</Value><Description>Minimum time (by default) that an npc will stay in ragdoll (in ms).</Description><_Editor><Category>Entries:Combat:Ragdoll</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ragdoll_player_knockdown_time_ms</Name><Value>1000</Value><Description>Minimum time (by default) that a player will stay in ragdoll (in ms).</Description><_Editor><Category>Entries:Combat:Ragdoll</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Ragdoll_relative_rest_speed</Name><Value>0.3</Value><Description>The speed (in m/s) at which the ragdoll is considered to be at rest enough to get up, when compared to another moving body (like a vehicle).</Description><_Editor><Category>Entries:Combat:Ragdoll</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Random_additional_lag_time</Name><Value>2000</Value><Description>!Currently does nothing! Will add a random amount of time up to this value to the base time between spikes.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Lag</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Rappelling_mode_orient_angle</Name><Value>0</Value><Description>This is the angle the player/human will be oriented downwards from vertical while in Rappelling mode.  0 - 90 is the valid range.</Description><_Editor><Category>Entries:Movement:Rappelling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>RC_hostage_exit_speed_limit</Name><Value>5</Value><Description>The maximum speed (in mph) at which a hostage can escape the car.</Description><_Editor><Category>Entries:AI:Hostage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>RC_hostage_general_exit_delay_ms</Name><Value>4000</Value><Description>The hostage will wait this long going under the exit speed limit before trying to exit.</Description><_Editor><Category>Entries:AI:Hostage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>RC_hostage_initial_exit_delay_ms</Name><Value>6000</Value><Description>The hostage will wait this long going under the exit speed limit before trying to exit initially.</Description><_Editor><Category>Entries:AI:Hostage</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>RC_vehicle_gun_max_distance</Name><Value>9000000</Value><Description>The maximum distance at which the RC gun can take/maintain control of a vehicle.</Description><_Editor><Category>Entries:Combat:Weapons:RC Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Reduce_player_hp_by</Name><Value>50</Value><Description>When the player is shrunk, their current amount of health is reduced by this percent.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Shrink</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Reduce_player_movement_by</Name><Value>65</Value><Description>Percent</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Slow</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Reload_cancel_blend_out_time_sec</Name><Value>0.2</Value><Description>Amount of time (in seconds) it takes to blend out the reload animation when cancelling.</Description><_Editor><Category>Entries:Combat:Weapons:Firearms</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Resize_transition_time</Name><Value>1000</Value><Description>This determines how long (in ms) it takes for the player to grow/shrink.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Shrink</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Respect_to_unlock_mission</Name><Value>8000</Value><Description>Number of respect points needed to unlock missions.</Description><_Editor><Category>Entries:Respect</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Riot_cop_shield_damage_degradation</Name><Value>3</Value><Description>Amount of damage degradation for riot shields - this amount is taken off every 25ms</Description><_Editor><Category>Entries:Combat:Shields</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Riot_cop_shield_damage_to_flinch</Name><Value>750</Value><Description>minimum amount of accumulated bullet damage to cause a heavy flinch</Description><_Editor><Category>Entries:Combat:Shields</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satelite_angular_approach_speed</Name><Value>1</Value><Description>The drone's actual angular velocity drags behind the controls.  To make it more reactive use a lower number and to make it drag more use a higher number.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satelite_bank_angle</Name><Value>20</Value><Description>When the drone rotates around it's heading it banks by a this angle in degrees</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satelite_control_heading_multiplier</Name><Value>1</Value><Description>A multiplier to drone bank input</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satelite_control_heading_multiplier_mouse</Name><Value>0.3</Value><Description>A multiplier to drone bank input when using mouse.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satelite_control_pitch_multiplier</Name><Value>1</Value><Description>A multiplier to drone pitch input</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satelite_control_pitch_multiplier_mouse</Name><Value>0.3</Value><Description>A multiplier to drone pitch input when using mouse</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_altitude</Name><Value>150</Value><Description>Altitude of the satellite drone.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_bonus_speed_factor</Name><Value>4</Value><Description>Speed mod multiplied by this much in the forward direction (so you can speed the missile up more than you can slow it down)</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_cam_heading_multiplier_mouse</Name><Value>0.4</Value><Description>Rotational  heading multiplier for the satellite drone camera when using the mouse.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_cam_pitch_multiplier_mouse</Name><Value>0.28</Value><Description>Rotational  pitch  multiplier for the satellite drone camera when using the mouse.