<root>
<Table>
	<Shell>
		<Name>Handgun</Name>
		<Static_Mesh>
			<Filename>shell.smeshx</Filename>
			<Preload>true</Preload>
			</Static_Mesh>
		<Collision_Foley>HANDGUN_SHELLS</Collision_Foley>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Shell>
	<Shell>
		<Name>Rifle</Name>
		<Static_Mesh>
			<Filename>shell.smeshx</Filename>
			<Preload>true</Preload>
			</Static_Mesh>
		<Collision_Foley>RIFLE_SHELLS</Collision_Foley>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Shell>
	<Shell>
		<Name>Shotgun</Name>
		<Static_Mesh>
			<Filename>shell_shot.smeshx</Filename>
			<Preload>true</Preload>
			</Static_Mesh>
		<Collision_Foley>SHOTGUN_SHELLS</Collision_Foley>
		<_Editor>
			<Category>Entries</Category>
			</_Editor>
		</Shell>
	</Table>

<TableTemplates>
	</TableTemplates>

<TableDescription>
	<Name>Shell</Name>
	<Type>TableDescription</Type>
	<Element>
		<Name>Name</Name>
		<Type>String</Type>
		<Description>Name of the shell type.</Description>
		</Element>
	<Element>
		<Name>Static_Mesh</Name>
		<Type>Filename</Type>
		<Display_Name>Static Mesh</Display_Name>
		<Description>Static mesh used for brass (shell casings) of the weapon.</Description>
		<Extension>smeshx</Extension>
		<StartingPath>data\models\Items</StartingPath>
		<ShowPreload>True</ShowPreload>
		</Element>
	<Element>
		<Name>Collision_Foley</Name>
		<Type>Reference</Type>
		<Display_Name>Collision Foley</Display_Name>
		<Description>Foley to be used for when the brass collides with the ground.</Description>
		<Required>false</Required>
		<Reference>
			<File>foley.xtbl</File>
			<Type>Foley.Name</Type>
			<OpenSeparate>False</OpenSeparate>
			</Reference>
		</Element>
	</TableDescription>

<EntryCategories>
	<Category>
		<Name>Entries</Name>
		</Category>
	</EntryCategories>
</root>