<root>
<Table>
	<Entry>
		<Name>armored truck assault</Name>
		<Data>
			<Activity>
				<Delay>500</Delay>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>100</Points>
					<Min_Level>2</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>burglary</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>10</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Gang>
				<Police>
					<Points>100</Points>
					<Min_Level>2</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>carjacking</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>10</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>2</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>10</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>2</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>civilian assault</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>10</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>civilian shooting</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>20</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>2</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>civilian kill</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>55</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>drug use</Name>
		<Data>
			<Activity>
				<Delay>500</Delay>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>el train explosion</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>30</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>el train destroy</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>50</Points>
					<Min_Level>2</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>gang alert</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>75</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>gang assault</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>90</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>gang kill</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>150</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>5</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<First>0</First>
				<Repeat>0</Repeat>
				<Level>0</Level>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>gang shooting</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>50</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>2</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<First>0</First>
				<Repeat>0</Repeat>
				<Level>0</Level>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>generic gang</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>generic police</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>govt car theft</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>10</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>2</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>govt car destroy</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>20</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>4</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>helicopter destroy</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>100</Points>
					<Min_Level>5</Min_Level>
					<Max_Level>5</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>police alert</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>75</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>police assault</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>90</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>police shooting</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>50</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>2</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>police kill</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>75</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>5</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>robbery</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>20</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>50</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>3</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>tagging</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>1</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>4</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>car assault</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>1</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Gang>
				<Police>
					<Points>1</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>firearm discharge</Name>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>public nudity</Name>
		<Data>
			<Activity>
				<Delay>100</Delay>
				<Gang>
					<Points>1</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>1</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>civilian squirting</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>6</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>atm extortion</Name>
		<Data>
			<Activity>
				<Delay>100</Delay>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>200</Points>
					<Min_Level>2</Min_Level>
					<Max_Level>5</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>mover dislodge</Name>
		<Data>
			<Activity>
				<Delay>500</Delay>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>0</Points>
					<Min_Level>1</Min_Level>
					<Max_Level>1</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	<Entry>
		<Name>govt heli theft</Name>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		<Data>
			<Activity>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>100</Points>
					<Min_Level>5</Min_Level>
					<Max_Level>5</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Police>
				<Delay>500</Delay>
				</Activity>
			</Data>
		</Entry>
	<Entry>
		<Name>vandalism</Name>
		<Data>
			<Activity>
				<Delay>0</Delay>
				<Gang>
					<Points>0</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>0</Max_Level>
					<Check_Detection>false</Check_Detection>
					</Gang>
				<Police>
					<Points>8</Points>
					<Min_Level>0</Min_Level>
					<Max_Level>5</Max_Level>
					<Check_Detection>true</Check_Detection>
					</Police>
				</Activity>
			</Data>
		<_Editor>
			<Category>Activities</Category>
			</_Editor>
		</Entry>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Entry</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>The unique name for the entry.</Description>
		</Element>
	<Element>
		<Name>Data</Name>
		<Type>ComboElement</Type>
