<root>
<Table>
	<Explosion>
		<Name>vfx_olegs_c4_explode</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>vfx_olegs_c4_explode</Effect>
		<_Editor>
			<Category>Entries:Mission:mission13</Category>
			</_Editor>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>700</Damage_Max_Player>
		<Damage_Min_player>25</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>0</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Mission02 Car Exp</Name>
		<Radius>10</Radius>
		<FireRadius>15</FireRadius>
		<AI_Sound_Radius>150</AI_Sound_Radius>
		<Damage_Max>10000</Damage_Max>
		<Damage_Min>100</Damage_Min>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Impulse>30000</Impulse>
		<Effect>GP_Mission02_CarExp</Effect>
		<_Editor>
			<Category>Entries:Mission:Mission02</Category>
			</_Editor>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>0</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Vehicle Mid Air</Name>
		<Radius>7</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>GP_Mission02_CarExp</Effect>
		<_Editor>
			<Category>Entries:Prototype</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>7</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>25</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>.05</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.2</Decay_Time>
			<Atten_Start>2</Atten_Start>
			<Atten_End>35</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>182</G>
					<B>147</B>
					</Tint>
				<Tint_scale>1</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Barrel Exp Fire</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>3</Min>
					<Max>4</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>no</Always_Produce>
			</Sticky_Fire>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Barrel Exp</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>3</Min>
					<Max>4</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>no</Always_Produce>
			</Sticky_Fire>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Caltrop Deploy</Name>
		<Radius>0</Radius>
		<AI_Sound_Radius>0</AI_Sound_Radius>
		<Damage_Max>0</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>BloodHit</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>DeckersSwordhammer</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>WEP_DeckersSwordHammer_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>800</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Panic_Reaction>Flashbang</Panic_Reaction>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			<Flag>Penetrates World</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>1</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>0</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				</Tone>
			<Blur_Radius>1</Blur_Radius>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Gas Exp Medium</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>80</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>13500</Impulse>
		<Effect>VFX_GasPump_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>4</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			<Cone_Spread_Effect>Wep_Moltov_Spread</Cone_Spread_Effect>
			<Circular_Spread_Effect>Wep_Moltov_Spread</Circular_Spread_Effect>
			</Sticky_Fire>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.2</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Gas Exp Big</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>13500</Impulse>
		<Effect>VFX_GasPump_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>3</Min>
					<Max>4</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>no</Always_Produce>
			</Sticky_Fire>
		<FireRadius>8</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.2</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Gas Pump Explosion</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>VFX_GasPump_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>no</Always_Produce>
			</Sticky_Fire>
		<FireRadius>4</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>25.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		</Explosion>
	<Explosion>
		<Name>Grenade</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6000</Damage_Max>
		<Damage_Min>4000</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Medium Bang</Name>
		<Radius>10</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>10000</Damage_Max>
		<Damage_Min>100</Damage_Min>
		<Impulse>40000</Impulse>
		<Effect>VFX_GasPump_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Molotov Explosion</Name>
		<Radius>2</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>5</Damage_Max>
		<Damage_Min>5</Damage_Min>
		<Impulse>0</Impulse>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Cone_Spread_Effect>Wep_Moltov_Spread</Cone_Spread_Effect>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			<Circular_Spread_Effect>Wep_Moltov_Spread</Circular_Spread_Effect>
			<Large_Sticky_Effect>Wep_Moltov_Fire</Large_Sticky_Effect>
			</Sticky_Fire>
		<FireRadius>2</FireRadius>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.1</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>20</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Effect>Wep_Moltov_Exp</Effect>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Plane</Name>
		<Radius>15</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>VFX_HeliExplode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>10</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>PlaneSmall</Name>
		<Radius>10</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>VFX_HeliExplode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>7</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>RPG</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6000</Damage_Max>
		<Damage_Min>4000</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>WEP_RPG_EXP</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>25</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Satchel</Name>
		<Radius>25</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>9000</Damage_Max>
		<Damage_Min>6000</Damage_Min>
		<Impulse>90000</Impulse>
		<Effect>wep_satchel_charge</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<FireRadius>25</FireRadius>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Tanker</Name>
		<Radius>20</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>20000</Damage_Max>
		<Damage_Min>1000</Damage_Min>
		<Impulse>50000</Impulse>
		<Effect>VFX_GasPump_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>5</Min>
					<Max>8</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>8</Min>
					<Max>12</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			<Cone_Spread_Effect>Wep_Moltov_Spread</Cone_Spread_Effect>
			<Circular_Spread_Effect>Wep_Moltov_Spread</Circular_Spread_Effect>
			</Sticky_Fire>
		<FireRadius>20</FireRadius>
		<Damage_Max_Player>20000</Damage_Max_Player>