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_cam_transition_time_ms</Name><Value>0</Value><Description>Amount of time (in ms) over which to transition the camera back to the drone.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_drone_cycle_time_ms</Name><Value>60000</Value><Description>This is how long (in ms) the drone will take to completely circle around the target point.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_drone_fov</Name><Value>50</Value><Description>The FOV for the satellite drone camera.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_drone_max_pitch_offset_neg</Name><Value>0.5</Value><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_drone_max_pitch_offset_pos</Name><Value>0.5</Value><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_drone_xz_offset_dist</Name><Value>20</Value><Description>XZ distance from the drone to the focus position.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_guided_missile_fov</Name><Value>60</Value><Description>The FOV for the satellite drone camera.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_guided_missile_speed</Name><Value>30</Value><Description>Speed of a guided satellite missile.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_max_rot_heading_vel</Name><Value>0.35</Value><Description>Maximum rotational velocity of the satellite drone camera.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_max_rot_pitch_vel</Name><Value>2</Value><Description>Maximum rotational velocity of the satellite drone camera.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_missile_damping</Name><Value>0.25</Value><Description>Damping on the motion of the missile.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_missile_fvec_y_clamp</Name><Value>-0.3</Value><Description>The fvec of a guided missile can never have a y value higher than this (i.e. it must always be going downward.)</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_missile_max_speed_mod</Name><Value>15</Value><Description>The maximum amount a guided missile's speed can be changed by player acceleration/deceleration.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Satellite_unguided_missile_speed</Name><Value>150</Value><Description>Speed of an unguided satellite missile.</Description><_Editor><Category>Entries:Combat:Weapons:Satellite</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sewage_mover_base_value</Name><Value>300</Value><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sewage_mover_increment_value</Name><Value>100</Value><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shadow_day_dist</Name><Value>125</Value><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shadow_night_dist</Name><Value>60</Value><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shadow_night_ramp_in_start_time</Name><Value>1855</Value><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shadow_night_ramp_in_stop_time</Name><Value>1900</Value><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shadow_night_ramp_out_start_time</Name><Value>700</Value><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shadow_night_ramp_out_stop_time</Name><Value>705</Value><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sheild_reload_audio_delay_ms</Name><Value>600</Value><Description>delay in ms to play audio cue from start of reload when a sheild is equipped</Description><_Editor><Category>Entries:Combat:Shields</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_avatar_damage</Name><Value>100</Value><Description>This determines how much damage shockwaves cause to Avatars.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_distance</Name><Value>50</Value><Description>How far the shockwave travels.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_human_damage</Name><Value>15</Value><Description>This determines how much damage shockwaves cause to humans.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_radius_growth_rate</Name><Value>0.5</Value><Description>How much the shockwave should increase per frame.  It will increase until it reaches the value of Shockwave_effective_radius.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_radius_Matt</Name><Value>3</Value><Description>Radius of the shockwave sphere for Matt.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_radius_Player</Name><Value>8</Value><Description>Radius of the shockwave sphere for the Player.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_ragdoll_force</Name><Value>4</Value><Description>Force at which the shockwave will ragdoll a character.</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shockwave_velocity</Name><Value>1.0</Value><Description>Velocity of the shockwave</Description><_Editor><Category>Entries:Boss:Matt Miller:Avatar Attacks</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shop_breakin_notoriety_per_sec</Name><Value>10</Value><Description>Notoriety gain per second while performing a store break-in</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shrink_cheat_duration</Name><Value>20000</Value><Description>Duration that the shrink cheat will last - in ms.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Shrink</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Shrink_player_by</Name><Value>65</Value><Description>Percent to shrink the player by.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Shrink</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Skydive_forward_vel_dampening</Name><Value>0.6</Value><Description>Scale factor applied to the vertical (up/down) movement of the L-Stick, corresponding to player movement in the direction of the camera.</Description><_Editor><Category>Entries:Movement:Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_keep_dist_speed</Name><Value>5</Value><Description>velocity applied when too close or too far away (was 3)</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_max_accel</Name><Value>10.0</Value><Description>m / s^2   over all acceleration cap. Increace to give ai more control and feel more responsive.
