<root>
<Table>
	<Vehicle>
		<Name>heli_standard_03</Name>
		<_Editor>
			<Category>Helicopters</Category>
			</_Editor>
		<Group>Helicopter</Group>
		<Value>20000</Value>
		<Props>0</Props>
		<Display_Name>Gyro Daddy</Display_Name>
		<Special_Vehicle_Type>None</Special_Vehicle_Type>
		<Convertible>false</Convertible>
		<Hostage_Vehicle_Class>Exotic</Hostage_Vehicle_Class>
		<ParkingSpawn>1</ParkingSpawn>
		<Vandalism_value>15000</Vandalism_value>
		<Mass>450</Mass>
		<Center_Of_Mass_Y_Offset>0.</Center_Of_Mass_Y_Offset>
		<Center_of_Mass_Z_Offset>-.475</Center_of_Mass_Z_Offset>
		<Static_Load_Friction>0</Static_Load_Friction>
		<AI_Static_Load_Friction>0.0</AI_Static_Load_Friction>
		<Roll_Torque_Factor>1</Roll_Torque_Factor>
		<Pitch_Torque_Factor>1</Pitch_Torque_Factor>
		<Yaw_Torque_Factor>1</Yaw_Torque_Factor>
		<Extra_Steering_Torque>0</Extra_Steering_Torque>
		<Roll_Unit_Inertia>1.09</Roll_Unit_Inertia>
		<Pitch_Unit_Inertia>8.44</Pitch_Unit_Inertia>
		<Yaw_Unit_Inertia>7.87</Yaw_Unit_Inertia>
		<AI_Yaw_Unit_Inertia>1</AI_Yaw_Unit_Inertia>
		<Angular_Damping>
			<Normal_Spin_Damping>1</Normal_Spin_Damping>
			<Collision_Spin_Damping>3</Collision_Spin_Damping>
			<Collision_Spin_Threshold>230</Collision_Spin_Threshold>
			</Angular_Damping>
		<Max_Hitpoints>10000</Max_Hitpoints>
		<Burnout_Possible>No</Burnout_Possible>
		<Preload>false</Preload>
		<ProhibitedGunfireSeats>
			</ProhibitedGunfireSeats>
		<shooters_allowed>Everybody</shooters_allowed>
		<ID>103</ID>
		<Vehicle_Type>
			<Helicopter>
				<Rotor_Center>
					<X>0.0</X>
					<Y>2.25</Y>
					<Z>-.9</Z>
					</Rotor_Center>
				<Rotor_Radius>5</Rotor_Radius>
				<Steering_Accel>.03</Steering_Accel>
				<Elevation_Speed>25</Elevation_Speed>
				<Elevation_Accel>8</Elevation_Accel>
				<Elevation_Damp>1.25</Elevation_Damp>
				<Autolevel_Accel>100</Autolevel_Accel>
				<Surfaces>
					<Surface>
						<Type>Wing</Type>
						<X_Offset>0.0</X_Offset>
						<Y_Offset>1.2</Y_Offset>
						<Z_Offset>-1</Z_Offset>
						<Primary_Angle>0</Primary_Angle>
						<Secondary_Angle>0.0</Secondary_Angle>
						<Lift_Factor>16</Lift_Factor>
						<Max_Deflect>0</Max_Deflect>
						<Invert_Input>False</Invert_Input>
						</Surface>
					<Surface>
						<Type>Wing</Type>
						<X_Offset>0.0</X_Offset>
						<Y_Offset>.6</Y_Offset>
						<Z_Offset>-4.5</Z_Offset>
						<Primary_Angle>0.0</Primary_Angle>
						<Secondary_Angle>-90</Secondary_Angle>
						<Lift_Factor>3</Lift_Factor>
						<Max_Deflect>0</Max_Deflect>
						<Invert_Input>False</Invert_Input>
						</Surface>
					</Surfaces>
				<Pitch_Bias>5</Pitch_Bias>
				<Tail_Rotor_Center>
					<X>0.0</X>
					<Y>.4</Y>
					<Z>-3.2</Z>
					</Tail_Rotor_Center>
				<Tail_Accel>3.9</Tail_Accel>
				<Rotor_Tilt>0</Rotor_Tilt>
				<Extra_Speed_Accel>18</Extra_Speed_Accel>
				<Tilt_Lift_Loss>3</Tilt_Lift_Loss>
				</Helicopter>
			</Vehicle_Type>
		<Towable_Data>
			<Towable_From_Rear>True</Towable_From_Rear>
			<Towable_From_Front>True</Towable_From_Front>
			<Tweaking_Offset_Rear>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Tweaking_Offset_Rear>
			<Tweaking_Offset_Front>
				<X>0.0</X>
				<Y>0.0</Y>
				<Z>0.0</Z>
				</Tweaking_Offset_Front>
			</Towable_Data>
		<Aerodynamics>
			<Drag_Coefficient>0.2</Drag_Coefficient>
			</Aerodynamics>
		<RadioTuner>True</RadioTuner>
		<Lod_Fade_2d>True</Lod_Fade_2d>
		<Effects>
			<Explosion>Plane</Explosion>
			<Engine_Smoke>CarDamage-Smoke</Engine_Smoke>
			<Exhaust_No_Accelerator>plane_eng_exhaust</Exhaust_No_Accelerator>
			<Exhaust_Accelerator>plane_eng_exhaust</Exhaust_Accelerator>
			<Exhaust_All_Time>Yes</Exhaust_All_Time>
			</Effects>
		<Use_Stunts>False</Use_Stunts>
		<Useable_by_AI_LIFE>True</Useable_by_AI_LIFE>
		<Vehicle_Interaction_Info>Heli Standard 2</Vehicle_Interaction_Info>
		<Foley>
			<Engine>HELI_STANDARD02</Engine>
			<Modifier>Heli Damage</Modifier>
			<RadioSwitch>SFX_RADIO_DIAL_D</RadioSwitch>
			<RadioOnOff>SFX_RADIO_ONOFF_D</RadioOnOff>
			</Foley>
		<Bitmap_Name>
			<Filename>L_GyroDaddy.tga</Filename>
			</Bitmap_Name>
		<Character_Animation_Set>anim_police_4d</Character_Animation_Set>
		<Wieldable_weapons_disabled>false</Wieldable_weapons_disabled>
		<Maximum_Speed>80</Maximum_Speed>
		<Passengers_Cast_Shadows>Yes</Passengers_Cast_Shadows>
		</Vehicle>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription source="vehicle_table_description.xml">
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Helicopters</Name>
		</Category>
	</EntryCategories>
</root>