		<Damage_Min_player>1000</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Underwater Large</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Impulse>20000</Impulse>
		<Effect>wtr_splash_explode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Flags>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Vehicle</Name>
		<Radius>7</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>carexplode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>7</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.35</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>25</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Exp Gas Nuke</Name>
		<Radius>25</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>50000</Impulse>
		<Effect>Veh_TankRpg_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>2</Min>
					<Max>5</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>3</Min>
					<Max>8</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>10</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>4</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>90</Atten_End>
			<Tone>
				<Tint>
					<R>157</R>
					<G>249</G>
					<B>215</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Car Bomb</Name>
		<Radius>30</Radius>
		<FireRadius>20</FireRadius>
		<AI_Sound_Radius>150</AI_Sound_Radius>
		<Damage_Max>40000</Damage_Max>
		<Damage_Min>100</Damage_Min>
		<Damage_Max_Player>40000</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Impulse>50000</Impulse>
		<Effect>carexplode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>25</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Car Bomb Big</Name>
		<Radius>50</Radius>
		<FireRadius>40</FireRadius>
		<AI_Sound_Radius>250</AI_Sound_Radius>
		<Damage_Max>50000</Damage_Max>
		<Damage_Min>100</Damage_Min>
		<Damage_Max_Player>50000</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Impulse>50000</Impulse>
		<Effect>Veh_TankRpg_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>25</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Exp Fireworks</Name>
		<Radius>12</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>30000</Impulse>
		<Effect>VFX_RunningMan_Fireworks</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<FireRadius>6</FireRadius>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>30</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Exp Gas Station</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1000</Damage_Max>
		<Damage_Min>500</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>VFX_GasPump_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.2</Full_Strength_Duration_Time>
			<Decay_Time>2</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>90</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Sticky_Fire>
			<Always_Produce>no</Always_Produce>
			</Sticky_Fire>
		</Explosion>
	<Explosion>
		<Name>RPG_Heli</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>8000</Damage_Max>
		<Damage_Min>6000</Damage_Min>
		<Impulse>30000</Impulse>
		<Effect>WEP_RPG_EXP</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<FireRadius>5</FireRadius>
		</Explosion>
	<Explosion>
		<Name>Exp Boat</Name>
		<Radius>10</Radius>
		<FireRadius>7</FireRadius>
		<AI_Sound_Radius>150</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>100</Damage_Min>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Impulse>20000</Impulse>
		<Effect>carexplode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>25</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>MP Satchel</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>3000</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>500</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>33</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Zombie Explosion</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>3000</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Damage_Max_Player>300</Damage_Max_Player>
		<Damage_Min_player>150</Damage_Min_player>
		<Impulse>10000</Impulse>
		<Effect>vfx_zombie_con_explode</Effect>
		<Flags>
			</Flags>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Camera_Shake></Camera_Shake>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>vfx_whored_zombie_explode</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>vfx_whored_zombie_explode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>M32</Name>
		<Radius>3</Radius>
		<AI_Sound_Radius>75</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>5000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake>explosion_small</Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>4.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VFX_ProPaneTankA_DTH</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>VFX_ProPaneTankA_DTH</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_very_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>vfx_randomexp</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>0</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>vfx_randomexp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>2.5</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>LuchadoreGrenadeLauncher</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>75</AI_Sound_Radius>
		<Damage_Max>2200</Damage_Max>
		<Damage_Min>1000</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>Luch_Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>450</Damage_Max_Player>
		<Damage_Min_player>15</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>0.1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake>explosion_small</Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Panic_Reaction>Luch Grenade</Panic_Reaction>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Tank Muzzle</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6500</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>Veh_Wep_MF_TankShell</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Cone_Angle>45</Cone_Angle>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>UtilityPole_Transformer</Name>
		<Radius>0</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>50</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>VFX_Transformer_DTH</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>M24_magma_crystal</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>.2</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>GP_M18_BigExp</Name>
		<Radius>12</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>200</Damage_Max>
		<Damage_Min>20</Damage_Min>
		<Impulse>50000</Impulse>
		<Effect>GP_M18_BigExp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>8</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>4</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>100</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>AirStrike</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>9000</Damage_Max>