(was 1)</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_max_accel_in_cover</Name><Value>.4</Value><Description>m / s^2   over all acceleration cap. Increace to give ai more control and feel more responsive.</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_max_speed</Name><Value>25.0</Value><Description>m / s   over all speed cap.</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_target_dist_max</Name><Value>10</Value><Description>max range from player
(was 30)</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_target_dist_min</Name><Value>7</Value><Description>min range from player
(was 18)</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Skydive_target_project_dist</Name><Value>2000</Value><Description>Distance away from the camera that will be used to determine the player's aim target when no valid target is in the player's reticule.</Description><_Editor><Category>Entries:Misc:Skydiving:Human Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_turn_speed</Name><Value>2.5</Value><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Skydive_upside_down_vel</Name><Value>0.0</Value><Description>Constant downward velocity while skydiving upside down.</Description><_Editor><Category>Entries:Movement:Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Skydive_vertical_dive_vel</Name><Value>12.0</Value><Description>Constant downward velocity during skydiving vertical dive (sprinting).</Description><_Editor><Category>Entries:Movement:Skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_wobble_ang</Name><Value>.2</Value><Description>(0 - 1) amount that the wobble agle will rotate each frame.
(0 = static drift direction
1 = changing drift direction)</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>skydive_wobble_mag</Name><Value>.5</Value><Description>amount of random movement applied NPCs 
(0 = robotic, 8 = not control)</Description><_Editor><Category>Entries:AI:Skydivers</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Slow_cheat_duration</Name><Value>8000</Value><Description>Duration that the movement reduction cheat will last - in ms.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Slow</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sonic_gun_vehicle_damage_hp</Name><Value>100</Value><_Editor><Category>Entries:Combat:Weapons:Sonic Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sonic_wave_max_radius</Name><Value>2</Value><Description>The max radius of the cylinder within which enemies take damage. (The radius of the spherecast used to collect humans.)</Description><_Editor><Category>Entries:Combat:Weapons:Firearms</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sonic_wave_min_radius</Name><Value>0.6</Value><Description>The min radius of the cylinder within which enemies take damage. (The radius of the spherecast used to collect humans.)</Description><_Editor><Category>Entries:Combat:Weapons:Sonic Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sonic_wave_mover_impulse_multiplier</Name><Value>1</Value><Description>How much the impulse of the sonic wave gun is multiplied by when affecting a vehicle.</Description><_Editor><Category>Entries:Combat:Weapons:Sonic Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sonic_wave_strength_multiplier</Name><Value>1</Value><Description>Multiplier to be factored into all impulses created by the sonic wave gun (in case we want just an overall scale.)</Description><_Editor><Category>Entries:Combat:Weapons:Sonic Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sonic_wave_vehicle_impulse_multiplier</Name><Value>20</Value><Description>How much the impulse of the sonic wave gun is multiplied by when affecting a vehicle.</Description><_Editor><Category>Entries:Combat:Weapons:Sonic Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_avoid_min_victim_dp</Name><Value>0.92</Value><Description>The minimum dot product between the player's forward direction, and the direction to the victim.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_ragdoll_impulse_mag</Name><Value>450</Value><Description>Magnitude of the impulse applied when running into someone while sprinting.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_anim_completion_percentage</Name><Value>0.75</Value><Description>Minimum completion of the animation before starting another one.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_correct_time_sec</Name><Value>0.1</Value><Description>The time used to correct the victim when doing a shove animation.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_effective_pos_offset</Name><Value>0.5</Value><Description>The amount the effective position is pushed back from the player.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_extra_velocity_mag</Name><Value>2</Value><Description>When sprint-shoving, this is the extra velocity applied to the shover.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_look_ahead_dist</Name><Value>2.5</Value><Description>The distance to look ahead for people to shove while sprinting.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_max_push_dist</Name><Value>1.6</Value><Description>The maximum distance to push a pedestrian while sprinting.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_shove_min_victim_dp</Name><Value>0.9</Value><Description>The minimum dot product between the player's forward direction, and the direction to the victim.</Description><_Editor><Category>Entries:Movement:Shoving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Sprint_to_vehicle_entry_dist</Name><Value>2</Value><Description>The distance from which players and followers should sprint to the vehicle</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Store_hold_up_hud_display_time_s</Name><Value>2.0</Value><Description>The amount of time, in seconds, the diversion hud will display before the player is awarded cash.

