<root>
<Table>
	<Inventory_Item>
		<Name>Special-CyberCannon</Name>
		<DisplayName>SMG_SPREAD</DisplayName>
		<Bitmap>ui_hud_inv_cyber_cannon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Description>WPN_CYBERCANNON_DESCRIPT</Description>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-Airstrike</Name>
		<DisplayName>SPECIAL_AIRSTRIKE</DisplayName>
		<Bitmap>ui_hud_inv_spc_airstrike</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Description>WPN_AIR_STRIKE_DESCRIPT</Description>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Rifle-NG</Name>
		<DisplayName>RIFLE_NG</DisplayName>
		<Bitmap>ui_hud_inv_rifle_ng</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_RIFLENG_DESCRIPT</Description>
		<_Editor>
			<Category>Rifle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Rifle-Gang</Name>
		<DisplayName>RIFLE_GANG</DisplayName>
		<Bitmap>ui_hud_inv_rifle_gang</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_RIFLEGANG_DESCRIPT</Description>
		<_Editor>
			<Category>Rifle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Rifle-STAG</Name>
		<DisplayName>RIFLE_STAG</DisplayName>
		<Bitmap>ui_hud_inv_rifle_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Rifle</Category>
			</_Editor>
		<Cost>20000</Cost>
		<Description>WPN_RIFLESTAG_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-Drone</Name>
		<DisplayName>SPECIAL_DRONE</DisplayName>
		<Description>WPN_SATELLITE_DRONE_DESCRIPT</Description>
		<Bitmap>ui_hud_inv_spc_predator</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-RCVehicleGun</Name>
		<DisplayName>SPECIAL_RCVEHICLEGUN</DisplayName>
		<Bitmap>ui_hud_inv_spc_rcgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_RC_GUN_DESCRIPT</Description>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-SniperRifle</Name>
		<DisplayName>SPECIAL_SNIPERRIFLE</DisplayName>
		<Bitmap>ui_hud_inv_spc_sniper</Bitmap>
		<Cost>25000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Description>WPN_SNIPER_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-SonicGun</Name>
		<DisplayName>SPECIAL_SONICGUN</DisplayName>
		<Bitmap>ui_hud_inv_spc_sonicgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SONIC_WAVE_GUN_DESCRIPT</Description>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Explosive-RocketLauncher</Name>
		<DisplayName>EXPLOSIVE_ROCKETLAUNCHER</DisplayName>
		<Bitmap>ui_hud_inv_exp_rocket</Bitmap>
		<Cost>15000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_RPG_DESCRIPT</Description>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Pistol-Gang</Name>
		<DisplayName>PISTOL_GANG</DisplayName>
		<Bitmap>ui_hud_inv_pistol_gang</Bitmap>
		<Cost>100</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PISTOLGANG_DESCRIPT</Description>
		<_Editor>
			<Category>Pistol</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Shotgun-Gang</Name>
		<DisplayName>SHOTGUN_GANG</DisplayName>
		<Bitmap>ui_hud_inv_shotgun_gang</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SHOTGUNGANG_DESCRIPT</Description>
		<_Editor>
			<Category>Shotgun</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Shotgun-Police</Name>
		<DisplayName>SHOTGUN_POLICE</DisplayName>
		<Bitmap>ui_hud_inv_shotgun_police</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SHOTGUNPOLICE_DESCRIPT</Description>
		<_Editor>
			<Category>Shotgun</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>SMG-Gang</Name>
		<DisplayName>SMG_GANG</DisplayName>
		<Bitmap>ui_hud_inv_smg_gang</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>SMG</Category>
			</_Editor>
		<Cost>5000</Cost>
		<Description>WPN_SMGGANG_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>SMG-Storm</Name>
		<DisplayName>SMG_STORM</DisplayName>
		<Bitmap>ui_hud_inv_smg_metalstorm</Bitmap>
		<Cost>5000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>SMG</Category>
			</_Editor>
		<Description>WPN_SMGSTORM_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Pistol-Police</Name>
		<DisplayName>PISTOL_POLICE</DisplayName>
		<Bitmap>ui_hud_inv_pistol_police</Bitmap>
		<Cost>100</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PISTOLPOLICE_DESCRIPT</Description>
		<_Editor>
			<Category>Pistol</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>satchel</Name>
		<DisplayName>EXPLOSIVE_SATCHEL</DisplayName>
		<Bitmap>ui_hud_inv_exp_satchels</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		<Description>WPN_SATCHEL_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>flashbang</Name>
		<DisplayName>FLASHBANG</DisplayName>
		<Bitmap>ui_hud_inv_grenade_flashbang</Bitmap>
		<Cost>25</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Grenade</Category>
			</_Editor>
		<Description>WPN_FLASHBANG_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>grenade</Name>
		<DisplayName>grenade</DisplayName>
		<Bitmap>ui_hud_inv_grenade_grenade</Bitmap>
		<Cost>50</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_GRENADE_DESCRIPT</Description>