		<Damage_Min>9000</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>Wep_Airstrike_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.05</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>0</Atten_Start>
			<Atten_End>25</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>.5</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_very_large</Camera_Shake>
			<Camera_Shake_Radius>100</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Flashbang</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>10</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>500</Impulse>
		<Effect>FlashBang</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>10</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Panic_Reaction>Flashbang</Panic_Reaction>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0</Delay_Time>
			<Ramp_Up_Time>0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>2</Full_Strength_Duration_Time>
			<Decay_Time>5</Decay_Time>
			<Atten_Start>4</Atten_Start>
			<Atten_End>16</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>35</Tint_scale>
				</Tone>
			<Blur_Radius>30</Blur_Radius>
			<Locked_Attenuation>True</Locked_Attenuation>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>30</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Fart In A Jar</Name>
		<Radius>14</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1</Damage_Max>
		<Damage_Min>1</Damage_Min>
		<Impulse>0</Impulse>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>1</Damage_Max_Player>
		<Damage_Min_player>1</Damage_Min_player>
		<Flags>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Effect>vfx_fart_jar</Effect>
		<Player_Vehicle_Damage_Scalar>1</Player_Vehicle_Damage_Scalar>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>1</Ramp_Up_Time>
			<Full_Strength_Duration_Time>4</Full_Strength_Duration_Time>
			<Decay_Time>2</Decay_Time>
			<Atten_Start>4</Atten_Start>
			<Atten_End>28</Atten_End>
			<Tone>
				<Tint>
					<R>204</R>
					<G>255</G>
					<B>0</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Panic_Reaction>Fart In a Jar</Panic_Reaction>
		</Explosion>
	<Explosion>
		<Name>Tank_Rpg</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6500</Damage_Max>
		<Damage_Min>3000</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>Veh_TankRpg_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>8</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>50</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Mission_13_Car_Bomb</Name>
		<Radius>25</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>15000</Damage_Max>
		<Damage_Min>125</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>vfx_olegs_c4_explode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>25</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>2</Atten_Start>
			<Atten_End>35</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Airstrike_breakaway</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>0</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>Wep_Airstrike_MidAirExp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>anim_shake_medium</Camera_Shake>
			<Camera_Shake_Radius>100.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>0.5</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Brute Fuel Tank</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>3</Min>
					<Max>4</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>no</Always_Produce>
			</Sticky_Fire>
		<FireRadius>8</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.05</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>0.0</Atten_Start>
			<Atten_End>5</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>.5</Saturation>
				</Tone>
			</Screen_Effects>
		</Explosion>
	<Explosion>
		<Name>AvatarHammer</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>VFX_Avatar_Shockwave</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>10</Damage_Max_Player>
		<Damage_Min_player>10</Damage_Min_player>
		<Panic_Reaction>Flashbang</Panic_Reaction>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>1</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>0</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VTOL</Name>
		<Radius>15</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Veh_VTOL_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>10</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>CyberCannon_lvl1</Name>
		<Radius>2</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>450</Damage_Max>
		<Damage_Min>450</Damage_Min>
		<Damage_Max_Player>5</Damage_Max_Player>
		<Damage_Min_player>5</Damage_Min_player>
		<Impulse>480</Impulse>
		<Effect>Wep_CyberGun_HitFX</Effect>
		<Flags>
			</Flags>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Tone>
			<Tint>
				<R>255</R>
				<G>255</G>
				<B>0</B>
				</Tint>
			<Tint_scale>1.0</Tint_scale>
			<Saturation>1.0</Saturation>
			</Tone>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>CyberCannon_lvl2</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>3000</Damage_Max>
		<Damage_Min>3000</Damage_Min>
		<Impulse>1000</Impulse>
		<Effect>Wep_CyberGun_Charging_hit</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>20</Damage_Max_Player>
		<Damage_Min_player>20</Damage_Min_player>
		<Flags>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>03</Decay_Time>
			<Atten_Start>1</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>0</R>
					<G>255</G>
					<B>0</B>
					</Tint>
				<Tint_scale>1.0</Tint_scale>
				<Saturation>1.0</Saturation>
				</Tone>
			<Blur_Radius>1</Blur_Radius>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>30.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>CyberCannon_lvl3</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>12000</Damage_Max>
		<Damage_Min>12000</Damage_Min>
		<Impulse>2000</Impulse>
		<Effect>Wep_CyberGun_Charging_hit</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>50</Damage_Max_Player>
		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>1</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>0</G>
					<B>0</B>
					</Tint>
				<Tint_scale>1.0</Tint_scale>
				<Saturation>1.0</Saturation>
				</Tone>
			<Blur_Radius>1</Blur_Radius>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>TeleportStomp</Name>
		<Radius>25</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>WEP_DeckersSwordHammer_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>10</Damage_Max_Player>
		<Damage_Min_player>10</Damage_Min_player>
		<Flags>
			<Flag>Causes Electric Ragdoll</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>1</Full_Strength_Duration_Time>
			<Decay_Time>.4</Decay_Time>
			<Atten_Start>1</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>0</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>30.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Cyber_Energy_Ball_Explosion</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>500</Damage_Max>