This MUST be greater than zero.</Description><_Editor><Category>Entries:Diversions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Store_hold_up_time_s</Name><Value>2.5</Value><Description>The amount of time, in seconds, the player must holdup the store clerk before the clerk pathfinds to the register or directly rewards the player with cash.</Description><_Editor><Category>Entries:Diversions</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Store_weapon_purchase_respect_multiplier</Name><Value>0</Value><_Editor><Category>Entries:Respect</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Stun_gun_npc_ragdoll_time_ms</Name><Value>4000</Value><_Editor><Category>Entries:Combat:Weapons:Stun Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Stun_gun_player_ragdoll_time_ms</Name><Value>2000</Value><_Editor><Category>Entries:Combat:Weapons:Stun Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Stun_gun_ragdoll_nudge_velocity</Name><Value>2</Value><_Editor><Category>Entries:Combat:Weapons:Stun Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Stunned_Damage_Scalar</Name><Value>0.25</Value><Description>Damage scalar applied to the player when he is flinching</Description><_Editor><Category>Entries:Combat</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_max_missiles</Name><Value>5</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_max_missiles_NPC</Name><Value>3</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_min_missiles</Name><Value>3</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_min_missiles_NPC</Name><Value>2</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_missiles_angle</Name><Value>90</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_missiles_angle_NPC</Name><Value>90</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_seek_to_target_pos_scalar</Name><Value>3</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_combo_increment_time_coop_ms</Name><Value>2500</Value><Description>The base amount of additional time, in milliseconds, the player is given for incrementing the combo in co-op.  The actual time is increment_time / decay_rate (set in instance table file).</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_combo_increment_time_sp_ms</Name><Value>2500</Value><Description>The base amount of additional time, in milliseconds, the player is given for incrementing the combo in sp.  The actual time is increment_time / decay_rate (set in instance table file).</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_combo_max_time_ms</Name><Value>30000</Value><Description>The base max amount of time, in milliseconds, the combo will run for.  The actual time is max_time / decay_rate (set in instance table file).</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_combo_start_time_ms</Name><Value>15000</Value><Description>The base initial amount of time, in milliseconds, the combo will run for.  The actual time is start_time / decay_rate (set in instance table file).</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_human_base_value</Name><Value>100</Value><Description>The base reward amount for killing humans in Tank Mayhem.  (Actual reward is base * combo_mult)</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_max_audio_los_search_dist</Name><Value>100.0</Value><Description>The max distance Tank Mayhem will do a line of sight check to determine if a "High Value Target Sighted" audio line should play.</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tank_mayhem_object_indicator_fade_dist</Name><Value>1000.0</Value><Description>The distance at which object indicators fade out of view.  This distance is set in meters from the camera, not from the position of the player.  Set this to -1 to not have them fade.</Description><_Editor><Category>Entries:Activities</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Testicular_assault_damage_override</Name><Value>500</Value><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Time_between_cheats</Name><Value>20000</Value><Description>The amount of time, in ms, between each cheat that is played.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Time_between_lag_spikes</Name><Value>1100</Value><Description>Base time (in ms) that lag spikes will occur.</Description><_Editor><Category>Entries:Boss:Matt Miller:Cheats:Lag</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Time_of_day_shader_lod_start_time</Name><Value>10</Value><Description>Start time to use the default shader lod.</Description><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Time_of_day_shader_lod_stop_time</Name><Value>9000</Value><Description>Stop time to use the default shader lod.</Description><_Editor><Category>Entries:Misc:Time of Day</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tracer_velocity</Name><Value>130</Value><Description>in m/s.</Description><_Editor><Category>Entries:Combat:Weapons:Firearms</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tutorial_dismiss_duration</Name><Value>30</Value><Description>Tutorial screen length in SECONDS</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tutorial_length_infinite</Name><Value>0</Value><Description>Tutorial screen length in milliseconds</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tutorial_length_long</Name><Value>12000</Value><Description>Tutorial screen length in milliseconds</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tutorial_length_medium</Name><Value>8000</Value><Description>Tutorial screen length in milliseconds</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tutorial_length_short</Name><Value>4000</Value><Description>Tutorial screen length in milliseconds</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Tutorial_length_xlong</Name><Value>30000</Value><Description>Tutorial screen length in milliseconds</Description><_Editor><Category>Entries:UI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_2d_movement_speed</Name><Value>12.0</Value><Description>Rate at which the tank moves in the top-down tank game sequence in mission 16.