		<_Editor>
			<Category>Grenade</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>grenade_electric</Name>
		<DisplayName>grenade_electric</DisplayName>
		<Bitmap>ui_hud_inv_grenade_electric</Bitmap>
		<Cost>100</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_EGRENADE_DESCRIPT</Description>
		<_Editor>
			<Category>Grenade</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>molotov</Name>
		<DisplayName>molotov</DisplayName>
		<Bitmap>ui_hud_inv_grenade_molotov</Bitmap>
		<Cost>50</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_MOLOTOV_DESCRIPT</Description>
		<_Editor>
			<Category>Grenade</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>brute_flamethrower</Name>
		<DisplayName>TEMP_FLAMETHROWER</DisplayName>
		<Bitmap>ui_hud_inv_brute_flame</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Cost>125000</Cost>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>brute_minigun</Name>
		<DisplayName>TEMP_MINIGUN</DisplayName>
		<Bitmap>ui_hud_inv_pick_brute_mg</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Cost>150000</Cost>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>CyberCannon-Weak</Name>
		<DisplayName>SMG_SPREAD</DisplayName>
		<Bitmap>ui_hud_inv_cyber_cannon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>CyberEnergyBall</Name>
		<DisplayName>SMG_SPREAD</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>TempPickup-LuchadoreGrenadeLauncher</Name>
		<DisplayName>TEMP_LUCHAGRENADE</DisplayName>
		<Bitmap>ui_hud_inv_pick_luchadore_gl</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Cost>150000</Cost>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>baseball_bat</Name>
		<DisplayName>baseball_bat</DisplayName>
		<Bitmap>ui_hud_inv_melee_bat</Bitmap>
		<Cost>250</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_BASEBALLBAT_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>chainsaw</Name>
		<DisplayName>chainsaw</DisplayName>
		<Bitmap>ui_hud_inv_melee_chainsaw</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Cost>100000</Cost>
		<Description>WPN_CHAINSAW_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>heli_fighter_01_w</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>plane_biplane01_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>plane_fighter01_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_missle_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_novelty01_w</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>RiotShield</Name>
		<DisplayName>TEMP_SHIELD</DisplayName>
		<Bitmap>ui_hud_inv_melee_riot_shield</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank01_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank01_w2</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>suv_4dr_luxury05_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>truck_2dr_fire01_w</Name>
		<DisplayName>CANT_USE_MECHANIC</DisplayName>
		<Bitmap>ui_hud_inv_veh_firetruck</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>truck_2dr_septic01_Front</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>truck_2dr_septic01_Rear</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vehicle_50cal</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vehicle_flamethrower</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vehicle_grenade_launcher</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vehicle_minigun</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vehicle_rpg_annihilator</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vehicle_rpg_launcher</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>temp_brute_minigun</Name>
		<DisplayName>TEMP_MINIGUN</DisplayName>
		<Bitmap>ui_hud_inv_pick_brute_mg</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>heli_fighter_03_w</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP_cricket_bat</Name>
		<DisplayName>WPN_CRICKETBAT</DisplayName>
		<Bitmap>ui_hud_inv_fist</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Avatar_sword</Name>
		<DisplayName>BEHEMOTH</DisplayName>
		<Bitmap>ui_hud_inv_prop_avatarsword</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_vtol01_w</Name>
		<DisplayName>WPN_VTOL01</DisplayName>
		<Bitmap>ui_hud_inv_veh_laser</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank02_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tank_decker</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_vtol02_w</Name>
		<DisplayName>WPN_VTOL02</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>suv_4dr_02_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>RocketHammer</Name>
		<DisplayName>TEMP_ROCKETHAMMER</DisplayName>
		<Bitmap>ui_hud_inv_melee_rockethammer</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Cost>75000</Cost>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>stun_gun</Name>
		<DisplayName>stun_gun</DisplayName>