		<Damage_Min>500</Damage_Min>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Impulse>1</Impulse>
		<Effect>WEP_DeckersSwordHammer_Exp</Effect>
		<Flags>
			</Flags>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VTOL_Laser_Exp</Name>
		<Radius>3</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1000</Damage_Max>
		<Damage_Min>1000</Damage_Min>
		<Impulse>0</Impulse>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>50</Damage_Max_Player>
		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>electric_grenade</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>50</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>100</Impulse>
		<Effect>wep_electric_grenade_exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>50</Damage_Max_Player>
		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			<Flag>Causes Electric Ragdoll</Flag>
			<Flag>Penetrates World</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>94</R>
					<G>198</G>
					<B>255</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>.5</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>30</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Refraction_Screen_Effect>electric grenade</Refraction_Screen_Effect>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Ammo - Incendiary</Name>
		<Radius>1</Radius>
		<AI_Sound_Radius>40</AI_Sound_Radius>
		<Damage_Max>0</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>Wep_Fire_Ammo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>fire_sticky_sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>no</Always_Produce>
			<Large_Sticky_Effect>Fire_Sticky</Large_Sticky_Effect>
			</Sticky_Fire>
		<FireRadius>1</FireRadius>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			<Flag>No Ragdoll</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<Decal_Radius_Override>0.25</Decal_Radius_Override>
		<Redundant_Effect_Distance>2</Redundant_Effect_Distance>
		</Explosion>
	<Explosion>
		<Name>Ammo - Explosive</Name>
		<Radius>1</Radius>
		<AI_Sound_Radius>40</AI_Sound_Radius>
		<Damage_Max>0</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>500</Impulse>
		<Effect>Wep_Exp_Ammo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			<Flag>No Ragdoll</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Predator_Free</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>8000</Damage_Max>
		<Damage_Min>6000</Damage_Min>
		<Impulse>40000</Impulse>
		<Effect>Wep_Predator_Free_Explo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>500</Atten_Start>
			<Atten_End>500</Atten_End>
			<Tone>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>500</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Predator_Guided</Name>
		<Radius>10</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>20000</Damage_Max>
		<Damage_Min>16000</Damage_Min>
		<Impulse>40000</Impulse>
		<Effect>Wep_Predator_Guided_Explo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>10</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0</Full_Strength_Duration_Time>
			<Decay_Time>2</Decay_Time>
			<Atten_Start>500</Atten_Start>
			<Atten_End>500</Atten_End>
			<Tone>
				<Tint_scale>3</Tint_scale>
				<Saturation>0.8</Saturation>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>500</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VFX_PropaneTank_Small_DTH</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>75</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>VFX_PropaneTank_Small_DTH</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake>explosion_small</Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Panic_Reaction>Luch Grenade</Panic_Reaction>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>RPG_Upgrade2</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>12000</Damage_Max>
		<Damage_Min>10000</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>WEP_RPG_EXP</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>RPG_Upgrade1</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>10000</Damage_Max>
		<Damage_Min>8000</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>WEP_RPG_EXP</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>2</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VTOL_M_Exp</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>15000</Damage_Max>
		<Damage_Min>7500</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Vtol_Missiles_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>200</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.01</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>RPG-NPC</Name>
		<Radius>7</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>2200</Damage_Max>
		<Damage_Min>1200</Damage_Min>
		<Impulse>1200</Impulse>
		<Effect>WEP_RPG_EXP</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>850</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>RPG_Heli-NPC</Name>
		<Radius>10</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>2000</Damage_Max>
		<Damage_Min>350</Damage_Min>
		<Impulse>800</Impulse>
		<Effect>WEP_RPG_EXP</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>150</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		</Explosion>
	<Explosion>
		<Name>Tank_Rpg-NPC</Name>
		<Radius>10</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1000</Damage_Max>
		<Damage_Min>200</Damage_Min>
		<Impulse>500</Impulse>
		<Effect>Veh_TankRpg_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>50</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VTOL_M_Exp-NPC</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>2200</Damage_Max>
		<Damage_Min>1200</Damage_Min>
		<Impulse>0.0</Impulse>
		<Effect>Vtol_Missiles_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.01</Player_Vehicle_Damage_Scalar>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<Redundant_Effect_Distance>8</Redundant_Effect_Distance>
		</Explosion>
	<Explosion>
		<Name>Zombie Explosion Body</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>3000</Damage_Max>
		<Damage_Min>25</Damage_Min>
		<Damage_Max_Player>300</Damage_Max_Player>
		<Damage_Min_player>150</Damage_Min_player>
		<Impulse>10000</Impulse>
		<Effect>vfx_whored_zombie_explode</Effect>
		<Flags>
			</Flags>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Camera_Shake></Camera_Shake>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>vfx_lava_explode</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>vfx_lava_explode</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Utility_Light</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>VFX_Transformer_DTH</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>2</Atten_Start>
			<Atten_End>50</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>3</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>5</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>M1_StatueExp</Name>