</Description><_Editor><Category>Entries:Vehicles:M16 Tank</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_2d_rotation_speed</Name><Value>2.5</Value><Description>Rate at which the tank turns in the top-down tank game sequence in mission 16.</Description><_Editor><Category>Entries:Vehicles:M16 Tank</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_camera_delayed_sticky_time</Name><Value>1.5</Value><Description>override for camera_free_get_sticky_cam_time() when VEHICLE_CAMERA_SNAP delayed is selectd</Description><_Editor><Category>Entries:Controls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_collision_damage_attacker_bonus_factor</Name><Value>2</Value><Description>How much to scale damage by if the vehicle was struck by a vehicle that is considered an "attacker".</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_collision_damage_attacker_bonus_speed_diff</Name><Value>5</Value><Description>What the relative collision speed must be (m/s) for a vehicle to be considered the attacker.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_collision_damage_front_back_reduction_factor</Name><Value>0.67</Value><Description>How much to scale damage by if the vehicle was struck on the front or back.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_collision_damage_nitrous_bonus_factor</Name><Value>5</Value><Description>How much to scale damage by if the vehicle was struck by another vehicle using nitrous.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_effects_crash_decal_max_radius</Name><Value>3.0</Value><Description>Size of decal at maximum crash speed.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_effects_crash_decal_max_speed</Name><Value>20.0</Value><Description>Speed at which the largest crash decal will be produced.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_effects_crash_decal_min_radius</Name><Value>0.3</Value><Description>Size of decal produced at minimum crash speed.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_effects_crash_decal_min_speed</Name><Value>4.0</Value><Description>Speed that a vehicle must be going when it crashes into the world, to produce a crash decal.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_engine_torque_modifier</Name><Value>1.25</Value><Description>Multiply the resulting torque calculation by this for all cars.</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_enter_brute_impulse_magnitude</Name><Value>5000</Value><Description>The magnitude of the downward point impulse applied on a vehicle when entering it for brutes.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_enter_max_speed_mph</Name><Value>15</Value><Description>The max speed (in mph) in which you can enter a vehicle normally.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_enter_normal_impulse_magnitude</Name><Value>1000</Value><Description>The magnitude of the downward point impulse applied on a vehicle when entering it.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_explosion_eject_rand_vel_max</Name><Value>20.0</Value><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_explosion_eject_rand_vel_min</Name><Value>5.0</Value><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_explosion_eject_up_amount</Name><Value>0.1</Value><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_camera_swing_duration_ms</Name><Value>2000</Value><Description>Max duration in milleseconds of the camera.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Camera Swing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_camera_swing_slerp_percent</Name><Value>4</Value><Description>"Slerp percent" for the fast vehicle relative camera swing.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Camera Swing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_doubletap_time_ms</Name><Value>250</Value><Description>The amount of time we wait for a double tap for vehicle entry or exit.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_back_min_dp</Name><Value>0.9</Value><Description>The minimum dot product between the direction from the player to the seat, and the seat's fvec.  We want the back entry to be more restrictive so we don't try to choose it as often for cars, where it isn't possible.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_max_dist</Name><Value>10</Value><Description>The maximum horizontal distance between the player and the driver's seat we need to do a "fast entry."</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_max_height_diff</Name><Value>100.0</Value><Description>The maximum height difference between the player and the driver's seat to do a fast entry.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_max_speed_mph</Name><Value>30</Value><Description>The max speed (in mph) in which you can enter a vehicle through a window.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_min_dist</Name><Value>0.5</Value><Description>The minimum horizontal distance between the player and the driver's seat we need to do a "fast entry."</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_min_dp_to_seat</Name><Value>0.8</Value><Description>The minimum dot product between the steering vector and the direction to the driver's seat for allowing fast entry to a vehicle.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_fast_enter_seat_pos_predict_time_sec</Name><Value>0.5</Value><Description>When attempting to use fast entry with a moving vehicle, this is the amount of time we "project" the seat location forward using the current vehicle velocity, to see if this is a valid</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_impact_flinch_min</Name><Value>3</Value><Description>(MPH) minimum speed to cause a human to flinch.