<root>
<Table>
	<Activity>
		<Name>zombie</Name>
		<_Editor>
			<Category>Activity</Category>
			</_Editor>
		<Levels>
			<Level>
				<Cash_Award>0</Cash_Award>
				<Props_Award>2000</Props_Award>
				<Player_Start>zombie_player_start</Player_Start>
				<Start_Hour>12</Start_Hour>
				<Cash_Per_Zombie_Killed>0</Cash_Per_Zombie_Killed>
				<Zombie_Max_Hit_Points>300</Zombie_Max_Hit_Points>
				<Weapon_Decays>
					<Weapon_Decay>
						<Weapon_Specific>chainsaw</Weapon_Specific>
						<Weapon_Uses>10</Weapon_Uses>
						</Weapon_Decay>
					<Weapon_Decay>
						<Weapon_Specific>sledgehammer</Weapon_Specific>
						<Weapon_Uses>30</Weapon_Uses>
						</Weapon_Decay>
					<Weapon_Decay>
						<Weapon_Specific>baseball_bat</Weapon_Specific>
						<Weapon_Uses>30</Weapon_Uses>
						</Weapon_Decay>
					<Weapon_Decay>
						<Weapon_Specific>tire_iron</Weapon_Specific>
						<Weapon_Uses>30</Weapon_Uses>
						</Weapon_Decay>
					</Weapon_Decays>
				<Havok_Weapon_Uses>20</Havok_Weapon_Uses>
				<Survivor_Max_Hit_Points>600</Survivor_Max_Hit_Points>
				<Zombie_Spawn_Levels>
					<Zombie_Spawn_Level>
						<Spawn_Cap>40</Spawn_Cap>
						<Kills_To_Advance>10</Kills_To_Advance>
						<Spawn_Chances>
							<Normal>1</Normal>
							<Big>0</Big>
							<Fire>0</Fire>
							<Explode>0</Explode>
							</Spawn_Chances>
						<Survivor_Respawns>4</Survivor_Respawns>
						</Zombie_Spawn_Level>
					<Zombie_Spawn_Level>
						<Spawn_Cap>69</Spawn_Cap>
						<Kills_To_Advance>20</Kills_To_Advance>
						<Spawn_Chances>
							<Normal>0.5</Normal>
							<Big>0.3</Big>
							<Fire>0.1</Fire>
							<Explode>0</Explode>
							</Spawn_Chances>
						<Survivor_Respawns>2</Survivor_Respawns>
						</Zombie_Spawn_Level>
					<Zombie_Spawn_Level>
						<Spawn_Cap>69</Spawn_Cap>
						<Kills_To_Advance>40</Kills_To_Advance>
						<Spawn_Chances>
							<Normal>0.5</Normal>
							<Big>0.3</Big>
							<Fire>0.2</Fire>
							<Explode>0</Explode>
							</Spawn_Chances>
						<Survivor_Respawns>2</Survivor_Respawns>
						</Zombie_Spawn_Level>
					<Zombie_Spawn_Level>
						<Spawn_Cap>69</Spawn_Cap>
						<Kills_To_Advance>65</Kills_To_Advance>
						<Spawn_Chances>
							<Normal>0</Normal>
							<Big>.3</Big>
							<Fire>0.7</Fire>
							<Explode>0</Explode>
							</Spawn_Chances>
						<Survivor_Respawns>2</Survivor_Respawns>
						</Zombie_Spawn_Level>
					<Zombie_Spawn_Level>
						<Spawn_Cap>69</Spawn_Cap>
						<Kills_To_Advance>90</Kills_To_Advance>
						<Spawn_Chances>
							<Normal>0.1</Normal>
							<Big>0.1</Big>
							<Fire>0.8</Fire>
							<Explode>0</Explode>
							</Spawn_Chances>
						<Survivor_Respawns>2</Survivor_Respawns>
						</Zombie_Spawn_Level>
					<Zombie_Spawn_Level>
						<Spawn_Cap>69</Spawn_Cap>
						<Kills_To_Advance>120</Kills_To_Advance>
						<Survivor_Respawns>2</Survivor_Respawns>
						<Spawn_Chances>
							<Normal>0</Normal>
							<Big>0.1</Big>
							<Fire>0.9</Fire>
							<Explode>0</Explode>
							</Spawn_Chances>
						</Zombie_Spawn_Level>
					</Zombie_Spawn_Levels>
				<Zombie_Spawn_Prefix>zombie_spawn</Zombie_Spawn_Prefix>
				<Chance_To_Drop_Food>0.10</Chance_To_Drop_Food>
				<Chance_To_Drop_Weapon>0.35</Chance_To_Drop_Weapon>
				<Droppable_Weapons>
					<Weapon>
						<Weapon_Specific>baseball_bat</Weapon_Specific>
						<Weapon_Ammo>-1</Weapon_Ammo>
						<Weight>0.1</Weight>
						</Weapon>
					<Weapon>
						<Weapon_Specific>machete</Weapon_Specific>
						<Weapon_Ammo>-1</Weapon_Ammo>
						<Weight>0.1</Weight>
						</Weapon>
					<Weapon>
						<Weapon_Specific>grenade</Weapon_Specific>
						<Weapon_Ammo>1</Weapon_Ammo>
						<Weight>0.2</Weight>
						</Weapon>
					<Weapon>
						<Weapon_Specific>tec9</Weapon_Specific>
						<Weapon_Ammo>50</Weapon_Ammo>
						<Weight>0.3</Weight>
						</Weapon>
					<Weapon>
						<Weapon_Specific>beretta</Weapon_Specific>