		<Radius>3</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>5</Damage_Max>
		<Damage_Min>5</Damage_Min>
		<Impulse>0</Impulse>
		<_Editor>
			<Category>Entries</Category>
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		<FireRadius>3</FireRadius>
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		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>.03</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.2</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>20</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Effect>Grenade</Effect>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>electric_grenade_M1</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>50</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>100</Impulse>
		<Effect>wep_electric_grenade_exp</Effect>
		<_Editor>
			<Category>Entries</Category>
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		<Damage_Max_Player>50</Damage_Max_Player>
		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			<Flag>Causes Electric Ragdoll</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>30</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>genki_exp</Name>
		<Radius>9</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>4000</Damage_Max>
		<Damage_Min>2000</Damage_Min>
		<Impulse>30000</Impulse>
		<Effect>vfx_genki_gun_exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>40</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>0</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>.8</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>M23_daedalus_cannon</Name>
		<Radius>50</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>0</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>0.1</Impulse>
		<Effect>wep_Daedalus_Muzzle01</Effect>
		<_Editor>
			<Category>Entries</Category>
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		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>200</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>VTOL_M_Exp_Upgrade1</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>20000</Damage_Max>
		<Damage_Min>10000</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Vtol_Missiles_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
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			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>200</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.01</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>M23_daedalus_shelling</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6500</Damage_Max>
		<Damage_Min>6500</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>wep_daedalus_shelling_exp</Effect>
		<_Editor>
			<Category>Entries</Category>
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		<FireRadius>5</FireRadius>
		<Damage_Max_Player>100</Damage_Max_Player>
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		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>1</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_very_large</Camera_Shake>
			<Camera_Shake_Radius>100</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.25</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>Stag_Tank_Cannon_Explo</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>15000</Damage_Max>
		<Damage_Min>7500</Damage_Min>
		<Impulse>10000</Impulse>
		<Effect>Stag_Tank_Cannon_Explo</Effect>
		<_Editor>
			<Category>Entries</Category>
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					<Max>2</Max>
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				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>6</FireRadius>
		<Damage_Max_Player>200</Damage_Max_Player>
		<Damage_Min_player>100</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
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		<Screen_Effects>
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			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
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				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
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		<Player_Vehicle_Damage_Scalar>0.01</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>Zombie_qte_exit</Name>
		<Radius>6.5</Radius>
		<AI_Sound_Radius>0</AI_Sound_Radius>
		<Damage_Max>1</Damage_Max>
		<Damage_Min>1</Damage_Min>
		<Damage_Max_Player>1</Damage_Max_Player>
		<Damage_Min_player>1</Damage_Min_player>
		<Impulse>550</Impulse>
		<Flags>
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		<_Editor>
			<Category>Entries</Category>
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		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>Tank Muzzle_Cyber</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6500</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>20000</Impulse>
		<_Editor>
			<Category>Entries</Category>
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		<FireRadius>5</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Cone_Angle>45</Cone_Angle>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Tank_Rpg_Cyber</Name>
		<Radius>8</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>6500</Damage_Max>
		<Damage_Min>3000</Damage_Min>
		<Impulse>20000</Impulse>
		<Effect>VFX_CyberTank_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
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		<FireRadius>8</FireRadius>
		<Damage_Max_Player>500</Damage_Max_Player>
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		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
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			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>50</Atten_End>
			<Tone>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
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		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>Grenade_2</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>8000</Damage_Max>
		<Damage_Min>6000</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
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			<Flag>Causes Player Tinnitus</Flag>
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		<Screen_Effects>
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			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.2</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>15</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
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				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
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			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>Grenade_3</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>10000</Damage_Max>
		<Damage_Min>8000</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
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		<Damage_Max_Player>500</Damage_Max_Player>