		<Bitmap>ui_hud_inv_melee_stungun</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_STUNGUN_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>heli_spotlight_w</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Shotgun-STAG</Name>
		<DisplayName>SHOTGUN_STAG</DisplayName>
		<Bitmap>ui_hud_inv_shotgun_stag</Bitmap>
		<Cost>20000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SHOTGUNSTAG_DESCRIPT</Description>
		<_Editor>
			<Category>Shotgun</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP_blowup_doll</Name>
		<DisplayName>WPN_BLOWUPDOLL</DisplayName>
		<Bitmap>ui_hud_inv_fist</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank03_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank03_w2</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>vtol_swarm_missiles</Name>
		<DisplayName>WPN_VTOL_MISSILES</DisplayName>
		<Bitmap>ui_hud_inv_exp_rocket</Bitmap>
		<Cost>15000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>dildo_bat</Name>
		<DisplayName>dildo_bat</DisplayName>
		<Bitmap>ui_hud_inv_melee_dildo</Bitmap>
		<Cost>500</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_DILDOBAT_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-Airstrike-Breakaway</Name>
		<DisplayName>SPECIAL_AIRSTRIKE</DisplayName>
		<Bitmap>ui_hud_inv_spc_airstrike</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>decker_sword</Name>
		<DisplayName>decker_sword</DisplayName>
		<Bitmap>ui_hud_inv_melee_deckersword</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_DECKERSWORD_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		<Cost>50000</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Shotgun-Bling</Name>
		<DisplayName>SHOTGUN_BLING</DisplayName>
		<Bitmap>ui_hud_inv_shotgun_bling</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SHOTGUNBLING_DESCRIPT</Description>
		<_Editor>
			<Category>Shotgun</Category>
			</_Editor>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-CyberCannon-Lvl2</Name>
		<DisplayName>SMG_SPREAD</DisplayName>
		<Bitmap>ui_hud_inv_cyber_cannon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>heli_fighter_02_w</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP_Baseball_bat</Name>
		<DisplayName>baseball_bat</DisplayName>
		<Bitmap>ui_hud_inv_melee_bat</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP_Shark</Name>
		<DisplayName>WPN_SHARK</DisplayName>
		<Bitmap>ui_hud_inv_fist</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP_TikiTorch</Name>
		<DisplayName>WPN_TIKITORCH</DisplayName>
		<Bitmap>ui_hud_inv_fist</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP_Urinal</Name>
		<DisplayName>WPN_URINAL</DisplayName>
		<Bitmap>ui_hud_inv_fist</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>plane_fighter02_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Killbane_gloves</Name>
		<DisplayName>WPN_APOCOFIST</DisplayName>
		<Bitmap>ui_hud_inv_melee_killbane</Bitmap>
		<Cost>100000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_KBGLOVES_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_gat01_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_gatmobille</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>boat_speed04_w</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_veh_mgun_missle</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-CyberCannon-Lvl3</Name>
		<DisplayName>SMG_SPREAD</DisplayName>
		<Bitmap>ui_hud_inv_cyber_cannon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Killbane_gloves2</Name>
		<DisplayName>WPN_APOCOFIST</DisplayName>
		<Bitmap>ui_hud_inv_melee_killbane</Bitmap>
		<Cost>1000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_KBGLOVES_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>truck_2dr_classic01_w</Name>
		<DisplayName>wep_heli_fighter_01</DisplayName>
		<Bitmap>ui_hud_inv_veh_genkicannon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>satchel_remote</Name>
		<DisplayName>EXPLOSIVE_SATCHEL</DisplayName>
		<Bitmap>ui_hud_inv_exp_satchels</Bitmap>
		<Cost>10000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		<Description>WPN_PROTOTYPE_GENERIC_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>StagShield</Name>
		<DisplayName>TEMP_SHIELD</DisplayName>
		<Bitmap>ui_hud_inv_melee_riot_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>RocketHammer_VR</Name>
		<DisplayName>TEMP_ROCKETHAMMER</DisplayName>
		<Bitmap>ui_hud_inv_melee_rockethammer</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>decker_sword_VR</Name>
		<DisplayName>decker_sword</DisplayName>
		<Bitmap>ui_hud_inv_melee_deckersword</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_DECKERSWORD_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>bike_jet01_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>SMG-Cyberspace</Name>
		<DisplayName>SMG_CYBERSPACE</DisplayName>
		<Bitmap>ui_hud_inv_smg_cyber</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>SMG</Category>
			</_Editor>
		<Cost>100000</Cost>
		<Description>WPN_SMGCYBER_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Explosive-Genki</Name>