						<Weapon_Ammo>20</Weapon_Ammo>
						<Weight>0.3</Weight>
						</Weapon>
					</Droppable_Weapons>
				<Item_Group_Name>zombie_item_group</Item_Group_Name>
				<Survivor_Group_Name>zombie_survivor_group</Survivor_Group_Name>
				<Fail_Warning_Trigger>zombie_fail_warning_trigger</Fail_Warning_Trigger>
				<Fail_Trigger>zombie_fail_trigger</Fail_Trigger>
				<Reward>Diversion_Zombie</Reward>
				</Level>
			</Levels>
		<Max_Cash>5000</Max_Cash>
		<Max_Props>2000</Max_Props>
		<Minimum_Survivor_Spawn_Distance>100</Minimum_Survivor_Spawn_Distance>
		<Maximum_Survivor_Spawn_Distance>1000</Maximum_Survivor_Spawn_Distance>
		<Spawn_Distance_Steps>10</Spawn_Distance_Steps>
		<Minimum_Spawn_Timer>1</Minimum_Spawn_Timer>
		<Maximum_Spawn_Timer>3</Maximum_Spawn_Timer>
		<Start_Location>Disabled</Start_Location>
		<Zombie_Killer_One>npc_wong</Zombie_Killer_One>
		<Zombie_Killer_Two>npc_kazuo</Zombie_Killer_Two>
		<Blocking_Objects></Blocking_Objects>
		<Damage_Regions>
			<Damage_Region>
				<Trigger_Name>zombie_damage_region01</Trigger_Name>
				</Damage_Region>
			<Damage_Region>
				<Trigger_Name>zombie_damage_region02</Trigger_Name>
				</Damage_Region>
			<Damage_Region>
				<Trigger_Name>zombie_damage_region03</Trigger_Name>
				</Damage_Region>
			<Damage_Region>
				<Trigger_Name>zombie_damage_region04</Trigger_Name>
				</Damage_Region>
			</Damage_Regions>
		</Activity>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Activity</Name>
	<Type>TableDescription</Type>
	<Description>Describes the activity</Description>
	<Required>false</Required>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		</Element>
	<Element>
		<Name>Start_Location</Name>
		<Type>Selection</Type>
		<Display_Name>Start Location</Display_Name>
		<Description>Where the activity will be started from</Description>
		<Default>Disabled</Default>
		<Choice>Enabled</Choice>
		<Choice>Disabled</Choice>
		</Element>
	<Element>
		<Name>Warp_Location</Name>
		<Type>String</Type>
		<Description>Where the player will be teleported to when the activity starts</Description>
		<Required>false</Required>
		</Element>
	<Element>
		<Name>Max_Cash</Name>
		<Type>Int</Type>
		<Display_Name>Max Cash Award</Display_Name>
		<Description>Cash award for completing the maximum level</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Max_Props</Name>
		<Type>Int</Type>
		<Display_Name>Max Props Award</Display_Name>
		<Description>Props award for completing the maximum level</Description>
		<Default>0</Default>
		<MinValue>0</MinValue>
		</Element>
	<Element>
		<Name>Cutscene</Name>
		<Type>Reference</Type>
		<Description>The cut scene to play before starting the activity</Description>
		<Required>false</Required>
		<Reference>
			<File>cutscene.xtbl</File>
			<Type>Cutscene.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Zombie_Killer_One</Name>
		<Type>Reference</Type>
		<Display_Name>Zombie Killer One</Display_Name>
		<Reference>
			<File>character_presets.xtbl</File>
			<Type>Preset.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Zombie_Killer_Two</Name>
		<Type>Reference</Type>
		<Display_Name>Zombie Killer Two</Display_Name>
		<Reference>
			<File>character_presets.xtbl</File>
			<Type>Preset.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	<Element>
		<Name>Levels</Name>
		<Type>Grid</Type>
		<Element>
			<Name>Level</Name>
			<Type>Element</Type>
			<Element>
				<Name>Cash_Award</Name>
				<Type>Int</Type>
				<Display_Name>Base Cash Award</Display_Name>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Cash_Per_Zombie_Killed</Name>
				<Type>Float</Type>
				<Display_Name>Cash Per Zombie Killed</Display_Name>
				<Default>0</Default>
				</Element>
			<Element>
				<Name>Props_Award</Name>
				<Type>Int</Type>
				<Display_Name>Respect</Display_Name>
				<Default>500</Default>
				</Element>
			<Element>
				<Name>Reward</Name>