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			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
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			<Full_Strength_Duration_Time>.2</Full_Strength_Duration_Time>
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			<Atten_End>20</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
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				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
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		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>electric_grenade_2</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>50</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>100</Impulse>
		<Effect>wep_electric_grenade_exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
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		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			<Flag>Causes Electric Ragdoll</Flag>
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		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>94</R>
					<G>198</G>
					<B>255</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>.5</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
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			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Refraction_Screen_Effect>electric grenade</Refraction_Screen_Effect>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
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	<Explosion>
		<Name>Flashbang_2</Name>
		<Radius>10</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>16</Damage_Max>
		<Damage_Min>0</Damage_Min>
		<Impulse>900</Impulse>
		<Effect>FlashBang</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>12</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Panic_Reaction>Flashbang</Panic_Reaction>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0</Delay_Time>
			<Ramp_Up_Time>0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>4</Full_Strength_Duration_Time>
			<Decay_Time>5</Decay_Time>
			<Atten_Start>6</Atten_Start>
			<Atten_End>26</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>35</Tint_scale>
				</Tone>
			<Blur_Radius>30</Blur_Radius>
			<Locked_Attenuation>True</Locked_Attenuation>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>30</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Molotov Explosion_2</Name>
		<Radius>3</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>5</Damage_Max>
		<Damage_Min>5</Damage_Min>
		<Impulse>0</Impulse>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Cone_Spread_Effect>Wep_Moltov_Spread</Cone_Spread_Effect>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>3</Min>
					<Max>4</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>3</Min>
					<Max>4</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			<Circular_Spread_Effect>Wep_Moltov_Spread</Circular_Spread_Effect>
			<Large_Sticky_Effect>Wep_Moltov_Fire</Large_Sticky_Effect>
			</Sticky_Fire>
		<FireRadius>3</FireRadius>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.1</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.1</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>20</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Effect>Wep_Moltov_Exp</Effect>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Molotov Explosion_3</Name>
		<Radius>12</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>200</Damage_Max>
		<Damage_Min>75</Damage_Min>
		<Impulse>0</Impulse>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Cone_Spread_Effect>Wep_Moltov_Spread</Cone_Spread_Effect>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>8</Min>
					<Max>12</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>8</Min>
					<Max>12</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			<Circular_Spread_Effect>Wep_Moltov_Spread</Circular_Spread_Effect>
			<Large_Sticky_Effect>Wep_Moltov_Fire</Large_Sticky_Effect>
			</Sticky_Fire>
		<FireRadius>12</FireRadius>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.1</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.5</Full_Strength_Duration_Time>
			<Decay_Time>1.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>20</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Effect>Wep_Moltov_Exp</Effect>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>Shark</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1500</Damage_Max>
		<Damage_Min>1500</Damage_Min>
		<Impulse>80000</Impulse>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>10</Damage_Max_Player>
		<Damage_Min_player>10</Damage_Min_player>
		<Flags>
			<Flag>Penetrates World</Flag>
			</Flags>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>GrenadeLauncher</Name>
		<Radius>3</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>200</Damage_Max>
		<Damage_Min>100</Damage_Min>
		<Impulse>15000</Impulse>
		<Effect>Wep_Predator_Free_Explo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>0</Damage_Max_Player>
		<Damage_Min_player>0</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.2</Full_Strength_Duration_Time>
			<Decay_Time>.5</Decay_Time>
			<Atten_Start>5</Atten_Start>
			<Atten_End>20</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		<FireRadius>3</FireRadius>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		</Explosion>
	<Explosion>
		<Name>Stag_Tank_Cannon_Explo-NPC</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>1000</Damage_Max>
		<Damage_Min>400</Damage_Min>
		<Impulse>700</Impulse>
		<Effect>Stag_Tank_Cannon_Explo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>fire_sticky_sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<FireRadius>2.5</FireRadius>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>400</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.01</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>RPG_Hind_Rocket_Pod</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>8000</Damage_Max>
		<Damage_Min>6000</Damage_Min>
		<Impulse>30000</Impulse>
		<Effect>WEP_hind_rocket_pod_explo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<FireRadius>5</FireRadius>
		</Explosion>
	<Explosion>
		<Name>RPG_Boat_Missile_Explo</Name>
		<Radius>5</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>8000</Damage_Max>
		<Damage_Min>6000</Damage_Min>
		<Impulse>30000</Impulse>
		<Effect>WEP_boat_rocket_explo</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>500</Damage_Max_Player>
		<Damage_Min_player>250</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>8</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Player_Vehicle_Damage_Scalar>0.1</Player_Vehicle_Damage_Scalar>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>3.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<FireRadius>5</FireRadius>
		</Explosion>
	<Explosion>
		<Name>DeckersSwordhammer-NPC</Name>