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_impact_player_max_damage_pct</Name><Value>0.60</Value><Description>(%HP 0.0 to 1.0) Max damage to apply to player and player followers.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_impact_ragdoll_mph</Name><Value>8</Value><Description>(MPH) minimum speed to cause a human to ragdoll</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_impact_ragdoll_mph_brute</Name><Value>30</Value><Description>(MPH) minimum speed to cause a BRUTE to ragdoll.</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_impact_ragdoll_mph_player</Name><Value>15</Value><Description>(MPH) minimum speed to cause a PLAYER to ragdoll</Description><_Editor><Category>Entries:Vehicles:Vehicle Collision</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_interior_character_height</Name><Value>1.778</Value><Description>The height a character should be when riding in a car.  The scaling will happen during vehicle interaction.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_melee_impulse_multiplier</Name><Value>30.0</Value><Description>The melee impulse applied to vehicles is multiplied by this.</Description><_Editor><Category>Entries:Combat:Melee</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_RC_self_destruct_camera_delay</Name><Value>2000</Value><_Editor><Category>Entries:Combat:Weapons:RC Gun</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_component_gravity_factor</Name><Value>-0.4</Value><Description>(float) The gravity scale factor to apply to components that detach from a skydiving vehicle.</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_explosion_scale</Name><Value>30.0</Value><Description>(float) A scale factor to be applied to the magnitude of the angular impulse that an NPC controlled skydiving tank receives from an explosion.</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_jitter_npc_scale</Name><Value>3.0</Value><Description>(float) Additional jitter factor applied to non-player skydiving vehicles (so they jitter around more)</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_jitter_pitch_mag</Name><Value>0.15</Value><Description>(float) Amount of jitter applied to the pitch of the vehicle (as compared to the other rotational coordinates)</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_jitter_roll_mag</Name><Value>0.2</Value><Description>(float) Amount of jitter applied to the roll of the vehicle (as compared to the other rotational coordinates)</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_jitter_scale_factor</Name><Value>0.75</Value><Description>(float) Factor applied to the magnitude of the jitter applied t o the vehicle based on the vehicle's mass.</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_jitter_yaw_mag</Name><Value>0.1</Value><Description>(float) Amount of jitter applied to the roll of the vehicle (as compared to the other rotational coordinates)</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_recoil_impulse</Name><Value>50000.0</Value><Description>(float) Rotational impulse applied to a skydiving vehicle when the primary tank turret is fired.</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_skydive_target_project_dist</Name><Value>150</Value><Description>How far out from the camera the vehicle weapons will aim when the player has no target in their reticule.</Description><_Editor><Category>Entries:Misc:Skydiving:Vehicle skydiving</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_small_arms_resistance</Name><Value>0.5</Value><Description>Fraction of damage reduced when the player's vehicle 
takes small-arms (pistol, SMG) fire. At 0.0 vehicles take full 
damage. At 0.5, vehicle take half-damage. At 1.0, vehicles 
are mobile, invulnerable fortresses of doom that 
operate with impunity, so long as the enemy doesn't have 
AKs, shotguns, grenades or RPGs.

...that, or the "Saint's" really are blessed by "God", where 
what I mean by "God" is "anyone higher on the corporate 
ladder than I am".

What you expect from programmer humor?</Description><_Editor><Category>Entries:Vehicles</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vehicle_standard_camera_swing_duration</Name><Value>2.25</Value><Description>Duration of the standard camera swing.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Camera Swing</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vertical_velocity_adjustment_normal</Name><Value>9</Value><Description>This will add an additional downward velocity at the start of someone moving off a ledge when moving normally.</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Vertical_velocity_adjustment_sprinting</Name><Value>27</Value><Description>This will add an additional downward velocity at the start of someone moving off a ledge when sprinting (prevents falling when sprinting down stairs).</Description><_Editor><Category>Entries:Movement</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_collision_min_vel_diff</Name><Value>10</Value><Description>Acceleration used to catch the player's cached velocity up to the real one.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_exit_death_velocity_mag</Name><Value>5</Value><Description>When a human dies while exiting the vehicle, apply this magnitude velocity to the ragdoll to get it out of the car.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_fast_entry_door_open_acceleration</Name><Value>2000.0</Value><Description>The acceleration factor when opening the door while doing a fast entry.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_fast_entry_door_open_duration</Name><Value>0.3</Value><Description>The amount of time it takes to open the door when doing a fast entry.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_fast_entry_door_open_resistance</Name><Value>0.005</Value><Description>The resistance factor when opening the door while doing a fast entry.