		<Description>The type specific data</Description>
		<Element>
			<Name>Level</Name>
			<Type>Grid</Type>
			<Display_Name>Level Points</Display_Name>
			<Description>Describes the points required to get to the next level</Description>
			<Required>false</Required>
			<Element>
				<Name>Levels</Name>
				<Type>Element</Type>
				<Element>
					<Name>Level1</Name>
					<Type>Int</Type>
					<Display_Name>Level 1</Display_Name>
					<Description>Number of points to reach level 1 from 0</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Level2</Name>
					<Type>Int</Type>
					<Display_Name>Level 2</Display_Name>
					<Description>Number of points to reach level 2 from 1</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Level3</Name>
					<Type>Int</Type>
					<Display_Name>Level 3</Display_Name>
					<Description>Number of points to reach level 3 from 2</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Level4</Name>
					<Type>Int</Type>
					<Display_Name>Level 4</Display_Name>
					<Description>Number of points to reach level 4 from 3</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Level5</Name>
					<Type>Int</Type>
					<Display_Name>Level 5</Display_Name>
					<Default>0</Default>
					</Element>
				</Element>
			<Max_Children>1</Max_Children>
			<Num_Display_Rows>8</Num_Display_Rows>
			</Element>
		<Element>
			<Name>Spawn</Name>
			<Type>Element</Type>
			<Display_Name>Spawn Multipliers</Display_Name>
			<Description>Multipliers for the chances of spawning police or gang members.</Description>
			<Required>false</Required>
			<Element>
				<Name>Gang</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Levels</Name>
					<Type>Element</Type>
					<Element>
						<Name>Level0</Name>
						<Type>Float</Type>
						<Display_Name>Level 0</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level1</Name>
						<Type>Float</Type>
						<Display_Name>Level 1</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level2</Name>
						<Type>Float</Type>
						<Display_Name>Level 2</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level3</Name>
						<Type>Float</Type>
						<Display_Name>Level 3</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level4</Name>
						<Type>Float</Type>
						<Display_Name>Level 4</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level5</Name>
						<Type>Float</Type>
						<Display_Name>Level 5</Display_Name>
						<Default>0.0</Default>
						</Element>
					</Element>
				<Max_Children>1</Max_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			<Element>
				<Name>Police</Name>
				<Type>Grid</Type>
				<Element>
					<Name>Levels</Name>
					<Type>Element</Type>
					<Element>
						<Name>Level0</Name>
						<Type>Float</Type>
						<Display_Name>Level 0</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level1</Name>
						<Type>Float</Type>
						<Display_Name>Level 1</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level2</Name>
						<Type>Float</Type>
						<Display_Name>Level 2</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level3</Name>
						<Type>Float</Type>
						<Display_Name>Level 3</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level4</Name>
						<Type>Float</Type>
						<Display_Name>Level 4</Display_Name>
						<Default>0.0</Default>
						</Element>
					<Element>
						<Name>Level5</Name>
						<Type>Float</Type>
						<Display_Name>Level 5</Display_Name>
						<Default>0.0</Default>
						</Element>
					</Element>
				<Max_Children>1</Max_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Element>
			<Name>Activity</Name>
			<Type>Element</Type>
			<Description>Describes the properties of a notoriety activity.</Description>
			<Required>false</Required>
			<Element>
				<Name>Delay</Name>
				<Type>Int</Type>
				<Description>Delay time (in milisec) between event and when it is registered.</Description>
				<Default>500</Default>
				<MinValue>0</MinValue>
				<MaxValue>1000</MaxValue>
				</Element>
			<Element>
				<Name>Gang</Name>
				<Type>Element</Type>
				<Description>Gang component</Description>
				<Element>
					<Name>Points</Name>
					<Type>Int</Type>
					<Description>Number of points for a first offence.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Min_Level</Name>
					<Type>Int</Type>
					<Display_Name>Min Level</Display_Name>
					<Description>Maximum level this activity can take you to.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					<MaxValue>5</MaxValue>
					</Element>
				<Element>
					<Name>Max_Level</Name>
					<Type>Int</Type>
					<Display_Name>Max Level</Display_Name>
					<Description>Maximum level this activity can take you to.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					<MaxValue>5</MaxValue>
					</Element>
				<Element>
					<Name>Check_Detection</Name>
					<Type>Selection</Type>
					<Display_Name>Check Detection</Display_Name>
					<Description>whether detection of activity is required</Description>
					<Default>false</Default>
					<Choice>true</Choice>
					<Choice>false</Choice>
					</Element>
				</Element>
			<Element>
				<Name>Police</Name>
				<Type>Element</Type>
				<Description>Police component</Description>
				<Element>
					<Name>Points</Name>
					<Type>Int</Type>
					<Description>Number of points for a first offence.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					</Element>
				<Element>
					<Name>Min_Level</Name>
					<Type>Int</Type>
					<Display_Name>Min Level</Display_Name>
					<Description>Minimum level this activity can take you to.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					<MaxValue>5</MaxValue>
					</Element>
				<Element>
					<Name>Max_Level</Name>
					<Type>Int</Type>
					<Display_Name>Max Level</Display_Name>
					<Description>Maximum level this activity can take you to.</Description>
					<Default>0</Default>
					<MinValue>0</MinValue>
					<MaxValue>5</MaxValue>
					</Element>
				<Element>
					<Name>Check_Detection</Name>
					<Type>Selection</Type>
					<Display_Name>Check Detection</Display_Name>
					<Description>whether detection of activity is required</Description>
					<Default>false</Default>
					<Choice>true</Choice>
					<Choice>false</Choice>
					</Element>
				</Element>
			</Element>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Activities</Name>
		</Category>
	</EntryCategories>
</root>