		<Radius>6</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>7000</Damage_Max>
		<Damage_Min>50</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>WEP_DeckersSwordHammer_Exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>800</Damage_Max_Player>
		<Damage_Min_player>200</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			<Flag>Penetrates World</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>1</Atten_Start>
			<Atten_End>10</Atten_End>
			<Tone>
				<Tint>
					<R>0</R>
					<G>255</G>
					<B>255</B>
					</Tint>
				<Tint_scale>1.5</Tint_scale>
				<Saturation>0.8</Saturation>
				</Tone>
			<Blur_Radius>1</Blur_Radius>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	<Explosion>
		<Name>M23_daedalus_cannon_exp</Name>
		<Radius>4</Radius>
		<AI_Sound_Radius>100</AI_Sound_Radius>
		<Damage_Max>2200</Damage_Max>
		<Damage_Min>1200</Damage_Min>
		<Impulse>0.0</Impulse>
		<Effect>m23_daedalus_cannon_exp</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>1000</Damage_Max_Player>
		<Damage_Min_player>50</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>0.0</Full_Strength_Duration_Time>
			<Decay_Time>0.3</Decay_Time>
			<Atten_Start>15</Atten_Start>
			<Atten_End>60</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake></Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_large</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Player_Vehicle_Damage_Scalar>0.01</Player_Vehicle_Damage_Scalar>
		<Sticky_Fire>
			<Small_Sticky_Effects>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm</Sticky_Effect>
					<Min>1</Min>
					<Max>2</Max>
					</Effect>
				<Effect>0<Sticky_Effect>Fire_Sticky_Sm02</Sticky_Effect>
					<Min>2</Min>
					<Max>3</Max>
					</Effect>
				</Small_Sticky_Effects>
			<Always_Produce>yes</Always_Produce>
			</Sticky_Fire>
		<Redundant_Effect_Distance>8</Redundant_Effect_Distance>
		</Explosion>
	<Explosion>
		<Name>LuchadoreGren_Lnchr_NPC</Name>
		<Radius>3</Radius>
		<AI_Sound_Radius>75</AI_Sound_Radius>
		<Damage_Max>2000</Damage_Max>
		<Damage_Min>1000</Damage_Min>
		<Impulse>0</Impulse>
		<Effect>Luch_Grenade</Effect>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		<Damage_Max_Player>450</Damage_Max_Player>
		<Damage_Min_player>15</Damage_Min_player>
		<Flags>
			<Flag>Causes Player Tinnitus</Flag>
			</Flags>
		<Screen_Effects>
			<Delay_Time>0.0</Delay_Time>
			<Ramp_Up_Time>0.0</Ramp_Up_Time>
			<Full_Strength_Duration_Time>.25</Full_Strength_Duration_Time>
			<Decay_Time>0.1</Decay_Time>
			<Atten_Start>10</Atten_Start>
			<Atten_End>45</Atten_End>
			<Tone>
				<Tint>
					<R>255</R>
					<G>151</G>
					<B>80</B>
					</Tint>
				<Tint_scale>5</Tint_scale>
				<Saturation>1</Saturation>
				</Tone>
			</Screen_Effects>
		<Camera_Shake>explosion_small</Camera_Shake>
		<Camera_Shake_Info>
			<Camera_Shake>explosion_small</Camera_Shake>
			<Camera_Shake_Radius>50.0</Camera_Shake_Radius>
			<Camera_Shake_Maximum_Intensity>1.0</Camera_Shake_Maximum_Intensity>
			</Camera_Shake_Info>
		<Panic_Reaction>Luch Grenade</Panic_Reaction>
		<Player_Vehicle_Damage_Scalar>0.5</Player_Vehicle_Damage_Scalar>
		</Explosion>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Explosion</Name>
	<Type>TableDescription</Type>
	<Description>An explosion.  Wooooo.</Description>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Display_Name>Explosion Name</Display_Name>
		<Description>The name of the explosion.</Description>
		<Unique>true</Unique>
		</Element>
	<Element>
		<Name>Radius</Name>
		<Type>Float</Type>
		<Display_Name>Blast Radius</Display_Name>
		<Description>Radius of the explosion (in meters), inside which objects take damage.</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Decal_Radius_Override</Name>
		<Type>Float</Type>
		<Display_Name>Decal Radius Override</Display_Name>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>Cone_Angle</Name>
		<Type>Float</Type>
		<Display_Name>Cone Angle (deg)</Display_Name>
		<Description>If specified and greater than 0, the explosion will be a cone rather than a sphere.  The point of the cone will be at the explosion center, and its base located along the forward vector.  The blast radius is the length from point to perimeter of the base.</Description>
		<Required>false</Required>
		<Default>0.0</Default>
		</Element>
	<Element>
		<Name>FireRadius</Name>
		<Type>Float</Type>
		<Display_Name>Fire Radius</Display_Name>
		<Description>Radius (in meters) inside which humans are set on fire</Description>
		<Required>false</Required>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>AI_Sound_Radius</Name>
		<Type>Float</Type>
		<Display_Name>AI Sound Radius</Display_Name>
		<Description>Maximum distance (in meters) that NPCs can hear the explosion.</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Panic_Reaction</Name>
		<Type>Reference</Type>
		<Display_Name>Panic Reaction</Display_Name>
		<Description>Panic reaction to trigger on people caught in the blast radius.</Description>
		<Required>false</Required>
		<Reference>
			<File>panic_reactions.xtbl</File>
			<Type>Panic.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Damage_Max</Name>
		<Type>Int</Type>
		<Display_Name>Maximum Damage</Display_Name>
		<Description>Maximum amount of damage inflicted by the explosion. (occurs at the center of the explosion)</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Damage_Min</Name>
		<Type>Int</Type>
		<Display_Name>Minimum Damage</Display_Name>
		<Description>Minimum amount of damage inflicted by the explosion. (occurs at the edge of the explosion)</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Damage_Max_Player</Name>
		<Type>Int</Type>
		<Display_Name>Maximum Damange v. Player</Display_Name>
		<Description>Maximum amount of damage inflicted by the explosion against a player. (occurs at the center of the  explosion)</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Damage_Min_player</Name>
		<Type>Int</Type>
		<Display_Name>Minimum Damage v. Player</Display_Name>
		<Description>Minimum amount of damage inflicted by the explosion against a player. (occurs at the edge of the explosion)</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Player_Vehicle_Damage_Scalar</Name>
		<Type>Float</Type>
		<Display_Name>Player Vehicle Damage Scalar</Display_Name>
		<Default>0.5</Default>
		</Element>
	<Element>
		<Name>Impulse</Name>
		<Type>Float</Type>
		<Description>Maximum impulse (in kg * m / s) to apply at the center of the explosion. This force linearly decreases to 0 at the edge.</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Effect</Name>
		<Type>Reference</Type>
		<Description>Effect to play for the explosion</Description>
		<Required>false</Required>
		<Reference>
			<File>effects.xtbl</File>
			<Type>Effect.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Flags</Name>