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Fast Entry</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_forward_diff_max</Name><Value>5</Value><Description>The difference between forward velocity and cached velocty at which the blend will be at its maximum.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_forward_vel_accel</Name><Value>13</Value><Description>Acceleration used to catch the player's cached velocity up to the real one.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_on_vehicle_entry_max_y_diff</Name><Value>0.3</Value><Description>When attempting an entry on a vehicle, this is the max y difference between the human's position and the interaction point (in vehicle space).</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_pathfind_cancel_dist_multiplier</Name><Value>1.5</Value><Description>After starting to pathfind to a vehicle, cancel entry if the car gets this many times the original entry distance away.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_pathfind_check_pause_distance</Name><Value>2.5</Value><Description>The distance from which to check for someone else using a door and pause.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_pathfind_play_stop_dist</Name><Value>1</Value><Description>The distance from which we should start playing a sprint stop.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_random_accel_factor</Name><Value>0</Value><Description>The magnitude of the randomness to apply to the acceleration.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_reaction_delay_max_ms</Name><Value>200</Value><Description>Delay before we begin "catching up" to the velocity diff in a vehicle.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_reaction_delay_min_ms</Name><Value>100</Value><Description>Delay before we begin "catching up" to the velocity diff in a vehicle.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_tilt_rvec_pitch_max</Name><Value>0.05</Value><Description>The pitch magnitude extracted from the vehicle chassis rvec at which the tilt blends will be at maximum.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_vert_diff_max</Name><Value>5</Value><Description>The difference between forward velocity and cached velocty at which the blend will be at its maximum.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>VI_vert_vel_accel</Name><Value>1</Value><Description>Acceleration used to catch the player's cached velocity up to the real one.</Description><_Editor><Category>Entries:Vehicles:Vehicle Interaction:Ride Blends</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weapon_death_ragdoll_max_hit_dir_factor</Name><Value>1.5</Value><Description>When determining the velocity to apply in the direction of the bullet hit, this is the maximum multiplier, from which the vertical_factor (see Weapon_death_ragdoll_debug) is subtracted.</Description><_Editor><Category>Entries:Combat:Death Ragdolls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weapon_death_ragdoll_min_dist_factor</Name><Value>0.5</Value><Description>When factoring in the distance to the victim, this is the minimum multipler that will result from distance.</Description><_Editor><Category>Entries:Combat:Death Ragdolls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weapon_death_ragdoll_min_vert_factor_capped</Name><Value>0.25</Value><Description>When capping the vertical factor for applying upward force (it is not capped for applying spin), this is the minimum value.</Description><_Editor><Category>Entries:Combat:Death Ragdolls</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weapons_fire_sticky_camera_time_ms</Name><Value>1000</Value><Description>This is the time delay before the camera returns in a vehicle when firing a weapon.</Description><_Editor><Category>Entries:Combat:Camera</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weather_audio_interior_audio_occlusion</Name><Value>0.5</Value><Description>When the player is inside a regular interior, the interior / exterior RTPC that occludes weather audio will ramp to this value. (0 = no occlusion, 1 = full occlusion)</Description><_Editor><Category>Entries:Audio</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weather_audio_interior_exterior_rtpc_ramp_speed</Name><Value>0.25</Value><Description>The maximum velocity at which the interior / exterior RTPC that occludes ambient weather audio will transition.</Description><_Editor><Category>Entries:Audio</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Weather_audio_large_interior_audio_occlusion</Name><Value>1.0</Value><Description>When the player is inside a large interior, the interior / exterior RTPC that occludes weather audio will ramp to this value. (0 = no occlusion, 1 = full occlusion)</Description><_Editor><Category>Entries:Audio</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zombie_brute_fire_damage_multiplier</Name><Value>3.0</Value><Description>Zombie brutes take extra fire damage. this multiplies the standard fire damage amount.</Description><_Editor><Category>Entries:AI:Brute</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zombie_fast_run_speed</Name><Value>8</Value><Description>m/s,-1 means use true anim speed. Please set to -1 before we ship.
(ref: player run is 8 m/s)</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zombie_health_regen_time</Name><Value>8</Value><Description>second of eating corpses to restore 100% health</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zombie_spawn_special_pct</Name><Value>1</Value><Description>(0-100%) % of fire and exploding zombies.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zomibe_qte_horde_size</Name><Value>5</Value><Description>number of near zombies to override QTE cooldown.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zomibe_qte_repeat_time</Name><Value>45000</Value><Description>seconds between single zombie QTEs.</Description><_Editor><Category>Entries:AI</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Zoom_blur_intensity</Name><Value>30</Value><Description>camera blur setting when zoomed in</Description><_Editor><Category>Entries:Combat:Camera</Category></_Editor></Tweak_Table_Entry>