		<DisplayName>EXPLOSIVE_GENKI</DisplayName>
		<Bitmap>ui_hud_inv_spc_genkigun</Bitmap>
		<Cost>0</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_GENKI_DESCRIPT</Description>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank03_Reward_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank03_Reward_w2</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Explosive-GrenadeLauncher</Name>
		<DisplayName>EXPLOSIVE_GRENADELAUNCHER</DisplayName>
		<Bitmap>ui_hud_inv_exp_grenade</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		<Cost>0</Cost>
		<Description>WPN_GRENADELAUNCHER_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Shotgun-Chum</Name>
		<DisplayName>SHOTGUN_CHUM</DisplayName>
		<Bitmap>ui_hud_inv_spc_chumgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_SHOTGUNCHUM_DESCRIPT</Description>
		<_Editor>
			<Category>Shotgun</Category>
			</_Editor>
		<Cost>0</Cost>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_vtol01_saints_w</Name>
		<DisplayName>WPN_VTOL01</DisplayName>
		<Bitmap>ui_hud_inv_veh_laser</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank03_saints_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>suv_4dr_02_saints_w</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>sp_tank03_saints_w2</Name>
		<DisplayName>WE_MOUNTED_GUN</DisplayName>
		<Bitmap>ui_hud_inv_veh_tankgun_stag</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Vehicle</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Rifle-Killshot</Name>
		<DisplayName>RIFLE_KILLSHOT</DisplayName>
		<Bitmap>ui_hud_inv_spc_cypher_sniper</Bitmap>
		<Cost>1000000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_RIFLEKILLSHOT_DESCRIPT</Description>
		<_Editor>
			<Category>Rifle</Category>
			</_Editor>
		</Inventory_Item>
	</Table>

<TableTemplates>
	<Inventory_Item>
		<Name>Kia-RocketLauncher</Name>
		<DisplayName>EXPLOSIVE_ROCKETLAUNCHER</DisplayName>
		<Bitmap>ui_hud_inv_exp_rocket</Bitmap>
		<Cost>15000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>TempPickup</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>badge_police</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_unused</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Other</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>bouquet</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_unused</Bitmap>
		<_Editor>
			<Category>Other</Category>
			</_Editor>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		</Inventory_Item>
	<Inventory_Item>
		<Name>charge_launcher</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_unused</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Other</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>lighter</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_unused</Bitmap>
		<_Editor>
			<Category>Other</Category>
			</_Editor>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		</Inventory_Item>
	<Inventory_Item>
		<Name>lightsword</Name>
		<DisplayName>lightsword</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PROTOTYPE_GENERIC_DESCRIPT</Description>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-BowArrow</Name>
		<DisplayName>Special-BowArrow</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Special-Nanoforge</Name>
		<DisplayName>Special-Nanoforge</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Special</Category>
			</_Editor>
		<Description>WPN_AIR_STRIKE_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Pistol-NG</Name>
		<DisplayName>Pistol-NG</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_DESC_NOTNEEDED</Description>
		<_Editor>
			<Category>Pistol</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Explosive-STAGChargeLaser</Name>
		<DisplayName>EXPLOSIVE_GRENADELAUNCHER</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Cost>1000000</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Explosive</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>pipe_bomb</Name>
		<DisplayName>pipe_bomb</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Cost>250</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Grenade</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>pepper_spray</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		<Description>WPN_PROTOTYPE_GENERIC_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>shock_paddles</Name>
		<DisplayName>WPN_PROTOTYPE_GENERIC_DESCRIPT</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>grenade_sticky</Name>
		<DisplayName>grenade_sticky</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Cost>500</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>Grenade</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>WP2</Name>
		<DisplayName>prototype_generic</DisplayName>
		<Bitmap>ui_hud_inv_tmp_icon</Bitmap>
		<Cost>50</Cost>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PROTOTYPE_GENERIC_DESCRIPT</Description>
		<_Editor>