				<Type>Reference</Type>
				<Required>false</Required>
				<Reference>
					<File>unlockables.xtbl</File>
					<Type>Unlockable.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Player_Start</Name>
				<Type>Reference</Type>
				<Display_Name>Player Start</Display_Name>
				<Reference>
					<File>..\levels\saintsrow2\activities\zombie_navpoints.xtbl</File>
					<Type>Navpoint.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Item_Group_Name</Name>
				<Type>String</Type>
				<Display_Name>Item Group Name</Display_Name>
				<Default>zombie_item_group</Default>
				</Element>
			<Element>
				<Name>Survivor_Group_Name</Name>
				<Type>String</Type>
				<Display_Name>Survivor Group Name</Display_Name>
				<Default>zombie_survivor_group</Default>
				</Element>
			<Element>
				<Name>Zombie_Spawn_Prefix</Name>
				<Type>String</Type>
				<Display_Name>Zombie Spawn Prefix</Display_Name>
				<Default>zombie_spawn</Default>
				</Element>
			<Element>
				<Name>Start_Hour</Name>
				<Type>Int</Type>
				<Display_Name>Start Hour</Display_Name>
				<Description>Military Time (0-23)</Description>
				<Default>12</Default>
				</Element>
			<Element>
				<Name>Survivor_Max_Hit_Points</Name>
				<Type>Int</Type>
				<Display_Name>Survivor Max Hit Points</Display_Name>
				<Default>600</Default>
				<MinValue>1</MinValue>
				</Element>
			<Element>
				<Name>Zombie_Max_Hit_Points</Name>
				<Type>Int</Type>
				<Display_Name>Zombie Max Hit Points</Display_Name>
				<Default>300</Default>
				<MinValue>1</MinValue>
				</Element>
			<Element>
				<Name>Chance_To_Drop_Food</Name>
				<Type>Float</Type>
				<Display_Name>Zombie Chance To Drop Food</Display_Name>
				<Default>0.05</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				</Element>
			<Element>
				<Name>Chance_To_Drop_Weapon</Name>
				<Type>Float</Type>
				<Display_Name>Zombie Chance To Drop Weapon</Display_Name>
				<Default>0.05</Default>
				<MinValue>0</MinValue>
				<MaxValue>1</MaxValue>
				</Element>
			<Element>
				<Name>Havok_Weapon_Uses</Name>
				<Type>Int</Type>
				<Display_Name>Havok Weapon Uses</Display_Name>
				<Description>(0 == unlimited)</Description>
				<Default>10</Default>
				<MinValue>0</MinValue>
				</Element>
			<Element>
				<Name>Fail_Trigger</Name>
				<Type>Reference</Type>
				<Display_Name>Fail Trigger</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>..\levels\saintsrow2\activities\zombie_triggers.xtbl</File>
					<Type>Trigger.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Fail_Warning_Trigger</Name>
				<Type>Reference</Type>
				<Display_Name>Fail Warning Trigger</Display_Name>
				<Required>false</Required>
				<Reference>
					<File>..\levels\saintsrow2\activities\zombie_triggers.xtbl</File>
					<Type>Trigger.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			<Element>
				<Name>Zombie_Spawn_Levels</Name>
				<Type>Grid</Type>
				<Display_Name>Zombie Spawn Levels</Display_Name>
				<Element>
					<Name>Zombie_Spawn_Level</Name>
					<Type>Element</Type>
					<Display_Name>Zombie Spawn Level</Display_Name>
					<Element>
						<Name>Spawn_Cap</Name>
						<Type>Int</Type>
						<Display_Name>Spawn Cap</Display_Name>
						<Default>1</Default>
						<MinValue>1</MinValue>
						</Element>
					<Element>
						<Name>Kills_To_Advance</Name>
						<Type>Int</Type>
						<Display_Name>Kills To Advance</Display_Name>
						<Default>1</Default>
						<MinValue>1</MinValue>
						</Element>
					<Element>
						<Name>Survivor_Respawns</Name>
						<Type>Int</Type>
						<Display_Name>Survivor Respawns (at start)</Display_Name>
						<Default>0</Default>
						<MinValue>0</MinValue>
						</Element>
					<Element>
						<Name>Spawn_Chances</Name>
						<Type>Element</Type>
						<Display_Name>Spawn Chances</Display_Name>
						<Element>
							<Name>Normal</Name>
							<Type>Float</Type>