	</Table>
<TableTemplates>
	<Tweak_Table_Entry><Name>Airstrike_target_max_reduction_dist</Name><Value>10</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Airstrike_target_min_reduction_dist</Name><Value>0.25</Value><_Editor><Category>Entries:Combat:Weapons:Airstrike</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Parachute_min_clear_distance</Name><Value>0</Value><Description>Min didstance to hit something before allowing the parachute to open.</Description><_Editor><Category>Entries:Movement:Free Falling</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_missiles_max_target_variance</Name><Value>10</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	<Tweak_Table_Entry><Name>Swarm_missiles_min_target_variance</Name><Value>10</Value><_Editor><Category>Entries:Combat:Weapons:Swarm</Category></_Editor></Tweak_Table_Entry>
	</TableTemplates>
<TableDescription>
	<Name>Tweak_Table_Entry</Name><Type>TableDescription</Type><Description>A simple way to add and modify tweakable values within a single table file.</Description><Required>false</Required><Element><Name>Name</Name><Type>String</Type><Description>The name of the value.</Description><Unique>true</Unique></Element>
	<Element><Name>Value</Name><Type>Float</Type><Description>How this value is used is situation dependent</Description><Default>0</Default></Element>
	<Element><Name>Description</Name><Type>String</Type><Description>Brief description of how this value is used.  It is NOT read into the game.</Description><Required>false</Required><MultiLine>true</MultiLine></Element>
	<Single_Line_XML>True</Single_Line_XML>
	</TableDescription>
<EntryCategories>
	<Category><Name>Entries</Name><Category><Name>Activities</Name></Category><Category><Name>AI</Name><Category><Name>Brute</Name><Category><Name>Bullrush</Name></Category><Category><Name>Downed</Name></Category><Category><Name>move speeds</Name></Category><Category><Name>Throw_props</Name></Category></Category><Category><Name>Follower</Name></Category><Category><Name>Grenades</Name></Category><Category><Name>Hostage</Name></Category><Category><Name>Notoriety</Name></Category><Category><Name>Perception</Name><Category><Name>FOV</Name><Category><Name>In Cover</Name></Category><Category><Name>Normal</Name></Category><Category><Name>Spotted</Name></Category><Category><Name>Zombie</Name></Category></Category></Category><Category><Name>Skydivers</Name></Category><Category><Name>Sniper</Name></Category></Category><Category><Name>Audio</Name></Category><Category><Name>Boss</Name><Category><Name>Killbane</Name><Category><Name>Mars</Name></Category><Category><Name>Murderbrawl</Name></Category></Category><Category><Name>Matt Miller</Name><Category><Name>Avatar Attacks</Name></Category><Category><Name>Cheats</Name><Category><Name>Inverted Controls</Name></Category><Category><Name>Lag</Name></Category><Category><Name>Lame Weapon</Name></Category><Category><Name>Shrink</Name></Category><Category><Name>Slow</Name></Category></Category></Category></Category><Category><Name>Combat</Name><Category><Name>Camera</Name><Category><Name>Camera Shake</Name></Category><Category><Name>Death</Name></Category><Category><Name>Recoil</Name></Category></Category><Category><Name>Combat Ready</Name></Category><Category><Name>DBNO</Name></Category><Category><Name>Death Ragdolls</Name></Category><Category><Name>Melee</Name><Category><Name>Melee Lock</Name></Category></Category><Category><Name>Ragdoll</Name></Category><Category><Name>Shields</Name><Category><Name>Human Shield</Name></Category></Category><Category><Name>Weapons</Name><Category><Name>Airstrike</Name></Category><Category><Name>Chum</Name></Category><Category><Name>Cyber Cannon</Name></Category><Category><Name>Firearms</Name></Category><Category><Name>Flamethrower</Name></Category><Category><Name>Genki</Name></Category><Category><Name>Grenades</Name></Category><Category><Name>GuidedRockets</Name></Category><Category><Name>RC Gun</Name></Category><Category><Name>Satellite</Name></Category><Category><Name>Sonic Gun</Name></Category><Category><Name>Stun Gun</Name></Category><Category><Name>Swarm</Name></Category></Category></Category><Category><Name>Controls</Name></Category><Category><Name>Data Logging</Name></Category><Category><Name>Diversions</Name></Category><Category><Name>Misc</Name><Category><Name>Impact_damage</Name></Category><Category><Name>Item Drop</Name></Category><Category><Name>Skydiving</Name><Category><Name>Human Skydiving</Name></Category><Category><Name>Vehicle skydiving</Name></Category></Category><Category><Name>Time of Day</Name></Category></Category><Category><Name>Missions</Name></Category><Category><Name>Movement</Name><Category><Name>Climbing</Name></Category><Category><Name>Falling</Name></Category><Category><Name>Free Falling</Name><Category><Name>Camera</Name></Category><Category><Name>Movement Speed</Name></Category><Category><Name>Rotation</Name></Category><Category><Name>Terminal Velocity</Name></Category></Category><Category><Name>Human Riding</Name></Category><Category><Name>Jump</Name></Category><Category><Name>Rappelling</Name></Category><Category><Name>Shoving</Name></Category><Category><Name>Skydiving</Name></Category></Category><Category><Name>Respect</Name></Category><Category><Name>UI</Name></Category><Category><Name>Vehicles</Name><Category><Name>Kneecappers</Name></Category><Category><Name>M16 Tank</Name></Category><Category><Name>Man Cannon</Name></Category><Category><Name>Vehicle Collision</Name><Category><Name>Passenger Ejection</Name></Category></Category><Category><Name>Vehicle Interaction</Name><Category><Name>Camera Swing</Name></Category><Category><Name>Fast Entry</Name></Category><Category><Name>Ride Blends</Name></Category></Category></Category></Category>
	</EntryCategories>
</root>