			<Category>Wieldable Props</Category>
			</_Editor>
		<Impact_shape_min_offset>0.25</Impact_shape_min_offset>
		</Inventory_Item>
	<Inventory_Item>
		<Name>glock</Name>
		<DisplayName>glock</DisplayName>
		<Bitmap>ui_hud_inv_w_gloc</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_GLOCK_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>magnum</Name>
		<DisplayName>magnum</DisplayName>
		<Bitmap>ui_hud_inv_w_magnum</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_MAGNUM_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>nightstick</Name>
		<DisplayName>nightstick</DisplayName>
		<Bitmap>ui_hud_inv_w_nitestick</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_NIGHTSTICK_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>pcp</Name>
		<DisplayName>pcp</DisplayName>
		<Bitmap>40oz</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PCP_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Misc</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>bean_bag_gun</Name>
		<DisplayName>bean_bag_gun</DisplayName>
		<Bitmap>ui_hud_inv_w_shotgun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_BEAN_BAG_GUN_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>brute_rpg_launcher</Name>
		<DisplayName>rpg_launcher</DisplayName>
		<Bitmap>ui_hud_inv_w_rpg</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PUMP_ACTION_SHOTGUN_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>tec9</Name>
		<DisplayName>tec9</DisplayName>
		<Bitmap>ui_hud_inv_w_tek9</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_TEC9_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>tire_iron</Name>
		<DisplayName>tire_iron</DisplayName>
		<Bitmap>ui_hud_inv_w_crowbar</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_TIRE_IRON_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>cellphone</Name>
		<DisplayName>cellphone</DisplayName>
		<Bitmap>40oz</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Misc</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>40oz</Name>
		<DisplayName>40OZ</DisplayName>
		<Bitmap>ui_hud_inv_d_40z</Bitmap>
		<_Editor>
			<Category>old_sr2:Misc</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>video_camera</Name>
		<DisplayName>BONG</DisplayName>
		<Bitmap>ui_hud_inv_w_fist</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PUMP_ACTION_SHOTGUN_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Misc</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>fireext</Name>
		<DisplayName>fire_extinguisher</DisplayName>
		<Bitmap>ui_hud_inv_w_fireext</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>pimp_slap</Name>
		<DisplayName>pimp_slap</DisplayName>
		<Bitmap>ui_hud_inv_w_foamfinger</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>samurai_sword</Name>
		<DisplayName>samurai_sword</DisplayName>
		<Bitmap>ui_hud_inv_w_samarai</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>AS14</Name>
		<DisplayName>AS14</DisplayName>
		<Bitmap>ui_hud_inv_w_as14</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>ar50</Name>
		<DisplayName>AR-50</DisplayName>
		<Bitmap>ui_hud_inv_w_ar50</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>ar200</Name>
		<DisplayName>ar200</DisplayName>
		<Bitmap>ui_hud_inv_w_ar200</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>minigun</Name>
		<DisplayName>minigun</DisplayName>
		<Bitmap>ui_hud_inv_w_minigun</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>flamethrower</Name>
		<DisplayName>flamethrower</DisplayName>
		<Bitmap>ui_hud_inv_w_flamethrower</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>XS-2</Name>
		<DisplayName>xs-2</DisplayName>
		<Bitmap>ui_hud_inv_w_xs2</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>dual_swords</Name>
		<DisplayName>dual_swords</DisplayName>
		<Bitmap>ui_hud_inv_w_samarai</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:melee</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>rpg_annihilator</Name>
		<DisplayName>rpg_annihilator</DisplayName>
		<Bitmap>ui_hud_inv_w_rpga</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PUMP_ACTION_SHOTGUN_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>Detonator</Name>
		<DisplayName>detonator</DisplayName>
		<Bitmap>ui_hud_inv_w_c4detonator</Bitmap>
		<_Editor>
			<Category>old_sr2:Misc</Category>
			</_Editor>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		</Inventory_Item>
	<Inventory_Item>
		<Name>giegerCounter</Name>
		<DisplayName>geiger_counter</DisplayName>
		<Bitmap>ui_hud_inv_w_geigercounter</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Misc</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>pyroBox</Name>
		<DisplayName>fireworks</DisplayName>
		<Bitmap>ui_hud_inv_w_pyrobox</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_GRENADE_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>pimpcane</Name>
		<DisplayName>pimpcane</DisplayName>