		<Type>Flags</Type>
		<Flag>Causes Player Tinnitus</Flag>
		<Flag>Causes Electric Ragdoll</Flag>
		<Flag>Causes Vomit</Flag>
		<Flag>Penetrates World</Flag>
		<Flag>No Ragdoll</Flag>
		</Element>
	<Element>
		<Name>Sticky_Fire</Name>
		<Type>Element</Type>
		<Display_Name>Sticky Fire</Display_Name>
		<Description>Sticky fire properties</Description>
		<Required>false</Required>
		<Element>
			<Name>Cone_Spread_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Spread Effect (Cone)</Display_Name>
			<Description>VFX for the explosion's spread effect.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Circular_Spread_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Spread Effect (Circular)</Display_Name>
			<Description>VFX for the explosion's spread effect.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Large_Sticky_Effect</Name>
			<Type>Reference</Type>
			<Display_Name>Large Sticky Effect</Display_Name>
			<Description>The large sticky effect to play at the point of collision, when a spread plays.</Description>
			<Required>false</Required>
			<Reference>
				<File>effects.xtbl</File>
				<Type>Effect.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Small_Sticky_Effects</Name>
			<Type>Grid</Type>
			<Display_Name>Small Sticky Effects</Display_Name>
			<Description>Effects to use for small sticky fires</Description>
			<Required>false</Required>
			<Element>
				<Name>Effect</Name>
				<Type>Element</Type>
				<Description>Sticky fire effect.</Description>
				<Default>0</Default>
				<Element>
					<Name>Sticky_Effect</Name>
					<Type>Reference</Type>
					<Description>VFX to play for this effect.</Description>
					<Reference>
						<File>effects.xtbl</File>
						<Type>Effect.Name</Type>
						<OpenSeparate>False</OpenSeparate>
						</Reference>
					</Element>
				<Element>
					<Name>Min</Name>
					<Type>Int</Type>
					<Description>Minimum number of effects to play.</Description>
					<Default>0</Default>
					</Element>
				<Element>
					<Name>Max</Name>
					<Type>Int</Type>
					<Description>Maximum number of effects to play.</Description>
					<Default>0</Default>
					</Element>
				</Element>
			<Max_Children>3</Max_Children>
			<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		<Element>
			<Name>Always_Produce</Name>
			<Type>Selection</Type>
			<Display_Name>Always Produce</Display_Name>
			<Description>Always produce sticky fire effects, regardless of the impact type.</Description>
			<Default>no</Default>
			<Choice>no</Choice>
			<Choice>yes</Choice>
			</Element>
		</Element>
	<Element>
		<Name>Screen_Effects</Name>
		<Type>Element</Type>
		<Display_Name>Screen Effects</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>Delay_Time</Name>
			<Type>Float</Type>
			<Display_Name>Delay Time (sec)</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Ramp_Up_Time</Name>
			<Type>Float</Type>
			<Display_Name>Ramp-Up Time (sec)</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Full_Strength_Duration_Time</Name>
			<Type>Float</Type>
			<Display_Name>Full Strength Duration Time (sec)</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Decay_Time</Name>
			<Type>Float</Type>
			<Display_Name>Decay Time (sec)</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Atten_Start</Name>
			<Type>Float</Type>
			<Display_Name>Atten. Start Distance</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Atten_End</Name>
			<Type>Float</Type>
			<Display_Name>Atten. End Distance</Display_Name>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Tone</Name>
			<Type>Element</Type>
			<Element>
				<Name>Tint</Name>
				<Type>Color</Type>
				<Required>false</Required>
				<R>
					<Name>R</Name>
					<Type>Int</Type>
					<Default>255</Default>
					</R>
				<G>
					<Name>G</Name>
					<Type>Int</Type>
					<Default>255</Default>
					</G>
				<B>
					<Name>B</Name>
					<Type>Int</Type>
					<Default>255</Default>
					</B>
				</Element>
			<Element>
				<Name>Tint_scale</Name>
				<Type>Float</Type>
				<Display_Name>Tint Scale</Display_Name>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			<Element>
				<Name>Saturation</Name>
				<Type>Float</Type>
				<Required>false</Required>
				<Default>0.0</Default>
				</Element>
			</Element>
		<Element>
			<Name>Blur_Radius</Name>
			<Type>Float</Type>
			<Display_Name>Fullscreen Blur Radius</Display_Name>
			<Required>false</Required>
			<Default>0.0</Default>
			</Element>
		<Element>
			<Name>Locked_Attenuation</Name>
			<Type>Selection</Type>
			<Display_Name>Locked Attenuation</Display_Name>
			<Description>If true, the attenuation values are locked in at the time of the explosion.   Used for flashbangs.</Description>
			<Required>false</Required>
			<Default>False</Default>
			<Choice>True</Choice>
			<Choice>False</Choice>
			</Element>
		</Element>
	<Element>
		<Name>Refraction_Screen_Effect</Name>
		<Type>Reference</Type>
		<Display_Name>Refraction Screen Effect</Display_Name>
		<Required>false</Required>
		<Reference>
			<File>refraction_situations.xtbl</File>
			<Type>Refraction_Situation.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Camera_Shake_Info</Name>
		<Type>Element</Type>
		<Display_Name>Camera Shake Info</Display_Name>
		<Required>false</Required>
		<Element>
			<Name>Camera_Shake</Name>
			<Type>Reference</Type>
			<Display_Name>Camera Shake</Display_Name>
			<Description>Name of the camera shake to play for this explosion.</Description>
			<Reference>
				<File>camera_shake.xtbl</File>
				<Type>Camera_Shake.Name</Type>
				<OpenSeparate>False</OpenSeparate>
				</Reference>
			</Element>
		<Element>
			<Name>Camera_Shake_Radius</Name>
			<Type>Float</Type>
			<Display_Name>Camera Shake Radius</Display_Name>
			<Description>Maximum radius/distance from the player in which this explosion will cause the camera to shake.</Description>
			<Default>50.0</Default>
			<MinValue>0</MinValue>
			</Element>
		<Element>
			<Name>Camera_Shake_Maximum_Intensity</Name>
			<Type>Float</Type>
			<Display_Name>Camera Shake Maximum Intensity</Display_Name>
			<Description>The intensity of the camera shake will be scaled up to this value (at close range.)</Description>
			<Default>1.0</Default>
			<MinValue>0</MinValue>
			<MaxValue>100</MaxValue>
			</Element>
		</Element>
	<Element>
		<Name>Redundant_Effect_Distance</Name>
		<Type>Float</Type>
		<Display_Name>Redundant Effect Distance</Display_Name>
		<Required>false</Required>
		<Default>1.0</Default>
		</Element>
	<Single_Line_XML>False</Single_Line_XML>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		<Category>
			<Name>Mission</Name>
			<Category>
				<Name>Mission02</Name>
				</Category>
			<Category>
				<Name>mission13</Name>
				</Category>
			</Category>
		<Category>
			<Name>Prototype</Name>
			</Category>
		</Category>
	</EntryCategories>
</root>