							<Default>1.0</Default>
							<MinValue>0</MinValue>
							<MaxValue>1</MaxValue>
							</Element>
						<Element>
							<Name>Big</Name>
							<Type>Float</Type>
							<Default>0.0</Default>
							<MinValue>0</MinValue>
							<MaxValue>1</MaxValue>
							</Element>
						<Element>
							<Name>Fire</Name>
							<Type>Float</Type>
							<Default>0.0</Default>
							<MinValue>0</MinValue>
							<MaxValue>1</MaxValue>
							</Element>
						<Element>
							<Name>Explode</Name>
							<Type>Float</Type>
							<Default>0.0</Default>
							<MinValue>0</MinValue>
							<MaxValue>1</MaxValue>
							</Element>
						</Element>
					</Element>
				<Min_Children>1</Min_Children>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			<Element>
				<Name>Weapon_Decays</Name>
				<Type>Grid</Type>
				<Display_Name>Weapon Decays</Display_Name>
				<Element>
					<Name>Weapon_Decay</Name>
					<Type>Element</Type>
					<Display_Name>Weapon Decay</Display_Name>
					<Element>
						<Name>Weapon_Specific</Name>
						<Type>Reference</Type>
						<Display_Name>Specific Weapon</Display_Name>
						<Reference>
							<File>weapons.xtbl</File>
							<Type>Weapon.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Weapon_Uses</Name>
						<Type>Int</Type>
						<Display_Name>Weapon Uses</Display_Name>
						<Default>1</Default>
						<MinValue>1</MinValue>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			<Element>
				<Name>Droppable_Weapons</Name>
				<Type>Grid</Type>
				<Display_Name>Droppable Weapons</Display_Name>
				<Description>List of weapons that are droppable by zombies</Description>
				<Element>
					<Name>Weapon</Name>
					<Type>Element</Type>
					<Description>A single weapon that is droppable by zombies</Description>
					<Element>
						<Name>Weapon_Specific</Name>
						<Type>Reference</Type>
						<Display_Name>Specific Weapon</Display_Name>
						<Description>The weapon to drop</Description>
						<Required>false</Required>
						<Reference>
							<File>weapons.xtbl</File>
							<Type>Weapon.Name</Type>
							<OpenSeparate>False</OpenSeparate>
							</Reference>
						</Element>
					<Element>
						<Name>Weapon_Ammo</Name>
						<Type>Int</Type>
						<Display_Name>Ammo</Display_Name>
						<Description>Ammo for the dropped weapon; -1 for default</Description>
						<Default>-1</Default>
						</Element>
					<Element>
						<Name>Weight</Name>
						<Type>Float</Type>
						<Description>The weight for dropping this weapon</Description>
						<Default>0.0</Default>
						<MinValue>0</MinValue>
						<MaxValue>1</MaxValue>
						</Element>
					</Element>
				<Num_Display_Rows>8</Num_Display_Rows>
				</Element>
			</Element>
		<Max_Children>8</Max_Children>
		<Min_Children>1</Min_Children>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Blocking_Objects</Name>
		<Type>Grid</Type>
		<Display_Name>Blocking Objects</Display_Name>
		<Element>
			<Name>Blocking_Object</Name>
			<Type>Element</Type>
			<Display_Name>Blocking Object</Display_Name>
			<Element>
				<Name>Object_Name</Name>
				<Type>String</Type>
				<Display_Name>Object Name</Display_Name>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	<Element>
		<Name>Damage_Regions</Name>
		<Type>Grid</Type>
		<Display_Name>Damage Regions</Display_Name>
		<Element>
			<Name>Damage_Region</Name>
			<Type>Element</Type>
			<Display_Name>Damage Region</Display_Name>
			<Element>
				<Name>Trigger_Name</Name>
				<Type>Reference</Type>
				<Display_Name>Trigger Name</Display_Name>
				<Reference>
					<File>..\levels\saintsrow2\activities\zombie_triggers.xtbl</File>
					<Type>Trigger.Name</Type>
					<OpenSeparate>False</OpenSeparate>
					</Reference>
				</Element>
			</Element>
		<Num_Display_Rows>8</Num_Display_Rows>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Activity</Name>
		</Category>
	</EntryCategories>
</root>