		<Bitmap>ui_hud_inv_w_pimpcane</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_PIMPCANE_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>ar200_ss03</Name>
		<DisplayName>ar200</DisplayName>
		<Bitmap>ui_hud_inv_w_ar200</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>water_cannon</Name>
		<DisplayName>watergun</DisplayName>
		<Bitmap>ui_hud_inv_w_flamethrower</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>spread_rifle_pimp_mode</Name>
		<DisplayName>spread_rifle_pimp_mode</DisplayName>
		<Bitmap>ui_hud_inv_w_pimpcane</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		<Description>WPN_SPREAD_RIFLE_PIMP_MODE_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>plasma_cannon</Name>
		<DisplayName>plasma_cannon</DisplayName>
		<Bitmap>ui_hud_inv_w_heli</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		<Description>WPN_PLASMA_CANNON_DESCRIPT</Description>
		</Inventory_Item>
	<Inventory_Item>
		<Name>needler</Name>
		<DisplayName>needler</DisplayName>
		<Description>WPN_NEEDLER_DESCRIPT</Description>
		<Bitmap>ui_hud_inv_w_butterflyknife</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>flak_cannon</Name>
		<DisplayName>flak_cannon</DisplayName>
		<Bitmap>ui_hud_inv_w_sledgehammer</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_FLAK_CANNON_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>multi_launcher</Name>
		<DisplayName>multi_launcher</DisplayName>
		<Bitmap>ui_hud_inv_w_heli</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_MULTI_LAUNCHER_DESCRIPT</Description>
		<_Editor>
			<Category>old_sr2:Ranged</Category>
			</_Editor>
		</Inventory_Item>
	<Inventory_Item>
		<Name>slrcamera</Name>
		<DisplayName>BONG</DisplayName>
		<Bitmap>40oz</Bitmap>
		<Default_Count>1</Default_Count>
		<Max_Inventory>1</Max_Inventory>
		<Description>WPN_CAMERA_DESCRIPT</Description>
		<_Editor>
			<Category>Other</Category>
			</_Editor>
		</Inventory_Item>
	</TableTemplates>

<TableDescription>
	<Name>Inventory_Item</Name>
	<Type>TableDescription</Type>
	<Display_Name>Inventory Item</Display_Name>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Display_Name>Inv. Item Name</Display_Name>
		<Description>Unique name of the inventory item, used internally by the game.</Description>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>DisplayName</Name>
		<Type>Reference</Type>
		<Display_Name>Display Name</Display_Name>
		<Description>Localized name, for display purposes.</Description>
		<Reference>
			<File>localized_exports\HUD_text.xtbl</File>
			<Type>HUD_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Description</Name>
		<Type>Reference</Type>
		<Description>Item description.</Description>
		<Required>false</Required>
		<Reference>
			<File>localized_exports\HUD_text.xtbl</File>
			<Type>HUD_Identifier.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Bitmap</Name>
		<Type>Reference</Type>
		<Display_Name>Interface Bitmap</Display_Name>
		<Description>Bitmap to use in the interface for this item.</Description>
		<Reference>
			<File>bitmap_sheets\ui_bms_00.xtbl</File>
			<Type>BitmapSheets.Images.Properties.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Use_Script</Name>
		<Type>Selection</Type>
		<Display_Name>Use Script</Display_Name>
		<Description>Script to run when item is "used".</Description>
		<Required>false</Required>
		<Default>none</Default>
		<Choice>none</Choice>
		</Element>
	<Element>
		<Name>Cost</Name>
		<Type>Int</Type>
		<Description>Buy/sell base cost for the item.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Default_Count</Name>
		<Type>Int</Type>
		<Display_Name>Default Count</Display_Name>
		<Description>Default number to give when item is picked up.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Max_Inventory</Name>
		<Type>Int</Type>
		<Display_Name>Max. Inventory</Display_Name>
		<Description>Maximum number of this item that can be carried at one time.</Description>
		<Required>false</Required>
		<Default>0</Default>
		</Element>
	<Element>
		<Name>Impact_shape_min_offset</Name>
		<Type>Float</Type>
		<Display_Name>Impact shape bbox min offset percent</Display_Name>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Explosive</Name>
		</Category>
	<Category>
		<Name>Grenade</Name>
		</Category>
	<Category>
		<Name>Melee</Name>
		</Category>
	<Category>
		<Name>old_sr2</Name>
		<Category>
			<Name>melee</Name>
			</Category>
		<Category>
			<Name>Misc</Name>
			</Category>
		<Category>
			<Name>Ranged</Name>
			</Category>
		</Category>
	<Category>
		<Name>Other</Name>
		</Category>
	<Category>
		<Name>Pistol</Name>
		</Category>
	<Category>
		<Name>Rifle</Name>
		</Category>
	<Category>
		<Name>Shotgun</Name>
		</Category>
	<Category>
		<Name>SMG</Name>
		</Category>
	<Category>
		<Name>Special</Name>
		</Category>
	<Category>
		<Name>TempPickup</Name>
		</Category>
	<Category>
		<Name>Vehicle</Name>
		</Category>
	<Category>
		<Name>Wieldable Props</Name>
		</Category>
	</EntryCategories>
</root>